Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 15:30:23 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2567) 2567 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 6464 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 814/850 Matter 137/300 Energy 480/480 System Corruption 2% Temperature Warning (389) Movement Walking (117) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Transmission Jammer Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Titanium Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Coolant Injector High-capacity Matter Pod (200) Improved Medium Armor Plating Reflective Plating System Shield Long-range Tractor Beam Faulty Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Target Analyzer Transmission Jammer Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Titanium Leg VSS Leg Flexi-carbon Leg Coolant Injector High-capacity Matter Pod Improved Medium Armor Plating Reflective Plating System Shield Long-range Tractor Beam Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Mace [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 89 | . 14 25 1 22 24 3 Power 11 | . 1 4 . 2 2 2 Engine 10 | . 1 3 . 2 2 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 13 | . 3 4 . 3 2 1 Treads 3 | . 2 1 . . . . Leg 9 | . . 3 . 3 2 1 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | . 6 7 . 11 9 . Device 16 | . 4 5 . 3 4 . Storage 3 | . 2 . . 1 . . Processor 6 | . . 1 . 3 2 . Hackware 1 | . . . . . 1 . Protection 7 | . . 1 . 4 2 . Artifact . | . . . . . . . Weapon 32 | . 4 10 1 6 11 . Energy Gun . | . . . . . . . Energy Cannon 4 | . . 4 . . . . Ballistic Gun 15 | . 1 4 1 4 5 . Ballistic Cannon 6 | . 2 1 . . 3 . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . 2 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 3 2 . . . 1 Power 1 | . 1 . . . . . Propulsion 2 | . 1 1 . . . . Utility 2 | . 1 1 . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . 2 1 . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 94 98 99 100 100 Engine 6 | . 13 10 . 6 7 13 Core 2 | . . . 11 2 . . Treads 3 | . 13 18 . . . . Leg 20 | . 5 3 22 27 23 26 Device 13 | . 13 23 11 10 13 13 Storage 8 | . 14 11 11 9 7 6 Processor 15 | . . 4 11 14 23 20 Hackware 2 | . . . . . 6 6 Protection 5 | . . . 11 10 2 . Energy Cannon 1 | . . 11 . . . . Ballistic Gun 12 | . 15 7 20 17 9 . Ballistic Cannon 2 | . 12 2 . . 2 13 Naked Turns . | . . . . . . . Heaviest Build 57 | 10 29 37 37 57 46 54 Greatest Support 64 | 20 40 40 34 51 51 64 Greatest Overweight (x) 1 | . 1 1 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 Most Carried 15 | . 12 15 15 15 15 15 Average Carried 14 | . 9 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 15 15 Class Distribution -------------------- 51% | Mutant 28% | Skirmisher 13% | Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2531 | 199 351 680 90 692 345 174 Remotely 364 | . 216 98 . 50 . . Salvage Created 3264 | . 545 1091 122 1139 222 145 Parts 204 | . 23 67 12 82 19 1 Haulers Intercepted 8 | . . 3 . 5 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 75 | . 12 25 3 28 5 2 Guns 51 | . 5 11 3 28 4 . Cannons 19 | . 5 11 . . 1 2 AOE 5 | . 2 3 . . . . Classes Destroyed 13 | . 4 6 2 . 1 . Worker 2 | . . . 1 1 . . Builder 4 | . 1 1 . 2 . . Tunneler 1 | . . 1 . . . . Hauler 8 | . . 3 . 5 . . Recycler 6 | . 2 1 . 2 . 1 Operator 1 | . . 1 . . . . Watcher 2 | . . 1 . . 1 . Swarmer 24 | . 3 7 . 14 . . Grunt 32 | . 9 14 2 7 . . Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 11 | . . 3 . 7 1 . Programmer 6 | . . . . . 4 2 Best Kill Streak 9 | . 6 9 3 4 1 2 Combat Bots Only 7 | . 5 7 3 3 1 2 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2708 | . 529 552 45 682 457 443 Core 284 | . 56 75 . 66 51 36 Absorbed by Shields . | . . . . . . . Redirected to Shielding 20 | . . . . . 20 . Core Remaining (%) 87 | 100 77 . 81 88 92 . Volleys Fired 204 | . 46 56 5 58 25 14 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 70 136 50 50 96 96 Shots Fired 398 | . 91 105 12 116 46 28 Gun 253 | . 49 42 12 116 34 . Cannon 142 | . 41 61 . . 12 28 Launcher 3 | . 1 2 . . . . Special . | . . . . . . . Kinetic 340 | . 90 48 12 116 46 28 Thermal 55 | . . 55 . . . . Explosive 3 | . 1 2 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 8 8 5 25 9 7 Robot Miss Streak 7 | . 4 7 3 7 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 266 | . 50 70 10 80 35 21 Core Hits 154 | . 23 45 6 61 13 6 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 1 . . 2 4 Destroy 2 | . . . . . 2 . Blast 6 | . 1 1 . . . 4 Melee Attacks 10 | . . . . 4 6 . Impact 10 | . . . . 4 6 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5522 | . 790 1651 121 1668 706 586 Guns 3155 | . 329 560 121 1656 489 . Cannons 2063 | . 394 868 . . 215 586 Explosions 276 | . 67 209 . . . . Melee . | . . . . . . . Ramming 28 | . . 14 . 12 2 . Kinetic 4420 | . 723 630 121 1656 704 586 Thermal 798 | . . 798 . . . . Explosive 276 | . 67 209 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 . 3 2 Average Corruption 2 | . . 3 3 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . . 16 18 . 25 2 Message Errors 18 | . . 3 8 . 6 1 Matter Fused 9 | . . 1 3 . 5 . Heat Flow Errors 13 | . . 4 1 . 7 1 Energy Discharges 5 | . . 1 1 . 3 . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 6 | . . 3 2 . 1 . Data Loss (major) 4 | . . 1 1 . 2 . Misfires 3 | . . . 2 . 1 . Weapon Failures 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 99 | . . 21 . . . 78 Projectiles 99 | . . 21 . . . 78 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 24 | . 7 1 . 1 4 11 Impact 1 | . . . . 1 . . Kinetic 20 | . 5 1 . . 4 10 Secondary 3 | . 2 . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 1 . 1 1 . Kicked 2 | . . . . 1 1 . Crushed . | . . . . . . . Highest Temperature 380 | . 61 141 122 24 274 380 Average Temperature 42 | . 11 29 73 9 84 69 Received Heat Transfer 849 | . 273 213 24 198 30 111 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1443 | . . 1443 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 608 | . 357 608 282 597 360 117 Initial 271 | . . 150 207 . 271 14 Average 176 | . 191 318 108 281 105 39 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 55 | . 43 15 64 22 83 100 Level 1 35 | . 56 56 35 57 16 . Level 2 8 | . . 28 . 20 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 3 . 3 4 . Investigation 4 | . 1 1 . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . 1 2 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 3 . 3 1 . Communications Jammed 32 | . . . . 18 9 5 Distress Signals 32 | . . . . 18 9 5 Times Spotted 123 | . 16 32 3 49 15 8 Peak Tracking Total 6 | . 6 6 3 4 4 5 Tactical Retreats 7 | . 1 1 . 5 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 17 | . 1 1 . 9 4 2 Terminals 14 | . 1 1 . 7 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 43 | . 2 2 . 25 7 7 Successful 23 | . 2 1 . 14 3 3 Failed 20 | . . 1 . 11 4 4 Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual 31 | . 1 2 . 19 3 6 Terminals 37 | . 2 2 . 20 6 7 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 . . 4 1 2 Record 2 | . . . . . 1 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . . . 1 Locate Traps 3 | . 1 . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . 1 . 6 2 1 Terminals 10 | . . 1 . 6 2 1 Track 2 | . . . . 2 . . Assimilate 1 | . . . . . 1 . Botnet 7 | . . 1 . 4 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 1 . 9 4 2 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 7032 | . 394 883 1128 1718 2467 442 Spaces Moved 3342 | 1 154 387 584 791 1125 300 Core . | . . . . . . . Treads 386 | . 65 321 . . . . Legs 2898 | 1 31 66 584 791 1125 300 Wheels 58 | . 58 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 100 130 130 130 113 117 Average Speed 140 | 120 138 158 188 130 124 117 Slowest Speed 240 | 120 240 200 200 200 130 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 31 34 98 78 28 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . 4 . . . Spaces Dug 12 | . 5 . . 4 3 . Terrain Destroyed 24 | . 5 9 . 4 4 2 Melee 7 | . . . . 4 3 . Projectile 3 | . . . . . 1 2 AOE 14 | . 5 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 5270 | . 247 550 605 1365 2141 362 Wait 1485 | . 20 37 9 445 931 43 Move 3336 | . 153 386 583 790 1124 300 Hop . | . . . . . . . Pick Up 63 | . 9 19 3 18 12 2 Fast Attach 26 | . 2 14 . 6 4 . Attach 13 | . 3 2 1 3 2 2 Detach 9 | . . 4 1 3 1 . Swap 50 | . 9 9 . 13 18 1 Drop 71 | . 5 22 3 24 17 . Fire 204 | . 46 56 5 58 25 14 Melee 10 | . . . . 4 6 . Ram . | . . . . . . . Kick 2 | . . . . 1 1 . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x2 502 | -9/Materials | Discovered new exit (range 16) 907 | -9/Materials | Build established: Scavenger-Mutant 914 | -9/Materials | Destroyed 7 combat bots 1058 | -9/Materials | Destroyed 7 combat bots 1064 | -9/Materials | Discovered new exit (range 8) 1278 | -9/Materials | Entered Mines 1280 | -9/Mines | Met a Derelict bent on vengeance 1423 | -9/Mines | Build established: Mutant 1493 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1565 | -9/Mines | Discovered new exit (range 14) 1737 | -9/Mines | Learned location of Storage (-7) 2008 | -9/Mines | Discovered new exit (range 8) 2406 | -9/Mines | Entered Materials 2406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4062 | -8/Materials | Discovered new exit (range 20) 4124 | -8/Materials | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Utility x2 4125 | -7/Factory | Identified exit to Storage 4424 | -7/Factory | Build established: Skirmisher 4847 | -7/Factory | Build established: Assassin 5754 | -7/Factory | Build established: Skirmisher 6478 | -7/Factory | Discovered new exit (range 8) 6516 | -7/Factory | Identified exit to Factory 6591 | -7/Factory | Entered another Factory area 6591 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7033 | -6/Factory | Self-destructed Last Messages --------------- 07016_ C-30 ARC bursts open, deploying its payload. 07016_ G-67 Veteran unfolds itself. 07016_ G-50 Soldier unfolds itself. 07016_ W-25 Informer distress signal jammed. 07017_ K-01 Serf destroyed. 07017_ W-25 Informer distress signal jammed. 07018_ K-01 Serf cleans the Assembly Bed. 07018_ W-25 Informer distress signal jammed. 07019_ ALERT: Cargo convoy en route, clear transfer corridor. 07019_ W-25 Informer distress signal jammed. 07024_ G-50 Soldier knocked back. 07027_ G-67 Veteran suffers critical hit (Blast). 07027_ G-67 Veteran knocked back. 07029_ System corrupted: Heat flow error (+227). 07030_ G-67 Veteran Flexi-carbon Leg blasted off. 07030_ Destroyed Field Laser. 07030_ G-67 Veteran Flexi-carbon Leg blasted off. 07031_ K-01 Serf cleans the Nuclear Reactor. 07032_ Adv. Assault Cannon destroyed. 07033_ Overheating: Adv. Visual Processing Unit damaged (-11). 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Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilHellfirePod Manual? 0 Play Time 01:13:00 Cumulative 29.7 hours Start 2023.01.11 @ 18:31:08 End 2023.01.20 @ 15:30:23 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90e66d8e-27d3-48da-81df-8ec63f01ab2c