Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:29:03 Player: paplal Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1160) 1160 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2520 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 199/300 Energy 215/250 System Corruption 0% Temperature Danger (440) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Disposable Heat Sink Spread Laser Improved Medium Laser Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Disposable Heat Sink Spread Laser Particle Cannon Advanced Beam Cannon Improved Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 33 | 6 3 24 . Power 6 | 1 . 5 . Engine 6 | 1 . 5 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 . 9 . Treads 4 | 1 . 3 . Leg 8 | 2 . 6 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 3 4 . Device 1 | . 1 . . Storage 2 | . 2 . . Processor 3 | . . 3 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 . 6 . Energy Gun 2 | 1 . 1 . Energy Cannon 3 | . . 3 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . . 9 . Power 2 | . . 2 . Propulsion 3 | . . 3 . Utility 2 | . . 2 . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 95 76 100 Engine 11 | . 14 10 11 Treads 3 | . . 5 . Leg 19 | . 28 16 33 Device 3 | . 9 2 . Storage 11 | . 14 11 11 Processor 8 | . . 10 22 Protection 2 | . . 3 . Energy Gun 7 | . 14 6 . Energy Cannon 4 | . . 6 22 Ballistic Gun 6 | . 14 3 . Naked Turns . | . . . . Heaviest Build 32 | 7 28 32 32 Greatest Support 60 | 20 20 60 30 Greatest Overweight (x) 10 | . 1 10 1 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 5 8 15 15 Average Carried 10 | 4 6 12 15 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 8 15 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 674 | 102 104 468 . Remotely . | . . . . Salvage Created 1525 | . 150 1246 129 Parts 88 | . 12 72 4 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 35 | . 6 26 3 Guns 20 | . 6 14 . Cannons 15 | . . 12 3 Classes Destroyed 9 | . 4 5 . Worker 1 | . 1 . . Hauler 1 | . . 1 . Recycler 2 | . . 1 1 Operator 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 10 | . 4 3 3 Grunt 18 | . 2 16 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 223 | . 27 167 29 Missed 62 | . 7 45 10 Damage Taken 2018 | . 181 1684 153 Core 430 | . 27 371 32 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 89 . . Volleys Fired 146 | . 21 116 9 Largest 2 | . 2 2 2 Hottest 128 | . 70 128 128 Shots Fired 217 | . 41 158 18 Gun 151 | . 41 110 . Cannon 66 | . . 48 18 Launcher . | . . . . Special . | . . . . Kinetic 75 | . 21 54 . Thermal 142 | . 20 104 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 9 17 3 Robot Miss Streak 11 | . 11 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 137 | . 21 109 7 Core Hits 60 | . 12 44 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 4 . Burn 5 | . 1 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2211 | . 301 1762 148 Guns 1389 | . 290 1099 . Cannons 790 | . . 642 148 Explosions . | . . . . Melee . | . . . . Ramming 32 | . 11 21 . Kinetic 598 | . 141 457 . Thermal 1581 | . 149 1284 148 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . 2 17 Projectiles 19 | . . 2 17 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 6 | . 3 3 . Kicked 6 | . 3 3 . Crushed . | . . . . Highest Temperature 440 | . 72 295 440 Average Temperature 80 | . 19 81 240 Received Heat Transfer 747 | . 60 687 . Effects 4 | . . 1 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . 1 . Matter Decay 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 3 4 . Heat Transferred 3811 | . 518 2997 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 394 | . 147 394 228 Initial 153 | . . 20 153 Average 110 | . 47 130 187 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | 100 100 77 75 Level 1 16 | . . 22 24 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 14 37 4 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 2 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 6 6 . Successful 9 | . 3 6 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 3 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Record 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 1 | . 1 . . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Registered Prototypes 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2615 | 61 570 1955 29 Spaces Moved 1062 | 38 274 748 2 Core 58 | 10 . 48 . Treads 205 | 9 . 196 . Legs 799 | 19 274 504 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 190 | 111 171 201 190 Slowest Speed 550 | 160 190 550 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 47 59 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1444 | 55 332 1046 11 Wait 141 | 2 25 114 . Move 1059 | 37 273 747 2 Hop . | . . . . Pick Up 43 | 7 6 30 . Fast Attach 7 | 6 . 1 . Attach 22 | . 3 19 . Detach . | . . . . Swap 4 | . . 4 . Drop 16 | 3 1 12 . Fire 146 | . 21 116 9 Melee . | . . . . Ram . | . . . . Kick 6 | . 3 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 10) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -9/Materials | Discovered new exit (range 16) 1454 | -9/Materials | Discovered new exit (range 12) 1899 | -9/Materials | Core integrity fell below 50% 2051 | -9/Materials | Core integrity fell below 20% 2241 | -9/Materials | Build established: Scavenger-Mutant 2583 | -9/Materials | Identified exit to Mines 2587 | -9/Materials | Entered Mines 2616 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02396_ Acquired Imp. Medium Laser. 02538_ Signal Interpreter melted. 02538_ W-16 Scout destroyed. 02580_ R-06 Scavenger collects Hover Unit. 02583_ EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE 02594_ S-10 Pest destroyed. 02597_ Destroyed Flight Unit. 02600_ S-10 Pest destroyed. 02603_ R-06 Scavenger collects Lgt. Ion Engine. 02603_ Destroyed Lgt. Ion Engine. 02605_ R-06 Scavenger collects Flight Unit. 02608_ Power failure, Ion Engine shutdown. 02609_ S-10 Pest destroyed. 02610_ Overheating: Matter decay (-69). 02610_ R-06 Scavenger collects Lgt. Assault Rifle. 02612_ R-06 Scavenger destroyed. 02616_ Overheating: Matter decay (-32). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????? ?????????? | | ??????????????????????# ?????????? | | ?????????????????????## ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????? ?????????? | | ?????????????????????? ?????????? | | ??????????????????????? #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ??????????????????????## ##????????? | | ??????????????????????# ##???????? | | ??????????????????????# ###?????? | | ??????????????????????# @ #?????? | | ??????????????????????## #????? | | ???????????????????????#% u #????? | | ??????????????????????# %=! #???? | | ????????????????????? %%* #??? | | ???????????????????? s### ##??? | | ??????????????????# #??? ###???? | | ????????????????? #???? #?????? | | ???????????????? #????? #?????? | | ??????????????? ####?????? #?????? | | ??????????????? #??????????? ?????? | | ???????????????????????????? ?????? | | ????????????????????????????? ##????? | | ?????????????????????????????##?????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapCloakingField Manual? 0 Play Time 00:19:13 Cumulative 12.2 hours Start 2024.05.14 @ 22:09:13 End 2024.05.14 @ 22:29:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 291920de-6dc6-4e6a-8708-de536f98f3f7