Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 22:36:44

Player: AppleSource

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (132)     660
Value Destroyed (3325)     3325
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6285

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             252/700
Matter                     300/300
Energy                     5/100
System Corruption          4%
Temperature                Warm (168)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (7) ------
               Machine Analyzer
               Signal Interpreter
               Microactuators
               Actuator Array
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Heavy Ion Engine
               System Shield
               Backup Laser III
  High-powered Shotgun
               EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Improved Sensor Array
                Signal Interpreter
       Improved Targeting Computer
                Reactive Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Micro Nuclear Core
       Improved Heat Sink
        Compact Battery
                Weight Redist. System
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Melee Analysis Suite
                Actuator Array
                Actuator Array
                Reactive Plating
                System Shield
                Arc Projector
                Pulse Rifle
   High-powered Shotgun
                EMP Blaster
                Rocket Launcher
                Hammer
                Hammer
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reactive Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            High-powered Shotgun
  Launcher                 EMP Blaster
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             77   | 7   5   22  28  15  
  Power                    11   | 1   .   3   4   3   
    Engine                 4    | 1   .   1   .   2   
    Core                   7    | .   .   2   4   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   7   5   3   
    Treads                 5    | .   .   3   2   .   
    Leg                    12   | 2   1   4   3   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  26   | .   2   7   10  7   
    Device                 12   | .   1   2   5   4   
    Storage                3    | .   .   2   1   .   
    Processor              5    | .   .   1   2   2   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   2   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 4   2   5   9   2   
    Energy Gun             15   | 4   2   5   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      4    | .   .   4   .   .   
Parts Lost                 32   | .   1   5   11  15  
  Power                    9    | .   .   1   4   4   
  Propulsion               6    | .   1   .   2   3   
  Utility                  13   | .   .   3   4   6   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      7    | .   1   2   3   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  92  92  79  
  Engine                   3    | .   14  1   .   3   
  Core                     6    | .   .   8   8   3   
  Treads                   3    | .   .   5   5   .   
  Leg                      14   | .   22  15  11  10  
  Device                   13   | .   12  13  15  13  
  Storage                  10   | .   .   16  10  5   
  Processor                10   | .   .   5   15  22  
  Protection               6    | .   13  3   8   4   
  Energy Gun               12   | .   28  21  4   .   
  Ballistic Gun            4    | .   .   .   11  2   
  Impact Weapon            1    | .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             70   | 6   14  59  65  70  
  Greatest Support         43   | 20  20  43  43  36  
  Greatest Overweight (x)  23   | 1   1   19  20  23  
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 20   | 5   5   20  20  20  
  Average Capacity         17   | 5   5   19  20  16  
  Most Carried             20   | 3   5   20  19  20  
  Average Carried          11   | .   2   12  14  12  
  Final Capacity           20   | 5   5   20  20  5   
  Final Carried            18   | 1   4   18  18  5   

 Class Distribution 
--------------------
 78% | Mutant
 10% | Gladiator
  8% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -8/Materials
 Gladiator | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1576 | 253  95   190  890  148  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4106 | 41   498  1244 1759 564  
  Parts                    248  | 5    28   88   107  20   
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           7    | .    4    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  79   | .   8   26  34  11  
  Melee                    7    | .   .   .   .   7   
  Guns                     54   | .   5   22  27  .   
  AOE                      11   | .   3   2   6   .   
Classes Destroyed          14   | 1   6   3   2   2   
  Worker                   22   | .   3   7   8   4   
  Builder                  12   | .   2   2   5   3   
  Tunneler                 3    | 2   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 5    | .   2   3   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  11   | .   2   5   3   1   
  Swarmer                  17   | .   3   11  .   3   
  Grunt                    40   | .   5   6   24  5   
  Brawler                  3    | .   .   .   3   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   16   | .   .   8   7   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | 2   4   4   7   5   
  Combat Bots Only         5    | .   3   4   5   5   
Max Kills in Single Turn   3    | 1   3   2   3   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   3   2   2   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        545  | .    32   112  181  220  
  Missed                   141  | .    11   30   37   63   
Damage Taken               4573 | .    292  787  1873 1621 
  Core                     939  | .    52   111  328  448  
  Absorbed by Shields      113  | .    .    62   51   .    
  Ignored by Resistances   1419 | .    84   246  527  562  
Core Remaining (%)         72   | 100  79   72   40   .    
Volleys Fired              225  | 4    38   90   93   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  126  | 90   90   126  126  .    
Shots Fired                437  | 8    75   174  180  .    
  Gun                      414  | 8    75   174  157  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 23   | .    .    .    23   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  88   | .    .    .    88   .    
  Thermal                  277  | 8    57   143  69   .    
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          66   | .    18   31   17   .    
  Robot Hit Streak         33   | 6    15   15   33   .    
  Robot Miss Streak        6    | .    3    3    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    5    3    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           407  | 6    52   132  154  63   
  Core Hits                188  | 2    23   54   100  9    
  Critical Kills           3    | .    .    .    .    3    
  Critical Parts Destroyed 11   | .    .    .    1    10   
  Critical Strikes         22   | .    .    6    3    13   
    Burn                   8    | .    .    6    2    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  13   | .    .    .    .    13   
Melee Attacks              73   | .    .    .    .    73   
  Impact                   73   | .    .    .    .    73   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    9    
Damage Inflicted           9121 | 72   950  2164 3918 2017 
  Guns                     5539 | 70   655  2065 2749 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1490 | .    268  56   1166 .    
  Melee                    2017 | .    .    .    .    2017 
  Ramming                  75   | 2    27   43   3    .    
  Kinetic                  1713 | .    .    .    1713 .    
  Thermal                  3444 | 70   433  1822 1119 .    
  Explosive                699  | .    268  .    431  .    
  Electromagnetic          1173 | .    222  299  652  .    
  Impact                   2017 | .    .    .    .    2017 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    4    .    4    
  Average Corruption       3    | .    .    4    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  63   | .    .    45   .    18   
    Message Errors         17   | .    .    13   .    4    
    Matter Fused           13   | .    .    9    .    4    
    Heat Flow Errors       9    | .    .    6    .    3    
    Energy Discharges      9    | .    .    6    .    3    
    Parts Rejected         1    | .    .    1    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      6    | .    .    6    .    .    
    Data Loss (major)      3    | .    .    1    .    2    
    Misfires               2    | .    .    2    .    .    
    Alerts                 2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            602  | .    20   12   17   553  
  Projectiles              .    | .    .    .    .    .    
  Explosions               49   | .    20   12   17   .    
  Melee                    553  | .    .    .    .    553  
Knockbacks                 14   | .    1    2    .    11   
  Impact                   13   | .    1    2    .    10   
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      96   | .    76   20   .    .    
  Shots                    2    | .    1    1    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             17   | 1    4    9    3    .    
  Kicked                   16   | 1    4    8    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        618  | 102  375  358  618  265  
  Average Temperature      118  | 57   111  85   222  116  
  Received Heat Transfer   1888 | .    153  248  1202 285  
  Effects                  39   | .    3    3    33   .    
    Shutdowns              4    | .    .    .    4    .    
    Energy Bleed           5    | .    2    2    1    .    
    Interference           3    | .    .    1    2    .    
    Matter Decay           5    | .    1    .    4    .    
    Short Circuit          5    | .    .    .    5    .    
    Damage (major)         16   | .    .    .    16   .    
    Damage (core)          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              13   | .    3    1    1    8    
  Impact Corruptions       27   | .    .    .    .    27   
Robots Melted              3    | .    .    2    1    .    
  Combat Hostiles          3    | .    .    2    1    .    
  Parts Melted             14   | .    2    9    3    .    
  Heat Transferred         8298 | 198  1153 4392 2555 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             364  | 10  257 300 364 190 
  Initial                  23   | .   5   23  .   23  
  Average                  110  | 2   111 96  150 70  
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         83   | 100 82  83  75  100 
  Level 1                  16   | .   17  16  24  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   2   5   5   
  Investigation            2    | .   .   1   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            7    | .   .   1   3   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   3   1   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              120  | .   18  41  44  17  
  Peak Tracking Total      6    | .   3   5   5   6   
  Tactical Retreats        9    | .   3   1   3   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   2   1   3   1   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               7008 | 100  959  2450 2270 1229 
Spaces Moved               2586 | 67   595  782  714  428  
  Core                     96   | 12   .    11   8    65   
  Treads                   452  | .    .    251  201  .    
  Legs                     2014 | 55   595  520  505  339  
  Wheels                   .    | .    .    .    .    .    
  Hover                    24   | .    .    .    .    24   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  240  190  100  
  Average Speed            218  | 109  138  264  253  204  
  Slowest Speed            1200 | 120  190  1000 1050 1200 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 4    90   66   57   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          58   | .    21   6    31   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      58   | .    21   6    31   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      3433 | 85  659 994 995 700 
  Wait                     313  | .   1   15  119 178 
  Move                     2583 | 67  594 781 713 428 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  77   | 3   11  43  14  6   
  Fast Attach              31   | 5   1   5   11  9   
  Attach                   44   | 2   4   15  17  6   
  Detach                   30   | 2   .   9   15  4   
  Swap                     2    | .   .   2   .   .   
  Drop                     53   | 2   6   25  10  10  
  Fire                     225  | 4   38  90  93  .   
  Melee                    59   | .   .   .   .   59  
  Ram                      .    | .   .   .   .   .   
  Kick                     15   | .   4   8   3   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  101 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 7)
  765 | -10/Materials | Discovered new exit (range 14)
  765 | -10/Materials | Discovered new exit (range 12)
  859 | -10/Materials | Discovered new exit (range 6)
 1000 | -10/Materials | Discovered new exit (range 5)
 1060 | -10/Materials | Entered another Materials area
 1060 | -9/Materials  | Evolved 2 slots: Utility x2
 2044 | -9/Materials  | Discovered new exit (range 3)
 2498 | -9/Materials  | Discovered new exit (range 8)
 2804 | -9/Materials  | Discovered new exit (range 15)
 3510 | -9/Materials  | Entered another Materials area
 3510 | -8/Materials  | Evolved 2 slots: Utility x2
 3766 | -8/Materials  | Garrison activated, responded to threat
 3898 | -8/Materials  | Lost 3 parts (1p1n1w)
 4571 | -8/Materials  | Core integrity fell below 50%
 5323 | -8/Materials  | Discovered new exit (range 3)
 5778 | -8/Materials  | Identified exit to Factory
 5780 | -8/Materials  | Entered Factory
 5780 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6285 | -7/Factory    | Build established: Gladiator
 6541 | -7/Factory    | Discovered new exit (range 8)
 6555 | -7/Factory    | Identified exit to Storage
 6748 | -7/Factory    | Lost 7 parts (1p2n3u1w)
 6989 | -7/Factory    | Core integrity fell below 50%
 7009 | -7/Factory    | Self-destructed

 Last Messages 
---------------
SV-X1T(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me
  killed when they show up, yeah?"
Acquired Backup Propulsion III.
Acquired 27 matter.
>> Machine Analyzer network decryption results:
  Terminal x2
ALERT: Cargo convoy en route, clear transfer corridor.
System corrupted: Matter fused (-8).
E,PD84QOJ8HTCRFN#NIJHJKNT TJLNTJYT
Imp. Melee Analysis Suite destroyed.
Terminal disabled.
Chain reaction triggered in Lgt. Angular Momentum Engine.
Fusion Modulator explodes.
Backup Propulsion III destroyed.
SV-X1T(g) destroyed.
Fusion Modulator explodes. <x2>
P-60 Hacker destroyed.
Hammer destroyed.
System corrupted: Heat flow error (+270).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|    #?#       #          % ###????"""?"""?????????? |
|    #?#       +           %+%#????"""?"""?????????? |
|    #?#########      =%[!]!###????"""?"""?????????? |
|    #?????????#     ![[]!!!#??????????????????????? |
|    #?????????#    *=[!%! !#??????????????????????? |
|    #?????????#     =%[ !  #??????????????????????? |
|    #????############+######??????????????????????? |
|     ? ^            %=%  #????????????????????????? |
|     ?                   ###??????????????????????? |
| ""                      ""#??????????????????????? |
| "  """ """ """ """ """  ""#??????????????????????? |
| "F """?"""?""" """ """  F"#??????????????????????? |
| "" """?"""?""" """ """  ""#??????????????????????? |
| ??  ???                 #################????????? |
| ?? """?"""?""" """ """                    ???????? |
| ???"""?"""?""" """ """                    ???????? |
| ???"""?"""?""" """ """                     ??????? |
| ???????????                                ??????? |
| ??????????                                 ??????? |
| ???????????##########     ;;;;##########?????????? |
| ???????????????????##     %   """ #??????????????? |
| ???"""""???????????#   %[ !       #??????????????? |
| ???""T""?"?"???????##             #??????????????? |
| ?????????"?"???????#              #??????????????? |
| ?????????"?"???????#              #??????????????? |
| ?????????"?"???????#     @        #??????????????? |
| ?????????"?"???????#              #??????????????? |
| ?????????"?"???????#              #??????????????? |
| ?????????"?"???????# ;            #??????????????? |
| ?????????"?"???????##;            #??????????????? |
| ?????????"?"????????#;      !     #??????????????? |
| ????????????????????##            #??????????????? |
| ?????????????????????##############??????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Loot Pinata
Made in Tau Ceti IV
Power Corrupts
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PlasmaAccelerationBrace
  Manual?         0
Play Time         01:11:34
  Cumulative      1.1 hours
  Start           2024.05.14 @ 21:21:07
  End             2024.05.14 @ 22:36:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a7f0630-3285-4d09-85c8-015c65eee2b6