Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.16 @ 19:27:52 Player: lsend Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (11) 55 Value Destroyed (261) 261 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1256) 1256 TOTAL SCORE: 5452 Bonus ------- Pacifist 928 Follower Combat Kills 28 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 46/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Enhanced Nuclear Core Enhanced Nuclear Core Small Storage Unit Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Improved Melee Analysis Suite Improved Utility Shielding Medium Reflective Plating Light Regenerative Plating > --- WEAPON ----------- Spear > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Small Storage Unit Power Sword [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Improved Melee Analysis Suite Protection Medium Reflective Plating Weapon Spear Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 30 | 2 . . . 5 1 . 6 9 7 Power 3 | . . . . 1 . . 1 . 1 Engine 1 | . . . . 1 . . . . . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 8 | 2 . . . 3 . . 1 . 2 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . 3 . . 1 . 2 Utility 10 | . . . . 1 1 . 2 5 1 Device 4 | . . . . . 1 . . 3 . Storage . | . . . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 5 | . . . . 1 . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 9 | . . . . . . . 2 4 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . 2 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Parts Lost 12 | . . . . . . . . . 12 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . 6 Utility 4 | . . . . . . . . . 4 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . . . 7 Average Slot Usage (%) 57 | . 28 28 22 33 55 55 54 80 64 Engine 2 | . . . . 3 11 11 3 . . Core 3 | . . . . . . . 5 7 5 Treads 5 | . 28 28 22 12 . . . . . Flight 21 | . . . . 12 33 33 32 30 16 Device 6 | . . . . . . . . 10 15 Processor 3 | . . . . . . . . 6 5 Protection 9 | . . . . 3 11 11 12 13 11 Slashing Weapon 1 | . . . . . . . . 5 . Piercing Weapon 2 | . . . . . . . . 3 4 Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 23 | . . . . 8 8 8 16 20 23 Greatest Support 26 | 3 3 3 3 8 8 8 16 22 26 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 2 2 2 5 5 5 5 5 Average Carried 3 | . 1 1 2 2 3 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 2 2 2 5 5 5 5 4 Class Distribution -------------------- 44% | Scavenger-Sprinter 33% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 459 | 217 . 3 . 40 . . . 148 51 Remotely . | . . . . . . . . . . Salvage Created 218 | . . . . . . . . 134 84 Parts 14 | . . . . . . . . 8 6 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 9 | . . . . . . . . 3 6 AOE 9 | . . . . . . . . 3 6 Classes Destroyed 3 | . . . . . . . . 3 . Hauler 1 | . . . . . . . . 1 . Recycler 1 | . . . . . . . . 1 . Swarmer 9 | . . . . . . . . 3 6 Best Kill Streak 4 | . . . . . . . . 4 4 Combat Bots Only 4 | . . . . . . . . 3 4 Max Kills in Single Turn 3 | . . . . . . . . 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 2 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Damage Taken 1921 | . 40 80 44 64 . . 64 33 1596 Core 820 | . 27 15 10 40 . . . 6 722 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 83 . . . 87 100 . . Volleys Fired 6 | . . . . . . . 1 2 3 Largest 1 | . . . . . . . 1 1 1 Hottest 36 | . . . . . . . 36 36 36 Shots Fired 6 | . . . . . . . 1 2 3 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . . 1 2 3 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 5 | . . . . . . . 1 2 2 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 4 | . . . . . . . . 1 4 Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 8 | . . . . . . . . 5 3 Core Hits 15 | . . . . . . . . 6 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 18 | . . . . . . . . 16 2 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . . 14 . Piercing 4 | . . . . . . . . 2 2 Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1119 | . . . . . . . . 637 482 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 824 | . . . . . . . . 342 482 Melee 295 | . . . . . . . . 295 . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 64 | . . . . . . . . . 64 Explosive 671 | . . . . . . . . 342 329 Electromagnetic 89 | . . . . . . . . . 89 Impact . | . . . . . . . . . . Slashing 295 | . . . . . . . . 295 . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . Average Corruption 4 | . 4 4 . . . . . . . Corruption Purged . | . . . . . . . . . . Effects 2 | . . 2 . . . . . . . Message Errors 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . . . . . . . 72 . Projectiles . | . . . . . . . . . . Explosions 28 | . . . . . . . . 28 . Melee 44 | . . . . . . . . 44 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . . . . . 142 Shots 4 | . . . . . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 10 | . . . . . . . 8 1 10 Average Temperature 3 | . . . . . . . 2 1 6 Received Heat Transfer 261 | . . . 24 . . . 27 9 201 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Peak Influence 381 | . 12 4 16 155 . . 41 321 381 Initial 145 | . . 4 1 . . . . 18 145 Average 128 | . 7 4 7 104 . . 12 183 265 Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 66 | 100 100 100 100 100 . 100 100 48 14 Level 1 33 | . . . . . . . . 51 85 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . . . 3 2 Investigation 2 | . . . . . . . . 2 . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 2 | . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 4 13 3 5 . . 2 12 30 Peak Tracking Total 22 | . 4 18 2 4 . . 2 6 22 Tactical Retreats 8 | . . 1 . 2 . . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 4 | . 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 18 | . 2 . 1 . 2 . 1 8 4 Terminals 13 | . 2 . 1 . . . . 6 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 4 . 2 . 3 . 1 16 7 Successful 18 | . 2 . 2 . 3 . 1 7 3 Failed 15 | . 2 . . . . . . 9 4 Catastrophic 4 | . 1 . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 . 1 . 1 . . 6 1 Terminals 27 | . 4 . 2 . . . . 14 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 . 2 . 3 . . 5 3 Record 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . 1 . Emergency Access Points 3 | . . . . . . . . 3 . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . Retrieve Components 2 | . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . . . 8 3 Full Trace Events 3 | . 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . . . 2 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . . . 1 . . . . 2 Largest Group 2 | . . . . 1 . . . . 2 Highest-Rated Group 62 | . . . . 31 . . . . 62 Highest-Rated Ally 31 | . . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . 10 . . . . 8 Total Damage 254 | . . . . 129 . . . . 125 Kills 6 | . . . . 4 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 970 | 17 36 92 19 123 84 34 100 299 166 Spaces Moved 2205 | 27 72 160 38 211 219 92 262 775 349 Core 460 | 27 72 160 38 101 . . . . 62 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1745 | . . . . 110 219 92 262 775 287 Fastest Speed 28 | 50 50 50 50 37 37 37 31 31 28 Average Speed 36 | 50 50 50 50 43 37 37 32 31 34 Slowest Speed 50 | 50 50 50 50 50 37 37 37 31 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 26 | . . . . 4 . . 2 7 13 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 26 59 7 54 61 34 29 27 68 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 11 | . . . . . . . . 10 1 Terrain Destroyed 56 | . . . . . . . 14 14 28 Melee 11 | . . . . . . . . 10 1 Projectile . | . . . . . . . . . . AOE 45 | . . . . . . . 14 4 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total 2308 | 29 71 171 37 236 221 91 275 800 377 Wait 40 | . . 11 . 23 . . . 5 1 Move 2147 | 26 71 159 37 202 218 91 257 761 325 Hop 23 | . . . . 4 . . 2 6 11 Pick Up 8 | 1 . 1 . . 1 . 3 . 2 Fast Attach 24 | 2 . . . 5 1 . 4 8 4 Attach 5 | . . . . . . . 2 1 2 Detach 5 | . . . . . 1 . 2 1 1 Swap 1 | . . . . . . . . . 1 Drop 15 | . . . . 2 . . 4 2 7 Fire 6 | . . . . . . . 1 2 3 Melee 16 | . . . . . . . . 14 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Identified exit to Mines 54 | -10/Materials | Entered Mines 55 | -10/Mines | Assembled infested the area 56 | -10/Mines | Learned Materials non-interactive machine intel 61 | -10/Mines | Learned location of Zion (-6) 100 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 139 | -10/Mines | Discovered new exit (range 15) 146 | -10/Mines | Entered Materials 146 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 147 | -9/Materials | Loaded intel: 43 non-interactive machine locations 149 | -9/Materials | Discovered new exit (range 14) 156 | -9/Materials | Identified exit to Mines 165 | -9/Materials | Entered Mines 180 | -9/Mines | Learned Materials terminal intel 204 | -9/Mines | Discovered new exit (range 9) 208 | -9/Mines | Received a Mining Laser from a helpful Derelict 225 | -9/Mines | Met a Derelict bent on vengeance 286 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 286 | -9/Mines | Discovered new exit (range 5) 288 | -9/Mines | Entered Exiles 298 | -9/Exiles | Met 8R-AWN 304 | -9/Exiles | Met EX-HEX 315 | -9/Exiles | Met EX-BIN 319 | -9/Exiles | Aligned with FarCom system 320 | -9/Exiles | Given EX-Vault access code 328 | -9/Exiles | Opened EX-Vault 331 | -9/Exiles | Found Supersonic Drone Bay 335 | -9/Exiles | Found AWS/Thermal 344 | -9/Exiles | Warned to stay clear of 0b10 Research branches 355 | -9/Exiles | Met EX-DEC 368 | -9/Exiles | Discovered new exit (range 14) 372 | -9/Exiles | Stole two prototypes: Supersonic Drone Bay, AWS/Thermal 372 | -9/Exiles | Entered Mines 402 | -8/Mines | Discovered new exit (range 14) 406 | -8/Mines | Entered Materials 406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 407 | -8/Materials | Loaded intel: 12 terminal locations 505 | -8/Materials | Discovered new exit (range 6) 506 | -8/Materials | Entered Factory 506 | -7/Factory | Evolved 2 slots: Utility x2 508 | -7/Factory | FarCom data flow suspended 724 | -7/Factory | Identified exit to Storage 724 | -7/Factory | Identified exit to Lower Caves 746 | -7/Factory | Build established: Scavenger-Sprinter 805 | -7/Factory | Entered Storage 860 | -7/Storage | Met a pair of Derelict thieves 877 | -7/Storage | Discovered new exit (range 11) 880 | -7/Storage | Found Prototype Protection 880 | -7/Storage | Identified Lgt. Regenerative Plating 885 | -7/Storage | Garrison activated, responded to threat 930 | -7/Storage | Lost 4 parts (4n) 947 | -7/Storage | Core integrity fell below 50% 970 | -7/Storage | Core integrity fell below 20% 971 | -7/Storage | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 00943_ Imp. Melee Analysis Suite destroyed. 00943_ Knocked back. 00945_ Penetrated by Slug. 00945_ Knocked back. 00945_ Triggered Ambush Trap. 00945_ L-41 Fighter emerges from a hatch in the floor. 00945_ G-47 Trooper emerges from a hatch in the floor. 00945_ S-27 Virus emerges from a hatch in the floor. 00947_ G-47 Trooper knocked back. 00959_ Storage Shell breached. 00962_ Acquired Prototype Launcher. 00962_ Identified Adv. EMP Blaster. 00963_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 00964_ S-27 Virus destroyed. 00964_ Chain reaction triggered in Corrupted Prototype Engine. 00964_ S-27 Virus destroyed. 00964_ Adv. EMP Blaster destroyed. 00969_ Knocked back. 00971_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ######### #?????? ????????##????# #" "# # # | | ?######?# #???###+######### ##???# #"Y"# # # | | ## ### ##### # ???# #"""# ##"T"##? | | # """ """ ???# ##### ##"""#?? | | # """ """????# #?###+######?? | | ## ! ########## # """ "??????# #?# #?? | | ###+###?????#### ### ????????# #?# """???? | | # #???????# #####+########### ### """"?????? | | # T#??????# # "????????? | | #" "##??????# + "????????? | | ?[ ?????????# ! # "????????? | | #[ ?????????# % ###############+##### "????????? | | #[ ?????????## ###"""T"""###? ??# ????????? | | #[ ??????????# #? ]# ## ????????? | | ###??????????# # # ####????????? | | ?????????????# # # #???????????? | | ?????????????# + """ "???# #???????????? | | ?????????????# # """ "???# #???????????? | | ?????????????#% # """ "???# #???????????? | | ?????????????# #? ???# #???????????? | | ?????????????# #?"""T"""#??# #???????????? | | ????????????## ##?######?###########???????????? | | ???????#+#### ########## #???????????????? | | ??? k a YY %| #???????????????? | | ?? = #???????????????? | | ??? % @ Hg #???????????????? | | ???########## #####+#### gg #???????????????? | | ????????????#######?? ?###/#######???????????? | | ???????????????????# # #???????????? | | ???????????????????# """ # " #???????????? | | ???????????????????# """ # " [[ #???????????? | | ???????????????????# """ # "" #???????????? | | ???????????????????# # "*[ %= #???????????? | | ???????????????????# # "[]" = #???????????? | | ???????????????????#""" # """" % #???????????? | | ???????????????????#"?? ? # #???????????? | | ?????????????????????????? ###########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 15 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadActiveNanovents Manual? 0 Play Time 00:26:09 Cumulative 600.3 hours Start 2021.09.16 @ 19:03:14 End 2021.09.16 @ 19:27:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 158 Types 90/9/42/6/3/2/4/1/1 Lore% 96 Gallery% 94 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6168753e-9333-4924-873e-b220cc53b528