Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 01:09:01

Player: luckinvolved

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (119)     595
Value Destroyed (4949)     4949
Prototype IDs (23)         460
Alien Tech Used (2)        400
Bonus (2150)               2150
              TOTAL SCORE: 16454

 Bonus
-------
High Alert Combat Kills    250
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     132/300
Energy                     5/600
System Corruption          12%
Temperature                Cool (0)
Movement                   Hovering (150) Ox2
Location                   -3/Research

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
            Gyrokinetic Inverter
>           --- UTILITY (11) -----
   Advanced Energy Well
   Enhanced Optical Array
            0b10 Decoder Chip [Looter]
   Advanced Hacking Suite
  Makeshift System Shield
            Phasing AFG
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift ECM Suite
            Hacking Drone Bay (1/1)

 Peak State 
------------
>           --- POWER ------------
      Micro Antimatter Reactor
>           --- PROPULSION -------
            Gyrokinetic Inverter
            Gyrokinetic Inverter
     Cooled Gravmag System
     Cooled Gravmag System
   Improved Antigrav System
   Improved Gyrokinetic Inverter
>           --- UTILITY ----------
   Advanced Power Amplifier
     Medium Storage Unit
   Advanced Energy Well
            Triangulator
   Enhanced Optical Array
            0b10 Decoder Chip [Looter]
            Transmission Jammer
   Improved Utility Shielding
  Makeshift Hacking Suite
   Advanced Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
            Molecular Deconstructor
            Lance
>           --- INVENTORY --------
   Advanced Weight Redist. System
  Makeshift ECM Suite
            Hacking Drone Bay
            Phasing AFG
            Gamma Rifle
            Vortex Shotgun
            Vortex Shotgun
            Thermoblaster
[Rating: 130]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Axe
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Thermoblaster
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             209  | 7   1   2   12  9   2   .   24  7   1   7   17  20  6   10  8   1   20  4   2   8   11  30  
  Power                    20   | 2   .   .   2   2   .   .   2   1   .   .   3   1   .   1   1   .   2   .   .   .   1   2   
    Engine                 8    | 2   .   .   2   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   2   
  Propulsion               36   | 2   .   .   2   3   .   .   5   1   .   .   2   5   .   2   3   .   3   .   .   .   1   7   
    Treads                 9    | 2   .   .   2   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   3   1   .   .   2   5   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   1   7   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   1   .   3   .   1   .   9   2   .   5   4   11  1   4   3   .   10  4   2   .   3   16  
    Device                 45   | .   .   .   1   .   .   .   4   1   .   4   4   8   .   1   .   .   5   3   1   .   2   11  
    Storage                9    | 1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   2   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   1   .   .   1   
    Protection             13   | .   1   .   2   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   2   5   4   1   .   8   3   1   2   8   3   5   3   1   1   5   .   .   8   6   5   
    Energy Gun             18   | .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   3   4   3   
    Energy Cannon          14   | .   .   .   .   .   1   .   2   1   1   .   2   .   1   2   1   .   1   .   .   1   1   .   
    Ballistic Gun          14   | 2   .   2   2   3   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   2   2   .   2   6   1   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   3   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   5   .   1   .   .   2   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 83   | .   .   .   8   13  .   .   10  .   .   .   6   8   1   6   .   .   .   .   .   .   6   25  
  Power                    14   | .   .   .   2   2   .   .   2   .   .   .   2   1   .   2   .   .   .   .   .   .   1   2   
  Propulsion               28   | .   .   .   2   4   .   .   2   .   .   .   2   3   1   3   .   .   .   .   .   .   3   8   
  Utility                  22   | .   .   .   1   4   .   .   3   .   .   .   2   2   .   1   .   .   .   .   .   .   1   8   
  Weapon                   19   | .   .   .   3   3   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   7   
  Highest Loss Streak      11   | .   .   .   4   11  .   .   5   .   .   .   3   5   1   6   .   .   .   .   .   .   6   11  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  97  93  84  34  39  83  94  91  91  82  80  85  55  74  77  88  92  89  90  83  76  
  Engine                   2    | .   14  14  7   3   11  11  6   4   .   .   .   2   5   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   .   .   .   2   7   7   6   1   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   3   
  Treads                   4    | .   28  28  21  19  11  11  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   .   .   .   .   .   .   3   25  30  30  23  18  20  7   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  17  27  31  31  31  21  18  
  Device                   11   | .   .   .   10  8   .   .   16  15  15  15  16  18  12  5   1   .   9   12  5   5   8   11  
  Storage                  8    | .   14  14  11  9   1   6   14  7   7   7   7   5   5   2   2   5   6   10  10  10  10  8   
  Processor                7    | .   .   .   .   .   .   .   .   6   7   7   7   8   15  17  23  23  12  6   10  10  10  9   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   8   17  17  13  15  15  15  15  12  
  Protection               5    | .   12  14  19  16  .   .   10  15  15  7   5   .   .   .   .   .   1   .   .   .   .   2   
  Energy Gun               1    | .   .   .   5   8   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   7   11  .   .   6   1   .   .   .   .   3   5   5   5   5   3   .   .   
  Ballistic Gun            3    | .   28  25  16  11  3   .   6   .   .   .   .   4   8   2   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   4   14  .   12  13  11  7   3   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   3   5   5   4   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  13  13  19  21  31  31  38  34  46  63  65  41  40  51  35  35  56  56  55  62  56  47  
  Greatest Support         82   | 40  40  40  40  40  20  20  43  57  57  57  62  82  70  55  33  48  76  82  82  82  82  71  
  Greatest Overweight (x)  17   | .   .   .   .   .   1   1   10  .   .   1   1   1   .   .   3   1   1   17  .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   7   5   7   10  10  10  10  10  10  10  7   5   5   6   10  10  10  10  9   
  Most Carried             10   | 2   8   8   8   8   4   5   10  10  10  10  10  9   10  10  5   5   10  10  10  10  10  10  
  Average Carried          7    | 1   4   8   7   6   3   4   5   9   9   9   9   8   9   7   4   4   6   9   9   9   9   7   
  Final Capacity           10   | 8   8   8   8   5   10  5   10  10  10  10  10  10  10  5   5   5   10  10  10  10  10  5   
  Final Carried            10   | 2   8   8   8   3   4   5   10  9   10  10  9   9   10  5   4   4   10  10  10  10  10  2   

 Class Distribution 
--------------------
 22% | Hacker-Mutant
 21% | Scavenger-Gladiator
 20% | Scavenger-Mutant
 16% | Mutant
  9% | Gladiator
  5% | Derelict-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
    Scavenger-Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
 Scavenger-Gladiator | -6/Zion
 Scavenger-Gladiator | -5/Proximity Caves
    Scavenger-Mutant | -5/Factory
    Scavenger-Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
     Derelict-Mutant | -5/Zhirov
       Hacker-Mutant | -4/Proximity Caves
     Derelict-Mutant | -4/Factory
       Hacker-Mutant | -4/Upper Caves
       Hacker-Mutant | -4/Upper Caves
       Hacker-Mutant | -4/Warlord
       Hacker-Mutant | -3/Proximity Caves
       Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Matter Collected           2252 | 184 150 24  139 62  .   .   249 60  .   60  195 100 128 106 .   .   328 62  20  93  105 187 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4843 | .   299 34  256 157 .   115 619 67  162 .   837 384 138 178 .   129 873 72  .   .   278 245 
  Parts                    206  | .   17  7   19  8   .   3   20  4   3   .   18  14  6   9   .   8   28  1   .   .   22  19  
Haulers Intercepted        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      63   | .   .   .   .   .   .   .   .   .   2   .   13  .   4   11  .   6   .   1   .   .   26  .   
  Prevented                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  106  | .   6   3   7   7   .   3   11  4   4   .   16  4   4   5   .   6   7   1   .   .   9   9   
  Melee                    18   | .   .   .   .   .   .   .   5   .   .   .   3   4   .   2   .   1   .   .   .   .   2   1   
  Guns                     33   | .   6   3   7   7   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   2   3   
  Cannons                  10   | .   .   .   .   .   .   1   1   .   .   .   3   .   1   .   .   1   .   .   .   .   1   2   
  AOE                      37   | .   .   .   .   .   .   1   1   3   3   .   9   .   2   3   .   3   7   .   .   .   3   2   
Classes Destroyed          16   | .   3   1   1   1   .   1   1   1   .   .   3   1   1   .   .   1   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  35   | .   .   3   3   4   .   .   .   4   .   .   .   .   3   3   .   5   .   .   .   .   5   5   
  Grunt                    39   | .   6   .   1   2   .   2   10  .   4   .   8   3   1   .   .   .   2   .   .   .   .   .   
  Brawler                  6    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   2   4   
Best Kill Streak           9    | .   4   3   3   4   .   3   5   4   4   .   9   4   3   3   .   6   4   1   .   .   5   3   
  Combat Bots Only         8    | .   2   3   3   4   .   3   5   4   4   .   8   3   3   3   .   6   3   1   .   .   5   3   
Max Kills in Single Turn   4    | .   1   1   1   1   .   2   2   4   2   .   3   1   3   2   .   4   4   1   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   1   3   2   .   2   .   2   2   .   3   3   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Hostile Shots Fired        809   | .    24   18   76   83   .    3    97   8    6    .    90   49   22   99   .    21   12   4    4    .    58   135  
  Missed                   227   | .    4    3    15   16   .    2    13   5    3    .    36   7    7    43   .    10   8    1    3    .    18   33   
Damage Taken               11150 | .    297  116  783  1111 .    18   1306 52   33   .    1032 784  255  992  .    175  78   63   25   .    934  3096 
  Core                     2632  | .    41   .    60   241  .    .    194  .    .    .    47   139  .    413  .    36   38   .    .    .    112  1311 
  Absorbed by Shields      223   | .    .    .    .    .    .    .    68   .    13   .    142  .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  205   | .    10   .    64   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   73   
  Regen/Repaired (Parts)   33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    
Core Remaining (%)         69    | 100  .    83   .    .    .    24   64   .    .    .    93   .    .    .    .    37   .    .    .    .    86   .    
Volleys Fired              214   | .    28   8    28   27   .    2    31   1    2    .    8    .    9    2    .    5    26   1    .    1    13   22   
  Largest                  2     | .    2    2    2    2    .    1    2    1    1    .    1    .    2    1    .    1    1    1    .    2    2    1    
  Hottest                  260   | .    40   40   130  79   .    100  100  100  100  .    100  .    133  100  .    100  100  100  .    120  135  260  
Shots Fired                336   | .    56   16   50   54   .    2    56   1    2    .    8    .    16   2    .    5    26   1    1    2    16   22   
  Gun                      287   | .    56   16   50   54   .    .    55   .    .    .    .    .    15   .    .    .    22   .    .    2    11   6    
  Cannon                   36    | .    .    .    .    .    .    2    1    1    2    .    8    .    1    2    .    5    4    1    1    .    3    5    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
  Kinetic                  178   | .    56   16   27   29   .    .    30   .    .    .    .    .    15   .    .    .    .    .    .    .    .    5    
  Thermal                  109   | .    .    .    23   25   .    2    26   1    2    .    8    .    1    2    .    5    4    1    1    .    3    5    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    6    .    
  Entropic                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    6    
  Robot Hit Streak         20    | .    14   3    10   13   .    4    20   .    1    .    4    .    7    .    .    1    9    2    .    .    4    6    
  Robot Miss Streak        9     | .    2    3    2    4    .    .    2    1    1    .    5    .    1    2    .    3    3    .    .    .    9    8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           295   | .    41   8    36   32   .    2    63   2    1    .    13   22   16   2    .    3    23   1    .    .    16   14   
  Core Hits                167   | .    22   3    13   13   .    2    26   3    4    .    19   7    5    6    .    4    16   .    .    .    9    15   
  Critical Kills           7     | .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    1    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    1    .    .    1    3    1    1    .    2    1    .    .    .    1    1    1    .    .    1    1    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               7     | .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    1    1    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  4     | .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              126   | .    .    .    .    .    .    .    22   2    .    1    12   31   6    6    .    1    19   .    .    .    18   8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 74    | .    .    .    .    .    .    .    22   2    .    1    12   31   6    .    .    .    .    .    .    .    .    .    
  Piercing                 52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    19   .    .    .    18   8    
  Sneak Attacks            11    | .    .    .    .    .    .    .    2    2    .    .    .    4    2    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12489 | .    346  68   387  387  .    399  1356 475  430  .    2264 880  734  351  .    649  1547 146  .    .    1149 921  
  Guns                     2718  | .    346  68   387  387  .    .    523  .    .    .    .    .    255  .    .    .    289  .    .    .    219  244  
  Cannons                  2736  | .    .    .    .    .    .    188  127  92   104  .    785  .    141  .    .    286  423  146  .    .    266  178  
  Explosions               4183  | .    .    .    .    .    .    211  112  223  326  .    1119 .    132  286  .    320  691  .    .    .    367  396  
  Melee                    2852  | .    .    .    .    .    .    .    594  160  .    .    360  880  206  65   .    43   144  .    .    .    297  103  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1351  | .    346  68   160  141  .    .    203  .    .    .    .    .    255  .    .    .    .    .    .    .    .    178  
  Thermal                  7350  | .    .    .    227  246  .    399  559  315  430  .    1904 .    273  286  .    606  1051 146  .    .    633  275  
  Explosive                184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    121  
  Electromagnetic          337   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  .    .    .    48   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2200  | .    .    .    .    .    .    .    594  160  .    .    360  880  206  .    .    .    .    .    .    .    .    .    
  Piercing                 652   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    43   144  .    .    .    297  103  
  Entropic                 415   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  244  
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    3    2    12   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    3    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    3    3    4    10   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    3    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1128  | .    .    .    .    .    .    .    .    72   29   .    260  8    102  .    .    159  255  .    .    .    226  17   
  Projectiles              618   | .    .    .    .    .    .    .    .    .    14   .    210  .    .    .    .    134  178  .    .    .    82   .    
  Explosions               265   | .    .    .    .    .    .    .    .    23   15   .    50   .    8    .    .    25   77   .    .    .    67   .    
  Melee                    245   | .    .    .    .    .    .    .    .    49   .    .    .    8    94   .    .    .    .    .    .    .    77   17   
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   65   
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        804   | .    18   .    321  108  .    16   71   .    .    .    1    .    .    2    .    .    178  6    8    111  177  804  
  Average Temperature      96    | .    9    .    120  40   .    9    24   .    .    .    1    .    .    2    .    .    92   6    6    42   99   381  
  Received Heat Transfer   1925  | .    156  .    234  30   .    9    729  .    18   .    359  72   81   198  .    .    .    21   9    .    9    .    
  Effects                  18    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    1    1    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Parts Melted             26    | .    .    .    1    4    .    1    3    .    1    .    5    .    .    .    .    1    5    2    .    .    1    2    
  Heat Transferred         7876  | .    .    .    607  584  .    320  925  320  480  .    1920 .    240  400  .    320  720  80   .    .    480  480  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Peak Influence             970  | .   154 130 198 127 .   85  142 164 .   .   .   970 .   .   .   .   566 .   .   .   .   664 
  Initial                  900  | .   .   60  50  17  .   .   33  64  .   .   .   900 .   .   .   .   88  .   .   .   .   623 
  Average                  264  | .   59  113 104 66  .   28  42  143 .   .   .   694 .   .   .   .   398 .   .   .   .   543 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   
  Low Security (%)         59   | 100 100 100 100 100 .   100 100 100 .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   29  .   .   .   .   10  
  Level 2                  22   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   60  .   .   .   .   89  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   1   .   .   2   .   .   .   1   1   .   1   .   .   2   .   .   .   .   2   
  Investigation            3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Reinforcement            3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           10   | .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   1   2   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              188  | .   8   3   9   11  .   3   11  5   4   .   27  8   10  26  .   6   5   4   3   11  16  18  
  Peak Tracking Total      18   | .   4   3   4   4   .   3   5   5   4   .   9   3   5   18  .   6   5   3   3   10  5   7   
  Tactical Retreats        16   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   .   .   2   .   1   1   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   11  .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          8    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          31   | .   .   .   2   1   1   .   3   1   .   .   .   .   .   .   8   1   3   .   .   9   .   2   
  Terminals                7    | .   .   .   2   1   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   .   .   6   3   1   .   4   2   .   .   .   .   .   .   30  1   5   .   .   16  .   4   
  Successful               57   | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   30  1   5   .   .   16  .   1   
  Failed                   15   | .   .   .   5   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Catastrophic           5    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   6   .   1   .   4   2   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
  Terminals                15   | .   .   .   6   3   .   .   3   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             50   | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   30  1   .   .   .   16  .   .   
  Record                   35   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   18  1   .   .   .   15  .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      48   | .   .   .   .   48  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   2   2   .   1   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  RETURN                   6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   .   1   
Ally Attacks               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             47   | .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   .   .   2   2   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   4   2   .   1   
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   4   2   .   1   
Decoded 0b10 Intel         98   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   45  .   .   .   .   35  
  Items                    98   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   45  .   .   .   .   35  

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               11234 | 65   259  51   467  190  502  270  1170 331  124  1687 1309 676  444  205  236  103  764  427  276  628  476  574  
Spaces Moved               9088  | 38   89   17   221  64   246  109  291  254  88   1148 919  290  327  283  361  180  966  546  358  1190 582  521  
  Core                     68    | 6    .    .    .    .    .    .    3    .    .    .    .    .    .    50   .    .    .    2    .    .    .    7    
  Treads                   955   | 32   89   17   221  64   246  109  177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3200  | .    .    .    .    .    .    .    111  254  88   1148 919  290  327  63   .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4528  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  180  966  544  358  1190 582  514  
  Flight                   337   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    170  167  .    .    .    .    .    .    .    
  Fastest Speed            22    | 50   160  160  160  160  160  240  120  120  122  122  122  120  120  35   35   30   36   22   22   22   22   35   
  Average Speed            87    | 142  160  160  160  160  203  240  172  120  122  131  125  137  120  56   60   43   40   38   35   35   43   54   
  Slowest Speed            900   | 160  160  160  160  160  240  240  550  122  122  192  193  200  120  120  275  92   92   900  36   36   45   230  
  Overloaded Moves         155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    43   17   16   63   3    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    24   5    26   16   61   24   19   9    14   87   92   7    55   38   62   36   16   86   85   93   67   14   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    1    .    .    2    .    .    2    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    1    .    1    1    1    1    1    1    1    1    .    .    1    .    1    .    .    
Scrap Searched             15    | .    .    .    .    .    .    .    .    .    .    4    3    .    .    3    .    .    .    3    2    .    .    .    
Spaces Dug                 32    | .    .    .    .    .    .    .    2    .    .    .    .    5    2    .    .    .    14   .    .    5    1    3    
Terrain Destroyed          398   | .    .    .    .    .    .    20   9    6    19   .    57   5    23   34   .    59   60   8    13   5    55   25   
  Melee                    27    | .    .    .    .    .    .    .    2    .    .    .    .    5    2    .    .    .    14   .    .    .    1    3    
  Projectile               23    | .    .    .    .    .    .    .    .    .    1    .    1    .    1    2    .    3    1    .    1    5    8    .    
  AOE                      348   | .    .    .    .    .    .    20   7    6    18   .    56   .    20   32   .    56   45   8    12   .    46   22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      11795 | 45   161  28   289  101  248  113  872  272  99   1327 1032 518  353  313  377  188  1282 761  507  1391 749  769  
  Wait                     1988  | .    36   .    14   .    .    2    491  .    4    154  60   174  2    2    2    1    219  206  143  181  120  177  
  Move                     9066  | 37   88   16   220  63   245  108  290  253  87   1147 918  289  326  282  360  179  965  545  357  1189 581  521  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83    | 1    7    .    11   2    .    .    13   2    3    8    5    2    1    .    1    .    17   2    2    2    1    3    
  Fast Attach              99    | 6    1    2    3    .    2    .    10   5    .    1    9    12   2    6    9    .    8    1    1    6    5    10   
  Attach                   86    | .    .    .    7    7    .    .    13   1    1    5    5    7    2    4    1    1    8    2    1    2    5    14   
  Detach                   29    | .    .    .    .    .    1    1    4    1    .    .    .    4    2    3    .    1    2    .    .    2    4    4    
  Swap                     26    | 1    .    .    2    2    .    .    1    1    .    1    3    1    2    .    .    .    4    1    .    .    1    6    
  Drop                     87    | .    1    2    4    .    .    .    1    6    2    10   12   2    2    8    4    .    14   3    3    8    1    4    
  Fire                     214   | .    28   8    28   27   .    2    31   1    2    .    8    .    9    2    .    5    26   1    .    1    13   22   
  Melee                    117   | .    .    .    .    .    .    .    18   2    .    1    12   27   5    6    .    1    19   .    .    .    18   8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    66 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Discovered new exit (range 9)
   325 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Entered Mines
   348 | -10/Mines          | Discovered new exit (range 9)
   376 | -10/Mines          | Entered Materials
   376 | -9/Materials       | Evolved 2 slots: Utility x2
   595 | -9/Materials       | Lost 4 parts (1p1n2w)
   606 | -9/Materials       | Identified exit to Mines
   715 | -9/Materials       | Lost 4 parts (1p1n1u1w)
   843 | -9/Materials       | Entered Mines
   896 | -9/Mines           | Discovered new exit (range 6)
   963 | -9/Mines           | Assembled infested the area
   996 | -9/Mines           | Core integrity fell below 50%
  1026 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1033 | -9/Mines           | Entered Exiles
  1044 | -9/Exiles          | Lost 11 parts (1p3n4u3w)
  1072 | -9/Exiles          | Met 8R-AWN
  1099 | -9/Exiles          | Met EX-HEX
  1145 | -9/Exiles          | Met EX-BIN
  1163 | -9/Exiles          | Aligned with FarCom system
  1165 | -9/Exiles          | Given EX-Vault access code
  1201 | -9/Exiles          | Opened EX-Vault
  1213 | -9/Exiles          | Found Prototype Energy Cannon
  1213 | -9/Exiles          | Identified YOLO Cannon
  1313 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1380 | -9/Exiles          | Met EX-DEC
  1516 | -9/Exiles          | Discovered new exit (range 10)
  1535 | -9/Exiles          | Left Exiles lab with YOLO Cannon
  1535 | -9/Exiles          | Entered Mines
  1798 | -8/Mines           | Discovered new exit (range 4)
  1805 | -8/Mines           | Entered Materials
  1805 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1975 | -8/Materials       | Identified exit to Factory
  2093 | -8/Materials       | Build established: Scavenger-Mutant
  2792 | -8/Materials       | Lost 5 parts (1p1n2u1w)
  2975 | -8/Materials       | Entered Factory
  2975 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3260 | -7/Factory         | Discovered new exit (range 10)
  3300 | -7/Factory         | Discovered new exit (range 9)
  3305 | -7/Factory         | Build established: Scavenger-Gladiator
  3306 | -7/Factory         | Entered Lower Caves
  3425 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3430 | -7/Lower Caves     | Entered Zion
  3454 | -6/Zion            | Given the Hacking Drone Bay
  3455 | -6/Zion            | Found Prototype Device
  3490 | -6/Zion            | Received a visual enhancement algorithm
  3586 | -6/Zion            | Discovered new exit (range 14)
  3610 | -6/Zion            | Build established: Scavenger-Mutant
  3938 | -6/Zion            | Learned location of Warlord (-4)
  3960 | -6/Zion            | Found Prototype Device
  4036 | -6/Zion            | Build established: Scavenger-Gladiator
  4406 | -6/Zion            | Rebuked by Imprinter
  4662 | -6/Zion            | Identified Hacking Drone Bay
  4663 | -6/Zion            | Identified Phasing AFG
  4958 | -6/Zion            | Build established: Gladiator
  5117 | -6/Zion            | Entered Proximity Caves
  5179 | -5/Proximity Caves | Learned location of 1 exit from Factory
  5191 | -5/Proximity Caves | Spotter reported a threat
  5298 | -5/Proximity Caves | Spotter reported a threat
  5414 | -5/Proximity Caves | Build established: Scavenger-Gladiator
  5419 | -5/Proximity Caves | Spotter reported a threat
  5472 | -5/Proximity Caves | Spotter reported a threat
  5605 | -5/Proximity Caves | Spotter reported a threat
  5614 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5641 | -5/Proximity Caves | Spotter reported a threat
  5703 | -5/Proximity Caves | Spotter reported a threat
  5711 | -5/Proximity Caves | Spotter reported a threat
  5714 | -5/Proximity Caves | Destroyed 8 combat bots
  5756 | -5/Proximity Caves | Spotter reported a threat
  5817 | -5/Proximity Caves | Spotter reported a threat
  5883 | -5/Proximity Caves | Spotted B-75 Beast
  5984 | -5/Proximity Caves | Spotter reported a threat
  6036 | -5/Proximity Caves | Spotter reported a threat
  6051 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6087 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
  6204 | -5/Proximity Caves | Spotter reported a threat
  6353 | -5/Proximity Caves | Build established: Gladiator
  6392 | -5/Proximity Caves | Discovered new exit (range 13)
  6426 | -5/Proximity Caves | Entered Factory
  6426 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6427 | -5/Factory         | Identified exit to Factory
  6726 | -5/Factory         | Search patrols dispatched
  6867 | -5/Factory         | Lost 5 parts (2n1u2w)
  7045 | -5/Factory         | Discovered new exit (range 10)
  7102 | -5/Factory         | Entered Upper Caves
  7128 | -5/Upper Caves     | Build established: Scavenger-Mutant
  7522 | -5/Upper Caves     | Discovered new exit (range 12)
  7546 | -5/Upper Caves     | Entered another Upper Caves area
  7607 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7656 | -5/Upper Caves     | Learned Factory non-interactive machine intel
  7679 | -5/Upper Caves     | Lost 6 parts (2p3n1u)
  7705 | -5/Upper Caves     | Core integrity fell below 50%
  7749 | -5/Upper Caves     | Discovered new exit (range 5)
  7751 | -5/Upper Caves     | Entered Zhirov
  7751 | -5/Zhirov          | Discovered new exit (range 3)
  7760 | -5/Zhirov          | Met Zhirov
  7788 | -5/Zhirov          | Learned location of Quarantine (-2)
  7788 | -5/Zhirov          | Learned location of Command (-1)
  7788 | -5/Zhirov          | Learned location of Testing (-3)
  7790 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7840 | -5/Zhirov          | Found Alien Artifact
  7840 | -5/Zhirov          | Identified Integrated Dissipator
  7840 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7857 | -5/Zhirov          | Found Alien Artifact
  7857 | -5/Zhirov          | Identified Transdimensional Reconstructor
  7857 | -5/Zhirov          | Warped through subspace
  7987 | -5/Zhirov          | Entered Proximity Caves
  7993 | -4/Proximity Caves | Spotted B-86 Titan
  8078 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  8090 | -4/Proximity Caves | Entered Factory
  8090 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8091 | -4/Factory         | Loaded intel: 247 non-interactive machine locations
  8434 | -4/Factory         | Repaired Spear
  8583 | -4/Factory         | Found Prototype Launcher
  8643 | -4/Factory         | Discovered new exit (range 8)
  8649 | -4/Factory         | Discovered new exit (range 8)
  8656 | -4/Factory         | Identified exit to Research
  8846 | -4/Factory         | Discovered new exit (range 11)
  8853 | -4/Factory         | Identified exit to Upper Caves
  8854 | -4/Factory         | Entered Upper Caves
  8901 | -4/Upper Caves     | Spotted B-86 Titan
  8942 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9041 | -4/Upper Caves     | Build established: Hacker-Mutant
  9113 | -4/Upper Caves     | Discovered new exit (range 111)
  9261 | -4/Upper Caves     | Learned 4 Research zone layouts
  9268 | -4/Upper Caves     | Learned Research trap positions
  9281 | -4/Upper Caves     | Entered another Upper Caves area
  9282 | -4/Upper Caves     | Identified exit to Warlord
  9557 | -4/Upper Caves     | Entered Warlord
  9582 | -4/Warlord         | Discovered new exit (range 9)
  9630 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9780 | -4/Warlord         | Visited the Vortex Lab
  9798 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9822 | -4/Warlord         | Found Prototype Energy Gun
  9822 | -4/Warlord         | Identified Vortex Shotgun
  9824 | -4/Warlord         | Found Vortex Shotgun
  9830 | -4/Warlord         | Identified Mni. Smartbomb Launcher
  9867 | -4/Warlord         | Met Warlord
 10059 | -4/Warlord         | Warlord forces counterattacked
 10136 | -4/Warlord         | Spotted B-90 Cyclops
 10136 | -4/Warlord         | Spotted B-86 Titan
 10185 | -4/Warlord         | Entered Proximity Caves
 10279 | -3/Proximity Caves | Lost 6 parts (1p3n1u1w)
 10290 | -3/Proximity Caves | Spotter reported a threat
 10306 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 10311 | -3/Proximity Caves | Found Prototype Special Weapon
 10311 | -3/Proximity Caves | Identified Molecular Deconstructor
 10355 | -3/Proximity Caves | Encountered a Derelict sapper outpost
 10419 | -3/Proximity Caves | Spotter reported a threat
 10453 | -3/Proximity Caves | Spotter reported a threat
 10472 | -3/Proximity Caves | Spotter reported a threat
 10631 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10656 | -3/Proximity Caves | Discovered exit to Research (range 11)
 10661 | -3/Proximity Caves | Entered Research
 10661 | -3/Research        | Evolved 2 slots: Utility x2
 10662 | -3/Research        | Identified exit to Research
 10663 | -3/Research        | Loaded intel: 66 trap records
 10955 | -3/Research        | Search patrols dispatched
 10990 | -3/Research        | Lost 3 parts (2n1w)
 11065 | -3/Research        | Core integrity fell below 50%
 11112 | -3/Research        | Lost 11 parts (1p3n4u3w)
 11197 | -3/Research        | Core integrity fell below 20%
 11228 | -3/Research        | System corruption reached 10%
 11235 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11214_ Critical hit (Blast).
11215_ System corrupted: Heat flow error (+127).
11216_ Acquired Imp. Antigrav System.
11216_ Imp. Antigrav System destroyed.
11216_ Lgt. Antimatter Reactor destroyed.
11218_ Acquired 10 matter.
11219_ >> DECODED: Adv. Shield Generator location.
11220_ Acquired Antigrav Array.
11222_ U-05 Engineer builds a Wall.
11222_ Acquired Prototype Device.
11222_ Identified Exp. Power Amplifier.
11226_ P-80 Master resets P-80 Master, system corruption cleaned.
11227_ P-80 Master knocked back.
11228_ Imp. Antigrav System destroyed.
11229_ >> DECODED: Adv. Coolant Injector location.
11230_ P-80 Master knocked back.
11232_ Acquired 6 matter.
11234_ System corrupted: Antigrav Array rejected.
11234_ Linear Accelerator destroyed.
11235_ Exp. Power Amplifier destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ?????????????????????????????????????????########  |
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| ?????????????????????????????????????????   ] ] #  |
| ?????????????????????????????????????????       #  |
| ????????????????????????################??[[    #  |
| ????????????????????????#         +    #??[[    #  |
| ????????????????????????#         #    #??[[    #  |
| ????????????????????????#         #    #??[     #  |
| ????????????????????????#  """""  +    #??[     #  |
| ????????????????????????#  """""  #    #?? !  ??#  |
| ????????????????????????#  """ "  #    ######+###  |
| ????????????????????????#         #  w             |
| ????????????????????????#  %      +                |
| ????????????????????????# !%      #                |
| ????????????????????????# %""     #                |
| ????????????????????????# p""     #+######    ###  |
| ????????????????????????# !"Y     #   ???#    #?#  |
| ????????????????????????# !""     #     ?#    #?#  |
| ????????????????????????#  ""H    #      /    #?#  |
| ????????????????????????#         # !    #    #?#  |
| ????????????????????????#         #      #    #?#  |
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| ????????????????????????# #???????#      #    #?## |
| ????????????????????????#@#???????#     ]#    #??? |
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| ????????!???????????????#   #??????#######    #??? |
| ????????????????????????#   #????????????#    #??? |
| ????????!???????????????    #????????????#    #### |
| ????????????????????????    #????????????#         |
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| ????????????????^???????    #????????????######### |
| ????????????????????????   p#?????????????#        |
| ????????????????????????     ?????????????#        |
| ????????????????????????     ?????????????#        |
| ????????????????????????     ?????????????#        |
| ????????????????????????##+##?????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#  """   |
| ???????????????????????????!??????????????#  """"  |
| ??????????????????????????????????????????#  """"  |
| ??????????????????????????????????????????#   """  |
| ??????????????????????????????????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          23
Energy Capacity            795
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Power Amplification        40
Additional Mass Support    9
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             5
Evasion (%)                63
Melee Accuracy             6
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          25
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
      Adv. Melee Analysis Suite | -6/Zion   | Archive
             Enh. Optical Array | -6/Zion   | Archive
              Imp. Focal Shield | -6/Zion   | Archive
              Imp. Trap Scanner | -6/Zion   | Archive
               Disruptor Cannon | -6/Zion   | Archive
               Hvy. Flak Cannon | -6/Zion   | Archive
 Adv. System Restoration Module | -6/Zion   | Archive
                       Wave Gun | -6/Zion   | Archive
           Imp. Remote Datajack | -6/Zion   | Archive
               Dispersion Rifle | -6/Zion   | Archive
             Adv. Cryofiber Web | -6/Zion   | Archive
           Adv. Terrain Scanner | -6/Zion   | Archive
        Angular Momentum Engine | -6/Zion   | Archive
       Imp. Transmission Jammer | -6/Zion   | Archive
             Exp. Optical Array | -5/Zhirov | Free
               Imp. Arc Thrower | -5/Zhirov | Free
                 Exp. Heat Sink | -5/Zhirov | Free
              Assault Drone Bay | -5/Zhirov | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Zion | Archive
 B-48 Gladiator | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
  H-77 Assassin | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
A Powerful Ally?
Armchair Analyst
Charge!!!
Decoder Ring
Deconstruction
Preemptive Strike
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              CarbideEncryptedWings
  Manual?         0
Play Time         02:35:01
  Cumulative      64.4 hours
  Start           2024.04.29 @ 21:35:27
  End             2024.04.30 @ 01:09:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           93
  Adventurer      5
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             36
Gallery%          57
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd872d1c-0d4b-48d2-8571-0ba58a604c2a