Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 03:01:09 Player: kbop Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1052) 1052 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 3639 Bonus ------- Follower Combat Kills 267 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 400/400 Energy 185/185 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Heavy EM Pulse Gun Particle Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Hover Unit Backup Propulsion III Advanced Heat Sink Bomb Factory No. 2 Heavy EM Pulse Gun Small Laser Datajack Mace Dirty Bomb Trap Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Hover Unit Backup Propulsion III > --- UTILITY ---------- Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Heavy EM Pulse Gun Small Laser Beam Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Bomb Factory No. 2 Heavy EM Pulse Gun Particle Cannon Mini Grenade Launcher Datajack Mace Self-destruct Interrupter Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 48 | 5 18 14 . 5 6 Power 8 | . 2 3 . 1 2 Engine 4 | . 2 1 . . 1 Core 3 | . . 2 . . 1 Reactor 1 | . . . . 1 . Propulsion 19 | 3 5 6 . 3 2 Treads . | . . . . . . Leg 13 | 1 3 5 . 2 2 Wheel 2 | 2 . . . . . Hover 4 | . 2 1 . 1 . Flight . | . . . . . . Utility 3 | . 2 . . 1 . Device . | . . . . . . Storage 2 | . 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 18 | 2 9 5 . . 2 Energy Gun 9 | 2 4 3 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | . 2 1 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 3 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 3 6 . . . Power 2 | . 1 1 . . . Propulsion 3 | . 1 2 . . . Utility 1 | . . 1 . . . Weapon 3 | . 1 2 . . . Highest Loss Streak 6 | . 1 6 . . . To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 86 | . 80 61 77 90 94 Engine 3 | . 8 6 . . 7 Core 8 | . . 3 11 11 10 Reactor 3 | . . . . 5 3 Leg 14 | . 10 8 22 13 22 Hover 7 | . 12 9 . 8 . Storage 17 | . 8 11 11 18 22 Protection 1 | . 6 2 . . . Energy Gun 25 | . 5 12 33 33 22 Ballistic Gun 2 | . 12 5 . . . Launcher 2 | . 9 2 . . 2 Naked Turns . | . . . . . . Heaviest Build 46 | 4 36 36 32 46 46 Greatest Support 25 | 20 20 20 20 20 25 Greatest Overweight (x) 6 | . 2 6 1 5 2 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 Most Carried 13 | 4 12 13 8 13 13 Average Carried 10 | 2 6 11 8 11 12 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 12 | 3 12 8 8 12 12 Class Distribution -------------------- 57% | Scavenger-Gunner 22% | Mutant 13% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1178 | 250 155 663 . 3 107 Remotely . | . . . . . . Salvage Created 1302 | 46 483 722 . . 51 Parts 77 | 2 27 47 . . 1 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 1 10 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 13 11 . . 2 Guns 14 | . 4 8 . . 2 AOE 13 | 1 9 3 . . . Classes Destroyed 10 | 1 4 5 . . . Worker 4 | . 1 3 . . . Builder 2 | . . 2 . . . Tunneler 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 3 | . 2 1 . . . Watcher 5 | . 3 2 . . . Swarmer 5 | . 3 . . . 2 Grunt 20 | 1 10 9 . . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 7 | 1 7 4 . . 2 Combat Bots Only 4 | 1 3 4 . . 2 Max Kills in Single Turn 3 | 1 3 2 . . 1 Gunslinging . | . . . . . . Exploded 3 | 1 3 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | 2 66 90 . . 13 Missed 49 | 1 20 24 . . 4 Damage Taken 1588 | 8 462 836 . . 282 Core 521 | . 107 217 . . 197 Absorbed by Shields . | . . . . . . Ignored by Resistances 426 | 2 143 246 . . 35 Regen/Repaired (Parts) 25 | . . . . 25 . Core Remaining (%) 78 | 100 57 . . . . Volleys Fired 112 | 1 40 64 . . 7 Largest 3 | 2 2 3 . . 3 Hottest 141 | 80 85 141 . . 141 Shots Fired 188 | 2 67 100 . . 19 Gun 167 | 2 54 92 . . 19 Cannon . | . . . . . . Launcher 21 | . 13 8 . . . Special . | . . . . . . Kinetic 57 | . 30 27 . . . Thermal 50 | . 10 28 . . 12 Explosive 21 | . 13 8 . . . Electromagnetic 60 | 2 14 37 . . 7 Robot Hit Streak 14 | 2 12 14 . . 7 Robot Miss Streak 5 | . 3 3 . . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 129 | 2 46 72 . . 9 Core Hits 71 | 1 27 37 . . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 2 | . . 2 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2846 | 43 1285 1398 . . 120 Guns 1599 | 15 500 964 . . 120 Cannons . | . . . . . . Explosions 1247 | 28 785 434 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 602 | . 288 314 . . . Thermal 475 | 28 108 258 . . 81 Explosive 1199 | . 785 414 . . . Electromagnetic 570 | 15 104 412 . . 39 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 . Average Corruption 5 | . . 5 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 20 . 1 . Message Errors 3 | . . 3 . . . Matter Fused 4 | . . 4 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 4 | . . 3 . 1 . Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 26 | . 26 . . . . Projectiles . | . . . . . . Explosions 26 | . 26 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 174 | . 93 81 . . . Shots 10 | . 6 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | 3 310 339 . . 567 Average Temperature 129 | 2 90 112 . . 255 Received Heat Transfer 549 | 6 207 315 . . 21 Effects 12 | . . 1 . . 11 Shutdowns 3 | . . 1 . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1288 | 50 259 781 . . 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 383 | 20 377 383 115 . . Initial 115 | . 11 94 115 . . Average 229 | 4 243 252 115 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 38 | 100 30 33 100 . . Level 1 61 | . 69 66 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | 1 16 21 . . 6 Peak Tracking Total 6 | 1 3 6 . . 4 Tactical Retreats 5 | . . 5 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 4 . 4 . Successful 13 | . 6 3 . 4 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 . . 4 . Record 5 | . 5 . . . . Part Schematic 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 88 | . . 88 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 347 | . . . . 347 347 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 952 | . . . . . 952 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6091 | 84 733 778 82 3370 1044 Spaces Moved 2739 | 88 393 252 44 1442 520 Core 23 | 22 . 1 . . . Treads . | . . . . . . Legs 1684 | 10 156 107 44 847 520 Wheels 122 | 56 66 . . . . Hover 910 | . 171 144 . 595 . Flight . | . . . . . . Fastest Speed 50 | 50 80 176 190 190 190 Average Speed 205 | 77 145 217 190 231 193 Slowest Speed 360 | 120 190 360 190 360 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 7 65 19 14 92 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 137 | . 65 72 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 137 | . 65 72 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3048 | 103 492 397 43 1472 541 Wait 75 | . 6 49 . 20 . Move 2734 | 87 392 251 43 1441 520 Hop . | . . . . . . Pick Up 50 | 8 24 10 . 4 4 Fast Attach . | . . . . . . Attach 35 | 5 13 11 . 3 3 Detach 9 | 1 3 3 . 2 . Swap 13 | . 5 3 . 2 3 Drop 20 | 1 9 6 . . 4 Fire 112 | 1 40 64 . . 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 15) 676 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 890 | -9/Materials | Discovered new exit (range 12) 1083 | -9/Materials | Core integrity fell below 50% 1088 | -9/Materials | Lost 6 parts (1p2n1u2w) 1273 | -9/Materials | Discovered new exit (range 12) 1596 | -9/Materials | Entered Mines 1672 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1678 | -9/Mines | Entered Zion 1751 | -7/Zion | System corruption cleaned by Quarantine Array 1827 | -7/Zion | Build established: Scavenger-Gunner 1848 | -7/Zion | Given A8's code to call for help 2298 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2300 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2306 | -7/Zion | Build established: Gunner 2788 | -7/Zion | Found Prototype Device 2826 | -7/Zion | Discovered new exit (range 11) 2920 | -7/Zion | Build established: Scavenger-Gunner 3271 | -7/Zion | Learned location of Warlord (-4) 3688 | -7/Zion | Imprinted 3691 | -7/Zion | Declared Zion's savior 4203 | -7/Zion | Learned location of 2 exits from Factory 5048 | -7/Zion | Entered Proximity Caves 5048 | -6/Proximity Caves | Accompanied by 6 allies 5341 | -6/Proximity Caves | Core integrity fell below 20% 5645 | -6/Proximity Caves | Build established: Scavenger-Mutant 6088 | -6/Proximity Caves | Spotted B-75 Beast 6092 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- VTOL Module fries itself beyond repair. Acquired Lgt. Nuclear Core. Acquired 10 matter. Acquired Adv. Heat Sink. G-50 Soldier destroyed. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Corrupted Hvy. Laser self-destruct mechanism malfunctions. Acquired Dirty Bomb Trap. Acquired 20 matter. P1-KQX(M) system corruption misinterpreted. P1-KQX(M) triggered Fire Trap. Burning plasma bursts from the floor. Enhanced Grunt heat short circuits Adv. Heat Sink. Searching scrap... Found 19 Matter. Found 30 Matter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # ##????? ???????????? ?????????????????????????? | | ##???? ????? ???? ???????????????????????? | | ##??? ???? ##### ???????????????????????? | | #??# #??? # ???????????????????????? | | #????# #?? ???????????????????????? | | ##???# #?# BB #??????????????????????? | | ##??# #?? # BB ???????????????????????? | | #??# #??? # ???????????????????????? | | ##?# #??? # ? ???????????????????????? | | ## ### #???? ## #???????????????????????? | | ## ## #????# ? #???????????????????????? | | ### #????# ?? ##??????????????????????? | | ##### #????# #??# ####???????????????????? | | ###?## ##???# #??# ##??????????????????? | | ##?## #???# ####M #??????????????????? | | ### ##### ##g @ #??????????????????? | | MM #??????????????????? | | ## ## M #?????????????? | | ?## #### ####### #????????????? | | ??## ###??# #?????# ##### ??????????? | | ???###???? #?????# #?????? ??????????? | | ?????????# ?????## ##????????#??????????? | | ?????????## ??????# ##????????????????????? | | ??????????## ?????? ##?????????????????????? | | ???????????? ???? # #??????????????????????? | | ???????????? ???####### #??????????????????????? | | ???????????? ?????????####??????????????????????? | | ???????????? #???????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 30 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Help From High Places One Hack Too Far Power Corrupts Robot Respite The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed AnalysisCloakSplitter Manual? 0 Play Time 00:58:00 Cumulative 0.9 hours Start 2024.04.02 @ 06:52:04 End 2024.04.04 @ 03:01:09 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 13% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23907d47-4a92-4acd-b4dd-e6bff13ce44a