Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 20:23:34 Player: Smakemupagus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2794) 2794 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 6254 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 30 Cogmind --------- Core Integrity 498/700 Matter 136/300 Energy 8/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Shield Generator Improved Field Recycling Unit > --- WEAPON (3) ------- Improved EM Pulse Cannon > --- INVENTORY (10) --- Cooled Ion Engine Light Nuclear Core Improved Propulsion Shielding Hardened Medium Armor Plating Faulty Improved Spread Laser Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Improved Propulsion Shielding Hardened Medium Armor Plating Improved Shield Generator Improved Spread Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 95 | 7 6 24 13 42 3 Power 15 | 1 . 4 3 7 . Engine 10 | 1 . 4 3 2 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 22 | 2 1 7 2 10 . Treads 14 | . . 6 2 6 . Leg 8 | 2 1 1 . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 2 6 2 10 1 Device 11 | . . 4 . 6 1 Storage 4 | 1 2 . . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . 2 1 3 . Artifact . | . . . . . . Weapon 36 | 3 3 7 6 15 2 Energy Gun 9 | 2 . 4 . 3 . Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 15 | 1 2 2 3 6 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 4 1 10 4 Power 2 | . . . . 1 1 Propulsion 4 | . . . . 4 . Utility 6 | . . 3 . 3 . Weapon 7 | . . 1 1 2 3 Highest Loss Streak 4 | . . 1 1 4 4 Average Slot Usage (%) 97 | . 98 96 99 97 84 Engine 12 | . 14 11 17 10 6 Core 2 | . . . . 3 5 Treads 20 | . . 27 27 17 13 Leg 8 | . 28 5 . 10 7 Device 10 | . . 7 12 13 21 Storage 9 | . 27 11 9 7 7 Processor 2 | . . . 8 1 . Protection 6 | . . 10 5 6 . Energy Gun 5 | . 14 11 2 2 . Energy Cannon 2 | . . . . 5 8 Ballistic Gun 10 | . 11 10 12 9 11 Ballistic Cannon 1 | . . . . 2 . Slashing Weapon 1 | . . . 2 1 . Naked Turns . | . . . . . . Heaviest Build 66 | 11 28 33 48 66 63 Greatest Support 80 | 20 20 60 60 80 40 Greatest Overweight (x) 6 | 3 1 1 . 6 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 6 10 10 10 16 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 8 10 10 10 9 Average Carried 8 | 1 6 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 8 10 9 9 7 Class Distribution -------------------- 33% | Scavenger-Tank 33% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2337 | 82 116 704 287 1148 . Remotely . | . . . . . . Salvage Created 3606 | . 155 764 428 2052 207 Parts 212 | . 15 55 42 94 6 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled 19 | . . . . 19 . Retrieved Matter 119 | . . . . 119 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 61 | . 4 21 10 25 1 Melee 1 | . . . 1 . . Guns 43 | . 4 16 9 14 . Cannons 11 | . . . . 10 1 AOE 6 | . . 5 . 1 . Classes Destroyed 15 | . 6 4 1 3 1 Worker 10 | . . 1 . 9 . Builder 6 | . 1 1 2 2 . Tunneler 2 | . 1 . 1 . . Hauler 2 | . . 1 . 1 . Recycler 7 | . . . . 7 . Operator 2 | . 1 . . 1 . Watcher 6 | . 1 3 . 2 . Swarmer 19 | . 3 7 4 5 . Grunt 13 | . 1 5 . 7 . Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 17 | . . 8 4 5 . Hunter 7 | . . . 2 5 . Programmer 2 | . . . . 2 . Compactor 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 6 6 1 Combat Bots Only 6 | . 3 6 4 4 1 Max Kills in Single Turn 3 | . 1 3 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded 3 | . . 3 . 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4476 | . 45 1266 598 2414 153 Core 492 | . 9 226 55 121 81 Absorbed by Shields 23 | . . . . . 23 Core Remaining (%) 82 | 100 96 43 90 . . Volleys Fired 238 | . 21 68 33 104 12 Largest 3 | . 2 2 2 3 3 Hottest 177 | . 70 93 88 177 157 Shots Fired 535 | . 40 131 63 268 33 Gun 393 | . 35 128 63 147 20 Cannon 134 | . . . . 121 13 Launcher 8 | . 5 3 . . . Special . | . . . . . . Kinetic 332 | . 14 65 58 175 20 Thermal 107 | . . 63 5 29 10 Explosive 8 | . 5 3 . . . Electromagnetic 88 | . 21 . . 64 3 Robot Hit Streak 18 | . 5 18 16 15 12 Robot Miss Streak 8 | . 6 8 7 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 340 | . 17 90 41 162 30 Core Hits 165 | . 9 39 17 78 22 Critical Hits 5 | . . . 1 4 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7970 | . 399 1744 744 4155 928 Guns 5136 | . 309 1385 715 2037 690 Cannons 1878 | . . . . 1640 238 Explosions 927 | . 90 359 . 478 . Melee 29 | . . . 29 . . Ramming . | . . . . . . Kinetic 4292 | . 74 623 628 2277 690 Thermal 1957 | . . 762 87 876 232 Explosive 449 | . 90 359 . . . Electromagnetic 1243 | . 235 . . 1002 6 Impact . | . . . . . . Slashing 29 | . . . 29 . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 157 | . 4 . . 153 . Projectiles 62 | . . . . 62 . Explosions 95 | . 4 . . 91 . Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 221 | . . 40 . 181 . Shots 4 | . . 1 . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 617 | . 27 249 121 617 88 Average Temperature 93 | . 11 88 45 118 25 Received Heat Transfer 702 | . . 264 72 366 . Effects 20 | . . 1 . 19 . Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . 1 . 1 . Interference 7 | . . . . 7 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 1 . . 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 3 . 3 . Heat Transferred 3369 | . . 1628 185 1186 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 1045 | . 176 562 453 1045 349 Initial 349 | . . 74 237 172 349 Average 439 | . 109 378 327 578 336 Maximum Alert Level 3 | . . 2 2 3 1 Low Security (%) 16 | 100 100 12 . 8 . Level 1 37 | . . 43 83 23 100 Level 2 26 | . . 44 16 29 . Level 3 19 | . . . . 39 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 2 1 13 . Investigation 3 | . . . 1 2 . Extermination 2 | . . . . 2 . Reinforcement 9 | . 1 2 . 6 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . . 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 9 30 13 36 4 Peak Tracking Total 6 | . 3 6 5 5 3 Tactical Retreats 4 | . . 1 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 29 | . . 1 1 27 . Max in Single Turn 11 | . . 1 1 11 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 9 | . 1 1 3 4 . Terminals 5 | . 1 1 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 1 1 8 8 . Successful 10 | . 1 1 5 3 . Failed 8 | . . . 3 5 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 1 1 3 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 2 | . . . 2 . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 1 1 2 . Record 3 | . . 1 . 2 . Emergency Access Points 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 276 | . . . . . 276 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3397 | 51 265 758 589 1658 76 Spaces Moved 1538 | 33 137 323 280 746 19 Core 10 | 10 . . . . . Treads 922 | . . 289 280 334 19 Legs 606 | 23 137 34 . 412 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 150 180 Average Speed 159 | 112 139 156 160 165 180 Slowest Speed 300 | 200 150 180 160 300 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 37 47 38 24 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . 10 . . . . Terrain Destroyed 213 | . 40 7 . 166 . Melee . | . . . . . . Projectile 12 | . . . . 12 . AOE 201 | . 40 7 . 154 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2012 | 44 168 456 365 945 34 Wait 21 | . . 2 12 7 . Move 1534 | 32 136 322 279 746 19 Hop . | . . . . . . Pick Up 58 | 4 4 18 12 20 . Fast Attach 35 | 6 3 8 4 14 . Attach 20 | 1 . 7 1 9 2 Detach 1 | 1 . . . . . Swap 40 | . 3 9 8 19 1 Drop 64 | . 1 22 15 26 . Fire 238 | . 21 68 33 104 12 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 912 | -9/Materials | Core integrity fell below 50% 993 | -9/Materials | Discovered new exit (range 7) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1305 | -8/Materials | Build established: Scavenger-Mutant 1606 | -8/Materials | Discovered new exit (range 16) 1662 | -8/Materials | Identified exit to Factory 1664 | -8/Materials | Entered Factory 1664 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2632 | -7/Factory | Build established: Scavenger-Tank 2775 | -7/Factory | Garrison activated, responded to threat 2825 | -7/Factory | Lost 4 parts (3n1w) 3251 | -7/Factory | Lost 4 parts (1p1n1u1w) 3322 | -7/Factory | Sucked down chute 3322 | -7/Factory | Entered Waste 3323 | -7/Waste | Met a frightened Derelict 3335 | -7/Waste | Spotted C-40 Crusher 3337 | -7/Waste | Spotted C-40 Crusher 3347 | -7/Waste | Destroyed C-40 Crusher 3360 | -7/Waste | Allies destroyed C-40 Crusher 3371 | -7/Waste | Spotted C-40 Crusher 3379 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3385 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3392 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3398 | -7/Waste | Self-destructed Last Messages --------------- AA-01V(g) Lgt. Angular Momentum Engine crushed. AA-01V(g) destroyed. Broken Field Propulsion Array crushed. Carbon-fiber Leg crushed. Lgt. Angular Momentum Engine crushed. Imp. Heat Sink crushed. Ion Cannon crushed. Lgt. Nuclear Core crushed. 51 Matter crushed. Lgt. Nuclear Core crushed. Cld. Ion Engine crushed. Lgt. Treads crushed. Imp. Shield Generator crushed. 0LYJB#1YE#I