Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 20:08:57 Player: Stratimus Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1782) 1782 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4112 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink High-capacity Battery (250) Large Matter Pod (150) Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Autogun Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Heat Sink High-capacity Battery Large Matter Pod Light Assault Rifle Light Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 54 | 6 10 9 15 14 Power 8 | 1 2 2 1 2 Engine 7 | 1 2 1 1 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 3 1 2 4 Treads . | . . . . . Leg 8 | 2 3 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 11 | 1 2 2 4 2 Device 4 | . 1 1 1 1 Storage 3 | 1 1 . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 23 | 2 3 4 8 6 Energy Gun 5 | 1 . 1 2 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 15 | 1 2 3 4 5 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . . . 16 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 6 | . . . . 6 Highest Loss Streak 7 | . . . . 7 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 1 5 6 4 5 Power . | . 1 1 . . Propulsion . | . . . . . Utility 2 | . 1 2 3 3 Weapon 2 | . 2 2 1 1 Tool/Special . | . . . . . Unused Backups 7 | . 1 3 1 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 5 | . 1 3 1 . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 96 98 81 73 Engine 6 | . 14 10 . 5 Core 2 | . . . 6 . Leg 18 | . 26 21 16 4 Flight 2 | . . . . 15 Device 7 | . 3 18 3 2 Storage 12 | . 22 11 9 8 Processor 3 | . . . 5 7 Protection 3 | . . 3 6 . Energy Gun 2 | . 5 . 1 6 Energy Cannon 2 | . . . 6 . Ballistic Gun 21 | . 14 25 21 21 Ballistic Cannon 3 | . 8 6 . . Launcher 1 | . . . 3 . Peak Build Rating 21 | 6 7 15 21 18 Average Rating 12 | 3 6 10 17 12 On Entrance 9 | . 6 7 15 17 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 29 | 14 18 25 29 18 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 2 | . 1 1 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 7 8 8 7 Most Carried 8 | 2 8 8 8 7 Average Carried 5 | . 5 6 4 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 2 5 5 6 5 Class Distribution -------------------- 26% | Tank 24% | Mutant 18% | Skirmisher 15% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1567 | 246 197 388 426 310 Remotely . | . . . . . Salvage Created 2034 | . 210 485 776 563 Parts 131 | . 18 37 36 40 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 52 | . 6 15 14 17 Melee 1 | . . . . 1 Guns 39 | . 6 8 9 16 Cannons 10 | . . 7 3 . AOE 2 | . . . 2 . Classes Destroyed 13 | . 4 3 4 2 Builder 1 | . . . 1 . Tunneler 1 | . 1 . . . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 5 | . 1 . 4 . Swarmer 21 | . 3 7 3 8 Grunt 18 | . 3 5 6 4 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Sentry 6 | . . 3 3 . Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 5 4 6 5 Combat Bots Only 5 | . 4 4 3 5 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . 1 Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 267 | . 42 54 55 116 Missed 81 | . 12 17 18 34 Hits 186 | . 30 37 37 82 Melee 18 | . . . . 18 Projectile 168 | . 30 37 37 64 Critical Strikes 8 | . . . 1 7 Damage Taken 2712 | . 353 344 549 1466 Core 640 | . 59 29 49 503 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 129 | . 92 37 . . Core Remaining (%) 89 | 100 76 92 . . Volleys Fired 159 | . 29 33 38 59 Largest 4 | . 2 3 4 4 Hottest 137 | . 60 70 137 110 Shots Fired 452 | . 58 99 139 156 Gun 390 | . 48 70 116 156 Cannon 58 | . 10 29 19 . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 378 | . 39 99 105 135 Thermal 27 | . . . 11 16 Explosive 4 | . . . 4 . Electromagnetic 43 | . 19 . 19 5 Robot Hit Streak 20 | . 10 4 12 20 Robot Miss Streak 6 | . 4 5 6 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 262 | . 34 49 79 100 Core Hits 123 | . 11 29 41 42 Critical Kills 6 | . . 1 2 3 Critical Parts Destroyed 6 | . . 1 . 5 Critical Strikes 14 | . . 3 2 9 Burn 1 | . . . . 1 Destroy 12 | . . 2 2 8 Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3769 | . 480 567 1656 1066 Guns 2624 | . 414 304 877 1029 Cannons 613 | . 66 263 284 . Explosions 484 | . . . 484 . Melee . | . . . . . Ramming 48 | . . . 11 37 Kinetic 2419 | . 274 567 791 787 Thermal 371 | . . . 197 174 Explosive 373 | . . . 373 . Electromagnetic 558 | . 206 . 284 68 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 2 | . . . . 2 Corruption Purged 4 | . . . . 4 Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 22 | . . . 22 . Projectiles . | . . . . . Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 3 | . 2 . . 1 Impact 1 | . . . . 1 Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 111 | . . . 95 16 Shots 3 | . . . 3 . Rammed 12 | . . . . 12 Targets Rammed 13 | . . . 1 12 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 401 | . 90 99 288 401 Average Temperature 90 | . 34 30 104 130 Received Heat Transfer 648 | . 168 93 225 162 Effects 4 | . . . . 4 Interference 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 766 | . . . 322 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . 1 1 Low Security (%) 89 | 100 100 100 98 35 Level 1 10 | . . . 1 64 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 363 | . 95 163 221 363 Initial 143 | . . . 33 143 Average 92 | . 27 87 74 236 Influence Increases 1424 | . 185 385 504 350 Destroy 0b10 Robot/C 1040 | . 120 300 280 340 Destroy 0b10 Robot/NC 50 | . 10 10 30 . Destroy Leader 202 | . 32 72 88 10 Successful Hack 30 | . 23 3 4 . Disable Machine 45 | . . . 45 . Destroy Structure 57 | . . . 57 . Influence Decreases 1091 | . 185 306 362 238 Entered New Map 124 | . . . 46 78 Time Decay 807 | . 185 306 316 . Lost Part 160 | . . . . 160 Squads Dispatched 7 | . 1 2 4 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 11 19 21 20 Peak Tracking Total 6 | . 6 5 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . . 3 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 3 4 6 . Terminals 8 | . 2 3 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 40 | . 14 11 15 . Successful 26 | . 12 4 10 . Failed 14 | . 2 7 5 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 21 | . 8 6 7 . Fabricators . | . . . . . Repair Stations 11 | . 6 5 . . Recycling Units 3 | . . . 3 . Scanalyzers 3 | . . . 3 . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 6 1 3 . Record 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 6 3 . . Scan Component 5 | . 3 2 . . Repair 4 | . 3 1 . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 3 4 . Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 4 | . 3 1 . . Time 104 | . 78 26 . . Parts Recycled 1 | . . . 1 . Recycled Matter 166 | . . . 166 . Retrieved Matter 166 | . . . 166 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1020 | . 175 805 40 . Structural 751 | . 175 576 . . Seismic 816 | . . 776 40 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3082 | 76 589 805 1136 476 Spaces Moved 1600 | 65 331 475 455 274 Core 20 | 18 . . . 2 Treads . | . . . . . Legs 1362 | 47 331 475 455 54 Wheels . | . . . . . Hover . | . . . . . Flight 218 | . . . . 218 Fastest Speed 34 | 50 120 120 105 34 Average Speed 134 | 100 121 135 177 82 Slowest Speed 260 | 120 190 190 260 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 44 43 33 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . . 62 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 61 | . . . 61 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2232 | 72 458 578 706 418 Wait 311 | . 70 40 178 23 Move 1595 | 64 330 474 454 273 Hop . | . . . . . Pick Up 21 | 2 7 8 3 1 Fast Attach 32 | 6 3 2 9 12 Attach 6 | . 1 1 2 2 Detach 9 | . . . 6 3 Swap 27 | . 12 8 6 1 Drop 30 | . 6 12 9 3 Fire 159 | . 29 33 38 59 Melee . | . . . . . Ram 11 | . . . . 11 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 30 | . . . . 30 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 11) 340 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 12) 579 | -10/Materials | Repaired Aluminum Leg 605 | -10/Materials | Repaired Sml. Storage Unit 639 | -10/Materials | Repaired Aluminum Leg 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -9/Materials | Discovered new exit (range 16) 841 | -9/Materials | Discovered new exit (range 13) 984 | -9/Materials | Build established: Skirmisher 984 | -9/Materials | Discovered new exit (range 5) 1080 | -9/Materials | Repaired Aluminum Leg 1399 | -9/Materials | Discovered new exit (range 12) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1571 | -8/Materials | Build established: Tank 2554 | -8/Materials | Garrison activated, responded to threat 2606 | -8/Materials | Identified exit to Garrison 2607 | -8/Materials | Entered Garrison 2682 | -8/Garrison | Lost 4 parts (1p2n1w) 2741 | -8/Garrison | Triggered checkpoint 2859 | -8/Garrison | Triggered checkpoint 2864 | -8/Garrison | Triggered checkpoint 2909 | -8/Garrison | Lost 4 parts (1p1n2w) 2939 | -8/Garrison | Discovered new exit (range 15) 2961 | -8/Garrison | Triggered checkpoint 3040 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3053 | -8/Garrison | Core integrity fell below 50% 3071 | -8/Garrison | Core integrity fell below 20% 3083 | -8/Garrison | Core destroyed Last Messages --------------- System corrupted: Component data lost. Flight Unit destroyed. Lgt. Ion Engine destroyed. Lgt. Assault Rifle+ severed. Slammed into L-31 Rogue. L-31 Rogue knocked back. Slammed into L-31 Rogue. L-31 Rogue destroyed. Destabilizing: System interference. Target Analyzer temporarily disabled. Acquired 11 matter. Slammed into L-31 Rogue. Sml. Storage Unit destroyed. System corrupted by crushing effect (+5). Slammed into L-31 Rogue. Destabilizing: Core damaged (-16). Slammed into L-31 Rogue. Target Analyzer broken. Destabilizing: Short circuit. Slammed into L-31 Rogue. 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[ #????????? | | ???????############################### ###??????? | | ?????????????????????????????????????# #"#??????? | | ?????????????????????????????????????# "#??????? | | ?????????????????????????????????????# "#??????? | | ?????????????????????????????????????# "#??????? | | ?????????????????????????????????????# #"#??????? | | ?????????????????????????????????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 60% | -10/Materials Aluminum Leg | 64% | -10/Materials Aluminum Leg | 58% | -9/Materials Studied --------- Autogun | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Troublemaker Challenges ------------ None Game ------ Seed FocalGhostProtomatter Manual? 0 Play Time 00:54:52 Cumulative 2.0 hours Start 2026.01.10 @ 17:16:18 End 2026.01.13 @ 20:08:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66f7a978-8383-45c2-8585-5ceb432b9c46