Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 22:36:44 Player: AppleSource Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (3325) 3325 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6285 Bonus ------- None Cogmind --------- Core Integrity 252/700 Matter 300/300 Energy 5/100 System Corruption 4% Temperature Warm (168) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Machine Analyzer Signal Interpreter Microactuators Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine System Shield Backup Laser III High-powered Shotgun EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Sensor Array Signal Interpreter Improved Targeting Computer Reactive Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Improved Heat Sink Compact Battery Weight Redist. System Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Actuator Array Actuator Array Reactive Plating System Shield Arc Projector Pulse Rifle High-powered Shotgun EMP Blaster Rocket Launcher Hammer Hammer [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun High-powered Shotgun Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 77 | 7 5 22 28 15 Power 11 | 1 . 3 4 3 Engine 4 | 1 . 1 . 2 Core 7 | . . 2 4 1 Reactor . | . . . . . Propulsion 18 | 2 1 7 5 3 Treads 5 | . . 3 2 . Leg 12 | 2 1 4 3 2 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 26 | . 2 7 10 7 Device 12 | . 1 2 5 4 Storage 3 | . . 2 1 . Processor 5 | . . 1 2 2 Hackware . | . . . . . Protection 6 | . 1 2 2 1 Artifact . | . . . . . Weapon 22 | 4 2 5 9 2 Energy Gun 15 | 4 2 5 4 . Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 32 | . 1 5 11 15 Power 9 | . . 1 4 4 Propulsion 6 | . 1 . 2 3 Utility 13 | . . 3 4 6 Weapon 4 | . . 1 1 2 Highest Loss Streak 7 | . 1 2 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 92 92 92 79 Engine 3 | . 14 1 . 3 Core 6 | . . 8 8 3 Treads 3 | . . 5 5 . Leg 14 | . 22 15 11 10 Device 13 | . 12 13 15 13 Storage 10 | . . 16 10 5 Processor 10 | . . 5 15 22 Protection 6 | . 13 3 8 4 Energy Gun 12 | . 28 21 4 . Ballistic Gun 4 | . . . 11 2 Impact Weapon 1 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 70 | 6 14 59 65 70 Greatest Support 43 | 20 20 43 43 36 Greatest Overweight (x) 23 | 1 1 19 20 23 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 5 5 20 20 20 Average Capacity 17 | 5 5 19 20 16 Most Carried 20 | 3 5 20 19 20 Average Carried 11 | . 2 12 14 12 Final Capacity 20 | 5 5 20 20 5 Final Carried 18 | 1 4 18 18 5 Class Distribution -------------------- 78% | Mutant 10% | Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1576 | 253 95 190 890 148 Remotely . | . . . . . Salvage Created 4106 | 41 498 1244 1759 564 Parts 248 | 5 28 88 107 20 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 7 | . 4 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 8 26 34 11 Melee 7 | . . . . 7 Guns 54 | . 5 22 27 . AOE 11 | . 3 2 6 . Classes Destroyed 14 | 1 6 3 2 2 Worker 22 | . 3 7 8 4 Builder 12 | . 2 2 5 3 Tunneler 3 | 2 . . 1 . Hauler 1 | . . 1 . . Recycler 5 | . 2 3 . . Mechanic 1 | . . . 1 . Watcher 11 | . 2 5 3 1 Swarmer 17 | . 3 11 . 3 Grunt 40 | . 5 6 24 5 Brawler 3 | . . . 3 . Duelist 1 | . . 1 . . Sentry 16 | . . 8 7 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | 2 4 4 7 5 Combat Bots Only 5 | . 3 4 5 5 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 2 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 545 | . 32 112 181 220 Missed 141 | . 11 30 37 63 Damage Taken 4573 | . 292 787 1873 1621 Core 939 | . 52 111 328 448 Absorbed by Shields 113 | . . 62 51 . Ignored by Resistances 1419 | . 84 246 527 562 Core Remaining (%) 72 | 100 79 72 40 . Volleys Fired 225 | 4 38 90 93 . Largest 2 | 2 2 2 2 . Hottest 126 | 90 90 126 126 . Shots Fired 437 | 8 75 174 180 . Gun 414 | 8 75 174 157 . Cannon . | . . . . . Launcher 23 | . . . 23 . Special . | . . . . . Kinetic 88 | . . . 88 . Thermal 277 | 8 57 143 69 . Explosive 6 | . . . 6 . Electromagnetic 66 | . 18 31 17 . Robot Hit Streak 33 | 6 15 15 33 . Robot Miss Streak 6 | . 3 3 6 . Penetration Max . | . . . . . Secondary Targets 8 | . . 5 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 407 | 6 52 132 154 63 Core Hits 188 | 2 23 54 100 9 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 11 | . . . 1 10 Critical Strikes 22 | . . 6 3 13 Burn 8 | . . 6 2 . Destroy 1 | . . . 1 . Smash 13 | . . . . 13 Melee Attacks 73 | . . . . 73 Impact 73 | . . . . 73 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . . . 11 Combat Hostiles . | . . . . . Follow-up Attacks 9 | . . . . 9 Damage Inflicted 9121 | 72 950 2164 3918 2017 Guns 5539 | 70 655 2065 2749 . Cannons . | . . . . . Explosions 1490 | . 268 56 1166 . Melee 2017 | . . . . 2017 Ramming 75 | 2 27 43 3 . Kinetic 1713 | . . . 1713 . Thermal 3444 | 70 433 1822 1119 . Explosive 699 | . 268 . 431 . Electromagnetic 1173 | . 222 299 652 . Impact 2017 | . . . . 2017 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 4 Average Corruption 3 | . . 4 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 63 | . . 45 . 18 Message Errors 17 | . . 13 . 4 Matter Fused 13 | . . 9 . 4 Heat Flow Errors 9 | . . 6 . 3 Energy Discharges 9 | . . 6 . 3 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 6 | . . 6 . . Data Loss (major) 3 | . . 1 . 2 Misfires 2 | . . 2 . . Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 602 | . 20 12 17 553 Projectiles . | . . . . . Explosions 49 | . 20 12 17 . Melee 553 | . . . . 553 Knockbacks 14 | . 1 2 . 11 Impact 13 | . 1 2 . 10 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 96 | . 76 20 . . Shots 2 | . 1 1 . . Rammed 1 | . . 1 . . Targets Rammed 17 | 1 4 9 3 . Kicked 16 | 1 4 8 3 . Crushed . | . . . . . Highest Temperature 618 | 102 375 358 618 265 Average Temperature 118 | 57 111 85 222 116 Received Heat Transfer 1888 | . 153 248 1202 285 Effects 39 | . 3 3 33 . Shutdowns 4 | . . . 4 . Energy Bleed 5 | . 2 2 1 . Interference 3 | . . 1 2 . Matter Decay 5 | . 1 . 4 . Short Circuit 5 | . . . 5 . Damage (major) 16 | . . . 16 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 13 | . 3 1 1 8 Impact Corruptions 27 | . . . . 27 Robots Melted 3 | . . 2 1 . Combat Hostiles 3 | . . 2 1 . Parts Melted 14 | . 2 9 3 . Heat Transferred 8298 | 198 1153 4392 2555 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 364 | 10 257 300 364 190 Initial 23 | . 5 23 . 23 Average 110 | 2 111 96 150 70 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 83 | 100 82 83 75 100 Level 1 16 | . 17 16 24 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 2 5 5 Investigation 2 | . . 1 1 . Extermination 2 | . . . . 2 Reinforcement 7 | . . 1 3 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 18 41 44 17 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 9 | . 3 1 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 1 3 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7008 | 100 959 2450 2270 1229 Spaces Moved 2586 | 67 595 782 714 428 Core 96 | 12 . 11 8 65 Treads 452 | . . 251 201 . Legs 2014 | 55 595 520 505 339 Wheels . | . . . . . Hover 24 | . . . . 24 Flight . | . . . . . Fastest Speed 50 | 50 120 240 190 100 Average Speed 218 | 109 138 264 253 204 Slowest Speed 1200 | 120 190 1000 1050 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 90 66 57 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . 21 6 31 . Melee . | . . . . . Projectile . | . . . . . AOE 58 | . 21 6 31 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3433 | 85 659 994 995 700 Wait 313 | . 1 15 119 178 Move 2583 | 67 594 781 713 428 Hop . | . . . . . Pick Up 77 | 3 11 43 14 6 Fast Attach 31 | 5 1 5 11 9 Attach 44 | 2 4 15 17 6 Detach 30 | 2 . 9 15 4 Swap 2 | . . 2 . . Drop 53 | 2 6 25 10 10 Fire 225 | 4 38 90 93 . Melee 59 | . . . . 59 Ram . | . . . . . Kick 15 | . 4 8 3 . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 7) 765 | -10/Materials | Discovered new exit (range 14) 765 | -10/Materials | Discovered new exit (range 12) 859 | -10/Materials | Discovered new exit (range 6) 1000 | -10/Materials | Discovered new exit (range 5) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Utility x2 2044 | -9/Materials | Discovered new exit (range 3) 2498 | -9/Materials | Discovered new exit (range 8) 2804 | -9/Materials | Discovered new exit (range 15) 3510 | -9/Materials | Entered another Materials area 3510 | -8/Materials | Evolved 2 slots: Utility x2 3766 | -8/Materials | Garrison activated, responded to threat 3898 | -8/Materials | Lost 3 parts (1p1n1w) 4571 | -8/Materials | Core integrity fell below 50% 5323 | -8/Materials | Discovered new exit (range 3) 5778 | -8/Materials | Identified exit to Factory 5780 | -8/Materials | Entered Factory 5780 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6285 | -7/Factory | Build established: Gladiator 6541 | -7/Factory | Discovered new exit (range 8) 6555 | -7/Factory | Identified exit to Storage 6748 | -7/Factory | Lost 7 parts (1p2n3u1w) 6989 | -7/Factory | Core integrity fell below 50% 7009 | -7/Factory | Self-destructed Last Messages --------------- SV-X1T(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" Acquired Backup Propulsion III. Acquired 27 matter. >> Machine Analyzer network decryption results: Terminal x2 ALERT: Cargo convoy en route, clear transfer corridor. System corrupted: Matter fused (-8). E,PD84QOJ8HTCRFN#NIJHJKNT TJLNTJYT Imp. Melee Analysis Suite destroyed. Terminal disabled. Chain reaction triggered in Lgt. Angular Momentum Engine. Fusion Modulator explodes. Backup Propulsion III destroyed. SV-X1T(g) destroyed. Fusion Modulator explodes. P-60 Hacker destroyed. Hammer destroyed. System corrupted: Heat flow error (+270). 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