Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.05 @ 17:19:49 Player: Skryven Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2812) 2812 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 8201 Bonus ------- Follower Combat Kills 437 Friendly Fire -18 Cogmind --------- Core Integrity 782/1000 Matter 213/300 Energy 260/260 System Corruption 0% Temperature Critical (866) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Improved Thermal Generator Improved Heat Sink Advanced Visual Processing Unit Recoil Stabilizer > --- WEAPON (4) ------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY (5) ---- Micro Nuclear Core Recoil Stabilizer Thermic Laser Thermic Laser Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Improved Thermal Generator Improved Heat Sink Advanced Visual Processing Unit Recoil Stabilizer > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Micro Nuclear Core Recoil Stabilizer Thermic Laser Thermic Laser Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Advanced Visual Processing Unit Device Recoil Stabilizer Storage Small Matter Pod Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 3 | . . . . . . 1 . . . 2 Propulsion 2 | . . . 1 . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 2 | . . . . . . . . . 2 . Parts Attached 98 | 3 4 9 17 9 14 6 7 7 19 3 Power 14 | 1 . 1 2 1 1 1 1 1 3 2 Engine 4 | 1 . . 1 . . 1 1 . . . Core 10 | . . 1 1 1 1 . . 1 3 2 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 2 7 1 6 1 2 3 4 . Treads 3 | . . . . . . . 1 . 2 . Leg 25 | 2 . 2 7 1 6 1 1 3 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | . 2 2 1 1 4 2 3 1 6 1 Device 12 | . . 1 1 . 2 . . 1 6 1 Storage 4 | . 2 . . 1 . 1 . . . . Processor 5 | . . 1 . . 2 1 1 . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . Weapon 33 | . 2 4 7 6 3 2 1 2 6 . Energy Gun 14 | . 2 . 1 3 1 1 . . 6 . Energy Cannon 4 | . . . . 3 1 . . . . . Ballistic Gun 7 | . . 3 1 . . 1 1 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 4 . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . . Parts Lost 35 | . . 3 2 2 6 . 7 10 2 3 Power 6 | . . 1 . 1 . . 2 2 . . Propulsion 16 | . . 1 1 . 5 . 4 4 . 1 Utility 6 | . . 1 . 1 . . 1 1 1 1 Weapon 7 | . . . 1 . 1 . . 3 1 1 Highest Loss Streak 8 | . . 1 1 1 3 . 3 8 2 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 90 88 95 94 83 78 61 68 80 Engine 4 | . 14 5 7 4 . 6 8 6 . . Core 5 | . . 6 3 6 9 7 . 2 6 16 Treads 2 | . . . . . . . 2 . 6 11 Leg 16 | . 28 21 26 33 33 24 13 14 2 . Device 11 | . . 9 17 13 15 4 . 2 19 22 Storage 3 | . 12 4 . 4 8 3 7 . . . Processor 10 | . . 9 11 11 9 20 19 14 6 5 Protection 2 | . 10 3 . . . . 10 2 . . Energy Gun 10 | . 28 12 . 6 . 1 . . 24 22 Energy Cannon 2 | . . . . 8 15 . . . . . Ballistic Gun 4 | . . 12 6 6 . 5 7 6 . . Slashing Weapon 3 | . . . 9 . 1 7 7 6 . . Peak Build Rating 64 | 3 7 9 24 22 28 32 37 34 57 64 Average Rating 29 | 2 6 7 17 21 25 28 33 25 43 60 On Entrance 20 | . 3 7 9 22 22 25 32 34 10 57 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 5 18 14 17 20 21 24 38 32 41 47 Greatest Support 60 | 20 20 20 45 45 60 48 48 44 59 50 Greatest Overweight (x) 6 | . . . 2 . 1 . 2 6 4 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 6 8 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 5 6 5 4 5 4 5 4 5 3 5 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 15% | Pyromaniac-Tank 8% | Pyromaniac-Gunner 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Pyromaniac-Tank | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Matter Collected 1649 | 217 53 124 207 158 95 . 328 112 242 113 Remotely . | . . . . . . . . . . . Salvage Created 3361 | . 71 401 300 703 552 . 527 342 334 131 Parts 132 | . 6 22 13 28 21 . 17 13 9 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 15 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 72 | . 3 17 5 14 10 . 8 8 4 3 Melee 10 | . . . 3 . . . 3 4 . . Guns 46 | . 3 16 2 9 1 . 5 4 3 3 Cannons 12 | . . . . 4 8 . . . . . Classes Destroyed 12 | . 2 2 2 2 . . 3 . 1 . Worker 1 | . . 1 . . . . . . . . Builder 2 | . . . . 1 . . . . 1 . Recycler 2 | . . . 1 1 . . . . . . Watcher 5 | . 1 . . . 1 . . . 2 1 Swarmer 20 | . 3 12 . . . . . 3 . 2 Grunt 36 | . . 5 2 12 7 . 5 3 1 1 Brawler 2 | . . . . 1 1 . . . . . Duelist 4 | . . . . . . . 1 2 1 . Sentry 6 | . . . 3 1 2 . . . . . Hunter 2 | . . . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 3 6 2 6 4 . 3 3 2 2 Combat Bots Only 6 | . 3 5 2 6 2 . 3 3 1 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Hostile Shots Fired 604 | . 15 112 42 67 98 . 96 102 35 37 Missed 174 | . 3 34 17 24 27 . 24 24 10 11 Damage Taken 5532 | . 72 570 274 400 873 . 1058 1159 476 650 Core 1187 | . 16 85 30 61 143 . 128 412 94 218 Absorbed by Shields 23 | . . . . . . . . . 23 . Ignored by Resistances 1563 | . 24 183 79 125 251 . 306 328 137 130 Core Remaining (%) 70 | 100 . 59 . 77 74 . . 22 88 . Volleys Fired 255 | . 9 51 14 43 50 . 36 23 19 10 Largest 4 | . 2 2 2 2 2 . 1 1 4 4 Hottest 340 | . 90 120 79 136 136 . 28 28 340 340 Shots Fired 443 | . 17 87 17 86 91 . 37 23 52 33 Gun 326 | . 17 86 17 52 9 . 37 23 52 33 Cannon 116 | . . . . 34 82 . . . . . Launcher . | . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . Kinetic 123 | . . 23 14 26 . . 37 23 . . Thermal 308 | . 17 64 3 48 91 . . . 52 33 Explosive . | . . . . . . . . . . . Electromagnetic 12 | . . . . 12 . . . . . . Robot Hit Streak 16 | . 3 9 7 8 16 . 12 7 10 6 Robot Miss Streak 5 | . 2 4 2 5 2 . 2 2 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 2 3 . 4 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . 1 Shots Hit Robots 348 | . 10 50 20 58 77 . 48 32 38 15 Core Hits 138 | . 5 24 8 21 21 . 19 13 19 8 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 29 | . . 2 2 2 1 . 9 . 10 3 Burn 17 | . . 2 1 . 1 . . . 10 3 Meltdown 1 | . . . . 1 . . . . . . Corrupt 1 | . . . . 1 . . . . . . Sever 10 | . . . 1 . . . 9 . . . Melee Attacks 43 | . . . 9 . . . 19 15 . . Impact . | . . . . . . . . . . . Slashing 43 | . . . 9 . . . 19 15 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6598 | . 124 639 474 981 1584 . 1103 711 724 258 Guns 3424 | . 124 639 181 514 173 . 501 310 724 258 Cannons 1878 | . . . . 467 1411 . . . . . Explosions . | . . . . . . . . . . . Melee 1296 | . . . 293 . . . 602 401 . . Ramming . | . . . . . . . . . . . Kinetic 1378 | . . 158 153 256 . . 501 310 . . Thermal 3811 | . 124 481 28 612 1584 . . . 724 258 Explosive . | . . . . . . . . . . . Electromagnetic 113 | . . . . 113 . . . . . . Impact . | . . . . . . . . . . . Slashing 1296 | . . . 293 . . . 602 401 . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 . . Average Corruption 1 | . . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . 6 . . . Message Errors 2 | . . . . . . . 2 . . . Matter Fused 2 | . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . . . . . 14 . . 13 . . Projectiles 14 | . . . . . 14 . . . . . Explosions . | . . . . . . . . . . . Melee 13 | . . . . . . . . 13 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 866 | . 231 442 4 356 117 . 243 31 655 866 Average Temperature 141 | . 101 141 4 118 32 . 74 10 202 345 Received Heat Transfer 2458 | . . 165 111 255 603 . 799 432 66 27 Effects 40 | . . 3 . 2 . . . . 14 21 Shutdowns 17 | . . 1 . . . . . . 5 11 Energy Bleed 3 | . . 1 . 2 . . . . . . Interference 2 | . . . . . . . . . 2 . Matter Decay 6 | . . . . . . . . . 2 4 Short Circuit 3 | . . . . . . . . . 1 2 Damage (minor) 5 | . . 1 . . . . . . 3 1 Damage (major) 3 | . . . . . . . . . 1 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . 1 . 1 1 . . . 2 1 Combat Hostiles 4 | . . 1 . 1 1 . . . 1 . Parts Melted 28 | . 1 3 . 6 3 . . . 11 4 Heat Transferred 10124 | . 335 1436 148 1221 2960 . . . 3000 1024 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Peak Influence 403 | . 98 403 213 346 291 83 . . 370 335 Initial 156 | . . 31 93 15 124 68 . . 11 156 Average 131 | . 36 217 128 158 181 68 . . 74 198 Maximum Alert Level 2 | . . 2 1 1 1 . . . 1 1 Low Security (%) 75 | 100 100 36 97 52 66 100 . . 88 72 Level 1 23 | . . 56 2 47 33 . . . 11 27 Level 2 . | . . 6 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . 1 3 3 2 . 1 1 3 Investigation 1 | . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . Reinforcement 9 | . . . 1 2 2 2 . . . 2 Assault 1 | . . . . . . . . 1 . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Distress Signals 3 | . . . 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 5 20 5 19 22 . 8 12 16 15 Peak Tracking Total 7 | . 4 5 2 7 6 1 4 5 4 5 Tactical Retreats 4 | . . 1 . . . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . 1 . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 5 | . . . . . . . . . 5 . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 8 | . 1 1 . . 1 1 1 . 1 2 Terminals 4 | . . 1 . . . . . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 13 | . 2 2 . . 2 1 1 . 1 4 Successful 11 | . 1 2 . . 1 1 1 . 1 4 Failed 2 | . 1 . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 7 | . . 2 . . . . . . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 8 | . . 2 . . . . 1 . 1 4 Record 3 | . . . . . . . . . . 3 Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Total Allies 2 | . . 1 . . . . . 1 . . Largest Group 1 | . . 1 1 . . . . 1 1 1 Highest-Rated Group 135 | . . 31 31 . . . . 135 135 135 Highest-Rated Ally 135 | . . 31 31 . . . . 135 135 135 Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . 4 2 . . . . 1 14 5 Total Damage 1426 | . . 82 44 . . . . 52 1107 141 Kills 14 | . . 1 . . . . . . 11 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Turns Passed 5198 | 55 185 590 424 392 541 229 810 474 1199 299 Spaces Moved 2909 | 43 125 348 256 192 307 178 374 265 679 142 Core 55 | 10 . . 5 . . . . 5 35 . Treads 620 | . . . . . . . 111 16 351 142 Legs 2234 | 33 125 348 251 192 307 178 263 244 293 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 165 Average Speed 140 | 103 120 120 120 120 120 120 184 142 154 165 Slowest Speed 350 | 120 120 120 150 120 190 120 260 350 250 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 24 81 24 32 25 4 57 34 19 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . . 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Projectile 1 | . . 1 . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Total 3565 | 53 144 434 349 267 389 194 442 318 793 182 Wait 133 | . . 13 29 10 . . . . 57 24 Move 2899 | 42 124 347 255 191 306 177 373 264 678 142 Hop . | . . . . . . . . . . . Pick Up 72 | 8 5 7 7 6 10 5 3 6 12 3 Fast Attach 38 | . . . 8 5 6 3 5 2 9 . Attach 39 | 3 4 4 2 1 5 2 2 5 10 1 Detach 5 | . 1 1 2 . . 1 . . . . Swap 21 | . . 5 7 3 3 1 . . . 2 Drop 60 | . 1 6 16 8 9 5 4 3 8 . Fire 255 | . 9 51 14 43 50 . 36 23 19 10 Melee 43 | . . . 9 . . . 19 15 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Discovered new exit (range 4) 241 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 421 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 695 | -10/Mines | Received a Mining Laser from a helpful Derelict 754 | -10/Mines | Build established: Scavenger-Mutant 785 | -10/Mines | Learned Materials security intel 816 | -10/Mines | Discovered new exit (range 5) 827 | -10/Mines | Identified exit to Materials 831 | -10/Mines | Entered Materials 831 | -9/Materials | Accompanied by 1 ally 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -9/Materials | Discovered new exit (range 13) 1254 | -9/Materials | Identified exit to Storage 1255 | -9/Materials | Entered Storage 1611 | -9/Storage | Garrison activated, responded to threat 1629 | -9/Storage | Discovered new exit (range 15) 1645 | -9/Storage | Identified exit to Materials 1647 | -9/Storage | Entered Materials 1647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -8/Materials | Build established: Mutant 1842 | -8/Materials | Garrison activated, responded to threat 2027 | -8/Materials | Lost 3 parts (3n) 2121 | -8/Materials | Discovered new exit (range 10) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2357 | -7/Factory | Discovered new exit (range 5) 2417 | -7/Factory | Entered Lower Caves 2453 | -7/Lower Caves | Spotted B-75 Beast 2501 | -7/Lower Caves | Destroyed B-75 Beast 2527 | -7/Lower Caves | Lost 3 parts (1p1n1u) 2613 | -7/Lower Caves | Encountered a Warlord checkpoint 2708 | -7/Lower Caves | Lost 3 parts (1p2n) 3136 | -7/Lower Caves | Discovered new exit (range 14) 3227 | -7/Lower Caves | Entered another Lower Caves area 3412 | -7/Lower Caves | Core integrity fell below 50% 3676 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3698 | -7/Lower Caves | AD-0RF showed up to help 3700 | -7/Lower Caves | AD-0RF revealed a hidden path 3701 | -7/Lower Caves | Entered Factory 3701 | -6/Factory | Accompanied by 1 ally (AD-0RF) 3701 | -6/Factory | Evolved 2 slots: Weapon x2 3702 | -6/Factory | Identified exit to Extension 3726 | -6/Factory | Lost 8 parts (2p3n1u2w) 3858 | -6/Factory | Identified exit to DSF 4235 | -6/Factory | Build established: Pyromaniac-Tank 4873 | -6/Factory | Discovered new exit (range 13) 4900 | -6/Factory | Entered another Factory area 4900 | -5/Factory | Accompanied by 1 ally (AD-0RF) 4900 | -5/Factory | Evolved 2 slots: Power x2 5199 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Overheating: Matter decay (-33). Adv. Heat Sink melted. G-50 Soldier destroyed. Switching to secondary target: H-66 Slayer. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Destroyed Targeting Computer. Penetrated by Slug. Imp. Medium Treads destroyed. Overheating: Thermic Laser damaged (-41). U-05 Engineer lays Concrete. Power failure, Mic. Fission Core shutdown. Overheating: Broken Imp. Heat Sink damaged (-4). Overheating: Thermic Laser damaged (-5). U-05 Engineer lays Concrete. Overheating: Matter decay (-59). 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"???# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 44 Energy Capacity 465 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 110 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed MiniFireCutter Manual? 0 Play Time 01:17:16 Cumulative 3.4 hours Start 2024.10.23 @ 19:47:19 End 2025.05.05 @ 17:19:49 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83bd5031-03eb-46d7-bf8f-a6cc6604e7eb