Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:29:03

Player: paplal

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1160)     1160
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2520

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     199/300
Energy                     215/250
System Corruption          0%
Temperature                Danger (440)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Disposable Heat Sink
           Spread Laser
  Improved Medium Laser
  Advanced Beam Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON -----------
           Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Disposable Heat Sink
           Spread Laser
           Particle Cannon
  Advanced Beam Cannon
  Improved Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   3   24  .   
  Power                    6    | 1   .   5   .   
    Engine                 6    | 1   .   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   .   9   .   
    Treads                 4    | 1   .   3   .   
    Leg                    8    | 2   .   6   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   3   4   .   
    Device                 1    | .   1   .   .   
    Storage                2    | .   2   .   .   
    Processor              3    | .   .   3   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   6   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 9    | .   .   9   .   
  Power                    2    | .   .   2   .   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   95  76  100 
  Engine                   11   | .   14  10  11  
  Treads                   3    | .   .   5   .   
  Leg                      19   | .   28  16  33  
  Device                   3    | .   9   2   .   
  Storage                  11   | .   14  11  11  
  Processor                8    | .   .   10  22  
  Protection               2    | .   .   3   .   
  Energy Gun               7    | .   14  6   .   
  Energy Cannon            4    | .   .   6   22  
  Ballistic Gun            6    | .   14  3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 7   28  32  32  
  Greatest Support         60   | 20  20  60  30  
  Greatest Overweight (x)  10   | .   1   10  1   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         14   | 5   13  15  15  
  Most Carried             15   | 5   8   15  15  
  Average Carried          10   | 4   6   12  15  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 5   8   15  15  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           674  | 102  104  468  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1525 | .    150  1246 129  
  Parts                    88   | .    12   72   4    
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  35   | .   6   26  3   
  Guns                     20   | .   6   14  .   
  Cannons                  15   | .   .   12  3   
Classes Destroyed          9    | .   4   5   .   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | .   .   1   1   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  10   | .   4   3   3   
  Grunt                    18   | .   2   16  .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        223  | .    27   167  29   
  Missed                   62   | .    7    45   10   
Damage Taken               2018 | .    181  1684 153  
  Core                     430  | .    27   371  32   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  89   .    .    
Volleys Fired              146  | .    21   116  9    
  Largest                  2    | .    2    2    2    
  Hottest                  128  | .    70   128  128  
Shots Fired                217  | .    41   158  18   
  Gun                      151  | .    41   110  .    
  Cannon                   66   | .    .    48   18   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  75   | .    21   54   .    
  Thermal                  142  | .    20   104  18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    9    17   3    
  Robot Miss Streak        11   | .    11   5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           137  | .    21   109  7    
  Core Hits                60   | .    12   44   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    1    4    .    
    Burn                   5    | .    1    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2211 | .    301  1762 148  
  Guns                     1389 | .    290  1099 .    
  Cannons                  790  | .    .    642  148  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  32   | .    11   21   .    
  Kinetic                  598  | .    141  457  .    
  Thermal                  1581 | .    149  1284 148  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    2    17   
  Projectiles              19   | .    .    2    17   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    3    3    .    
  Kicked                   6    | .    3    3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        440  | .    72   295  440  
  Average Temperature      80   | .    19   81   240  
  Received Heat Transfer   747  | .    60   687  .    
  Effects                  4    | .    .    1    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    1    .    
    Matter Decay           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    3    4    .    
  Heat Transferred         3811 | .    518  2997 296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             394  | .   147 394 228 
  Initial                  153  | .   .   20  153 
  Average                  110  | .   47  130 187 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 77  75  
  Level 1                  16   | .   .   22  24  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   14  37  4   
  Peak Tracking Total      6    | .   3   6   4   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   2   3   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   6   6   .   
  Successful               9    | .   3   6   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   3   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   2   6   .   
  Record                   1    | .   .   1   .   
  Alert Level              2    | .   1   1   .   
  Unreport Threat          1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
  Registered Prototypes    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2615 | 61   570  1955 29   
Spaces Moved               1062 | 38   274  748  2    
  Core                     58   | 10   .    48   .    
  Treads                   205  | 9    .    196  .    
  Legs                     799  | 19   274  504  2    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            190  | 111  171  201  190  
  Slowest Speed            550  | 160  190  550  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    47   59   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      1444 | 55   332  1046 11   
  Wait                     141  | 2    25   114  .    
  Move                     1059 | 37   273  747  2    
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | 7    6    30   .    
  Fast Attach              7    | 6    .    1    .    
  Attach                   22   | .    3    19   .    
  Detach                   .    | .    .    .    .    
  Swap                     4    | .    .    4    .    
  Drop                     16   | 3    1    12   .    
  Fire                     146  | .    21   116  9    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     6    | .    3    3    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 16)
  609 | -10/Materials | Discovered new exit (range 10)
  632 | -10/Materials | Entered another Materials area
  632 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1091 | -9/Materials  | Discovered new exit (range 16)
 1454 | -9/Materials  | Discovered new exit (range 12)
 1899 | -9/Materials  | Core integrity fell below 50%
 2051 | -9/Materials  | Core integrity fell below 20%
 2241 | -9/Materials  | Build established: Scavenger-Mutant
 2583 | -9/Materials  | Identified exit to Mines
 2587 | -9/Materials  | Entered Mines
 2616 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02396_ Acquired Imp. Medium Laser.
02538_ Signal Interpreter melted.
02538_ W-16 Scout destroyed.
02580_ R-06 Scavenger collects Hover Unit.
02583_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
02594_ S-10 Pest destroyed.
02597_ Destroyed Flight Unit.
02600_ S-10 Pest destroyed.
02603_ R-06 Scavenger collects Lgt. Ion Engine.
02603_ Destroyed Lgt. Ion Engine.
02605_ R-06 Scavenger collects Flight Unit.
02608_ Power failure, Ion Engine shutdown.
02609_ S-10 Pest destroyed.
02610_ Overheating: Matter decay (-69).
02610_ R-06 Scavenger collects Lgt. Assault
  Rifle.
02612_ R-06 Scavenger destroyed.
02616_ Overheating: Matter decay (-32).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#  #??????????              |
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| ??????????????????????#    ##????????              |
| ??????????????????????#     ###??????              |
| ??????????????????????#  @    #??????              |
| ??????????????????????##       #?????              |
| ???????????????????????#%   u  #?????              |
| ??????????????????????# %=!     #????              |
| ?????????????????????   %%*      #???              |
| ????????????????????    s###    ##???              |
| ??????????????????#     #???  ###????              |
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| ????????????????      #?????  #??????              |
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| ????????????????????????????? ##?????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapCloakingField
  Manual?         0
Play Time         00:19:13
  Cumulative      12.2 hours
  Start           2024.05.14 @ 22:09:13
  End             2024.05.14 @ 22:29:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 291920de-6dc6-4e6a-8708-de536f98f3f7