Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 20:58:11 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (198) 990 Value Destroyed (6459) 6459 Prototype IDs (83) 1660 Alien Tech Used (0) 0 Bonus (4298) 4298 TOTAL SCORE: 22207 Bonus ------- High Alert Combat Kills 1079 Follower Combat Kills 1828 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 148 Friendly Fire -657 Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 70/100 System Corruption 8% Temperature Cool (6) Movement Flying (20) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gravmag Array Experimental Gyrokinetic Inverter Experimental Q-thruster > --- UTILITY (12) ----- Experimental Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor System Purifier Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Zionite Glidesys II Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Targeting Computer Experimental Melee Analysis Suite Armor Integrity Analyzer Nanoactuators Experimental Weapon Shielding Improved Light Armor Plating Ghost Barrier > --- WEAPON ----------- 8R-AWN's Boregun CL-ANK's Mallet > --- INVENTORY -------- Reinforced Fission Core Micro Fission Core Experimental Heat Sink Experimental Coolant Injector Zionite Biocell Experimental Weapon Shielding Thermal Barrier System Purifier Heavy Proton Missile Launcher Vortex Catalyst Activator Segregator Trap Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap EM Surge Trap [Rating: 147] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Diametric Drive Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon CL-ANK's Mallet Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 2 2 . . . . . . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . Utility 10 | . . . 2 . . . 1 1 1 . . . . . . . . . . 2 . 1 . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 296 | 4 4 4 20 8 22 8 22 26 13 1 8 2 1 2 . 25 . 13 3 10 19 15 34 32 Power 33 | . 1 1 1 . 2 1 . 1 1 . . . . . . 7 . . . 1 4 4 6 3 Engine 9 | . 1 1 1 . 1 . . 1 1 . . . . . . 3 . . . . . . . . Core 16 | . . . . . 1 . . . . . . . . . . 4 . . . 1 3 4 3 . Reactor 8 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 3 Propulsion 65 | 2 . . 5 1 3 1 4 5 6 . . . . . . 2 . 4 . 1 3 6 7 15 Treads 27 | 2 . . 5 1 3 1 4 4 . . . . . . . . . . . . . . 1 6 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Hover 28 | . . . . . . . . 1 4 . . . . . . 2 . 4 . 1 3 6 1 6 Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 Utility 116 | . 3 1 8 3 11 3 4 12 6 . 6 1 . 2 . 11 . 5 1 6 8 5 12 8 Device 50 | . . . 2 2 6 . 2 7 3 . 1 . . 1 . 2 . 3 . 3 1 3 9 5 Storage 12 | . 2 . 1 . 2 . 1 2 . . 1 . . . . 2 . . . . . . 1 . Processor 10 | . . . . . 1 . . 1 3 . . . . . . . . . . 2 . 1 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Protection 42 | . 1 1 5 1 2 3 1 2 . . 4 1 . 1 . 7 . 2 1 . 7 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 . 2 6 4 6 3 14 8 . 1 2 1 1 . . 5 . 4 2 2 4 . 9 6 Energy Gun 26 | 1 . 1 3 2 1 . 9 6 . . . . . . . 2 . . . . 1 . . . Energy Cannon 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 17 | 1 . 1 2 1 2 2 2 1 . . . . . . . . . . . . 1 . 1 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 1 1 . 1 3 1 . . 1 . 1 . . 1 . . 1 . 1 . 4 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 1 . 3 2 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Piercing Weapon 5 | . . . . . . . . . . 1 . 1 . . . 1 . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 1 . 2 3 3 2 . . 1 . . 1 . 5 . 4 2 2 6 1 6 9 Parts Lost 70 | . 1 . . . 3 2 4 1 8 . . . . . . 5 . . 1 . 6 8 14 17 Power 8 | . . . . . 1 1 . . 1 . . . . . . 1 . . . . 1 1 2 . Propulsion 29 | . . . . . 2 1 1 . 3 . . . . . . 1 . . 1 . 1 5 4 10 Utility 22 | . . . . . . . 2 . 2 . . . . . . 1 . . . . 4 2 6 5 Weapon 11 | . 1 . . . . . 1 1 2 . . . . . . 2 . . . . . . 2 2 Highest Loss Streak 7 | . 1 . . . 2 1 2 1 7 . . . . . . 3 . . 1 . 6 7 6 3 Average Slot Usage (%) 86 | . 98 99 98 99 85 85 78 92 86 85 86 86 88 93 93 88 94 95 90 91 86 86 52 41 Engine 5 | . 13 14 11 11 10 . . 3 5 6 6 6 6 6 6 2 . . . . . . . . Core 1 | . . . . . . 5 . . . . . . . . . 7 11 11 11 10 6 9 4 . Reactor 1 | . . . . . . 4 9 3 . . . . . . . . . . . . 3 . 1 3 Treads 14 | . 28 28 22 22 21 20 22 22 16 . . . . . . . . . . . . . 1 9 Hover 7 | . . . . . . . . . . 26 26 26 26 26 26 27 29 29 28 26 25 21 7 3 Device 10 | . . . 10 12 11 . 16 21 17 13 9 6 6 6 6 5 5 5 3 4 5 10 12 7 Storage 9 | . 14 14 11 11 11 11 9 8 13 6 6 6 6 6 6 6 11 11 11 10 10 9 8 . Processor 5 | . . . . . 4 6 . . 6 20 17 13 13 13 13 11 11 11 11 13 11 13 9 11 Protection 10 | . 13 14 21 20 5 14 3 6 5 . 10 20 20 20 20 15 11 10 10 6 8 6 . 1 Energy Gun 7 | . 14 12 8 10 9 . 16 21 12 6 . . . . . 1 5 . . . . . . . Ballistic Gun 5 | . 14 14 13 11 7 21 . 1 5 . . . . . . . . . . . . 4 . 1 Piercing Weapon 1 | . . . . . . . . . . 5 3 3 6 6 6 4 5 . . 8 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 3 21 23 44 38 111 134 136 117 95 48 52 51 43 43 43 67 67 75 76 74 84 77 81 60 Greatest Support 190 | 3 40 40 44 42 44 57 75 62 62 52 52 52 52 52 52 71 71 103 103 95 113 111 92 190 Greatest Overweight (x) 9 | . . . 1 . 2 4 3 2 9 . . . . . . . . 1 . . . 1 2 . Average Overweight (x) . | . . . . . 1 1 1 1 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 44 | 4 8 8 10 10 30 24 44 40 20 12 12 10 10 10 10 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 4 7 8 9 10 22 24 24 23 19 12 10 10 10 10 10 10 16 16 16 16 16 16 12 4 Most Carried 24 | 4 8 8 10 10 24 23 24 24 20 12 12 10 10 10 10 13 11 16 16 16 16 16 16 4 Average Carried 13 | 2 6 7 9 9 18 18 21 22 19 12 10 9 9 9 10 10 11 13 15 15 15 15 9 3 Final Capacity 24 | 4 8 8 10 10 24 24 24 20 12 12 10 10 10 10 10 16 16 16 16 16 16 16 4 4 Final Carried 23 | 4 8 8 10 10 17 23 23 20 12 12 10 10 9 10 10 11 11 16 16 16 14 15 4 3 Class Distribution -------------------- 29% | Mutant 24% | Scavenger-Mutant 20% | Hauler-Mutant 13% | Hauler-Tank 9% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Gladiator | -4/Extension Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Matter Collected 4333 | 216 72 56 364 191 319 368 418 284 361 . 65 60 40 20 . 170 . 116 50 43 317 160 303 340 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8975 | . 186 181 1030 206 338 223 1039 1010 937 . 162 108 . . 36 1235 . 69 50 132 531 254 1061 187 Parts 438 | . 12 7 71 4 23 24 54 38 38 . 9 7 . . 3 46 . 1 9 3 33 10 42 4 Haulers Intercepted 15 | . 1 . 2 . . . 3 2 1 . 1 . . . . 4 . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . . 7 2 2 . . . 16 8 . . . . . Prevented 7 | . . . . . . . . . . . . . 2 . . . 1 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Combat Hostiles Destroyed 143 | . 5 5 23 6 8 4 21 16 12 . . 3 . . . 10 . 1 6 . 6 2 14 1 Melee 24 | . . . . . . . . . . . . 3 . . . 10 . 1 2 . 1 2 5 . Guns 73 | . 5 4 20 5 1 1 13 11 12 . . . . . . . . . . . . . 1 . Cannons 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . AOE 39 | . . 1 3 1 5 3 8 3 . . . . . . . . . . 4 . 3 . 7 1 Classes Destroyed 19 | . 3 . 4 1 3 1 3 2 . . . . . . 1 1 . . . . . . . . Worker 9 | . . . 1 . . 2 1 . 1 . . . . . . 1 . . . . . . 2 1 Builder 13 | . . . . . . 2 1 6 1 . 1 . . . . . . . . . 1 . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 15 | . 1 . 2 . . . 3 2 1 . 1 . . . . 4 . . . 1 . . . . Recycler 12 | . . . 2 1 . . 3 2 1 . . . . . . 2 . . . . . . 1 . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . . 1 1 . . 1 . . . . . . . . 1 1 . . . Swarmer 39 | . 3 3 7 . . 3 10 . 3 . . 2 . . . 3 . . 5 . . . . . Grunt 56 | . 2 2 9 4 . . 8 9 7 . . . . . . 2 . . . . 4 1 8 . Brawler 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Duelist 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Sentry 14 | . . . 6 . . . 1 1 . . . . . . . 2 . . . . 2 1 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . 4 1 . . 1 . . . 3 . . . . . . . 1 Programmer 7 | . . . . . . . . 2 . . . . . . . . . . 1 . . . 4 . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 4 3 5 3 7 3 7 13 4 . 3 2 . . . 5 . 1 5 1 6 1 7 2 Combat Bots Only 7 | . 3 3 5 3 7 3 5 6 4 . . 2 . . . 3 . 1 5 . 5 1 5 1 Max Kills in Single Turn 7 | . 1 2 2 1 3 2 3 3 1 . 1 1 . . 1 1 . 1 4 1 2 1 7 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 1 2 2 2 1 . . . . . . . . . . 4 . 2 . 4 1 Melee 1 | . . . . . . . . . . . . 1 . . . 1 . 1 1 . 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) CL-ANK (-8/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Damage Taken 20215 | . 173 144 764 295 1164 903 897 1156 1375 . . 144 21 . . 907 58 171 708 . 1767 959 2652 5957 Core 3271 | . 20 . 110 60 166 63 90 88 161 . . 22 7 . . 109 . 22 82 . 164 90 558 1459 Absorbed by Shields 228 | . . . . . . . . . . . . . . . . . . . . . 228 . . . Core Remaining (%) 72 | 100 . 92 . . . . 83 87 . . . . . . 77 . . . 78 . 85 . 50 . Volleys Fired 426 | . 15 16 58 16 68 39 65 64 46 . . . 2 . . 1 . . 1 . 6 . 23 6 Largest 3 | . 2 2 2 2 2 2 2 3 3 . . . 1 . . 1 . . 1 . 1 . 1 1 Hottest 250 | . 70 60 98 79 250 53 150 183 145 . . . 30 . . 60 . . 20 . 40 . 40 50 Shots Fired 803 | . 30 29 103 27 84 76 125 175 115 . . . 2 . . 1 . . 1 . 6 . 23 6 Gun 731 | . 30 29 101 23 49 74 117 171 115 . . . . . . 1 . . . . 1 . 17 3 Cannon 35 | . . . . . 35 . . . . . . . . . . . . . . . . . . . Launcher 37 | . . . 2 4 . 2 8 4 . . . . 2 . . . . . 1 . 5 . 6 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 271 | . 15 16 61 12 28 74 9 . 35 . . . . . . . . . . . 1 . 17 3 Thermal 481 | . 15 . 40 11 56 . 108 171 80 . . . . . . . . . . . . . . . Explosive 22 | . . . 2 4 . 2 8 4 . . . . 2 . . . . . . . . . . . Electromagnetic 22 | . . 13 . . . . . . . . . . . . . . . . . . 5 . 4 . Entropic 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 Phasic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Robot Hit Streak 35 | . 7 10 35 11 28 11 22 12 9 . . . . . . 2 . . . . 4 . 8 11 Robot Miss Streak 5 | . 3 3 3 3 3 3 3 3 3 . . . . . . . . . 1 . 1 . 5 1 Penetration Max 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . Secondary Targets 10 | . 2 1 1 . . . 2 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 664 | . 18 20 75 18 65 53 98 103 87 . 4 8 1 . 2 43 . 2 3 8 15 8 27 6 Core Hits 384 | . 10 14 40 9 25 20 48 47 66 . 3 4 . . 1 25 . 1 6 3 14 3 34 11 Critical Hits 52 | . 1 . . . 2 11 . . . . . 1 . . . 1 . 2 1 . 9 6 15 3 Critical Kills 14 | . . . . . 1 2 . . . . . 1 . . . . . 1 . . 2 3 3 1 Critical Parts Destroyed 25 | . 1 . . . 1 2 . . . . . . . . . 1 . 1 1 . 3 3 12 . Melee Attacks 144 | . . . . . . . . . . . 4 9 1 . 2 56 . 4 4 11 25 11 14 3 Kinetic 51 | . . . . . . . . . . . . 1 . . . 3 . 3 2 . 17 11 14 . Impact 9 | . . . . . . . . . . . . . . . . . . . . . 6 . . 3 Slashing 4 | . . . . . . . . . . . . . . . . . . 1 1 2 . . . . Piercing 68 | . . . . . . . . . . . 4 8 1 . 2 53 . . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . 1 9 2 . . . Sneak Attacks 15 | . . . . . . . . . . . 2 . 1 . 2 7 . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 25250 | . 222 323 1418 501 1879 1041 2402 2907 1797 . 362 360 134 . 278 2659 . 172 1057 829 1488 588 3893 940 Guns 9028 | . 222 224 1140 242 649 683 1552 2060 1797 . . . . . . 33 . . . . 26 . 353 47 Cannons 996 | . . . . . 996 . . . . . . . . . . . . . . . . . . . Explosions 7768 | . . 94 269 259 234 352 838 833 . . . . . . . . . . 814 . 620 . 2624 831 Melee 7284 | . . . . . . . . . . . 362 360 134 . 278 2626 . 172 243 829 842 588 850 . Ramming 174 | . . 5 9 . . 6 12 14 . . . . . . . . . . . . . . 66 62 Kinetic 6090 | . 52 99 645 97 395 683 86 . 651 . . 44 . . . 320 . 172 140 . 868 588 1203 47 Thermal 7823 | . 170 94 495 145 1484 . 1659 2060 1146 . . . . . . . . . . . 136 . 434 . Explosive 2358 | . . . 269 259 . 352 645 833 . . . . . . . . . . . . . . . . Electromagnetic 1195 | . . 125 . . . . . . . . . . . . . . . . . . 484 . 586 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . . . . . . . . . . . 91 . . . . Piercing 3396 | . . . . . . . . . . . 362 316 134 . 278 2306 . . . . . . . . Entropic 4090 | . . . . . . . . . . . . . . . . . . . 917 738 . . 1604 831 Phasic 33 | . . . . . . . . . . . . . . . . 33 . . . . . . . . Highest Corruption 11 | . . . . . 2 1 1 3 . . . . . . . . . . . . 1 . 11 8 Average Corruption 2 | . . . . . 1 1 1 2 . . . . . . . . . . . . 1 . 7 5 Corruption Purged 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Effects 39 | . . . . . 3 2 1 16 . . . . . . . . . . . . 3 . 6 8 Message Errors 8 | . . . . . . 1 . 2 . . . . . . . . . . . . 3 . . 2 Matter Fused 7 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 3 Heat Flow Errors 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Energy Discharges 10 | . . . . . 1 1 . 4 . . . . . . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1089 | . . . . . 9 5 74 52 . . 29 43 109 . 152 90 . . 99 33 . . 298 96 Projectiles 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . Explosions 624 | . . . . . . 5 74 52 . . . . . . . . . . 99 . . . 298 96 Melee 456 | . . . . . . . . . . . 29 43 109 . 152 90 . . . 33 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 639 | . . . 59 19 11 47 217 . . . . . 21 . . . . . 170 . . . 66 29 Shots 14 | . . . 2 1 1 2 6 . . . . . 1 . . . . . 1 . . . . . Rammed 23 | . . 3 2 1 . 1 1 1 . . . . . . . . . . . . . . . 14 Targets Rammed 25 | . . 3 3 1 . 1 1 2 . . . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 465 | . 197 169 339 105 465 81 196 441 193 . . . . . . 38 11 16 15 1 11 15 . 205 Average Temperature 87 | . 79 63 73 42 125 46 56 151 99 . . . . . . 12 6 7 6 1 8 7 . 117 Received Heat Transfer 2564 | . 30 72 240 60 . . 306 354 387 . . . . . . 120 12 30 81 . 146 117 276 333 Effects 10 | . . . 3 . 3 . . 4 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Parts Fried 8 | . . 1 . . . . . . . . . . . . . . . 1 . . 5 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Melted 40 | . . . 1 . 11 . 6 14 8 . . . . . . . . . . . . . . . Heat Transferred 14355 | . 481 100 925 296 3012 . 3221 3663 2257 . . . . . . . . . . . 150 . 250 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . . . . . . . . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Peak Influence 1309 | . 198 208 513 256 . 139 581 515 444 129 154 . . . . 788 . . . 159 1050 731 1128 1309 Initial 603 | . . 73 2 141 . . 53 195 200 99 90 . . . . 19 . . . 100 77 551 378 603 Average 341 | . 87 151 337 120 . 114 390 287 270 121 120 . . . . 431 . . . 128 569 605 796 709 Maximum Alert Level 4 | . . 1 2 1 . . 2 2 2 . . . . . . 3 . . . . 3 3 4 4 Low Security (%) 36 | 100 100 46 19 71 . 100 7 43 . 100 100 . . . . 30 . . . 100 9 . . . Level 1 23 | . . 53 39 28 . . 26 16 90 . . . . . . 9 . . . . 7 . 16 . Level 2 31 | . . . 41 . . . 66 39 9 . . . . . . 50 . . . . 67 94 12 65 Level 3 6 | . . . . . . . . . . . . . . . . 9 . . . . 14 5 59 26 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 11 8 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 . 1 2 . . 1 7 4 . . . . . . 3 . . . 1 2 . 10 5 Investigation 10 | . 2 . 1 1 . . 1 1 . . . . . . . 1 . . . . . . 2 1 Extermination 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 Reinforcement 18 | . 3 . . 1 . . . 3 3 . . . . . . 2 . . . 1 1 . 3 1 Assault 5 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 2 Garrison 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 1 2 . . . . . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . 2 . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Distress Signals 16 | . 1 . 2 . . . 1 2 2 . . . . . . 2 . . . . . 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 421 | . 13 5 26 9 23 6 29 20 18 6 1 8 1 . . 49 1 17 11 5 32 18 40 83 Peak Tracking Total 22 | . 6 2 4 3 9 4 4 5 5 6 1 6 1 . . 14 1 15 10 2 7 12 8 22 Tactical Retreats 53 | . . . . 3 6 3 2 2 1 . . 3 . . . 7 . 1 1 1 1 2 6 14 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Traps Triggered 11 | . . . . . . . . 3 1 . . . . . . 3 . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 1 . . . . . . . . . . . . . . . . . . . 2 2 . Triggered 15 | . . 1 . . . . . . . . . . . . . . 3 8 . . . 2 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Machines Disabled 23 | . . . . 3 10 . 4 . . . . . . . . 1 . . . . 3 . 2 . Max in Single Turn 3 | . . . . 2 2 . 3 . . . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Machines Accessed 21 | . 3 . 1 1 2 . 4 2 . . 2 . 1 . . 1 . 2 . . . 1 1 . Terminals 8 | . 2 . 1 . . . 2 1 . . 2 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 53 | . 10 . 5 1 4 . 15 3 . . 7 . 1 . . 1 . 2 . . . 3 1 . Successful 34 | . 6 . 1 1 4 . 12 . . . 4 . 1 . . 1 . 2 . . . 2 . . Failed 19 | . 4 . 4 . . . 3 3 . . 3 . . . . . . . . . . 1 1 . Catastrophic 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 10 . 4 . 1 . 2 2 . . 5 . . . . 17 . . . 10 21 3 12 21 Terminals 25 | . 9 . 5 . . . 2 2 . . 7 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 1 . . . . . . . 1 . . . . . 3 1 . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 4 . 1 1 4 . 1 . . . 3 . 1 . . . . 2 . . . . . . Record 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . Terminals 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . . . 4 2 . . 2 . . . . . . . . . . 1 1 . Full Trace Events 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 3 . . . . . . . . . . . . 14 10 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Matter 190 | . . . . . . . . . . . . . . . . . . . . . . 190 . . Time 31 | . . . . . . . . . . . . . . . . . . . . . . 31 . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Total Allies 41 | . . 1 . . . . . . . . . . . 9 . 3 . . . 3 14 . 1 10 Largest Group 11 | . . 1 . . . . . . . . . . . 9 9 2 . . . 3 11 2 1 4 Highest-Rated Group 923 | . . 31 . . . . . . . . . . . 272 272 170 . . . 233 923 65 153 313 Highest-Rated Ally 157 | . . 31 . . . . . . . . . . . 39 39 85 . . . 103 156 38 153 157 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . 2 . . . 2 4 . . 5 Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 5 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 2 Ally Attacks 224 | . . . . . 17 . . . . . . . . . 3 25 . . . . 132 . 15 32 Total Damage 10321 | . . . . . 882 . . . . . . . . . 72 1333 . . . . 5804 . 1008 1222 Kills 57 | . . . . . 8 . . . . . . . . . 1 11 . . . . 24 . 10 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . . . . . . 1 1 2 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . 2 . . . 1 3 . 3 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Turns Passed 11769 | 35 220 407 839 1365 1541 367 920 1117 586 100 127 114 189 629 137 521 32 276 148 228 476 209 464 722 Spaces Moved 10490 | 48 106 218 369 659 691 87 370 477 270 228 244 227 477 1178 168 857 84 636 268 420 509 317 558 1024 Core 648 | 48 4 . . . . . . . . . . . . . . . . . . . . . 102 494 Treads 3324 | . 102 218 369 659 691 87 370 477 172 . . . . . . . . . . . . . 32 147 Legs 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Wheels 100 | . . . . . . . . . 94 . . . . . . . . . . . . . 6 . Hover 5851 | . . . . . . . . . 4 228 244 227 477 1178 168 857 84 636 268 420 509 317 200 34 Flight 562 | . . . . . . . . . . . . . . . . . . . . . . . 213 349 Fastest Speed 20 | 50 50 160 145 152 152 165 172 181 38 38 38 38 38 38 38 36 38 34 45 44 42 31 27 20 Average Speed 82 | 50 155 160 161 152 184 183 182 184 162 38 38 38 38 38 38 37 38 36 45 44 43 42 50 57 Slowest Speed 225 | 50 160 160 180 152 192 225 205 210 197 38 38 38 38 38 38 40 38 95 46 45 46 108 180 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 28 47 36 93 87 25 40 16 10 85 8 52 59 89 33 26 23 92 49 12 50 12 75 36 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 9 | . 1 . . 1 1 . . . . . . . 1 2 . . 1 . . . . . 2 . Known Exits Taken 10 | . 1 . 1 1 . 1 . 1 . . 1 1 . . . 1 . . . 1 1 . . . Unknown Exits Taken 12 | 1 . 1 . . 1 . 1 . . . . . 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 10 | . . . . 2 . 1 . . . . . 1 3 2 . . 1 . . . . . . . Spaces Dug 143 | . . . 22 . . . 22 . . . . . 12 . . 6 . 1 . . 5 3 69 3 Terrain Destroyed 435 | . . 4 22 11 29 36 102 13 . . . . 24 . . 6 . 1 34 . 13 3 95 42 Melee 18 | . . . . . . . . . . . . . . . . 6 . 1 . . 5 3 . 3 Projectile 20 | . . . . . 2 17 . . . . . . . . . . . . . . . . 1 . AOE 397 | . . 4 22 11 27 19 102 13 . . . . 24 . . . . . 34 . 8 . 94 39 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Res Tes Res Total 12788 | 57 133 250 522 996 882 216 493 606 345 240 279 247 481 1357 239 1013 83 675 289 451 717 379 694 1144 Wait 1048 | . 2 . 29 302 56 71 9 8 11 12 . 8 1 177 70 44 . . 8 6 138 14 31 51 Move 10455 | 47 105 217 368 658 688 86 369 476 270 227 243 226 476 1177 167 856 83 635 267 419 508 316 555 1016 Hop 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 Pick Up 149 | 6 6 5 21 4 32 6 11 11 . . 10 . . 1 . 4 . 8 3 3 6 10 2 . Fast Attach 125 | 2 1 . 1 1 3 5 9 11 3 1 2 . . . . 18 . 8 . 5 12 5 15 23 Attach 99 | 2 2 3 6 1 10 1 4 6 9 . 4 1 1 . . 3 . 3 3 3 5 5 18 9 Detach 38 | . . . . . 2 2 1 . . . . 1 . . . 4 . 4 . . . 3 11 10 Swap 72 | . 1 1 13 6 9 2 9 9 1 . 2 1 . 2 . 4 . 2 . 2 2 5 1 . Drop 185 | . 1 4 23 7 13 3 15 19 5 . 14 1 . . . 14 . 11 4 4 17 8 14 8 Fire 426 | . 15 16 58 16 68 39 65 64 46 . . . 2 . . 1 . . 1 . 6 . 23 6 Melee 139 | . . . . . . . . . . . 4 9 1 . 2 56 . 4 3 9 23 11 14 3 Ram 15 | . . . . . . . . . . . . . . . . . . . . . . . 1 14 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . 3 3 1 . 1 1 2 . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 Trap 5 | . . 1 . . . . . . . . . . . . . . . . . . . 2 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Entered Mines 301 | -10/Mines | Found a hidden stash of uninstalled traps 314 | -10/Mines | Build established: Mutant 476 | -10/Mines | Discovered new exit (range 9) 537 | -10/Mines | Learned location of 1 exit from Materials 574 | -10/Mines | Learned Materials garrison access intel 604 | -10/Mines | Discovered new exit (range 10) 607 | -10/Mines | Received a Mining Laser from a helpful Derelict 663 | -10/Mines | Entered Materials 663 | -9/Materials | Evolved 2 slots: Utility x2 664 | -9/Materials | Identified exit to Materials 1163 | -9/Materials | Discovered exit to Materials (range 16) 1184 | -9/Materials | Identified exit to Mines 1336 | -9/Materials | Build established: Scavenger-Mutant 1502 | -9/Materials | Entered Mines 1588 | -9/Mines | Identified exit to Exiles 1590 | -9/Mines | Learned Materials terminal intel 1617 | -9/Mines | Assembled infested the area 2200 | -9/Mines | Learned location of Storage (-7) 2308 | -9/Mines | Met a Derelict shopkeep closing up shop 2625 | -9/Mines | Build established: Mutant 2661 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2860 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2867 | -9/Mines | Entered Exiles 2905 | -9/Exiles | Met 8R-AWN 2931 | -9/Exiles | Met EX-HEX 3051 | -9/Exiles | Met EX-DEC 3086 | -9/Exiles | Learned location of Zion (-6) 3256 | -9/Exiles | Met EX-BIN 3282 | -9/Exiles | Aligned with FarCom system 3284 | -9/Exiles | Given EX-Vault access code 3300 | -9/Exiles | Build established: Hauler-Mutant 3329 | -9/Exiles | Opened EX-Vault 3342 | -9/Exiles | Found Firepult 3351 | -9/Exiles | Found Gui. Plasma Cannon 3392 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3669 | -9/Exiles | Attacked by the Exiles 3726 | -9/Exiles | Destroyed 7 combat bots 3762 | -9/Exiles | Core integrity fell below 50% 3843 | -9/Exiles | Destroyed 8R-AWN 3854 | -9/Exiles | Found Prototype Device 3854 | -9/Exiles | Identified AS-neutralizer No. 17b 3994 | -9/Exiles | Destroyed EX-DEC 3994 | -9/Exiles | Core integrity fell below 20% 4010 | -9/Exiles | DAS Turret deployed 4089 | -9/Exiles | Allies destroyed EX-BIN 4120 | -9/Exiles | Destroyed EX-HEX 4201 | -9/Exiles | Found Prototype Device 4202 | -9/Exiles | Identified System Purifier 4316 | -9/Exiles | Found Prototype Ballistic Gun 4393 | -9/Exiles | Discovered new exit (range 10) 4408 | -9/Exiles | Entered Mines 4413 | -8/Mines | Identified 8R-AWN's Boregun 4492 | -8/Mines | CL-ANK came to Exiles' defense 4604 | -8/Mines | Destroyed CL-ANK 4648 | -8/Mines | Found Prototype Impact Weapon 4653 | -8/Mines | Found Prototype Processor 4755 | -8/Mines | Discovered exit to Materials (range 16) 4775 | -8/Mines | Entered Materials 4775 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4776 | -8/Materials | Loaded intel: 11 terminal locations 4919 | -8/Materials | Build established: Scavenger-Mutant 5218 | -8/Materials | Discovered new exit (range 7) 5338 | -8/Materials | Build established: Hauler-Mutant 5412 | -8/Materials | Identified Exp. Melee Analysis Suite 5695 | -8/Materials | Entered Factory 5695 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6017 | -7/Factory | Build established: Hauler-Tank 6397 | -7/Factory | Garrison activated, responded to threat 6523 | -7/Factory | Discovered new exit (range 5) 6696 | -7/Factory | Identified exit to Factory 6812 | -7/Factory | Entered another Factory area 6812 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7162 | -6/Factory | First assault squad dispatched 7369 | -6/Factory | Lost 7 parts (1p2n2u2w) 7398 | -6/Factory | Sucked down chute 7398 | -6/Factory | Entered Waste 7413 | -6/Waste | Spotted C-40 Crusher 7427 | -6/Waste | Spotted C-40 Crusher 7427 | -6/Waste | Spotted C-40 Crusher 7427 | -6/Waste | Spotted C-40 Crusher 7429 | -6/Waste | Spotted C-40 Crusher 7468 | -6/Waste | Spotted C-40 Crusher 7494 | -6/Waste | Discovered new exit (range 12) 7498 | -6/Waste | Entered Factory 7559 | -6/Factory | Identified exit to Lower Caves 7577 | -6/Factory | Identified CL-ANK's Mallet 7625 | -6/Factory | Entered Lower Caves 7662 | -6/Lower Caves | Identified exit to Lower Caves 7683 | -6/Lower Caves | Spotted B-75 Beast 7739 | -6/Lower Caves | Entered another Lower Caves area 7745 | -6/Lower Caves | Discovered new exit (range 8) 7794 | -6/Lower Caves | Encountered a Warlord checkpoint 7805 | -6/Lower Caves | Spotted B-75 Beast 7925 | -6/Lower Caves | Discovered new exit (range 9) 7928 | -6/Lower Caves | Entered Zion 7955 | -6/Zion | Discovered new exit (range 15) 8013 | -6/Zion | Build established: Mutant 8022 | -6/Zion | Given the Hacking Drone Bay 8024 | -6/Zion | Found Prototype Device 8083 | -6/Zion | Learned location of Extension (-4) 8166 | -6/Zion | Learned location of Armory (-4) 8168 | -6/Zion | Loaded intel: 4 derelict terminal locations 8171 | -6/Zion | Learned Factory emergency access door positions 8294 | -6/Zion | Imprinted 8296 | -6/Zion | Declared Zion's savior 8311 | -6/Zion | Identified Hacking Drone Bay 8366 | -6/Zion | Gained Derelict followers 8557 | -6/Zion | Entered Proximity Caves 8557 | -5/Proximity Caves | Accompanied by 9 allies 8617 | -5/Proximity Caves | Discovered new exit (range 8) 8694 | -5/Proximity Caves | Entered Factory 8694 | -5/Factory | Accompanied by 1 ally 8694 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8700 | -5/Factory | Spotted B-75 Beast 8769 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8778 | -5/Factory | Retrieved Zion intel report: Branch Access 8778 | -5/Factory | Identified exit to Upper Caves 8779 | -5/Factory | Zion Heavy squad teleported in 8989 | -5/Factory | Zion Offense Resupply teleported in 9082 | -5/Factory | Lost 3 parts (1p1n1w) 9100 | -5/Factory | Build established: Scavenger-Mutant 9147 | -5/Factory | Discovered new exit (range 15) 9215 | -5/Factory | Entered Upper Caves 9218 | -5/Upper Caves | Spotted B-75 Beast 9235 | -5/Upper Caves | Identified exit to Upper Caves 9244 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9247 | -5/Upper Caves | Entered Warlord 9393 | -5/Warlord | Rebuked by Warlord 9408 | -5/Warlord | Found Prototype Hackware 9411 | -5/Warlord | Found Prototype Device 9411 | -5/Warlord | Identified Thermal Barrier 9418 | -5/Warlord | Warlord's base attacked by MAIN.C 9420 | -5/Warlord | Found Prototype Processor 9448 | -5/Warlord | Found Prototype Piercing Weapon 9449 | -5/Warlord | Found Prototype Piercing Weapon 9452 | -5/Warlord | Found Prototype Launcher 9490 | -5/Warlord | Opened side exit 9497 | -5/Warlord | Discovered new exit (range 9) 9523 | -5/Warlord | Entered Proximity Caves 9554 | -4/Proximity Caves | Spotted B-86 Titan 9652 | -4/Proximity Caves | Identified Vortex Catalyst Activator 9656 | -4/Proximity Caves | Identified Vortex Lance (x2) 9666 | -4/Proximity Caves | Discovered new exit (range 11) 9671 | -4/Proximity Caves | Entered Factory 9671 | -4/Factory | Evolved 2 slots: Utility x2 9681 | -4/Factory | Found Quantum Capacitor 9686 | -4/Factory | Discovered new exit (range 12) 9722 | -4/Factory | Identified Ghost Barrier 9741 | -4/Factory | Identified exit to Research 9759 | -4/Factory | Zion Infowar Resupply teleported in 9832 | -4/Factory | Discovered new exit (range 12) 9833 | -4/Factory | Retrieved Zion intel report: Component Schematics 9892 | -4/Factory | Zion Heavy squad teleported in 9893 | -4/Factory | Identified exit to Extension 9899 | -4/Factory | Entered Extension 9899 | -4/Extension | Accompanied by 2 allies 9910 | -4/Extension | Zion Light squad teleported in 9921 | -4/Extension | Rescued a captive Derelict 9931 | -4/Extension | Zion Light squad teleported in 9940 | -4/Extension | Rescued a captive Derelict 9943 | -4/Extension | Rescued a captive Derelict 9980 | -4/Extension | Retrieved Zion intel report: Active Terminals 9982 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 10004 | -4/Extension | Found Prototype Protection 10004 | -4/Extension | Identified Zio. Weapon Casing 10017 | -4/Extension | Rescued A7 10048 | -4/Extension | Retrieved Zion intel report: Prototype Schematics 10049 | -4/Extension | Zion Thermal Resupply teleported in 10064 | -4/Extension | Rescued a captive Derelict 10066 | -4/Extension | Rescued a captive Derelict 10149 | -4/Extension | First assault squad dispatched 10165 | -4/Extension | Disrupted transfer network 10307 | -4/Extension | Build established: Scavenger-Gladiator 10309 | -4/Extension | Spotted B-86 Titan 10310 | -4/Extension | Spotted B-86 Titan 10330 | -4/Extension | Found Zio. Weapon Casing 10349 | -4/Extension | Allies destroyed B-86 Titan 10349 | -4/Extension | Found Hvy. Reflective Plating 10367 | -4/Extension | Allies destroyed B-86 Titan 10371 | -4/Extension | Zion Trap Resupply teleported in 10374 | -4/Extension | Discovered exit to Research (range 3) 10375 | -4/Extension | Entered Research 10375 | -3/Research | Accompanied by 3 allies (A7) 10375 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10389 | -3/Research | Identified Exp. Targeting Computer 10394 | -3/Research | Lost 6 parts (1p1n4u) 10455 | -3/Research | Spotted B-86 Titan 10529 | -3/Research | Discovered new exit (range 11) 10561 | -3/Research | Fabricated Cmb. Airjet? 10584 | -3/Research | Entered Testing 10602 | -3/Testing | Spotted PY-G7CE240DLC 10609 | -3/Testing | Rewired PY-G7CE240DLC 10611 | -3/Testing | Lost 7 parts (1p4n2u) 10696 | -3/Testing | Garrison activated, responded to threat 10713 | -3/Testing | Spotted PL-Y9BTD4R8VA 10761 | -3/Testing | Lost 4 parts (2n2u) 10825 | -3/Testing | Lost 4 parts (1p1n1u1w) 10873 | -3/Testing | First assault squad dispatched 10875 | -3/Testing | Destroyed PL-Y9BTD4R8VA 10893 | -3/Testing | Found Exp. Melee Analysis Suite 10936 | -3/Testing | Lost 6 parts (1p1n3u1w) 10937 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 10974 | -3/Testing | System corruption reached 10% 10982 | -3/Testing | Retrieved Zion intel report: Active Garrisons 10984 | -3/Testing | Discovered new exit (range 15) 11011 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 11038 | -3/Testing | Found Prototype Ballistic Gun 11048 | -3/Testing | Entered Research 11048 | -2/Research | Evolved 2 slots: Utility x2 11052 | -2/Research | Zion hero teleported in (ME-RLN) 11052 | -2/Research | Identified Hyp. Multirail 11088 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 11104 | -2/Research | ME-RLN assimilated hostile H-88 Terminator 11114 | -2/Research | Zion Heavy Resupply teleported in 11298 | -2/Research | First assault squad dispatched 11325 | -2/Research | Build established: Mutant 11367 | -2/Research | Spotted B-90 Cyclops 11392 | -2/Research | Found Prototype Hackware 11392 | -2/Research | Identified System Mapper 11394 | -2/Research | Found Prototype Device 11394 | -2/Research | Identified Exp. Phase Shifter 11412 | -2/Research | Retrieved Zion intel report: Active Terminals 11431 | -2/Research | Found Prototype Device 11431 | -2/Research | Identified Exp. ECM Suite 11491 | -2/Research | Lost 3 parts (1n2u) 11521 | -2/Research | Spotted B-90 Cyclops 11573 | -2/Research | Lost 3 parts (2n1u) 11588 | -2/Research | Retrieved Zion intel report: Active Garrisons 11625 | -2/Research | Core integrity fell below 50% 11659 | -2/Research | Lost 3 parts (2n1u) 11673 | -2/Research | Core integrity fell below 20% 11687 | -2/Research | Zion Hover Resupply teleported in 11712 | -2/Research | Zion Heavy squad teleported in 11744 | -2/Research | Zion Heavy squad teleported in 11770 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Zionite Resupply ] [ 2 : LZ-OQM(Z)/Heavy(2) ] [ 3 : Explosive Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 11744_ LZ-OQM(Z): "Let's skip the pep talk and get straight to the action!" 11748_ Slug penetrates VI-HIA(Z). 11749_ VI-HIA(Z) system terminally corrupted. 11750_ P-80 Master destroyed. 11751_ U-05 Engineer builds a Wall. 11751_ Slug penetrates Wall. 11753_ P-80 Master hacks LZ-OQM(Z), rebooting. 11757_ Cld. Gravmag System destroyed. 11763_ Penetrated by Slug. 11763_ Slug penetrates Subatomic Condenser. 11766_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????# """#? ""??????? = T ??????????? | | ????# R"# """?????? ???????????? | | ????# """# """?????# ????????????? | | ????# "" # """?????# ????????????? | | ????# # ?????# """?????????????? | | ??? # #?? ?????# """ ??#?????????? | | ? ""###+######"###### = """ #?????????? | | ^ %| [ #?????????? | | ! ! %! " #?????????? | | !! != "%" #?????????? | | ^ * " #?????????? | | # # ############# ###### ## #?????????? | | # # ??????????????# #???????#??????????????? | | # #???????????????# #??????????????????????? | | # #???????????????# #??????????????????????? | | # #???????????????# #???######?????????????? | | # #???????????????# #???!! #?????????????? | | # #???????????????# #??=! #?????????????? | | # #???????????????# #??=! #?????????????? | | # #??########?????# #? #?????????????? | | # #? #?????# #? #?????????????? | | # #? #?????# # #?????????????? | | # #?????# # +?????????????? | | # // #?????# + #?????????????? | | # + / #?????# l# #?????????????? | | # # #?????# @####### ##?????????????? | | # # #?????# gg#########??????????????? | | # #? #?????# g# ! #??????????????? | | # #?#########?????# # #??????????????? | | # #???????????????# k # ""#??????????????? | | # #???????????????#* # T"#?????#######??? | | # #???????????????#%= + ! ""#?????# !#??? | | # #???????????????#= # #?????# #??? | | # #???????????????# # ! #?????# #??? | | # #################u ###############! = #??? | | # # #??? | | # ##+####??? | | # #?##### | | # #?# | | # """ """ ###+#############+##+## #?# | | # """ """ # ! #???? # #?# | | # """ """ # #?? # #?# | | # # "" #?# ] ! # ####### | | # # """ /?# # | | # + R" #?# ""Y"" # | | # """ """ # """ #?# """"" # | | # """ """ # #?# !# | | # """ """ # * #?# = ######### | | # ? ########"##############???????? | | ? #??????# #| #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Coolant Potential 120 Energy Generation 43 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Adv. Weapon Cycler | -8/Materials | Scanalyzed Biometal Medium Treads | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Linear Gravjet | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Corruption Screen | -4/Factory | Z-intel Lrn. Tractor Beam | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Hardcell Cannon | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Adv. Plasma Cannon | -4/Factory | Z-intel Myomer Leg | -4/Factory | Z-intel Force Lance | -4/Factory | Z-intel Cmb. Airjet | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Lrg. Battery | -4/Factory | Z-intel Imp. Core Analyzer | -4/Factory | Z-intel Neutron Missile Launcher | -4/Extension | Z-intel Cld. Cesium-ion Thruster | -4/Extension | Z-intel Cld. Gravmag System | -4/Extension | Z-intel Imp. Thermal Defense Suite | -4/Extension | Z-intel Fusion Reactor | -4/Extension | Z-intel Exp. System Shield | -4/Extension | Z-intel Biomechanical Wings | -4/Extension | Z-intel Enh. Flexi-carbon Leg | -4/Extension | Z-intel Shock Maul | -4/Extension | Z-intel Cld. Fission Core | -4/Extension | Z-intel Robot Schematics ------------------ W-44 Eye | -3/Testing | Z-intel T-07 Excavator | -3/Testing | Z-intel A-02 Transporter | -3/Testing | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalDeliveryScythe Manual? 0 Play Time 02:12:43 Cumulative 392.0 hours Start 2021.04.11 @ 00:04:02 End 2021.04.13 @ 20:58:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 298 Adventurer 0 Explorer 7 Win Type - Total 16 Types 6/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a028914-b6a3-4ffc-a079-baf11ac24952