Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 20:58:06 Player: Vox Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2760) 2760 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (762) 762 TOTAL SCORE: 7222 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 49/100 System Corruption 0% Temperature Cool (0) Movement Treading (208) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Armored-Aluminum Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Advanced Terrain Scan Processor Improved Melee Analysis Suite Microactuators > --- WEAPON (3) ------- Heavy Missile Launcher Heavy Missile Launcher Hyp. Ballistic Coil Construct/G > --- INVENTORY (5) ---- Proton Missile Launcher Makeshift Axe Makeshift Spear CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Treaded Armored-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Terrain Scan Processor Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Hyp. Ballistic Coil Construct/G Makeshift Axe Makeshift Spear > --- INVENTORY -------- Proton Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Slots Evolved 6 | . . 2 . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . 2 . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 44 | 6 5 1 . 7 15 1 3 6 Power 3 | 1 . . . 1 1 . . . Engine 3 | 1 . . . 1 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 6 | 2 . . . 2 1 . 1 . Treads 2 | 2 . . . . . . . . Leg 2 | . . . . 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . 1 . Utility 18 | 1 2 . . 3 10 . . 2 Device 4 | . . . . 1 2 . . 1 Storage 5 | 1 1 . . 1 2 . . . Processor 4 | . . . . 1 2 . . 1 Hackware 1 | . . . . . 1 . . . Protection 4 | . 1 . . . 3 . . . Artifact . | . . . . . . . . . Weapon 17 | 2 3 1 . 1 3 1 2 4 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 9 | . 1 1 . 1 1 1 1 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 3 | . . . . . 3 . . . Parts Lost 20 | . . 1 4 . 9 2 . 4 Power 5 | . . . 1 . 3 1 . . Propulsion 4 | . . . 2 . . 1 . 1 Utility 6 | . . 1 . . 3 . . 2 Weapon 5 | . . . 1 . 3 . . 1 Highest Loss Streak 4 | . . 1 4 . 3 2 . 2 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 67 | . 98 74 50 70 61 66 64 60 Engine 4 | . 14 11 8 10 2 4 . . Core 1 | . . . . . 3 . . . Treads 6 | . 28 22 17 . 1 7 7 7 Leg 1 | . . . . 8 1 . . . Wheel 1 | . . . . 5 . . . . Flight 2 | . . . . . . 5 5 2 Device 7 | . . . . 10 8 7 7 8 Storage 7 | . 15 11 8 7 7 7 7 5 Processor 9 | . . . . 7 7 15 15 12 Protection 2 | . 11 8 . . 4 . . . Energy Gun 1 | . 1 . . 2 1 . . 4 Energy Cannon 1 | . . . . 3 3 . . . Ballistic Gun 4 | . 9 4 . 3 2 7 6 2 Launcher 4 | . 12 17 15 10 5 1 . 1 Slashing Weapon 5 | . . . . . 2 7 11 8 Naked Turns 29 | . . . 22 7 . . . . Heaviest Build 22 | 14 17 16 14 14 22 20 20 20 Greatest Support 116 | 40 40 40 40 20 73 60 67 116 Greatest Overweight (x) 1 | . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 7 7 8 8 8 7 Most Carried 8 | 6 8 8 8 7 8 8 8 7 Average Carried 6 | 3 7 8 7 4 7 7 7 5 Final Capacity 8 | 8 8 8 5 8 8 8 8 5 Final Carried 8 | 6 8 8 5 6 8 8 7 4 Scrap Engine Consumption 106 | . . . . 34 47 7 2 16 Constructs Created 8 | . . . . 3 4 . . 1 Constructs Modified 37 | . . . . 10 16 2 3 6 Class Distribution -------------------- 80% | Construct 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Matter Collected 1923 | 244 60 . . 542 759 128 69 121 Remotely . | . . . . . . . . . Salvage Created 2879 | . 178 74 . 1169 892 113 . 453 Parts 145 | . 31 6 . 33 46 6 . 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 5 . 23 Prevented 4 | . . . . . . 2 . 2 Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Combat Hostiles Destroyed 59 | . 11 2 . 6 24 4 . 12 Melee 10 | . . . . . 6 1 . 3 Guns 7 | . . . . . 2 3 . 2 Cannons 5 | . . . . 3 2 . . . AOE 37 | . 11 2 . 3 14 . . 7 Classes Destroyed 11 | . 6 1 . 1 2 . . 1 Worker 3 | . 1 1 . . 1 . . . Builder 7 | . 2 2 . 1 2 . . . Recycler 15 | . . . . 13 2 . . . Operator 2 | . 2 . . . . . . . Watcher 2 | . 1 . . . 1 . . . Swarmer 12 | . 6 . . . 4 . . 2 Grunt 28 | . 5 . . 2 10 3 . 8 Duelist 1 | . . . . . 1 . . . Sentry 11 | . . 2 . 4 4 1 . . Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . 5 . . . Best Kill Streak 7 | . 7 5 . 5 5 3 . 6 Combat Bots Only 7 | . 7 2 . 3 4 3 . 6 Max Kills in Single Turn 4 | . 3 3 . 2 2 1 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 3 1 . 1 2 . . 4 Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Hostile Shots Fired 648 | . 16 42 53 30 331 89 . 87 Missed 204 | . 5 15 20 10 113 28 . 13 Damage Taken 5967 | . 173 366 275 318 2498 824 . 1513 Core 1037 | . 21 110 98 105 471 116 . 116 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 75 | . 7 43 . . 25 . . . Regen/Repaired (Parts) 1706 | . . . . 69 1049 120 227 241 Core Remaining (%) 70 | 100 91 . . 21 . . . . Volleys Fired 187 | . 20 5 . 39 95 9 . 19 Largest 2 | . 2 2 . 2 2 2 . 2 Hottest 116 | . 70 60 . 100 116 85 . 78 Shots Fired 239 | . 21 10 . 52 123 13 . 20 Gun 88 | . 2 . . 18 44 9 . 15 Cannon 54 | . 2 . . 14 38 . . . Launcher 97 | . 17 10 . 20 41 4 . 5 Special . | . . . . . . . . . Kinetic 96 | . 3 . . 17 55 9 . 12 Thermal 10 | . 1 . . 6 . . . 3 Explosive 97 | . 17 10 . 20 41 4 . 5 Electromagnetic 36 | . . . . 9 27 . . . Robot Hit Streak 16 | . 2 2 . 9 12 9 . 16 Robot Miss Streak 4 | . 2 1 . 2 3 4 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 198 | . 5 4 . 33 107 18 . 31 Core Hits 207 | . 21 12 . 32 87 23 . 32 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . . 2 2 . 4 Destroy 1 | . . . . . . . . 1 Sever 7 | . . . . . 2 2 . 3 Melee Attacks 55 | . . . . . 25 8 1 21 Impact . | . . . . . . . . . Slashing 53 | . . . . . 25 8 1 19 Piercing 2 | . . . . . . . . 2 Sneak Attacks 3 | . . . . . 2 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 8339 | . 1100 364 . 1284 3174 653 . 1764 Guns 1119 | . 14 . . 190 445 151 . 319 Cannons 712 | . 20 . . 203 489 . . . Explosions 4936 | . 1066 364 . 891 1442 242 . 931 Melee 1572 | . . . . . 798 260 . 514 Ramming . | . . . . . . . . . Kinetic 1440 | . 34 . . 209 804 151 . 242 Thermal 163 | . . . . 86 . . . 77 Explosive 4906 | . 1066 364 . 861 1442 242 . 931 Electromagnetic 258 | . . . . 128 130 . . . Impact . | . . . . . . . . . Slashing 1548 | . . . . . 798 260 . 490 Piercing 24 | . . . . . . . . 24 Highest Corruption 8 | . . . . . 8 8 8 . Average Corruption 7 | . . . . . 7 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . . . 68 22 11 . Message Errors 25 | . . . . . 18 6 1 . Matter Fused 23 | . . . . . 15 3 5 . Heat Flow Errors 18 | . . . . . 14 2 2 . Energy Discharges 11 | . . . . . 7 3 1 . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 10 | . . . . . 6 3 1 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 5 | . . . . . 4 1 . . Alerts 2 | . . . . . 1 1 . . Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 195 | . 19 2 . 22 65 3 . 84 Projectiles 18 | . . . . . 18 . . . Explosions 115 | . 19 2 . 22 11 . . 61 Melee 62 | . . . . . 36 3 . 23 Knockbacks 5 | . . . . 1 4 . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 1 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 609 | . 63 4 . 26 251 108 . 157 Shots 20 | . 3 1 . 1 7 3 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 347 | . 9 15 . 232 347 225 189 13 Average Temperature 93 | . 3 6 . 59 106 150 91 7 Received Heat Transfer 1626 | . 30 144 6 102 654 294 . 396 Effects 4 | . . . . . 4 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 1 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 275 | . . . . . . . . 275 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Peak Influence 421 | . 421 230 112 254 343 . . . Initial 118 | . . 97 92 43 118 . . . Average 178 | . 198 156 81 93 224 . . . Maximum Alert Level 2 | . 2 1 . 1 1 . . . Low Security (%) 44 | 100 31 62 100 85 23 . . . Level 1 55 | . 66 37 . 14 76 . . . Level 2 . | . 1 . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . . . 6 . . 1 Investigation 2 | . 1 . . . . . . 1 Extermination 5 | . . . . . 5 . . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 17 5 7 5 26 8 . 23 Peak Tracking Total 7 | . 5 4 7 2 4 3 . 7 Tactical Retreats 8 | . . . 1 . 1 3 . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . 2 . 2 Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Machines Disabled 7 | . 1 . . 1 4 . . 1 Max in Single Turn 2 | . 1 . . 1 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Machines Accessed 24 | . 5 . 2 10 5 . 1 1 Terminals 18 | . 5 . 2 6 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . 4 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 16 . 5 33 7 . 6 3 Successful 35 | . 9 . 1 14 2 . 6 3 Failed 35 | . 7 . 4 19 5 . . . Catastrophic 8 | . 1 . 1 3 3 . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 11 . 6 10 4 . . . Terminals 55 | . 16 . 5 25 6 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . . . . 8 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 4 . . 6 1 . 6 3 Record 3 | . . . . . . . . 3 Part Schematic 7 | . . . . 1 . . 6 . Robot Analysis 3 | . 1 . . 2 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 1 . . . Retrieve Components 4 | . . . . 3 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 5 . 1 5 . . . . Terminals 11 | . 5 . 1 5 . . . . Track 2 | . 1 . 1 . . . . . Botnet 9 | . 4 . . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 . 3 7 4 . . 1 Full Trace Events 4 | . 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . 20 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 6 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . . 151 151 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 380 | . . . . . . . . 380 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Robot Analysis Total 3 | . 1 . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Turns Passed 7498 | 82 622 103 91 1064 2330 696 1996 514 Spaces Moved 3972 | 43 353 55 87 728 1166 394 958 188 Core 122 | 1 . . 48 73 . . . . Treads 2206 | 42 353 55 39 . 177 394 958 188 Legs 691 | . . . . 319 372 . . . Wheels 486 | . . . . 336 150 . . . Hover 467 | . . . . . 467 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 50 50 110 144 174 208 Average Speed 166 | 157 160 160 100 129 162 153 207 208 Slowest Speed 208 | 160 160 160 160 155 190 174 208 208 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 61 8 15 92 26 50 90 24 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 535 | . 95 57 . 159 144 52 . 28 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 535 | . 95 57 . 159 144 52 . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Total 4536 | 54 390 60 90 801 1444 456 969 272 Wait 227 | . 3 . 4 17 121 42 2 38 Move 3964 | 42 352 54 86 727 1165 393 957 188 Hop . | . . . . . . . . . Pick Up 32 | 6 5 . . 5 11 2 2 1 Fast Attach 18 | 6 3 . . 3 4 . 2 . Attach 18 | . 1 . . 4 9 1 1 2 Detach 7 | . . . . 3 4 . . . Swap 8 | . 1 1 . . 2 . . 4 Drop 22 | . 5 . . 3 8 1 4 1 Fire 187 | . 20 5 . 39 95 9 . 19 Melee 53 | . . . . . 25 8 1 19 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Destroyed 7 combat bots 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Identified exit to Mines 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Utility x2 804 | -9/Materials | Discovered new exit (range 4) 808 | -9/Materials | Entered Storage 877 | -9/Storage | Released all parts (2) 889 | -9/Storage | Core integrity fell below 50% 898 | -9/Storage | Used back door to open Recycling access 898 | -9/Storage | Discovered new exit (range 4) 899 | -9/Storage | Entered Recycling 905 | -9/Recycling | Lost 4 parts (1p2n1w) 906 | -9/Recycling | Found Scrap Engine 1632 | -9/Recycling | Build established: Construct 1906 | -9/Recycling | Discovered new exit (range 16) 1963 | -9/Recycling | Entered Factory 1963 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2365 | -7/Factory | Lost 3 parts (1p1u1w) 3439 | -7/Factory | Lost 3 parts (1p1u1w) 3843 | -7/Factory | Discovered new exit (range 15) 3875 | -7/Factory | Core integrity fell below 50% 3943 | -7/Factory | Discovered new exit (range 12) 4245 | -7/Factory | Identified exit to Factory 4287 | -7/Factory | Identified exit to Lower Caves 4293 | -7/Factory | Entered Lower Caves 4750 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4800 | -7/Lower Caves | Core integrity fell below 20% 4928 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4942 | -7/Lower Caves | Identified exit to Zion 4989 | -7/Lower Caves | Entered Zion 5041 | -6/Zion | Given A8's code to call for help 5266 | -6/Zion | Discovered new exit (range 9) 5284 | -6/Zion | Identified exit to Proximity Caves 5386 | -6/Zion | System corruption cleaned by Quarantine Array 5571 | -6/Zion | Learned Factory emergency access door positions 6015 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6137 | -6/Zion | Imprinted 6140 | -6/Zion | Declared Zion's savior 6313 | -6/Zion | Found CR-A16's Pointy Stick 6985 | -6/Zion | Entered Proximity Caves 6985 | -5/Proximity Caves | Accompanied by 4 allies 7090 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7123 | -5/Proximity Caves | Lost 4 allies 7150 | -5/Proximity Caves | Learned 8 Research zone layouts 7499 | -5/Proximity Caves | Destroyed self with Heavy Missile Launcher Last Messages --------------- 07393_ Flexi-carbon Leg fries itself beyond repair. 07394_ Targeting Computer fries itself beyond repair. 07396_ Lgt. Fission Core fries itself beyond repair. 07401_ Targeting Computer fries itself beyond repair. 07402_ Acquired 10 matter. 07405_ Acquired Hvy. Missile Launcher. 07424_ Scrap Engine modifies Hyp. Kinetic Rail Construct/G: Max Integrity +48, Min Damage -1, Max Damage -8, Critical -2 Renamed Hyp. Ballistic Coil Construct/G. 07437_ Scrap Engine modifies Treaded Armored-Aluminum Exoskeleton: Coverage +41, Support -27, Penalty +33. 07499_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???#####???????#####???????????????????????????? | | ##### ####???## #???????######??????????????? | | #???# #???????# ##?????????????? | | #???# #???????# #?????????????? | | ##?## ######???# ######????????? | | #?# ### ##### #????????? | | #?# ### #????????? | | ## ##?## ## ###???????????? | | ##### ##?## [! ###???????????? | | ????# % ### @ =%g ##???????????? | | ????# !% ### g #####???????????? | | ????# ##?## #???????????????? | | ????## ##???### b ##???#???????????? | | ?????# # ###??????#### #???##???????????? | | ? ## ###?????????????# #???# ???????????? | | ### #???????????????# #???##???????????? | | ##?# #???????????????# #????#???????????? | | #??# ###????????????## #????????????????? | | #??# #????????????# ######???????????? | | ## ??#### #?????????#### ???????????? | | ??# ?????# #????????## ???????????? | | ?? ?????# #????????# ####???????????? | | ?### ##?????# #???????## #??#???????????? | | ???# ???????# #???????# #??#???????????? | | ##?# ### ##?????????????????????????????????????? | | #??# ## ##????????????????????????????????????? | | ???# #????????????????????????????????????? | | ??## ????????????????????????????????????? | | ?## ????????????????????????????????????? | | ?# ###????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #?#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 284 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Authchip Count 2 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Recycling | Hacked Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Impulse Thruster | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Phase Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive W-25 Informer | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderTransportInjector Manual? 0 Play Time 01:08:59 Cumulative 33.4 hours Start 2024.04.16 @ 22:07:48 End 2024.04.21 @ 20:58:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 26 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29f72609-f2a9-4922-9015-1bb4d4382fab