Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 12:58:32

Player: BionicBot

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (2)       10
Value Destroyed (2)        2
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (277)                277
              TOTAL SCORE: 5689

 Bonus
-------
Pacifist                   200
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             0/1150
Matter                     78/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (14) -----
  Improved Transmission Jammer
>          --- WEAPON (2) -------
     Heavy Pick
>          --- INVENTORY (5) ----
           Transmission Jammer
     Heavy Hammer
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Transmission Jammer
           Utility Shielding
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Transmission Jammer
     Heavy Hammer
     Heavy Hammer
     Heavy Hammer
[Rating: 17]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Advanced Visual Processing Unit
  Device                   Transmission Jammer
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Heavy Hammer
  Impact Weapon            Heavy Hammer
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   2   2   .   .   2   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             19   | .   .   .   1   1   1   .   3   1   1   1   6   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   3   1   1   .   3   1   
    Device                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   .   .   1   1   1   .   .   .   .   1   3   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   1   1   .   .   .   .   .   1   3   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   1   .   1   .   .   .   4   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   3   .   3   
  Weapon                   3    | .   .   .   .   1   .   1   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   .   1   .   .   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     14   | .   .   .   9   7   7   6   8   20  31  19  15  15  
  Device                   1    | .   .   .   .   .   .   .   1   6   6   2   .   2   
  Processor                6    | .   .   .   .   .   .   .   4   6   6   6   12  9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   11  3   .   .   
  Protection               2    | .   .   .   .   .   .   .   1   6   6   6   1   .   
  Impact Weapon            2    | .   .   .   9   7   7   3   .   .   .   .   1   2   
Naked Turns                192  | .   29  36  15  10  .   37  65  .   .   .   .   .   
Heaviest Build             5    | .   .   .   3   3   4   4   2   2   2   5   4   4   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   5   5   4   4   5   4   4   4   4   5   
  Average Carried          3    | .   .   .   4   4   4   4   4   4   4   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   5   4   4   4   4   4   4   3   3   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Waste
        Mutant | -7/Factory
        Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
        Mutant | -5/Factory
        Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Matter Collected           121  | .   .   17  .   .   .   .   84  .   18  .   .   2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            36   | .   .   .   25  .   .   .   .   .   .   .   11  .   
  Parts                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
Best Kill Streak           1    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        464  | .    4    9    17   76   27   1    9    .    .    112  110  99   
  Missed                   189  | .    1    3    7    29   11   .    1    .    .    44   51   42   
Damage Taken               4218 | .    20   76   133  461  118  31   57   .    .    1066 953  1303 
  Core                     3599 | .    20   76   89   331  118  31   57   .    .    824  895  1158 
  Absorbed by Shields      49   | .    .    .    .    .    .    .    .    .    .    .    .    49   
  Redirected to Shielding  26   | .    .    .    .    .    .    .    .    .    .    26   .    .    
  Regen/Repaired (Parts)   26   | .    .    .    .    .    .    .    .    .    .    .    26   .    
Core Remaining (%)         51   | 100  .    61   77   39   .    .    70   .    .    3    10   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    4    2    .    .    .    .    .    2    8    15   
  Impact                   26   | .    .    .    4    2    .    .    .    .    .    2    8    10   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           199  | .    .    17   57   .    .    .    .    .    .    12   106  7    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    160  | .    .    .    57   .    .    .    .    .    .    .    103  .    
  Ramming                  39   | .    .    17   .    .    .    .    .    .    .    12   3    7    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   160  | .    .    .    57   .    .    .    .    .    .    .    103  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    5    .    .    2    1    3    
  Average Corruption       2    | .    .    .    .    .    .    5    5    .    .    2    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    1    5    .    .    3    1    3    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            80   | .    .    .    17   .    .    .    .    .    .    .    63   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    80   | .    .    .    17   .    .    .    .    .    .    .    63   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    7    .    .    .    .    .    .    .    6    1    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    4    .    .    .    .    .    .    .    2    1    2    
Targets Rammed             9    | .    .    4    .    .    .    .    .    .    .    2    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        213  | .    .    .    .    .    .    .    101  .    .    .    81   213  
  Average Temperature      81   | .    .    .    .    .    .    .    67   .    .    .    41   108  
  Received Heat Transfer   754  | .    .    30   54   9    30   .    18   .    .    378  18   217  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Peak Influence             1162 | .    8    3    23   207  123  43   136  96   .    .    1162 764  
  Initial                  543  | .    .    3    .    6    93   43   23   66   .    .    273  543  
  Average                  353  | .    5    3    11   80   112  37   59   89   .    .    701  600  
Maximum Alert Level        4    | .    .    .    .    1    .    .    .    .    .    .    4    3    
  Low Security (%)         49   | 100  100  100  100  94   100  100  100  100  .    .    .    .    
  Level 1                  5    | .    .    .    .    5    .    .    .    .    .    .    21   .    
  Level 2                  31   | .    .    .    .    .    .    .    .    .    .    .    31   93   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    38   6    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    8    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    .    .    1    2    1    .    .    1    .    1    6    2    
  Investigation            4    | .    .    .    .    1    .    .    .    .    .    .    3    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            9    | .    .    .    1    1    1    .    .    1    .    .    3    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Distress Signals           2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   4   5   9   16  2   6   5   2   .   38  37  24  
  Peak Tracking Total      15   | .   4   5   11  11  2   6   5   1   .   15  12  10  
  Tactical Retreats        28   | .   .   .   .   3   .   .   2   .   .   8   9   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Traps Triggered            6    | .   .   .   .   3   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Machines Accessed          15   | .   1   .   3   1   .   .   2   .   .   1   5   2   
  Terminals                13   | .   1   .   3   1   .   .   2   .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   3   .   5   3   .   .   4   .   .   1   11  2   
  Successful               9    | .   1   .   4   .   .   .   1   .   .   1   2   .   
  Failed                   20   | .   2   .   1   3   .   .   3   .   .   .   9   2   
    Catastrophic           9    | .   1   .   .   2   .   .   1   .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   3   3   .   .   4   .   .   .   9   1   
  Terminals                26   | .   3   .   5   3   .   .   4   .   .   .   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   3   .   .   .   1   .   .   1   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   1   1   .   .   2   .   .   .   5   2   
  Full Trace Events        4    | .   .   .   .   1   .   .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Fac  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Highest-Rated Group      180  | .    .    .    .    .    .    .    .    .    .    180  163  .    
  Highest-Rated Ally       180  | .    .    .    .    .    .    .    .    .    .    180  163  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               36   | .    .    .    .    .    .    .    .    .    .    3    33   .    
  Total Damage             1335 | .    .    .    .    .    .    .    .    .    .    104  1231 .    
  Kills                    21   | .    .    .    .    .    .    .    .    .    .    1    20   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
-------------              Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Turns Passed               1720 | 9   29  36  135 73  46  67  191 77  86  293 334 344 
Spaces Moved               2943 | 18  58  64  218 132 74  103 368 151 169 557 564 467 
  Core                     2943 | 18  58  64  218 132 74  103 368 151 169 557 564 467 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            51   | 50  50  50  50  50  53  64  50  50  50  51  50  53  
  Slowest Speed            100  | 50  50  50  50  50  100 100 50  50  50  100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       26   | 3   18  25  20  24  2   83  16  6   37  69  28  17  
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   .   1   .   .   .   1   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   .   1   .   1   .   .   .   1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
Spaces Dug                 21   | .   .   .   3   1   .   .   .   .   .   .   7   10  
Terrain Destroyed          21   | .   .   .   3   1   .   .   .   .   .   .   7   10  
  Melee                    21   | .   .   .   3   1   .   .   .   .   .   .   7   10  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac 
Total                      3082 | 17  57  67  236 134 81  102 373 151 169 561 597 537 
  Wait                     64   | .   .   .   8   .   6   .   .   .   .   .   16  34  
  Move                     2933 | 17  57  63  217 131 74  102 367 150 168 557 563 467 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  11   | .   .   .   6   .   .   .   2   .   .   .   .   3   
  Fast Attach              8    | .   .   .   .   .   1   .   2   1   1   .   3   .   
  Attach                   11   | .   .   .   1   1   .   .   1   .   .   1   3   4   
  Detach                   5    | .   .   .   .   .   .   .   .   .   .   .   3   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    31   | .   .   .   4   2   .   .   .   .   .   2   8   15  
  Ram                      8    | .   .   4   .   .   .   .   .   .   .   1   1   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 2 exits: [*Res] / *Upp)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 12)
   10 | -11/Scrapyard  | Entered Materials
   19 | -10/Materials  | Discovered new exit (range 13)
   20 | -10/Materials  | Identified exit to Mines
   39 | -10/Materials  | Entered Mines
   74 | -10/Mines      | Discovered new exit (range 4)
   75 | -10/Mines      | Entered Materials
   75 | -9/Materials   | Evolved 2 slots: Utility x2
   99 | -9/Materials   | Identified exit to Materials
  210 | -9/Materials   | Entered another Materials area
  210 | -8/Materials   | Evolved 2 slots: Utility x2
  271 | -8/Materials   | Core integrity fell below 50%
  281 | -8/Materials   | Discovered new exit (range 5)
  283 | -8/Materials   | Entered Factory
  283 | -7/Factory     | Evolved 2 slots: Utility x2
  302 | -7/Factory     | Build established: Mutant
  329 | -7/Factory     | Sucked down chute
  329 | -7/Factory     | Entered Waste
  343 | -7/Waste       | Spotted C-40 Crusher
  344 | -7/Waste       | EMP discharged
  345 | -7/Waste       | Spotted C-40 Crusher
  352 | -7/Waste       | Spotted C-40 Crusher
  359 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  380 | -7/Waste       | Spotted C-40 Crusher
  380 | -7/Waste       | Spotted C-40 Crusher
  381 | -7/Waste       | Spotted C-40 Crusher
  389 | -7/Waste       | Discovered new exit (range 14)
  396 | -7/Waste       | Entered Factory
  518 | -7/Factory     | Identified exit to Factory
  587 | -7/Factory     | Entered another Factory area
  587 | -6/Factory     | Evolved 2 slots: Utility x2
  650 | -6/Factory     | Discovered new exit (range 5)
  664 | -6/Factory     | Entered Lower Caves
  700 | -6/Lower Caves | Spotted B-75 Beast
  746 | -6/Lower Caves | Discovered new exit (range 9)
  750 | -6/Lower Caves | Entered another Lower Caves area
  784 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  822 | -6/Lower Caves | Learned Factory garrison access intel
  826 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  829 | -6/Lower Caves | Encountered a Warlord checkpoint
  865 | -6/Lower Caves | Core integrity fell below 50%
  881 | -6/Lower Caves | Lost 3 allies
  892 | -6/Lower Caves | Lost 3 parts (2u1w)
  926 | -6/Lower Caves | Core integrity fell below 20%
 1034 | -6/Lower Caves | 7V-RTL showed up to help
 1037 | -6/Lower Caves | 7V-RTL revealed a hidden path
 1043 | -6/Lower Caves | Entered Factory
 1043 | -5/Factory     | Accompanied by 1 ally (7V-RTL)
 1043 | -5/Factory     | Evolved 2 slots: Utility x2
 1044 | -5/Factory     | Loaded intel: 4 garrison access locations
 1068 | -5/Factory     | Repaired Utility Shielding
 1190 | -5/Factory     | Spotted B-75 Beast
 1263 | -5/Factory     | Core integrity fell below 50%
 1343 | -5/Factory     | Search patrols dispatched
 1345 | -5/Factory     | Core integrity fell below 20%
 1372 | -5/Factory     | Discovered new exit (range 7)
 1376 | -5/Factory     | Identified exit to Factory
 1377 | -5/Factory     | Entered another Factory area
 1377 | -4/Factory     | Evolved 2 slots: Utility x2
 1460 | -4/Factory     | Discovered new exit (range 7)
 1475 | -4/Factory     | Identified exit to Upper Caves
 1494 | -4/Factory     | Discovered new exit (range 17)
 1526 | -4/Factory     | Spotted B-86 Titan
 1561 | -4/Factory     | Crushed by falling debris
 1627 | -4/Factory     | Search patrols dispatched
 1637 | -4/Factory     | Core integrity fell below 50%
 1705 | -4/Factory     | Core integrity fell below 20%
 1721 | -4/Factory     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
01673_ System corrupted: Matter fused (-9).
01693_ Penetrated by Slug.
01696_ Slug penetrates Wall.
01699_ Penetrated by Slug. <x2>
01707_ System corrupted: Heat flow error (+250).
01707_ Triggered Stasis Trap.
01707_ A bubble of rippling energy engulfs the area.
01707_ Field strength at 94.
01707_ Penetrated by Slug.
01708_ Field strength at 76.
01709_ Field strength at 70.
01710_ Penetrated by Slug.
01710_ Field strength at 51.
01711_ Field strength at 39.
01712_ Field strength at 33.
01713_ Field strength at 15.
01714_ Field strength at 9.
01715_ Field strength at 3.
01715_ Stasis field depleted.
01715_ Penetrated by Slug.

 Map 
-----
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| ?????????????????????????# gg               ?????? |
| ?????????????????????????#  g########????????????? |
| ????????????????????????##;Y####?????????????????? |
| ????????????????????????#@     #?????????????????? |
| ????????????????????????#   """#?????????????????? |
| ????????????????????????# ! """#?????????????????? |
| ????????????????????????#   """#?????????????????? |
| ????????????????????????#      #?????????????????? |
| ????????????????????????#     [#?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          5
Energy Capacity            100
Matter Stores              185
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              14
Utility Shielding          33
Evasion (%)                50
Offensive Hacking          22

 Item Schematics 
-----------------
 Visual Processing Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakDecoderDiverter
  Manual?         0
Play Time         00:31:29
  Cumulative      52.8 hours
  Start           2024.05.08 @ 12:28:17
  End             2024.05.08 @ 12:58:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b82b49f8-5cdc-4117-8afc-a1a931c7eec3