Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 22:39:42 Player: ok-primus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (138) 690 Value Destroyed (5733) 5733 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2616) 2616 TOTAL SCORE: 17739 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 1197 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -428 Cogmind --------- Core Integrity 0/1300 Matter 176/300 Energy 13/100 System Corruption 54% Temperature Cool (1) Movement Flying (45) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Cooled Impulse Thruster > --- UTILITY (10) ----- Experimental Target Analyzer Stasis Canceller > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (4) ---- Light Antimatter Reactor Medium Storage Unit Heavy Neutron Cannon Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Centrium Heavy Armor Plating Improved Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Compact HERF Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Improved Arc Projector Wave Gun Long-range Proton Cannon Heavy Neutron Cannon Coil Gun Coil Gun KE Penetrator Makeshift Axe [Rating: 141] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Utility 8 | . . . 1 . . . 1 . 1 . . . . 1 . . . . 2 1 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Attached 279 | 7 . 5 6 1 1 6 13 46 7 . 15 . 10 10 13 8 1 13 20 11 38 48 Power 34 | 1 . 1 2 . . 1 1 6 1 . 2 . . 2 1 1 . 1 4 . 4 6 Engine 21 | 1 . 1 2 . . 1 1 4 1 . . . . 2 1 1 . 1 4 . 1 . Core 6 | . . . . . . . . 2 . . 2 . . . . . . . . . . 2 Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 Propulsion 73 | 2 . 1 2 . . 2 . 14 1 . 1 . 3 1 6 1 . 4 6 1 12 16 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Leg 69 | 2 . 1 2 . . 1 . 14 1 . 1 . 3 1 6 1 . 4 6 1 12 13 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 Utility 61 | 2 . 2 1 1 1 . 6 5 1 . 2 . 2 2 1 3 . 1 5 8 11 7 Device 28 | 1 . . . . . . 2 3 1 . 1 . 2 . 1 1 . . 3 3 7 3 Storage 8 | 1 . 1 . . 1 . 1 . . . . . . . . . . . . . 2 2 Processor 7 | . . 1 . 1 . . 2 . . . . . . 1 . 1 . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Protection 17 | . . . 1 . . . 1 1 . . 1 . . 1 . 1 . 1 2 5 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 . 1 1 . . 3 6 21 4 . 10 . 5 5 5 3 1 7 5 2 11 19 Energy Gun 31 | . . . . . . . 5 8 . . 1 . . . 1 . 1 2 2 . 7 4 Energy Cannon 16 | . . . . . . . . 2 1 . 1 . 1 3 1 2 . 1 . . 1 3 Ballistic Gun 29 | 2 . 1 1 . . 2 . 7 1 . 2 . 1 1 1 . . 3 1 1 1 4 Ballistic Cannon 11 | . . . . . . . 1 2 1 . 2 . 1 . . . . . 1 . 1 2 Launcher 14 | . . . . . . 1 . 2 . . 3 . 2 . 2 . . 1 . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 1 . 1 . . 1 . 1 . . 1 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 3 6 1 . . . . 2 . . . . 1 . 4 4 Parts Lost 87 | . 1 . . . . 5 . 18 . . 2 . 1 . 1 4 . 4 2 . 12 37 Power 15 | . . . . . . . . 5 . . 1 . . . 1 1 . . . . 1 6 Propulsion 19 | . . . . . . 2 . 2 . . 1 . . . . 1 . . . . 3 10 Utility 20 | . 1 . . . . . . 1 . . . . . . . 1 . 1 1 . 6 9 Weapon 33 | . . . . . . 3 . 10 . . . . 1 . . 1 . 3 1 . 2 12 Highest Loss Streak 24 | . 1 . . . . 5 . 4 . . 1 . 1 . 1 2 . 2 1 . 9 24 Average Slot Usage (%) 93 | . 100 97 94 100 100 80 99 98 98 100 99 100 100 100 97 91 82 83 93 99 95 81 Engine 6 | . 14 13 11 11 11 11 9 4 5 7 4 . . 11 11 5 . 4 9 10 4 . Core 1 | . . . . . . . . 3 . . 2 7 7 . . . . . . . . 2 Leg 25 | . 28 28 29 33 33 21 18 26 30 30 30 30 30 26 25 25 26 24 23 26 23 19 Device 6 | . 14 . . . . . 3 8 14 15 8 7 7 6 6 5 . . 6 14 17 14 Storage 7 | . 14 25 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 6 8 Processor 12 | . . 1 11 11 22 22 18 9 7 7 7 7 7 10 13 16 20 15 11 10 9 9 Hackware 4 | . . . . . . . . 6 7 7 7 7 7 6 6 6 6 6 5 5 2 . Protection 4 | . . . 9 11 . . 5 2 . . 5 7 7 8 6 4 6 6 11 9 6 2 Energy Gun 5 | . . . . . . . 24 14 7 7 . 7 3 . 1 1 2 7 5 6 7 9 Energy Cannon 4 | . . . . . . . . 1 4 7 10 . 3 10 12 13 13 6 . . 1 1 Ballistic Gun 7 | . 28 27 22 22 22 7 . 6 5 . 6 15 14 5 4 . . 2 6 6 7 1 Ballistic Cannon 1 | . . . . . . . 1 3 3 . 3 . . 2 . . . . 2 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 13 13 13 19 19 26 24 35 41 46 41 49 36 43 64 62 52 38 60 75 70 100 115 Greatest Support 128 | 20 20 25 38 38 38 23 23 45 60 60 60 60 65 78 83 70 45 65 65 80 110 128 Greatest Overweight (x) 3 | 1 . . . . . 1 1 2 1 . . . . . . . . 1 2 . 1 3 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 22 Average Capacity 9 | 5 6 6 6 6 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 13 Most Carried 14 | 6 6 6 6 6 8 8 10 10 9 10 10 10 10 10 10 10 10 10 10 10 14 14 Average Carried 9 | 4 6 5 5 5 6 6 9 9 8 9 9 10 9 9 9 8 9 9 9 8 10 11 Final Capacity 14 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 4 Final Carried 14 | 6 6 6 6 6 8 7 10 10 9 10 10 10 10 10 9 8 10 10 10 10 14 4 Class Distribution -------------------- 23% | Mutant 13% | Scavenger-Mutant 10% | Messiah-Tank 10% | Skirmisher 10% | Messiah-Gunner 8% | Messiah-Mutant 8% | Gunner 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -3/Research Messiah-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Matter Collected 4159 | 282 28 64 81 24 . 107 161 794 82 57 345 . 162 101 188 103 25 130 388 79 644 314 Remotely 103 | 75 28 . . . . . . . . . . . . . . . . . . . . . Salvage Created 6809 | 81 . 25 70 . . 131 209 2252 82 48 557 . 197 139 431 331 . 361 248 . 960 687 Parts 319 | 1 . 4 8 . . 7 10 119 5 2 34 . 5 10 18 11 . 18 6 . 33 28 Haulers Intercepted 5 | . . . . . . . 1 2 . . . . . . . . . . 1 . . 1 Recyclers Shooed 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . 15 . 10 . 6 14 . 14 . . . . Prevented 31 | . . . . . . . . . . 1 9 . 6 . 9 . . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Combat Hostiles Destroyed 109 | . . . 2 . . 5 3 34 1 . 12 . 3 2 6 8 . 8 5 . 12 8 Melee 8 | . . . . . . 2 . . . . . . . . . 4 . . . . . 2 Guns 58 | . . . 2 . . 3 3 28 1 . 5 . 1 1 . . . 6 2 . 4 2 Cannons 24 | . . . . . . . . 6 . . 2 . . 1 3 4 . 2 2 . 3 1 AOE 11 | . . . . . . . . . . . 5 . 1 . 1 . . . 1 . 3 . Classes Destroyed 17 | 1 . 1 2 . . 1 1 4 . . 4 . . . 1 . . . 1 . 1 . Worker 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . Builder 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 2 Tunneler 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Hauler 5 | . . . . . . . 1 2 . . . . . . . . . . 1 . . 1 Recycler 8 | 1 . . . . . . . 6 . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 21 | . . . 1 . . 3 . . . . 6 . . . . 5 . 4 2 . . . Grunt 39 | . . . . . . 2 1 20 . . 2 . 3 . 2 2 . 2 1 . 2 2 Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . . Sentry 20 | . . . 1 . . . 2 13 1 . . . . 1 . 1 . . . . 1 . Hunter 14 | . . . . . . . . . . . 1 . . . 2 . . 1 . . 4 6 Programmer 10 | . . . . . . . . . . . 1 . . 1 1 . . . 2 . 5 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Master Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 1 . 1 2 . . 3 1 6 1 . 3 . 2 1 3 4 . 4 2 . 7 3 Combat Bots Only 5 | . . . 2 . . 3 1 5 1 . 3 . 2 1 3 4 . 4 2 . 5 3 Max Kills in Single Turn 2 | 1 . 1 1 . . 1 1 2 1 1 2 . 1 1 1 1 . 1 1 . 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . 1 . 1 . . . 1 . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Damage Taken 16066 | . 245 . 55 . . 862 197 2174 132 51 435 . 525 48 501 644 . 752 708 44 1992 6701 Core 2204 | . 22 . 24 . . 212 30 283 . . 44 . 63 6 51 18 . 55 85 . 139 1172 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 91 . . . 41 . 43 . . . . 84 . . . . 84 91 100 . . Volleys Fired 375 | 3 7 1 6 1 . 23 11 108 5 . 33 . 12 5 21 22 . 21 24 . 40 32 Largest 4 | 2 2 2 2 2 . 1 3 3 3 . 3 . 3 3 3 3 . 3 3 . 4 4 Hottest 335 | 40 40 40 40 40 . 36 183 183 128 . 108 . 100 103 134 134 . 185 213 . 335 315 Shots Fired 856 | 6 14 2 11 2 . 23 33 276 15 . 68 . 26 15 48 32 . 56 65 . 99 65 Gun 560 | 6 14 2 11 2 . 20 26 206 9 . 43 . 17 5 13 3 . 30 43 . 66 44 Cannon 262 | . . . . . . . 7 70 6 . 20 . 4 10 28 29 . 25 22 . 26 15 Launcher 34 | . . . . . . 3 . . . . 5 . 5 . 7 . . 1 . . 7 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 355 | 6 14 2 11 2 . 20 7 119 7 . 47 . 14 6 4 . . . 33 . 53 10 Thermal 351 | . . . . . . . 26 109 3 . 14 . 4 9 37 32 . 55 31 . 25 6 Explosive 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Electromagnetic 147 | . . . . . . . . 48 5 . 7 . 8 . 7 . . 1 1 . 21 49 Robot Hit Streak 25 | 1 4 1 4 4 . 8 6 25 9 . 12 . 6 8 8 5 . 13 8 . 8 10 Robot Miss Streak 5 | 1 2 . 1 1 . 3 2 3 2 . 2 . 3 2 4 2 . 4 4 . 5 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 1 Shots Hit Robots 566 | 3 8 1 9 1 . 14 17 210 8 3 47 . 16 8 23 32 . 31 32 . 55 48 Core Hits 267 | 2 1 1 4 1 . 19 5 81 4 2 24 . 9 4 13 12 . 14 14 . 38 19 Critical Hits 12 | . 1 . 1 . . . . 4 . . . . . . 1 . . 1 2 . 1 1 Critical Kills 5 | . . . . . . . . 3 . . . . . . . . . . 1 . 1 . Critical Parts Destroyed 7 | . 1 . 1 . . . . 1 . . . . . . 1 . . 1 1 . . 1 Melee Attacks 108 | . . . . . . . . . 7 3 2 . . 3 . 16 . . 3 8 . 66 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . . . . 7 3 2 . . 3 . 16 . . 3 8 . 66 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15733 | 41 82 10 87 21 . 653 284 3962 230 356 1212 . 694 202 885 946 . 626 1068 . 2300 2074 Guns 6876 | 41 82 10 87 21 . 159 183 3012 125 . 466 . 148 34 113 56 . 368 508 . 840 623 Cannons 3804 | . . . . . . . 98 867 105 . 253 . 54 168 361 515 . 232 485 . 453 213 Explosions 3655 | . . . . . . 460 . 83 . . 351 . 492 . 411 . . 24 75 . 1007 752 Melee 1359 | . . . . . . . . . . 356 142 . . . . 375 . . . . . 486 Ramming 39 | . . . . . . 34 3 . . . . . . . . . . 2 . . . . Kinetic 3987 | 41 82 10 87 21 . 159 98 1245 73 . 515 . 98 34 18 . . . 650 . 685 171 Thermal 5479 | . . . . . . . 183 1907 52 . 199 . 54 168 456 571 . 600 390 . 613 286 Explosive 460 | . . . . . . 460 . . . . . . . . . . . . . . . . Electromagnetic 4409 | . . . . . . . . 810 105 . 356 . 542 . 411 . . 24 28 . 1002 1131 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1359 | . . . . . . . . . . 356 142 . . . . 375 . . . . . 486 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 54 | . . . . . . 2 . . . . 1 1 1 1 3 3 3 1 4 . 9 54 Average Corruption 4 | . . . . . . 2 . . . . 1 1 1 1 2 3 3 1 3 . 7 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . . . . 9 . . . . 6 . 2 1 6 13 2 3 4 . 11 65 Message Errors 24 | . . . . . . 3 . . . . 2 . 1 1 3 1 1 1 1 . . 10 Matter Fused 11 | . . . . . . . . . . . . . . . 1 4 1 . . . 1 4 Heat Flow Errors 13 | . . . . . . 1 . . . . . . . . . 1 . . 2 . 2 7 Energy Discharges 11 | . . . . . . 2 . . . . . . . . . 3 . 2 . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . 3 . . . . 2 . 1 . 2 2 . . 1 . 2 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Targeting Errors 35 | . . . . . . . . . . . 2 . . . . 2 . . . . 6 25 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 364 | . . . . . . 61 6 21 . 87 5 . 29 1 3 18 . . 37 . 64 32 Projectiles 82 | . . . . . . . 6 21 . . 5 . . 1 3 9 . . 37 . . . Explosions 154 | . . . . . . 61 . . . . . . 29 . . . . . . . 64 . Melee 128 | . . . . . . . . . . 87 . . . . . 9 . . . . . 32 Knockbacks 21 | . . . . . . . 2 8 . . 1 . . . . . . . 7 . 2 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . 2 7 . . 1 . . . . . . . 6 . 2 1 Secondary 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Self-Inflicted Damage 473 | . . . . . . 173 1 14 . . 67 . 43 . 115 . . 26 . . 34 . Shots 18 | . . . . . . 3 . 1 . . 2 . 2 . 6 . . 1 . . 3 . Rammed 12 | . . . . . . 11 1 . . . . . . . . . . . . . . . Targets Rammed 17 | . . . . . . 15 1 . . . . . . . . . . 1 . . . . Kicked 5 | . . . . . . 4 . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 575 | . 12 . 17 6 . 89 494 575 17 . 56 . 56 32 48 52 . 556 443 . 194 387 Average Temperature 134 | . 6 . 6 4 . 33 206 147 11 . 32 . 21 13 16 21 . 173 154 . 89 68 Received Heat Transfer 2457 | . 135 . 9 . . 252 81 936 36 27 . . 213 . 27 147 . 90 36 9 102 357 Effects 34 | . . . . . . . 2 21 . . . . . . . . . 9 2 . . . Shutdowns 7 | . . . . . . . . 4 . . . . . . . . . 1 2 . . . Energy Bleed 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . Interference 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Damage (major) 12 | . . . . . . . . 5 . . . . . . . . . 7 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 1 . 2 . . . . . 2 3 Combat Hostiles 7 | . . . . . . . . . . . . . 1 . 2 . . . . . 2 2 Parts Fried 28 | . . . . . . . . 4 1 . . . 1 . 6 . . . . . 10 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . . 3 . . . . . . 1 3 . 4 2 . . . Heat Transferred 8723 | . . . . . . . 370 3615 74 . 272 . 74 237 694 885 . 1005 648 . 575 274 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 15 | . . . . . . . . . . . 3 . 1 . 2 4 . 5 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 1 . . 1 . . . . . . . . . 3 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Peak Influence 469 | 5 31 12 64 . . 100 65 346 238 . . . . 149 . . . . 433 289 449 469 Average Influence 153 | 2 18 8 17 . . 41 38 177 164 . . . . 57 . . . . 232 175 268 300 Maximum Alert Level 2 | . . . . . . . . 1 1 . . . . . . . . . 2 1 2 2 Low Security (%) 65 | 100 100 100 100 100 . 100 100 59 58 . . . . 100 . . . . 48 86 22 16 Level 1 27 | . . . . . . . . 40 41 . . . . . . . . . 26 13 68 58 Level 2 6 | . . . . . . . . . . . . . . . . . . . 25 . 8 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 4 . . . . 11 3 . . . . 3 . . . . 2 . 4 10 Investigation 11 | . . . 2 . . . . 5 2 . . . . 1 . . . . . . . 1 Extermination 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 2 Reinforcement 16 | . . . 2 . . . . 2 . . . . . 1 . . . . 1 . 3 7 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Distress Signals 10 | . 1 . 2 . . . . 4 . . . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 10 . 10 . . 6 6 55 2 6 18 . 7 7 8 13 . 17 16 4 28 40 Peak Tracking Total 14 | . 9 . 5 . . 3 2 4 2 4 4 . 3 2 3 5 . 4 5 2 7 14 Tactical Retreats 25 | . . . . . . . 3 3 . 2 1 . 1 . . 1 . 3 . . 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Traps Triggered 5 | . . 1 . . . . . 2 1 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Machines Disabled 13 | . . . . . . . . 3 . . . . . . . . . . 5 . 2 3 Max in Single Turn 3 | . . . . . . . . 1 . . . . . . . . . . 3 . 1 1 Machines Sabotaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Machines Accessed 32 | . 1 1 3 . . . . 10 2 . 1 4 . 7 1 1 1 . . . . . Terminals 21 | . 1 . 3 . . . . 10 2 . . . . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 125 | . 5 1 10 . . . . 43 10 . 1 29 . 17 2 1 6 . . . . . Successful 79 | . 3 1 4 . . . . 16 7 . 1 29 . 9 2 1 6 . . . . . Failed 46 | . 2 . 6 . . . . 27 3 . . . . 8 . . . . . . . . Catastrophic 8 | . . . 2 . . . . 3 . . . . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 4 . 9 . 1 . . 25 6 . . . . 7 2 . 6 . 10 4 . 21 Terminals 80 | . 5 . 10 . . . . 43 10 . . . . 12 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 75 | . 3 1 4 . . . . 16 5 . 1 29 . 7 2 1 6 . . . . . Record 14 | . . . . . . . . . 1 . . 11 . . 2 . . . . . . . Part Schematic 14 | . . . . . . . . . . . . 8 . . . . 6 . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 1 . . 3 . . . . . . . . . . Open Door 8 | . . 1 . . . . . 5 . . 1 . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . 1 . . . . . . 1 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . 2 . . . . . 1 . . . . . . . . Locate Traps 5 | . 1 . . . . . . 2 1 . . . . 1 . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 3 . . . . 10 1 . . . . 7 . . . . . . . . Full Trace Events 12 | . . . 2 . . . . 8 1 . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . 8 . . . . 6 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Total Allies 21 | . . . . 1 . . . . . . . . 1 . . . 4 . 6 7 . 2 Largest Group 11 | . . . . 1 1 . . . . . . . 1 1 . . 4 4 4 11 10 2 Highest-Rated Group 537 | . . . . 31 31 . . . . . . . 94 94 . . 149 149 170 537 509 188 Highest-Rated Ally 96 | . . . . 31 31 . . . . . . . 94 94 . . 38 38 85 96 96 94 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . . . . . . . . . . 24 4 . . . 14 26 12 41 31 Total Damage 5857 | . . . . . . . . . . . . . 780 186 . . . 735 1442 480 1273 961 Kills 35 | . . . . . . . . . . . . . 6 1 . . . 4 10 2 8 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 2 . 1 . 1 . . 2 . . . . Drone Launches 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Turns Passed 12863 | 63 103 272 211 283 717 604 469 1685 335 309 848 111 456 662 525 763 1100 677 869 289 696 816 Spaces Moved 8453 | 35 70 214 139 232 593 375 222 852 206 251 573 93 341 449 373 535 903 457 505 210 408 417 Core 7 | 6 . . . . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 8389 | 29 70 214 139 232 593 375 222 852 206 251 573 93 341 449 373 535 903 457 505 210 408 359 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 57 | . . . . . . . . . . . . . . . . . . . . . . 57 Fastest Speed 35 | 50 120 120 120 120 120 120 150 120 120 120 120 120 120 120 120 120 120 120 120 120 120 35 Average Speed 124 | 110 120 120 120 120 120 141 150 127 126 120 120 120 120 120 120 120 120 125 147 120 121 108 Slowest Speed 210 | 120 120 120 120 120 120 150 150 180 150 120 120 120 120 120 120 120 120 150 180 120 150 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 46 | 5 17 45 15 42 92 77 25 89 6 38 69 74 61 12 72 77 90 63 16 5 16 60 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . 1 . 1 1 . . . . Known Exits Taken 14 | . 1 . . 1 1 1 1 . 1 . . . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 . . . . 1 . 1 1 1 . . 1 . . . . . . . Scrap Searched 12 | . . 1 . 1 . 1 . . . . 1 . 3 . . 1 2 2 . . . . Spaces Dug 63 | . . . . . . . . . 7 . . . . 1 . . . . 3 8 . 44 Terrain Destroyed 214 | . . . . . . 17 3 15 7 . 11 . 1 3 14 12 . 9 29 8 25 60 Melee 62 | . . . . . . . . . 7 . . . . 1 . . . . 3 8 . 43 Projectile 91 | . . . . . . . 3 13 . . 5 . 1 2 14 12 . 9 13 . 14 5 AOE 61 | . . . . . . 17 . 2 . . 6 . . . . . . . 13 . 11 12 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Total 10052 | 50 76 228 176 235 600 422 333 1244 260 256 682 92 375 559 414 600 919 514 582 238 528 669 Wait 534 | . . . 18 . . 1 68 181 30 . 47 . . 79 2 18 12 18 10 4 19 27 Move 8429 | 34 69 213 138 231 592 374 221 851 205 250 572 92 340 448 372 534 902 456 504 209 407 415 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 6 . 3 2 1 4 2 8 24 2 2 6 . 5 5 . 2 3 1 9 2 6 14 Fast Attach 92 | 7 . 4 2 . . 2 5 11 3 . 2 . . 5 1 3 1 5 8 4 17 12 Attach 66 | . . . . . . 2 1 12 3 . 1 . 1 2 2 3 . 3 5 2 8 21 Detach 16 | . . 1 . . . . 2 3 2 . . . . . . . . 1 . . 3 4 Swap 121 | . . 1 4 1 1 2 7 23 1 . 12 . 9 3 10 2 . 5 7 5 13 15 Drop 139 | . . 5 6 1 3 1 9 31 2 1 5 . 8 9 6 . 1 3 12 4 15 17 Fire 375 | 3 7 1 6 1 . 23 11 108 5 . 33 . 12 5 21 22 . 21 24 . 40 32 Melee 108 | . . . . . . . . . 7 3 2 . . 3 . 16 . . 3 8 . 66 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . 15 1 . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . . . . . . . . . . . . . . 46 Rewire 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Entered Mines 228 | -10/Mines | Learned Materials emergency access door positions 305 | -10/Mines | Build established: Mutant 382 | -10/Mines | Discovered new exit (range 9) 392 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Met 8R-AWN 616 | -9/Materials | Discovered new exit (range 16) 650 | -9/Materials | Entered Mines 650 | -9/Mines | Found a hidden stash of uninstalled traps 652 | -9/Mines | Followed 8R-AWN into the Mines 660 | -9/Mines | Met a Derelict bent on vengeance 761 | -9/Mines | Learned location of 1 exit from Materials 783 | -9/Mines | Received a Mining Laser from a helpful Derelict 900 | -9/Mines | Discovered new exit (range 12) 921 | -9/Mines | Discovered new exit (range 5) 933 | -9/Mines | Identified exit to Exiles 933 | -9/Mines | Entered Exiles 933 | -9/Exiles | Accompanied by 1 ally 951 | -9/Exiles | Discovered new exit (range 15) 966 | -9/Exiles | Identified exit to Mines 990 | -9/Exiles | Welcomed by 8R-AWN 1014 | -9/Exiles | Met EX-HEX 1050 | -9/Exiles | Met EX-BIN 1064 | -9/Exiles | Aligned with FarCom system 1065 | -9/Exiles | Given EX-Vault access code 1106 | -9/Exiles | Opened EX-Vault 1133 | -9/Exiles | Found Prototype Device 1138 | -9/Exiles | Found Prototype Device 1164 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1198 | -9/Exiles | Met EX-DEC 1265 | -9/Exiles | Discovered exit to Mines (range 14) 1398 | -9/Exiles | Visited The Gauntlet 1650 | -9/Exiles | Stole two prototypes: Cloak of Protection, Supersonic Drone Bay 1650 | -9/Exiles | Entered Mines 1709 | -8/Mines | Lost 5 parts (2n3w) 1842 | -8/Mines | Core integrity fell below 50% 2232 | -8/Mines | Discovered new exit (range 16) 2253 | -8/Mines | Identified exit to Materials 2254 | -8/Mines | Entered Materials 2254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2254 | -8/Materials | Identified Cloak of Protection 2255 | -8/Materials | Identified exit to Storage 2255 | -8/Materials | Identified Supersonic Drone Bay 2559 | -8/Materials | Build established: Skirmisher 2723 | -8/Materials | Entered Storage 2791 | -8/Storage | Garrison activated, responded to threat 2983 | -8/Storage | Lost 4 parts (1p1n2w) 3220 | -8/Storage | Identified exit to Recycling 3527 | -8/Storage | Lost 3 parts (1p2w) 3604 | -8/Storage | Build established: Scavenger-Skirmisher 3936 | -8/Storage | Garrison activated, responded to threat 3996 | -8/Storage | Core integrity fell below 50% 4224 | -8/Storage | Build established: Skirmisher 4351 | -8/Storage | Discovered new exit (range 16) 4408 | -8/Storage | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4410 | -7/Factory | FarCom data flow suspended 4605 | -7/Factory | Identified exit to Lower Caves 4743 | -7/Factory | Entered Lower Caves 4873 | -7/Lower Caves | Discovered new exit (range 7) 4983 | -7/Lower Caves | Build established: Mutant 5052 | -7/Lower Caves | Entered another Lower Caves area 5254 | -7/Lower Caves | Spotted V3-MDJ(f) 5255 | -7/Lower Caves | Encountered a Master Thief 5265 | -7/Lower Caves | Destroyed V3-MDJ(f) 5374 | -7/Lower Caves | Build established: Gunner 5422 | -7/Lower Caves | Encountered a Warlord checkpoint 5654 | -7/Lower Caves | Spotted G6-XAQ(f) 5656 | -7/Lower Caves | Encountered a Master Thief 5656 | -7/Lower Caves | Hpw. Shock Rifle stolen by Master Thief 5658 | -7/Lower Caves | Spotted 8Q-E40(f) 5659 | -7/Lower Caves | Encountered a Master Thief 5660 | -7/Lower Caves | Hvy. Flak Cannon stolen by Master Thief 5695 | -7/Lower Caves | Spotted 9C-DMM(f) 5697 | -7/Lower Caves | Encountered a Master Thief 5703 | -7/Lower Caves | Prc. Rocket Launcher stolen by Master Thief 5731 | -7/Lower Caves | Learned 4 Factory zone layouts 5736 | -7/Lower Caves | Learned location of 1 exit from Factory 5832 | -7/Lower Caves | Build established: Mutant 5888 | -7/Lower Caves | Discovered new exit (range 8) 5900 | -7/Lower Caves | Entered Data Miner 5900 | -7/Data Miner | Discovered new exit (range 6) 5923 | -7/Data Miner | Met Data Miner 5965 | -7/Data Miner | Learned location of Section 7 (-2) 5965 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5977 | -7/Data Miner | Received God Mode back door access code from Data Miner 6011 | -7/Data Miner | Entered Proximity Caves 6023 | -6/Proximity Caves | Identified exit to Factory 6105 | -6/Proximity Caves | Spotted 4Y-GAG(f) 6106 | -6/Proximity Caves | Encountered a Master Thief 6108 | -6/Proximity Caves | Hyp. Gauss Rifle stolen by Master Thief 6109 | -6/Proximity Caves | Escorted by Enhanced Grunt 6154 | -6/Proximity Caves | Build established: Gunner 6467 | -6/Proximity Caves | Entered Factory 6467 | -6/Factory | Accompanied by 1 ally 6467 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6468 | -6/Factory | Identified exit to Factory 6973 | -6/Factory | Identified exit to Lower Caves 7129 | -6/Factory | Entered Lower Caves 7192 | -6/Lower Caves | Build established: Scavenger-Mutant 7293 | -6/Lower Caves | Learned location of Zion (-6) 7533 | -6/Lower Caves | Spotted 3Z-BAB(f) 7533 | -6/Lower Caves | Spotted 0B-EW0(f) 7534 | -6/Lower Caves | Encountered a Master Thief 7534 | -6/Lower Caves | Encountered a Master Thief 7535 | -6/Lower Caves | Enh. Flexi-carbon Leg stolen by Master Thief 7549 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 7634 | -6/Lower Caves | Build established: Scavenger-Gunner 7634 | -6/Lower Caves | Discovered new exit (range 18) 7654 | -6/Lower Caves | Entered another Lower Caves area 7775 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7909 | -6/Lower Caves | Encountered a Warlord checkpoint 8054 | -6/Lower Caves | Spotted JF-PI6(f) 8055 | -6/Lower Caves | Spotted PQ-Y8Z(f) 8056 | -6/Lower Caves | Encountered a Master Thief 8056 | -6/Lower Caves | Encountered a Master Thief 8056 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 8076 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 8080 | -6/Lower Caves | Build established: Scavenger-Mutant 8403 | -6/Lower Caves | Spotted K1-GRI(f) 8404 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 8405 | -6/Lower Caves | Encountered a Master Thief 8406 | -6/Lower Caves | Spotted 4R-0DJ(f) 8407 | -6/Lower Caves | Encountered a Master Thief 8411 | -6/Lower Caves | Discovered new exit (range 5) 8415 | -6/Lower Caves | Cld. Plasma Cannon stolen by Master Thief 8416 | -6/Lower Caves | Identified exit to Zion 8417 | -6/Lower Caves | Entered Zion 8479 | -6/Zion | Found Relay Coupler [Programmer] 8488 | -6/Zion | Discovered new exit (range 10) 8517 | -6/Zion | System corruption cleaned by Quarantine Array 8830 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9023 | -6/Zion | Imprinted 9025 | -6/Zion | Declared Zion's savior 9124 | -6/Zion | Identified exit to Proximity Caves 9187 | -6/Zion | Given A8's code to call for help 9444 | -6/Zion | Build established: Messiah-Gunner 9517 | -6/Zion | Entered Proximity Caves 9517 | -5/Proximity Caves | Accompanied by 4 allies 9724 | -5/Proximity Caves | Spotted VI-LSD(f) 9725 | -5/Proximity Caves | Encountered a Master Thief 9730 | -5/Proximity Caves | Relay Coupler [Programmer] stolen by Master Thief 9753 | -5/Proximity Caves | Spotted 4G-HT3(f) 9753 | -5/Proximity Caves | Spotted 0W-C9S(f) 9754 | -5/Proximity Caves | Encountered a Master Thief 9754 | -5/Proximity Caves | Encountered a Master Thief 9758 | -5/Proximity Caves | Cld. Plasma Cannon stolen by Master Thief 9764 | -5/Proximity Caves | Flexi-carbon Leg stolen by Master Thief 9941 | -5/Proximity Caves | Learned Factory garrison access intel 10086 | -5/Proximity Caves | Spotted JB-VF3(f) 10087 | -5/Proximity Caves | Encountered a Master Thief 10093 | -5/Proximity Caves | Angular Momentum Engine stolen by Master Thief 10178 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10184 | -5/Proximity Caves | Learned location of Armory (-4) 10194 | -5/Proximity Caves | Entered Factory 10194 | -5/Factory | Evolved 2 slots: Utility x2 10195 | -5/Factory | Loaded intel: 1 garrison access location 10412 | -5/Factory | Zion Heavy squad teleported in 10492 | -5/Factory | Retrieved Zion intel report: Active Terminals 10506 | -5/Factory | Build established: Messiah-Tank 10865 | -5/Factory | Retrieved Zion intel report: Main Access 10865 | -5/Factory | Identified exit to Factory 10866 | -5/Factory | Zion Fire squad teleported in 11063 | -5/Factory | Entered another Factory area 11063 | -4/Factory | Accompanied by 4 allies 11063 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11230 | -4/Factory | Zion Light squad teleported in 11267 | -4/Factory | Discovered new exit (range 16) 11306 | -4/Factory | Identified exit to Research 11320 | -4/Factory | Zion Fire squad teleported in 11352 | -4/Factory | Entered Research 11352 | -3/Research | Accompanied by 10 allies 11352 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11839 | -3/Research | Lost 9 parts (1p2n4u2w) 11997 | -3/Research | Discovered new exit (range 8) 12047 | -3/Research | Identified exit to Testing 12048 | -3/Research | Entered Testing 12061 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12065 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12193 | -3/Testing | Scanned by Researcher 12291 | -3/Testing | Lost 6 parts (2p2u2w) 12335 | -3/Testing | Found Prototype Protection 12335 | -3/Testing | Identified Centrium Heavy Armor Plating 12427 | -3/Testing | Spotted Striker 12515 | -3/Testing | Crushed by falling debris 12516 | -3/Testing | System corruption reached 10% 12558 | -3/Testing | Retrieved Zion intel report: Emergency Access 12561 | -3/Testing | Found Prototype Processor 12616 | -3/Testing | Discovered new exit (range 8) 12647 | -3/Testing | Identified Exp. Target Analyzer 12675 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12682 | -3/Testing | Lost 5 parts (2n1u2w) 12694 | -3/Testing | System corruption reached 30% 12778 | -3/Testing | Core integrity fell below 50% 12820 | -3/Testing | Core integrity fell below 20% 12821 | -3/Testing | Crushed by falling debris 12864 | -3/Testing | Lost 24 parts (4p7n6u7w) 12864 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12841_ The unstable cave ceiling collapses. 12841_ P-80 Master crushed by falling debris. 12842_ System corrupted: Mak. Axe targeting data glitched. 12846_ Destroyed Plasma Rifle. 12847_ The unstable cave ceiling collapses. 12847_ G-67 Veteran crushed by falling debris. 12847_ G-67 Veteran system corrupted by crushing effect. 12847_ Adv. Heat Sink fried. 12847_ G-67 Veteran destroyed. 12847_ 84 Matter crushed. 12849_ Acquired Coil Gun. 12850_ Acquired Stasis Canceller. 12852_ Dropped Lrg. Storage Unit. 12852_ Acquired Lgt. Antimatter Reactor. 12853_ Acquired 85 matter. 12854_ Acquired Myomer Leg. 12863_ Penetrated by Slug. 12864_ E&|IE#NJOCL:B8QBJ