Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 15:29:18 Player: odium reigns Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (1838) 1838 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5953 Bonus ------- None Cogmind --------- Core Integrity 127/850 Matter 216/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Compact Matter Pod (150) Jamming Amplifier Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Biometal Medium Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Light Assault Rifle Assault Cannon Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Medium Matter Pod High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Targeting Computer Hardlight Generator Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . 1 . . 1 . . . Weapon 4 | . . 1 . . 1 2 . . Parts Attached 62 | 7 1 6 4 30 4 . 3 7 Power 8 | 1 . 2 . 4 . . . 1 Engine 6 | 1 . 2 . 2 . . . 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 2 3 12 . . 1 1 Treads 5 | 2 . . . 2 . . 1 . Leg 15 | . . 2 3 10 . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 15 | 2 1 1 . 5 2 . 2 2 Device 4 | 1 . . . 1 1 . 1 . Storage 3 | 1 1 . . . . . . 1 Processor 6 | . . 1 . 2 1 . 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 . 1 1 9 2 . . 3 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 8 | 2 . 1 . 3 1 . . 1 Ballistic Cannon 8 | . . . . 6 1 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 Parts Lost 30 | . . 2 1 15 . . 6 6 Power 5 | . . 1 . 2 . . 1 1 Propulsion 13 | . . 1 . 7 . . 3 2 Utility 3 | . . . . 1 . . 1 1 Weapon 9 | . . . 1 5 . . 1 2 Highest Loss Streak 7 | . . 2 1 7 . . 5 6 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 4 7 7 12 14 14 15 12 4 Power 1 | 1 2 2 3 1 1 1 1 . Propulsion 1 | 1 2 2 3 . . . . . Utility 5 | . 2 3 5 8 12 11 8 3 Weapon 1 | . 1 . 1 3 1 3 2 . Tool/Special . | . . . . . . . . . Unused Backups 22 | . . . . 7 2 . 8 5 Power 4 | . . . . 3 . . . 1 Propulsion . | . . . . . . . . . Utility 15 | . . . . 3 1 . 7 4 Weapon 3 | . . . . 1 1 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 100 94 99 93 98 86 69 51 Engine 6 | . 14 10 11 5 . . . 5 Core 1 | . . . . 2 7 6 4 . Treads 5 | . 28 7 . 2 15 13 13 . Leg 15 | . . 10 22 28 15 13 6 . Hover 1 | . . . . . . . . 7 Device 8 | . 14 11 11 3 6 6 8 11 Storage 7 | . 14 11 11 9 7 6 4 . Processor 11 | . . 11 11 13 13 13 13 13 Energy Cannon 2 | . . . 10 1 . . . . Ballistic Gun 14 | . 28 32 22 9 6 6 4 4 Ballistic Cannon 8 | . . . . 14 23 20 13 5 Peak Build Rating 42 | 9 9 14 16 36 35 35 42 26 Average Rating 21 | 7 9 12 15 26 32 35 33 24 On Entrance 17 | . 9 9 14 16 28 35 35 13 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 27 33 35 50 47 43 43 52 Greatest Support 50 | 40 40 40 20 50 44 44 44 12 Greatest Overweight (x) 4 | . . 1 1 3 1 . 1 4 Average Overweight (x) . | . . . 1 . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 12 | 7 12 15 15 15 15 15 11 6 Most Carried 15 | 6 8 11 15 15 15 15 15 6 Average Carried 10 | 4 6 7 12 14 14 15 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 11 15 15 15 15 5 5 Class Distribution -------------------- 37% | Skirmisher 25% | Mutant 14% | Scavenger-Skirmisher 12% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2600 | 404 30 308 83 1486 . . . 289 Remotely . | . . . . . . . . . Salvage Created 2732 | 240 30 606 189 1498 42 . . 127 Parts 153 | 27 5 29 5 82 1 . . 4 Haulers Intercepted 5 | . . 3 . 2 . . . . Recyclers Shooed 3 | . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 41 | . 2 8 4 26 1 . . . Guns 17 | . 2 8 2 5 . . . . Cannons 24 | . . . 2 21 1 . . . Classes Destroyed 13 | 3 1 3 . 5 . . . 1 Worker 5 | 2 . . . 3 . . . . Builder 2 | . . . . 2 . . . . Tunneler 6 | 6 . . . . . . . . Hauler 5 | . . 3 . 2 . . . . Recycler 10 | 1 . 2 . 6 . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . 1 . . . . Swarmer 9 | . 2 3 . 4 . . . . Grunt 21 | . . 3 4 14 . . . . Sentry 5 | . . 2 . 2 1 . . . Specialist 4 | . . . . 4 . . . . Hunter 1 | . . . . 1 . . . . Heavy 1 | . . . . 1 . . . . Best Kill Streak 8 | 5 2 7 2 8 1 . . 1 Combat Bots Only 6 | . 2 4 2 6 1 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 405 | . 8 43 32 249 30 . 5 38 Missed 124 | . 2 16 5 76 11 . 1 13 Hits 281 | . 6 27 27 173 19 . 4 25 Melee 5 | . . . . . . . 4 1 Projectile 276 | . 6 27 27 173 19 . . 24 AOE 3 | . . . . . . . . 3 Critical Strikes 19 | . . 3 1 10 . . 3 2 Damage Taken 4925 | . 52 486 363 2600 161 . 149 1114 Core 1289 | . 20 77 85 328 56 . 32 691 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 65 | . . . . 65 . . . . Core Remaining (%) 76 | 100 92 . 59 40 92 . . . Volleys Fired 201 | 21 3 44 15 94 3 . . 21 Largest 4 | 2 2 3 3 3 4 . . 2 Hottest 131 | 40 40 60 96 111 131 . . 125 Shots Fired 524 | 42 6 132 43 264 12 . . 25 Gun 320 | 42 6 132 36 97 3 . . 4 Cannon 204 | . . . 7 167 9 . . 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 510 | 42 6 132 36 261 12 . . 21 Thermal 4 | . . . . . . . . 4 Explosive . | . . . . . . . . . Electromagnetic 10 | . . . 7 3 . . . . Robot Hit Streak 14 | 9 8 9 10 7 8 . . 14 Robot Miss Streak 9 | 2 1 6 3 9 . . . 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 290 | 27 4 78 30 121 7 . . 23 Core Hits 118 | 13 2 26 8 63 2 . . 4 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 6 | . . 2 1 2 . . . 1 Burn 1 | . . . . . . . . 1 Destroy 3 | . . 2 1 . . . . . Blast 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5265 | 310 42 768 358 3073 132 . . 582 Guns 2412 | 310 42 768 228 995 15 . . 54 Cannons 2826 | . . . 118 2063 117 . . 528 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 27 | . . . 12 15 . . . . Kinetic 5041 | 310 42 768 228 3033 132 . . 528 Thermal 54 | . . . . . . . . 54 Explosive . | . . . . . . . . . Electromagnetic 143 | . . . 118 25 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . 26 . 30 . . . 1 Projectiles 31 | . . . . 30 . . . 1 Explosions 26 | . . 26 . . . . . . Melee . | . . . . . . . . . Knockbacks 23 | . . . . 23 . . . . Impact . | . . . . . . . . . Kinetic 20 | . . . . 20 . . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 150 | . . 150 . . . . . . Shots 2 | . . 2 . . . . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 6 | . . . 2 4 . . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 458 | . . 73 269 458 114 . . 254 Average Temperature 99 | . . 18 96 127 50 . . 84 Received Heat Transfer 1215 | . . 99 222 846 36 . . 12 Effects 3 | . . . . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 250 | . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 67 100 100 100 100 Level 1 8 | . . . . 32 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 366 | 15 65 155 102 366 174 55 12 6 Initial 158 | . 3 18 51 36 158 55 12 . Average 61 | 1 13 82 29 140 139 48 1 . Influence Increases 1501 | 45 65 312 222 795 46 . . 16 Destroy 0b10 Robot/C 820 | . 40 160 80 520 20 . . . Destroy 0b10 Robot/NC 150 | 45 . 25 . 70 . . . 10 Destroy Leader 202 | . 10 46 20 116 10 . . . Allied During Kill 2 | . . . 2 . . . . . Successful Hack 13 | . . . . 7 . . . 6 Disable Machine 75 | . . 30 . 30 15 . . . Destroy Structure 74 | . . 36 . 37 1 . . . Lose Combat Pursuer 165 | . 15 15 120 15 . . . . Influence Decreases 1501 | 40 25 225 260 541 280 79 35 16 Entered New Map 440 | . 2 27 81 58 190 59 23 . Time Decay 861 | 40 23 178 149 333 90 20 12 16 Lost Part 180 | . . 20 10 150 . . . . Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 11 | . . 1 . 6 . . . 4 Investigation 3 | . . . . 2 . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . . 1 . 4 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . . 3 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 6 12 19 44 1 . 6 8 Peak Tracking Total 8 | . 3 7 8 8 1 . 6 7 Tactical Retreats 6 | . 1 1 3 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 2 | . . . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 5 | . . 2 . 2 1 . . . Max in Single Turn 2 | . . 2 . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 9 | . 1 . . 4 2 . . 2 Terminals 5 | . 1 . . 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 2 . . 18 8 . . 5 Successful 16 | . 1 . . 12 2 . . 1 Failed 17 | . 1 . . 6 6 . . 4 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 16 | . 2 . . 8 3 . . 3 Fabricators . | . . . . . . . . . Repair Stations 14 | . . . . 7 5 . . 2 Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . . 5 1 . . . Prototype ID Bank 2 | . . . . 1 1 . . . Locate Traps 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Assault Status 1 | . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . 5 1 . . 1 Scan Component 4 | . . . . 3 1 . . . Repair 2 | . . . . 2 . . . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . 3 2 . . 2 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 181 | . . . . 181 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 . . . . . Highest-Rated Group 40 | . . . 40 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . Total Damage 118 | . . . 118 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 2621 | 142 175 368 584 270 175 43 185 679 Optics 735 | . . . . . . . 56 679 Sensors 1076 | . . . . . 175 43 185 673 Terrain 1539 | 142 175 368 584 270 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3369 | 231 175 368 584 906 198 43 185 679 Spaces Moved 1429 | 101 103 110 273 312 117 30 144 239 Core 135 | 4 . . . . . . 89 42 Treads 512 | 97 103 51 . 59 117 30 55 . Legs 585 | . . 59 273 253 . . . . Wheels . | . . . . . . . . . Hover 197 | . . . . . . . . 197 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 190 100 145 145 50 50 Average Speed 156 | 155 160 204 190 145 151 145 91 153 Slowest Speed 360 | 160 160 240 190 360 225 145 225 346 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 27 14 44 26 2 1 97 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . . 48 . 40 1 . . . Melee . | . . . . . . . . . Projectile 41 | . . . . 40 1 . . . AOE 48 | . . 48 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 2189 | 134 107 171 311 583 133 30 196 524 Wait 398 | . . 6 7 95 . . 43 247 Move 1423 | 100 102 109 272 312 116 30 143 239 Hop . | . . . . . . . . . Pick Up 50 | 6 1 6 7 21 4 . 1 4 Fast Attach 42 | 7 . 1 . 20 3 . 5 6 Attach 15 | . . 3 1 8 1 . . 2 Detach 2 | . . . . . 1 . . 1 Swap 12 | . 1 2 3 6 . . . . Drop 41 | . . . 4 24 5 . 4 4 Fire 201 | 21 3 44 15 94 3 . . 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 2 . . . . . Crush 3 | . . . . 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 672 | -9/Materials | Discovered new exit (range 12) 709 | -9/Materials | Build established: Skirmisher 773 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Entered Mines 900 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 995 | -9/Mines | Learned 2 Materials zone layouts 1197 | -9/Mines | Discovered new exit (range 13) 1249 | -9/Mines | Lost 3 allies 1285 | -9/Mines | Identified exit to Materials 1359 | -9/Mines | Entered Materials 1359 | -8/Materials | Evolved 2 slots: Propulsion x2 1360 | -8/Materials | Identified exit to Factory 1434 | -8/Materials | Repaired Imp. Terrain Scanner 1462 | -8/Materials | Repaired Lgt. Assault Rifle 1959 | -8/Materials | Lost 5 parts (1p2n2w) 2013 | -8/Materials | Lost 7 parts (1p2n1u3w) 2145 | -8/Materials | Discovered exit to Factory (range 16) 2146 | -8/Materials | Lost 3 parts (3n) 2193 | -8/Materials | Core integrity fell below 50% 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2312 | -7/Factory | Discovered new exit (range 4) 2317 | -7/Factory | Identified exit to Factory 2463 | -7/Factory | Entered another Factory area 2463 | -6/Factory | Evolved 2 slots: Weapon x2 2506 | -6/Factory | Sucked down chute 2506 | -6/Factory | Entered Waste 2602 | -6/Waste | Spotted C-40 Crusher 2627 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2630 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2633 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2658 | -6/Waste | Spotted C-40 Crusher 2660 | -6/Waste | Spotted C-40 Crusher 2664 | -6/Waste | Lost 5 parts (1p2n1u1w) 2668 | -6/Waste | Spotted C-40 Crusher 2668 | -6/Waste | Spotted C-40 Crusher 2676 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2678 | -6/Waste | Spotted C-40 Crusher 2681 | -6/Waste | Discovered new exit (range 19) 2690 | -6/Waste | Identified exit to Factory 2691 | -6/Waste | Entered Factory 3002 | -6/Factory | Build established: Mutant 3291 | -6/Factory | Spotted B-75 Beast 3353 | -6/Factory | Core integrity fell below 50% 3369 | -6/Factory | Core integrity fell below 20% 3370 | -6/Factory | Self-destructed Last Messages --------------- 03355_ U-05 Engineer lays Concrete. 03356_ R-10 Processor collects Wheel. 03356_ U-05 Engineer lays Concrete. 03356_ K-01 Serf collects debris. 03358_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03360_ Acquired Enh. Optical Array. 03363_ U-05 Engineer lays Concrete. 03363_ K-01 Serf collects debris. 03364_ Imp. Sensor Array destroyed. 03364_ Neutrino Reactor explodes. 03364_ T-07 Excavator destroyed. 03364_ Acquired 5 matter. 03365_ The unstable cave ceiling collapses. 03365_ U-05 Engineer lays Concrete. 03366_ Knocked back. 03366_ R-10 Processor collects Hcp. Matter Pod. 03367_ Knocked back. 03368_ U-05 Engineer builds a Wall. 03369_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | #? ??????????????????????????????????????????? | | #?? ????????????????????????????????????????? | | #??? #??????????????????????????????????????? | | #????# #??????????????????????????????????????? | | #????? #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | ???????? +??????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ????# #?????????????##############???????????? | | ????# #?????????????# #???????????? | | ????# #?????####????# #???????????? | | ????# #?????# %#????# #???????????? | | ????# ####### ###### #???????????? | | #???# !!! ]]] # #???????????? | | #???# !!! ]]] # #???????????? | | #???# !!! ]]] #@ #???????????? | | #???# ! + #???????????? | | #???# %=|% # #???????????? | | ##### # #???????????? | | # # # #???????????? | | """"## # #???????????? | | % # ##################???????? | | % # "" "" ?????? | | / ""F"" ?????? | | " H""" ""??????? | | " ""???????? | | # H "F???????? | | "#"##""##+##### ## ###+######### ""???????? | | # !# #?###??# ?????????????? ????????? | | #"""%" ## """ #??????? ??????????????????????? | | ### # ## """ #??????? ?????????????????????? | | ??####### """ #??????? ????????????????????? | | ????????# #??????? ???????????????????? | | ????????# """ #???????? ???????????????????? | | ????????# """ #???????? ??????????????????? | | ????????# """ #???????? ?????????????????? | | ????????# #????????#######????????????????? | | ????????##########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 31% | -8/Materials Lgt. Assault Rifle | 37% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresCouplerPick Manual? 0 Play Time 00:39:05 Cumulative 64.8 hours Start 2025.09.08 @ 13:34:15 End 2025.09.08 @ 15:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2de1432a-d7b6-460c-88ec-182b978e8654