Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 02:03:23 Player: Koritus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4992) 4992 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 9734 Bonus ------- High Alert Combat Kills 149 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 50/140 System Corruption 2% Temperature Critical (673) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Energy Filter Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Neutron Cannon Mini Assault Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Cold Fusion Reactor Fusion Reactor Armored Treads Medium Storage Unit Improved Light Armor Plating System Shield Improved Field Recycling Unit (8) Cooled Particle Cannon Precision Assault Rifle Improved Heavy Machine Gun Centrium Greatsword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Neutron Cannon Centrium Greatsword > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Fusion Reactor Armored Treads Flexi-carbon Leg Gravmag System Gravmag System Gravmag System Medium Storage Unit Energy Filter Improved Light Armor Plating System Shield Heavy Particle Gun Cooled Particle Cannon Precision Assault Rifle Improved Heavy Machine Gun Mini Assault Cannon [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Slots Evolved 6 | . . . . 4 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . . 2 . . 1 Utility 2 | . . . . 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 170 | 6 7 3 15 40 16 31 52 Power 22 | 1 1 1 5 2 2 4 6 Engine 14 | 1 1 1 5 1 2 1 2 Core 4 | . . . . 1 . 3 . Reactor 4 | . . . . . . . 4 Propulsion 59 | 2 . 1 . 19 7 8 22 Treads 31 | 2 . 1 . 11 3 5 9 Leg 5 | . . . . . . . 5 Wheel 3 | . . . . . . 3 . Hover 17 | . . . . 7 2 . 8 Flight 3 | . . . . 1 2 . . Utility 35 | 1 3 . 3 8 3 8 9 Device 8 | . . . . 1 . 2 5 Storage 6 | 1 . . . 2 . 1 2 Processor 2 | . 1 . . 1 . . . Hackware 2 | . . . . . 1 . 1 Protection 17 | . 2 . 3 4 2 5 1 Artifact . | . . . . . . . . Weapon 54 | 2 3 1 7 11 4 11 15 Energy Gun 8 | . . . 1 . . 5 2 Energy Cannon 12 | . . . . 3 2 3 4 Ballistic Gun 12 | 2 2 1 1 . 1 . 5 Ballistic Cannon 11 | . . . 2 6 1 . 2 Launcher 3 | . 1 . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 3 . . . . Slashing Weapon 5 | . . . . 2 . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . 2 8 Corrupted Parts 3 | . . . . 3 . . . System Corruption 4 | . . . . 4 . . . Parts Lost 16 | . . . 2 1 6 2 5 Power 1 | . . . . . . 1 . Propulsion 9 | . . . . 1 6 . 2 Utility 2 | . . . 1 . . . 1 Weapon 4 | . . . 1 . . 1 2 Highest Loss Streak 2 | . . . 2 1 2 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 99 98 88 78 85 97 Engine 8 | . 14 14 14 5 8 4 3 Core 1 | . . . . 3 . 4 1 Treads 24 | . 28 27 28 30 3 10 26 Wheel 1 | . . . . . . 12 . Hover 3 | . . . . 1 25 . 8 Device 1 | . . . . 3 . . 2 Storage 10 | . 14 14 14 9 9 9 6 Processor 1 | . 4 14 . . 3 . . Hackware 4 | . . . . . 5 9 12 Protection 8 | . 7 . 12 8 8 7 6 Energy Gun 3 | . . . 3 . . 6 6 Energy Cannon 4 | . . . . 6 1 7 7 Ballistic Gun 8 | . 27 28 12 . . 3 2 Ballistic Cannon 5 | . . . 7 16 . 3 3 Impact Weapon 1 | . . . 4 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 11 14 15 27 47 36 36 83 Greatest Support 106 | 40 40 40 40 83 60 80 106 Greatest Overweight (x) 7 | . . . . 1 5 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 10 10 20 Average Capacity 11 | 7 8 8 8 9 10 10 17 Most Carried 20 | 2 8 8 8 10 9 10 20 Average Carried 9 | 1 5 7 7 8 6 8 14 Final Capacity 20 | 8 8 8 8 10 10 10 20 Final Carried 14 | 2 7 8 7 6 7 8 14 Class Distribution -------------------- 34% | Mutant 27% | Hacker-Tank 15% | Scavenger-Tank 12% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Matter Collected 3065 | 145 228 140 411 796 203 464 678 Remotely . | . . . . . . . . Salvage Created 5086 | . 228 130 245 1087 424 1088 1884 Parts 310 | . 26 11 15 70 33 62 93 Haulers Intercepted 6 | . 1 . . 1 . 2 2 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled 30 | . . . . . . 13 17 Retrieved Matter 187 | . . . . . . 67 120 Parts Self-Destructed 5 | . . . 5 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Combat Hostiles Destroyed 101 | . 5 3 7 17 14 22 33 Melee 23 | . . . 1 5 14 3 . Guns 28 | . 5 3 1 . . 8 11 Cannons 35 | . . . 2 12 . 8 13 AOE 8 | . . . . . . 2 6 Classes Destroyed 18 | . 5 1 1 4 1 1 5 Worker 2 | . . . . 1 . . 1 Builder 4 | . 1 . . 3 . . . Hauler 6 | . 1 . . 1 . 2 2 Recycler 4 | . . . . . . 1 3 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . 2 . . . Watcher 14 | . 2 . . 4 . 4 4 Swarmer 18 | . 3 1 . . 6 7 1 Cutter 2 | . . . . . 2 . . Grunt 36 | . 2 . . 8 3 8 15 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 23 | . . 2 . 7 3 7 4 Specialist 6 | . . . . . . . 6 Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . . . . 5 Subdweller 7 | . . . 7 . . . . Best Kill Streak 8 | . 3 2 3 6 3 3 8 Combat Bots Only 5 | . 2 2 3 4 3 3 5 Max Kills in Single Turn 8 | . 1 1 1 2 1 3 8 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . . 2 5 Melee 1 | . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Hostile Shots Fired 653 | . 33 16 48 88 84 122 262 Missed 180 | . 4 8 16 17 23 34 78 Damage Taken 5715 | . 251 75 575 945 542 940 2387 Core 1348 | . 67 6 117 202 95 143 718 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1514 | . 77 22 161 246 170 274 564 Regen/Repaired (Parts) 692 | . . . . 140 . . 552 Core Remaining (%) 48 | 100 . . 24 . . 20 . Volleys Fired 248 | . 30 7 29 38 2 69 73 Largest 3 | . 2 2 2 3 1 3 3 Hottest 213 | . 50 40 77 174 69 185 213 Shots Fired 582 | . 60 14 57 101 2 143 205 Gun 289 | . 59 14 36 . . 78 102 Cannon 288 | . . . 21 101 2 61 103 Launcher 5 | . 1 . . . . 4 . Special . | . . . . . . . . Kinetic 277 | . 59 14 57 66 . 21 60 Thermal 218 | . . . . . . 104 114 Explosive 5 | . 1 . . . . 4 . Electromagnetic 82 | . . . . 35 2 14 31 Robot Hit Streak 29 | . 17 10 24 16 . 29 21 Robot Miss Streak 4 | . 1 2 1 4 2 2 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 452 | . 36 10 41 76 28 116 145 Core Hits 190 | . 14 6 8 30 13 45 74 Critical Kills 7 | . . 1 2 4 . . . Critical Parts Destroyed 8 | . . . 4 4 . . . Critical Strikes 35 | . . 1 10 10 5 4 5 Burn 5 | . . . . . . 4 1 Destroy 14 | . . 1 5 8 . . . Blast 2 | . . . . . . . 2 Corrupt 2 | . . . . . . . 2 Smash 5 | . . . 5 . . . . Sever 7 | . . . . 2 5 . . Melee Attacks 83 | . . . 22 16 37 7 1 Impact 22 | . . . 22 . . . . Slashing 61 | . . . . 16 37 7 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12924 | . 428 103 1011 2339 1010 2903 5130 Guns 3600 | . 400 103 186 . . 1153 1758 Cannons 5201 | . . . 183 1774 . 1115 2129 Explosions 1634 | . 28 . . . . 366 1240 Melee 2480 | . . . 642 565 1010 263 . Ramming 9 | . . . . . . 6 3 Kinetic 2851 | . 400 103 369 828 . 298 853 Thermal 4067 | . . . . . . 1603 2464 Explosive 1579 | . 28 . . . . 366 1185 Electromagnetic 1938 | . . . . 946 . 367 625 Impact 642 | . . . 642 . . . . Slashing 1838 | . . . . 565 1010 263 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 2 Average Corruption 1 | . . . . 1 4 3 1 Corruption Purged 4 | . . . . . . 4 . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . 6 12 6 14 Message Errors 7 | . . . . 2 4 . 1 Matter Fused 13 | . . . . 2 4 2 5 Heat Flow Errors 5 | . . . . . 2 2 1 Energy Discharges 4 | . . . . 1 . . 3 Data Loss (minor) 5 | . . . . . 1 2 2 Alerts 2 | . . . . . 1 . 1 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 494 | . . . 216 58 47 74 99 Projectiles 153 | . . . . 42 . 24 87 Explosions 20 | . . . . . . 8 12 Melee 321 | . . . 216 16 47 42 . Knockbacks 19 | . . . 3 8 . 3 5 Impact 3 | . . . 3 . . . . Kinetic 15 | . . . . 8 . 3 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 36 | . . . . . . 36 . Shots 1 | . . . . . . 1 . Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 778 | . 89 18 . 589 113 510 778 Average Temperature 184 | . 39 12 . 148 45 160 228 Received Heat Transfer 2019 | . 144 18 138 477 117 477 648 Effects 86 | . . . . 10 . 18 58 Shutdowns 20 | . . . . 2 . 4 14 Energy Bleed 5 | . . . . 1 . . 4 Interference 26 | . . . . 2 . 10 14 Matter Decay 3 | . . . . . . 1 2 Short Circuit 7 | . . . . 1 . 2 4 Damage (minor) 9 | . . . . 3 . 1 5 Damage (major) 10 | . . . . . . . 10 Damage (core) 6 | . . . . 1 . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 13 | . . . 4 3 . 4 2 Impact Corruptions 5 | . . . 5 . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 18 | . . . . . . 10 8 Heat Transferred 6818 | . . . . . . 3367 3451 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Peak Influence 616 | . 189 59 . 276 491 616 415 Initial 205 | . . 9 . . 122 205 201 Average 206 | . 42 31 . 96 388 345 271 Maximum Alert Level 2 | . . . . 1 2 2 2 Low Security (%) 48 | 100 100 100 . 89 12 4 23 Level 1 40 | . . . . 10 24 74 67 Level 2 10 | . . . . . 62 20 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . . 3 . 3 8 Investigation 6 | . . . . 2 . 2 2 Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . . 1 . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 9 5 20 25 19 37 49 Peak Tracking Total 8 | . 5 3 8 4 4 6 6 Tactical Retreats 13 | . . 1 4 1 1 3 3 Traps | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Traps Triggered 12 | . 1 . . 1 4 4 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . 5 . . . . 1 1 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Disabled 20 | . . . . 3 2 2 13 Max in Single Turn 4 | . . . . 1 1 1 4 Garrison Access 3 | . . . . . . 1 2 Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Machines Accessed 44 | . 5 . 1 11 1 8 18 Terminals 23 | . 4 . . 7 1 5 6 Fabricators 4 | . . . . . . . 4 Repair Stations 2 | . . . . 1 . . 1 Recycling Units 7 | . 1 . . 2 . 1 3 Scanalyzers 3 | . . . . . . 1 2 Garrison Access 4 | . . . . 1 . 1 2 Total Hacks 167 | . 19 . 3 28 2 31 84 Successful 122 | . 10 . 3 21 1 28 59 Failed 45 | . 9 . . 7 1 3 25 Catastrophic 3 | . . . . . . . 3 Database Lockouts . | . . . . . . . . Manual 14 | . . . 2 3 1 4 4 Terminals 89 | . 16 . . 20 2 19 32 Fabricators 10 | . . . . . . . 10 Repair Stations 10 | . . . . 3 . . 7 Recycling Units 22 | . 3 . . 4 . 2 13 Scanalyzers 27 | . . . . . . 8 19 Garrison Access 6 | . . . . 1 . 2 3 Terminal Hacks 56 | . 9 . 3 12 1 13 18 Record 14 | . . . 3 5 . 1 5 Part Schematic 2 | . . . . . . . 2 Robot Analysis 2 | . . . . 1 . 1 . Prototype ID Bank 3 | . 1 . . . . 1 1 Emergency Access Points 3 | . 1 . . 1 1 . . Terminal Index 1 | . . . . . . . 1 Alert Level 2 | . . . . 1 . 1 . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . Disarm Traps 6 | . 2 . . . . 2 2 Dispatch Records 5 | . 2 . . 1 . 1 1 Transport Status 2 | . 1 . . 1 . . . Assault Status 1 | . . . . . . . 1 Recall Reinforcements 2 | . . . . . . 1 1 Hauler Manifests 5 | . 1 . . . . 1 3 Registered Components 1 | . . . . . . 1 . Zone Layout 5 | . 1 . . 1 . 2 1 Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 8 | . . . . 3 . . 5 Scan Component 5 | . . . . 2 . . 3 Repair 3 | . . . . 1 . . 2 Recycling Unit Hacks 14 | . 1 . . 3 . 2 8 Process 1 | . . . . . . . 1 Report Inventory 6 | . 1 . . 1 . 1 3 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 6 | . . . . 2 . 1 3 Scanalyzer 27 | . . . . . . 8 19 Insert Component 11 | . . . . . . 4 7 Analyze 16 | . . . . . . 4 12 Garrison Access Hacks 6 | . . . . 1 . 2 3 Unlock Access 1 | . . . . 1 . . . Seal Access 3 | . . . . . . 1 2 Coupler Status 2 | . . . . . . 1 1 Unauthorized Hacks 7 | . . . . 2 . 3 2 Terminals 7 | . . . . 2 . 3 2 Botnet 7 | . . . . 2 . 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 1 . . 9 1 7 16 Full Trace Events 6 | . . . . 2 . 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . . 4 8 Parts Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 60 | . . . . . . . 60 Total Part Build Rating 9 | . . . . . . . 9 Parts Repaired 3 | . . . . 1 . . 2 Time 75 | . . . . 22 . . 53 Parts Recycled . | . . . . . . . . Recycled Matter 75 | . . . . . . . 75 Retrieved Matter 75 | . . . . . . . 75 Retrieved Components 39 | . . . . 9 . 10 20 Parts Scanalyzed 10 | . . . . . . 4 6 Part Schematics Acquired 10 | . . . . . . 4 6 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 3 . 2 Machine Destruction 5 | . . . . . 3 . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . 2 . . Total Damage 42 | . . . . . 42 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Robot Analysis Total 2 | . . . . 1 . 1 . Derelict Logs Recovered 3 | . . 2 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Turns Passed 9026 | 61 658 835 1919 1370 435 1311 2437 Spaces Moved 4952 | 33 336 496 1094 648 373 715 1257 Core 2 | 2 . . . . . . . Treads 3697 | 31 336 496 1094 621 38 205 876 Legs 72 | . . . . . . . 72 Wheels 510 | . . . . . . 510 . Hover 646 | . . . . 27 310 . 309 Flight 25 | . . . . . 25 . . Fastest Speed 48 | 50 160 160 160 48 48 100 104 Average Speed 144 | 153 160 160 160 164 68 119 145 Slowest Speed 480 | 160 160 160 160 240 240 250 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 56 99 64 59 46 66 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . Scrap Searched 9 | . . 2 7 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 159 | . 7 . 5 18 . 41 88 Melee 1 | . . . . . . . 1 Projectile 34 | . . . 5 18 . 1 10 AOE 124 | . 7 . . . . 40 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Total 6222 | 41 402 526 1187 844 494 1026 1702 Wait 510 | . 18 12 8 59 18 168 227 Move 4944 | 32 335 495 1093 647 371 714 1257 Hop . | . . . . . . . . Pick Up 87 | 3 6 4 6 14 5 11 38 Fast Attach 96 | 5 3 2 5 21 7 24 29 Attach 49 | 1 3 . 5 12 6 5 17 Detach 29 | . 2 . 3 6 3 2 13 Swap 25 | . 1 1 5 7 3 2 6 Drop 110 | . 4 5 11 24 3 23 40 Fire 248 | . 30 7 29 38 2 69 73 Melee 83 | . . . 22 16 37 7 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis 39 | . . . . . 39 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 5) 505 | -10/Materials | Identified exit to Materials 652 | -10/Materials | Discovered new exit (range 13) 673 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Entered Mines 756 | -10/Mines | Learned Materials non-interactive machine intel 1004 | -10/Mines | Learned Materials security intel 1060 | -10/Mines | Discovered exit to Materials (range 8) 1385 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1405 | -10/Mines | Discovered exit to Materials (range 12) 1528 | -10/Mines | Discovered new exit (range 6) 1534 | -10/Mines | Identified exit to Subcaves 1555 | -10/Mines | Entered Subcaves 1878 | -10/Subcaves | Ambushed by swarm of Subdwellers 1880 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1880 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1880 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1896 | -10/Subcaves | Core integrity fell below 50% 2000 | -10/Subcaves | Discovered new exit (range 7) 2203 | -10/Subcaves | Learned location of Mines (-8) 2276 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2577 | -10/Subcaves | Build established: Scavenger-Mutant 3100 | -10/Subcaves | Visited Clippyterm 3105 | -10/Subcaves | Learned Research machine intel 3220 | -10/Subcaves | Build established: Mutant 3284 | -10/Subcaves | Discovered new exit (range 14) 3440 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3474 | -10/Subcaves | Entered Materials 3474 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3476 | -8/Materials | Loaded intel: 54 non-interactive machine locations 3835 | -8/Materials | Identified exit to Garrison 3863 | -8/Materials | Discovered new exit (range 11) 4183 | -8/Materials | Build established: Scavenger-Tank 4189 | -8/Materials | Discovered new exit (range 16) 4583 | -8/Materials | Repaired Mak. Light Armor Plating 4844 | -8/Materials | Entered Garrison 4857 | -8/Garrison | Triggered checkpoint 4899 | -8/Garrison | Garrison Relay disabled 4938 | -8/Garrison | Triggered checkpoint 4954 | -8/Garrison | Triggered checkpoint 5012 | -8/Garrison | Rescued a captive Derelict 5036 | -8/Garrison | Triggered checkpoint 5055 | -8/Garrison | Discovered new exit (range 12) 5135 | -8/Garrison | Core integrity fell below 50% 5174 | -8/Garrison | Triggered checkpoint 5190 | -8/Garrison | Discovered new exit (range 10) 5252 | -8/Garrison | Installed Relay Interface Framework 5279 | -8/Garrison | Entered Materials 5805 | -8/Materials | Discovered new exit (range 16) 6031 | -8/Materials | Build established: Hacker-Mutant 6086 | -8/Materials | Discovered new exit (range 9) 6377 | -8/Materials | Build established: Hacker-Tank 6585 | -8/Materials | Discovered new exit (range 4) 6590 | -8/Materials | Entered Factory 6590 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6683 | -7/Factory | Fabricated System Shield (x1) 6757 | -7/Factory | Discovered new exit (range 10) 7374 | -7/Factory | Discovered new exit (range 14) 7623 | -7/Factory | Cargo convoy interrupted 7660 | -7/Factory | Found Prototype Slashing Weapon 7660 | -7/Factory | Identified Centrium Greatsword 7871 | -7/Factory | Fabricated Arm. Treads? 8465 | -7/Factory | Repaired Hcp. Storage Unit 8545 | -7/Factory | Repaired Cold Fusion Reactor 9019 | -7/Factory | Core integrity fell below 50% 9023 | -7/Factory | Core integrity fell below 20% 9028 | -7/Factory | Core destroyed Last Messages --------------- Overheating: System interference. Energy Filter temporarily disabled. Destroyed Particle Gun. Overheating: Core damaged (-140). Overheating: Core damaged (-77). U-05 Engineer repairs door. Overheating: Flexi-carbon Leg damaged (-39). Overheating: Hvy. Neutron Cannon damaged (-43). Overheating: Hvy. Particle Gun damaged (-40). Overheating: Aluminum Leg damaged (-20). U-05 Engineer lays Concrete. Overheating: Core damaged (-112). U-05 Engineer lays Concrete. Acquired Aluminum Leg. Power failure, Lgt. Deuterium Engine shutdown. U-05 Engineer lays Concrete. Overheating: System interference. Hvy. Neutron Cannon temporarily disabled. U-05 Engineer lays Concrete. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????##########??????????????????? | | ?????????????????????# *** #?????????????###### | | ???################### *** #?????????????# """ | | #### ; #?????????????# """ | | ; #?????????????# """ | | g #?????????????# | | !! # " " #?????????????# | | / !! # " #?????????????# | | #! % #?????????????# | | # u@ #?????????????# | | ####/####################+##+ | | """" """" """" =%% | | """" """" """" ##################### | | """" """" """" %% T#??????????????????# | | ### """" """" """" #??????????????????# | | ??# """" """" """" ##??????????????????# | | ??# """" """" """" #???????????????????# | | ??# #???????????????????#[ | | ??# """" "" " #???????????????????# | | ??# """" """" #???????????????????# | | ??# """" """" #???????????????????# | | ### """" """" g #???????????????????# | | """" """" #???????????????????# | | ### """" """" #???????????????????# | | ??# !! #???????????????????# | | ??# ! ??????????????????# | | ??# ########### ?????????????????? | | ??# #?????????# ?????????????????? | | ??# =*#?????????# ?????????????????? | | ??####%#?????????# ???????????????????? | | ?????# #?#???????# ??????????????????????# | | ?????# #? ???????? ?????????????????????????? | | ?????# #? ????????####???????????????????????????? | | ?????# ## #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Fusion Reactor | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Power Corrupts Quantum Hacking Quick And Dirty True Hacker Challenges ------------ None Game ------ Seed IntegratedStormMace Manual? 0 Play Time 01:52:21 Cumulative 6.9 hours Start 2024.04.12 @ 00:07:02 End 2024.04.12 @ 02:03:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd994235-54a2-421e-9f18-7a866d593986