Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 10:42:53 Player: halsaku Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2572) 2572 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6487 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Improved Sensor Array Hardened Light Armor Plating Improved Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Minigun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Weapon Shielding Shield Generator Component Analysis Suite > --- WEAPON ----------- Precision Shock Rifle Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Improved Sensor Array Reaction Control System Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Lightning Gun Heavy Particle Gun Heavy Particle Gun Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Assault Cannon [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 6 | . . . 1 . 1 2 2 Weapon . | . . . . . . . . Parts Attached 78 | 5 13 1 10 12 18 16 3 Power 11 | 1 2 . 2 1 4 1 . Engine 9 | 1 2 . 2 . 3 1 . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 23 | 2 5 . 2 6 5 3 . Treads 1 | 1 . . . . . . . Leg 22 | 1 5 . 2 6 5 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 . . 3 1 4 9 1 Device 10 | . . . 1 1 3 4 1 Storage 2 | 1 . . . . 1 . . Processor 3 | . . . 2 . . 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 25 | 1 6 1 3 4 5 3 2 Energy Gun 17 | 1 4 1 1 4 2 2 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | . 1 . 2 . . . . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 44 | . 2 1 6 4 9 10 12 Power 6 | . 1 . . 1 2 1 1 Propulsion 13 | . . . 3 . 4 3 3 Utility 12 | . . . . 1 1 5 5 Weapon 13 | . 1 1 3 2 2 1 3 Highest Loss Streak 12 | . 2 1 3 3 5 4 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 83 84 74 79 94 89 72 Engine 8 | . 13 14 11 8 4 7 5 Leg 24 | . 24 28 18 17 32 25 18 Device 7 | . . . 8 1 8 14 16 Storage 9 | . 14 14 11 8 8 7 6 Processor 9 | . . . 3 22 18 9 12 Protection 2 | . . . . . . 8 5 Energy Gun 12 | . 21 27 9 20 10 4 5 Energy Cannon 1 | . . . . . 2 4 . Ballistic Gun 2 | . 4 . 12 . . . . Ballistic Cannon 1 | . . . . . 4 3 . Naked Turns . | . . . . . . . . Heaviest Build 52 | 11 13 13 17 10 40 52 42 Greatest Support 50 | 20 20 20 30 33 43 50 40 Greatest Overweight (x) 6 | 1 1 . 1 . 1 2 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 8 7 14 15 15 Most Carried 15 | 7 8 8 8 8 15 15 11 Average Carried 9 | 5 7 7 7 6 6 13 10 Final Capacity 15 | 8 8 8 8 5 15 15 15 Final Carried 15 | 7 8 8 7 5 15 12 9 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1309 | 227 160 33 120 91 311 359 8 Remotely . | . . . . . . . . Salvage Created 2719 | . 541 127 521 315 561 584 70 Parts 134 | . 30 4 29 19 17 34 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 66 | . 13 5 11 9 12 15 1 Guns 44 | . 12 4 10 9 5 4 . Cannons 15 | . . . . . 4 11 . AOE 5 | . 1 1 1 . 2 . . Classes Destroyed 9 | . 6 . . . 1 1 1 Builder 1 | . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 5 | . 1 . 2 . . 2 . Swarmer 13 | . 5 3 . 1 . 4 . Grunt 49 | . 8 2 11 8 11 9 . Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 3 4 4 4 5 1 Combat Bots Only 4 | . 4 3 4 4 3 4 1 Max Kills in Single Turn 3 | . 3 1 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5962 | . 683 197 671 487 938 1326 1660 Core 1577 | . 123 19 228 107 106 141 853 Absorbed by Shields 294 | . . . . . . 294 . Redirected to Shielding 257 | . . . . . . 157 100 Regen/Repaired (Parts) 94 | . . . . . 39 55 . Core Remaining (%) 63 | 100 . 43 . 16 80 79 . Volleys Fired 265 | . 44 13 49 30 50 74 5 Largest 2 | . 2 2 2 2 2 2 2 Hottest 125 | . 80 80 80 80 125 115 105 Shots Fired 471 | . 81 25 90 53 94 121 7 Gun 341 | . 81 25 90 53 57 28 7 Cannon 129 | . . . . . 36 93 . Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 184 | . 17 . 60 10 30 67 . Thermal 205 | . 44 21 18 43 53 26 . Explosive 1 | . . . . . 1 . . Electromagnetic 81 | . 20 4 12 . 10 28 7 Robot Hit Streak 25 | . 11 5 11 8 17 18 25 Robot Miss Streak 5 | . 5 3 3 2 2 4 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 337 | . 50 13 62 40 78 87 7 Core Hits 142 | . 28 8 29 18 31 28 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 1 . 3 1 . Blast 2 | . . . . . 1 1 . Corrupt 3 | . . . 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5398 | . 706 253 657 437 1308 1924 113 Guns 2848 | . 552 146 594 437 593 413 113 Cannons 2044 | . . . . . 538 1506 . Explosions 501 | . 154 107 63 . 177 . . Melee . | . . . . . . . . Ramming 5 | . . . . . . 5 . Kinetic 2073 | . 91 . 310 71 399 1202 . Thermal 2155 | . 456 201 208 366 620 304 . Explosive 131 | . . . . . 131 . . Electromagnetic 1034 | . 159 52 139 . 158 413 113 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . 3 . Average Corruption 1 | . 1 1 1 1 . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . 2 2 2 3 . 1 . Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . 2 . . . 1 . Energy Discharges 2 | . 1 . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 2 | . . . 1 1 . . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . 15 . 14 . 18 . . Projectiles . | . . . . . . . . Explosions 47 | . 15 . 14 . 18 . . Melee . | . . . . . . . . Knockbacks 27 | . . . . . 9 18 . Impact . | . . . . . . . . Kinetic 21 | . . . . . 6 15 . Secondary 6 | . . . . . 3 3 . Self-Inflicted Damage 146 | . 38 . 40 . 68 . . Shots 4 | . 1 . 1 . 2 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 177 | . 177 126 . 69 123 49 63 Average Temperature 38 | . 48 60 . 19 38 16 24 Received Heat Transfer 2448 | . 237 51 348 261 540 516 495 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . 1 1 . 1 2 . . Heat Transferred 4076 | . 775 325 425 825 1245 481 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 1 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 322 | . 307 140 284 174 169 322 110 Initial 110 | . . 55 31 54 27 58 110 Average 114 | . 135 75 127 99 101 137 99 Maximum Alert Level 1 | . 1 . 1 . . 1 . Low Security (%) 90 | 100 75 100 85 100 100 83 100 Level 1 9 | . 24 . 14 . . 16 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 4 . 3 4 1 Investigation 9 | . 1 . 3 . 2 2 1 Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 2 . 1 . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 1 . 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 18 5 20 11 15 21 9 Peak Tracking Total 8 | . 5 3 5 3 3 6 8 Tactical Retreats 5 | . . . 4 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 5 | . 1 . . . 1 3 . Max in Single Turn 1 | . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 21 | . 4 . 5 . 4 6 2 Terminals 14 | . 4 . 3 . 3 4 . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 1 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 61 | . 11 . 14 . 15 16 5 Successful 29 | . 4 . 6 . 5 12 2 Failed 32 | . 7 . 8 . 10 4 3 Catastrophic 6 | . 1 . 3 . 2 . . Database Lockouts . | . . . . . . . . Manual 22 | . 7 . 3 . 7 5 . Terminals 38 | . 11 . 8 . 10 9 . Fabricators 3 | . . . . . . . 3 Repair Stations 13 | . . . 3 . 5 3 2 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 3 . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 4 . 2 . 3 5 . Record 3 | . 1 . 1 . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . Terminal Index 3 | . 1 . . . 1 1 . Fabricator Index 1 | . . . . . . 1 . Alert Level 3 | . 1 . . . 1 1 . Locate Traps 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . 1 . 2 3 . Scan Component 4 | . . . 1 . 1 2 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 3 . . 4 . Insert Component 4 | . . . 2 . . 2 . Analyze 3 | . . . 1 . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 . 4 . 3 6 2 Full Trace Events 10 | . 2 . 3 . 2 2 1 Feedback Events 2 | . 1 . 1 . . . . Corruption 2 | . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 64 | . . . . . 26 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4053 | 69 498 424 559 492 641 1080 290 Spaces Moved 1848 | 42 208 299 269 83 288 519 140 Core 12 | 10 . . . . . . 2 Treads 81 | 27 54 . . . . . . Legs 1755 | 5 154 299 269 83 288 519 138 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 123 Average Speed 138 | 130 148 120 140 120 125 143 185 Slowest Speed 350 | 160 190 120 190 120 190 270 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 48 65 31 18 22 17 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . 2 10 6 . 7 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 25 | . 2 10 6 . 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2884 | 54 322 339 372 426 473 735 163 Wait 588 | . 39 24 36 291 88 95 15 Move 1841 | 41 207 298 268 82 287 518 140 Hop . | . . . . . . . . Pick Up 69 | 8 7 2 6 4 26 16 . Fast Attach 13 | 4 2 . 2 4 . 1 . Attach 44 | 1 2 1 7 2 16 12 3 Detach . | . . . . . . . . Swap 21 | . 9 . 1 6 2 3 . Drop 37 | . 12 1 3 7 4 10 . Fire 265 | . 44 13 49 30 50 74 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 13) 568 | -10/Materials | Entered Mines 584 | -10/Mines | Discovered new exit (range 9) 589 | -10/Mines | Met a Derelict bent on vengeance 648 | -10/Mines | Build established: Scavenger-Mutant 732 | -10/Mines | Identified exit to Materials 843 | -10/Mines | Core integrity fell below 50% 992 | -10/Mines | Entered Materials 992 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -9/Materials | Lost 3 parts (3n) 1268 | -9/Materials | Build established: Mutant 1370 | -9/Materials | Core integrity fell below 50% 1532 | -9/Materials | Discovered new exit (range 4) 1551 | -9/Materials | Entered Mines 1558 | -9/Mines | Excavation squad dispatched 1558 | -9/Mines | A large section of the Mines collapsed 1808 | -9/Mines | Excavation squad dispatched 1910 | -9/Mines | Learned location of Storage (-9) 1939 | -9/Mines | Core integrity fell below 20% 1977 | -9/Mines | Lost 3 parts (1p1u1w) 1994 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2000 | -9/Mines | Discovered new exit (range 8) 2043 | -9/Mines | Entered Materials 2043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2190 | -8/Materials | Build established: Scavenger-Mutant 2225 | -8/Materials | Lost 3 parts (1p1n1u) 2368 | -8/Materials | Lost 5 parts (1p3n1w) 2423 | -8/Materials | Repaired Lgt. Ion Engine 2551 | -8/Materials | Discovered new exit (range 18) 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x2 3242 | -7/Factory | Repaired Imp. Weapon Shielding 3509 | -7/Factory | Lost 4 parts (2n2u) 3605 | -7/Factory | Lost 4 parts (1p2u1w) 3617 | -7/Factory | Build established: Mutant 3745 | -7/Factory | Discovered new exit (range 15) 3764 | -7/Factory | Entered another Factory area 3764 | -6/Factory | Evolved 2 slots: Utility x2 3982 | -6/Factory | Spotted B-75 Beast 4045 | -6/Factory | Core integrity fell below 50% 4052 | -6/Factory | Core integrity fell below 20% 4054 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04012_ Aluminum Leg destroyed. 04012_ Acquired 8 matter. 04019_ M-28 Smith repairs G-50 Soldier. 04021_ Lightning Gun destroyed. 04029_ Reaction Control System destroyed. 04029_ R-10 Processor collects Corrupted Imp. Deuterium Engine. 04030_ Shock Rifle destroyed. 04032_ Deuterium Engine destroyed. 04032_ Imp. Titanium Leg destroyed. 04034_ Critical hit (Burn: +37). 04036_ Power Conduit explodes. 04036_ Aluminum Leg destroyed. 04036_ G-50 Soldier destroyed. 04043_ R-10 Processor collects Unknown Leg. 04047_ U-05 Engineer builds a Wall. 04047_ Core Analyzer destroyed. 04051_ M-28 Smith repairs R-10 Processor. 04052_ U-05 Engineer lays Concrete. 04053_ M-28 Smith repairs Com. Wheel. 04054_ U-05 Engineer builds a Wall. 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F" + """ # #??????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Spread Laser | -7/Factory | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ActiveStructuralThruster Manual? 0 Play Time 01:17:07 Cumulative 5.2 hours Start 2023.02.20 @ 23:36:21 End 2023.02.21 @ 10:42:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50389a69-2201-45d1-a680-315cf4bace1f