Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 11:31:37

Player: Phil

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (1239)     1239
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3219

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Sensor Array
           Signal Interpreter
           Seismic Detector
           ECM Suite
           ECM Suite
           ECM Suite
           Shield Generator
           Gauss Rifle
           Gauss Rifle
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Shield Generator
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Heavy Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Sensor Array
           Signal Interpreter
           Seismic Detector
           ECM Suite
           ECM Suite
           ECM Suite
           Weapon Shielding
           Spread Laser
           Gauss Rifle
           Gauss Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   5   15  9   14  
  Power                    4    | 1   .   1   1   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   7   5   5   
    Treads                 3    | 2   .   1   .   .   
    Leg                    16   | .   .   6   5   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   4   3   .   6   
    Device                 7    | .   2   .   .   5   
    Storage                4    | 1   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   4   3   2   
    Energy Gun             3    | 1   1   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          4    | 1   .   2   .   1   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   4   2   11  
  Power                    3    | .   .   .   1   2   
  Propulsion               6    | .   .   2   .   4   
  Utility                  4    | .   .   1   .   3   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      8    | .   .   3   2   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     96   | .   99  95  99  88  
  Engine                   8    | .   14  11  2   2   
  Core                     2    | .   .   .   8   5   
  Treads                   7    | .   28  .   .   .   
  Leg                      28   | .   .   39  44  30  
  Device                   6    | .   13  .   .   18  
  Storage                  11   | .   13  11  11  9   
  Protection               7    | .   .   10  11  4   
  Energy Gun               5    | .   14  1   4   2   
  Energy Cannon            4    | .   .   9   2   .   
  Ballistic Gun            9    | .   14  11  2   5   
  Ballistic Cannon         3    | .   .   .   8   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             96   | 11  89  96  36  42  
  Greatest Support         50   | 40  40  40  40  50  
  Greatest Overweight (x)  4    | 1   2   4   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  15  15  
  Average Capacity         16   | 6   11  23  15  15  
  Most Carried             17   | 3   11  17  15  15  
  Average Carried          11   | 1   7   13  14  14  
  Final Capacity           25   | 8   25  15  15  15  
  Final Carried            15   | 3   11  15  15  15  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1090 | 191 163 235 125 376 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1291 | .   122 438 221 510 
  Parts                    60   | .   8   21  10  21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  29   | .   3   9   5   12  
  Guns                     16   | .   3   5   2   6   
  Cannons                  13   | .   .   4   3   6   
Classes Destroyed          7    | .   2   2   .   3   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    21   | .   3   4   5   9   
  Brawler                  2    | .   .   1   .   1   
  Sentry                   5    | .   .   4   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   2   2   3   5   
  Combat Bots Only         4    | .   2   2   3   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        232  | .    16   71   30   115  
  Missed                   56   | .    4    20   8    24   
Damage Taken               2962 | .    170  662  284  1846 
  Core                     746  | .    53   91   28   574  
  Absorbed by Shields      49   | .    .    .    .    49   
  Redirected to Shielding  112  | .    .    52   .    60   
Core Remaining (%)         82   | 100  78   .    70   .    
Volleys Fired              106  | .    18   30   15   43   
  Largest                  2    | .    2    2    2    2    
  Hottest                  104  | .    85   83   83   104  
Shots Fired                209  | .    36   60   30   83   
  Gun                      121  | .    36   30   15   40   
  Cannon                   85   | .    .    30   12   43   
  Launcher                 .    | .    .    .    .    .    
  Special                  3    | .    .    .    3    .    
  Kinetic                  138  | .    18   30   15   75   
  Thermal                  71   | .    18   30   15   8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    18   10   12   16   
  Robot Miss Streak        4    | .    1    3    2    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           148  | .    29   44   19   56   
  Core Hits                60   | .    6    14   9    31   
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         6    | .    .    .    1    5    
    Destroy                3    | .    .    .    1    2    
    Blast                  3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2810 | .    375  674  317  1444 
  Guns                     1434 | .    375  303  162  594  
  Cannons                  1359 | .    .    369  140  850  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    2    4    .    
  Kinetic                  1931 | .    163  303  162  1303 
  Thermal                  873  | .    212  369  151  141  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    13   
  Projectiles              13   | .    .    .    .    13   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             5    | .    2    1    2    .    
  Kicked                   3    | .    .    1    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        234  | .    18   209  234  57   
  Average Temperature      67   | .    10   55   110  36   
  Received Heat Transfer   1056 | .    72   282  195  507  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1797 | .    507  777  333  180  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             302  | .   71  152 129 302 
  Initial                  39   | .   .   22  39  .   
  Average                  57   | .   36  38  66  147 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 64  
  Level 1                  4    | .   .   .   .   35  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   1   .   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   5   14  6   13  
  Peak Tracking Total      4    | .   2   3   3   4   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          5    | .   3   1   .   1   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   5   1   .   3   
  Successful               7    | .   3   1   .   3   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   9    | .   9   .   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2901 | 68  790 994 670 379 
Spaces Moved               1411 | 40  397 357 494 123 
  Core                     8    | 8   .   .   .   .   
  Treads                   430  | 32  397 1   .   .   
  Legs                     973  | .   .   356 494 123 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 120 
  Average Speed            161  | 141 170 225 120 122 
  Slowest Speed            480  | 160 320 480 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 3   60  28  87  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   2   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   10  
  Melee                    .    | .   .   .   .   .   
  Projectile               10   | .   .   .   .   10  
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1812 | 48  477 482 539 266 
  Wait                     179  | .   31  61  14  73  
  Move                     1407 | 39  396 356 493 123 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 3   14  12  .   6   
  Fast Attach              19   | 6   3   5   3   2   
  Attach                   8    | .   .   4   1   3   
  Detach                   3    | .   2   1   .   .   
  Swap                     22   | .   2   6   5   9   
  Drop                     28   | .   9   6   6   7   
  Fire                     106  | .   18  30  15  43  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   1   2   .   
  Crush                    2    | .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Central database locked down
  300 | -10/Materials | Build established: Mutant
  750 | -10/Materials | Discovered new exit (range 16)
  859 | -10/Materials | Entered another Materials area
  859 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1403 | -9/Materials  | Build established: Scavenger-Mutant
 1559 | -9/Materials  | Lost 3 parts (2n1w)
 1624 | -9/Materials  | Discovered new exit (range 7)
 1714 | -9/Materials  | Identified exit to Mines
 1714 | -9/Materials  | Identified exit to Storage
 1853 | -9/Materials  | Entered Mines
 2276 | -9/Mines      | Learned location of Zion (-6)
 2279 | -9/Mines      | Found a hidden stash of uninstalled traps
 2451 | -9/Mines      | Learned location of Storage (-9)
 2514 | -9/Mines      | Discovered new exit (range 9)
 2523 | -9/Mines      | Entered Materials
 2523 | -8/Materials  | Evolved 2 slots: Utility x2
 2782 | -8/Materials  | Garrison activated, responded to threat
 2858 | -8/Materials  | System corruption reached 10%
 2870 | -8/Materials  | Core integrity fell below 50%
 2893 | -8/Materials  | Core integrity fell below 20%
 2902 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02857_ Aluminum Leg destroyed.
02857_ System corrupted by crushing effect (+5).
02857_ Knocked back.
02857_ K-01 Serf collects debris.
02859_ Carbon-fiber Leg destroyed.
02860_ K-01 Serf collects debris.
02861_ Slug penetrates B-36 Bruiser.
02861_ B-36 Bruiser destroyed.
02862_ U-05 Engineer builds a Wall.
02864_ K-01 Serf collects debris.
02864_ Gauss Cannon destroyed.
02865_ U-05 Engineer builds a Wall.
02867_ K-01 Serf collects debris. <x3>
02874_ Aluminum Leg destroyed.
02878_ K-01 Serf collects debris.
02882_ System corrupted: Matter fused (-8).
02882_ K-01 Serf collects debris. <x4>
02892_ Hvy. Ion Engine destroyed.
02894_ K-01 Serf collects debris. <x2>
02901_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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|               ? """  #  #@ !* *+ [!%!%%            |
|               ? """  +  /k     #####  !    %       |
|               #      #  #%%%S =######/########+### |
|               ???????#% #!!%   ##      %  #        |
|               ?????? # ?######### """%""" +     "" |
|               ?????### ?#  ?????# """"""" #]    "" |
|               ???????+??+  ?????# """"""" #     "" |
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|               ??????????#  ?????# """"""" #     "" |
|               ???????????  ?????#         #        |
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|               ???????????##?????###########        |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 ECM Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTachyonSword
  Manual?         0
Play Time         00:35:22
  Cumulative      5.3 hours
  Start           2024.04.28 @ 22:23:54
  End             2024.04.29 @ 11:31:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           11
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d1db685-5cad-4235-9c0f-cc6d54a11d28