Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 10:56:44 Player: bschuck Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (767) 767 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2912 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 104/125 System Corruption 4% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Recalibrator > --- WEAPON (3) ------- Heavy Laser Heavy Laser Light Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Wheel Wheel Airjet Beam Rifle Ion Cannon Mining Laser Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 38 | 6 1 . 5 26 Power 7 | 1 . . . 6 Engine 5 | 1 . . . 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 8 | 2 . . 1 5 Treads 1 | . . . . 1 Leg 3 | 2 . . 1 . Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 10 | 1 1 . 3 5 Device 7 | . 1 . 1 5 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . . 1 10 Energy Gun 3 | . . . . 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 22 | . . . . 22 Power 4 | . . . . 4 Propulsion 6 | . . . . 6 Utility 6 | . . . . 6 Weapon 6 | . . . . 6 Highest Loss Streak 12 | . . . . 12 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 6 7 6 Power . | . 1 1 1 . Propulsion 2 | . 2 2 2 2 Utility . | . . 1 . . Weapon 2 | 1 1 2 3 3 Tool/Special . | . . . . . Unused Backups 2 | . . 1 . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 94 100 97 72 Engine 10 | . 14 14 11 7 Core 2 | . . . . 3 Leg 17 | . 28 28 21 10 Device 10 | . 8 14 14 9 Storage 11 | . 14 14 13 8 Processor 4 | . . . 2 7 Energy Cannon 7 | . . . . 14 Ballistic Gun 12 | . 28 28 22 1 Ballistic Cannon 3 | . . . 11 2 Launcher 1 | . . . . 2 Slashing Weapon 1 | . . . . 2 Peak Build Rating 22 | 6 7 8 19 22 Average Rating 12 | 4 6 7 13 16 On Entrance 6 | . 6 7 8 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 32 | 12 13 13 21 32 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 9 | 3 . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 5 8 8 8 Average Carried 6 | 2 4 6 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 5 8 8 . Class Distribution -------------------- 55% | Mutant 21% | Skirmisher 14% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 685 | 156 . 114 121 294 Remotely . | . . . . . Salvage Created 887 | . . . 155 732 Parts 56 | . . . 11 45 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . . . 4 12 Guns 1 | . . . 1 . Cannons 12 | . . . 3 9 AOE 2 | . . . . 2 Classes Destroyed 11 | . . . 3 8 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 1 | . . . . 1 Grunt 11 | . . . 3 8 Brawler 1 | . . . . 1 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | . . . 3 5 Combat Bots Only 3 | . . . 2 3 Max Kills in Single Turn 2 | . . . 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 203 | . . . 17 186 Missed 58 | . . . 5 53 Hits 145 | . . . 12 133 Melee 3 | . . . . 3 Projectile 142 | . . . 12 130 Critical Strikes 3 | . . . . 3 Damage Taken 2301 | . . . 162 2139 Core 577 | . . . 17 560 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 100 95 . Volleys Fired 58 | . . 5 11 42 Largest 3 | . . 2 3 3 Hottest 153 | . . 40 73 153 Shots Fired 130 | . . 10 33 87 Gun 34 | . . 10 22 2 Cannon 89 | . . . 11 78 Launcher 6 | . . . . 6 Special 1 | . . . . 1 Kinetic 51 | . . 10 33 8 Thermal 73 | . . . . 73 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 10 | . . . 8 10 Robot Miss Streak 4 | . . . 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 74 | . . . 21 53 Core Hits 43 | . . . 10 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1982 | . . . 286 1696 Guns 121 | . . . 115 6 Cannons 1431 | . . . 170 1261 Explosions 359 | . . . . 359 Melee 56 | . . . . 56 Ramming 15 | . . . 1 14 Kinetic 382 | . . . 285 97 Thermal 1170 | . . . . 1170 Explosive 359 | . . . . 359 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 56 | . . . . 56 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee 16 | . . . . 16 Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 171 | . . . . 171 Shots 4 | . . . . 4 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . 1 2 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 517 | . . . 38 517 Average Temperature 115 | . . . 17 136 Received Heat Transfer 795 | . . . 39 756 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 1887 | . . . . 1887 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 111 | . . . 60 111 Initial 25 | . . . . 25 Average 30 | . . . 23 52 Influence Increases 552 | . . . 128 424 Destroy 0b10 Robot/C 320 | . . . 80 240 Destroy 0b10 Robot/NC 45 | . . . 5 40 Destroy Leader 104 | . . . 42 62 Disable Machine 15 | . . . . 15 Destroy Structure 38 | . . . 1 37 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 545 | . . . 68 477 Entered New Map 35 | . . . . 35 Time Decay 326 | . . . 68 258 Lost Part 184 | . . . . 184 Squads Dispatched 9 | . . . 3 6 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . . . 8 24 Peak Tracking Total 7 | . . . 2 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . . 3 Successful 2 | . . . . 2 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 756 | . 60 244 193 259 Sensors 180 | . . . 66 114 Terrain 3 | . . . . 3 Structural 753 | . 60 244 193 256 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1248 | 74 87 244 193 650 Spaces Moved 671 | 49 71 189 106 256 Core 47 | 14 . . . 33 Treads . | . . . . . Legs 563 | 35 71 189 106 162 Wheels 38 | . . . . 38 Hover 23 | . . . . 23 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 80 Average Speed 148 | 120 120 120 141 185 Slowest Speed 500 | 200 120 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 21 53 14 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . 1 42 Melee . | . . . . . Projectile 8 | . . . 1 7 AOE 35 | . . . . 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 814 | 64 73 198 128 351 Wait . | . . . . . Move 667 | 48 70 188 105 256 Hop . | . . . . . Pick Up 32 | 10 2 4 3 13 Fast Attach 9 | . . . 2 7 Attach 30 | 6 1 . 3 20 Detach . | . . . . . Swap . | . . . . . Drop 14 | . . 1 3 10 Fire 58 | . . 5 11 42 Melee 1 | . . . . 1 Ram 2 | . . . . 2 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 12) 75 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 162 | -10/Materials | Entered Mines 240 | -10/Mines | Discovered new exit (range 6) 304 | -10/Mines | Learned Materials emergency access door positions 313 | -10/Mines | Build established: Mutant 337 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 339 | -10/Mines | Found Prototype Device 374 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 394 | -10/Mines | Discovered new exit (range 10) 406 | -10/Mines | Entered Materials 406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 407 | -9/Materials | Identified Exp. Sensor Array 590 | -9/Materials | Discovered new exit (range 5) 599 | -9/Materials | Entered another Materials area 599 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 935 | -8/Materials | Garrison activated, responded to threat 1004 | -8/Materials | Lost 5 parts (2p2n1w) 1087 | -8/Materials | Core integrity fell below 50% 1129 | -8/Materials | Lost 3 parts (1n1u1w) 1183 | -8/Materials | Core integrity fell below 20% 1249 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Lgt. Assault Rifle. [Achievement: Hydra] System corrupted: Component data lost. Wheel destroyed. Critical hit (Burn: +37). Slammed into K-01 Serf. K-01 Serf destroyed. Acquired 30 matter. Extracted 12 matter. Acquired Lgt. Ion Engine. Sml. Storage Unit destroyed. Extracted 5 matter. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Wheel destroyed. Acquired Hvy. Laser. Dropped Ion Cannon. Acquired Recalibrator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????+ #???????????????????????????????? | | #####??????????# #???????????????????????????????? | | #####??????# #???????????????????????????????? | | # #??????# #???????????????????????????????? | | # #??????# #???????????????????????????????? | | # #??????# #???????????????????????????????? | | ############ #???????????????????????????????? | | */ =! = #??#+#??????????????????????????? | | ############ #??# #??????????????????????????? | | ##?????????# #??# #####??????????????????????? | | #####??????????# #??# !!#??????????????????????? | | ???????????????# #### !!#??????????????????????? | | ???????????????# g g !!#??????????????????????? | | ???????????????####+# !@#??????????????????????? | | ?????????????????? # ]#??????????????????????? | | ?????????????????? # [[#??????????????????????? | | ?????????????????" # #####??????????????????????? | | ????????????????? # ??????????????????????????? | | ???????????????? ###??????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hydra Challenges ------------ None Game ------ Seed SniperCatalystSpecial Manual? 0 Play Time 00:25:28 Cumulative 26.9 hours Start 2025.11.07 @ 21:58:15 End 2025.11.09 @ 10:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 29 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc3783b1-2b6a-4de5-9377-3c32791c44fc