Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.19 @ 11:34:59 Player: Phosphophyllite Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (161) 805 Value Destroyed (5162) 5162 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (6117) 6117 TOTAL SCORE: 21664 Bonus ------- Follower Combat Kills 913 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 628 Win 3000 Friendly Fire -24 Cogmind --------- Core Integrity 1182/1600 Matter 165/300 Energy 23/190 System Corruption 2% Temperature Hot (277) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (10) -- Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Transmission Jammer Cloaking Device Graphene Brace > --- WEAPON (4) ------- Advanced Variable Charge Gun Enhanced Nova Cannon Power Sword Enhanced Force Lance > --- INVENTORY (10) --- Quantum Reactor Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental System Shield Z-Drone Bay (2/2) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Transmission Jammer Graphene Brace Improved Point Defense System > --- WEAPON ----------- Phase Gun Advanced Variable Charge Gun Power Sword Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster Power Amplifier Experimental System Shield Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 204] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . . 3 . . 1 . . . 2 . . . 2 . . Utility 7 | . . . 2 . . . 1 . . 1 . . . . . . 2 . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 186 | 7 5 5 19 4 3 1 41 . 3 16 1 4 1 9 1 . 5 18 7 36 Power 34 | 1 1 . 3 1 . . 3 . 1 5 1 3 . 2 . . 3 . 2 8 Engine 12 | 1 . . 2 1 . . 2 . 1 1 1 2 . 1 . . . . . . Core 8 | . 1 . 1 . . . 1 . . 4 . 1 . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . 1 . . 3 . 2 8 Propulsion 52 | 2 . 1 6 . . . 11 . 1 6 . . . 3 1 . 1 4 2 14 Treads 12 | 2 . 1 4 . . . 5 . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . . . . . . 6 . 1 6 . . . 3 1 . 1 4 2 14 Utility 57 | 2 2 1 7 2 2 . 13 . . 2 . . 1 1 . . 1 11 2 10 Device 30 | 1 . . 2 2 1 . 6 . . 1 . . . . . . 1 6 2 8 Storage 8 | 1 2 . . . . . . . . . . . . 1 . . . 3 . 1 Processor 10 | . . 1 1 . 1 . 5 . . . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . 4 . . . 2 . . 1 . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 2 3 3 1 1 1 14 . 1 3 . 1 . 3 . . . 3 1 4 Energy Gun 8 | . . . 1 1 . . 2 . . . . 1 . . . . . 1 . 2 Energy Cannon 6 | . . . . . . . 3 . . 1 . . . . . . . . 1 1 Ballistic Gun 13 | 2 2 1 1 . . 1 3 . 1 . . . . 2 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 . . . . . . . . . . Launcher 5 | . . 1 1 . . . 2 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 4 . . . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . 4 . 1 2 . 1 . 2 . . . 8 3 1 Parts Lost 57 | . . 1 10 1 . . 7 . . 2 1 . . 2 . . . 8 4 21 Power 13 | . . . 2 1 . . . . . . 1 . . 2 . . . 1 1 5 Propulsion 14 | . . . 2 . . . 4 . . . . . . . . . . 1 1 6 Utility 20 | . . 1 3 . . . 2 . . 1 . . . . . . . 3 2 8 Weapon 10 | . . . 3 . . . 1 . . 1 . . . . . . . 3 . 2 Highest Loss Streak 10 | . . 1 6 1 . . 2 . . 1 1 . . 1 . . . 4 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 9 15 17 13 16 19 15 5 5 3 4 3 4 4 5 5 4 4 5 7 Power 1 | . 1 2 2 2 2 2 2 . . . . . . . . . . 1 1 . Propulsion 4 | 2 3 5 7 7 7 7 2 . . . 1 1 1 . 2 2 1 . 1 2 Utility 2 | . 2 3 2 1 4 5 6 3 1 . . . . 1 1 1 . . . 1 Weapon 3 | 1 2 4 4 1 3 4 4 2 2 3 3 2 3 2 2 2 2 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 7 . 2 . . 2 13 . 3 2 . 1 . 1 . . . 2 . 5 Power 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . Propulsion 11 | . 3 . 1 . . . 4 . . . . . . . . . . . . 3 Utility 17 | . 2 . 1 . . 1 5 . 3 2 . . . 1 . . . . . 2 Weapon 7 | . 2 . . . . . 3 . . . . 1 . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 93 100 73 99 95 93 93 91 86 91 88 87 89 89 87 89 88 84 Engine 6 | . 13 . 5 . 5 11 11 13 13 8 5 10 11 7 5 5 1 . . . Core 2 | . . 14 5 10 . . 1 . . 1 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 6 7 7 7 Treads 16 | . 28 28 21 22 22 22 23 . . . . . . . . . . . . . Flight 11 | . . . . . . . 6 33 33 32 29 29 29 31 31 31 31 33 32 31 Device 13 | . 14 12 11 19 14 21 14 6 6 5 11 11 8 5 5 5 9 12 13 17 Storage 7 | . 14 14 11 11 11 11 4 . . . . . . . . . . . . 3 Processor 10 | . . . 2 2 4 11 9 26 26 23 23 23 25 26 26 26 23 17 17 13 Protection 3 | . . . 14 11 5 . 3 . . 4 . . . . . . . 2 3 . Energy Gun 4 | . . . . 16 8 10 7 . . . . 3 . . . . . 2 2 3 Ballistic Gun 8 | . 28 26 16 . . 10 2 . . . . . . 6 10 10 9 4 . . Slashing Weapon 2 | . . . . . . . 3 13 12 9 4 5 4 5 5 5 4 4 8 4 Peak Build Rating 204 | 8 13 14 19 21 21 31 73 71 75 93 93 101 100 120 119 119 133 173 176 204 Average Rating 54 | 5 9 13 14 19 18 30 52 71 71 80 92 96 96 117 119 119 129 158 168 175 On Entrance 73 | . 8 13 14 16 20 21 31 71 71 73 93 91 94 100 119 119 119 133 171 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 15 52 52 62 60 60 55 81 23 23 31 28 34 36 40 29 29 42 52 54 84 Greatest Support 100 | 40 40 40 40 40 40 40 100 23 25 37 37 37 37 51 51 37 43 70 56 70 Greatest Overweight (x) 17 | 1 1 1 17 1 1 1 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 14 | 7 12 20 20 20 20 20 16 5 5 5 5 5 5 5 5 5 5 5 5 8 Most Carried 20 | 8 15 19 20 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Carried 12 | 4 9 16 17 13 17 19 15 5 4 4 5 4 5 4 5 5 4 4 4 8 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Final Carried 20 | 8 15 19 14 13 20 20 5 5 5 5 5 5 5 5 5 5 5 5 2 7 Class Distribution -------------------- 32% | Scavenger-Mutant 28% | Mutant 25% | Scout 5% | Scavenger-Tank 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -3/Research Sprinter | -2/Research Scout | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Matter Collected 4348 | 342 259 265 430 179 60 52 943 49 60 371 27 233 141 238 40 . . 284 . 375 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6640 | 194 545 272 714 313 . . 1238 . 23 561 . 300 402 359 12 . 48 368 88 1203 Parts 335 | 14 32 15 40 10 . . 80 . 1 29 . 6 12 24 2 . 1 13 8 48 Haulers Intercepted 4 | . 1 . . . . . . . . 1 . . . 1 . . . . . 1 Recyclers Shooed 5 | . . . . . . . 4 . . . . . . . . . . 1 . . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . 1 . Retrieved Matter 225 | . . . . . . . . . . . . . . . . . . . 225 . Parts Self-Destructed 21 | . . . . . . 3 . . . . . . 13 . 5 . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 116 | . 12 13 16 8 . . 19 . . 10 . 7 6 5 1 . . 5 2 12 Melee 23 | . . . 2 . . . 1 . . 3 . 1 3 . . . . 1 . 12 Guns 48 | . 12 12 8 6 . . 6 . . . . . . 2 1 . . 1 . . Cannons 7 | . . . . . . . 4 . . 1 . . . . . . . . 2 . AOE 35 | . . . 6 . . . 8 . . 6 . 6 3 3 . . . 3 . . Classes Destroyed 17 | 3 4 1 3 . . . 4 . . . . 1 1 . . . . . . . Worker 10 | 1 . . 1 1 . . 4 . . . . . . 1 . . . 1 . 1 Builder 8 | . . . . . . . 3 . . 2 . . . 2 . . . . 1 . Tunneler 4 | 3 . . . . . . 1 . . . . . . . . . . . . . Hauler 4 | . 1 . . . . . . . . 1 . . . 1 . . . . . 1 Recycler 11 | 1 . . 2 1 . . 3 . . 1 . . . . . . . 1 . 2 Mechanic 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . . Operator 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Drone 4 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 Watcher 11 | . 1 . 1 . . . 1 . 1 2 . . . 1 . . 1 . . 3 Swarmer 44 | . 3 5 4 4 . . 10 . . 7 . . . 4 . . . . 2 5 Grunt 37 | . 9 3 5 4 . . 1 . . . . 5 4 . . . . 2 . 4 Brawler 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . Sentry 10 | . . . 6 . . . 2 . . 1 . . . 1 . . . . . . Hunter 6 | . . . . . . . 2 . . 2 . . . . . . . . . 2 Programmer 6 | . . . . . . . 4 . . . . . 1 . . . . 1 . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 2 4 3 4 4 . . 6 . 1 9 . 6 4 6 1 . 1 5 3 8 Combat Bots Only 6 | . 4 3 3 4 . . 5 . . 6 . 6 4 5 1 . . 4 2 6 Max Kills in Single Turn 6 | 1 1 2 3 2 . . 4 . 1 6 . 3 1 3 1 . 1 3 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . . 3 . . 5 . 3 1 3 . . . 2 . . Melee 1 | . . . 1 . . . 1 . . 1 . 1 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 1146 | . 60 34 148 56 . . 175 . . 46 11 17 13 20 13 . . 146 147 260 Missed 420 | . 18 7 30 13 . . 56 . . 16 8 9 5 10 4 . . 64 69 111 Hits 726 | . 42 27 118 43 . . 119 . . 30 3 8 8 10 9 . . 82 78 149 Melee 6 | . . 2 4 . . . . . . . . . . . . . . . . . Projectile 720 | . 42 25 114 43 . . 119 . . 30 3 8 8 10 9 . . 82 78 149 Critical Strikes 22 | . . . 5 2 . . 1 . . . . . 1 1 . . . 2 4 6 Actively Blocked 12 | . . . . . . . . . . . . . . . . . . 2 4 6 Part Disruptions 5 | . . . . . . . 1 . . . . . . . . . . . 3 1 Damage Taken 9864 | . 390 252 1345 380 . . 1405 . . 470 38 180 127 327 125 . . 1287 1045 2493 Core 1380 | . 74 28 210 65 . . 91 . . 39 . 100 . 59 13 . . 168 115 418 Absorbed by Shields 614 | . . . . . . . 56 . . 32 . . . . . . . 43 349 134 Redirected to Shielding 105 | . . . . . . . . . . 105 . . . . . . . . . . Ignored by Resistances 2957 | . 125 75 386 118 . . 427 . . 141 10 50 38 87 37 . . 365 382 716 Regen/Repaired (Parts) 50 | . . . . . . . 4 . . 39 . 7 . . . . . . . . Core Remaining (%) 78 | 100 . 59 . . . 31 . . 89 . . . 86 . . 93 100 . 74 73 Volleys Fired 257 | 12 35 24 50 17 . . 47 . . 21 . 10 7 11 3 . . 9 9 2 Largest 3 | 2 2 2 2 2 . . 3 . . 1 . 2 1 2 2 . . 3 1 2 Hottest 215 | 40 46 46 98 140 . . 215 . . 47 . 86 47 70 70 . . 119 120 168 Shots Fired 481 | 24 70 49 84 33 . 1 117 . . 21 1 11 7 21 6 . . 23 9 4 Gun 373 | 24 70 49 80 33 . 1 68 . . . . . . 20 6 . . 18 . 4 Cannon 73 | . . . . . . . 40 . . 19 1 3 1 . . . . . 9 . Launcher 35 | . . . 4 . . . 9 . . 2 . 8 6 1 . . . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 337 | 24 70 49 75 . . . 51 . . 19 1 3 1 20 6 . . 18 . . Thermal 95 | . . . 5 33 . 1 43 . . . . . . . . . . . 9 4 Explosive 35 | . . . 4 . . . 9 . . 2 . 8 6 1 . . . 5 . . Electromagnetic 14 | . . . . . . . 14 . . . . . . . . . . . . . Robot Hit Streak 26 | 11 11 12 12 14 . 3 23 . . 26 . 6 5 12 3 . . 9 4 2 Robot Miss Streak 4 | 1 2 1 2 2 . . 2 . . 1 . 1 2 3 2 . . 4 1 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . 1 . . Secondary Targets 4 | . . 1 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 474 | 19 51 39 76 34 . 1 93 . 1 33 . 6 15 25 3 . 1 24 7 46 Core Hits 270 | 6 22 19 31 9 . 1 49 . 1 22 . 31 15 15 2 . 1 19 4 23 Critical Kills 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . 1 3 3 . . 4 . . . . . . . . . . . . . Critical Strikes 28 | . . 1 4 3 . 1 6 . . 4 . . . 1 . . . 1 1 6 Burn 1 | . . . . . . 1 . . . . . . . . . . . . . . Destroy 8 | . . 1 1 . . . 5 . . . . . . 1 . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . . . . . . . Smash 6 | . . . 3 3 . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . 1 . . 3 . . . . . . . 1 1 2 Impale 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 317 | . . 9 18 13 1 . 44 . 3 47 4 1 11 25 . . 1 44 9 87 Impact 41 | . . 9 18 13 1 . . . . . . . . . . . . . . . Slashing 215 | . . . . . . . 44 . 3 47 4 1 11 25 . . 1 44 9 26 Piercing 61 | . . . . . . . . . . . . . . . . . . . . 61 Sneak Attacks 33 | . . . 5 1 . . 7 . 1 1 . . . 4 . . . 4 1 9 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 11 | . . . . . . . 2 . . 2 . . . . . . . . . 7 Damage Inflicted 19969 | 242 695 621 1720 786 . 20 3816 . 135 2001 . 1817 1206 1574 67 . 54 2152 345 2718 Guns 4384 | 242 693 565 982 414 . 20 801 . . . . . . 287 67 . . 265 . 48 Cannons 1840 | . . . . . . . 974 . . 616 . 33 . . . . . . 217 . Explosions 5896 | . . . 279 . . . 1111 . . 601 . 1740 619 426 . . . 1120 . . Melee 7795 | . . 30 454 372 . . 909 . 135 784 . 44 587 861 . . 54 767 128 2670 Ramming 54 | . 2 26 5 . . . 21 . . . . . . . . . . . . . Kinetic 4210 | 242 693 565 871 . . . 571 . . 616 . 33 . 287 67 . . 265 . . Thermal 1890 | . . . 111 414 . 20 1080 . . . . . . . . . . . 217 48 Explosive 5896 | . . . 279 . . . 1111 . . 601 . 1740 619 426 . . . 1120 . . Electromagnetic 124 | . . . . . . . 124 . . . . . . . . . . . . . Impact 856 | . . 30 454 372 . . . . . . . . . . . . . . . . Slashing 4736 | . . . . . . . 909 . 135 784 . 44 587 861 . . 54 767 128 467 Piercing 2203 | . . . . . . . . . . . . . . . . . . . . 2203 Highest Corruption 9 | . . 4 1 1 1 1 3 . . 1 1 1 . . . . . 1 9 2 Average Corruption 1 | . . 4 1 1 1 1 1 . . 1 1 1 . . . . . 1 2 1 Corruption Purged 3 | . . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 100 | . . 29 7 5 17 18 12 . . 4 1 . . . . . . 4 3 . Message Errors 25 | . . 7 2 2 5 4 4 . . . . . . . . . . . 1 . Matter Fused 25 | . . 7 1 1 3 2 4 . . 3 . . . . . . . 3 1 . Heat Flow Errors 15 | . . 7 1 1 2 2 2 . . . . . . . . . . . . . Energy Discharges 11 | . . 3 1 . 3 4 . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . 2 2 . 3 5 . . . 1 . . . . . . . . . . Data Loss (major) 5 | . . 2 . 1 1 . 1 . . . . . . . . . . . . . Misfires 4 | . . 1 . . . 1 . . . . 1 . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1555 | . . 10 122 115 . . 234 . . 213 . 25 95 186 . . . 194 48 313 Projectiles 82 | . . . . . . . 20 . . 47 . . . . . . . . 15 . Explosions 119 | . . . . . . . 32 . . 43 . . 13 . . . . 31 . . Melee 1354 | . . 10 122 115 . . 182 . . 123 . 25 82 186 . . . 163 33 313 Knockbacks 7 | . . . 2 3 . . 1 . . . . 1 . . . . . . . . Impact 6 | . . . 2 3 . . 1 . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . 59 . . . 38 . . . . . . . . . . 43 . . Shots 5 | . . . 2 . . . 1 . . . . . . . . . . 2 . . Rammed 9 | . 1 5 1 . . . 2 . . . . . . . . . . . . . Targets Rammed 9 | . 1 5 1 . . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 19 235 352 240 235 223 522 51 75 244 38 11 17 90 303 57 76 426 112 569 Average Temperature 105 | . 6 88 151 81 122 82 103 27 28 54 6 4 2 32 146 31 23 144 45 161 Received Heat Transfer 1464 | . 252 45 522 240 . . 39 . . 27 9 51 30 54 . . . 114 . 81 Effects 33 | . . 1 3 . . . 6 . . . . . . . 5 . . 7 . 11 Shutdowns 10 | . . . 1 . . . 1 . . . . . . . . . . 5 . 3 Energy Bleed 10 | . . . . . . . 1 . . . . . . . 5 . . 2 . 2 Interference 9 | . . 1 1 . . . 3 . . . . . . . . . . . . 4 Matter Decay 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 2 2 . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Parts Fried 10 | . . 2 4 2 . . 2 . . . . . . . . . . . . . Impact Corruptions 13 | . . 1 6 6 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 4 . . 3 . . . . 1 . . . . . . . . Heat Transferred 2627 | . . . 185 777 . 111 1295 . . . . . . . . . . . 185 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Maximum Alert Level 2 | . . . . . . . 1 . . 1 . . . 1 . . . 2 1 . Low Security (%) 89 | 100 100 100 100 100 . . 86 100 100 97 . . . 52 . . 100 43 26 100 Level 1 8 | . . . . . . . 13 . . 2 . . . 47 . . . 24 73 . Level 2 1 | . . . . . . . . . . . . . . . . . . 31 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 553 | 5 90 60 149 90 . . 279 25 14 205 . . . 338 . . 22 553 274 161 Initial 204 | . . 16 . 23 . . . 25 14 . . . . 172 . . 10 . 204 142 Average 62 | 1 27 5 34 14 . . 81 25 2 31 . . . 183 . . 6 220 224 98 Influence Increases 5819 | 25 354 269 552 230 . 26 928 . 24 536 30 105 135 601 129 . 22 1015 208 630 Destroy 0b10 Robot/C 2560 | . 240 200 320 160 . 20 500 . . 260 . 100 100 180 80 . . 120 40 240 Destroy 0b10 Robot/NC 340 | 25 10 . 25 10 . . 65 . 5 40 . 5 15 35 5 . 5 45 5 45 Destroy Leader 596 | . 54 40 112 30 . . 152 . 2 58 . . 20 54 10 . 2 24 10 28 Allied During Kill 120 | . . 1 . . . 6 49 . . 5 . . . 22 4 . . 31 . 2 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . . Successful Hack 98 | . 20 7 . . . . . . . 47 . . . . . . . . . 24 Disable Machine 54 | . . . 9 . . . 18 . . . . . . 18 . . . 9 . . Destroy Structure 736 | . . 6 31 . . . 99 . 2 96 . . . 142 . . . 231 33 96 Advance Influence 150 | . . . . . . . . . . . . . . 150 . . . . . . Partial Spotted 360 | . . . . . . . . . 15 30 . . . . . . 15 135 . 165 Lose Combat Pursuer 795 | . 30 15 45 30 . . 45 . . . 30 . . . 30 . . 420 120 30 Influence Decreases 5717 | 25 304 319 479 213 90 26 841 62 49 341 225 20 180 318 426 8 40 597 354 800 Entered New Map 944 | . . 34 . 50 90 . . 62 11 . 88 . 85 18 146 8 8 . 214 130 Time Decay 3626 | 25 304 255 317 153 . 26 731 . 38 261 132 20 95 260 260 . 32 227 100 390 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . 150 . . Lost Part 511 | . . . 56 10 . . 70 . . 20 5 . . 20 . . . 80 40 210 Lost Ally 380 | . . 30 . . . . 40 . . 60 . . . 20 20 . . 140 . 70 Purge Threat 106 | . . . 106 . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 2 . . . 8 . 1 4 . . . 6 . . . 3 3 6 Investigation 12 | . 1 1 2 . . . 2 . . 1 . . . 2 . . . 1 1 1 Extermination 14 | . . . . . . . 5 . 1 1 . . . 1 . . . 2 1 3 Reinforcement 9 | . . . . . . . 1 . . 2 . . . 3 . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Distress Signals 13 | . . 1 1 . . . . . . 1 . . 1 . . . . 5 3 1 Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . 17 Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . 17 Times Spotted 308 | . 19 16 30 10 . 2 33 . . 19 2 37 6 11 9 . 1 50 33 30 Peak Tracking Total 20 | . 3 3 7 4 . 2 6 . . 6 1 20 3 5 4 . 1 14 17 11 Tactical Retreats 31 | . 1 1 2 1 . . 3 . . . 2 . . . 1 . . 13 5 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Traps Triggered 12 | . . . 2 . . . 3 . 1 3 . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Machines Disabled 6 | . . . 1 . . . 2 . . . . . . 2 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Garrison Access 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Machines Accessed 42 | . 7 1 5 . . . 4 . 2 4 . 10 . 2 . . . 2 3 2 Terminals 15 | . 5 1 3 . . . 1 . . 1 . . . . . . . 1 2 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . 1 . 1 1 . . . . . . . 1 . . Recycling Units 4 | . 2 . . . . . . . . 1 . . . . . . . . . 1 Scanalyzers 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . 1 . . . . 1 . . . . 1 . Total Hacks 93 | . 17 2 17 . . . 9 . 3 9 . 24 . 2 . . . 2 4 4 Successful 66 | . 13 1 8 . . . 6 . . 7 . 24 . 2 . . . 1 3 1 Failed 27 | . 4 1 9 . . . 3 . 3 2 . . . . . . . 1 1 3 Catastrophic 5 | . . 1 2 . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 117 | . 6 2 10 . . . 6 . 14 12 . . . 15 . . 4 22 9 17 Terminals 37 | . 13 2 13 . . . 1 . . 2 . . . . . . . 1 3 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 8 | . . . . . . . 4 . 1 2 . . . . . . . 1 . . Recycling Units 8 | . 4 . . . . . . . . 2 . . . . . . . . . 2 Scanalyzers 7 | . . . 4 . . . . . . 3 . . . . . . . . . . Garrison Access 8 | . . . . . . . 4 . 2 . . . . 1 . . . . 1 . Terminal Hacks 44 | . 9 1 3 . . . 1 . . 1 . 24 . . . . . 1 3 1 Record 23 | . 1 . . . . . . . . . . 19 . . . . . . 3 . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 Open DSF 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 3 . . 2 . . . . . . . . . . Scan Component 3 | . . . . . . . 2 . . 1 . . . . . . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . 2 . . . . . . . . . . Report Inventory 3 | . 2 . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . . 2 . . . . . . . . . . Insert Component 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Analyze 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . . . . . . . . . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 1 3 . . . 2 . 2 2 . . . . . . . 1 2 2 Full Trace Events 8 | . 1 1 3 . . . 1 . . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 2 . 15 . . . . 1 . . . 12 . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Time 88 | . . . . . . . 50 . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Total Allies 31 | . . 3 . . 7 . . . . 3 . . . 4 . . . 8 . 6 Largest Group 7 | . . 3 . . 7 7 7 . . 3 . . . 4 1 . . 3 . 4 Highest-Rated Group 345 | . . 81 . . 218 218 218 . . 210 . . . 338 50 . . 345 . 307 Highest-Rated Ally 115 | . . 31 . . 39 39 39 . . 70 . . . 96 50 . . 115 . 81 Zionite Dispatches 11 | . . . . . . . . . 1 1 . . . 2 . . . 4 . 3 Light 3 | . . . . . . . . . . 1 . . . 1 . . . 1 . . Recon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Demo 1 | . . . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Total Orders 5 | . . . . . 1 . . . . . . . . . . . . 3 . 1 DROP 4 | . . . . . . . . . . . . . . . . . . 3 . 1 RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 186 | . . 14 . . . 11 46 . . 47 . . . 28 4 . . 24 . 12 Total Damage 6800 | . . 130 . . . 126 1769 . . 737 . . . 1099 490 . . 1676 . 773 Kills 35 | . . 2 . . . 1 8 . . 4 . . . 5 4 . . 7 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Active Infowar (turns) 15391 | 64 866 1163 1220 732 2201 1763 2097 19 180 702 400 611 598 525 526 17 104 602 214 787 Optics 5311 | . . . 312 175 . . 280 19 180 702 400 611 598 365 . . 66 602 214 787 Sensors 5943 | . . . . . . . 1931 19 180 702 400 611 598 509 526 17 104 258 88 . Terrain 1372 | . . . . . . . . . . 5 400 611 356 . . . . . . . Structural 4219 | . . . 418 732 1209 1760 100 . . . . . . . . . . . . . Seismic 2954 | 64 866 1163 861 . . . . . . . . . . . . . . . . . Decoding 9454 | . . . . . 992 1763 2097 19 180 702 400 611 598 525 526 17 104 602 214 104 Cloaking 59 | . . . . . . . . . . . . . . . . . . . . 59 Jamming 87 | . . . . . . . . . . . . . . . . . . . . 87 Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . 1 . . . . . . 2 . 3 . . . . . Drone Launches 1 | . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . . . . . . . . . Decoded 0b10 Intel 280 | . . . . . . . 115 1 12 47 . . . 37 . . 6 42 15 5 Items 280 | . . . . . . . 115 1 12 47 . . . 37 . . 6 42 15 5 Zionite Intel Received 15 | . . . . . . . . . 1 3 . . . 2 . . 1 3 2 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Trap Installations 4 | . . . . . . . . . . 1 . . . 1 . . 1 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Turns Passed 16779 | 198 866 1946 1221 732 2510 1763 2258 19 180 702 400 611 598 525 526 17 104 602 214 787 Spaces Moved 16358 | 92 385 717 397 260 1124 699 1598 76 492 1096 954 1355 725 1054 1286 63 309 1638 507 1531 Core 7 | 6 . . 1 . . . . . . . . . . . . . . . . . Treads 4534 | 86 385 717 393 260 1124 699 870 . . . . . . . . . . . . . Legs 3 | . . . 3 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11814 | . . . . . . . 728 76 492 1096 954 1355 725 1054 1286 63 309 1638 507 1531 Fastest Speed 10 | 50 160 240 240 240 160 240 25 25 25 21 24 24 24 21 22 24 20 16 16 10 Average Speed 76 | 154 182 240 242 240 219 240 110 25 25 23 24 24 24 24 25 24 21 18 23 12 Slowest Speed 900 | 160 240 240 900 240 240 240 240 25 26 26 24 24 24 34 29 24 24 23 98 94 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . 3 . . 2 1 . . 9 4 19 Potential Cave-ins 8 | . . . . . . . . . . . . 6 . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 6 75 90 43 59 88 74 39 78 17 25 78 95 78 22 97 11 8 46 65 36 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 11 | . . 1 . 1 1 1 . . . 5 . 1 1 . . . . . . . Known Exits Taken 12 | . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 3 4 . . . . 1 . 3 . 4 1 . . . . Spaces Dug 134 | . . 6 2 . . . 26 . 2 27 4 1 . 9 . . . 26 10 21 Terrain Destroyed 442 | . . 6 38 . . . 79 . 2 46 4 54 54 40 1 . . 86 11 21 Melee 130 | . . 6 2 . . . 26 . 2 27 4 . . 9 . . . 26 7 21 Projectile 28 | . . . . . . . 3 . . 5 . 1 2 11 1 . . 1 4 . AOE 284 | . . . 36 . . . 50 . . 14 . 53 52 20 . . . 59 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp War Pro Fac Upp Upp Res Res Qua Acc Total 19639 | 122 483 869 539 313 1165 786 1940 75 541 1447 1113 1626 1121 1261 1471 64 347 1835 573 1948 Wait 2231 | . 34 103 25 13 24 73 139 . 15 237 156 246 373 144 183 2 24 120 33 287 Move 16266 | 91 384 716 396 259 1123 698 1598 75 491 1095 947 1354 724 1049 1283 62 308 1620 498 1495 Hop 34 | . . . . . . . . . . . 3 . . 2 1 . . 8 4 16 Pick Up 124 | 11 13 5 9 3 5 6 26 . 3 6 . 1 . 9 . . 3 6 2 16 Fast Attach 68 | 5 . . 4 . 2 . 11 . . 5 1 1 1 4 . . . 10 3 21 Attach 56 | 2 . 1 10 1 . 4 15 . . 3 . . . 3 . . 4 3 3 7 Detach 12 | . . . . . 5 . 2 . . 1 . 1 . . . . 1 . . 2 Swap 132 | . 5 6 15 4 1 . 29 . 6 13 2 7 4 6 1 . 2 11 7 13 Drop 132 | 1 11 . 10 3 4 2 32 . 5 14 . 5 1 8 . . 4 7 5 20 Fire 257 | 12 35 24 50 17 . . 47 . . 21 . 10 7 11 3 . . 9 9 2 Melee 284 | . . 9 18 13 1 . 39 . 3 40 4 1 11 25 . . 1 41 9 69 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 5 1 . . . 2 . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . 18 12 . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 199 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 6) 799 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Identified exit to Mines 1065 | -10/Materials | Entered Mines 1086 | -10/Mines | Assembled infested the area 1148 | -10/Mines | Learned location of Mines (-9) 1367 | -10/Mines | Found a hidden stash of uninstalled traps 1377 | -10/Mines | Learned Materials emergency access door positions 1732 | -10/Mines | Discovered new exit (range 9) 1755 | -10/Mines | Identified exit to Subcaves 1947 | -10/Mines | Discovered new exit (range 5) 1985 | -10/Mines | Received a Mining Laser from a helpful Derelict 2623 | -10/Mines | Discovered new exit (range 8) 3011 | -10/Mines | Entered Materials 3011 | -9/Materials | Evolved 2 slots: Utility x2 3185 | -9/Materials | Discovered new exit (range 12) 3615 | -9/Materials | Build established: Scavenger-Mutant 3622 | -9/Materials | Discovered new exit (range 15) 3895 | -9/Materials | Core integrity fell below 50% 3916 | -9/Materials | Lost 6 parts (1p2n1u2w) 4188 | -9/Materials | Discovered new exit (range 15) 4232 | -9/Materials | Entered Mines 4326 | -9/Mines | Discovered new exit (range 5) 4592 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4686 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4964 | -9/Mines | Entered Zion 5006 | -7/Zion | Given A8's code to call for help 5147 | -7/Zion | Discovered new exit (range 11) 6305 | -7/Zion | Gained Derelict followers 6456 | -7/Zion | Build established: Mutant 6633 | -7/Zion | Given the Hacking Drone Bay 6633 | -7/Zion | Found Prototype Device 6633 | -7/Zion | Identified Hacking Drone Bay 6754 | -7/Zion | Met Imprinter 6800 | -7/Zion | Imprinted 6802 | -7/Zion | Declared Zion's savior 7474 | -7/Zion | Entered Proximity Caves 7474 | -6/Proximity Caves | Accompanied by 7 allies 7783 | -6/Proximity Caves | Build established: Scavenger-Mutant 8252 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9191 | -6/Proximity Caves | Discovered new exit (range 9) 9237 | -6/Proximity Caves | Entered Factory 9237 | -6/Factory | Accompanied by 7 allies 9237 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 9562 | -6/Factory | Repaired 0b10 Decoder Chip [Generic] 10150 | -6/Factory | Lost 5 allies 10481 | -6/Factory | Cargo convoy interrupted 10487 | -6/Factory | Build established: Scavenger-Tank 11053 | -6/Factory | Terminal network hard line cut 11202 | -6/Factory | Found Prototype Processor 11202 | -6/Factory | Identified Exp. Signal Interpreter 11204 | -6/Factory | Found Prototype Processor 11215 | -6/Factory | Identified Spectral Analyzer 11495 | -6/Factory | Sucked down chute 11495 | -6/Factory | Entered Waste 11495 | -6/Waste | The area was eerily silent 11512 | -6/Waste | Discovered new exit (range 11) 11514 | -6/Waste | Identified exit to Factory 11514 | -6/Waste | Entered Factory 11518 | -6/Factory | Zion Recon squad teleported in 11683 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11691 | -6/Factory | Discovered new exit (range 8) 11694 | -6/Factory | Identified exit to Factory 11694 | -6/Factory | Entered another Factory area 11694 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11716 | -5/Factory | Build established: Scout 11739 | -5/Factory | Repaired Lgt. Deuterium Engine 11772 | -5/Factory | Discovered new exit (range 13) 11802 | -5/Factory | Identified exit to Upper Caves 11846 | -5/Factory | Identified exit to DSF 11991 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12131 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12162 | -5/Factory | Zion Light squad teleported in 12193 | -5/Factory | Discovered new exit (range 15) 12217 | -5/Factory | Discovered new exit (range 5) 12258 | -5/Factory | Discovered exit to Upper Caves (range 18) 12373 | -5/Factory | Retrieved Zion intel report: Trap Installations 12396 | -5/Factory | Entered Upper Caves 12401 | -5/Upper Caves | Spotted B-75 Beast 12661 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12695 | -5/Upper Caves | Discovered new exit (range 4) 12695 | -5/Upper Caves | Identified exit to Upper Caves 12789 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12789 | -5/Upper Caves | Identified exit to Warlord 12796 | -5/Upper Caves | Entered Warlord 12817 | -5/Warlord | Discovered new exit (range 9) 12831 | -5/Warlord | System corruption cleaned by Quarantine Array 12846 | -5/Warlord | Learned location of Armory (-4) 12846 | -5/Warlord | Learned 4 Armory zone layouts 12847 | -5/Warlord | Learned Factory terminal intel 12847 | -5/Warlord | Learned Factory garrison access intel 12895 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12975 | -5/Warlord | Visited the Vortex Lab 12977 | -5/Warlord | Warlord's base attacked by MAIN.C 12977 | -5/Warlord | Found Prototype Energy Gun 12977 | -5/Warlord | Identified Vortex Rifle 12980 | -5/Warlord | Found Vortex Rifle 13033 | -5/Warlord | Rebuked by Warlord 13136 | -5/Warlord | Spotted B-86 Titan 13327 | -5/Warlord | Warlord forces counterattacked 13390 | -5/Warlord | Spotted Striker 13391 | -5/Warlord | Lost 3 allies 13394 | -5/Warlord | Spotted Striker 13402 | -5/Warlord | Spotted Striker 13402 | -5/Warlord | Spotted Striker 13407 | -5/Warlord | Identified exit to Proximity Caves 13407 | -5/Warlord | Entered Proximity Caves 13712 | -4/Proximity Caves | Spotter reported a threat 13925 | -4/Proximity Caves | Learned location of Quarantine (-2) 13994 | -4/Proximity Caves | Learned Research emergency access door positions 14001 | -4/Proximity Caves | Discovered new exit (range 19) 14005 | -4/Proximity Caves | Identified exit to Factory 14005 | -4/Proximity Caves | Entered Factory 14005 | -4/Factory | Evolved 2 slots: Propulsion x2 14006 | -4/Factory | Loaded intel: 26 terminal locations 14007 | -4/Factory | Loaded intel: 4 garrison access locations 14297 | -4/Factory | Retrieved Zion intel report: Trap Installations 14298 | -4/Factory | Zion Light squad teleported in 14333 | -4/Factory | Discovered new exit (range 8) 14336 | -4/Factory | Identified exit to Upper Caves 14353 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14354 | -4/Factory | Zion Demo squad teleported in 14530 | -4/Factory | Entered Upper Caves 14530 | -4/Upper Caves | Accompanied by 1 ally 14618 | -4/Upper Caves | Learned location of 1 exit from Research 14621 | -4/Upper Caves | Learned Research interactive machine intel 14631 | -4/Upper Caves | Discovered new exit (range 7) 14633 | -4/Upper Caves | Identified exit to Upper Caves 14634 | -4/Upper Caves | Encountered a Warlord checkpoint 14637 | -4/Upper Caves | Learned 4 Research zone layouts 15056 | -4/Upper Caves | Entered another Upper Caves area 15066 | -4/Upper Caves | Discovered new exit (range 12) 15069 | -4/Upper Caves | Identified exit to Research 15073 | -4/Upper Caves | Entered Research 15073 | -3/Research | Evolved 2 slots: Utility x2 15074 | -3/Research | Identified exit to Testing 15077 | -3/Research | Loaded intel: 46 interactive machine locations 15098 | -3/Research | Retrieved Zion intel report: Trap Installations 15167 | -3/Research | Discovered new exit (range 23) 15173 | -3/Research | Identified exit to Research 15177 | -3/Research | Entered another Research area 15177 | -2/Research | Evolved 2 slots: Propulsion x2 15225 | -2/Research | Retrieved Zion intel report: Trap Installations 15390 | -2/Research | Retrieved Zion intel report: Component Schematics 15395 | -2/Research | Zion Light squad teleported in 15464 | -2/Research | Zion Resource Resupply teleported in 15473 | -2/Research | Lost 3 parts (1n1u1w) 15477 | -2/Research | Lost 3 allies 15487 | -2/Research | Spotted B-90 Cyclops 15519 | -2/Research | Retrieved Zion intel report: Emergency Access 15567 | -2/Research | Zion Hacker squad teleported in 15632 | -2/Research | Spotted B-90 Cyclops 15652 | -2/Research | Found Prototype Device 15652 | -2/Research | Identified Exp. Shield Generator 15660 | -2/Research | Spotted B-90 Cyclops 15666 | -2/Research | Lost 4 parts (1p1u2w) 15667 | -2/Research | Zion Infowar Resupply teleported in 15677 | -2/Research | Search patrols dispatched 15739 | -2/Research | Build established: Sprinter 15778 | -2/Research | Discovered new exit (range 9) 15779 | -2/Research | Identified exit to Quarantine 15779 | -2/Research | Entered Quarantine 15825 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15852 | -2/Quarantine | Retrieved Zion intel report: Branch Access 15913 | -2/Quarantine | Discovered new exit (range 21) 15925 | -2/Quarantine | Found Alien Artifact 15925 | -2/Quarantine | Identified Transdimensional Reconstructor 15925 | -2/Quarantine | Warped through subspace 15970 | -2/Quarantine | Cryocooling Duct disabled 15985 | -2/Quarantine | Ambient heat levels rising (+20) 15985 | -2/Quarantine | Non-combat units ordered to evacuate 15993 | -2/Quarantine | Identified exit to Access 15993 | -2/Quarantine | Entered Access 15993 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16007 | -1/Access | Lost 4 parts (1p1n2u) 16064 | -1/Access | Spotted B-99 Colossus 16152 | -1/Access | Lost 10 parts (2p4n3u1w) 16296 | -1/Access | Retrieved Zion intel report: Guard Positions 16382 | -1/Access | Retrieved Zion intel report: Active Terminals 16600 | -1/Access | Lost 3 parts (1p2u) 16617 | -1/Access | Found Prototype Hackware 16680 | -1/Access | Zion Infowar Resupply teleported in 16684 | -1/Access | Found Prototype Device 16684 | -1/Access | Identified Exp. Transmission Jammer 16696 | -1/Access | Spotted B-99 Colossus 16696 | -1/Access | Spotted B-99 Colossus 16697 | -1/Access | Spotted B-99 Colossus 16710 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16711 | -1/Access | Zion Hacker squad teleported in 16757 | -1/Access | Lost 5 parts (1p1n2u1w) 16762 | -1/Access | Zion Recon squad teleported in 16778 | -1/Access | Lost 6 allies 16779 | -1/Access | Discovered new exit (range 7) 16780 | *** | Escaped! Last Messages --------------- 16767_ Overheating: Matter decay (-75). 16768_ Overheating: Matter decay (-45). 16770_ Overheating: System interference. 16770_ Exp. Signal Interpreter temporarily disabled. 16772_ Electron Diverter destroyed. 16773_ Power failure, Lgt. Quantum Reactor shutdown. 16775_ Lgt. Quantum Reactor destroyed. 16776_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16776_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 16779_ Power Amplifier destroyed. 16779_ The Access Shell folds into the floor. 16779_ EXIT=FOUND [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# +????????? | | ########?????????????????????????????# #????????? | | #?????????????????????????????# #????????? | | #?????????????????????????????# #????????? | | #?????????????????????###?????# #????????? | | #???#######??########## ####### #????????? | | ### #?? "??" #????????? | | ??# #?# "??" #????????? | | ??# ##" "??" #????????? | | ?## "??" #????????? | | ?#" "??" "@ s #????????? | | ?## "??" "" ss #????????? | | ??# "??" s #????????? | | ??## ### "??" s #????????? | | ???# #?? "??" """ """ #????????? | | ???# #??? "??" """T""" #????????? | | ???# #????######?########### ####### #????????? | | ???# ##??????????# #???????###?????# #????????? | | ???# "#????????### ################# #????????? | | ???# ##????????#* = ## ## #????????? | | ???# ##???????##!=* ## ## #????????? | | ???# "##########%!!! ## ## #????????? | | ???# % !=! ## ## #????????? | | #### [ #### ## #????????? | | # ## #????????? | | ### ^ # # ## #????????? | | ## # ## #????????? | | ## ### " " ## #????????? | | ## "" " " #### " " ## #????????? | | ## "" "" #### ## #????????? | | ##^ """""" """ + ## #????????? | | ## """""" [ F" # ## ##???????? | | ## "" [ """ #########+### ######### | | ### "" "" | | ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 55 Energy Capacity 440 Matter Stores 590 Matter Capacity 600 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 2 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 76 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Remote Force Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Power Sword | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Adv. Sensor Array | -5/Factory | Scanalyzed Imp. KE Penetrator | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel F-cell Engine | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Adv. Weight Redist. System | -2/Research | Z-intel Imp. Particle Charger | -2/Research | Z-intel Imp. Armor Integrity Analyzer | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Hacking Suite | -2/Research | Z-intel Remote Shield | -2/Research | Z-intel Imp. Point Defense System | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Imp. Hacking Suite | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- 0b10 Decoder Chip [Generic] | 60% | -6/Factory Lgt. Deuterium Engine | 22% | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- 20k Club A Powerful Ally? Achiever Adventurer Alien Tech Armchair Analyst Can't Catch Me Charge!!! Deadly Force Decoder Ring Denied? Derelict Escape Dodgeball, But With Guns Epsilon Run Explorer Freeware Friend Of Zion Hunted Ooh, Shiny! Quick And Dirty Rockin' Loadout Speed Demon Subspace Traveler This Is Interesting... Ultimate Loadout Watch This! Challenges ------------ None Game ------ Seed DefenseHeartBeacon Manual? 0 Play Time 05:26:19 Cumulative 40.0 hours Start 2025.07.13 @ 14:09:58 End 2025.07.19 @ 11:34:59 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 38 Adventurer 4 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c97f343-2ca3-47be-8324-70d326ce99f8