Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 23:55:27

Player: Sgt. SmokeWeed

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (135)     675
Value Destroyed (3855)     3855
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (718)                718
              TOTAL SCORE: 10468

 Bonus
-------
High Alert Combat Kills    258
Follower Combat Kills      160
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     245/300
Energy                     96/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Treads
>          --- UTILITY (12) -----
           Modified TNC
           Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
    Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
           Modified TNC
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
           Microactuators
  Hardened Heavy Armor Plating
  Improved Medium Armor Plating
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Force Field
>          --- WEAPON -----------
  Improved Grenade Launcher
           Great Maul
>          --- INVENTORY --------
  Improved Treads
    Medium Treads
  Improved Grenade Launcher
           Great Maul
[Rating: 75]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Armored Leg
Utility                    Medium Armor Plating
  Device                   Microactuators
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             71   | 5   2   .   20  4   1   .   10  8   5   15  1   
  Power                    6    | 1   .   .   2   .   .   .   1   1   .   1   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   5   1   .   .   1   2   2   5   1   
    Treads                 16   | 2   .   .   5   1   .   .   1   2   2   2   1   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   .   .   5   1   1   .   6   5   3   6   .   
    Device                 5    | .   .   .   1   .   .   .   .   2   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   1   .   2   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   3   1   .   .   6   2   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   .   8   2   .   .   2   .   .   3   .   
    Energy Gun             5    | 1   .   .   4   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   .   1   .   .   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   1   .   .   1   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   .   .   
Parts Lost                 38   | .   1   1   6   1   .   1   2   2   1   21  2   
  Power                    4    | .   .   .   1   .   .   .   1   .   .   2   .   
  Propulsion               8    | .   1   .   1   .   .   .   1   .   .   4   1   
  Utility                  17   | .   .   .   1   1   .   1   .   2   1   11  .   
  Weapon                   9    | .   .   1   3   .   .   .   .   .   .   4   1   
  Highest Loss Streak      12   | .   1   1   4   1   .   1   1   2   1   12  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   68  49  73  98  100 96  98  94  84  73  29  
  Engine                   5    | .   14  14  10  11  11  11  2   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   5   7   6   3   .   
  Treads                   16   | .   25  14  19  22  22  22  17  14  13  9   .   
  Device                   6    | .   .   .   3   .   .   .   .   8   14  13  .   
  Processor                8    | .   .   .   .   .   5   11  9   10  13  18  17  
  Hackware                 6    | .   .   .   10  11  11  11  9   7   6   2   .   
  Protection               18   | .   .   .   9   31  27  18  35  28  16  11  .   
  Energy Gun               1    | .   .   .   10  .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   7   14  6   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   13  7   .   4   11  11  9   7   6   3   .   
  Impact Weapon            6    | .   .   .   .   17  11  11  9   7   6   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 7   9   9   35  35  35  28  46  56  63  69  4   
  Greatest Support         56   | 40  40  20  46  46  46  46  46  51  56  56  23  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   1   1   1   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   5   5   5   5   5   5   5   5   1   
  Average Carried          3    | .   .   .   2   4   4   5   3   5   3   4   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   5   4   5   5   5   5   5   1   .   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Matter Collected           2187 | 250 93  198 505 109 .   34  90  122 177 609 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3356 | .   175 159 860 201 .   175 198 407 220 936 25  
  Parts                    158  | .   17  11  58  4   .   4   2   18  4   39  1   
Haulers Intercepted        9    | .   1   .   4   .   .   .   1   3   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  90   | .   12  7   21  9   .   4   3   4   5   24  1   
  Melee                    16   | .   .   .   .   5   .   2   1   1   3   4   .   
  Guns                     16   | .   1   .   15  .   .   .   .   .   .   .   .   
  Cannons                  13   | .   1   6   6   .   .   .   .   .   .   .   .   
  AOE                      29   | .   10  1   .   .   .   .   .   1   2   15  .   
Classes Destroyed          13   | .   4   .   2   3   .   2   .   1   .   1   .   
  Worker                   10   | .   .   .   .   .   .   1   1   2   1   5   .   
  Builder                  13   | .   .   .   .   1   .   .   1   1   .   10  .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Hauler                   9    | .   1   .   4   .   .   .   1   3   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   .   2   .   2   .   
  Swarmer                  26   | .   6   3   8   7   .   .   .   .   .   1   1   
  Grunt                    40   | .   6   4   6   1   .   2   2   1   3   15  .   
  Duelist                  3    | .   .   .   .   1   .   1   1   .   .   .   .   
  Sentry                   11   | .   .   .   7   .   .   .   .   2   1   1   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   3   .   
  Programmer               6    | .   .   .   .   .   .   .   .   1   1   4   .   
Best Kill Streak           13   | .   5   7   6   4   .   3   4   3   3   13  1   
  Combat Bots Only         7    | .   5   7   5   4   .   3   3   2   3   4   1   
Max Kills in Single Turn   4    | .   2   1   1   1   .   1   1   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   1   1   2   .   
  Melee                    1    | .   .   .   .   1   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  
Hostile Shots Fired        762   | .    35   20   115  60   .    11   30   84   45   323  39   
  Missed                   216   | .    11   5    37   18   .    3    10   28   13   88   3    
Damage Taken               7861  | .    258  166  1006 429  .    177  369  570  425  3923 538  
  Core                     1413  | .    58   43   107  6    .    18   47   40   82   778  234  
  Absorbed by Shields      656   | .    .    .    .    .    .    .    .    .    77   579  .    
  Regen/Repaired (Parts)   152   | .    .    .    .    .    .    .    .    152  .    .    .    
Core Remaining (%)         83    | 100  .    59   .    .    .    67   91   94   90   .    .    
Volleys Fired              201   | .    20   32   92   .    .    .    .    5    7    45   .    
  Largest                  2     | .    2    2    2    .    .    .    .    1    1    1    .    
  Hottest                  121   | .    65   65   121  .    .    .    .    36   36   36   .    
Shots Fired                285   | .    39   33   157  .    .    .    .    5    7    44   .    
  Gun                      126   | .    10   .    116  .    .    .    .    .    .    .    .    
  Cannon                   83    | .    10   32   41   .    .    .    .    .    .    .    .    
  Launcher                 76    | .    19   1    .    .    .    .    .    5    7    44   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  113   | .    20   32   61   .    .    .    .    .    .    .    .    
  Thermal                  96    | .    .    .    96   .    .    .    .    .    .    .    .    
  Explosive                76    | .    19   1    .    .    .    .    .    5    7    44   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    10   8    9    .    .    .    .    .    .    10   .    
  Robot Miss Streak        4     | .    2    3    4    .    .    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           275   | .    16   9    106  28   .    9    11   12   11   68   5    
  Core Hits                196   | .    29   6    63   2    .    3    1    6    10   76   .    
  Critical Kills           3     | .    .    .    .    .    .    1    .    .    1    1    .    
  Critical Parts Destroyed 37    | .    .    .    1    5    .    4    5    6    2    14   .    
  Critical Strikes         45    | .    .    1    4    5    .    5    5    6    3    16   .    
    Burn                   3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  41    | .    .    .    1    5    .    5    5    6    3    16   .    
Melee Attacks              174   | .    .    .    1    48   .    12   14   15   14   64   6    
  Impact                   174   | .    .    .    1    48   .    12   14   15   14   64   6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    3    .    2    4    4    1    4    1    
    Combat Hostiles        2     | .    .    .    .    .    .    1    .    .    .    .    1    
  Follow-up Attacks        5     | .    .    .    .    5    .    .    .    .    .    .    .    
Damage Inflicted           13752 | .    1009 269  1687 1074 .    405  664  882  1041 6450 271  
  Guns                     1298  | .    23   .    1275 .    .    .    .    .    .    .    .    
  Cannons                  661   | .    138  168  355  .    .    .    .    .    .    .    .    
  Explosions               5538  | .    848  93   .    .    .    .    .    219  506  3872 .    
  Melee                    6236  | .    .    .    46   1074 .    405  664  663  535  2578 271  
  Ramming                  19    | .    .    8    11   .    .    .    .    .    .    .    .    
  Kinetic                  792   | .    161  168  463  .    .    .    .    .    .    .    .    
  Thermal                  1167  | .    .    .    1167 .    .    .    .    .    .    .    .    
  Explosive                5538  | .    848  93   .    .    .    .    .    219  506  3872 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6236  | .    .    .    46   1074 .    405  664  663  535  2578 271  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    1    1    1    1    .    1    2    18   18   
  Average Corruption       2     | .    .    .    1    1    1    1    .    1    1    12   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    12   2    6    2    .    6    2    19   1    
    Message Errors         11    | .    .    .    5    .    .    .    .    2    .    4    .    
    Matter Fused           12    | .    .    .    3    .    2    .    .    .    1    5    1    
    Heat Flow Errors       9     | .    .    .    1    .    2    .    .    1    1    4    .    
    Energy Discharges      3     | .    .    .    1    .    1    .    .    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      5     | .    .    .    .    .    1    1    .    1    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    1    .    
    Alerts                 4     | .    .    .    1    2    .    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3063  | .    7    .    46   413  .    198  491  440  185  1254 29   
  Projectiles              21    | .    .    .    .    .    .    .    .    .    .    21   .    
  Explosions               153   | .    7    .    .    .    .    .    .    .    9    137  .    
  Melee                    2889  | .    .    .    46   413  .    198  491  440  176  1096 29   
Knockbacks                 31    | .    1    .    3    1    .    .    2    2    2    19   1    
  Impact                   25    | .    .    .    .    1    .    .    2    2    2    17   1    
  Kinetic                  3     | .    1    .    2    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    1    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      160   | .    11   36   83   .    .    .    .    30   .    .    .    
  Shots                    4     | .    1    1    1    .    .    .    .    1    .    .    .    
  Rammed                   13    | .    .    9    4    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    9    4    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415   | .    54   3    415  .    285  .    6    269  257  192  .    
  Average Temperature      70    | .    16   2    81   .    127  .    6    73   97   26   .    
  Received Heat Transfer   1125  | .    90   18   294  30   .    45   126  129  60   333  .    
  Effects                  4     | .    .    .    3    .    1    .    .    .    .    .    .    
    Interference           2     | .    .    .    1    .    1    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              39    | .    .    .    .    7    .    3    4    6    3    15   1    
  Impact Corruptions       99    | .    .    .    2    18   .    4    14   12   7    40   2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    4    .    .    .    .    .    .    .    .    
  Heat Transferred         2475  | .    .    .    2475 .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Peak Influence             739  | .   416 285 739 407 .   95  137 141 122 512 .   
  Initial                  242  | .   .   122 111 242 .   .   37  2   28  29  .   
  Average                  223  | .   233 210 569 308 .   40  50  44  37  291 .   
Maximum Alert Level        3    | .   2   1   3   2   .   .   .   .   .   2   .   
  Low Security (%)         54   | 100 26  45  3   .   .   100 100 100 100 32  .   
  Level 1                  25   | .   73  54  11  76  .   .   .   .   .   44  .   
  Level 2                  17   | .   .   .   64  23  .   .   .   .   .   22  .   
  Level 3                  3    | .   .   .   20  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   3   .   .   .   2   2   2   12  .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   2   .   
  Reinforcement            15   | .   1   .   2   .   .   .   2   1   1   8   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   .   .   .   1   .   .   5   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Distress Signals           16   | .   2   1   3   .   .   .   3   1   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   20  8   44  10  .   4   10  14  15  49  4   
  Peak Tracking Total      7    | .   7   3   5   4   .   3   3   6   7   6   4   
  Tactical Retreats        6    | .   .   .   2   1   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Traps Triggered            3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Machines Disabled          17   | .   6   .   8   .   .   .   .   .   1   2   .   
  Max in Single Turn       2    | .   2   .   2   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Machines Accessed          14   | .   4   .   3   1   1   .   .   3   .   2   .   
  Terminals                10   | .   4   .   3   1   .   .   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                25   | .   7   .   7   1   1   .   .   4   .   5   .   
  Successful               5    | .   .   .   1   .   1   .   .   3   .   .   .   
  Failed                   20   | .   7   .   6   1   .   .   .   1   .   5   .   
    Catastrophic           7    | .   3   .   2   1   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   7   .   5   1   1   .   .   1   .   3   .   
  Terminals                19   | .   7   .   7   1   .   .   .   1   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   2   1   .   .   .   3   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Total Allies               8    | .   .   2   .   .   .   .   .   3   .   3   .   
  Largest Group            3    | .   .   2   2   .   .   .   .   3   .   3   .   
  Highest-Rated Group      93   | .   .   45  45  .   .   .   .   93  .   93  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   31  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   6   25  .   .   .   .   38  .   21  .   
  Total Damage             1056 | .   .   42  285 .   .   .   .   459 .   270 .   
  Kills                    11   | .   .   1   6   .   .   .   .   3   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  
Turns Passed               7725 | 80   596  297  1212 677  383  265  523  1666 646  1355 25   
Spaces Moved               3745 | 48   334  130  566  346  239  108  247  844  356  523  4    
  Core                     79   | 3    .    .    .    .    .    .    .    .    .    76   .    
  Treads                   3613 | 45   334  130  566  346  239  108  247  844  356  396  2    
  Legs                     53   | .    .    .    .    .    .    .    .    .    .    51   2    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  100  120  
  Average Speed            172  | 153  160  160  160  160  160  160  187  187  161  193  140  
  Slowest Speed            250  | 160  160  160  160  160  160  160  240  240  240  250  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    57   31   57   63   61   23   24   26   14   17   2    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    3    .    .    6    .    
Terrain Destroyed          339  | .    72   8    22   .    .    .    3    33   8    193  .    
  Melee                    9    | .    .    .    .    .    .    .    3    .    .    6    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      330  | .    72   8    22   .    .    .    .    33   8    187  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Total                      4440 | 52  357 181 709 399 240 176 280 899 410 726 11  
  Wait                     217  | .   .   11  14  2   .   57  3   25  26  79  .   
  Move                     3734 | 47  333 129 565 345 238 107 246 843 355 522 4   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  11   | .   .   .   6   1   .   .   4   .   .   .   .   
  Fast Attach              48   | 5   2   .   17  2   1   .   1   7   3   10  .   
  Attach                   12   | .   .   .   1   1   .   .   5   .   .   4   1   
  Detach                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swap                     11   | .   .   .   2   1   .   .   4   1   2   1   .   
  Drop                     23   | .   2   .   7   4   .   .   3   3   3   1   .   
  Fire                     201  | .   20  32  92  .   .   .   .   5   7   45  .   
  Melee                    169  | .   .   .   1   43  .   12  14  15  14  64  6   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    13   | .   .   9   4   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  261 | -10/Materials  | Discovered new exit (range 13)
  314 | -10/Materials  | Build established: Mutant
  435 | -10/Materials  | Discovered new exit (range 16)
  532 | -10/Materials  | Discovered new exit (range 16)
  666 | -10/Materials  | Discovered new exit (range 8)
  677 | -10/Materials  | Entered Mines
  692 | -10/Mines      | Learned Materials stockpile data
  751 | -10/Mines      | Excavation squad dispatched
  751 | -10/Mines      | A large section of the Mines collapsed
  859 | -10/Mines      | Destroyed 7 combat bots
  954 | -10/Mines      | Discovered new exit (range 6)
  974 | -10/Mines      | Entered Materials
  974 | -9/Materials   | Accompanied by 2 allies
  974 | -9/Materials   | Evolved 2 slots: Utility x2
  979 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1304 | -9/Materials   | Discovered new exit (range 15)
 1641 | -9/Materials   | Lost 4 parts (1n1u2w)
 1784 | -9/Materials   | Discovered new exit (range 15)
 2053 | -9/Materials   | Identified exit to Mines
 2053 | -9/Materials   | Identified exit to Storage
 2077 | -9/Materials   | Discovered new exit (range 9)
 2174 | -9/Materials   | First assault squad dispatched
 2186 | -9/Materials   | Entered Mines
 2498 | -9/Mines       | Learned location of Zion (-7)
 2514 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 2567 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2855 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2857 | -9/Mines       | Discovered new exit (range 5)
 2863 | -9/Mines       | Entered Exiles
 2900 | -9/Exiles      | Met 8R-AWN
 2931 | -9/Exiles      | Met EX-HEX
 2977 | -9/Exiles      | Met EX-BIN
 2995 | -9/Exiles      | Aligned with FarCom system
 2996 | -9/Exiles      | Given EX-Vault access code
 3033 | -9/Exiles      | Opened EX-Vault
 3046 | -9/Exiles      | Found Modified TNC
 3081 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 3100 | -9/Exiles      | Exiles lab attacked by MAIN.C
 3222 | -9/Exiles      | Discovered new exit (range 14)
 3246 | -9/Exiles      | Left Exiles lab with Modified TNC
 3246 | -9/Exiles      | Entered Mines
 3496 | -8/Mines       | Discovered new exit (range 5)
 3511 | -8/Mines       | Entered Materials
 3511 | -8/Materials   | Evolved 2 slots: Utility x2
 3588 | -8/Materials   | Met 7R-MNS
 3999 | -8/Materials   | Discovered new exit (range 8)
 4034 | -8/Materials   | Entered Factory
 4034 | -7/Factory     | Evolved 2 slots: Utility x2
 4035 | -7/Factory     | Caught up to 7R-MNS
 5355 | -7/Factory     | Repaired Imp. Treads
 5676 | -7/Factory     | Discovered new exit (range 15)
 5700 | -7/Factory     | Entered another Factory area
 5700 | -6/Factory     | Evolved 2 slots: Utility x2
 5701 | -6/Factory     | Caught up to 7R-MNS
 6336 | -6/Factory     | Discovered new exit (range 4)
 6343 | -6/Factory     | Discovered new exit (range 15)
 6346 | -6/Factory     | Entered another Factory area
 6346 | -5/Factory     | Evolved 2 slots: Utility x2
 6347 | -5/Factory     | Caught up to 7R-MNS
 6797 | -5/Factory     | Garrison activated, responded to threat
 7440 | -5/Factory     | System corruption reached 10%
 7518 | -5/Factory     | Lost 12 parts (1p2n7u2w)
 7589 | -5/Factory     | Core integrity fell below 50%
 7680 | -5/Factory     | Discovered new exit (range 16)
 7701 | -5/Factory     | Entered Upper Caves
 7703 | -5/Upper Caves | Core integrity fell below 20%
 7726 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Y-64 Sentinel suffers critical hit (Smash).
Penetrated by Slug.
LOCATION=UNKNOWN
GOAL=ESCAPE
Sneak attack on S-27 Virus.
S-27 Virus knocked back.
MQ-TND(k) breaks down the debris.
DM-LPR(k) breaks down the debris.
Destroyed Autogun.
S-27 Virus system corrupted by crushing effect.
Destroyed VTOL Module.
S-27 Virus system corrupted by crushing effect.
S-27 Virus system terminally corrupted.
VTOL Module fried.
MQ-TND(k) breaks down the debris.
8K-WWL(k) breaks down the debris.
DM-LPR(k) breaks down the debris.
System corrupted: Matter fused (-7).
Great Maul destroyed.
Arm. Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1275
Melee Speed Boost          40
Evasion (%)                55
Melee Accuracy             17
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledGrenadeReplicator
  Manual?         0
Play Time         00:51:04
  Cumulative      59.2 hours
  Start           2024.07.29 @ 23:04:13
  End             2024.07.29 @ 23:55:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           60
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61a1dd56-d33b-4b60-b13d-21a7462fe0a6