Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 20:01:16 Player: Vincent Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4687) 4687 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 10371 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 268 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink High-capacity Storage Unit High-capacity Battery (400) Makeshift Sensor Array Makeshift Terrain Scanner Improved Transmission Jammer Reflective Plating Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Makeshift Sensor Array Makeshift Terrain Scanner Terrain Scan Processor Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Beamcaster Coil Gun Coil Gun > --- INVENTORY -------- Armored Leg Improved Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Battery Large Matter Pod Kinecellerator Kinecellerator Improved Transmission Jammer Improved Light Armor Plating Reflective Plating Makeshift Hacking Suite Hacking Drone Bay Flak Gun Slug Cannon Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . 2 . . 2 . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 192 | 7 4 24 19 18 49 1 5 24 41 Power 13 | 1 . 3 2 . 4 . . 1 2 Engine 11 | 1 . 3 2 . 3 . . . 2 Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 45 | 2 2 5 7 7 11 . 1 2 8 Treads 1 | . . . . . . . . . 1 Leg 41 | 2 2 5 7 7 9 . 1 2 6 Wheel 3 | . . . . . 2 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 1 2 6 5 6 18 1 3 10 10 Device 29 | . 1 . 1 1 9 1 3 6 7 Storage 10 | 1 1 3 3 1 . . . . 1 Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection 20 | . . 3 1 3 7 . . 4 2 Artifact . | . . . . . . . . . . Weapon 72 | 3 . 10 5 5 16 . 1 11 21 Energy Gun 21 | 1 . 4 1 3 6 . . 2 4 Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 32 | 2 . 4 4 1 6 . 1 7 7 Ballistic Cannon 8 | . . . . 1 3 . . 1 3 Launcher 8 | . . . . . 1 . . 1 6 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 . 1 . 1 Parts Lost 54 | . . 10 3 1 9 . . 3 28 Power 8 | . . 1 . . 3 . . 1 3 Propulsion 15 | . . 1 2 1 1 . . 1 9 Utility 14 | . . 3 1 . 4 . . . 6 Weapon 17 | . . 5 . . 1 . . 1 10 Highest Loss Streak 8 | . . 6 3 1 3 . . 1 8 Average Slot Usage (%) 96 | . 98 85 97 98 93 100 99 99 93 Engine 6 | . 14 10 9 9 3 7 7 6 . Core 1 | . . . . . 3 . . . 4 Leg 27 | . 28 21 35 34 19 30 30 29 22 Device 10 | . 12 . 4 3 7 7 12 14 17 Storage 16 | . 14 25 24 22 15 15 15 15 13 Processor 10 | . . . . 3 14 15 15 15 13 Protection 2 | . . 7 4 5 7 7 2 . . Energy Gun 2 | . . 4 . 10 5 . . 2 2 Ballistic Gun 13 | . 28 15 17 1 7 15 14 11 13 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 13 25 59 85 91 95 88 88 97 103 Greatest Support 76 | 20 20 20 43 48 72 72 72 74 76 Greatest Overweight (x) 21 | 2 2 5 4 3 3 1 1 1 21 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 10 16 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 16 17 20 20 20 20 20 20 Most Carried 20 | 4 10 16 20 20 20 20 20 20 20 Average Carried 17 | 2 6 11 14 19 19 20 19 19 17 Final Capacity 20 | 6 10 16 20 20 20 20 20 20 20 Final Carried 20 | 4 10 12 18 20 20 20 20 18 11 Class Distribution -------------------- 36% | Hauler-Mutant 27% | Hauler-Skirmisher 16% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Matter Collected 4296 | 249 253 463 535 367 792 . 99 499 1039 Remotely . | . . . . . . . . . . Salvage Created 5487 | . 350 647 608 944 939 . . 294 1705 Parts 275 | . 25 29 34 56 52 . . 10 69 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 7 | . . . . 2 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 2 23 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 96 | . 11 14 11 9 15 . . 8 28 Guns 73 | . 11 14 11 6 11 . . 7 13 Cannons 5 | . . . . 3 2 . . . . AOE 18 | . . . . . 2 . . 1 15 Classes Destroyed 14 | . 2 4 1 2 2 . . 1 2 Worker 12 | . . 1 . 4 2 . . . 5 Builder 5 | . . . . 3 . . . . 2 Hauler 1 | . . . . . 1 . . . . Recycler 13 | . . 1 1 4 3 . . . 4 Operator 1 | . . . . . . . . . 1 Swarmer 13 | . 3 3 1 . 3 . . 3 . Saboteur 1 | . . . . . . . . 1 . Grunt 42 | . 8 5 6 4 4 . . 1 14 Brawler 4 | . . . 1 . . . . . 3 Duelist 6 | . . 3 . . . . . 2 1 Protector 1 | . . . . . . . . . 1 Sentry 19 | . . 3 3 4 4 . . 1 4 Hunter 4 | . . . . 1 1 . . . 2 Programmer 6 | . . . . . 3 . . . 3 Best Kill Streak 18 | . 3 4 5 6 4 . . 3 18 Combat Bots Only 5 | . 3 4 5 2 4 . . 3 5 Max Kills in Single Turn 3 | . 1 1 1 1 2 . . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Damage Taken 11431 | . 177 1850 1053 678 2182 . . 1243 4248 Core 1725 | . 10 297 84 70 233 . . 172 859 Absorbed by Shields 51 | . . . 21 30 . . . . . Core Remaining (%) 67 | 100 96 25 . 72 . . . 42 . Volleys Fired 376 | . 23 73 43 40 76 . . 43 78 Largest 3 | . 2 2 2 2 2 . . 2 3 Hottest 141 | . 40 95 46 113 115 . . 117 141 Shots Fired 756 | . 46 124 86 80 146 . . 80 194 Gun 657 | . 46 117 86 56 121 . . 75 156 Cannon 72 | . . 7 . 24 24 . . 2 15 Launcher 27 | . . . . . 1 . . 3 23 Special . | . . . . . . . . . . Kinetic 539 | . 46 103 86 36 60 . . 61 147 Thermal 144 | . . 21 . 16 67 . . 16 24 Explosive 27 | . . . . . 1 . . 3 23 Electromagnetic 46 | . . . . 28 18 . . . . Robot Hit Streak 15 | . 7 14 12 15 14 . . 7 10 Robot Miss Streak 19 | . 4 2 1 3 3 . . 19 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 16 | . 2 2 6 . 1 . . 2 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 1 Shots Hit Robots 518 | . 27 91 69 53 111 . . 42 125 Core Hits 263 | . 18 31 23 34 43 . . 24 90 Critical Hits 10 | . . . 1 . 3 . . 1 5 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . 1 . 2 . . 1 2 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12663 | . 326 1076 997 1171 2564 . . 863 5666 Guns 7727 | . 326 951 997 772 1641 . . 721 2319 Cannons 983 | . . 125 . 217 437 . . . 204 Explosions 3897 | . . . . 182 465 . . 142 3108 Melee 35 | . . . . . . . . . 35 Ramming 21 | . . . . . 21 . . . . Kinetic 5924 | . 326 820 997 278 852 . . 490 2161 Thermal 2854 | . . 256 . 390 1361 . . 231 616 Explosive 3080 | . . . . . 84 . . 142 2854 Electromagnetic 749 | . . . . 503 246 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 35 | . . . . . . . . . 35 Highest Corruption 20 | . 1 . . . 3 3 3 . 20 Average Corruption 3 | . 1 . . . 2 3 3 . 4 Corruption Purged . | . . . . . . . . . . Effects 49 | . 3 . . . 16 . . . 30 Message Errors 7 | . 2 . . . 3 . . . 2 Matter Fused 12 | . . . . . 8 . . . 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . 1 . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 12 | . 1 . . . 2 . . . 9 Weapon Failures 6 | . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 308 | . . . . 21 143 . . . 144 Projectiles 19 | . . . . . 19 . . . . Explosions 289 | . . . . 21 124 . . . 144 Melee . | . . . . . . . . . . Knockbacks 8 | . . . . 3 5 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 7 | . . . . 3 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 480 | . . . . 66 238 . . 21 155 Shots 10 | . . . . 2 3 . . 1 4 Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 374 | . 9 348 86 270 206 . . 299 374 Average Temperature 85 | . 7 114 31 96 55 . . 104 99 Received Heat Transfer 2504 | . 45 342 388 241 468 . . 228 792 Effects 10 | . . 5 . . . . . . 5 Interference 7 | . . 2 . . . . . . 5 Matter Decay 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 1 . 1 3 . . . . Heat Transferred 4404 | . . 497 . 681 2114 . . 370 742 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Peak Influence 915 | . 164 247 238 380 508 . . . 915 Initial 144 | . . 62 33 53 144 . . . 67 Average 188 | . 62 97 135 239 302 . . . 228 Maximum Alert Level 3 | . . 1 1 1 2 . . . 3 Low Security (%) 66 | 100 100 95 72 33 22 . . . 76 Level 1 22 | . . 4 27 66 47 . . . 2 Level 2 8 | . . . . . 30 . . . 6 Level 3 3 | . . . . . . . . . 13 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 1 . 2 7 . . 1 10 Investigation 1 | . . . . 1 . . . . . Extermination 5 | . . . . . 2 . . . 3 Reinforcement 12 | . 1 1 . 1 5 . . . 4 Assault 3 | . . . . . . . . 1 2 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Distress Signals 7 | . 1 2 . 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 21 22 15 18 27 . . 29 42 Peak Tracking Total 10 | . 3 5 10 5 6 . . 5 6 Tactical Retreats 22 | . 1 1 1 3 4 . . 8 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Traps Triggered 7 | . . 4 1 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Disabled 26 | . . . . . 11 . . . 15 Max in Single Turn 9 | . . . . . 9 . . . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Accessed 18 | . 5 1 1 6 2 . 1 . 2 Terminals 9 | . 5 . . 4 . . . . . Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 4 | . . 1 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 10 2 4 11 4 . 4 . 3 Successful 25 | . 3 2 1 10 3 . 4 . 2 Failed 13 | . 7 . 3 1 1 . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 10 . . 8 . . . . . Fabricators 3 | . . . . . 2 . . . 1 Repair Stations 4 | . . . . 2 2 . . . . Recycling Units 9 | . . 2 4 1 . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 . . 7 . . 4 . . Record 3 | . 1 . . 2 . . . . . Part Schematic 4 | . . . . . . . 4 . . Emergency Access Points 1 | . . . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . . . Alert Level 2 | . 1 . . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 Network Status 2 | . . . . . 1 . . . 1 Repair Station Hacks 4 | . . . . 2 2 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks 5 | . . 2 1 1 . . . . 1 Report Inventory 4 | . . 1 1 1 . . . . 1 Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 1 1 4 1 . . . 2 Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 58 | . . . . 32 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 148 | . . . . . . . 148 148 . Highest-Rated Ally 38 | . . . . . . . 38 38 . Total Orders . | . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . Total Damage 951 | . . . . . . . . 951 . Kills 8 | . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Turns Passed 10846 | 73 900 946 740 691 1348 3 2144 2364 1637 Spaces Moved 5153 | 45 578 364 292 283 631 2 1400 1112 446 Core 16 | 13 . . . . . . . . 3 Treads 34 | . . . . . . . . . 34 Legs 4912 | 32 578 364 292 283 444 2 1400 1112 405 Wheels 191 | . . . . . 187 . . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 110 150 150 150 140 Average Speed 152 | 125 135 181 150 164 140 150 150 150 172 Slowest Speed 1100 | 150 180 270 240 210 180 150 150 150 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 83 28 17 47 17 2 92 84 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 265 | . . 1 . 24 29 . . 22 189 Melee . | . . . . . . . . . . Projectile 24 | . . 1 . 14 2 . . 2 5 AOE 241 | . . . . 10 27 . . 20 184 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total 7478 | 62 652 538 523 429 951 2 1452 1720 1149 Wait 1532 | . 35 47 138 67 134 . 15 539 557 Move 5144 | 44 577 363 291 282 630 1 1399 1111 446 Hop . | . . . . . . . . . . Pick Up 132 | 10 9 23 22 10 25 . 15 1 17 Fast Attach 31 | . 2 . 3 7 11 . 3 1 4 Attach 81 | 7 1 20 8 2 18 . 2 4 19 Detach 10 | 1 . 2 . 1 5 . . 1 . Swap 80 | . 1 4 8 9 20 1 . 19 18 Drop 84 | . 4 6 10 11 25 . 18 1 9 Fire 376 | . 23 73 43 40 76 . . 43 78 Melee 1 | . . . . . . . . . 1 Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 168 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 785 | -10/Materials | Discovered new exit (range 11) 918 | -10/Materials | Discovered new exit (range 3) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Utility x2 1103 | -9/Materials | Lost 6 parts (1p1n1u3w) 1428 | -9/Materials | Core integrity fell below 50% 1913 | -9/Materials | Discovered new exit (range 5) 1920 | -9/Materials | Entered another Materials area 1920 | -8/Materials | Evolved 2 slots: Propulsion x2 2137 | -8/Materials | Lost 3 parts (2n1u) 2253 | -8/Materials | Build established: Scavenger-Mutant 2321 | -8/Materials | Discovered new exit (range 10) 2660 | -8/Materials | Entered Storage 2665 | -8/Storage | Build established: Hauler-Mutant 3022 | -8/Storage | Repaired Imp. Aluminum Leg 3323 | -8/Storage | Build established: Scavenger-Mutant 3327 | -8/Storage | Discovered new exit (range 16) 3351 | -8/Storage | Entered Factory 3351 | -7/Factory | Evolved 2 slots: Utility x2 3436 | -7/Factory | Repaired Aluminum Leg 4309 | -7/Factory | Lost 3 parts (1p1u1w) 4319 | -7/Factory | Build established: Hauler-Mutant 4634 | -7/Factory | Discovered new exit (range 7) 4699 | -7/Factory | Entered Lower Caves 4700 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4702 | -7/Lower Caves | Entered Zion 4747 | -7/Zion | Given A8's code to call for help 4767 | -7/Zion | System corruption cleaned by Quarantine Array 4812 | -7/Zion | Learned Factory garrison access intel 4869 | -7/Zion | Learned location of Warlord (-5) 5275 | -7/Zion | Found CR-A16's Pointy Stick 5462 | -7/Zion | Given the Hacking Drone Bay 5463 | -7/Zion | Found Prototype Device 5464 | -7/Zion | Identified Hacking Drone Bay 5490 | -7/Zion | Learned location of Data Miner (-6) 5613 | -7/Zion | Imprinted 5616 | -7/Zion | Declared Zion's savior 6306 | -7/Zion | Discovered new exit (range 16) 6487 | -7/Zion | Discovered new exit (range 17) 6549 | -7/Zion | Found Prototype Device 6846 | -7/Zion | Entered Proximity Caves 6846 | -6/Proximity Caves | Accompanied by 4 allies 7269 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7596 | -6/Proximity Caves | Build established: Hauler-Skirmisher 8037 | -6/Proximity Caves | Learned Factory emergency access door positions 8677 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8688 | -6/Proximity Caves | Core integrity fell below 50% 9004 | -6/Proximity Caves | Discovered new exit (range 20) 9210 | -6/Proximity Caves | Entered Factory 9210 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9211 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 9212 | -6/Factory | Loaded intel: 4 garrison access locations 10471 | -6/Factory | Garrison activated, responded to threat 10610 | -6/Factory | First assault squad dispatched 10621 | -6/Factory | Lost 8 parts (1p3n2u2w) 10696 | -6/Factory | System corruption reached 10% 10752 | -6/Factory | Lost 8 parts (1p1n2u4w) 10771 | -6/Factory | Core integrity fell below 50% 10795 | -6/Factory | Terminal network hard line cut 10825 | -6/Factory | Core integrity fell below 20% 10847 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 10819_ K-01 Serf collects debris. 10821_ U-05 Engineer lays Concrete. 10821_ R-10 Processor collects Imp. Heat Sink. 10821_ U-05 Engineer lays Concrete. 10822_ K-01 Serf cleans the Fabricator. 10822_ U-05 Engineer lays Concrete. 10822_ K-01 Serf collects debris. 10823_ Acquired Wheel. 10823_ U-05 Engineer lays Concrete. 10826_ System corrupted: IFF burst signal emitted. 10826_ U-05 Engineer builds a Wall. 10826_ U-05 Engineer lays Concrete. 10827_ K-01 Serf collects debris. 10827_ U-05 Engineer lays Concrete. 10830_ Wheel destroyed. 10831_ R-10 Processor collects Imp. Heat Sink. 10832_ U-05 Engineer lays Concrete. 10844_ Coolant Injector destroyed. 10846_ 6OFFXZ FTRN> ABD7QZUIV 6HTUJ>HUNWJKP [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????#?#?#?#########! # # # # ! " | | ??#?#???#??#?##?################*# / ###### | | ????#??###??##### """ %# ## ###### | | ??##?##?######### ""F"" ## ###### | | #?????##?####?### """ "" "" [ ## | | ??#??############# """ ## | | ###???#?#?# # """ ######## !! ]= | | #?###??#??# + % ######## ! = | | ##????##?## " " # """ " % ####### !!! | | ##??###?### "T" # """ "" % ######## | | ?#?#?####?# """ # """ % | | ???#?#?#?## # | | #?#######?######## ""% | | ?#??###########??# """ | | ??###?## #### """ // ######+## | | ??? #### """" #### / #?? ?? ?? | | "R" #### """" + %%" """ #? "?"" | | " ? ???# """" # ""% """ #? ??"??? | | #### """" # "%% " "m //#???"???? | | ? #### + / ##?""?? ? | | ? #?############ g = ##???"??? | | ? #?####[! !!! %! #????"??? | | "" #??## = !! + g + "????? | | "? ?#####===!! # ######### #### ??? ?? | | ""? ???#?### # bl# # # ###?????????? | | ? #?# # # @ # """T""" ???? ???? | | ??+##? # # # #???????? | | ??? ?[ = # ## # """"""""" !#???????? | | ? ? [%= u +! #???????? | | ??? ?? * ######### # """"""""" #???????? | | ????? ? # ## # ??? #??????+? | | ????##?# # # ## # ##"""##????##???????? | | ??###?######## # %% #????????????? | | ????##??????## + % #????????????? | | ? ####??##?### # g #????????????? | | ? ?????##??#?# # #????????????? | | ??????# ?? # # #????????????? | | ? ??##???? ?? # "?##????????????? | | ????#?? ?"???? # ??????????????+? | | ??????????" # ???????????????? | | ???????????????? %% %= "#??????????????? | | ?????????? ?????#?### ##%!% * "???????????????? | | ?????????????????????# ????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 680 Matter Stores 400 Matter Capacity 450 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 600 Resistance: EM 20 Evasion (%) 40 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Oh No You Don't! Challenges ------------ None Game ------ Seed ColdReactiveSuperbattery Manual? 0 Play Time 03:08:23 Cumulative 22.3 hours Start 2021.07.19 @ 22:29:22 End 2021.07.20 @ 20:01:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 85x51 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7acf43c8-456c-4cb3-ac54-120821a3a5db