Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.11 @ 15:00:48 Player: The Sun Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (734) 734 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 3081 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 247/300 Energy 16/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (2) ------ Heat Sink > --- WEAPON (2) ------- Improved EM Pulse Cannon Heavy Mace > --- INVENTORY (5) ---- ECM Suite Battle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Improved EM Pulse Cannon Battle Rifle > --- INVENTORY -------- Heat Sink ECM Suite System Shield Battle Cannon Heavy Mace [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 40 | 6 2 24 . 6 2 Power 9 | 1 . 8 . . . Engine 9 | 1 . 8 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 7 . 1 . Treads . | . . . . . . Leg 10 | 2 . 7 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 4 . 2 1 Device 4 | . . 3 . . 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 12 | 2 1 5 . 3 1 Energy Gun 4 | 1 1 2 . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 14 . . 6 Power 4 | . . 2 . . 2 Propulsion 5 | . . 4 . . 1 Utility 6 | . . 4 . . 2 Weapon 5 | . . 4 . . 1 Highest Loss Streak 7 | . . 7 . . 6 To Critical Strikes . | . . . . . . Average Backups 3 | 1 3 3 2 3 3 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 2 1 Weapon 1 | 1 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 4 . 2 . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . 2 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 89 78 66 81 85 Engine 20 | . 14 19 22 22 20 Leg 20 | . 28 21 11 18 21 Device 3 | . . 3 11 4 . Storage 4 | . 14 8 . . . Processor 5 | . . . . 8 10 Protection 6 | . 4 5 . 6 10 Energy Gun 6 | . 14 8 11 4 . Energy Cannon 3 | . . . . 6 . Ballistic Gun 10 | . 14 9 11 11 10 Ballistic Cannon 1 | . . . . . 11 Peak Build Rating 21 | 6 7 11 6 21 18 Average Rating 11 | 4 6 8 6 14 17 On Entrance 7 | . 6 7 6 6 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 10 12 28 11 35 31 Greatest Support 30 | 20 20 30 10 30 30 Greatest Overweight (x) 3 | 3 . 2 1 1 3 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 Most Carried 8 | 5 4 8 2 5 4 Average Carried 3 | 2 3 3 2 3 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 4 | 2 4 2 2 4 2 Class Distribution -------------------- 57% | Mutant 36% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 641 | 231 60 241 . 55 54 Remotely . | . . . . . . Salvage Created 905 | . 118 787 . . . Parts 41 | . 5 36 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 17 . . . Guns 17 | . 3 14 . . . Cannons 1 | . . 1 . . . AOE 1 | . . 1 . . . Classes Destroyed 5 | . 1 4 . . . Worker 2 | . . 2 . . . Grunt 13 | . 3 10 . . . Brawler 3 | . . 3 . . . Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 2 5 . . . Combat Bots Only 4 | . 2 4 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 211 | . 12 135 . . 64 Missed 50 | . 3 34 . . 13 Hits 161 | . 9 101 . . 51 Melee 14 | . . 14 . . . Projectile 147 | . 9 87 . . 51 Critical Strikes 4 | . . 3 . . 1 Damage Taken 2472 | . 100 1638 . . 734 Core 442 | . 33 315 . . 94 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 3 48 . . . Ignored by Resistances 117 | . . . . . 117 Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 94 | . 11 73 . . 10 Largest 2 | . 2 2 . . 2 Hottest 102 | . 70 70 . . 102 Shots Fired 156 | . 22 114 . . 20 Gun 138 | . 22 107 . . 9 Cannon 16 | . . 5 . . 11 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 92 | . 11 62 . . 19 Thermal 55 | . 11 44 . . . Explosive 2 | . . 2 . . . Electromagnetic 7 | . . 6 . . 1 Robot Hit Streak 10 | . 6 10 . . 3 Robot Miss Streak 3 | . 1 3 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 111 | . 17 82 . . 12 Core Hits 53 | . 8 42 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 3 3 . . 1 Burn 5 | . 3 2 . . . Blast 1 | . . . . . 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1577 | . 203 1147 . . 227 Guns 1065 | . 202 811 . . 52 Cannons 256 | . . 81 . . 175 Explosions 211 | . . 211 . . . Melee . | . . . . . . Ramming 45 | . 1 44 . . . Kinetic 614 | . 76 341 . . 197 Thermal 600 | . 126 474 . . . Explosive 211 | . . 211 . . . Electromagnetic 107 | . . 77 . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Message Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 14 | . . 2 . . 12 Projectiles 12 | . . . . . 12 Explosions 2 | . . 2 . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 63 | . . 63 . . . Shots 2 | . . 2 . . . Rammed 16 | . . 16 . . . Targets Rammed 18 | . 1 17 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 537 | . 136 537 . . 70 Average Temperature 126 | . 61 149 . . 29 Received Heat Transfer 513 | . 54 459 . . . Effects 16 | . . 16 . . . Shutdowns 5 | . . 5 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 3 | . . 3 . . . Damage (major) 4 | . . 4 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . 4 3 . . . Heat Transferred 2036 | . 592 1444 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | . 50 170 . . . Initial 3 | . . 3 . . . Average 36 | . 10 44 . . . Influence Increases 619 | . 70 479 . . 70 Destroy 0b10 Robot/C 460 | . 60 340 . . 60 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 90 | . 10 80 . . . Allied During Kill 10 | . . . . . 10 Successful Hack 7 | . . 7 . . . Destroy Structure 12 | . . 12 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 619 | . 60 489 . . 70 Entered New Map 7 | . . 7 . . . Time Decay 476 | . 60 372 . . 44 Lost Part 90 | . . 90 . . . Lost Ally 26 | . . . . . 26 Purge Threat 20 | . . 20 . . . Squads Dispatched 3 | . 1 2 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 3 33 . . 6 Peak Tracking Total 6 | . 2 6 . . 3 Tactical Retreats 3 | . . 3 . . . ECM-based Alert Blocks 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . . 7 . 1 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . . 20 . 3 . Successful 13 | . . 10 . 3 . Failed 10 | . . 10 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . . 11 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 5 . 3 . Record 2 | . . 2 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 7 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 150 | . . . . 150 114 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 193 | . . . . . 193 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 826 | . . 118 9 699 . ECM 826 | . . 118 9 699 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4006 | 89 307 1395 9 1942 264 Spaces Moved 2302 | 65 224 836 6 1060 111 Core 218 | 24 . 193 . . 1 Treads . | . . . . . . Legs 2084 | 41 224 643 6 1060 110 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 175 117 117 Average Speed 152 | 117 120 125 175 180 185 Slowest Speed 245 | 200 120 245 175 187 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 6 28 40 5 84 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 15 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . . 15 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2651 | 78 242 1083 5 1094 149 Wait 125 | . . 83 . 17 25 Move 2297 | 64 223 835 5 1059 111 Hop . | . . . . . . Pick Up 48 | 8 4 28 . 8 . Fast Attach . | . . . . . . Attach 26 | 6 1 15 . 2 2 Detach 1 | . . 1 . . . Swap 21 | . 1 15 . 4 1 Drop 21 | . 1 16 . 4 . Fire 94 | . 11 73 . . 10 Melee . | . . . . . . Ram 16 | . . 16 . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 90 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 11) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1210 | -9/Materials | Lost 7 parts (3n2u2w) 1383 | -9/Materials | Discovered new exit (range 7) 1444 | -9/Materials | Core integrity fell below 50% 1485 | -9/Materials | Lost 7 parts (2p1n2u2w) 1792 | -9/Materials | Entered Mines 1793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1801 | -9/Mines | Entered Zion 1903 | -7/Zion | System corruption cleaned by Quarantine Array 2214 | -7/Zion | Learned location of Data Miner (-6) 2770 | -7/Zion | Met Imprinter 2830 | -7/Zion | Imprinted 2832 | -7/Zion | Declared Zion's savior 2837 | -7/Zion | Build established: Derelict-Mutant 3147 | -7/Zion | Given A8's code to call for help 3607 | -7/Zion | Learned 4 Factory zone layouts 3725 | -7/Zion | Discovered new exit (range 8) 3743 | -7/Zion | Entered Proximity Caves 3743 | -6/Proximity Caves | Accompanied by 3 allies 3760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3865 | -6/Proximity Caves | Spotter reported a threat 3918 | -6/Proximity Caves | Spotter reported a threat 3986 | -6/Proximity Caves | Core integrity fell below 20% 4005 | -6/Proximity Caves | Spotter reported a threat 4007 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Med. Reactive Plating destroyed. Wall collapses. Penetrated by Slug. Lgt. Ion Engine destroyed. Penetrated by Slug. Battle Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Adv. Targeting Computer destroyed. Aluminum Leg+ destroyed. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #### #????????????????? ??????????????????????? | | #?# ##???????????????? ??????????????????????? | | ?## #???????????????? ??????????????????????? | | ## ##????? ???????? ??????????????????????? | | ## #??? ??????? ??????????????????????? | | #???? ###???# ??????????????????????? | | #????? ##? ??????????????????????? | | ##?##??# ## #?????????????????????? | | #?# ##?? ## ##????????????????????? | | ## ##?? % ????????????????????? | | #??? = % ?????????????????????? | | #????# [% % ??????????????????????? | | % ####?## = #???????????????????????? | | #### ## hh#???????????????????????? | | #####?# n ##??????????????????????? | | ###??????# ;#??????????????????????? | | #???#####?# @##?????????????????????? | | ##### ### ## ##????????????????????? | | %= ## ####?????????????????? | | # !! #?????????????????? | | # !%[ ##### #?????????????????? | | #???## #?????????????????? | | #????## ##### #?????????????????? | | #?????####???? #????????????????? | | ### #?????????????? #????????????????? | | #?## #????????????? ##????????????????? | | # ??## #?????????????#?????????????????? | | ## ???### #???????????????????????????????? | | ?# ?????# ??????????????????????????????? | | ?# ?????# ?????????????????????????????? | | ?# ????? ####????????????????????????????? | | ?## ?????# #####???????????????????????????????? | | ???# ?????####???????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time The One Challenges ------------ None Game ------ Seed MappingTargetWall Manual? 0 Play Time 00:25:53 Cumulative 9.9 hours Start 2025.12.11 @ 14:04:03 End 2025.12.11 @ 15:00:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7618f6b7-7c8f-427f-a197-cf4a49f43dcc