Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 21:25:12 Player: Shamgod Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (110) 550 Value Destroyed (2686) 2686 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5224 Bonus ------- High Alert Combat Kills 268 Cogmind --------- Core Integrity 307/550 Matter 275/300 Energy 280/280 System Corruption 5% Temperature Cool (105) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Light EM Pulse Cannon Great Axe > --- INVENTORY -------- Heavy Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink High-capacity Battery Medium Armor Plating Heavy EM Pulse Gun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Grenade Launcher [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 96 | 8 14 38 36 Power 12 | 1 5 4 2 Engine 10 | 1 4 4 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 20 | 2 2 8 8 Treads 11 | 1 1 4 5 Leg . | . . . . Wheel 9 | 1 1 4 3 Hover . | . . . . Flight . | . . . . Utility 22 | 2 3 11 6 Device 2 | . . 1 1 Storage 9 | 2 3 3 1 Processor 1 | . . 1 . Hackware 2 | . . 2 . Protection 8 | . . 4 4 Artifact . | . . . . Weapon 42 | 3 4 15 20 Energy Gun 10 | 1 . 1 8 Energy Cannon 10 | . . 6 4 Ballistic Gun 12 | 2 2 6 2 Ballistic Cannon . | . . . . Launcher 9 | . 2 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 2 4 Parts Lost 23 | . . 3 20 Power 2 | . . . 2 Propulsion 6 | . . 1 5 Utility 7 | . . 1 6 Weapon 8 | . . 1 7 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 98 | . 99 99 89 Engine 11 | . 14 11 7 Treads 11 | . 13 11 8 Wheel 11 | . 14 11 11 Device 1 | . . 1 3 Storage 26 | . 28 27 24 Processor 1 | . . 1 . Hackware 4 | . . 5 11 Protection 6 | . . 8 5 Energy Cannon 7 | . . 9 9 Ballistic Gun 11 | . 21 11 . Launcher 2 | . 5 . 2 Naked Turns . | . . . . Heaviest Build 91 | 17 58 88 91 Greatest Support 40 | 20 20 23 40 Greatest Overweight (x) 8 | 1 5 8 3 Average Overweight (x) 3 | . 1 4 2 Largest Inventory Capacity 20 | 8 18 20 20 Average Capacity 17 | 5 9 19 20 Most Carried 20 | 5 13 20 20 Average Carried 16 | 2 8 18 18 Final Capacity 20 | 8 18 20 20 Final Carried 20 | 5 13 20 13 Class Distribution -------------------- 50% | Hauler-Mutant 30% | Mutant 9% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1962 | 286 313 955 408 Remotely . | . . . . Salvage Created 3957 | 84 579 1867 1427 Parts 231 | 2 51 107 71 Haulers Intercepted 6 | . 1 3 2 Recyclers Shooed 5 | . . 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 74 | . 16 36 22 Guns 28 | . 8 13 7 Cannons 23 | . . 18 5 AOE 22 | . 8 5 9 Classes Destroyed 11 | 1 6 4 . Worker 5 | . 3 . 2 Builder 5 | . 2 . 3 Tunneler 3 | . . 1 2 Hauler 6 | . 1 3 2 Recycler 9 | 1 1 5 2 Operator 2 | . . 2 . Watcher 6 | . 2 2 2 Swarmer 22 | . 6 12 4 Grunt 41 | . 10 16 15 Duelist 2 | . . 1 1 Sentry 9 | . . 7 2 Best Kill Streak 14 | 1 9 7 14 Combat Bots Only 8 | . 6 6 8 Max Kills in Single Turn 4 | 1 3 4 2 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4058 | . 332 1344 2382 Core 509 | . 53 213 243 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 78 46 . Volleys Fired 217 | 2 40 114 61 Largest 2 | 2 2 2 2 Hottest 122 | 70 50 112 122 Shots Fired 406 | 4 76 214 112 Gun 238 | 4 61 128 45 Cannon 123 | . . 79 44 Launcher 45 | . 15 7 23 Special . | . . . . Kinetic 196 | 2 61 126 7 Thermal 28 | 2 . 7 19 Explosive 25 | . 15 7 3 Electromagnetic 157 | . . 74 83 Robot Hit Streak 15 | 2 5 15 13 Robot Miss Streak 5 | 1 5 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 233 | 2 35 138 58 Core Hits 160 | 2 37 61 60 Critical Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing 3 | . . . 3 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6754 | 26 1201 3011 2516 Guns 2192 | 26 402 1172 592 Cannons 1835 | . . 1315 520 Explosions 2727 | . 799 524 1404 Melee . | . . . . Ramming . | . . . . Kinetic 1625 | . 402 1142 81 Thermal 1117 | 26 . 316 775 Explosive 1341 | . 799 259 283 Electromagnetic 2671 | . . 1294 1377 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 3 5 Average Corruption 1 | . 1 1 4 Corruption Purged . | . . . . Effects 20 | . 2 15 3 Message Errors 6 | . 1 4 1 Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 4 | . . 4 . Targeting Errors 5 | . . 3 2 Overload Shots . | . . . . Overflow Damage 90 | . 22 43 25 Projectiles 23 | . . 21 2 Explosions 67 | . 22 22 23 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 209 | . 10 83 116 Shots 10 | . 2 2 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 515 | 38 8 324 515 Average Temperature 91 | 22 3 87 108 Received Heat Transfer 1653 | . 141 486 1026 Effects 7 | . . . 7 Shutdowns 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 1 | . . . 1 Parts Fried 19 | . . 11 8 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1612 | 74 . 461 1077 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 13 | . . 5 8 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 612 | 5 347 543 612 Initial 158 | . 3 146 158 Average 291 | 1 151 338 344 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 22 | 100 56 9 16 Level 1 57 | . 43 68 35 Level 2 20 | . . 22 48 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 5 4 Investigation 6 | . 2 3 1 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 112 | . 25 48 39 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 7 | . . 5 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 4 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 6 7 1 Terminals 11 | . 5 5 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 49 | . 16 29 4 Successful 28 | . 9 17 2 Failed 21 | . 7 12 2 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 34 | . 14 16 4 Terminals 40 | . 14 22 4 Fabricators . | . . . . Repair Stations 7 | . 2 5 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 15 | . 4 10 1 Robot Analysis 3 | . 1 2 . Branch Access Points 3 | . 2 1 . Terminal Index 3 | . 1 1 1 Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 1 1 Terminals 5 | . 3 1 1 Assimilate 1 | . 1 . . Botnet 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 12 | . 4 7 1 Full Trace Events 6 | . 2 3 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 84 | . 26 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3463 | 73 756 2138 496 Spaces Moved 1656 | 55 567 863 171 Core 6 | 6 . . . Treads 435 | 7 10 394 24 Legs . | . . . . Wheels 1215 | 42 557 469 147 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 130 115 Average Speed 144 | 92 98 180 134 Slowest Speed 240 | 160 160 240 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 80 63 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 13 | . 10 . 3 Terrain Destroyed 182 | . 70 65 47 Melee 3 | . . . 3 Projectile . | . . . . AOE 179 | . 70 65 44 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2306 | 68 688 1232 318 Wait 219 | . 39 162 18 Move 1653 | 54 566 862 171 Hop . | . . . . Pick Up 57 | 4 15 26 12 Fast Attach 21 | 7 3 3 8 Attach 24 | . . 7 17 Detach 7 | . 1 2 4 Swap 51 | 1 11 28 11 Drop 54 | . 13 28 13 Fire 217 | 2 40 114 61 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 508 | -10/Materials | Repaired Lgt. Treads 775 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Utility x2 1140 | -9/Materials | Build established: Scavenger-Mutant 1288 | -9/Materials | Repaired Grenade Launcher 1321 | -9/Materials | Repaired Hvy. Assault Rifle 1671 | -9/Materials | Build established: Hauler-Mutant 1826 | -9/Materials | Discovered new exit (range 14) 2213 | -9/Materials | Identified exit to Mines 2496 | -9/Materials | Core integrity fell below 50% 2645 | -9/Materials | Discovered new exit (range 14) 2888 | -9/Materials | Discovered new exit (range 4) 2968 | -9/Materials | Entered another Materials area 2968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3165 | -8/Materials | Lost 5 parts (1n2u2w) 3316 | -8/Materials | Lost 3 parts (1n1u1w) 3368 | -8/Materials | First assault squad dispatched 3372 | -8/Materials | Destroyed 8 combat bots 3389 | -8/Materials | Lost 3 parts (2p1w) 3464 | -8/Materials | Self-destructed Last Messages --------------- 03456_ U-05 Engineer lays Concrete. 03457_ NEGGKWO0&X EDTT08,Y5QBBTG 03457_ System corrupted: Prc. Beam Rifle targeting data glitched. 03457_ L-31 Rogue destroyed. 03457_ R-06 Scavenger collects Lgt. Ion Engine. 03457_ U-05 Engineer lays Concrete. 03458_ Prc. Beam Rifle destroyed. 03458_ U-05 Engineer lays Concrete. 03458_ K-01 Serf collects debris. 03459_ U-05 Engineer lays Concrete. 03460_ Imp. Treads destroyed. 03460_ U-05 Engineer lays Concrete. 03461_ System corrupted: Adv. Beam Rifle targeting data glitched. 03461_ U-05 Engineer lays Concrete. 03461_ R-06 Scavenger collects Med. Storage Unit. 03462_ Hcp. Battery destroyed. 03462_ Lgt. Treads destroyed. 03462_ U-05 Engineer lays Concrete. 03462_ K-01 Serf collects debris. 03463_ U-05 Engineer lays Concrete. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegePowerBattery Manual? 0 Play Time 01:09:26 Cumulative 26.5 hours Start 2020.10.20 @ 13:56:23 End 2020.10.20 @ 21:25:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08e530f5-bf57-4e3c-9950-fba34ca38236