Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 02:03:23

Player: Koritus

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (134)     670
Value Destroyed (4992)     4992
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (832)                832
              TOTAL SCORE: 9734

 Bonus
-------
High Alert Combat Kills    149
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/700
Matter                     236/300
Energy                     50/140
System Corruption          2%
Temperature                Critical (673)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (5) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Filter
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
          Heavy Particle Gun
          Heavy Neutron Cannon
           Mini Assault Cannon
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Nuclear Core
                Cold Fusion Reactor
                Fusion Reactor
        Armored Treads
         Medium Storage Unit
       Improved Light Armor Plating
                System Shield
       Improved Field Recycling Unit (8)
         Cooled Particle Cannon
      Precision Assault Rifle
       Improved Heavy Machine Gun
                Centrium Greatsword

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Light Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Neutron Cannon
                Centrium Greatsword
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
                Fusion Reactor
        Armored Treads
                Flexi-carbon Leg
                Gravmag System
                Gravmag System
                Gravmag System
         Medium Storage Unit
                Energy Filter
       Improved Light Armor Plating
                System Shield
          Heavy Particle Gun
         Cooled Particle Cannon
      Precision Assault Rifle
       Improved Heavy Machine Gun
           Mini Assault Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   1   
  Utility                  2    | .   .   .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             170  | 6   7   3   15  40  16  31  52  
  Power                    22   | 1   1   1   5   2   2   4   6   
    Engine                 14   | 1   1   1   5   1   2   1   2   
    Core                   4    | .   .   .   .   1   .   3   .   
    Reactor                4    | .   .   .   .   .   .   .   4   
  Propulsion               59   | 2   .   1   .   19  7   8   22  
    Treads                 31   | 2   .   1   .   11  3   5   9   
    Leg                    5    | .   .   .   .   .   .   .   5   
    Wheel                  3    | .   .   .   .   .   .   3   .   
    Hover                  17   | .   .   .   .   7   2   .   8   
    Flight                 3    | .   .   .   .   1   2   .   .   
  Utility                  35   | 1   3   .   3   8   3   8   9   
    Device                 8    | .   .   .   .   1   .   2   5   
    Storage                6    | 1   .   .   .   2   .   1   2   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   1   
    Protection             17   | .   2   .   3   4   2   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   3   1   7   11  4   11  15  
    Energy Gun             8    | .   .   .   1   .   .   5   2   
    Energy Cannon          12   | .   .   .   .   3   2   3   4   
    Ballistic Gun          12   | 2   2   1   1   .   1   .   5   
    Ballistic Cannon       11   | .   .   .   2   6   1   .   2   
    Launcher               3    | .   1   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   2   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   1   .   2   8   
  Corrupted Parts          3    | .   .   .   .   3   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   
Parts Lost                 16   | .   .   .   2   1   6   2   5   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               9    | .   .   .   .   1   6   .   2   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   4    | .   .   .   1   .   .   1   2   
  Highest Loss Streak      2    | .   .   .   2   1   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  99  98  88  78  85  97  
  Engine                   8    | .   14  14  14  5   8   4   3   
  Core                     1    | .   .   .   .   3   .   4   1   
  Treads                   24   | .   28  27  28  30  3   10  26  
  Wheel                    1    | .   .   .   .   .   .   12  .   
  Hover                    3    | .   .   .   .   1   25  .   8   
  Device                   1    | .   .   .   .   3   .   .   2   
  Storage                  10   | .   14  14  14  9   9   9   6   
  Processor                1    | .   4   14  .   .   3   .   .   
  Hackware                 4    | .   .   .   .   .   5   9   12  
  Protection               8    | .   7   .   12  8   8   7   6   
  Energy Gun               3    | .   .   .   3   .   .   6   6   
  Energy Cannon            4    | .   .   .   .   6   1   7   7   
  Ballistic Gun            8    | .   27  28  12  .   .   3   2   
  Ballistic Cannon         5    | .   .   .   7   16  .   3   3   
  Impact Weapon            1    | .   .   .   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 11  14  15  27  47  36  36  83  
  Greatest Support         106  | 40  40  40  40  83  60  80  106 
  Greatest Overweight (x)  7    | .   .   .   .   1   5   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   10  10  10  20  
  Average Capacity         11   | 7   8   8   8   9   10  10  17  
  Most Carried             20   | 2   8   8   8   10  9   10  20  
  Average Carried          9    | 1   5   7   7   8   6   8   14  
  Final Capacity           20   | 8   8   8   8   10  10  10  20  
  Final Carried            14   | 2   7   8   7   6   7   8   14  

 Class Distribution 
--------------------
 34% | Mutant
 27% | Hacker-Tank
 15% | Scavenger-Tank
 12% | Scavenger-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
      Hacker-Tank | -8/Materials
      Hacker-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  
Matter Collected           3065 | 145  228  140  411  796  203  464  678  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5086 | .    228  130  245  1087 424  1088 1884 
  Parts                    310  | .    26   11   15   70   33   62   93   
Haulers Intercepted        6    | .    1    .    .    1    .    2    2    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    
Parts Field Recycled       30   | .    .    .    .    .    .    13   17   
  Retrieved Matter         187  | .    .    .    .    .    .    67   120  
Parts Self-Destructed      5    | .    .    .    5    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Combat Hostiles Destroyed  101  | .   5   3   7   17  14  22  33  
  Melee                    23   | .   .   .   1   5   14  3   .   
  Guns                     28   | .   5   3   1   .   .   8   11  
  Cannons                  35   | .   .   .   2   12  .   8   13  
  AOE                      8    | .   .   .   .   .   .   2   6   
Classes Destroyed          18   | .   5   1   1   4   1   1   5   
  Worker                   2    | .   .   .   .   1   .   .   1   
  Builder                  4    | .   1   .   .   3   .   .   .   
  Hauler                   6    | .   1   .   .   1   .   2   2   
  Recycler                 4    | .   .   .   .   .   .   1   3   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   .   .   .   
  Watcher                  14   | .   2   .   .   4   .   4   4   
  Swarmer                  18   | .   3   1   .   .   6   7   1   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    36   | .   2   .   .   8   3   8   15  
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   2   .   7   3   7   4   
  Specialist               6    | .   .   .   .   .   .   .   6   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   5   
  Subdweller               7    | .   .   .   7   .   .   .   .   
Best Kill Streak           8    | .   3   2   3   6   3   3   8   
  Combat Bots Only         5    | .   2   2   3   4   3   3   5   
Max Kills in Single Turn   8    | .   1   1   1   2   1   3   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   2   5   
  Melee                    1    | .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  
Hostile Shots Fired        653   | .    33   16   48   88   84   122  262  
  Missed                   180   | .    4    8    16   17   23   34   78   
Damage Taken               5715  | .    251  75   575  945  542  940  2387 
  Core                     1348  | .    67   6    117  202  95   143  718  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   1514  | .    77   22   161  246  170  274  564  
  Regen/Repaired (Parts)   692   | .    .    .    .    140  .    .    552  
Core Remaining (%)         48    | 100  .    .    24   .    .    20   .    
Volleys Fired              248   | .    30   7    29   38   2    69   73   
  Largest                  3     | .    2    2    2    3    1    3    3    
  Hottest                  213   | .    50   40   77   174  69   185  213  
Shots Fired                582   | .    60   14   57   101  2    143  205  
  Gun                      289   | .    59   14   36   .    .    78   102  
  Cannon                   288   | .    .    .    21   101  2    61   103  
  Launcher                 5     | .    1    .    .    .    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  277   | .    59   14   57   66   .    21   60   
  Thermal                  218   | .    .    .    .    .    .    104  114  
  Explosive                5     | .    1    .    .    .    .    4    .    
  Electromagnetic          82    | .    .    .    .    35   2    14   31   
  Robot Hit Streak         29    | .    17   10   24   16   .    29   21   
  Robot Miss Streak        4     | .    1    2    1    4    2    2    3    
  Penetration Max          1     | .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    
Shots Hit Robots           452   | .    36   10   41   76   28   116  145  
  Core Hits                190   | .    14   6    8    30   13   45   74   
  Critical Kills           7     | .    .    1    2    4    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    4    4    .    .    .    
  Critical Strikes         35    | .    .    1    10   10   5    4    5    
    Burn                   5     | .    .    .    .    .    .    4    1    
    Destroy                14    | .    .    1    5    8    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    2    
    Corrupt                2     | .    .    .    .    .    .    .    2    
    Smash                  5     | .    .    .    5    .    .    .    .    
    Sever                  7     | .    .    .    .    2    5    .    .    
Melee Attacks              83    | .    .    .    22   16   37   7    1    
  Impact                   22    | .    .    .    22   .    .    .    .    
  Slashing                 61    | .    .    .    .    16   37   7    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12924 | .    428  103  1011 2339 1010 2903 5130 
  Guns                     3600  | .    400  103  186  .    .    1153 1758 
  Cannons                  5201  | .    .    .    183  1774 .    1115 2129 
  Explosions               1634  | .    28   .    .    .    .    366  1240 
  Melee                    2480  | .    .    .    642  565  1010 263  .    
  Ramming                  9     | .    .    .    .    .    .    6    3    
  Kinetic                  2851  | .    400  103  369  828  .    298  853  
  Thermal                  4067  | .    .    .    .    .    .    1603 2464 
  Explosive                1579  | .    28   .    .    .    .    366  1185 
  Electromagnetic          1938  | .    .    .    .    946  .    367  625  
  Impact                   642   | .    .    .    642  .    .    .    .    
  Slashing                 1838  | .    .    .    .    565  1010 263  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    4    4    2    
  Average Corruption       1     | .    .    .    .    1    4    3    1    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    6    12   6    14   
    Message Errors         7     | .    .    .    .    2    4    .    1    
    Matter Fused           13    | .    .    .    .    2    4    2    5    
    Heat Flow Errors       5     | .    .    .    .    .    2    2    1    
    Energy Discharges      4     | .    .    .    .    1    .    .    3    
    Data Loss (minor)      5     | .    .    .    .    .    1    2    2    
    Alerts                 2     | .    .    .    .    .    1    .    1    
    Weapon Failures        2     | .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            494   | .    .    .    216  58   47   74   99   
  Projectiles              153   | .    .    .    .    42   .    24   87   
  Explosions               20    | .    .    .    .    .    .    8    12   
  Melee                    321   | .    .    .    216  16   47   42   .    
Knockbacks                 19    | .    .    .    3    8    .    3    5    
  Impact                   3     | .    .    .    3    .    .    .    .    
  Kinetic                  15    | .    .    .    .    8    .    3    4    
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      36    | .    .    .    .    .    .    36   .    
  Shots                    1     | .    .    .    .    .    .    1    .    
  Rammed                   2     | .    .    .    .    .    .    1    1    
Targets Rammed             2     | .    .    .    .    .    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        778   | .    89   18   .    589  113  510  778  
  Average Temperature      184   | .    39   12   .    148  45   160  228  
  Received Heat Transfer   2019  | .    144  18   138  477  117  477  648  
  Effects                  86    | .    .    .    .    10   .    18   58   
    Shutdowns              20    | .    .    .    .    2    .    4    14   
    Energy Bleed           5     | .    .    .    .    1    .    .    4    
    Interference           26    | .    .    .    .    2    .    10   14   
    Matter Decay           3     | .    .    .    .    .    .    1    2    
    Short Circuit          7     | .    .    .    .    1    .    2    4    
    Damage (minor)         9     | .    .    .    .    3    .    1    5    
    Damage (major)         10    | .    .    .    .    .    .    .    10   
    Damage (core)          6     | .    .    .    .    1    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    
  Parts Fried              13    | .    .    .    4    3    .    4    2    
  Impact Corruptions       5     | .    .    .    5    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    
  Parts Melted             18    | .    .    .    .    .    .    10   8    
  Heat Transferred         6818  | .    .    .    .    .    .    3367 3451 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Peak Influence             616  | .   189 59  .   276 491 616 415 
  Initial                  205  | .   .   9   .   .   122 205 201 
  Average                  206  | .   42  31  .   96  388 345 271 
Maximum Alert Level        2    | .   .   .   .   1   2   2   2   
  Low Security (%)         48   | 100 100 100 .   89  12  4   23  
  Level 1                  40   | .   .   .   .   10  24  74  67  
  Level 2                  10   | .   .   .   .   .   62  20  8   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   3   .   3   8   
  Investigation            6    | .   .   .   .   2   .   2   2   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            5    | .   .   .   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Distress Signals           2    | .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              164  | .   9   5   20  25  19  37  49  
  Peak Tracking Total      8    | .   5   3   8   4   4   6   6   
  Tactical Retreats        13   | .   .   1   4   1   1   3   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Traps Triggered            12   | .   1   .   .   1   4   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   5   .   .   .   .   1   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Machines Disabled          20   | .   .   .   .   3   2   2   13  
  Max in Single Turn       4    | .   .   .   .   1   1   1   4   
  Garrison Access          3    | .   .   .   .   .   .   1   2   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Machines Accessed          44   | .   5   .   1   11  1   8   18  
  Terminals                23   | .   4   .   .   7   1   5   6   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          2    | .   .   .   .   1   .   .   1   
  Recycling Units          7    | .   1   .   .   2   .   1   3   
  Scanalyzers              3    | .   .   .   .   .   .   1   2   
  Garrison Access          4    | .   .   .   .   1   .   1   2   
Total Hacks                167  | .   19  .   3   28  2   31  84  
  Successful               122  | .   10  .   3   21  1   28  59  
  Failed                   45   | .   9   .   .   7   1   3   25  
    Catastrophic           3    | .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   2   3   1   4   4   
  Terminals                89   | .   16  .   .   20  2   19  32  
  Fabricators              10   | .   .   .   .   .   .   .   10  
  Repair Stations          10   | .   .   .   .   3   .   .   7   
  Recycling Units          22   | .   3   .   .   4   .   2   13  
  Scanalyzers              27   | .   .   .   .   .   .   8   19  
  Garrison Access          6    | .   .   .   .   1   .   2   3   
Terminal Hacks             56   | .   9   .   3   12  1   13  18  
  Record                   14   | .   .   .   3   5   .   1   5   
  Part Schematic           2    | .   .   .   .   .   .   .   2   
  Robot Analysis           2    | .   .   .   .   1   .   1   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   1   1   
  Emergency Access Points  3    | .   1   .   .   1   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   1   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Disarm Traps             6    | .   2   .   .   .   .   2   2   
  Dispatch Records         5    | .   2   .   .   1   .   1   1   
  Transport Status         2    | .   1   .   .   1   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   1   1   
  Hauler Manifests         5    | .   1   .   .   .   .   1   3   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   1   .   .   1   .   2   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       8    | .   .   .   .   3   .   .   5   
  Scan Component           5    | .   .   .   .   2   .   .   3   
  Repair                   3    | .   .   .   .   1   .   .   2   
Recycling Unit Hacks       14   | .   1   .   .   3   .   2   8   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         6    | .   1   .   .   1   .   1   3   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      6    | .   .   .   .   2   .   1   3   
Scanalyzer                 27   | .   .   .   .   .   .   8   19  
  Insert Component         11   | .   .   .   .   .   .   4   7   
  Analyze                  16   | .   .   .   .   .   .   4   12  
Garrison Access Hacks      6    | .   .   .   .   1   .   2   3   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   2   
  Coupler Status           2    | .   .   .   .   .   .   1   1   
Unauthorized Hacks         7    | .   .   .   .   2   .   3   2   
  Terminals                7    | .   .   .   .   2   .   3   2   
    Botnet                 7    | .   .   .   .   2   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   .   .   9   1   7   16  
  Full Trace Events        6    | .   .   .   .   2   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   4   8   
  Parts Built              3    | .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   60   | .   .   .   .   .   .   .   60  
  Total Part Build Rating  9    | .   .   .   .   .   .   .   9   
Parts Repaired             3    | .   .   .   .   1   .   .   2   
  Time                     75   | .   .   .   .   22  .   .   53  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          75   | .   .   .   .   .   .   .   75  
  Retrieved Matter         75   | .   .   .   .   .   .   .   75  
  Retrieved Components     39   | .   .   .   .   9   .   10  20  
Parts Scanalyzed           10   | .   .   .   .   .   .   4   6   
  Part Schematics Acquired 10   | .   .   .   .   .   .   4   6   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   3   .   2   
  Machine Destruction      5    | .   .   .   .   .   3   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   .   
  Total Damage             42   | .   .   .   .   .   42  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac 
Robot Analysis Total       2    | .   .   .   .   1   .   1   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  
Turns Passed               9026 | 61   658  835  1919 1370 435  1311 2437 
Spaces Moved               4952 | 33   336  496  1094 648  373  715  1257 
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   3697 | 31   336  496  1094 621  38   205  876  
  Legs                     72   | .    .    .    .    .    .    .    72   
  Wheels                   510  | .    .    .    .    .    .    510  .    
  Hover                    646  | .    .    .    .    27   310  .    309  
  Flight                   25   | .    .    .    .    .    25   .    .    
  Fastest Speed            48   | 50   160  160  160  48   48   100  104  
  Average Speed            144  | 153  160  160  160  164  68   119  145  
  Slowest Speed            480  | 160  160  160  160  240  240  250  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    56   99   64   59   46   66   30   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    .    .    1    .    
Scrap Searched             9    | .    .    2    7    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          159  | .    7    .    5    18   .    41   88   
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               34   | .    .    .    5    18   .    1    10   
  AOE                      124  | .    7    .    .    .    .    40   77   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  
Total                      6222 | 41   402  526  1187 844  494  1026 1702 
  Wait                     510  | .    18   12   8    59   18   168  227  
  Move                     4944 | 32   335  495  1093 647  371  714  1257 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  87   | 3    6    4    6    14   5    11   38   
  Fast Attach              96   | 5    3    2    5    21   7    24   29   
  Attach                   49   | 1    3    .    5    12   6    5    17   
  Detach                   29   | .    2    .    3    6    3    2    13   
  Swap                     25   | .    1    1    5    7    3    2    6    
  Drop                     110  | .    4    5    11   24   3    23   40   
  Fire                     248  | .    30   7    29   38   2    69   73   
  Melee                    83   | .    .    .    22   16   37   7    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    1    1    
  Escape Stasis            39   | .    .    .    .    .    39   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low x2])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  333 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Discovered new exit (range 5)
  505 | -10/Materials | Identified exit to Materials
  652 | -10/Materials | Discovered new exit (range 13)
  673 | -10/Materials | Identified exit to Mines
  720 | -10/Materials | Entered Mines
  756 | -10/Mines     | Learned Materials non-interactive machine intel
 1004 | -10/Mines     | Learned Materials security intel
 1060 | -10/Mines     | Discovered exit to Materials (range 8)
 1385 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1405 | -10/Mines     | Discovered exit to Materials (range 12)
 1528 | -10/Mines     | Discovered new exit (range 6)
 1534 | -10/Mines     | Identified exit to Subcaves
 1555 | -10/Mines     | Entered Subcaves
 1878 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1880 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1880 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1880 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1896 | -10/Subcaves  | Core integrity fell below 50%
 2000 | -10/Subcaves  | Discovered new exit (range 7)
 2203 | -10/Subcaves  | Learned location of Mines (-8)
 2276 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2577 | -10/Subcaves  | Build established: Scavenger-Mutant
 3100 | -10/Subcaves  | Visited Clippyterm
 3105 | -10/Subcaves  | Learned Research machine intel
 3220 | -10/Subcaves  | Build established: Mutant
 3284 | -10/Subcaves  | Discovered new exit (range 14)
 3440 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3474 | -10/Subcaves  | Entered Materials
 3474 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3476 | -8/Materials  | Loaded intel: 54 non-interactive machine locations
 3835 | -8/Materials  | Identified exit to Garrison
 3863 | -8/Materials  | Discovered new exit (range 11)
 4183 | -8/Materials  | Build established: Scavenger-Tank
 4189 | -8/Materials  | Discovered new exit (range 16)
 4583 | -8/Materials  | Repaired Mak. Light Armor Plating
 4844 | -8/Materials  | Entered Garrison
 4857 | -8/Garrison   | Triggered checkpoint
 4899 | -8/Garrison   | Garrison Relay disabled
 4938 | -8/Garrison   | Triggered checkpoint
 4954 | -8/Garrison   | Triggered checkpoint
 5012 | -8/Garrison   | Rescued a captive Derelict
 5036 | -8/Garrison   | Triggered checkpoint
 5055 | -8/Garrison   | Discovered new exit (range 12)
 5135 | -8/Garrison   | Core integrity fell below 50%
 5174 | -8/Garrison   | Triggered checkpoint
 5190 | -8/Garrison   | Discovered new exit (range 10)
 5252 | -8/Garrison   | Installed Relay Interface Framework
 5279 | -8/Garrison   | Entered Materials
 5805 | -8/Materials  | Discovered new exit (range 16)
 6031 | -8/Materials  | Build established: Hacker-Mutant
 6086 | -8/Materials  | Discovered new exit (range 9)
 6377 | -8/Materials  | Build established: Hacker-Tank
 6585 | -8/Materials  | Discovered new exit (range 4)
 6590 | -8/Materials  | Entered Factory
 6590 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6683 | -7/Factory    | Fabricated System Shield (x1)
 6757 | -7/Factory    | Discovered new exit (range 10)
 7374 | -7/Factory    | Discovered new exit (range 14)
 7623 | -7/Factory    | Cargo convoy interrupted
 7660 | -7/Factory    | Found Prototype Slashing Weapon
 7660 | -7/Factory    | Identified Centrium Greatsword
 7871 | -7/Factory    | Fabricated Arm. Treads?
 8465 | -7/Factory    | Repaired Hcp. Storage Unit
 8545 | -7/Factory    | Repaired Cold Fusion Reactor
 9019 | -7/Factory    | Core integrity fell below 50%
 9023 | -7/Factory    | Core integrity fell below 20%
 9028 | -7/Factory    | Core destroyed

 Last Messages 
---------------
Overheating: System interference.
Energy Filter temporarily disabled. <x2>
Destroyed Particle Gun.
Overheating: Core damaged (-140).
Overheating: Core damaged (-77).
U-05 Engineer repairs door.
Overheating: Flexi-carbon Leg damaged (-39).
Overheating: Hvy. Neutron Cannon damaged (-43).
Overheating: Hvy. Particle Gun damaged (-40).
Overheating: Aluminum Leg damaged (-20).
U-05 Engineer lays Concrete.
Overheating: Core damaged (-112).
U-05 Engineer lays Concrete.
Acquired Aluminum Leg.
Power failure, Lgt. Deuterium Engine shutdown.
U-05 Engineer lays Concrete. <x2>
Overheating: System interference.
Hvy. Neutron Cannon temporarily disabled.
U-05 Engineer lays Concrete.
Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????##########??????????????????? |
| ?????????????????????#    *** #?????????????###### |
| ???###################    *** #?????????????# """  |
| ####                 ;        #?????????????# """  |
|                      ;        #?????????????# """  |
|                      g        #?????????????#      |
|                 !!   #   "  " #?????????????#      |
|    /            !!   #      " #?????????????#      |
|                      #! %     #?????????????#      |
|                      #  u@    #?????????????#      |
|                      ####/####################+##+ |
|      """" """" """"    =%%                         |
|      """" """" """"         #####################  |
|      """" """" """"  %%     T#??????????????????#  |
| ###  """" """" """"          #??????????????????#  |
| ??#  """" """" """"         ##??????????????????#  |
| ??#  """" """" """"         #???????????????????#  |
| ??#                         #???????????????????#[ |
| ??#  """"      "" "         #???????????????????#  |
| ??#  """"      """"         #???????????????????#  |
| ??#  """"      """"         #???????????????????#  |
| ###  """"      """"     g   #???????????????????#  |
|      """"      """"         #???????????????????#  |
| ###  """"      """"         #???????????????????#  |
| ??#       !!                #???????????????????#  |
| ??#       !                   ??????????????????#  |
| ??#    ###########             ??????????????????  |
| ??#    #?????????#             ??????????????????  |
| ??#  =*#?????????#             ??????????????????  |
| ??####%#?????????#           ????????????????????  |
| ?????# #?#???????#         ??????????????????????# |
| ?????# #? ????????      ?????????????????????????? |
| ?????# #? ????????####???????????????????????????? |
| ?????# ## #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            295
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           5
Energy Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
        Lgt. Nuclear Core | -8/Materials | Scanalyzed
     Hvy. Particle Cannon | -8/Materials | Scanalyzed
            System Shield | -8/Materials | Scanalyzed
        Enh. Gauss Cannon | -7/Factory   | Hacked
        Hvy. Phase Cannon | -7/Factory   | Hacked
        Med. Storage Unit | -7/Factory   | Scanalyzed
 Imp. Light Armor Plating | -7/Factory   | Scanalyzed
              Arm. Treads | -7/Factory   | Scanalyzed
           Fusion Reactor | -7/Factory   | Scanalyzed
        Imp. Titanium Leg | -7/Factory   | Scanalyzed
   Imp. Heavy Machine Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -7/Factory 
   Arm. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Power Corrupts
Quantum Hacking
Quick And Dirty
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              IntegratedStormMace
  Manual?         0
Play Time         01:52:21
  Cumulative      6.9 hours
  Start           2024.04.12 @ 00:07:02
  End             2024.04.12 @ 02:03:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd994235-54a2-421e-9f18-7a866d593986