Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.30 @ 12:00:16 Player: gorb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2463) 2463 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-59) -59 TOTAL SCORE: 6229 Bonus ------- High Alert Combat Kills 53 Friendly Fire -112 Cogmind --------- Core Integrity 0/850 Matter 96/300 Energy 58/290 System Corruption 40% Temperature Hot (262) Movement Core (1100) Ox21 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Utility Shielding Light Armor Plating EM Disruption Field Drone Bay (2/2) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- High-capacity Matter Pod (32) Matter Compressor (0) Advanced Weight Redist. System Launcher Loader Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Remote Datajack Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Targeting Computer Hardened Light Armor Plating Improved Shield Generator Drone Bay > --- WEAPON ----------- Gatling Laser Plasma Rifle Mace > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Improved Hover Unit Improved Hover Unit Gravmag System Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Energy Filter Advanced ECM Suite Utility Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Shock Absorption System Enhanced Autogun Improved Light Cannon [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 129 | 6 5 18 4 17 25 48 6 Power 11 | 1 . 1 . 1 1 6 1 Engine 8 | 1 . 1 . 1 1 3 1 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 51 | 2 . 8 . 8 15 18 . Treads . | . . . . . . . . Leg 27 | 2 . 5 . 5 9 6 . Wheel 3 | . . . . 3 . . . Hover 18 | . . . . . 6 12 . Flight 3 | . . 3 . . . . . Utility 41 | 1 3 5 3 4 8 14 3 Device 20 | . . 3 2 2 4 7 2 Storage 4 | 1 1 . . . 1 1 . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 14 | . 2 2 1 2 1 5 1 Artifact . | . . . . . . . . Weapon 26 | 2 2 4 1 4 1 10 2 Energy Gun 11 | . 1 3 1 . 1 4 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 5 | 2 . . . 2 . 1 . Ballistic Cannon 5 | . 1 1 . 1 . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 56 | . . 6 1 6 . 36 7 Power 9 | . . 1 1 . . 6 1 Propulsion 15 | . . 2 . 3 . 10 . Utility 16 | . . 1 . 1 . 11 3 Weapon 16 | . . 2 . 2 . 9 3 Highest Loss Streak 18 | . . 2 1 4 . 18 7 To Critical Strikes 2 | . . 1 . . . 1 . Average Slot Usage (%) 86 | . 98 95 86 93 99 83 59 Engine 8 | . 14 10 10 9 15 7 . Core 1 | . . . . . . 2 6 Leg 17 | . 28 30 22 19 22 10 . Hover 2 | . . . . . . 7 . Device 10 | . . 10 11 13 7 12 12 Storage 9 | . 14 11 11 9 8 9 6 Processor 3 | . . . . . 6 4 6 Protection 10 | . 12 11 9 8 12 8 12 Energy Gun 6 | . 8 9 11 4 2 4 . Energy Cannon 1 | . . . . . . 2 6 Ballistic Gun 2 | . 10 . . 6 11 . . Ballistic Cannon 6 | . 8 11 11 6 . 2 5 Slashing Weapon 1 | . . . . 9 7 . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 13 57 58 60 62 76 85 70 Greatest Support 70 | 20 20 30 20 42 54 70 3 Greatest Overweight (x) 23 | . 2 2 2 6 2 23 23 Average Overweight (x) 2 | . . 1 2 3 1 2 22 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 Most Carried 20 | 5 15 18 16 14 20 20 16 Average Carried 13 | 3 10 13 13 11 15 14 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 15 11 15 12 20 16 10 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 1955 | 170 192 356 126 176 102 802 31 Remotely . | . . . . . . . . Salvage Created 2536 | . 331 737 175 196 129 856 112 Parts 148 | . 25 53 15 8 11 36 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 2 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 61 | . 3 22 9 5 1 19 2 Melee 2 | . . . . . . 2 . Guns 22 | . 2 6 4 1 1 8 . Cannons 27 | . . 12 5 2 . 7 1 AOE 7 | . 1 4 . 2 . . . Classes Destroyed 12 | . 5 3 1 . . 3 . Worker 3 | . 1 1 . . . 1 . Builder 1 | . 1 . . . . . . Recycler 2 | . 2 . . . . . . Operator 1 | . . . . . . 1 . Drone 1 | . . . . . . 1 . Watcher 9 | . 3 3 . 1 2 . . Swarmer 18 | . . 7 6 . . 5 . Grunt 26 | . 3 9 2 4 . 6 2 Brawler 3 | . . 1 . . . 2 . Duelist 2 | . . . 1 . . 1 . Sentry 8 | . . 5 . 1 1 1 . Programmer 4 | . . . . . . 4 . Decomposer 1 | . . . . . . . 1 Best Kill Streak 5 | . 4 5 4 2 1 4 2 Combat Bots Only 5 | . 2 5 4 2 1 4 2 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . 2 . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 7550 | . 114 1091 309 914 147 3947 1028 Core 1317 | . . 149 51 224 28 522 343 Absorbed by Shields 379 | . . . . . . 379 . Redirected to Shielding 37 | . . . . . . 6 31 Core Remaining (%) 81 | 100 100 . 50 59 96 . . Volleys Fired 222 | . 16 73 16 20 7 78 12 Largest 3 | . 2 2 2 2 2 2 3 Hottest 218 | . 84 84 95 95 105 155 218 Shots Fired 378 | . 32 119 33 36 14 114 30 Gun 225 | . 26 67 16 21 14 79 2 Cannon 153 | . 6 52 17 15 . 35 28 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 173 | . 26 52 17 17 12 39 10 Thermal 118 | . . . 16 19 2 61 20 Explosive . | . . . . . . . . Electromagnetic 87 | . 6 67 . . . 14 . Robot Hit Streak 17 | . 9 17 5 8 11 9 10 Robot Miss Streak 5 | . 3 5 4 2 1 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 252 | . 21 74 13 26 14 88 16 Core Hits 125 | . 14 33 10 11 7 48 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . 1 5 1 3 . 5 2 Burn 4 | . . . . 1 . 3 . Meltdown 1 | . . . . . . . 1 Blast 9 | . 1 2 1 2 . 2 1 Corrupt 3 | . . 3 . . . . . Melee Attacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . 5 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5624 | . 402 1590 230 449 163 2265 525 Guns 2617 | . 197 627 88 192 163 1331 19 Cannons 2462 | . 110 734 142 257 . 713 506 Explosions 422 | . 95 226 . . . 101 . Melee 120 | . . . . . . 120 . Ramming 3 | . . 3 . . . . . Kinetic 2313 | . 260 734 142 272 151 552 202 Thermal 2319 | . 95 226 88 177 12 1398 323 Explosive . | . . . . . . . . Electromagnetic 869 | . 47 627 . . . 195 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 120 | . . . . . . 120 . Highest Corruption 40 | . . 1 1 . . 40 40 Average Corruption 18 | . . 1 1 . . 29 40 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 135 | . . 9 3 . . 74 49 Message Errors 35 | . . 4 . . . 22 9 Matter Fused 30 | . . . . . . 21 9 Heat Flow Errors 13 | . . . . . . 6 7 Energy Discharges 18 | . . 5 1 . . 7 5 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 17 | . . . 1 . . 9 7 Data Loss (major) 4 | . . . . . . . 4 Misfires 9 | . . . 1 . . 3 5 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 114 | . . 13 . 4 . 18 79 Projectiles 114 | . . 13 . 4 . 18 79 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . 8 1 3 . 1 1 Impact . | . . . . . . . . Kinetic 14 | . . 8 1 3 . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . 39 . . . 46 . Shots 2 | . . 1 . . . 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 638 | . 117 333 195 27 68 544 638 Average Temperature 116 | . 37 98 77 10 29 142 225 Received Heat Transfer 2228 | . 84 363 18 207 30 1115 411 Effects 25 | . . 1 . . . 12 12 Shutdowns 7 | . . . . . . 5 2 Energy Bleed 4 | . . 1 . . . 1 2 Interference 7 | . . . . . . 4 3 Damage (minor) 2 | . . . . . . 1 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Melted 4 | . . . 1 . . 3 . Heat Transferred 4392 | . 100 300 222 518 25 2820 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 4 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 480 | . 93 480 393 202 52 132 . Initial 184 | . . 39 184 40 . 17 . Average 121 | . 36 347 189 117 14 46 . Maximum Alert Level 2 | . . 2 1 1 . . . Low Security (%) 77 | 100 100 5 63 99 100 100 . Level 1 15 | . . 55 36 . . . . Level 2 6 | . . 39 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 4 . 4 1 4 . Investigation 2 | . . 2 . . . . . Extermination 4 | . . . . . 1 3 . Reinforcement 4 | . . 2 . 1 . 1 . Assault 1 | . . . . 1 . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 9 | . 1 3 . 2 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 6 34 11 21 6 35 4 Peak Tracking Total 10 | . 2 7 3 7 2 10 4 Tactical Retreats 11 | . . 2 . . . 9 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 6 | . . 3 . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 5 | . 1 1 2 1 . . . Max in Single Turn 1 | . 1 1 1 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 7 | . 2 2 1 . 1 1 . Terminals 6 | . 2 2 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 2 4 1 . 1 4 . Successful 6 | . 1 1 1 . . 3 . Failed 6 | . 1 3 . . 1 1 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 2 4 . . 1 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 1 1 . . 3 . Record 2 | . . . . . . 2 . Open Door 1 | . . . 1 . . . . Alert Level 2 | . . 1 . . . 1 . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 1 | . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . 1 12 . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 19 | . . . 3 13 . 3 . Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 7246 | 58 660 1068 1088 419 766 2261 926 Spaces Moved 2575 | 47 322 407 396 191 360 778 74 Core 114 | 16 . . . . . 24 74 Treads . | . . . . . . . . Legs 2051 | 31 322 407 396 93 357 445 . Wheels 98 | . . . . 98 . . . Hover 312 | . . . . . 3 309 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 108 172 168 1000 Average Speed 247 | 96 182 202 260 175 192 252 1197 Slowest Speed 1200 | 120 260 260 260 190 260 1200 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 41 37 59 22 7 18 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . 3 16 1 . . 6 11 Melee . | . . . . . . . . Projectile 23 | . . 5 1 . . 6 11 AOE 14 | . 3 11 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 3099 | 58 366 530 425 239 425 964 92 Wait 33 | . 1 20 3 1 . 8 . Move 2568 | 46 321 406 395 190 359 777 74 Hop . | . . . . . . . . Pick Up 95 | 6 17 7 4 7 20 34 . Fast Attach 6 | 3 1 . . . . 2 . Attach 96 | 3 2 13 4 13 13 42 6 Detach 22 | . . 2 3 4 6 7 . Swap 27 | . 2 5 . 4 12 4 . Drop 24 | . 6 3 . . 8 7 . Fire 222 | . 16 73 16 20 7 78 12 Melee 5 | . . . . . . 5 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -9/Materials | Discovered new exit (range 7) 1787 | -9/Materials | Entered Mines 1941 | -9/Mines | Found the Drone Emporium 1951 | -9/Mines | Found Prototype Device 1953 | -9/Mines | Identified Bomb Drone Bay 2045 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2823 | -9/Mines | Discovered new exit (range 9) 2875 | -9/Mines | Entered Materials 2875 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3069 | -8/Materials | Garrison activated, responded to threat 3127 | -8/Materials | Lost 4 parts (1n1u2w) 3169 | -8/Materials | Build established: Scavenger-Mutant 3262 | -8/Materials | Discovered new exit (range 5) 3294 | -8/Materials | Entered Factory 3294 | -7/Factory | Accompanied by 1 ally 3294 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4046 | -7/Factory | Discovered new exit (range 5) 4060 | -7/Factory | Entered another Factory area 4060 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -6/Factory | Build established: Mutant 4877 | -6/Factory | System corruption reached 10% 4967 | -6/Factory | System corruption reached 30% 5006 | -6/Factory | Lost 18 parts (2p3n8u5w) 5130 | -6/Factory | Core integrity fell below 50% 5160 | -6/Factory | Lost 9 parts (2p3n2u2w) 5534 | -6/Factory | Build established: Scavenger-Mutant 5949 | -6/Factory | Found Launcher Loader 6074 | -6/Factory | Lost 6 parts (1p4n1w) 6273 | -6/Factory | Discovered new exit (range 5) 6321 | -6/Factory | Entered Lower Caves 6323 | -6/Lower Caves | Build established: Mutant 7229 | -6/Lower Caves | Core integrity fell below 20% 7247 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Overheating: Phase Cannon damaged (-27). Overheating: Phase Cannon damaged (-53). System corrupted: Gauss Cannon jammed. Overheating: Gauss Cannon damaged (-20). Overheating: System interference. Phase Cannon temporarily disabled. Imp. Salvage Targeting Computer temporarily disabled. Phase Cannon temporarily disabled. Gauss Cannon destroyed. Overheating: Core damaged (-119). Power failure, Nuclear Core shutdown. Phase Cannon destroyed. Acquired 5 matter. Overheating: Energy bleed (-17). Overheating: Energy bleed (-14). Overheating: Imp. Salvage Targeting Computer damaged (-6). Nuclear Core destroyed. Phase Cannon destroyed. System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????#" "" #??????????????????? | | ????????????????????????# """ #??????????????????? | | ????????????????????????# "" "#??????############# | | ??????????????????????#### #??????## ## | | ?????????????????????## # ######## ## """ | | ?????????????????????# """" | | ?????????????????????## #### ##### """" | | ??????????????????????# #???#" # " | | ??????????????????????# ##???## # """ " | | ??????????????????????## ##?????# # """ " | | ?????????????#%????????## #?????# # """ " | | ?????????????# ?????### ###???? # | | ????????????? % ####### #????? ## | | ?????????????????% % "# #????## ######## | | ????????????????????????# #?????# ##???????? | | ??????????????????????### ####?????####?????????? | | ??????????????????????# ##???? #????????????? | | ??????????????????????# ### #???????????? | | ??????????????????????## % #???????????? | | ???????????????????????# ### ##??????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????### ;#???????????????????? | | ???????????????????????? ;g;#???????????????????? | | ??????????????????#?????#;; ##???????????????????? | | ?????????????????## ## % ;#???????????????????? | | ????????????# % % @ % #???????????????????? | | ?????????? % % ### g%!% #???????????????? | | ?????????? % %% % ???## ;# % ??????????? | | ???????????## ### ??????#"#? ????????? | | ????????????????## ????????##?? ? ????????? | | ?????????????????###??????????????##??? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 665 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: EX 25 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Energy Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Please Form A Line Release The Drones! Troublemaker Challenges ------------ None Game ------ Seed WaveRelayMatter Manual? 0 Play Time 01:08:49 Cumulative 9.6 hours Start 2022.07.30 @ 10:26:13 End 2022.07.30 @ 12:00:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5667359-a712-4441-ab12-1370b362411e