Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.10 @ 23:45:44 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3581) 3581 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 9542 Bonus ------- High Alert Combat Kills 85 Friendly Fire -14 Cogmind --------- Core Integrity 1089/1150 Matter 206/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Light Armor Plating > --- WEAPON (5) ------- Coil Gun Mass Driver > --- INVENTORY (4) ---- Micro Fission Core Long-range Terrain Scanner Transmission Jammer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Force Rifle Wave Gun Phase Cannon Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Long-range Terrain Scanner Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating System Backup Module Plasma Cannon Coil Gun [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . . 1 1 1 1 . . . . . 1 Utility 3 | . . . 1 . 1 . . . . . . 1 Weapon 3 | . . . . 1 . . 2 . . . . . Parts Attached 120 | 6 2 2 12 16 17 23 23 6 6 . 4 3 Power 17 | 1 . . 1 3 2 5 3 1 . . . 1 Engine 9 | 1 . . 1 . . 3 2 1 . . . 1 Core 8 | . . . . 3 2 2 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 1 . 7 4 7 6 6 1 2 . . . Treads . | . . . . . . . . . . . . . Leg 33 | 2 1 . 4 4 7 6 6 1 2 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Utility 32 | 1 1 1 2 4 5 7 7 . 1 . 2 1 Device 14 | . 1 . . 2 1 3 4 . 1 . 2 . Storage 3 | 1 . . . . 1 1 . . . . . . Processor 6 | . . . 1 . 2 1 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . 1 1 2 1 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 . 1 2 5 3 5 7 4 3 . 2 1 Energy Gun 9 | . . . 1 . . 2 3 2 1 . . . Energy Cannon 7 | . . . . 1 1 1 2 1 1 . . . Ballistic Gun 17 | 2 . 1 1 4 2 2 2 1 . . 2 . Ballistic Cannon 2 | . . . . . . . . . 1 . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Parts Lost 43 | . . 2 . 3 1 4 6 7 2 . 8 10 Power 4 | . . . . . 1 . . . . . 1 2 Propulsion 14 | . . 1 . 2 . 1 1 3 1 . 3 2 Utility 10 | . . 1 . . . 2 2 1 . . 1 3 Weapon 15 | . . . . 1 . 1 3 3 1 . 3 3 Highest Loss Streak 10 | . . 2 . 1 1 2 2 4 1 . 5 10 Average Slot Usage (%) 91 | . 92 98 79 94 99 96 96 90 91 . 80 68 Engine 5 | . 14 14 10 1 . 7 5 5 5 . 5 9 Core 4 | . . . . 7 6 4 5 5 5 . 3 . Leg 29 | . 28 27 14 33 38 39 34 29 29 . 19 8 Device 9 | . 7 13 . 8 7 4 8 11 16 . 16 14 Storage 7 | . 14 14 11 9 7 6 5 5 5 . 5 4 Processor 3 | . . . 10 . 7 5 4 4 . . . . Protection 4 | . . . 11 9 7 5 1 . . . . 5 Energy Gun 5 | . . . 5 2 . 6 10 14 5 . 3 . Energy Cannon 2 | . . . . . 2 6 9 2 3 . 2 . Ballistic Gun 13 | . 28 28 16 22 20 5 5 6 11 . 13 14 Ballistic Cannon 1 | . . . . . . . . . 3 . 5 9 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 13 14 18 21 31 37 58 66 57 62 62 62 71 Greatest Support 114 | 20 20 20 30 45 87 114 112 110 100 85 85 35 Greatest Overweight (x) 15 | 2 . 1 6 . . . . . . . 1 15 Average Overweight (x) . | . . . 1 . . . . . . . . 2 Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 6 8 8 8 8 8 8 7 Most Carried 8 | 2 6 6 6 6 8 8 8 8 8 8 8 7 Average Carried 6 | 1 3 6 5 5 5 7 7 7 7 8 8 5 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 2 6 6 6 6 8 8 8 8 8 8 8 4 Class Distribution -------------------- 28% | Mutant 25% | Scavenger-Gunner 15% | Scavenger-Skirmisher 12% | Scavenger-Tank 8% | Tank 5% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2752 | 260 140 153 145 421 241 307 440 208 110 . 283 44 Remotely . | . . . . . . . . . . . . . Salvage Created 4094 | . 192 70 253 731 348 208 871 599 105 . 596 121 Parts 202 | . 10 4 18 46 26 6 30 20 6 . 26 10 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 16 6 . 22 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 82 | . 7 3 5 14 8 3 16 10 4 . 10 2 Guns 63 | . 7 3 5 14 8 1 7 9 2 . 6 1 Cannons 16 | . . . . . . 2 6 1 2 . 4 1 AOE 2 | . . . . . . . 2 . . . . . Classes Destroyed 12 | . 2 1 3 1 3 . 1 1 . . . . Worker 5 | . . 1 1 1 . . 1 . . . . 1 Builder 1 | . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Recycler 3 | . . . 1 2 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 31 | . 4 3 . 4 4 . 8 2 4 . 2 . Grunt 26 | . 3 . 2 7 . . 5 6 . . 3 . Duelist 2 | . . . . . . . . 1 . . 1 . Sentry 14 | . . . 3 3 2 2 2 1 . . 1 . Hunter 4 | . . . . . 1 1 . . . . 2 . Programmer 5 | . . . . . 1 . 1 . . . 1 2 Best Kill Streak 8 | . 3 3 3 8 4 1 6 3 4 . 5 2 Combat Bots Only 5 | . 3 3 2 5 4 1 5 3 4 . 5 1 Max Kills in Single Turn 4 | . 2 1 1 4 2 1 2 1 2 . 1 1 Gunslinging 1 | . 1 . . . 1 . 1 . . . . . Exploded 2 | . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Damage Taken 6033 | . 201 205 311 364 488 1066 1084 714 213 . 632 755 Core 729 | . 9 31 69 35 23 198 166 108 10 . 19 61 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 84 82 93 96 76 . . . . 69 . Volleys Fired 213 | . 20 12 27 24 18 25 29 29 4 . 18 7 Largest 5 | . 2 2 2 3 3 3 5 5 5 . 5 5 Hottest 355 | . 40 53 98 89 89 219 350 355 281 . 281 204 Shots Fired 644 | . 40 22 48 64 54 60 115 114 19 . 78 30 Gun 535 | . 40 22 48 64 54 35 86 102 11 . 54 19 Cannon 109 | . . . . . . 25 29 12 8 . 24 11 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 397 | . 40 22 27 64 54 19 31 42 12 . 56 30 Thermal 229 | . . . 21 . . 33 74 72 7 . 22 . Explosive . | . . . . . . . . . . . . . Electromagnetic 18 | . . . . . . 8 10 . . . . . Robot Hit Streak 55 | . 18 22 55 14 11 33 28 30 7 . 7 5 Robot Miss Streak 4 | . 2 4 3 1 4 2 3 2 1 . 3 2 Penetration Max 1 | . . . . 1 1 . 1 . . . 1 . Secondary Targets 8 | . 1 . . 3 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . Shots Hit Robots 440 | . 29 13 43 44 36 50 76 79 7 . 46 17 Core Hits 172 | . 9 5 26 24 14 11 25 22 4 . 23 9 Critical Hits 31 | . . . . 2 1 11 7 4 . . 5 1 Critical Kills 10 | . . . . 2 1 . 2 3 . . 2 . Critical Parts Destroyed 12 | . . . . . . 4 3 1 . . 3 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9088 | . 385 273 693 1120 739 999 1772 1510 102 . 957 538 Guns 7241 | . 379 272 693 1117 739 403 1165 1354 50 . 802 267 Cannons 1641 | . . . . . . 580 485 156 52 . 155 213 Explosions 180 | . . . . . . . 122 . . . . 58 Melee . | . . . . . . . . . . . . . Ramming 26 | . 6 1 . 3 . 16 . . . . . . Kinetic 4935 | . 379 272 366 1117 739 119 308 467 . . 688 480 Thermal 3817 | . . . 327 . . 730 1346 1043 102 . 269 . Explosive . | . . . . . . . . . . . . . Electromagnetic 310 | . . . . . . 134 118 . . . . 58 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 1 . 1 1 1 1 4 4 Average Corruption 1 | . . . . 1 1 . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 24 | . . . . 4 3 . 1 5 3 . 7 1 Message Errors 6 | . . . . 1 1 . . 2 . . 2 . Matter Fused 1 | . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . 1 . 1 . . . 2 . Data Loss (minor) 4 | . . . . 1 1 . . . . . 1 1 Targeting Errors 8 | . . . . 2 . . . 3 2 . 1 . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 86 | . . . . . . 17 25 . . . . 44 Projectiles 86 | . . . . . . 17 25 . . . . 44 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 2 3 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 1 3 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 43 | . 1 . . 1 . . 41 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed 6 | . 3 2 . 1 . . . . . . . . Targets Rammed 13 | . 4 2 . 1 . 6 . . . . . . Kicked 7 | . 1 . . . . 6 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 716 | . . . 246 137 42 557 716 413 9 . 197 . Average Temperature 143 | . . . 80 39 16 229 222 161 6 . 66 . Received Heat Transfer 1077 | . 54 . 144 180 66 162 162 264 12 . 33 . Effects 35 | . . . . . . 15 19 1 . . . . Shutdowns 16 | . . . . . . 7 8 1 . . . . Interference 4 | . . . . . . 1 3 . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . Short Circuit 2 | . . . . . . 1 1 . . . . . Damage (major) 10 | . . . . . . 3 7 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 10 | . . . . . . 1 6 3 . . . . Heat Transferred 5993 | . . . 415 . . 1370 1882 1706 174 . 446 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 710 | . 203 171 163 403 710 194 310 . . . . 136 Initial 149 | . . 66 30 58 96 149 . . . . . 49 Average 178 | . 77 144 63 166 486 93 135 . . . . 69 Maximum Alert Level 3 | . 1 . . 2 3 . 1 . . . . . Low Security (%) 73 | 100 96 100 100 59 12 100 72 . . . . 100 Level 1 10 | . 3 . . 39 5 . 27 . . . . . Level 2 15 | . . . . . 81 . . . . . . . Level 3 . | . . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 1 2 1 3 . . . . . Investigation 4 | . . . 1 1 1 . 1 . . . . . Extermination 2 | . . . . . 1 1 . . . . . . Reinforcement 2 | . . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 4 | . 2 . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 12 6 8 16 10 7 23 11 5 . 10 7 Peak Tracking Total 6 | . 4 3 2 6 4 2 5 4 4 . 4 5 Tactical Retreats 5 | . . 1 . . . 1 1 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . 2 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 10 | . . . . 2 . . 4 . . . . 4 Max in Single Turn 4 | . . . . 2 . . 1 . . . . 4 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 19 | . 1 . 4 4 4 2 2 1 . . . 1 Terminals 8 | . 1 . 1 3 1 2 . . . . . . Fabricators 2 | . . . . . 1 . 1 . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 41 | . 2 . 11 8 8 6 4 1 . . . 1 Successful 24 | . 2 . 8 2 7 . 3 1 . . . 1 Failed 17 | . . . 3 6 1 6 1 . . . . . Catastrophic 6 | . . . 1 3 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 1 . 3 6 1 6 2 . . . . . Terminals 18 | . 2 . 3 6 1 6 . . . . . . Fabricators 5 | . . . . . 3 . 2 . . . . . Repair Stations 4 | . . . 2 . . . 2 . . . . . Recycling Units 5 | . . . 3 . 2 . . . . . . . Scanalyzers 7 | . . . 3 2 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 4 | . 2 . 1 . . . . 1 . . . . Record 2 | . 1 . . . . . . 1 . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . Repair 2 | . . . 1 . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 2 . 2 . . . . . . . Report Inventory 2 | . . . 1 . 1 . . . . . . . Retrieve Components 2 | . . . 1 . 1 . . . . . . . Scanalyzer 7 | . . . 3 2 2 . . . . . . . Insert Component 3 | . . . 1 1 1 . . . . . . . Analyze 4 | . . . 2 1 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Download 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 4 3 1 2 2 . . . . . Full Trace Events 4 | . . . 1 2 1 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 1 1 . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . . . Matter 168 | . . . . . 168 . . . . . . . Time 42 | . . . . . 42 . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . Time 38 | . . . 13 . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . . . 5 . 1 . . . . . . . Parts Scanalyzed 3 | . . . 1 1 1 . . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . Total Damage 32 | . . 32 . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . 3 2 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6289 | 81 245 290 698 538 843 848 733 587 579 4 644 199 Spaces Moved 3724 | 59 134 203 232 341 464 509 421 395 460 4 411 91 Core 19 | 16 . . 2 . . . . . . . . 1 Treads . | . . . . . . . . . . . . . Legs 3702 | 43 134 203 227 341 464 509 421 395 460 4 411 90 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Fastest Speed 50 | 50 120 120 114 120 120 123 121 120 120 120 120 150 Average Speed 126 | 120 120 122 150 120 122 123 122 121 120 120 136 183 Slowest Speed 800 | 150 120 150 350 120 126 124 124 122 120 120 150 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 31 44 25 24 11 14 12 62 56 7 65 5 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 . . 1 . 1 1 . 1 1 . . Scrap Searched 6 | . . 1 . . . . . 1 3 . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 43 | . . 1 2 6 . 2 9 6 4 . 9 4 Melee . | . . . . . . . . . . . . . Projectile 42 | . . 1 2 6 . 2 8 6 4 . 9 4 AOE 1 | . . . . . . . 1 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 4851 | 66 176 223 531 424 709 684 568 437 474 3 452 104 Wait 668 | . 14 4 247 16 180 97 84 7 . . 19 . Move 3712 | 58 133 202 231 340 463 508 420 394 459 3 410 91 Hop . | . . . . . . . . . . . . . Pick Up 42 | 2 3 . 4 8 12 8 1 1 1 . . 2 Fast Attach 53 | 6 1 1 9 10 . 6 9 2 5 . 3 1 Attach 21 | . . . 2 1 4 6 3 2 1 . . 2 Detach 9 | . . . . 2 1 3 3 . . . . . Swap 46 | . 1 1 1 5 13 11 11 2 . . 1 . Drop 70 | . . 1 10 17 18 14 8 . . . 1 1 Fire 213 | . 20 12 27 24 18 25 29 29 4 . 18 7 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 13 | . 4 2 . 1 . 6 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 449 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 504 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 510 | -10/Mines | Learned location of Mines (-9) 558 | -10/Mines | Learned Materials stockpile data 586 | -10/Mines | Assembled infested the area 591 | -10/Mines | Assisted by a Guerilla fighting off Assembled 611 | -10/Mines | Discovered exit to Materials (range 5) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -9/Materials | Repaired Ion Engine 1246 | -9/Materials | Identified exit to Materials 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1850 | -8/Materials | Discovered new exit (range 4) 1853 | -8/Materials | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1956 | -7/Factory | Local fabrication network quarantined 1961 | -7/Factory | Fabricated Hvy. Battle Rifle (x1) 2155 | -7/Factory | Build established: Scavenger-Skirmisher 2512 | -7/Factory | Discovered new exit (range 12) 2644 | -7/Factory | Identified exit to Factory 2696 | -7/Factory | Entered another Factory area 2696 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2849 | -6/Factory | Spotted B-75 Beast 3253 | -6/Factory | Discovered new exit (range 5) 3364 | -6/Factory | Discovered new exit (range 10) 3544 | -6/Factory | Entered another Factory area 3544 | -5/Factory | Evolved 2 slots: Weapon x2 3653 | -5/Factory | Repaired Flexi-carbon Leg 4243 | -5/Factory | Discovered new exit (range 13) 4277 | -5/Factory | Entered Upper Caves 4311 | -5/Upper Caves | Identified exit to Upper Caves 4369 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4423 | -5/Upper Caves | Build established: Scavenger-Gunner 4511 | -5/Upper Caves | Learned Factory stockpile data 4566 | -5/Upper Caves | Learned location of 1 exit from Factory 4864 | -5/Upper Caves | Entered another Upper Caves area 4875 | -5/Upper Caves | Lost 4 parts (1n1u2w) 4975 | -5/Upper Caves | Spotted B-75 Beast 5033 | -5/Upper Caves | Learned 4 Factory zone layouts 5436 | -5/Upper Caves | Identified exit to Factory 5439 | -5/Upper Caves | Discovered new exit (range 3) 5443 | -5/Upper Caves | Entered Zhirov 5443 | -5/Zhirov | Discovered new exit (range 3) 5447 | -5/Zhirov | Entered Proximity Caves 5665 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5750 | -4/Proximity Caves | Lost 5 parts (2n1u2w) 5782 | -4/Proximity Caves | Learned Research stockpile data 5980 | -4/Proximity Caves | Lost 3 parts (1p1n1w) 6027 | -4/Proximity Caves | Build established: Scavenger-Tank 6091 | -4/Proximity Caves | Entered Factory 6091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6092 | -4/Factory | Identified exit to Research 6290 | -4/Factory | Self-destructed Last Messages --------------- Neutrino Reactor explodes. Slug penetrates P-70 Sage. P-70 Sage knocked back. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Flexi-carbon Leg destroyed. K-01 Serf collects debris. Angular Momentum Engine destroyed. K-01 Serf collects debris. Imp. Cooling System destroyed. K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. K-01 Serf collects debris. Coil Gun destroyed. Med. Storage Unit destroyed. Coil Gun destroyed. Destroyed Antigrav System. P-70 Sage knocked back. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ??? ?????????????? | | ??????????????????## ?????????? ? | | ???????????????? ????????? | | ?????????????? #?????????# | | ?????????????? #?????????# | | ?????????????? k #?????????# | | ??????????????? #?????????# | | ???????????????"" #?????????# | | ??????????=???""" ! #?????????# | | ???????????? """" [%p #?????????# | | ??????????? = = #?????????# | | ???????????! s k #?????????# | | ????????????#% s #?????????# | | ????????????# s ! ########### | | ????????????# s *@ | | ????????????# | | ????????????# A | | ????????????# ! | | ????????????# =% | | ????????????+ | | ????????????# | | ????????????# ####### | | ????????????# #?????# | | ????????????? #?????# | | ????????????? #?????# | | ?????????????? #?????# | | ?????????????? #?????# | | ???????????????? #?????# | | ?????????????????? #?????# | | ????????????????????? ? #?????# | | ??????????????????????? ? ?? ##?????# | | ???????????????????????????????? ???????# | | ?????????????????????????????????]?????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Core Analysis 8 Overload Regulation 40 Offensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -9/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -5/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Hvy. Battle Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockHardlightScrap Manual? 0 Play Time 00:50:25 Cumulative 22.7 hours Start 2021.01.10 @ 22:56:40 End 2021.01.10 @ 23:45:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c069b417-94e6-4b26-b227-256aa9572e75