Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 15:10:37 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (742) 742 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 2558 Bonus ------- Follower Combat Kills 108 Friendly Fire -17 Cogmind --------- Core Integrity 190/400 Matter 291/300 Energy 249/250 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Structural Scanner Improved Terrain Scanner Autogun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Structural Scanner Improved Terrain Scanner Autogun Improved Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 28 | 7 . 3 16 2 . Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 3 . . Treads . | . . . . . . Leg 6 | 2 . 1 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 4 2 . Device 4 | 1 . . 2 1 . Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 . 1 7 . . Energy Gun 3 | 1 . 1 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 1 . . 5 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 7 | . 1 . 4 2 . Power 2 | . 1 . 1 . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Highest Loss Streak 3 | . 1 . 3 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 91 99 85 81 77 Engine 11 | . 5 13 10 11 11 Leg 22 | . 28 28 21 17 11 Device 14 | . 14 14 16 10 11 Storage 12 | . 14 14 11 11 11 Processor 3 | . . . 3 9 11 Energy Gun 7 | . 14 14 4 . . Energy Cannon 2 | . . . 4 . . Ballistic Gun 14 | . 14 14 12 22 22 Naked Turns . | . . . . . . Heaviest Build 24 | 13 13 14 24 22 22 Greatest Support 30 | 20 20 20 30 30 15 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 5 5 8 10 10 9 Average Carried 7 | 1 3 6 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 5 8 10 9 9 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Min Exi Matter Collected 697 | 188 46 104 288 71 . Remotely . | . . . . . . Salvage Created 1004 | 36 95 99 723 51 . Parts 71 | 8 6 9 42 6 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Combat Hostiles Destroyed 21 | . 1 2 15 3 . Guns 13 | . 1 2 7 3 . Cannons 8 | . . . 8 . . Classes Destroyed 11 | 1 3 . 5 2 . Builder 3 | . 1 1 1 . . Tunneler 3 | 2 . . . 1 . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 3 | . . . 3 . . Grunt 13 | . 1 2 10 . . Duelist 1 | . . . 1 . . Sentry 1 | . . . 1 . . Demolisher 1 | . . . . 1 . Assembled 2 | . . . . 2 . Best Kill Streak 3 | 2 1 2 3 1 . Combat Bots Only 3 | . 1 2 3 1 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Damage Taken 1313 | . 77 152 703 381 . Core 265 | . 18 37 125 85 . Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 78 . . . Volleys Fired 66 | 3 5 7 44 7 . Largest 2 | 2 2 2 2 2 . Hottest 118 | 70 70 70 118 46 . Shots Fired 132 | 6 10 14 87 14 1 Gun 95 | 6 10 14 50 14 1 Cannon 37 | . . . 37 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 67 | 3 5 7 37 14 1 Thermal 65 | 3 5 7 50 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 4 3 4 6 6 2 Robot Miss Streak 5 | 1 1 2 5 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 71 | 4 6 8 44 8 1 Core Hits 42 | 2 5 7 23 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1277 | 70 73 141 848 145 . Guns 756 | 70 73 102 381 130 . Cannons 431 | . . . 431 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 90 | . . 39 36 15 . Kinetic 528 | 44 36 54 264 130 . Thermal 659 | 26 37 48 548 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 . 7 7 Average Corruption 2 | . 1 1 . 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 2 7 . 7 2 Message Errors 3 | . 1 1 . 1 . Matter Fused 6 | . . 2 . 4 . Heat Flow Errors 2 | . . 1 . 1 . Energy Discharges 4 | . 1 1 . 1 1 Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 17 | . . 9 7 1 . Kicked 17 | . . 9 7 1 . Crushed . | . . . . . . Highest Temperature 401 | 18 . 193 401 159 . Average Temperature 98 | 9 . 60 110 86 . Received Heat Transfer 359 | . . 87 252 20 . Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1406 | 74 111 148 1073 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Peak Influence 285 | 10 62 50 285 137 . Initial 102 | . 6 24 . 102 . Average 88 | 2 12 15 148 101 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 77 | 100 100 100 52 100 . Level 1 22 | . . . 47 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 2 27 3 . Peak Tracking Total 9 | . 7 2 3 1 9 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Min Exi Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Machines Accessed 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 2 4 . . Successful 1 | . . . 1 . . Failed 5 | . . 2 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 6 | . . 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 30 | . . . 30 . . Total Damage 322 | . . . 322 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Min Exi Turns Passed 3475 | 76 233 1028 1582 438 118 Spaces Moved 2124 | 55 178 737 877 215 62 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 2104 | 35 178 737 877 215 62 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 139 | 94 120 120 156 146 190 Slowest Speed 260 | 120 120 120 260 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 47 | 3 39 99 79 41 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Total 2509 | 72 187 864 999 325 62 Wait 236 | . 2 103 31 100 . Move 2118 | 54 177 736 876 213 62 Hop . | . . . . . . Pick Up 29 | 8 3 5 12 1 . Fast Attach 7 | 1 . . 6 . . Attach 14 | 6 . 1 5 2 . Detach 1 | . . . 1 . . Swap 7 | . . 2 5 . . Drop 13 | . . 1 12 . . Fire 66 | 3 5 7 44 7 . Melee . | . . . . . . Ram . | . . . . . . Kick 17 | . . 9 7 1 . Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: Mat / [*Exi]) -9/Exiles History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 77 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 710 | -10/Mines | Learned location of 1 exit from Materials 725 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 956 | -10/Mines | Discovered new exit (range 8) 984 | -10/Mines | Discovered new exit (range 6) 1148 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1338 | -10/Mines | Entered Materials 1338 | -9/Materials | Accompanied by 3 allies 1338 | -9/Materials | Evolved 2 slots: Utility x2 1339 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Build established: Scavenger-Mutant 2045 | -9/Materials | Discovered new exit (range 15) 2256 | -9/Materials | Build established: Mutant 2411 | -9/Materials | Discovered new exit (range 5) 2563 | -9/Materials | Lost 3 parts (1n2u) 2794 | -9/Materials | Discovered new exit (range 9) 2920 | -9/Materials | Entered Mines 2955 | -9/Mines | Identified exit to Materials 2997 | -9/Mines | Learned location of Storage (-8) 3054 | -9/Mines | Assembled infested the area 3059 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3165 | -9/Mines | Crushed by falling debris 3308 | -9/Mines | Core integrity fell below 50% 3350 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3350 | -9/Mines | Discovered new exit (range 5) 3358 | -9/Mines | Entered Exiles 3406 | -9/Exiles | Met 8R-AWN 3436 | -9/Exiles | Met EX-HEX 3476 | -9/Exiles | Attacked by the Exiles 3476 | -9/Exiles | Self-destructed Last Messages --------------- They're clearly not of 0b10 construction, and their tech is weird, seemingly copying a wide array of components of other bots with little pattern or logic. It's almost like the early stages of some sort of... evolution. I'd love to just go ask the Imprinter what all this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. 03451_ System corrupted: Energy discharge (-92). 03476_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 03476_ System corrupted: Imp. Assault Rifle misfires. 03476_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 03476_ Assembled Analyzer disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#"???????????????????????????????? | | ????????????????#" ??????????????????????????????? | | ????????????????#" ?????????????????????????????? | | ???????????????##" ?????????????????????????????? | | ???????????????#"" ????????????????????????????? | | ???????????????"" ???????????????????????????? | | ???????????????"" #??????????????????????????? | | ?????????????" 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""#" "##????? | | ?????????????????????????????????##"""""""##?????? | | ??????????????????????????????????#########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombFieldMeganuke Manual? 0 Play Time 00:23:20 Cumulative 24.2 hours Start 2023.04.05 @ 14:15:51 End 2023.04.05 @ 15:10:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9227aecf-8e20-46c8-ab86-d4cf48932400