Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 12:39:03 Player: TheGreatBorealis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1623) 1623 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5432 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 69/100 System Corruption 22% Temperature Cool (18) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit 0b10 Decoder Chip [Scout] Dynamic Insulation System > --- WEAPON (3) ------- Mace > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Enhanced Optical Array Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Cooled Particle Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Advanced Heat Sink Medium Storage Unit Improved ECM Suite Hacking Suite Dynamic Insulation System Spear [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 84 | . 3 10 4 33 3 15 16 Power 9 | . . 1 1 4 1 1 1 Engine 9 | . . 1 1 4 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | . 2 4 1 8 . 8 5 Treads 13 | . . . . 5 . 4 4 Leg 5 | . . . . . . 4 1 Wheel . | . . . . . . . . Hover 10 | . 2 4 1 3 . . . Flight . | . . . . . . . . Utility 22 | . 1 3 2 8 1 1 6 Device 11 | . 1 1 . 5 1 1 2 Storage 2 | . . 1 . . . . 1 Processor 6 | . . 1 2 1 . . 2 Hackware 1 | . . . . . . . 1 Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 25 | . . 2 . 13 1 5 4 Energy Gun 10 | . . 2 . 6 . 1 1 Energy Cannon 5 | . . . . 3 1 1 . Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 3 . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 2 | . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 48 | . . . . 17 . 20 11 Power 4 | . . . . 1 . 2 1 Propulsion 20 | . . . . 8 . 8 4 Utility 10 | . . . . 2 . 5 3 Weapon 14 | . . . . 6 . 5 3 Highest Loss Streak 12 | . . . . 5 . 12 9 Average Slot Usage (%) 82 | . 95 100 100 83 79 82 50 Engine 8 | . 14 11 9 6 8 12 3 Treads 10 | . . . . 13 13 11 12 Leg 2 | . 8 . . . . 7 1 Hover 8 | . 19 33 36 6 6 1 . Device 12 | . 9 11 9 14 13 12 5 Storage 6 | . 14 11 9 7 6 5 3 Processor 10 | . . 11 18 15 6 5 8 Protection 3 | . . . . 4 6 3 . Energy Gun 4 | . 14 13 18 2 . 2 1 Energy Cannon 6 | . . . . 5 17 12 . Ballistic Gun 1 | . 14 8 . . . . 3 Piercing Weapon 2 | . . . . 3 . 2 . Naked Turns 26 | . . . . . . 21 5 Heaviest Build 78 | 11 12 22 25 53 73 78 28 Greatest Support 68 | 20 20 24 32 60 40 68 60 Greatest Overweight (x) 9 | . 3 . . 9 1 3 6 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 Average Capacity 7 | 6 6 7 8 8 8 7 6 Most Carried 8 | 6 6 8 8 8 8 8 4 Average Carried 6 | 6 5 7 7 6 7 7 1 Final Capacity 8 | 6 6 8 8 8 8 4 8 Final Carried 8 | 6 6 8 8 8 7 4 . Class Distribution -------------------- 45% | Scavenger-Mutant 29% | Mutant 11% | Scavenger-Tank 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1003 | 200 36 110 66 323 40 119 109 Remotely . | . . . . . . . . Salvage Created 2494 | . 36 205 396 1025 72 638 122 Parts 127 | . 8 17 18 52 6 20 6 Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 11 5 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 32 | . . 2 3 16 1 7 3 Melee 6 | . . . . 2 . 2 2 Guns 6 | . . 2 3 . . . 1 Cannons 12 | . . . . 7 1 4 . AOE 7 | . . . . 6 . 1 . Classes Destroyed 11 | . 1 2 2 4 . 2 . Worker 2 | . . . . 1 1 . . Hauler 3 | . . 1 2 . . . . Recycler 6 | . . . 1 5 . . . Watcher 6 | . 2 1 2 . 1 . . Swarmer 10 | . . . . 7 . 1 2 Grunt 6 | . . . . 1 . 5 . Brawler 1 | . . . . . . 1 . Sentry 10 | . . 2 2 5 . . 1 Hunter 2 | . . . 1 1 . . . Programmer 3 | . . . . 2 1 . . Samaritan 5 | . . . . . . 5 . Best Kill Streak 6 | . 1 1 3 6 2 4 3 Combat Bots Only 4 | . . 1 2 4 1 4 3 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 1 . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 5486 | . . 172 146 1726 67 2306 1069 Core 1159 | . . 59 12 234 . 450 404 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 100 85 97 66 . . . Volleys Fired 127 | . 2 12 22 46 2 35 8 Largest 3 | . 2 2 2 2 3 3 1 Hottest 189 | . 60 65 101 116 189 189 75 Shots Fired 220 | . 4 24 44 66 5 68 9 Gun 99 | . 4 24 44 13 . 5 9 Cannon 112 | . . . . 47 5 60 . Launcher 9 | . . . . 6 . 3 . Special . | . . . . . . . . Kinetic 18 | . 2 12 . . . . 4 Thermal 106 | . . . 22 17 3 59 5 Explosive 6 | . . . . 6 . . . Electromagnetic 90 | . 2 12 22 43 2 9 . Robot Hit Streak 25 | . 2 6 6 25 4 9 1 Robot Miss Streak 5 | . 1 1 3 4 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 157 | . 2 15 24 55 4 48 9 Core Hits 90 | . 2 6 13 36 3 27 3 Critical Hits 4 | . . 1 . 2 . . 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . 1 . 1 . . 1 Melee Attacks 25 | . . . . 12 . 5 8 Impact 1 | . . . . . . . 1 Slashing 7 | . . . . . . . 7 Piercing 17 | . . . . 12 . 5 . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5034 | . 33 207 467 2004 272 1701 350 Guns 930 | . 33 170 422 143 . 34 128 Cannons 2296 | . . . . 934 118 1244 . Explosions 1195 | . . 37 45 686 154 273 . Melee 613 | . . . . 241 . 150 222 Ramming . | . . . . . . . . Kinetic 106 | . 13 49 . . . . 44 Thermal 2075 | . . 37 180 402 214 1158 84 Explosive 560 | . . . . 560 . . . Electromagnetic 1680 | . 20 121 287 801 58 393 . Impact 21 | . . . . . . . 21 Slashing 201 | . . . . . . . 201 Piercing 391 | . . . . 241 . 150 . Highest Corruption 22 | . 1 . . 2 . 15 22 Average Corruption 4 | . 1 . . 1 . 1 15 Corruption Purged . | . . . . . . . . Effects 21 | . . . . 2 . 2 17 Message Errors 5 | . . . . . . 1 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 4 | . . . . 1 . . 3 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 4 | . . . . . . . 4 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 158 | . . . . 49 17 92 . Projectiles 84 | . . . . . 17 67 . Explosions 45 | . . . . 20 . 25 . Melee 29 | . . . . 29 . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 359 | . . 24 25 164 67 79 . Shots 10 | . . 1 1 4 1 3 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 442 | . 6 51 215 54 78 442 201 Average Temperature 62 | . 4 20 64 16 51 114 68 Received Heat Transfer 1317 | . . 45 27 333 . 597 315 Effects 4 | . . . . . . 4 . Shutdowns 2 | . . . . . . 2 . Interference 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 8 | . . . 2 6 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 2 2 . Heat Transferred 2966 | . . 50 296 608 174 1690 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 1 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 471 | . 43 178 471 240 188 . . Initial 145 | . . 17 74 145 112 . . Average 119 | . 26 102 280 97 137 . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 78 | 100 100 100 26 76 100 . . Level 1 19 | . . . 52 23 . . . Level 2 2 | . . . 21 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . 4 1 . . Investigation . | . . . . . . . . Extermination 3 | . . . . 2 1 . . Reinforcement 3 | . . 1 . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 3 | . . 1 2 . . . . Communications Jammed 2 | . . . . 2 . . . Distress Signals 2 | . . . . 2 . . . Times Spotted 60 | . 2 6 8 21 2 14 7 Peak Tracking Total 8 | . 1 4 5 8 1 7 4 Tactical Retreats 3 | . . 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 4 | . 1 . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 4 | . . . . 3 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 15 | . 3 2 3 5 2 . . Terminals 13 | . 3 1 3 4 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 33 | . 4 4 7 15 3 . . Successful 16 | . 1 1 2 10 2 . . Failed 17 | . 3 3 5 5 1 . . Catastrophic 3 | . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . . 2 3 5 . . . Terminals 29 | . 4 2 7 13 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 12 | . 1 . 2 7 2 . . Record 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . . . 2 . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . . 1 2 . . . Locate Traps 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . 1 . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 2 | . . . . 2 . . . Track 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 2 3 5 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 125 | . . . . . . . 125 Highest-Rated Ally 125 | . . . . . . . 125 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 3936 | 2 161 233 286 1590 420 906 338 Spaces Moved 2494 | 2 198 278 289 914 189 432 192 Core 53 | . 1 . . 2 . 44 6 Treads 1261 | . . . . 575 189 388 109 Legs 114 | 2 35 . . . . . 77 Wheels . | . . . . . . . . Hover 1066 | . 162 278 289 337 . . . Flight . | . . . . . . . . Fastest Speed 48 | 120 56 52 48 48 180 50 50 Average Speed 119 | 120 68 52 49 130 180 174 145 Slowest Speed 500 | 120 200 52 52 500 180 210 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 1 38 29 27 26 6 66 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 3 | . . . . . . 1 2 Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 60 | . . 6 3 34 4 13 . Melee 3 | . . . . 3 . . . Projectile 15 | . . . . 1 1 13 . AOE 42 | . . 6 3 30 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 3186 | 1 221 345 390 1224 264 511 230 Wait 405 | . 7 34 67 206 70 19 2 Move 2487 | 1 197 277 288 913 188 431 192 Hop . | . . . . . . . . Pick Up 21 | . 5 4 5 5 . 2 . Fast Attach 41 | . 3 1 . 16 2 7 12 Attach 20 | . . 2 2 7 1 4 4 Detach 3 | . . . . 2 1 . . Swap 23 | . . 7 2 10 . 4 . Drop 30 | . 7 8 4 7 . 4 . Fire 127 | . 2 12 22 46 2 35 8 Melee 25 | . . . . 12 . 5 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 16) 155 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Entered another Materials area 164 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 206 | -9/Materials | Discovered new exit (range 6) 316 | -9/Materials | Build established: Mutant 388 | -9/Materials | Discovered new exit (range 9) 392 | -9/Materials | Identified exit to Materials 397 | -9/Materials | Entered another Materials area 397 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -8/Materials | Discovered new exit (range 18) 683 | -8/Materials | Identified exit to Factory 683 | -8/Materials | Entered Factory 683 | -7/Factory | Evolved 2 slots: Utility x2 715 | -7/Factory | Build established: Scout 884 | -7/Factory | Lost 5 parts (3n1u1w) 907 | -7/Factory | Discovered new exit (range 7) 969 | -7/Factory | Lost 5 parts (2n3w) 969 | -7/Factory | Identified exit to Lower Caves 1435 | -7/Factory | Build established: Mutant 1757 | -7/Factory | Build established: Scavenger-Mutant 2213 | -7/Factory | Discovered new exit (range 15) 2264 | -7/Factory | Identified exit to Factory 2273 | -7/Factory | Entered another Factory area 2273 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2675 | -6/Factory | Discovered new exit (range 5) 2693 | -6/Factory | Entered Lower Caves 3163 | -6/Lower Caves | Encountered a Warlord checkpoint 3270 | -6/Lower Caves | Lost 7 parts (4n1u2w) 3556 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3574 | -6/Lower Caves | System corruption reached 10% 3578 | -6/Lower Caves | Released all parts (2) 3591 | -6/Lower Caves | Core integrity fell below 50% 3595 | -6/Lower Caves | Discovered new exit (range 9) 3599 | -6/Lower Caves | Entered another Lower Caves area 3605 | -6/Lower Caves | Lost 12 parts (2p4n3u3w) 3653 | -6/Lower Caves | Encountered a Warlord checkpoint 3670 | -6/Lower Caves | Learned location of 1 exit from Factory 3706 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3861 | -6/Lower Caves | Build established: Mutant 3927 | -6/Lower Caves | Core integrity fell below 20% 3937 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- A strange signal echoes through the caves. 03918_ System corrupted: Mak. Axe targeting data glitched. 03919_ Arm. Treads destroyed. 03919_ Mak. Axe destroyed. 03919_ System corrupted by crushing effect (+4). 03921_ Lgt. Treads destroyed. 03922_ Imp. Melee Analysis Suite destroyed. 03922_ System corrupted by crushing effect (+2). 03922_ Slammed into B-48 Gladiator. 03923_ Lgt. Treads destroyed. 03924_ B-48 Gladiator destroyed. 03928_ Imp. Deuterium Engine destroyed. 03930_ J52HJYDE9A3N9E6&WF1|3T:GJ,BVNNMKI3 03931_ Acquired Lgt. Treads. 03932_ Lgt. Treads fries itself beyond repair. 03932_ Acquired 11 matter. 03935_ Imp. Light Armor Plating fries itself beyond repair. 03935_ Acquired Mace. 03937_ System corrupted: Mace targeting data glitched. 03937_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ????????????????????????####?????# ###???????????? | | ???????????????#????????# #???## ??????????? | | ??????????????## ???????# ##?# ???????????? | | ?????????????## ####??# ## #????????????? | | ???????? ### ### #??????????????? | | ??????? #???###??????????? | | ??????? gg * #????# #?????????? | | ??????? g% ###????# ##???????? | | ??????? % ##@ ##???????# ##??????? | | ???????# ### ## ##???###???# ###????? | | ??????????????# # #????# ##???# ##???? | | ??????????????## ## # #????# ##?## #???? | | ???????????????##??## ## #???## ### #???? | | ????????????????????##### #??## ##???? | | ????????????????????????# #### ##???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????####### ### #???? | | ????????????????????????????### ##??###???? | | ???????????????????????????## ######?????????? | | ??????????????????????###### ##??????????????? | | ?????????????????????## #???????????????? | | ????????????????????## #???????????????? | | ???????????????????## #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????#### ## #???????????????? | | ?????????????????????## ## #???????????????? | | ????????????????????## #### #???????? ??????? | | ????????????????????# #??### ##??????? ??????? | | ????????????????????# ####??####????? #??# ? | | ????????????????????# ##??# #????? ## ? | | ????????????????????## ### #????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 EM Shielding 2 Corruption Prevention 12 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalSpectralHammer Manual? 0 Play Time 00:39:49 Cumulative 77.5 hours Start 2021.01.31 @ 12:00:59 End 2021.01.31 @ 12:39:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a332d441-6e7c-47b4-82d4-f5054935d51b