Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 01:28:43 Player: Shamgod Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (3747) 3747 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 7911 Bonus ------- High Alert Combat Kills 534 Follower Combat Kills 191 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 265/265 System Corruption 9% Temperature Cool (106) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Matter Filter > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (12) --- Light Nuclear Core Advanced Sensor Array Advanced Beam Rifle Improved Spread Laser Improved Spread Laser EM Pulse Cannon Minigun Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Humpback Experimental Sensor Array Matter Filter > --- WEAPON ----------- Lightning Gun Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Wheel Armored Wheel Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback Improved ECM Suite Hardened Light Armor Plating EM Pulse Gun EM Pulse Gun Arc Projector Beam Rifle Beam Rifle Electrolaser Heavy Assault Rifle Shotgun Mini Grenade Launcher Mace [Rating: 38] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 166 | 7 16 22 14 5 4 2 72 24 Power 26 | 1 3 4 2 1 1 . 12 2 Engine 21 | 1 . 3 2 1 1 . 11 2 Core 5 | . 3 1 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 41 | 2 3 9 5 . . . 15 7 Treads 23 | 1 1 2 3 . . . 13 3 Leg 7 | . . 3 . . . . . 4 Wheel 11 | 1 2 4 2 . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | 2 4 7 3 3 3 1 20 7 Device 16 | . . 1 1 1 . 1 9 3 Storage 16 | 2 4 2 1 2 3 . 1 1 Processor 2 | . . 1 . . . . 1 . Hackware . | . . . . . . . . . Protection 16 | . . 3 1 . . . 9 3 Artifact . | . . . . . . . . . Weapon 49 | 2 6 2 4 1 . 1 25 8 Energy Gun 18 | 1 2 1 2 . . 1 10 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 4 1 1 . . . 4 4 Ballistic Cannon 3 | . . . 1 1 . . . 1 Launcher 12 | . . . . . . . 10 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 3 2 Parts Lost 35 | . 3 1 4 . . . 16 11 Power 4 | . . . 1 . . . 2 1 Propulsion 12 | . 2 . 1 . . . 4 5 Utility 11 | . . 1 . . . . 6 4 Weapon 8 | . 1 . 2 . . . 4 1 Highest Loss Streak 7 | . 1 1 4 . . . 4 7 Average Slot Usage (%) 93 | . 98 99 99 100 96 88 82 91 Engine 9 | . 6 11 8 11 11 11 8 8 Core 1 | . 6 2 2 . . . . . Treads 18 | . 14 12 19 22 22 22 22 16 Leg 1 | . . 3 . . . . . 17 Wheel 9 | . 14 11 13 11 11 11 7 . Device 3 | . . . 2 2 . 9 9 6 Storage 15 | . 28 16 12 19 18 11 9 8 Processor 4 | . . 4 11 11 11 1 . . Protection 5 | . . 6 7 . . . 7 15 Energy Gun 10 | . 16 14 9 11 11 11 7 . Ballistic Gun 8 | . 10 13 10 9 . . 6 12 Ballistic Cannon 2 | . . . 1 1 11 11 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 15 42 47 47 67 99 102 111 111 Greatest Support 80 | 20 20 30 40 40 12 12 80 80 Greatest Overweight (x) 8 | 3 4 4 2 5 8 8 5 3 Average Overweight (x) 2 | . 2 2 . 1 5 8 2 1 Largest Inventory Capacity 24 | 8 16 16 16 18 24 24 24 24 Average Capacity 16 | 6 14 10 10 14 19 24 23 14 Most Carried 24 | 7 16 16 13 18 23 23 24 24 Average Carried 15 | 4 13 10 9 13 18 22 22 13 Final Capacity 24 | 8 16 10 16 18 24 24 24 12 Final Carried 24 | 7 16 10 13 18 23 22 24 11 Class Distribution -------------------- 44% | Scavenger-Mutant 28% | Mutant 27% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 3113 | 273 219 294 248 72 . 28 1358 621 Remotely . | . . . . . . . . . Salvage Created 4765 | 57 570 199 427 94 . . 2561 857 Parts 286 | 2 46 11 26 10 . . 147 44 Haulers Intercepted 4 | . . . 1 . . . 3 . Recyclers Shooed 6 | . 2 . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 108 | . 15 9 10 6 . . 52 16 Guns 67 | . 15 9 7 4 . . 25 7 Cannons 14 | . . . 1 . . . 7 6 AOE 26 | . . . 2 2 . . 19 3 Classes Destroyed 15 | 1 4 2 3 . . . 4 1 Worker 5 | . . . . . . . 3 2 Builder 10 | . . . 2 . . . 7 1 Tunneler 1 | . 1 . . . . . . . Hauler 4 | . . . 1 . . . 3 . Recycler 7 | 1 . . . . . . 4 2 Mechanic 2 | . . . . . . . . 2 Operator 2 | . . . . . . . 2 . Watcher 8 | . 2 . 2 . . . 4 . Swarmer 38 | . 6 3 4 6 . . 16 3 Grunt 42 | . 9 1 2 . . . 20 10 Brawler 5 | . . . 1 . . . 3 1 Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 17 | . . 1 3 . . . 11 2 Assembled 4 | . . 4 . . . . . . Best Kill Streak 18 | 1 4 3 5 3 . . 18 7 Combat Bots Only 8 | . 3 3 4 3 . . 8 3 Max Kills in Single Turn 5 | 1 2 1 2 2 . . 5 4 Gunslinging 1 | . 1 . 1 1 . . . . Exploded 4 | . . . 2 2 . . 4 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 7606 | . 687 448 729 116 . 1 3341 2284 Core 856 | . 156 70 67 . . . 266 297 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 . 9 . . . 83 . . Volleys Fired 342 | 3 60 27 41 4 . . 154 53 Largest 2 | 2 2 2 2 2 . . 2 2 Hottest 130 | 60 105 79 100 63 . . 130 84 Shots Fired 620 | 6 112 51 78 8 . . 272 93 Gun 513 | 6 112 51 69 8 . . 204 63 Cannon 80 | . . . 9 . . . 45 26 Launcher 27 | . . . . . . . 23 4 Special . | . . . . . . . . . Kinetic 374 | 3 64 27 43 4 . . 144 89 Thermal 102 | 3 30 23 17 . . . 29 . Explosive 12 | . . . . . . . 9 3 Electromagnetic 132 | . 18 1 18 4 . . 90 1 Robot Hit Streak 23 | 4 23 6 9 3 . . 17 7 Robot Miss Streak 7 | 2 4 3 7 2 . . 6 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . 2 1 1 2 . . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 416 | 4 83 28 54 5 . . 182 60 Core Hits 242 | 2 35 14 32 6 . . 113 40 Critical Hits 7 | . . . . . . . 7 . Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 4 | . . . . . . . 4 . Melee Attacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10439 | 49 802 348 877 168 . 2 6060 2133 Guns 6128 | 49 802 348 590 80 . . 3092 1167 Cannons 1493 | . . . 121 . . . 843 529 Explosions 2816 | . . . 166 88 . . 2125 437 Melee . | . . . . . . . . . Ramming 2 | . . . . . . 2 . . Kinetic 5246 | 18 357 176 307 44 . . 2648 1696 Thermal 1521 | 31 270 162 313 88 . . 657 . Explosive 2000 | . . . 52 . . . 1586 362 Electromagnetic 1670 | . 175 10 205 36 . . 1169 75 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 2 9 9 Average Corruption 5 | . . . . . . 2 4 9 Corruption Purged . | . . . . . . . . . Effects 69 | . . . . . . 1 37 31 Message Errors 11 | . . . . . . . 7 4 Matter Fused 11 | . . . . . . . 6 5 Heat Flow Errors 9 | . . . . . . . 6 3 Energy Discharges 6 | . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 1 5 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 Targeting Errors 16 | . . . . . . . 6 10 Weapon Failures 4 | . . . . . . . 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 131 | . . . 38 . . . 56 37 Projectiles 41 | . . . . . . . 30 11 Explosions 90 | . . . 38 . . . 26 26 Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . . 9 7 Impact . | . . . . . . . . . Kinetic 16 | . . . . . . . 9 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 489 | . . . 122 19 . 1 325 22 Shots 14 | . . . 2 1 . . 10 1 Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 497 | 40 150 366 296 24 . . 497 356 Average Temperature 100 | 23 39 145 72 11 . . 103 135 Received Heat Transfer 2550 | . 261 54 192 . . . 1125 918 Effects 8 | . . 3 . . . . 3 2 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . 2 . . . . . . Short Circuit 2 | . . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2440 | 75 634 407 340 100 . . 884 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 2 1 . . 5 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 971 | 5 223 104 345 103 . . 971 741 Initial 410 | . 3 54 . 33 . . . 410 Average 241 | 2 89 51 184 43 . . 457 563 Maximum Alert Level 3 | . 1 . 1 . . . 3 3 Low Security (%) 57 | 100 90 100 42 100 . 100 17 . Level 1 15 | . 9 . 57 . . . 21 . Level 2 21 | . . . . . . . 44 90 Level 3 6 | . . . . . . . 16 10 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 . 2 . . . 11 5 Investigation 5 | . 1 . 1 . . . 2 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 2 . Assault 5 | . . . . . . . 1 4 Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 6 | . 2 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 24 11 24 4 . . 80 37 Peak Tracking Total 8 | . 5 6 4 3 . . 6 8 Tactical Retreats 18 | . 1 1 1 . . . 12 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 12 | . 2 . 1 . . . 7 2 Max in Single Turn 2 | . 1 . 1 . . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 28 | . 7 . 6 1 4 . 8 2 Terminals 19 | . 6 . 5 . . . 6 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access . | . . . . . . . . . Total Hacks 75 | . 19 . 19 1 4 . 29 3 Successful 44 | . 12 . 11 1 4 . 14 2 Failed 31 | . 7 . 8 . . . 15 1 Catastrophic 2 | . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 34 | . 8 . 14 . . . 10 2 Terminals 53 | . 15 . 15 . . . 20 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . . 4 . . . 9 . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 6 . 5 1 4 . 4 2 Record 5 | . . . . . 4 . 1 . Robot Analysis 5 | . 1 . 3 . . . . 1 Open Door 2 | . . . . 1 . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . Alert Level 2 | . 1 . . . . . 1 . Unreport Threat 2 | . 1 . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . . 4 . . . 8 . Insert Component 6 | . . . 2 . . . 4 . Analyze 6 | . . . 2 . . . 4 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . . 2 . Terminals 6 | . 2 . 2 . . . 2 . Assimilate 1 | . 1 . . . . . . . Botnet 3 | . 1 . 1 . . . 1 . Operators 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 17 | . 4 . 4 . . . 7 2 Full Trace Events 5 | . . . 1 . . . 4 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 64 | . 64 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . Part Schematics Acquired 5 | . . . 2 . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 5 | . . 3 . . . . . 2 Largest Group 3 | . . 3 3 . . . . 2 Highest-Rated Group 62 | . . 40 40 . . . . 62 Highest-Rated Ally 31 | . . 16 16 . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 65 | . . . 52 . . . . 13 Total Damage 739 | . . . 491 . . . . 248 Kills 8 | . . . 6 . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 5 | . 1 . 3 . . . . 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 8009 | 94 1091 1122 842 1019 968 62 2271 540 Spaces Moved 4180 | 48 661 726 479 574 633 30 842 187 Core 14 | 14 . . . . . . . . Treads 1907 | 31 126 194 314 420 . . 754 68 Legs 159 | . . 40 . . . . . 119 Wheels 2100 | 3 535 492 165 154 633 30 88 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 90 130 130 170 110 150 Average Speed 152 | 143 123 129 139 164 148 170 191 168 Slowest Speed 260 | 200 200 200 180 180 170 170 260 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 6 85 89 45 95 92 8 61 20 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 240 | . . . 26 6 . . 179 29 Melee 1 | . . . . . . . 1 . Projectile 28 | . . . . . . . 19 9 AOE 211 | . . . 26 6 . . 159 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 5234 | 64 841 862 577 643 668 41 1223 315 Wait 270 | . 70 53 20 36 . 6 54 31 Move 4172 | 47 660 725 478 573 632 29 841 187 Hop . | . . . . . . . . . Pick Up 157 | 7 20 10 12 13 24 1 58 12 Fast Attach 42 | 7 3 8 4 2 1 . 7 10 Attach 32 | . 4 2 4 . 1 1 15 5 Detach 8 | . . 2 2 2 . 1 1 . Swap 92 | . 9 12 6 3 2 1 50 9 Drop 115 | . 15 23 10 9 8 1 41 8 Fire 342 | 3 60 27 41 4 . . 154 53 Melee 1 | . . . . . . . 1 . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 1 . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Repaired Lgt. Assault Rifle 887 | -10/Materials | Repaired Lgt. Nuclear Core 964 | -10/Materials | Core integrity fell below 50% 1118 | -10/Materials | Discovered new exit (range 7) 1186 | -10/Materials | Entered Mines 1223 | -10/Mines | Assembled infested the area 1227 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1486 | -10/Mines | Learned Materials trap positions 1521 | -10/Mines | Discovered new exit (range 6) 1522 | -10/Mines | Build established: Scavenger-Mutant 1630 | -10/Mines | Learned Materials trap positions 1654 | -10/Mines | Core integrity fell below 20% 1799 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1802 | -10/Mines | Found Prototype Device 1802 | -10/Mines | Identified Exp. Sensor Array 1843 | -10/Mines | Discovered new exit (range 12) 1882 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1928 | -10/Mines | Identified exit to Materials 2308 | -10/Mines | Entered Materials 2308 | -9/Materials | Accompanied by 3 allies 2308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2309 | -9/Materials | Loaded intel: 26 trap records 2358 | -9/Materials | Identified exit to Mines 2499 | -9/Materials | Lost 4 parts (1p1n2w) 3150 | -9/Materials | Entered Mines 3275 | -9/Mines | Discovered new exit (range 10) 3282 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3282 | -9/Mines | Found a hidden stash of uninstalled traps 3303 | -9/Mines | Identified exit to Materials 3455 | -9/Mines | Learned location of Storage (-8) 3958 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3959 | -9/Mines | Discovered new exit (range 5) 3965 | -9/Mines | Identified exit to Exiles 4027 | -9/Mines | Learned Materials emergency access door positions 4046 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4048 | -9/Mines | Learned location of Zion (-7) 4169 | -9/Mines | Entered Exiles 4169 | -9/Exiles | Found Exiles lab abandoned 4215 | -9/Exiles | Discovered new exit (range 15) 4232 | -9/Exiles | Identified exit to Mines 4356 | -9/Exiles | Build established: Mutant 4924 | -9/Exiles | Discovered exit to Mines (range 14) 5108 | -9/Exiles | Build established: Hauler-Mutant 5137 | -9/Exiles | Entered Mines 5152 | -8/Mines | Discovered exit to Materials (range 9) 5199 | -8/Mines | Entered Materials 5199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5200 | -8/Materials | Loaded intel: 26 trap records 5774 | -8/Materials | Garrison activated, responded to threat 5781 | -8/Materials | Lost 3 parts (1p1u1w) 5795 | -8/Materials | Destroyed 8 combat bots 6483 | -8/Materials | Lost 4 parts (1n3u) 6690 | -8/Materials | Discovered new exit (range 13) 6776 | -8/Materials | Build established: Scavenger-Mutant 7199 | -8/Materials | First assault squad dispatched 7272 | -8/Materials | Garrison activated, responded to threat 7470 | -8/Materials | Entered Storage 7500 | -8/Storage | Met a pair of Derelict thieves 7586 | -8/Storage | Core integrity fell below 50% 7649 | -8/Storage | Lost 7 parts (1p3n2u1w) 7687 | -8/Storage | Core integrity fell below 20% 7870 | -8/Storage | First assault squad dispatched 8010 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07993_ Slug penetrates B-36 Bruiser. 07993_ B-36 Bruiser destroyed. 07994_ Acquired 4 matter. 07996_ Slug penetrates G-47 Trooper. 07997_ Acquired 4 matter. 07999_ Slug penetrates Wall. 07999_ Slug penetrates G-47 Trooper. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08000_ Acquired 4 matter. 08001_ Hrd. Medium Armor Plating destroyed. 08001_ R-06 Scavenger collects Lgt. Treads. 08002_ Slug penetrates G-47 Trooper. 08002_ G-47 Trooper destroyed. 08002_ R-06 Scavenger destroyed. 08003_ Acquired 4 matter. 08005_ System corrupted: Heat flow error (+154). 08005_ Slug penetrates G-50 Soldier. 08006_ Acquired 2 matter. 08008_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????##???????????????????????? | | ??????????## ##??#??????????????????? | | ??????????# ?? ??????????????????? | | ??????????# ?? ??????????????????? | | ??######### """ ??????????????????? | | ??#] [ [## """ #?????????????????? | | ??# ] [[## """ #?????????????????? | | ??#]] ## #?????????????????? | | ??# ## """ #????????? ?????? | | ??###" "### """ #????????? ?????? | | ???#T ## """ #????????? #????? | | ???##!* ## #####????# #????? | | ???###+#### #######??# #????? | | ???#==!!%#####+#### #??# #????? | | ???# %=!%=** * #??# #????? | | ???# [= = */m #??# #????? | | ???# =!! %!=%g % #??# %#????? | | ???#==!=*###g###### #??# *#????? | | ???##! !####@T## ### ###??# #???## | | ????# *%####%######## #????# #?? | | ????# *="##[#????###/###### #? | | ????# =Y"####????# # #" " | | ????# ""#???????# # /%""?? | | ????# ###???????# """" # #" "?? | | ????# #?????????# "??" # / "?? | | ????# #?????????# "??" [+% # "?? | | ????# #?????????# "??" %#%= #? ? | | ????# #?????????# "??" #####??### | | ????#####?????????# """" #????????? | | ??????????????????# #????????? | | ??????????????????##########????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Significant Disruption Challenges ------------ None Game ------ Seed RecoilBattleTreads Manual? 0 Play Time 02:06:11 Cumulative 21.2 hours Start 2020.10.19 @ 23:21:08 End 2020.10.20 @ 01:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f35241c-3045-4655-b59f-7e7f7e88b073