Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 18:29:31 Player: Jack Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (63) 315 Value Destroyed (1681) 1681 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (1964) 1964 TOTAL SCORE: 11800 Bonus ------- Pacifist 834 High Alert Combat Kills 36 Follower Combat Kills 805 Scanned by Researcher 500 Friendly Fire -211 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 32/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Shock Bomb Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Backup Power VII > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Backup Plating VII Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Sensor Array Heavy Shock Bomb Launcher Micro-nuke Launcher Power Sword [Rating: 113] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Backup Plating III Weapon Axe Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 8 | . . . . . . . . 2 1 1 . 2 . 2 . Utility 9 | . . 2 2 2 . . 2 . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 83 | 2 . . 2 2 . 14 14 1 5 10 4 8 2 14 5 Power 11 | . . . . . . . 1 . 1 2 . 1 1 4 1 Engine 8 | . . . . . . . 1 . 1 2 . 1 1 2 . Core 2 | . . . . . . . . . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 21 | . . . 1 . . 4 2 1 1 4 . 5 . 1 2 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight 20 | . . . 1 . . 4 2 1 1 4 . 4 . 1 2 Utility 36 | . . . . 1 . 8 9 . 3 2 2 2 . 9 . Device 12 | . . . . . . 2 3 . 1 2 1 1 . 2 . Storage . | . . . . . . . . . . . . . . . . Processor 7 | . . . . . . 1 2 . . . 1 . . 3 . Hackware 16 | . . . . 1 . 5 4 . 2 . . 1 . 3 . Protection 1 | . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | 2 . . 1 1 . 2 2 . . 2 2 . 1 . 2 Energy Gun 3 | 1 . . . . . . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . 1 . . . . 2 1 1 1 . Parts Lost 55 | . . . 2 2 . 5 . 3 6 13 3 2 2 3 14 Power 8 | . . . . . . 1 . . 2 2 . . . 1 2 Propulsion 17 | . . . . . . 2 . . 3 4 1 . 2 1 4 Utility 23 | . . . . 1 . 2 . 2 1 6 1 2 . 1 7 Weapon 7 | . . . 2 1 . . . 1 . 1 1 . . . 1 Highest Loss Streak 9 | . . . 2 1 . 2 . 3 6 9 3 1 1 3 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 3 | . 1 1 1 2 3 4 4 4 4 3 4 4 4 4 3 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . 1 1 . . . . . . . . Utility . | . . . . . . . . 2 2 2 2 2 2 1 . Weapon 2 | . 1 1 1 2 3 2 2 2 2 1 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . 3 1 . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . Weapon 2 | . . . . . . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 28 22 12 9 32 65 89 94 78 53 36 29 34 48 49 Engine 4 | . . . . . 5 6 5 5 9 2 . . 6 4 . Flight 9 | . . . . . . 13 13 17 18 7 3 5 14 10 9 Device 7 | . . . . . . 9 13 11 10 6 1 4 4 7 5 Processor 6 | . . . . . . 5 9 11 10 5 5 4 4 13 16 Hackware 13 | . . . . 3 . 7 35 35 24 24 19 13 . 3 10 Protection 4 | . . . . . 8 12 . . . . . . . 1 2 Impact Weapon 1 | . . . . 1 7 3 . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 6 5 5 3 2 1 4 4 2 Peak Build Rating 113 | 2 2 2 6 5 17 40 51 53 59 56 54 53 77 112 113 Average Rating 39 | 1 2 2 2 3 12 27 44 52 51 39 39 31 64 87 83 On Entrance 29 | . 2 2 2 2 2 17 34 50 44 39 35 24 50 65 99 Naked Turns 6 | . . . 6 . . . . . . . . . . . . Heaviest Build 31 | 3 3 3 3 3 8 11 10 9 15 15 13 7 21 23 31 Greatest Support 37 | 3 3 3 3 3 16 16 11 17 24 34 16 30 37 31 36 Greatest Overweight (x) 1 | . . . . . 1 . . . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 2 4 3 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 1 2 3 4 4 4 4 3 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 1 3 3 5 5 5 5 3 5 4 5 4 3 Class Distribution -------------------- 38% | Mutant 24% | Hacker-Scout 11% | Scout 9% | Hacker-Mutant 8% | Wizard-Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Mutant | -2/Quarantine Scavenger-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Matter Collected 1052 | 38 . . . . 198 140 130 14 30 119 25 25 75 66 192 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2065 | . . . . . . 221 233 181 38 476 76 25 221 133 461 Parts 162 | . . . . . . 31 28 10 6 31 1 4 9 18 24 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 15 | . . . . . . . 1 . . 7 . . . . 7 Melee 5 | . . . . . . . 1 . . 1 . . . . 3 AOE 10 | . . . . . . . . . . 6 . . . . 4 Classes Destroyed 11 | . . . . . . 6 1 1 . 1 1 . . . 1 Worker 15 | . . . . . . 1 5 1 . 4 1 . . 1 2 Builder 12 | . . . . . . 2 1 1 1 2 . . 1 4 . Tunneler 4 | . . . . . . 1 1 . . . . 1 . 1 . Hauler 1 | . . . . . . . . . . 1 . . . . . Recycler 4 | . . . . . . . . 1 . 1 . . 1 . 1 Operator 8 | . . . . . . 3 3 . 1 . . . . 1 . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 11 | . . . . . . . . . . 7 . . . . 4 Cutter 1 | . . . . . . . 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . 1 . 1 . . Hunter 3 | . . . . . . . . . . . . . . . 3 Wasp 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . . . . . . 1 2 2 1 6 1 1 2 5 9 Combat Bots Only 6 | . . . . . . . 1 . . 4 . . . . 6 Max Kills in Single Turn 4 | . . . . . . 1 1 1 1 4 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 . . . . 3 Melee 1 | . . . . . . . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Hostile Shots Fired 761 | . 15 6 10 81 . 99 25 4 34 102 38 15 45 67 220 Missed 366 | . 6 1 3 35 . 62 15 1 14 46 16 5 32 32 98 Hits 395 | . 9 5 7 46 . 37 10 3 20 56 22 10 13 35 122 Projectile 395 | . 9 5 7 46 . 37 10 3 20 56 22 10 13 35 122 Critical Strikes 10 | . . . . 1 . . . . . 2 1 . . 1 5 Damage Taken 7656 | . 106 66 113 421 . 590 83 90 412 1312 398 262 263 710 2830 Core 3502 | . 34 11 62 206 . 240 68 24 159 788 148 112 25 77 1548 Absorbed by Shields 178 | . . . . . . . . . . . . . . . 178 Regen/Repaired (Parts) 796 | . . . . . 14 . 5 . . . . . 126 216 435 Core Remaining (%) 80 | 100 86 97 88 . . 36 92 97 86 . 28 . 90 . . Volleys Fired 8 | . . . . . . . . . . 3 2 . . . 3 Largest 1 | . . . . . . . . . . 1 1 . . . 1 Hottest 90 | . . . . . . . . . . 39 90 . . . 49 Shots Fired 8 | . . . . . . . . . . 3 2 . . . 3 Gun 2 | . . . . . . . . . . . 2 . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 3 . . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . 2 . . . . Explosive 6 | . . . . . . . . . . 3 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . 2 . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 86 | . . . . . . 15 15 4 2 22 5 1 6 7 9 Core Hits 58 | . 1 . . . . 6 8 2 1 21 1 1 3 2 12 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 2 . . . 2 . . 1 . 1 Sever 6 | . . . . . . 2 . . . 2 . . 1 . 1 Melee Attacks 257 | . . . . 3 . 60 33 15 16 34 9 13 19 40 15 Impact 11 | . . . . 3 . 8 . . . . . . . . . Slashing 246 | . . . . . . 52 33 15 16 34 9 13 19 40 15 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . . . . 8 10 4 1 7 2 1 4 7 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7909 | . 11 1 9 . . 967 994 442 155 1934 300 76 455 1191 1374 Guns 18 | . . . . . . . . . . . 18 . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1340 | . . . . . . . . . . 777 . . . . 563 Melee 6477 | . . . . . . 967 994 406 151 1157 282 76 455 1191 798 Ramming 74 | . 11 1 9 . . . . 36 4 . . . . . 13 Kinetic . | . . . . . . . . . . . . . . . . Thermal 18 | . . . . . . . . . . . 18 . . . . Explosive 1340 | . . . . . . . . . . 777 . . . . 563 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 258 | . . . . . . 258 . . . . . . . . . Slashing 6219 | . . . . . . 709 994 406 151 1157 282 76 455 1191 798 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 1 1 1 . . . 1 1 1 1 1 1 Average Corruption 1 | . . . 3 1 1 1 . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 18 | . . . 1 3 4 6 . . . . . . 2 . 2 Message Errors 6 | . . . . 2 1 3 . . . . . . . . . Matter Fused 2 | . . . . . 1 . . . . . . . 1 . . Heat Flow Errors 3 | . . . 1 1 . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . 2 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1608 | . . . . . . 173 185 71 45 286 53 . 27 673 95 Projectiles . | . . . . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . . . . 5 Melee 1603 | . . . . . . 173 185 71 45 286 53 . 27 673 90 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . 5 . 4 . . . . 18 2 . . . . . 89 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 5 | . 1 1 1 . . . . 1 1 . . . . . . Targets Rammed 5 | . 1 1 1 . . . . 1 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 168 | . . . 160 168 . 142 . . . . 5 . . . . Average Temperature 68 | . . . 82 87 . 75 . . . . 3 . . . . Received Heat Transfer 660 | . 54 30 27 81 . 156 27 18 48 9 84 36 9 18 63 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Maximum Alert Level 4 | . . . . . . 4 2 1 . . . . . . 2 Low Security (%) 54 | 100 100 100 100 100 100 19 . . 100 100 100 100 100 100 38 Level 1 15 | . . . . . . 34 . 99 . . . . . . 35 Level 2 17 | . . . . . . 6 100 . . . . . . . 25 Level 3 9 | . . . . . . 30 . . . . . . . . . Level 4 2 | . . . . . . 9 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1182 | . . . 45 69 21 1182 570 235 145 165 161 78 141 125 453 Initial 570 | . . . . 15 21 . 570 233 81 39 89 78 . 84 76 Average 279 | . . . 11 22 3 541 504 215 84 61 127 21 47 81 260 Influence Increases 4327 | . . . 65 192 . 1987 225 35 186 351 132 30 231 257 636 Destroy 0b10 Robot/C 880 | . . . . . . 540 20 . . 140 20 . 20 . 140 Destroy 0b10 Robot/NC 240 | . . . . . . 60 45 15 10 40 5 5 10 35 15 Destroy Leader 178 | . . . . . . 136 . . . 22 . . . . 20 Allied During Kill 489 | . . . . . . 489 . . . . . . . . . Successful Hack 144 | . . . 35 10 . 45 24 . . 14 . 4 . 12 . Disable Machine 270 | . . . . . . 165 15 . 15 . 30 . 30 15 . Anti-Garrison Action 200 | . . . . . . 150 . . . . . . . . 50 Destroy Structure 561 | . . . . 2 . 102 16 20 26 60 2 21 21 75 216 Partial Spotted 255 | . . . . 45 . 30 15 . 15 45 . . 30 15 60 Lose Combat Pursuer 1110 | . . . 30 135 . 270 90 . 120 30 75 . 120 105 135 Influence Decreases 3945 | . . . 30 167 60 822 913 344 277 269 150 171 90 277 375 Entered New Map 1258 | . . . . 20 39 . 595 244 87 38 70 63 . 57 45 Time Decay 1857 | . . . 30 127 21 442 318 70 130 120 50 99 70 190 190 Lost Part 500 | . . . . 20 . 50 . 30 60 111 30 9 20 30 140 Lost Ally 330 | . . . . . . 330 . . . . . . . . . Squads Dispatched 41 | . 3 1 1 3 . 12 4 . 2 2 1 4 2 4 2 Investigation 14 | . 1 1 1 2 . 3 1 . 1 . . 3 . 1 . Extermination 12 | . . . . 1 . 3 2 . 1 1 . 1 . 2 1 Reinforcement 10 | . 2 . . . . 3 . . . . 1 . 2 1 1 Assault 3 | . . . . . . 2 1 . . . . . . . . Garrison 2 | . . . . . . 1 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Distress Signals 12 | . . . . 2 . 2 2 . 1 2 . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 237 | . 8 6 4 16 . 44 9 2 20 25 9 10 22 24 38 Peak Tracking Total 18 | . 6 6 3 7 . 7 4 1 12 18 5 10 13 15 15 Tactical Retreats 36 | . . . 1 4 . 8 4 . 4 2 3 . 2 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Traps Triggered 15 | . 1 1 . 2 . 3 . . . . . 1 . 2 5 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Machines Disabled 21 | . . . . . . 12 1 . 1 . 2 . 2 1 2 Max in Single Turn 2 | . . . . . . 1 1 . 1 . 1 . 1 1 2 Garrison Access 3 | . . . . . . 1 1 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Machines Accessed 32 | . . . 3 4 . 7 6 2 2 1 . 3 . 3 1 Terminals 23 | . . . 3 4 . 4 3 1 1 1 . 2 . 3 1 Fabricators 6 | . . . . . . 3 1 . 1 . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . Total Hacks 75 | . . . 5 9 . 18 12 2 7 3 . 8 . 8 3 Successful 41 | . . . 3 3 . 10 11 2 5 1 . 3 . 3 . Failed 34 | . . . 2 6 . 8 1 . 2 2 . 5 . 5 3 Catastrophic 5 | . . . 2 . . . . . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . . . 5 5 . 8 5 . 5 3 . 6 . . . Terminals 50 | . . . 5 9 . 9 3 1 4 3 . 5 . 8 3 Fabricators 21 | . . . . . . 9 6 . 3 . . 3 . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . Terminal Hacks 8 | . . . 1 . . . 1 1 1 1 . . . 3 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 3 . Level Access Points 3 | . . . . . . . . 1 1 1 . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 12 | . . . . . . 3 5 . 2 . . 2 . . . Network Status 2 | . . . . . . 1 1 . . . . . . . . Load Schematic 6 | . . . . . . 2 2 . 1 . . 1 . . . Build 4 | . . . . . . . 2 . 1 . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . Unauthorized Hacks 19 | . . . 2 3 . 7 4 . 2 . . 1 . . . Terminals 14 | . . . 2 3 . 5 2 . 1 . . 1 . . . Assimilate 3 | . . . . . . 2 1 . . . . . . . . Botnet 9 | . . . 2 3 . 2 1 . . . . 1 . . . Operators 2 | . . . . . . 1 . . 1 . . . . . . Fabricators 4 | . . . . . . 2 1 . 1 . . . . . . Prioritize 2 | . . . . . . . 1 . 1 . . . . . . Recompile 2 | . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Patch 1 | . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 2 3 . 4 4 . 1 1 . 3 . 1 1 Full Trace Events 8 | . . . 1 2 . 1 . . 1 . . 3 . . . Feedback Events 2 | . . . 1 1 . . . . . . . . . . . Corruption 2 | . . . 1 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . . Parts Built 4 | . . . . . . . 2 . 1 . . 1 . . . Authchips 2 | . . . . . . . 2 . . . . . . . . Time 96 | . . . . . . . 36 . 36 . . 24 . . . Total Part Build Rating 12 | . . . . . . . 6 . 3 . . 3 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Total Allies 23 | . . . . . 20 2 1 . . . . . . . . Largest Group 20 | . . . . . 20 20 . . . . . . . . . Highest-Rated Group 571 | . . . . . 571 570 . . . . . . . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . . . . . . . Total Orders 3 | . . . . . . 1 1 . . 1 . . . . . STAY 3 | . . . . . . 1 1 . . 1 . . . . . Ally Attacks 194 | . . . . . . 194 . . . . . . . . . Total Damage 3755 | . . . . . . 3755 . . . . . . . . . Kills 33 | . . . . . . 33 . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted 2 | . . . . . . 2 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Active Infowar (turns) 3899 | . . . . . . 1211 674 141 263 273 115 335 147 384 356 Sensors 3822 | . . . . . . 1211 674 141 263 263 51 335 147 381 356 IFF 30 | . . . . . . . 30 . . . . . . . . Terrain 484 | . . . . . . . 4 . . 42 . . . 310 128 Structural 1835 | . . . . . . 729 597 141 263 105 . . . . . Machine Analysis 1137 | . . . . . . . 351 141 263 273 109 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Turns Passed 5162 | 19 61 49 148 358 206 1552 709 141 263 273 115 338 147 384 399 Spaces Moved 7756 | 30 107 97 227 664 156 2154 1301 316 499 324 158 328 221 638 536 Core 1621 | 30 107 97 227 664 101 96 . . . 20 59 220 . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 106 | . . . . . 55 51 . . . . . . . . . Flight 6029 | . . . . . . 2007 1301 316 499 304 99 108 221 638 536 Fastest Speed 29 | 50 50 50 50 50 50 34 32 32 29 32 45 39 36 35 31 Average Speed 38 | 50 50 50 50 50 66 35 33 32 30 40 47 47 38 37 36 Slowest Speed 100 | 50 50 50 50 50 100 80 34 32 40 100 100 100 42 42 45 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . 6 . . 4 4 . 1 . . . Potential Cave-ins 7 | . . . . . . 2 . . . . . 3 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 26 18 28 24 80 64 38 18 16 11 20 9 25 26 32 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 128 | . . . . 2 . 36 16 10 13 4 . 11 7 27 2 Terrain Destroyed 243 | . . . . 2 . 36 16 10 13 27 . 11 7 27 94 Melee 128 | . . . . 2 . 36 16 10 13 4 . 11 7 27 2 Projectile . | . . . . . . . . . . . . . . . . AOE 115 | . . . . . . . . . . 23 . . . . 92 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Com Total 9405 | 32 113 97 261 685 257 2827 1510 333 578 396 178 484 246 697 711 Wait 1210 | . 6 . 29 13 102 568 152 . 61 25 1 130 2 . 121 Move 7718 | 29 106 97 226 664 155 2142 1300 316 492 316 157 325 220 637 536 Hop 12 | . . . . . . 5 . . 3 3 . 1 . . . Pick Up 20 | 1 . . 1 3 . 7 3 1 . . 1 1 . 1 1 Fast Attach 67 | 2 . . 1 1 . 12 11 . 4 8 4 7 2 12 3 Attach 26 | . . . 1 1 . 2 1 1 1 4 . 4 1 1 9 Detach 18 | . . . 1 . . . . . 1 2 2 2 2 . 8 Swap 4 | . . . . . . . 2 . . . 1 . . 1 . Drop 32 | . . . 1 . . 13 8 . . 1 1 1 . 5 2 Fire 8 | . . . . . . . . . . 3 2 . . . 3 Melee 257 | . . . . 3 . 60 33 15 16 34 9 13 19 40 15 Ram 3 | . 1 . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 18 . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / *Ext) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Res x3 / [*Tes]) -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 14) 81 | -10/Materials | Entered another Materials area 81 | -9/Materials | Evolved 2 slots: Utility x2 126 | -9/Materials | Discovered new exit (range 14) 128 | -9/Materials | Discovered new exit (range 4) 130 | -9/Materials | Entered another Materials area 130 | -8/Materials | Evolved 2 slots: Utility x2 260 | -8/Materials | Discovered new exit (range 15) 278 | -8/Materials | Entered Factory 278 | -7/Factory | Evolved 2 slots: Utility x2 302 | -7/Factory | Build established: Mutant 604 | -7/Factory | Discovered new exit (range 11) 636 | -7/Factory | Sucked down chute 636 | -7/Factory | Entered Waste 637 | -7/Waste | Joined by Warlord forces that had cleared the area 718 | -7/Waste | Discovered new exit (range 15) 842 | -7/Waste | Entered Factory 842 | -7/Factory | Accompanied by 20 allies 982 | -7/Factory | Discovered new exit (range 15) 1086 | -7/Factory | Lost 6 allies 1178 | -7/Factory | Discovered new exit (range 16) 1814 | -7/Factory | Lost 3 allies 1835 | -7/Factory | Cargo convoy interrupted 1914 | -7/Factory | Build established: Scout 1941 | -7/Factory | Lost 4 allies 2380 | -7/Factory | Core integrity fell below 50% 2384 | -7/Factory | Discovered new exit (range 12) 2393 | -7/Factory | Identified exit to Factory 2394 | -7/Factory | Entered another Factory area 2394 | -6/Factory | Evolved 2 slots: Utility x2 2639 | -6/Factory | Build established: Hacker-Scout 2744 | -6/Factory | First assault squad dispatched 2801 | -6/Factory | Discovered new exit (range 14) 2847 | -6/Factory | Discovered new exit (range 8) 2871 | -6/Factory | Fabricated Hacking Suite (x1) 2893 | -6/Factory | Fabricated Hacking Suite? 2987 | -6/Factory | Discovered new exit (range 13) 3014 | -6/Factory | Identified exit to Extension 3098 | -6/Factory | Discovered new exit (range 15) 3103 | -6/Factory | Identified exit to Factory 3103 | -6/Factory | Entered another Factory area 3103 | -5/Factory | Evolved 2 slots: Propulsion x2 3147 | -5/Factory | Identified exit to Factory 3238 | -5/Factory | Build established: Wizard-Scout 3244 | -5/Factory | Entered another Factory area 3244 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3275 | -4/Factory | Lost 3 parts (2u1w) 3323 | -4/Factory | Identified exit to Research 3432 | -4/Factory | Fabricated Hacking Suite (x1) 3507 | -4/Factory | Entered Research 3507 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3538 | -3/Research | Lost 6 parts (2p3n1u) 3643 | -3/Research | Lost 4 parts (1n3u) 3651 | -3/Research | Identified exit to Research 3742 | -3/Research | Garrison activated, responded to threat 3773 | -3/Research | Discovered new exit (range 16) 3774 | -3/Research | Core integrity fell below 50% 3780 | -3/Research | Entered Testing 3791 | -3/Testing | Found Prototype Energy Gun 3791 | -3/Testing | Identified Hyp. EM Gauss Rifle 3803 | -3/Testing | Found Prototype Energy Gun 3803 | -3/Testing | Identified Warp Gun 3805 | -3/Testing | Lost 9 parts (2p3n3u1w) 3825 | -3/Testing | Scanned by Researcher 3884 | -3/Testing | Discovered exit to Research (range 4) 3895 | -3/Testing | Entered Research 3895 | -2/Research | Evolved 2 slots: Propulsion x2 3920 | -2/Research | Lost 3 parts (1n1u1w) 3981 | -2/Research | Fabricated Hacking Suite (x1) 4219 | -2/Research | Discovered new exit (range 16) 4233 | -2/Research | Identified exit to Quarantine 4233 | -2/Research | Entered Quarantine 4282 | -2/Quarantine | Found Alien Slashing Weapon 4282 | -2/Quarantine | Identified Sigix Broadsword 4376 | -2/Quarantine | Discovered new exit (range 6) 4379 | -2/Quarantine | Build established: Mutant 4379 | -2/Quarantine | Identified exit to Access 4380 | -2/Quarantine | Entered Access 4380 | -1/Access | Evolved 2 slots: Propulsion x2 4747 | -1/Access | Spotted B-99 Colossus 4762 | -1/Access | Discovered new exit (range 7) 4764 | -1/Access | Identified exit to Command 4764 | -1/Access | Entered Command 4778 | -1/Command | Lost 3 parts (1p1n1u) 4919 | -1/Command | Phase Generator disabled 5060 | -1/Command | Lost 6 parts (2p2n2u) 5125 | -1/Command | Spotted B-99 Colossus 5142 | -1/Command | Spotted Alpha 7 5150 | -1/Command | Spotted Alpha 7 5150 | -1/Command | Spotted Striker 5150 | -1/Command | Spotted Executioner 5150 | -1/Command | Spotted Executioner 5150 | -1/Command | Spotted Striker 5150 | -1/Command | Spotted Executioner 5150 | -1/Command | Spotted Executioner 5153 | -1/Command | Spotted B-99 Colossus 5155 | -1/Command | Core integrity fell below 50% 5161 | -1/Command | Core integrity fell below 20% 5162 | -1/Command | Spotted B-99 Colossus 5163 | -1/Command | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- Field strength at 84. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Stasis field depleted. Penetrated by Slug. Slug penetrates Wall. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 92. Slug penetrates Executioner. Penetrated by Slug. Slug penetrates Access Shell. Field strength at 61. Penetrated by Slug. Critical hit (Destroy). Electron Diverter destroyed. Slug penetrates Executioner. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# # | | ?????????????????????????# " " | | ????????????????????? ?# + "" | | ??????????????????? ?# """"" " "" | | ??????????????????? ?# " T " # " | | ??????????????????+? ?# + | | ??????????????????# # # | | ??????????????????+ # + | | ??????????????????# # ] # | | ??????????????????# # ### ####"""/#+##### | | ??????????????????# # #?# ## # | | ??????????????????# + #?##### # | | ??????????????????# # 7% #?????# # | | ??????????????????# # % #?????# + | | ??????????????????# ; #?????# # | | ???????????????????######; #?????# # | | ????????????????????????#;7E//##????# """" # | | ????????????????????????# % #????# """" # | | ???????????????????????##^% ^##???# """" # | | ???????????????????????# % #???# """" # | | ???????????????????????##K ^ ##???# # | | ???????????????????????#% EE #???# # | | ???????????????????????#; ^K ###??#+##+###+##### | | ???????????????????????# ;#??# #???#???? | | ???????????????????????## ##???# #?? #???? | | ???????????????????????#E@ ^ ^ #???# #?? #???? | | ???????????????????????#; ;#???# #?? #??## | | ??????????????????????BB BB #?# ### ### | | ?????????????????????#BB BB #?# " | | ?????????????????????# #?# " | | ?????????????????????# """""" ### | | ?????????????????????# ?????? ##" # | | ?????????????????????# ??????? ### #?? | | ?????????????????????# ??????? #?# #?? | | ?????????????????????# ?????????#?# #?? | | ?????????????????????# ???????????# #?? | | ?????????????????????# ???????????# #?? | | ?????????????????????# ????????????# #?? | | ?????????????????????# ????????????# #?? | | ?????????????????????###????????????# #?? | | ????????????????????????????????????# #?? | | ?????????????????????????????????#### #######?? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# ######### | | ?????????????????????????????????# | | ?????????????????????????????????################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 235 Armor Coverage 160 Evasion (%) 64 Offensive Hacking 50 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Com. Tesla Bomb Launcher | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -4/Factory Hacking Suite | x1 | -2/Research Repaired ---------- Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorThiefCyclogen Manual? 0 Play Time 01:13:41 Cumulative 213.9 hours Start 2025.05.28 @ 16:38:09 End 2025.05.28 @ 18:29:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 32 Adventurer 173 Explorer 12 Win Type - Total 58 Types 16/1/16/2/12/0/4/2/0/5 Lore% 48 Gallery% 49 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 931683c0-bd0a-4207-baa8-b088098848ef