Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 19:55:56 Player: bugsniper Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (148) 740 Value Destroyed (3539) 3539 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 8324 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 338 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 185/185 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Flak Cannon > --- INVENTORY (10) --- Aerolev Unit Aerolev Unit Superbattery (1500) Hardened Medium Armor Plating Trap Reconfigurator Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Light Cannon Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink Superbattery Trap Reconfigurator Shock Rifle Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Flak Cannon Rocket Launcher Heavy Mace [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 117 | . 14 16 32 . . 2 31 22 Power 19 | . 2 2 7 . . . 5 3 Engine 14 | . 1 2 6 . . . 3 2 Core 5 | . 1 . 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 36 | . 6 5 10 . . . 10 5 Treads 15 | . . . 9 . . . 4 2 Leg 21 | . 6 5 1 . . . 6 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | . 2 1 4 . . . 2 3 Device 4 | . . 1 1 . . . 2 . Storage 3 | . 1 . 1 . . . . 1 Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 50 | . 4 8 11 . . 2 14 11 Energy Gun 16 | . 3 4 5 . . . 2 2 Energy Cannon 4 | . . . 2 . . . 2 . Ballistic Gun 14 | . 1 2 2 . . 1 8 . Ballistic Cannon 7 | . . . . . . . . 7 Launcher 7 | . . 2 2 . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 . Parts Lost 30 | . 4 6 2 . . . 15 3 Power 8 | . 2 1 1 . . . 3 1 Propulsion 10 | . . 2 . . . . 7 1 Utility 4 | . . 1 1 . . . 2 . Weapon 8 | . 2 2 . . . . 3 1 Highest Loss Streak 6 | . 2 4 1 . . . 6 2 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 97 | . 99 99 97 100 100 100 89 91 Engine 8 | . 10 3 9 11 11 11 7 11 Core 4 | . 3 10 . . . . 7 . Treads 15 | . . . 26 33 33 33 24 16 Leg 14 | . 27 27 6 . . . 5 18 Device 8 | . . 12 16 11 11 11 8 . Storage 13 | . 23 14 11 11 11 11 9 9 Processor 4 | . . . . 11 11 11 9 9 Protection 2 | . 3 1 4 . . . . 8 Energy Gun 9 | . 16 17 15 . . . . 1 Energy Cannon 2 | . . . 1 11 11 11 2 . Ballistic Gun 8 | . 11 10 4 11 11 10 14 . Ballistic Cannon 1 | . . . . . . . . 14 Peak Build Rating 31 | . 11 13 20 19 21 21 31 27 Average Rating 17 | . 7 12 17 19 19 20 24 25 On Entrance 15 | 6 6 11 12 19 19 21 21 26 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 13 93 90 97 30 30 30 42 36 Greatest Support 80 | 20 20 20 60 60 60 60 80 40 Greatest Overweight (x) 9 | . 9 8 3 . . . 1 1 Average Overweight (x) 1 | . 3 4 . . . . . . Largest Inventory Capacity 25 | . 25 25 25 10 10 10 10 10 Average Capacity 16 | . 24 25 17 10 10 10 10 10 Most Carried 25 | . 22 25 23 10 10 10 10 10 Average Carried 14 | . 9 24 15 9 9 10 9 9 Final Capacity 25 | 8 25 25 10 10 10 10 10 10 Final Carried 22 | 6 22 22 10 10 10 10 10 10 Class Distribution -------------------- 68% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 2486 | 200 145 179 539 43 . . 819 561 Remotely . | . . . . . . . . . Salvage Created 5104 | . 798 206 1489 221 . 16 1602 772 Parts 303 | . 48 19 90 11 . 5 89 41 Haulers Intercepted 16 | . 2 . 4 . . . 4 6 Recyclers Shooed 10 | . 1 . 5 . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 96 | . 15 7 24 4 . 4 31 11 Guns 58 | . 15 3 18 2 . . 18 2 Cannons 16 | . . . 1 2 . . 5 8 AOE 22 | . . 4 5 . . 4 8 1 Classes Destroyed 16 | . 5 1 6 1 . . 3 . Worker 11 | . . . 3 . . . . 8 Builder 5 | . . . 1 . . . 2 2 Tunneler 2 | . . . 1 . . . 1 . Hauler 16 | . 2 . 4 . . . 4 6 Recycler 12 | . 2 . 5 1 . . 2 2 Operator 1 | . . . 1 . . . . . Watcher 6 | . 1 . 3 . . . 1 1 Swarmer 28 | . 3 3 7 . . 4 7 4 Grunt 43 | . 12 2 11 3 . . 14 1 Brawler 3 | . . . 1 . . . 1 1 Duelist 3 | . . . 2 . . . . 1 Sentry 12 | . . 2 3 . . . 3 4 Specialist 4 | . . . . . . . 4 . Hunter 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . Best Kill Streak 8 | . 4 3 5 3 . 4 8 8 Combat Bots Only 8 | . 4 3 5 3 . 4 8 7 Max Kills in Single Turn 3 | . 1 3 2 1 . 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 . . 1 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 456 | . 101 37 68 3 . 12 181 54 Missed 108 | . 18 9 9 3 . 3 49 17 Damage Taken 4967 | . 910 413 800 . . 134 2082 628 Core 884 | . 142 62 111 . . 14 467 88 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 . 18 . . . 68 . . Volleys Fired 329 | . 59 12 108 5 . 4 105 36 Largest 2 | . 2 2 2 2 . 1 2 2 Hottest 120 | . 80 60 116 83 . 30 120 89 Shots Fired 628 | . 115 21 209 10 . 4 202 67 Gun 509 | . 115 18 198 5 . . 156 17 Cannon 97 | . . . 4 5 . . 38 50 Launcher 22 | . . 3 7 . . 4 8 . Special . | . . . . . . . . . Kinetic 330 | . 41 9 62 5 . . 155 58 Thermal 252 | . 56 9 140 5 . . 39 3 Explosive 22 | . . 3 7 . . 4 8 . Electromagnetic 24 | . 18 . . . . . . 6 Robot Hit Streak 73 | . 14 15 22 11 . . 73 17 Robot Miss Streak 8 | . 4 1 5 . . 1 2 8 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 1 1 . . . 5 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 441 | . 72 18 129 7 . . 159 56 Core Hits 256 | . 38 11 54 6 . 5 79 63 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 12 | . 1 . 8 . . . 2 1 Burn 8 | . . . 8 . . . . . Destroy 3 | . 1 . . . . . 2 . Smash 1 | . . . . . . . . 1 Melee Attacks 11 | . . . . . . . . 11 Impact 11 | . . . . . . . . 11 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9277 | . 802 358 2443 151 . 242 3560 1721 Guns 5031 | . 736 158 1999 34 . . 1960 144 Cannons 1680 | . . . 68 117 . . 624 871 Explosions 1887 | . 49 194 347 . . 236 954 107 Melee 557 | . . . . . . . . 557 Ramming 122 | . 17 6 29 . . 6 22 42 Kinetic 3754 | . 207 66 587 34 . . 1960 900 Thermal 2848 | . 449 92 1480 117 . . 624 86 Explosive 1790 | . . 194 347 . . 236 954 59 Electromagnetic 206 | . 129 . . . . . . 77 Impact 557 | . . . . . . . . 557 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . 2 11 Message Errors 1 | . . . . . . . 1 . Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 368 | . . 30 8 . . 4 63 263 Projectiles . | . . . . . . . . . Explosions 105 | . . 30 8 . . 4 63 . Melee 263 | . . . . . . . . 263 Knockbacks 11 | . . . . . . . 2 9 Impact 3 | . . . . . . . 2 1 Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 277 | . . 17 5 . . 63 104 88 Shots 13 | . . 1 1 . . 2 7 2 Rammed 14 | . . . 3 . . 2 4 5 Targets Rammed 27 | . 4 3 5 . . 2 6 7 Kicked 10 | . 4 3 1 . . . 2 . Crushed 3 | . . . 1 . . . . 2 Highest Temperature 531 | . 309 63 2 . . . 531 238 Average Temperature 101 | . 91 18 2 . . . 225 46 Received Heat Transfer 1620 | . 369 135 180 . . . 882 54 Effects 4 | . 2 . . . . . 2 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 Impact Corruptions 13 | . . . . . . . . 13 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 . . . 1 . Heat Transferred 6529 | . 1025 200 3996 185 . . 999 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 538 | . 233 199 464 255 . 114 523 538 Initial 209 | . . 57 . 180 . . 44 209 Average 164 | . 93 27 171 213 . 112 316 326 Maximum Alert Level 2 | . 1 . 2 1 . . 2 2 Low Security (%) 58 | . 81 100 64 19 . 100 8 3 Level 1 33 | . 18 . 28 80 . . 63 79 Level 2 7 | . . . 6 . . . 28 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 3 . . . 7 4 Investigation 4 | . 2 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 11 | . 1 . 1 . . . 7 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 11 | . . . 5 1 . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 24 7 37 4 . 4 50 21 Peak Tracking Total 8 | . 3 3 6 2 . 4 8 5 Tactical Retreats 6 | . . . 3 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 12 | . 3 2 1 . . . 2 4 Max in Single Turn 2 | . 1 2 1 . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 21 | . 4 . 7 . 4 . 2 4 Terminals 12 | . 2 . 5 . . . 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 5 . 13 . 41 . 4 6 Successful 58 | . 3 . 8 . 41 . 3 3 Failed 11 | . 2 . 5 . . . 1 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 5 . 7 . 1 . 1 1 Terminals 22 | . 3 . 10 . . . 4 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 3 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 50 | . . . 5 . 41 . 2 2 Record 41 | . . . 1 . 40 . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . Open Door 1 | . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . . 1 1 Locate Traps 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . 3 . . . 1 . Terminals 3 | . 1 . 1 . . . 1 . Botnet 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Tunnel 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 12 | . . . . . . . . 12 Largest Group 12 | . . . . . . . . 12 Highest-Rated Group 235 | . . . . . . . . 235 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . . . . . 64 Total Damage 866 | . . . . . . . . 866 Kills 10 | . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 10563 | . 1606 2431 1986 496 983 338 1324 1399 Spaces Moved 4084 | 1 377 588 762 283 613 203 523 734 Core . | . . . . . . . . . Treads 2840 | . . . 672 283 613 203 411 658 Legs 1244 | 1 377 588 90 . . . 112 76 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 400 160 160 160 160 90 90 Average Speed 218 | 120 357 400 197 160 160 160 148 159 Slowest Speed 750 | 120 750 680 330 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 60 97 61 45 64 59 39 60 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . 2 . 2 . 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 36 | . . . 10 . . 19 7 . Terrain Destroyed 122 | . 3 12 41 . . 27 30 9 Melee . | . . . . . . . . . Projectile 3 | . . . 1 . . . 2 . AOE 119 | . 3 12 40 . . 27 28 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 5075 | . 516 641 1035 317 616 210 870 870 Wait 324 | . 38 3 67 28 . . 158 30 Move 4076 | . 376 587 761 282 612 202 522 734 Hop . | . . . . . . . . . Pick Up 92 | . 18 11 25 1 2 . 22 13 Fast Attach 41 | . 5 2 11 . . . 16 7 Attach 30 | . 3 8 9 . . . 8 2 Detach 2 | . . . . . . . 2 . Swap 46 | . 6 6 12 . . 2 7 13 Drop 97 | . 7 9 37 1 2 . 24 17 Fire 329 | . 59 12 108 5 . 4 105 36 Melee 11 | . . . . . . . . 11 Ram . | . . . . . . . . . Kick 10 | . 4 3 1 . . . 2 . Crush 17 | . . . 4 . . 2 4 7 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 943 | -10/Materials | Discovered new exit (range 7) 1349 | -10/Materials | Core integrity fell below 50% 1496 | -10/Materials | Build established: Scavenger-Mutant 1607 | -10/Materials | Entered Mines 1692 | -10/Mines | Learned Materials interactive machine intel 2058 | -10/Mines | Learned Materials garrison access intel 2422 | -10/Mines | Discovered new exit (range 11) 2918 | -10/Mines | Discovered new exit (range 6) 3410 | -10/Mines | Discovered new exit (range 9) 3441 | -10/Mines | Core integrity fell below 20% 3471 | -10/Mines | Lost 4 parts (1p2n1w) 4038 | -10/Mines | Entered Materials 4038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4039 | -9/Materials | Loaded intel: 18 interactive machine locations 5142 | -9/Materials | Discovered new exit (range 16) 5195 | -9/Materials | Identified exit to Mines 6024 | -9/Materials | Entered Mines 6025 | -9/Mines | Assembled infested the area 6285 | -9/Mines | Build established: Mutant 6328 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6475 | -9/Mines | Learned Materials stockpile data 6512 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6514 | -9/Mines | Discovered new exit (range 5) 6520 | -9/Mines | Entered Exiles 6575 | -9/Exiles | Discovered new exit (range 14) 6612 | -9/Exiles | Met 8R-AWN 6632 | -9/Exiles | Met EX-HEX 6677 | -9/Exiles | Met EX-BIN 6952 | -9/Exiles | Aligned with FarCom system 6954 | -9/Exiles | Given EX-Vault access code 6999 | -9/Exiles | Opened EX-Vault 7061 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7121 | -9/Exiles | Found Superbattery 7138 | -9/Exiles | Found Trap Reconfigurator 7213 | -9/Exiles | Met EX-DEC 7291 | -9/Exiles | Learned location of Zion (-7) 7487 | -9/Exiles | Discovered new exit (range 10) 7503 | -9/Exiles | Stole two prototypes: Superbattery, Trap Reconfigurator 7503 | -9/Exiles | Entered Mines 7820 | -8/Mines | Discovered new exit (range 6) 7841 | -8/Mines | Entered Materials 7841 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 7997 | -8/Materials | Destroyed 8 combat bots 8360 | -8/Materials | Build established: Scavenger-Mutant 8529 | -8/Materials | Identified exit to Storage 8671 | -8/Materials | Core integrity fell below 50% 9096 | -8/Materials | Core integrity fell below 20% 9126 | -8/Materials | Lost 6 parts (1p3n2w) 9165 | -8/Materials | Entered Storage 9250 | -8/Storage | Destroyed 7 combat bots 9274 | -8/Storage | Identified exit to Recycling 10316 | -8/Storage | Met a pair of Derelict thieves 10377 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10442 | -8/Storage | Lost 3 allies 10564 | -8/Storage | Destroyed by Proton Bomb Trap Last Messages --------------- 10414_ Destroyed Adv. Heat Sink. 10416_ G-50 Soldier destroyed. 10418_ Dropped VSS Leg. 10418_ Acquired Aluminum Leg. 10429_ Acquired 20 matter. 10429_ G-47 Trooper destroyed. 10438_ Dropped Lgt. Ion Engine. 10449_ Acquired 10 matter. 10472_ Dropped Aluminum Leg. 10473_ Dropped VSS Leg. 10475_ Acquired Aluminum Leg. 10480_ Acquired 10 matter. 10486_ Acquired 9 matter. 10510_ Connecting with Terminal... 10523_ System corrupted: Matter fused (-10). 10530_ Acquired 11 matter. 10564_ Trooper 3a triggered Proton Bomb Trap. 10564_ A bubble of electromagnetic force engulfs the area. 10564_ Trooper 3a destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????######????????????????? | | ????????????????????? ????????????????? | | ????????????????????? #???????????????? | | ??????????????????? #???????????????? | | ?????????????????# """"" #???????????????? | | ?????????????????# """"" #???????????????? | | ?????????????????Y?""""" #???????????????? | | ????????????????????? #???????????????? | | ??????????????????????? ###?????????????? | | ??????????????????????###/## #"????????????? | | ??????????????????????# ggg "?>??????????? | | ??????????????????????# g@=%[ "????????????? | | ??????????????????????#gg#####"????????????? | | ??????????????????????#g #########?????????? | | ?????????????????????Y# / #????????? | | ??????????????????????# # """"" #????????? | | ??????????????????????# # """"" ??????????? | | ??????????????????????# #?"""""???????????? | | ??????????????????????# #? ???????????? | | ??????????????????????# #??""""???????????? | | ??????????????????????# #??""""??Y????????? | | ??????????????????????# #???""????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ##########????????? | | ??????????????????###?# + #???????? | | ????????????####### ### # #???????? | | ??????????###=[ # # #???????? | | ??????????#""*== # %# ! #???????? | | ??????????#"Y=""" """ # # % #???????? | | ??????????#""|""" """ # # #???????? | | ??????????###[""" """ + # #???????? | | ????????????#![ # + ! #???????? | | ????????????# ## ###########???????? | | ????????????# ## ########??????????? | | ????????????####+####### # #??????????? | | ??????????????## ##????# # """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunBiometalAnalyzer Manual? 0 Play Time 01:09:53 Cumulative 408.3 hours Start 2024.09.02 @ 17:25:37 End 2024.09.02 @ 19:55:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 68 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b3a1d09-6a5a-456d-9a91-773afc425ca3