Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 10:54:31

Player: BoomBlip

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (74)      370
Value Destroyed (3333)     3333
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (319)                319
              TOTAL SCORE: 10542

 Bonus
-------
High Alert Combat Kills    19
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (12) -----
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
        Particle Reactor
  Large Storage Unit
        Field Recycling Unit (0)
        Dispersion Rifle

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
       Improved Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
                Nova Cannon
                KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
          Large Storage Unit
          Large Matter Pod
       Enhanced Optical Array
       Improved Core Shielding
                Field Recycling Unit
                Tesla Rifle
       Improved Heavy Laser
       Improved Heavy Laser
       Advanced Variable Charge Gun
                Coil Gun
                Coil Gun
  Hypervelocity Gauss Cannon
       Improved Proton Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
[Rating: 99]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   .   1   .   .   .   .   1   
  Utility                  10   | .   .   1   .   .   .   1   1   2   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             102  | 8   7   4   2   1   .   8   11  18  15  15  8   5   
  Power                    11   | 2   1   2   .   .   .   .   1   1   2   .   1   1   
    Engine                 7    | 2   .   2   .   .   .   .   1   1   1   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               24   | 2   .   1   .   .   .   2   5   4   5   2   1   2   
    Treads                 4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
    Leg                    15   | 2   .   1   .   .   .   2   5   3   .   .   1   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  34   | 2   2   1   .   1   .   3   3   7   5   7   1   2   
    Device                 11   | .   .   .   .   1   .   1   1   1   1   5   1   .   
    Storage                5    | 2   2   .   .   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   2   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   1   .   .   .   2   1   3   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   4   .   2   .   .   3   2   6   3   6   5   .   
    Energy Gun             13   | 2   2   .   .   .   .   .   .   3   1   4   1   .   
    Energy Cannon          5    | .   .   .   .   .   .   2   1   .   1   .   1   .   
    Ballistic Gun          9    | .   1   .   2   .   .   .   1   1   .   2   2   .   
    Ballistic Cannon       5    | .   1   .   .   .   .   1   .   2   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   .   .   .   1   2   1   .   .   
Parts Lost                 23   | .   1   .   .   .   .   1   1   5   1   .   10  4   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Propulsion               9    | .   .   .   .   .   .   1   1   1   1   .   3   2   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   .   3   2   
  Weapon                   5    | .   1   .   .   .   .   .   .   2   .   .   2   .   
  Highest Loss Streak      4    | .   1   .   .   .   .   1   1   3   1   .   4   4   
Average Slot Usage (%)     93   | .   99  100 100 100 100 98  99  97  95  91  75  6   
  Engine                   5    | .   8   3   11  11  11  9   7   6   3   .   .   .   
  Core                     1    | .   5   7   .   .   .   .   .   .   1   5   3   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   3   13  10  .   
  Leg                      19   | .   28  33  33  33  33  25  29  24  5   .   .   2   
  Device                   7    | .   .   .   .   6   11  9   9   10  4   9   13  .   
  Storage                  14   | .   28  22  22  22  22  18  15  13  11  10  8   .   
  Processor                10   | .   .   .   .   .   .   .   4   15  23  20  13  2   
  Protection               6    | .   .   11  11  4   .   8   7   6   11  10  2   .   
  Energy Gun               3    | .   12  .   .   .   .   .   .   1   5   8   9   .   
  Energy Cannon            3    | .   .   .   .   .   .   9   7   3   2   5   1   .   
  Ballistic Gun            5    | .   3   11  11  11  11  9   7   3   5   5   4   .   
  Ballistic Cannon         6    | .   11  11  11  11  11  9   7   9   2   .   .   .   
Naked Turns                88   | .   .   .   .   .   .   .   .   .   .   .   27  61  
Heaviest Build             112  | 17  43  50  50  50  46  60  64  97  95  104 112 18  
  Greatest Support         116  | 20  20  30  30  30  30  30  40  45  93  116 116 30  
  Greatest Overweight (x)  5    | 2   2   1   1   1   1   2   2   5   5   1   3   1   
  Average Overweight (x)   1    | .   1   1   1   1   1   1   1   1   4   .   .   .   
Largest Inventory Capacity 24   | 8   16  16  16  16  16  16  16  24  18  18  18  4   
  Average Capacity         16   | 5   15  16  16  16  16  16  16  18  18  18  17  4   
  Most Carried             18   | 3   16  16  16  16  16  16  16  18  18  18  18  4   
  Average Carried          16   | 1   14  15  16  15  16  15  15  17  17  17  17  3   
  Final Capacity           18   | 8   16  16  16  16  16  16  16  18  18  18  4   4   
  Final Carried            18   | 3   16  16  16  16  16  16  16  18  18  18  4   4   

 Class Distribution 
--------------------
 31% | Scavenger-Skirmisher
 25% | Mutant
 18% | Scavenger-Gunner
 12% | Gunner
  7% | Scavenger-Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Gunner | -5/Factory
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -3/Research
               Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Matter Collected           2409 | 268 121 50  73  54  .   90  289 571 398 231 207 57  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3339 | 65  116 38  73  .   .   85  408 800 404 717 633 .   
  Parts                    191  | 4   11  2   10  .   .   3   20  36  34  43  28  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  64   | .   5   1   7   .   .   2   8   13  9   9   10  .   
  Guns                     32   | .   2   .   4   .   .   .   3   1   4   9   9   .   
  Cannons                  30   | .   3   1   3   .   .   2   5   11  5   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          11   | 1   2   .   .   .   .   .   3   3   .   2   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   .   3   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  17   | .   2   .   7   .   .   .   .   1   4   .   3   .   
  Grunt                    17   | .   3   1   .   .   .   2   5   5   .   .   1   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   1   1   1   2   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   1   .   5   6   .   
  Programmer               11   | .   .   .   .   .   .   .   2   3   4   2   .   .   
Best Kill Streak           4    | 1   2   1   4   .   .   1   3   4   3   3   3   .   
  Combat Bots Only         4    | .   2   1   4   .   .   1   3   3   3   2   3   .   
Max Kills in Single Turn   2    | 1   1   1   1   .   .   1   1   2   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               7550 | .    182  35   250  .    .    138  420  1140 756  649  1979 2001 
  Core                     2189 | .    37   .    52   .    .    .    41   134  160  26   287  1452 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  85   .    .    .    87   100  94   84   84   97   77   .    
Volleys Fired              169  | 2    11   2    14   .    .    9    18   38   26   19   30   .    
  Largest                  4    | 2    2    2    2    .    .    3    3    3    3    4    4    .    
  Hottest                  291  | 90   89   59   59   .    .    134  147  203  196  277  291  .    
Shots Fired                514  | 4    21   4    28   .    .    27   54   113  78   74   111  .    
  Gun                      299  | 4    10   2    14   .    .    9    18   28   52   55   107  .    
  Cannon                   215  | .    11   2    14   .    .    18   36   85   26   19   4    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  274  | .    11   4    28   .    .    18   36   73   44   19   41   .    
  Thermal                  197  | 2    10   .    .    .    .    9    18   40   26   33   59   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          43   | 2    .    .    .    .    .    .    .    .    8    22   11   .    
  Robot Hit Streak         27   | 1    5    1    4    .    .    7    8    26   22   14   27   .    
  Robot Miss Streak        6    | 2    4    3    4    .    .    3    6    3    3    2    2    .    
  Penetration Max          2    | .    .    .    .    .    .    .    .    1    1    2    1    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           365  | 2    10   1    11   .    .    15   37   88   58   58   85   .    
  Core Hits                207  | 2    8    2    9    .    .    4    25   61   35   28   30   3    
  Critical Hits            19   | .    .    .    .    .    .    .    .    6    7    5    1    .    
  Critical Kills           9    | .    .    .    .    .    .    .    .    1    4    4    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    .    4    2    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8211 | 25   230  29   178  .    .    190  669  2268 1050 1385 2176 11   
  Guns                     4039 | 25   75   8    75   .    .    30   141  373  489  816  2007 .    
  Cannons                  3866 | .    155  21   103  .    .    160  528  1746 539  545  69   .    
  Explosions               262  | .    .    .    .    .    .    .    .    149  .    24   89   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44   | .    .    .    .    .    .    .    .    .    22   .    11   11   
  Kinetic                  3244 | .    155  29   178  .    .    74   251  1322 444  286  505  .    
  Thermal                  4418 | 13   75   .    .    .    .    116  418  946  559  848  1443 .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          505  | 12   .    .    .    .    .    .    .    .    25   251  217  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    1    6    1    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    4    12   3    .    .    .    
    Message Errors         8    | .    .    .    .    .    .    .    3    3    2    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    2    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            85   | .    4    .    .    .    .    2    .    13   30   36   .    .    
  Projectiles              85   | .    4    .    .    .    .    2    .    13   30   36   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32   | .    2    .    1    .    .    1    4    18   6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    2    .    1    .    .    1    4    18   6    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    .    .    .    .    11   .    5    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    1    .    1    5    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    1    .    1    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        232  | 60   166  22   36   .    .    9    60   232  198  198  184  .    
  Average Temperature      71   | 31   70   11   18   .    .    5    17   61   101  105  55   .    
  Received Heat Transfer   669  | .    57   18   .    .    .    63   171  189  18   18   54   81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    .    1    1    .    3    4    .    
  Heat Transferred         6353 | 37   222  .    .    .    .    185  592  1451 744  1257 1865 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Peak Influence             433  | 5   143 32  172 .   .   59  120 191 181 199 433 187 
  Initial                  133  | .   3   2   12  .   .   .   26  28  51  .   104 133 
  Average                  82   | 1   35  5   112 .   .   25  39  101 83  68  269 142 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Low Security (%)         95   | 100 100 100 100 .   100 100 100 100 100 100 40  100 
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   .   47  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   1   .   .   .   1   4   10  3   4   5   2   
  Investigation            5    | .   1   .   .   .   .   .   .   1   .   1   .   2   
  Extermination            9    | .   .   .   .   .   .   .   3   3   2   1   .   .   
  Reinforcement            13   | .   .   1   .   .   .   1   1   3   1   2   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   3   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Distress Signals           6    | .   1   .   .   .   .   .   .   2   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   8   2   7   .   .   6   12  21  11  16  23  22  
  Peak Tracking Total      16   | .   4   2   4   .   .   2   4   5   4   3   6   16  
  Tactical Retreats        7    | .   .   .   .   .   .   1   .   2   1   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Traps Triggered            10   | .   3   .   .   .   .   .   1   2   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Machines Disabled          4    | .   .   .   .   .   .   .   .   2   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Machines Accessed          13   | .   5   .   .   .   .   .   2   4   1   .   .   1   
  Terminals                12   | .   5   .   .   .   .   .   2   3   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                24   | .   11  .   .   .   .   .   3   6   2   .   .   2   
  Successful               3    | .   1   .   .   .   .   .   1   .   .   .   .   1   
  Failed                   21   | .   10  .   .   .   .   .   2   6   2   .   .   1   
    Catastrophic           6    | .   3   .   .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   11  .   .   1   .   .   3   5   2   .   .   2   
  Terminals                23   | .   11  .   .   .   .   .   3   5   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   .   .   .   1   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   .   .   .   .   2   4   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   2   2   1   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               6356 | 92   497  94   197  462  110  283  1122 1361 877  671  422  168  
Spaces Moved               3573 | 62   252  53   104  305  74   160  669  664  432  328  201  269  
  Core                     256  | 9    .    .    .    .    .    .    .    .    .    .    54   193  
  Treads                   548  | .    .    .    .    .    .    .    .    .    74   328  146  .    
  Legs                     2318 | 53   252  53   104  305  74   160  669  635  .    .    1    12   
  Wheels                   387  | .    .    .    .    .    .    .    .    29   358  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   64   | .    .    .    .    .    .    .    .    .    .    .    .    64   
  Fastest Speed            50   | 50   120  150  150  150  150  150  150  150  150  160  50   50   
  Average Speed            148  | 116  173  150  150  150  150  152  150  168  155  166  133  56   
  Slowest Speed            210  | 150  180  150  150  150  150  180  180  180  180  180  210  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    37   7    15   62   57   29   24   23   13   12   7    10   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    1    1    .    .    .    3    .    49   2    10   11   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               25   | .    1    1    .    .    .    3    .    9    2    6    3    .    
  AOE                      52   | .    .    .    .    .    .    .    .    40   .    4    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res 
Total                      4271 | 74  288 64  121 312 73  184 749 835 593 417 281 280 
  Wait                     283  | .   4   .   .   .   .   .   38  76  92  33  40  .   
  Move                     3554 | 61  251 52  103 304 73  159 668 663 431 327 201 261 
  Hop                      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Pick Up                  65   | 3   13  2   .   3   .   3   6   18  9   5   1   2   
  Fast Attach              45   | 7   4   3   .   1   .   1   .   7   10  6   2   4   
  Attach                   17   | .   1   1   .   .   .   2   3   5   2   .   2   1   
  Detach                   5    | .   .   1   .   .   .   .   .   1   2   .   .   1   
  Swap                     40   | 1   2   .   2   .   .   5   8   6   3   9   4   .   
  Drop                     83   | .   2   3   2   4   .   5   8   21  17  18  1   2   
  Fire                     169  | 2   11  2   14  .   .   9   18  38  26  19  30  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   .   1   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 9)
  590 | -10/Materials | Entered another Materials area
  590 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  591 | -9/Materials  | Discovered new exit (range 15)
  684 | -9/Materials  | Entered Mines
  874 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  875 | -9/Mines      | Discovered new exit (range 5)
  881 | -9/Mines      | Entered Exiles
  917 | -9/Exiles     | Met 8R-AWN
  946 | -9/Exiles     | Met EX-HEX
 1013 | -9/Exiles     | Met EX-BIN
 1030 | -9/Exiles     | Aligned with FarCom system
 1031 | -9/Exiles     | Given EX-Vault access code
 1072 | -9/Exiles     | Opened EX-Vault
 1079 | -9/Exiles     | Found Prototype Device
 1079 | -9/Exiles     | Identified Supersonic Drone Bay
 1123 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1174 | -9/Exiles     | Met EX-DEC
 1329 | -9/Exiles     | Discovered new exit (range 10)
 1343 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
 1343 | -9/Exiles     | Entered Mines
 1349 | -8/Mines      | Discovered new exit (range 63)
 1453 | -8/Mines      | Entered Materials
 1453 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1461 | -8/Materials  | Discovered new exit (range 74)
 1736 | -8/Materials  | Entered Factory
 1736 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1967 | -7/Factory    | Build established: Scavenger-Skirmisher
 2792 | -7/Factory    | Identified exit to Factory
 2858 | -7/Factory    | Entered another Factory area
 2858 | -6/Factory    | Evolved 2 slots: Utility x2
 3121 | -6/Factory    | Garrison activated, responded to threat
 3793 | -6/Factory    | Lost 3 parts (1n1u1w)
 4055 | -6/Factory    | Build established: Scavenger-Gunner
 4102 | -6/Factory    | Discovered new exit (range 22)
 4219 | -6/Factory    | Entered another Factory area
 4219 | -5/Factory    | Evolved 2 slots: Utility x2
 4244 | -5/Factory    | Found Prototype Processor
 4244 | -5/Factory    | Identified Exp. Terrain Scan Processor
 4502 | -5/Factory    | Build established: Gunner
 4994 | -5/Factory    | Discovered new exit (range 20)
 5096 | -5/Factory    | Entered another Factory area
 5096 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5629 | -4/Factory    | Build established: Scavenger-Tank
 5755 | -4/Factory    | Discovered new exit (range 5)
 5767 | -4/Factory    | Entered Research
 5767 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 6089 | -3/Research   | Lost 3 parts (1p1u1w)
 6155 | -3/Research   | Garrison activated, responded to threat
 6162 | -3/Research   | Released all parts (12)
 6167 | -3/Research   | Spotted B-86 Titan
 6174 | -3/Research   | Spotted B-86 Titan
 6183 | -3/Research   | Discovered new exit (range 12)
 6189 | -3/Research   | Lost 4 parts (1p2n1w)
 6189 | -3/Research   | Entered another Research area
 6189 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6312 | -2/Research   | Identified exit to Access
 6346 | -2/Research   | Core integrity fell below 50%
 6353 | -2/Research   | Core integrity fell below 20%
 6357 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06312_ K-01 Serf cleans the Terminal.
06312_ Connecting with Terminal...
06312_ Current location identified: Research
>>Access(Main)
Found 3 level access points to Access:
    (71,189)
    (46,49)
    (42,146)
  Map updated.
06313_ Slammed into S-43 Plague.
06313_ Imp. Targeting Computer destroyed.
06329_ S-43 Plague destroyed.
06331_ Imp. Targeting Computer destroyed.
06341_ Slammed into S-43 Plague.
06341_ Destabilizing: Core damaged (-43).
06342_ Slammed into S-43 Plague.
06343_ Centrium Leg destroyed.
06343_ Slammed into S-43 Plague. <x2>
06344_ Destabilizing: System corrupted (+2).
06348_ S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Coolant Potential          80
Energy Generation          35
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       1010
Armor Coverage             450
Phase Shifting             10
Evasion (%)                60
Targeting Accuracy         14
Launcher Accuracy          30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeCoreElectrolaser
  Manual?         0
Play Time         00:53:02
  Cumulative      81.1 hours
  Start           2021.08.29 @ 09:53:48
  End             2021.08.29 @ 10:54:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           107
  Adventurer      10
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          56
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98f52f0c-6b2e-462d-84f9-0e60e39295cb