Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.01 @ 18:38:03 Player: Ms. V3-11A Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4755) 4755 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-1016) -1016 TOTAL SCORE: 9014 Bonus ------- Follower Combat Kills 227 Friendly Fire -1243 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 52/100 System Corruption 5% Temperature Cool (27) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Core Shielding Makeshift System Shield Component Analysis Suite Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Momentum-Scrap Engine > --- PROPULSION ------- FC-Scrap Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Makeshift Medium Armor Plating 01-MTF's Autohacker > --- WEAPON ----------- Heavy Battle Rifle Shotgun Thermal Construct/G Cld. Energy Scrap Construct/G > --- INVENTORY -------- Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Improved Particle Charger Improved Core Shielding Improved Utility Shielding Reflective Plating Hacking Suite Makeshift System Shield Makeshift System Shield Component Analysis Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced EMP Blaster [Rating: 87] Favorites ----------- Power Constructs Engine Constructs Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Constructs Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Makeshift Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . . 4 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 100 | 3 6 12 22 4 4 23 12 3 7 4 Power 6 | . . 2 2 . . 2 . . . . Engine 3 | . . 2 . . . 1 . . . . Core 3 | . . . 2 . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 2 4 5 . 1 1 . . . . Treads 15 | 2 2 4 5 . 1 1 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | . 2 2 7 1 1 5 4 . 4 . Device 12 | . 1 2 3 . 1 2 2 . 1 . Storage 3 | . 1 . 1 . . . . . 1 . Processor 1 | . . . . . . 1 . . . . Hackware 1 | . . . . 1 . . . . . . Protection 9 | . . . 3 . . 2 2 . 2 . Artifact . | . . . . . . . . . . . Weapon 53 | 1 2 4 8 3 2 15 8 3 3 4 Energy Gun 11 | . 1 . 2 2 . 4 1 . . 1 Energy Cannon 8 | . . 2 . 1 . . 4 . . 1 Ballistic Gun 15 | 1 1 1 4 . 1 4 . . 2 1 Ballistic Cannon 9 | . . 1 1 . . 7 . . . . Launcher 7 | . . . 1 . . . 3 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 1 2 . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . 3 Parts Lost 28 | . . 5 . . . . 6 . 1 16 Power 3 | . . 1 . . . . . . . 2 Propulsion 5 | . . . . . . . 1 . . 4 Utility 7 | . . 1 . . . . 2 . . 4 Weapon 13 | . . 3 . . . . 3 . 1 6 Highest Loss Streak 16 | . . 2 . . . . 5 . 1 16 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 84 | . 99 98 99 100 93 69 63 65 65 58 Engine 5 | . 14 14 . . . 6 6 6 5 5 Core 3 | . . . 8 9 8 . . . . . Treads 16 | . 28 28 26 27 24 7 4 1 . . Leg 1 | . . . . . . 1 1 4 6 5 Device 13 | . 13 12 20 10 9 12 19 20 14 12 Storage 8 | . 14 14 9 9 9 6 6 6 6 5 Hackware 3 | . . . . 7 9 6 . . . . Protection 4 | . . . 6 9 5 . 5 6 11 10 Energy Gun 7 | . 4 1 8 9 9 9 5 11 7 9 Energy Cannon 2 | . . 12 . . . . 5 3 . . Ballistic Gun 11 | . 23 7 15 18 17 7 4 . 5 5 Ballistic Cannon 1 | . . 6 2 . . 1 . . 1 . Peak Build Rating 87 | 6 11 14 33 35 50 74 81 82 87 83 Average Rating 45 | 5 9 12 29 34 40 62 72 79 82 73 On Entrance 42 | 6 6 11 14 33 35 48 74 81 81 83 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 14 21 23 45 45 44 60 77 78 77 52 Greatest Support 138 | 40 46 46 69 66 69 127 137 138 138 122 Greatest Overweight (x) 2 | . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 12 15 15 15 15 15 15 14 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 9 12 14 14 14 13 15 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 10 15 15 15 15 15 15 15 5 Scrap Engine Consumption 205 | . . . . . 32 49 23 25 76 . Constructs Created 5 | . . . . . 3 . 1 1 . . Constructs Modified 73 | . . . . . 7 23 8 10 23 2 Class Distribution -------------------- 24% | Construct 21% | Mutant 13% | Hacker-Construct 10% | Tank 10% | Hacker-Tank 6% | Hacker-Gunner 5% | Commander-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -8/Recycling Hacker-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Matter Collected 3717 | 200 300 353 503 69 207 455 378 258 825 169 Remotely . | . . . . . . . . . . . Salvage Created 7429 | . 691 456 409 90 602 1512 1030 900 1705 34 Parts 403 | . 34 41 33 6 23 63 33 37 133 . Haulers Intercepted 4 | . 1 . 1 . . 1 1 . . . Recyclers Shooed 4 | . 1 . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 51 | . . 21 . . . . 11 19 . . Prevented 28 | . . . . . . . 12 16 . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 97 | . 12 18 5 1 5 17 15 13 8 3 Guns 61 | . 12 6 5 1 5 16 2 5 6 3 Cannons 19 | . . 12 . . . 1 5 1 . . AOE 12 | . . . . . . . 7 5 . . Classes Destroyed 25 | . 5 3 2 . 5 2 2 1 4 1 Builder 1 | . . . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 4 | . 1 . 1 . . 1 1 . . . Recycler 8 | . 2 . 1 . 2 3 . . . . Mechanic 2 | . 1 . . 1 . . . . . . Operator 4 | . . . 2 1 . 1 . . . . Turret 2 | . . 2 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 11 | . 3 8 . . . . . . . . Grunt 35 | . 9 . 1 1 . 10 8 6 . . Brawler 3 | . . . . . . . 1 2 . . Duelist 6 | . . . . . 1 . 3 2 . . Sentry 14 | . . 1 4 . 3 3 2 1 . . Demolisher 1 | . . . . . 1 . . . . . Specialist 1 | . . . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 5 | . . . . . . 4 . 1 . . Subdweller 9 | . . 9 . . . . . . . . Scientist 1 | . . . . . 1 . . . . . Scrapper 1 | . . . . . 1 . . . . . Zionite 55 | . . . . . . . . . 55 . Tinkerer 2 | . . . . . . . . . 2 . Assembled 3 | . . . . . . . . . . 3 Thug 1 | . . . . . . . . . 1 . Butcher 2 | . . . . . . . . . 2 . Martyr 1 | . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 22 | . 5 6 3 2 4 4 5 7 22 2 Combat Bots Only 7 | . 5 4 3 1 4 3 5 7 2 2 Max Kills in Single Turn 3 | . 1 2 1 1 2 1 2 2 3 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . . . 2 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . KN-7UR (-8/Recycling) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Hostile Shots Fired 753 | . 42 153 16 7 19 86 147 59 109 115 Missed 220 | . 10 61 5 4 1 27 28 27 37 20 Damage Taken 8633 | . 312 977 129 37 361 818 1833 601 1230 2335 Core 1079 | . 42 147 11 . 28 71 172 47 83 478 Absorbed by Shields 211 | . . . . . . . 106 51 54 . Ignored by Resistances 2590 | . 94 284 37 10 100 225 538 186 379 737 Regen/Repaired (Parts) 1935 | . . . 106 . . 349 531 486 409 54 Core Remaining (%) 72 | 100 . 24 . . 92 . . . . . Volleys Fired 434 | . 40 67 17 6 20 71 37 32 124 20 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 231 | . 85 120 130 111 111 128 199 199 147 231 Shots Fired 932 | . 80 132 51 18 59 177 69 57 246 43 Gun 713 | . 80 55 46 18 59 131 37 36 212 39 Cannon 162 | . . 77 5 . . 46 22 6 4 2 Launcher 57 | . . . . . . . 10 15 30 2 Special . | . . . . . . . . . . . Kinetic 450 | . 71 62 34 12 39 102 10 1 102 17 Thermal 384 | . 9 70 17 6 20 64 27 35 114 22 Explosive 5 | . . . . . . . 5 . . . Electromagnetic 93 | . . . . . . 11 27 21 30 4 Robot Hit Streak 37 | . 20 25 15 16 37 18 16 17 14 7 Robot Miss Streak 5 | . 2 5 2 . 1 3 2 2 5 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 14 | . 2 . 1 . 1 . . 1 9 . Max Gunslinging Chain 2 | . 1 . 1 . 1 . . 1 2 . Shots Hit Robots 647 | . 66 87 32 14 47 114 58 46 158 25 Core Hits 319 | . 27 30 12 5 18 52 37 35 92 11 Critical Kills 3 | . . . . . 1 . . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 18 | . . 2 1 1 2 6 1 1 3 1 Burn 10 | . . . 1 1 1 6 . . 1 . Destroy 6 | . . 1 . . 1 . . 1 2 1 Blast 1 | . . 1 . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15482 | . 879 1595 608 249 853 2615 2379 1986 3629 689 Guns 10494 | . 876 631 593 249 848 2216 787 692 3026 576 Cannons 2059 | . . 964 15 . . 396 524 98 34 28 Explosions 2897 | . . . . . . . 1068 1196 569 64 Melee . | . . . . . . . . . . . Ramming 32 | . 3 . . . 5 3 . . . 21 Kinetic 5555 | . 733 719 302 143 503 1419 185 25 1296 230 Thermal 6344 | . 143 876 306 106 345 1035 602 792 1793 346 Explosive 485 | . . . . . . . 485 . . . Electromagnetic 3066 | . . . . . . 158 1107 1169 540 92 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 5 10 10 5 Average Corruption 5 | . . . . . . 1 4 6 10 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . 3 14 27 2 . Message Errors 11 | . . . . . . . 2 8 1 . Matter Fused 11 | . . . . . . 1 5 5 . . Heat Flow Errors 4 | . . . . . . . 2 2 . . Energy Discharges 5 | . . . . . . 1 2 2 . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 1 . 5 . . Data Loss (major) 3 | . . . . . . . 1 2 . . Misfires 4 | . . . . . . . 1 3 . . Alerts 1 | . . . . . . . . . 1 . Overload Shots 2 | . . . . . . . . . . 2 Overflow Damage 33 | . . . . . . 11 22 . . . Projectiles 11 | . . . . . . 11 . . . . Explosions 22 | . . . . . . . 22 . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . 3 . . . 6 . . . . Impact . | . . . . . . . . . . . Kinetic 9 | . . 3 . . . 6 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 422 | . . . . . . . 206 189 17 10 Shots 19 | . . . . . . . 6 11 2 . Rammed 5 | . 1 . . . . . . . . 4 Targets Rammed 8 | . 1 . 1 . 1 1 . . . 4 Kicked 1 | . . . . . . 1 . . . . Crushed 2 | . . . 1 . 1 . . . . . Highest Temperature 688 | . 234 14 170 44 263 315 260 351 401 688 Average Temperature 109 | . 82 6 47 27 82 87 89 126 101 277 Received Heat Transfer 2748 | . 252 297 63 18 190 432 449 102 90 855 Effects 29 | . . . . . . . 1 2 5 21 Shutdowns 5 | . . . . . . . . . 2 3 Energy Bleed 4 | . . . . . . . 1 1 1 1 Interference 5 | . . . . . . . . 1 . 4 Matter Decay 5 | . . . . . . . . . 2 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 2 . . Combat Hostiles 3 | . . . . . . . 1 2 . . Parts Fried 10 | . . . . . . . 4 4 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 21 | . . 2 1 1 . 2 2 3 10 . Heat Transferred 11959 | . 296 1887 629 259 680 2183 1043 1040 3559 383 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 2 3 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Peak Influence 266 | . 266 . 132 69 112 259 . . . . Initial 250 | . . . . . 22 250 . . . . Average 49 | . 70 . 24 31 16 104 . . . . Maximum Alert Level 1 | . 1 . . . . 1 . . . . Low Security (%) 94 | 100 89 . 100 100 100 83 . . . . Level 1 5 | . 10 . . . . 16 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 3 1 . 8 . 1 . . Investigation 1 | . . . 1 . . . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 7 | . . . 2 1 . 4 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Distress Signals 9 | . 3 . 3 . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 23 22 12 4 10 30 17 23 64 6 Peak Tracking Total 10 | . 4 6 3 2 3 4 9 10 6 3 Tactical Retreats 9 | . . 1 . . . 2 . 1 5 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 3 | . 1 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 45 | . 8 . 10 2 12 11 . 2 . . Terminals 30 | . 7 . 6 2 6 9 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 7 | . 1 . 1 . 5 . . . . . Scanalyzers 3 | . . . 2 . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 141 | . 21 . 43 5 31 37 . 4 . . Successful 100 | . 15 . 32 4 24 21 . 4 . . Failed 40 | . 5 . 11 1 7 16 . . . . Catastrophic 3 | . . . 2 . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 76 | . 17 . 18 2 19 20 . . . . Terminals 97 | . 20 . 24 5 18 30 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 15 | . 1 . 3 . 11 . . . . . Scanalyzers 19 | . . . 14 . . 5 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 38 | . 6 . 6 4 8 10 . 4 . . Record 4 | . . . 1 . . . . 3 . . Part Schematic 2 | . . . . 1 . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 6 | . 2 . 1 . . 3 . . . . Prototype ID Bank 10 | . 2 . 1 . 6 1 . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . . . . Machine Index 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . 1 . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . 5 . . . . . Retrieve Components 7 | . 1 . 1 . 5 . . . . . Scanalyzer 19 | . . . 14 . . 5 . . . . Insert Component 9 | . . . 7 . . 2 . . . . Analyze 10 | . . . 7 . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 33 | . 8 . 8 . 11 6 . . . . Terminals 28 | . 8 . 8 . 6 6 . . . . Botnet 7 | . 3 . 2 . 1 1 . . . . Skim 21 | . 5 . 6 . 5 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . Tunnel 5 | . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 35 | . 7 . 9 2 7 10 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . 6 1 . 2 . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 26 | . . . 2 . 24 . . . . . Parts Scanalyzed 8 | . . . 6 . . 2 . . . . Part Schematics Acquired 7 | . . . 6 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 15 | . . . . . 11 . 2 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Total Allies 15 | . . . . . 11 . 2 2 . . Largest Group 11 | . . . . . 11 2 2 2 . . Highest-Rated Group 241 | . . . . . 241 36 50 62 . . Highest-Rated Ally 34 | . . . . . 34 21 30 32 . . Total Orders 12 | . . . . . 12 . . . . . STAY 7 | . . . . . 7 . . . . . FOLLOW 5 | . . . . . 5 . . . . . Ally Attacks 38 | . . . . . 18 8 3 9 . . Total Damage 955 | . . . . . 420 235 74 226 . . Kills 9 | . . . . . 5 1 . 3 . . Allies Corrupted 3 | . . . . . . . . 3 . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 6 | . 2 . 1 . . 3 . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Turns Passed 15057 | 6 1431 1800 2042 301 3306 2374 624 1072 1850 251 Spaces Moved 6851 | 1 663 967 859 170 1413 982 333 569 754 140 Core 16 | . . . . . . . . . . 16 Treads 5155 | 1 663 967 859 170 1413 712 232 138 . . Legs 1680 | . . . . . . 270 101 431 754 124 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 100 100 115 108 108 50 Average Speed 152 | 160 160 160 160 160 159 146 129 150 135 118 Slowest Speed 186 | 160 160 160 160 160 160 186 152 160 176 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 2 99 54 56 38 99 26 55 60 47 24 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 11 | . 3 . 2 . 6 . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . . . Unknown Exits Taken 5 | 1 . 1 . . 1 . . 1 1 . Scrap Searched 6 | . . 2 . . . . 3 1 . . Spaces Dug 10 | . . . . . . 10 . . . . Terrain Destroyed 52 | . . . 1 . . 15 18 13 3 2 Melee . | . . . . . . . . . . . Projectile 21 | . . . 1 . . 15 2 . 1 2 AOE 31 | . . . . . . . 16 13 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Dee Total 10704 | 7 953 1090 1500 192 2436 1788 464 728 1357 189 Wait 3126 | . 229 27 573 6 938 690 63 120 460 20 Move 6841 | . 662 966 858 169 1412 981 332 568 753 140 Hop . | . . . . . . . . . . . Pick Up 61 | . 10 9 14 2 5 9 6 . 6 . Fast Attach 27 | . 2 2 8 2 3 5 2 . 2 1 Attach 24 | 2 1 5 4 1 1 2 5 . 1 2 Detach 5 | . . . 1 . 2 . 2 . . . Swap 49 | 1 3 5 10 1 . 16 5 3 4 1 Drop 77 | 4 5 9 14 5 14 13 4 1 7 1 Fire 434 | . 40 67 17 6 20 71 37 32 124 20 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick 1 | . . . . . . 1 . . . . Crush 3 | . 1 . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 52 | . . . . . 40 . 8 4 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Learned location of Mines (-9) 423 | -10/Materials | Learned 4 Subcaves zone layouts 475 | -10/Materials | Learned 2 Mines zone layouts 485 | -10/Materials | Learned location of Subcaves (-10) 485 | -10/Materials | Discovered new exit (range 5) 486 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Identified exit to Subcaves 497 | -10/Materials | Identified exit to Mines 726 | -10/Materials | Discovered exit to Materials (range 15) 1438 | -10/Materials | Entered Subcaves 1439 | -10/Subcaves | Identified exit to Recycling 1531 | -10/Subcaves | Learned Materials interactive machine intel 1668 | -10/Subcaves | Core integrity fell below 50% 1844 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1852 | -10/Subcaves | Discovered new exit (range 10) 1862 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2158 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2268 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2306 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2370 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2401 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3001 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3238 | -10/Subcaves | Entered Materials 3238 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3239 | -8/Materials | Loaded intel: 19 interactive machine locations 3499 | -8/Materials | Identified exit to Storage 3633 | -8/Materials | Met 7R-MNS 3683 | -8/Materials | Repaired Imp. Treads 3704 | -8/Materials | Build established: Skirmisher 4096 | -8/Materials | Build established: Tank 4732 | -8/Materials | Learned location of 1 exit from Lower Caves 4772 | -8/Materials | Learned location of Zion (-6) 4802 | -8/Materials | Learned Storage stockpile data 4822 | -8/Materials | Learned location of 1 exit from Recycling 4832 | -8/Materials | Learned location of 1 exit from Storage 4833 | -8/Materials | Learned Storage trap positions 4836 | -8/Materials | Learned location of Lower Caves (-6) 4846 | -8/Materials | Identified exit to Factory 5280 | -8/Materials | Entered Storage 5282 | -8/Storage | Loaded intel: 22 trap records 5304 | -8/Storage | Met 01-MTF 5581 | -8/Storage | Entered Recycling 5581 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5582 | -8/Recycling | Identified exit to Scraptown 5613 | -8/Recycling | Build established: Hacker-Tank 6349 | -8/Recycling | Discovered new exit (range 5) 6611 | -8/Recycling | Learned 12 Factory zone layouts 6689 | -8/Recycling | Loaded intel: 5 recycling unit locations 6757 | -8/Recycling | Learned location of 1 exit from Extension 6803 | -8/Recycling | Scanned before Scraplab entrance 6814 | -8/Recycling | Learned Factory trap positions 6902 | -8/Recycling | Learned location of Storage (-8) 6943 | -8/Recycling | Build established: Commander-Tank 6949 | -8/Recycling | Learned 4 Lower Caves zone layouts 7155 | -8/Recycling | Entered Scraplab 7474 | -8/Recycling | Murdered KN-7UR 7475 | -8/Recycling | Angered Scraplab inhabitants 7515 | -8/Recycling | Lost 8 allies 7523 | -8/Recycling | Found Prototype Device 7523 | -8/Recycling | Identified Scrap Engine 7624 | -8/Recycling | Found Prototype Device 7829 | -8/Recycling | Build established: Hacker-Gunner 8831 | -8/Recycling | Build established: Hacker-Construct 8887 | -8/Recycling | Entered Factory 8887 | -6/Factory | Accompanied by 2 allies 8887 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8888 | -6/Factory | Identified exit to Lower Caves 8890 | -6/Factory | Loaded intel: 94 trap records 9003 | -6/Factory | Identified 01-MTF's Autohacker 9327 | -6/Factory | Build established: Hacker-Skirmisher 9972 | -6/Factory | Build established: Hacker-Construct 10070 | -6/Factory | P-60 Hacker assimilated allied Defender 3a 10982 | -6/Factory | Learned 4 Factory zone layouts 11008 | -6/Factory | Discovered new exit (range 6) 11046 | -6/Factory | Learned 2 Proximity Caves zone layouts 11099 | -6/Factory | Learned location of 1 exit from Hub_04(d) 11140 | -6/Factory | Learned location of 1 exit from Hub_04(d) 11171 | -6/Factory | Learned location of 2 exits from Archives 11211 | -6/Factory | Loaded intel: 4 scanalyzer locations 11261 | -6/Factory | Entered Lower Caves 11262 | -6/Lower Caves | Identified exit to Lower Caves 11266 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11340 | -6/Lower Caves | Lost 5 parts (1n2u2w) 11613 | -6/Lower Caves | Build established: Construct 11613 | -6/Lower Caves | Encountered a Warlord checkpoint 11816 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11832 | -6/Lower Caves | Learned Factory terminal intel 11885 | -6/Lower Caves | Entered another Lower Caves area 11885 | -6/Lower Caves | Accompanied by 2 allies 12203 | -6/Lower Caves | Learned Factory trap positions 12432 | -6/Lower Caves | Learned Factory trap positions 12613 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12674 | -6/Lower Caves | Destroyed 7 combat bots 12769 | -6/Lower Caves | System corruption reached 10% 12946 | -6/Lower Caves | Discovered new exit (range 10) 12957 | -6/Lower Caves | Entered Zion 13010 | -6/Zion | System corruption cleaned by Quarantine Array 13154 | -6/Zion | Attacked by Zionites 13154 | -6/Zion | Spotted 30-KAQ(B) 13154 | -6/Zion | Spotted LG-QB4(B) 13181 | -6/Zion | Destroyed 30-KAQ(B) 13199 | -6/Zion | Destroyed LG-QB4(B) 13300 | -6/Zion | Discovered new exit (range 14) 14741 | -6/Zion | Remotely autohacked Sealed Blast Doors 14745 | -6/Zion | Remotely autohacked Sealed Blast Doors 14745 | -6/Zion | Remotely autohacked Sealed Blast Doors 14745 | -6/Zion | Remotely autohacked Sealed Blast Doors 14801 | -6/Zion | Discovered new exit (range 5) 14803 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14807 | -6/Zion | Entered Deep Caves 14976 | -6/Deep Caves | Attacked by Z-Imprinter 14998 | -6/Deep Caves | Core integrity fell below 50% 15049 | -6/Deep Caves | Core integrity fell below 20% 15058 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- destabilization (-5). 15035_ Broken Adv. Heat Sink destroyed. 15036_ Overheating: System interference. 15036_ Imp. EM Pulse Cannon temporarily disabled. 15036_ YX-FXZ(z) misfires. 15037_ Dropped Lrg. Storage Unit. 15037_ Extracted 134 matter. 15041_ Imp. EM Pulse Cannon destroyed. 15044_ YX-FXZ(z) misfires. 15046_ Acquired Corrupted Prototype Energy Gun. 15046_ Identified Zio. Laser-S. 15046_ Integrated Corrupted Zio. Laser-S (+3). 15048_ Zio. Laser-S destroyed. 15050_ YX-FXZ(z) misfires. 15052_ Acquired 5 matter. 15054_ Slammed into Z-Imprinter. 15054_ Arm. Scrap Engine destroyed. 15054_ Scrap Engine core remains intact and functional. 15054_ System corrupted by crushing effect (+2). 15055_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ??????????????### #??????######??????????????????? | | ??????????? ## # ????### ##?????????????????? | | ????????? ##### #?????????????????? | | ???????? #?????????????????? | | ??????? #?????????????????# | | ?????? #??????????????????# | | ?????? ##?#?????????####??# | | ??????" ;# #??????#### #### | | ?????"" ######### | | ????""" ### | | ????""" I@ ! ##?? | | ???? %%% *% " #??? | | ?????"" !!! z ! ;######## #? | | ?????"" !!! ;###### #### ##? | | ????""" !!! ;##???# #######?? | | ??""""" ##????# ##?????? | | ?" " " ##?????# ##????? | | """ #????## ##???# | | "" #????# ##??# | | ?"" #????# #??# | | ?"" ##????# ### #??# | | ??""" #?????# ### #??# | | ??""""" #????## ## #??# | | ? #????## ##?# | | """ ##????# #?? | | ???"""" ##?????# #?? | | ???""""" #??????# #?? | | ????"""" #????## #?# | | ????"""" ????# ### | | ?????"" ????## | | ?????? ??????## | | ????? ?????????## | | ????""" ????????????## ## # | | ?????? ???????????????###### # | | ?????? ??????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 616 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Spk. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Mak. Sword | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Focal Shield | -8/Storage | Hacked Adv. Sensor Array | -6/Factory | Scanalyzed Hvy. Treads | -6/Factory | Hacked Hyp. Gauss Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked O-24 Administrator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSpreadBarrier Manual? 0 Play Time 01:39:51 Cumulative 435.2 hours Start 2024.10.01 @ 16:32:08 End 2024.10.01 @ 18:38:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 316 Rogue 63 Adventurer 227 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 99de8db6-c3c6-49e0-962d-c1824358a5f8