Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.10 @ 23:45:44

Player: Scribs

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (94)      470
Value Destroyed (3581)     3581
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 9542

 Bonus
-------
High Alert Combat Kills    85
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             1089/1150
Matter                     206/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (5) ------
    Advanced Heat Sink
    Improved Light Armor Plating
>            --- WEAPON (5) -------
             Coil Gun
             Mass Driver
>            --- INVENTORY (4) ----
       Micro Fission Core
  Long-range Terrain Scanner
             Transmission Jammer
    Improved Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Light Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
    Improved Titanium Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
      Medium Storage Unit
             Terrain Scan Processor
>            --- WEAPON -----------
             Force Rifle
             Wave Gun
             Phase Cannon
    Advanced Plasma Cannon
             KE Penetrator
>            --- INVENTORY --------
       Light Angular Momentum Engine
  Long-range Terrain Scanner
             Transmission Jammer
    Improved Light Armor Plating
    Improved Light Armor Plating
             System Backup Module
             Plasma Cannon
             Coil Gun
[Rating: 78]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Wave Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   1   1   1   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   1   .   .   2   .   .   .   .   .   
Parts Attached             120  | 6   2   2   12  16  17  23  23  6   6   .   4   3   
  Power                    17   | 1   .   .   1   3   2   5   3   1   .   .   .   1   
    Engine                 9    | 1   .   .   1   .   .   3   2   1   .   .   .   1   
    Core                   8    | .   .   .   .   3   2   2   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   .   7   4   7   6   6   1   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | 2   1   .   4   4   7   6   6   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   1   2   4   5   7   7   .   1   .   2   1   
    Device                 14   | .   1   .   .   2   1   3   4   .   1   .   2   .   
    Storage                3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   2   1   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   1   2   1   2   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   1   2   5   3   5   7   4   3   .   2   1   
    Energy Gun             9    | .   .   .   1   .   .   2   3   2   1   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   1   1   2   1   1   .   .   .   
    Ballistic Gun          17   | 2   .   1   1   4   2   2   2   1   .   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 43   | .   .   2   .   3   1   4   6   7   2   .   8   10  
  Power                    4    | .   .   .   .   .   1   .   .   .   .   .   1   2   
  Propulsion               14   | .   .   1   .   2   .   1   1   3   1   .   3   2   
  Utility                  10   | .   .   1   .   .   .   2   2   1   .   .   1   3   
  Weapon                   15   | .   .   .   .   1   .   1   3   3   1   .   3   3   
  Highest Loss Streak      10   | .   .   2   .   1   1   2   2   4   1   .   5   10  
Average Slot Usage (%)     91   | .   92  98  79  94  99  96  96  90  91  .   80  68  
  Engine                   5    | .   14  14  10  1   .   7   5   5   5   .   5   9   
  Core                     4    | .   .   .   .   7   6   4   5   5   5   .   3   .   
  Leg                      29   | .   28  27  14  33  38  39  34  29  29  .   19  8   
  Device                   9    | .   7   13  .   8   7   4   8   11  16  .   16  14  
  Storage                  7    | .   14  14  11  9   7   6   5   5   5   .   5   4   
  Processor                3    | .   .   .   10  .   7   5   4   4   .   .   .   .   
  Protection               4    | .   .   .   11  9   7   5   1   .   .   .   .   5   
  Energy Gun               5    | .   .   .   5   2   .   6   10  14  5   .   3   .   
  Energy Cannon            2    | .   .   .   .   .   2   6   9   2   3   .   2   .   
  Ballistic Gun            13   | .   28  28  16  22  20  5   5   6   11  .   13  14  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   3   .   5   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 13  14  18  21  31  37  58  66  57  62  62  62  71  
  Greatest Support         114  | 20  20  20  30  45  87  114 112 110 100 85  85  35  
  Greatest Overweight (x)  15   | 2   .   1   6   .   .   .   .   .   .   .   1   15  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 8    | 6   6   6   6   6   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   6   8   8   8   8   8   8   7   
  Most Carried             8    | 2   6   6   6   6   8   8   8   8   8   8   8   7   
  Average Carried          6    | 1   3   6   5   5   5   7   7   7   7   8   8   5   
  Final Capacity           8    | 6   6   6   6   6   8   8   8   8   8   8   8   4   
  Final Carried            8    | 2   6   6   6   6   8   8   8   8   8   8   8   4   

 Class Distribution 
--------------------
 28% | Mutant
 25% | Scavenger-Gunner
 15% | Scavenger-Skirmisher
 12% | Scavenger-Tank
  8% | Tank
  5% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
               Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Zhirov
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Matter Collected           2752 | 260 140 153 145 421 241 307 440 208 110 .   283 44  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4094 | .   192 70  253 731 348 208 871 599 105 .   596 121 
  Parts                    202  | .   10  4   18  46  26  6   30  20  6   .   26  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      44   | .   .   .   .   .   .   .   .   16  6   .   22  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  82   | .   7   3   5   14  8   3   16  10  4   .   10  2   
  Guns                     63   | .   7   3   5   14  8   1   7   9   2   .   6   1   
  Cannons                  16   | .   .   .   .   .   .   2   6   1   2   .   4   1   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          12   | .   2   1   3   1   3   .   1   1   .   .   .   .   
  Worker                   5    | .   .   1   1   1   .   .   1   .   .   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  31   | .   4   3   .   4   4   .   8   2   4   .   2   .   
  Grunt                    26   | .   3   .   2   7   .   .   5   6   .   .   3   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   14   | .   .   .   3   3   2   2   2   1   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   1   .   1   .   .   .   1   2   
Best Kill Streak           8    | .   3   3   3   8   4   1   6   3   4   .   5   2   
  Combat Bots Only         5    | .   3   3   2   5   4   1   5   3   4   .   5   1   
Max Kills in Single Turn   4    | .   2   1   1   4   2   1   2   1   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               6033 | .    201  205  311  364  488  1066 1084 714  213  .    632  755  
  Core                     729  | .    9    31   69   35   23   198  166  108  10   .    19   61   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    84   82   93   96   76   .    .    .    .    69   .    
Volleys Fired              213  | .    20   12   27   24   18   25   29   29   4    .    18   7    
  Largest                  5    | .    2    2    2    3    3    3    5    5    5    .    5    5    
  Hottest                  355  | .    40   53   98   89   89   219  350  355  281  .    281  204  
Shots Fired                644  | .    40   22   48   64   54   60   115  114  19   .    78   30   
  Gun                      535  | .    40   22   48   64   54   35   86   102  11   .    54   19   
  Cannon                   109  | .    .    .    .    .    .    25   29   12   8    .    24   11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  397  | .    40   22   27   64   54   19   31   42   12   .    56   30   
  Thermal                  229  | .    .    .    21   .    .    33   74   72   7    .    22   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    .    8    10   .    .    .    .    .    
  Robot Hit Streak         55   | .    18   22   55   14   11   33   28   30   7    .    7    5    
  Robot Miss Streak        4    | .    2    4    3    1    4    2    3    2    1    .    3    2    
  Penetration Max          1    | .    .    .    .    1    1    .    1    .    .    .    1    .    
  Secondary Targets        8    | .    1    .    .    3    3    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           440  | .    29   13   43   44   36   50   76   79   7    .    46   17   
  Core Hits                172  | .    9    5    26   24   14   11   25   22   4    .    23   9    
  Critical Hits            31   | .    .    .    .    2    1    11   7    4    .    .    5    1    
  Critical Kills           10   | .    .    .    .    2    1    .    2    3    .    .    2    .    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    4    3    1    .    .    3    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9088 | .    385  273  693  1120 739  999  1772 1510 102  .    957  538  
  Guns                     7241 | .    379  272  693  1117 739  403  1165 1354 50   .    802  267  
  Cannons                  1641 | .    .    .    .    .    .    580  485  156  52   .    155  213  
  Explosions               180  | .    .    .    .    .    .    .    122  .    .    .    .    58   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    6    1    .    3    .    16   .    .    .    .    .    .    
  Kinetic                  4935 | .    379  272  366  1117 739  119  308  467  .    .    688  480  
  Thermal                  3817 | .    .    .    327  .    .    730  1346 1043 102  .    269  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          310  | .    .    .    .    .    .    134  118  .    .    .    .    58   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    1    .    1    1    1    1    4    4    
  Average Corruption       1    | .    .    .    .    1    1    .    1    1    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    4    3    .    1    5    3    .    7    1    
    Message Errors         6    | .    .    .    .    1    1    .    .    2    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    .    .    1    .    1    .    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    .    1    1    .    .    .    .    .    1    1    
    Targeting Errors       8    | .    .    .    .    2    .    .    .    3    2    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    .    .    .    17   25   .    .    .    .    44   
  Projectiles              86   | .    .    .    .    .    .    17   25   .    .    .    .    44   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    2    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      43   | .    1    .    .    1    .    .    41   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   6    | .    3    2    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             13   | .    4    2    .    1    .    6    .    .    .    .    .    .    
  Kicked                   7    | .    1    .    .    .    .    6    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        716  | .    .    .    246  137  42   557  716  413  9    .    197  .    
  Average Temperature      143  | .    .    .    80   39   16   229  222  161  6    .    66   .    
  Received Heat Transfer   1077 | .    54   .    144  180  66   162  162  264  12   .    33   .    
  Effects                  35   | .    .    .    .    .    .    15   19   1    .    .    .    .    
    Shutdowns              16   | .    .    .    .    .    .    7    8    1    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    1    3    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Damage (major)         10   | .    .    .    .    .    .    3    7    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    .    .    1    6    3    .    .    .    .    
  Heat Transferred         5993 | .    .    .    415  .    .    1370 1882 1706 174  .    446  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Peak Influence             710  | .   203 171 163 403 710 194 310 .   .   .   .   136 
  Initial                  149  | .   .   66  30  58  96  149 .   .   .   .   .   49  
  Average                  178  | .   77  144 63  166 486 93  135 .   .   .   .   69  
Maximum Alert Level        3    | .   1   .   .   2   3   .   1   .   .   .   .   .   
  Low Security (%)         73   | 100 96  100 100 59  12  100 72  .   .   .   .   100 
  Level 1                  10   | .   3   .   .   39  5   .   27  .   .   .   .   .   
  Level 2                  15   | .   .   .   .   .   81  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   1   2   1   3   .   .   .   .   .   
  Investigation            4    | .   .   .   1   1   1   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Distress Signals           4    | .   2   .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   12  6   8   16  10  7   23  11  5   .   10  7   
  Peak Tracking Total      6    | .   4   3   2   6   4   2   5   4   4   .   4   5   
  Tactical Retreats        5    | .   .   1   .   .   .   1   1   1   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Traps Triggered            4    | .   2   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Disabled          10   | .   .   .   .   2   .   .   4   .   .   .   .   4   
  Max in Single Turn       4    | .   .   .   .   2   .   .   1   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Accessed          19   | .   1   .   4   4   4   2   2   1   .   .   .   1   
  Terminals                8    | .   1   .   1   3   1   2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                41   | .   2   .   11  8   8   6   4   1   .   .   .   1   
  Successful               24   | .   2   .   8   2   7   .   3   1   .   .   .   1   
  Failed                   17   | .   .   .   3   6   1   6   1   .   .   .   .   .   
    Catastrophic           6    | .   .   .   1   3   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   .   3   6   1   6   2   .   .   .   .   .   
  Terminals                18   | .   2   .   3   6   1   6   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   3   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   2   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   2   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             4    | .   2   .   1   .   .   .   .   1   .   .   .   .   
  Record                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   3   2   2   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   4   3   1   2   2   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   1   2   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   1   1   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   168 .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   13  .   .   .   25  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   5   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Total Damage             32   | .   .   32  .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   3   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Turns Passed               6289 | 81  245 290 698 538 843 848 733 587 579 4   644 199 
Spaces Moved               3724 | 59  134 203 232 341 464 509 421 395 460 4   411 91  
  Core                     19   | 16  .   .   2   .   .   .   .   .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     3702 | 43  134 203 227 341 464 509 421 395 460 4   411 90  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 114 120 120 123 121 120 120 120 120 150 
  Average Speed            126  | 120 120 122 150 120 122 123 122 121 120 120 136 183 
  Slowest Speed            800  | 150 120 150 350 120 126 124 124 122 120 120 150 800 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   31  44  25  24  11  14  12  62  56  7   65  5   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   1   1   .   1   .   .   1   .   .   1   .   
  Unknown Exits Taken      7    | 1   1   .   .   1   .   1   1   .   1   1   .   .   
Scrap Searched             6    | .   .   1   .   .   .   .   .   1   3   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          43   | .   .   1   2   6   .   2   9   6   4   .   9   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               42   | .   .   1   2   6   .   2   8   6   4   .   9   4   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Total                      4851 | 66  176 223 531 424 709 684 568 437 474 3   452 104 
  Wait                     668  | .   14  4   247 16  180 97  84  7   .   .   19  .   
  Move                     3712 | 58  133 202 231 340 463 508 420 394 459 3   410 91  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 2   3   .   4   8   12  8   1   1   1   .   .   2   
  Fast Attach              53   | 6   1   1   9   10  .   6   9   2   5   .   3   1   
  Attach                   21   | .   .   .   2   1   4   6   3   2   1   .   .   2   
  Detach                   9    | .   .   .   .   2   1   3   3   .   .   .   .   .   
  Swap                     46   | .   1   1   1   5   13  11  11  2   .   .   1   .   
  Drop                     70   | .   .   1   10  17  18  14  8   .   .   .   1   1   
  Fire                     213  | .   20  12  27  24  18  25  29  29  4   .   18  7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     13   | .   4   2   .   1   .   6   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / [*Zhi])
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 13)
   82 | -11/Scrapyard      | Entered Materials
   94 | -10/Materials      | Identified exit to Materials
  291 | -10/Materials      | Discovered new exit (range 9)
  310 | -10/Materials      | Build established: Mutant
  327 | -10/Materials      | Entered Mines
  449 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  504 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  510 | -10/Mines          | Learned location of Mines (-9)
  558 | -10/Mines          | Learned Materials stockpile data
  586 | -10/Mines          | Assembled infested the area
  591 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  611 | -10/Mines          | Discovered exit to Materials (range 5)
  617 | -10/Mines          | Entered Materials
  617 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1027 | -9/Materials       | Repaired Ion Engine
 1246 | -9/Materials       | Identified exit to Materials
 1315 | -9/Materials       | Entered another Materials area
 1315 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1850 | -8/Materials       | Discovered new exit (range 4)
 1853 | -8/Materials       | Entered Factory
 1853 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1956 | -7/Factory         | Local fabrication network quarantined
 1961 | -7/Factory         | Fabricated Hvy. Battle Rifle (x1)
 2155 | -7/Factory         | Build established: Scavenger-Skirmisher
 2512 | -7/Factory         | Discovered new exit (range 12)
 2644 | -7/Factory         | Identified exit to Factory
 2696 | -7/Factory         | Entered another Factory area
 2696 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2849 | -6/Factory         | Spotted B-75 Beast
 3253 | -6/Factory         | Discovered new exit (range 5)
 3364 | -6/Factory         | Discovered new exit (range 10)
 3544 | -6/Factory         | Entered another Factory area
 3544 | -5/Factory         | Evolved 2 slots: Weapon x2
 3653 | -5/Factory         | Repaired Flexi-carbon Leg
 4243 | -5/Factory         | Discovered new exit (range 13)
 4277 | -5/Factory         | Entered Upper Caves
 4311 | -5/Upper Caves     | Identified exit to Upper Caves
 4369 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4423 | -5/Upper Caves     | Build established: Scavenger-Gunner
 4511 | -5/Upper Caves     | Learned Factory stockpile data
 4566 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4864 | -5/Upper Caves     | Entered another Upper Caves area
 4875 | -5/Upper Caves     | Lost 4 parts (1n1u2w)
 4975 | -5/Upper Caves     | Spotted B-75 Beast
 5033 | -5/Upper Caves     | Learned 4 Factory zone layouts
 5436 | -5/Upper Caves     | Identified exit to Factory
 5439 | -5/Upper Caves     | Discovered new exit (range 3)
 5443 | -5/Upper Caves     | Entered Zhirov
 5443 | -5/Zhirov          | Discovered new exit (range 3)
 5447 | -5/Zhirov          | Entered Proximity Caves
 5665 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5750 | -4/Proximity Caves | Lost 5 parts (2n1u2w)
 5782 | -4/Proximity Caves | Learned Research stockpile data
 5980 | -4/Proximity Caves | Lost 3 parts (1p1n1w)
 6027 | -4/Proximity Caves | Build established: Scavenger-Tank
 6091 | -4/Proximity Caves | Entered Factory
 6091 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6092 | -4/Factory         | Identified exit to Research
 6290 | -4/Factory         | Self-destructed

 Last Messages 
---------------
Neutrino Reactor explodes. <x6>
Slug penetrates P-70 Sage. <x3>
P-70 Sage knocked back.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
Flexi-carbon Leg destroyed.
K-01 Serf collects debris. <x3>
Angular Momentum Engine destroyed.
K-01 Serf collects debris.
Imp. Cooling System destroyed.
K-01 Serf collects debris.
Lgt. Angular Momentum Engine destroyed.
K-01 Serf collects debris.
Coil Gun destroyed.
Med. Storage Unit destroyed.
Coil Gun destroyed.
Destroyed Antigrav System.
P-70 Sage knocked back.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????     ?????????????????????? |
| ?????????????????????         ???   ?????????????? |
| ??????????????????##                  ?????????? ? |
| ????????????????                      ?????????    |
| ??????????????                       #?????????#   |
| ??????????????                       #?????????#   |
| ??????????????       k               #?????????#   |
| ???????????????                      #?????????#   |
| ???????????????""                    #?????????#   |
| ??????????=???"""        !           #?????????#   |
| ???????????? """"       [%p          #?????????#   |
| ???????????              =  =        #?????????#   |
| ???????????! s k                     #?????????#   |
| ????????????#%  s                    #?????????#   |
| ????????????#    s       !           ###########   |
| ????????????#   s       *@                         |
| ????????????#                                      |
| ????????????#                          A           |
| ????????????#        !                             |
| ????????????#       =%                             |
| ????????????+                                      |
| ????????????#                                      |
| ????????????#                        #######       |
| ????????????#                        #?????#       |
| ?????????????                        #?????#       |
| ?????????????                        #?????#       |
| ??????????????                       #?????#       |
| ??????????????                       #?????#       |
| ????????????????                     #?????#       |
| ??????????????????                   #?????#       |
| ?????????????????????         ?      #?????#       |
| ???????????????????????     ? ??    ##?????#       |
| ????????????????????????????????    ???????#       |
| ?????????????????????????????????]?????????#       |
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| ????????????????????????????????????????????     ? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          31
Energy Capacity            510
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       85
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Core Analysis              8
Overload Regulation        40
Offensive Hacking          10

 Item Schematics 
-----------------
         Hvy. Battle Rifle | -9/Materials | Scanalyzed
        Signal Interpreter | -8/Materials | Scanalyzed
              Titanium Leg | -7/Factory   | Scanalyzed
 Imp. Gyrokinetic Inverter | -5/Factory   | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Battle Rifle | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockHardlightScrap
  Manual?         0
Play Time         00:50:25
  Cumulative      22.7 hours
  Start           2021.01.10 @ 22:56:40
  End             2021.01.10 @ 23:45:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           0
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c069b417-94e6-4b26-b227-256aa9572e75