Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 08:29:21 Player: tokkot Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (3371) 3371 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1902) 1902 TOTAL SCORE: 11858 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 1493 Met Imprinter 300 Was Imprinted 300 Friendly Fire -299 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Faulty Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Advanced Coolant Injector Humpback Improved Target Analyzer Advanced Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Enhanced Hardcell Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Neutrino Core Neutrino Core Micro Fission Core Light Particle Reactor Improved Treads Improved Treads Heavy Treads Biometal Medium Treads Improved Thunder Leg Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Compact Battery Compact Battery Experimental Optical Array Advanced Targeting Computer Advanced Transmission Jammer Improved Reaction Control System Makeshift Ablative Armor Improved Focal Shield Improved Focal Shield Advanced Thermal Shield Remote Shield Improved Point Defense System Improved Point Defense System Advanced Component Analysis Suite Wave Gun Heavy Beamcaster Heavy Disruptor Cannon Linear Accelerator Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 143] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Improved Target Analyzer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Target Analyzer Protection Makeshift Ablative Armor Weapon Enhanced Hardcell Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 . Propulsion 5 | . . 1 . . . 3 . . . . . 1 . Utility 5 | . . 1 . . . 1 2 . . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 140 | 7 5 7 . 4 7 25 41 11 5 3 7 4 14 Power 24 | 1 . 1 . 1 2 3 8 . 2 . 1 1 4 Engine 6 | 1 . 1 . . 1 2 1 . . . . . . Core 12 | . . . . 1 1 . 6 . 1 . 1 . 2 Reactor 6 | . . . . . . 1 1 . 1 . . 1 2 Propulsion 42 | 2 . 2 . . 3 8 13 7 . 1 . 2 4 Treads 10 | . . . . . . . 1 3 . 1 . 2 3 Leg 22 | 2 . 2 . . 3 6 6 2 . . . . 1 Wheel 1 | . . . . . . . 1 . . . . . . Hover 7 | . . . . . . 1 4 2 . . . . . Flight 2 | . . . . . . 1 1 . . . . . . Utility 39 | 2 3 1 . 2 1 7 11 1 1 1 5 1 3 Device 26 | . 3 . . 1 1 6 7 1 1 1 3 1 1 Storage 5 | 2 . . . . . 1 1 . . . 1 . . Processor 7 | . . 1 . 1 . . 3 . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 2 3 . 1 1 7 9 3 2 1 1 . 3 Energy Gun 15 | 1 1 . . 1 1 1 6 . 1 . 1 . 2 Energy Cannon 6 | . . 2 . . . 1 1 1 . . . . 1 Ballistic Gun 7 | 1 . 1 . . . 2 2 1 . . . . . Ballistic Cannon 3 | . . . . . . 1 . 1 1 . . . . Launcher 2 | . . . . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 2 . . . . . 1 Parts Lost 94 | . . . . . 1 12 43 . . . 2 . 36 Power 20 | . . . . . . 3 9 . . . . . 8 Propulsion 31 | . . . . . . 7 15 . . . . . 9 Utility 22 | . . . . . 1 . 8 . . . 2 . 11 Weapon 21 | . . . . . . 2 11 . . . . . 8 Highest Loss Streak 19 | . . . . . 1 4 12 . . . 2 . 19 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 12 | 1 6 7 8 7 8 7 10 14 14 13 17 21 23 Power 2 | . 1 2 2 2 2 1 2 3 3 3 3 3 2 Propulsion 1 | . . . 2 2 2 . . . . . 2 2 3 Utility 3 | . 3 2 . . 1 2 3 4 4 4 4 9 11 Weapon 4 | . 1 2 3 3 3 4 4 5 5 5 6 7 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 31 | . . 3 1 2 2 5 2 3 . 1 . . 12 Power 2 | . . . . . 2 . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 20 | . . 2 1 . . 2 . 3 . 1 . . 11 Weapon 8 | . . 1 . 1 . 3 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 93 100 100 99 89 82 79 82 81 74 77 72 Engine 4 | . 14 10 11 2 5 9 1 10 3 . . . . Core 4 | . . . . 8 5 2 5 . 2 5 5 5 3 Reactor 2 | . . . . . . . 3 . 3 5 5 9 8 Treads 7 | . . . . . . . . 5 17 16 17 21 18 Leg 14 | . 28 27 33 33 33 26 12 2 . . . . . Hover 1 | . . . . . . . 6 9 . . . . . Device 12 | . 13 11 11 11 10 12 16 11 11 11 13 10 16 Storage 6 | . 14 11 11 11 11 6 5 5 5 5 5 5 3 Processor 9 | . . 11 11 11 11 6 6 17 17 17 5 5 5 Energy Gun 7 | . 12 1 . 8 11 8 5 5 4 4 10 10 8 Energy Cannon 1 | . . 6 11 2 . . 4 2 . . . . . Ballistic Gun 4 | . 14 8 11 11 11 5 1 1 . . . . . Ballistic Cannon 3 | . . . . . . . 1 2 10 10 5 5 3 Peak Build Rating 143 | 7 8 14 14 20 29 58 84 100 110 110 110 124 143 Average Rating 67 | 4 7 11 14 18 25 51 66 81 104 108 101 117 121 On Entrance 52 | . 7 8 14 14 20 29 58 40 96 107 110 105 124 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 288 | 19 19 22 22 22 23 51 68 53 87 87 265 281 288 Greatest Support 240 | 20 20 30 30 30 40 70 121 210 210 210 210 240 240 Greatest Overweight (x) 4 | 4 . . . . . . 4 3 . . 1 1 1 Average Overweight (x) . | 1 . . . . . . . . . . . 1 . Largest Inventory Capacity 35 | 8 8 8 8 8 8 10 15 15 15 15 35 35 35 Average Capacity 14 | 7 8 8 8 8 8 8 13 15 15 15 29 35 29 Most Carried 35 | 2 8 8 8 8 8 10 15 15 15 15 22 26 35 Average Carried 12 | 1 6 7 8 7 7 7 10 14 14 14 18 22 24 Final Capacity 35 | 8 8 8 8 8 8 10 15 15 15 15 35 35 5 Final Carried 26 | 2 8 8 8 8 8 9 11 15 14 15 22 26 . Class Distribution -------------------- 19% | Scavenger-Tank 18% | Mutant 15% | Scavenger-Mutant 14% | Hauler-Tank 11% | Scavenger-Gunner 8% | Derelict-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Hauler-Tank | -5/Upper Caves Hauler-Tank | -4/Factory Hauler-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Matter Collected 2931 | 259 . 187 . 119 121 439 757 35 137 390 282 . 205 Remotely . | . . . . . . . . . . . . . . Salvage Created 3087 | 59 . 212 . . 87 626 1221 . 34 293 151 . 404 Parts 130 | 1 . 14 . . 3 25 62 . 3 11 . . 11 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . 4 6 . . . . 25 . . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 70 | . . 5 . . 2 9 26 . . 10 10 . 8 Melee 2 | . . . . . . 2 . . . . . . . Guns 30 | . . 2 . . 2 6 10 . . 1 5 . 4 Cannons 28 | . . 3 . . . 1 14 . . 6 3 . 1 AOE 6 | . . . . . . . . . . 3 1 . 2 Classes Destroyed 13 | 1 . 2 . . 1 4 3 . . 1 1 . . Worker 2 | . . . . . . 1 . . . . . . 1 Builder 3 | . . . . . . . 3 . . . . . . Tunneler 2 | . . . . . . . 2 . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . Watcher 2 | . . . . . . 2 . . . . . . . Swarmer 18 | . . . . . 1 . 9 . . 5 . . 3 Grunt 19 | . . 3 . . . 5 7 . . 4 . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 9 | . . 2 . . 1 . 3 . . . 1 . 2 Hunter 4 | . . . . . . 2 1 . . . . . 1 Programmer 9 | . . . . . . 2 5 . . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . Assembled 9 | . . . . . . . . . . . 9 . . Wasp 1 | . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 . 3 . . 1 3 8 . . 4 9 . 3 Combat Bots Only 9 | . . 3 . . 1 3 6 . . 4 9 . 3 Max Kills in Single Turn 3 | 1 . 1 . . 1 2 2 . 1 3 2 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 1 . 2 Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 1026 | . 12 16 . . 63 151 272 . 6 35 55 10 406 Missed 312 | . 2 3 . . 28 52 71 . 1 9 16 3 127 Hits 714 | . 10 13 . . 35 99 201 . 5 26 39 7 279 Melee 6 | . . . . . . . . . . . 6 . . Projectile 708 | . 10 13 . . 35 99 201 . 5 26 33 7 279 AOE 1 | . . . . . . . 1 . . . . . . Critical Strikes 26 | . . 1 . . . 4 7 . . . 2 . 12 Part Disruptions 6 | . . . . . . . 3 . . . 3 . . Damage Taken 13130 | . 123 175 . . 355 1676 4600 . 143 351 665 167 4875 Core 2670 | . 26 28 . . 68 226 891 . . 37 42 24 1328 Absorbed by Shields 313 | . . . . . . . . . 11 131 80 . 91 Reduced by Siege Mode 61 | . . . . . . . . . . 11 6 . 44 Ignored by Resistances 41 | . . . . . . . 41 . . . . . . Regen/Repaired (Parts) 1068 | . . 60 . . . . . 733 89 186 . . . Core Remaining (%) 73 | 100 89 . . . 76 73 . . . . 3 97 . Volleys Fired 209 | 3 3 10 . . 18 33 78 . 2 15 17 . 30 Largest 4 | 2 2 2 . . 2 3 3 . 3 3 3 . 4 Hottest 310 | 70 85 98 . . 98 204 310 . 224 177 204 . 281 Shots Fired 493 | 6 6 18 . . 35 72 189 . 6 41 51 . 69 Gun 314 | 6 6 8 . . 35 67 95 . 2 11 32 . 52 Cannon 171 | . . 10 . . . 2 94 . 4 28 18 . 15 Launcher 8 | . . . . . . 3 . . . 2 1 . 2 Special . | . . . . . . . . . . . . . . Kinetic 169 | 3 3 8 . . 18 28 52 . 3 28 18 . 8 Thermal 304 | 3 3 10 . . 17 41 133 . 2 11 32 . 52 Explosive 6 | . . . . . . 3 . . . 1 . . 2 Electromagnetic 14 | . . . . . . . 4 . 1 1 1 . 7 Robot Hit Streak 15 | 2 5 8 . . 15 9 13 . 2 5 7 . 14 Robot Miss Streak 10 | 3 5 1 . . 2 4 10 . 2 2 1 . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . Shots Hit Robots 317 | 2 5 15 . . 25 52 115 . 3 25 28 . 47 Core Hits 160 | 2 4 7 . . 6 29 68 . 1 11 11 . 21 Critical Kills 3 | . . . . . . . 3 . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . 3 . . . . . . Critical Strikes 31 | . . 1 . . 1 4 10 . 1 6 5 . 3 Burn 11 | . . . . . 1 3 3 . . . 1 . 3 Meltdown 2 | . . . . . . . 2 . . . . . . Destroy 5 | . . . . . . . 5 . . . . . . Blast 10 | . . . . . . . . . . 6 4 . . Corrupt 1 | . . . . . . . . . 1 . . . . Smash 1 | . . 1 . . . . . . . . . . . Impale 1 | . . . . . . 1 . . . . . . . Melee Attacks 44 | . 2 12 . . . 28 . . 2 . . . . Impact 14 | . 2 12 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 30 | . . . . . . 28 . . 2 . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10448 | 25 56 331 . . 480 1805 3391 . 188 1322 1141 . 1709 Guns 4804 | 25 56 103 . . 480 998 1309 . 48 243 490 . 1052 Cannons 3451 | . . 175 . . . 8 1688 . 140 705 437 . 298 Explosions 1824 | . . . . . . 496 387 . . 374 214 . 353 Melee 341 | . . 52 . . . 289 . . . . . . . Ramming 28 | . . 1 . . . 14 7 . . . . . 6 Kinetic 2914 | 13 21 103 . . 241 414 649 . 104 705 437 . 227 Thermal 5426 | 12 35 175 . . 239 592 2540 . 48 243 490 . 1052 Explosive 1283 | . . . . . . 496 126 . . 308 . . 353 Electromagnetic 456 | . . . . . . . 69 . 36 66 214 . 71 Impact 52 | . . 52 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 289 | . . . . . . 289 . . . . . . . Highest Corruption 10 | . . . . . . 6 5 5 5 5 10 . 5 Average Corruption 4 | . . . . . . 5 4 5 5 5 5 . 4 Corruption Purged 12 | . . . . . . 6 . . . . 6 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 93 | . . . . . . 16 10 6 8 31 18 . 4 Message Errors 26 | . . . . . . 5 4 2 1 8 6 . . Matter Fused 22 | . . . . . . 4 2 1 3 8 4 . . Heat Flow Errors 13 | . . . . . . 2 2 1 3 3 . . 2 Energy Discharges 13 | . . . . . . 2 1 1 . 6 3 . . Parts Rejected 2 | . . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . 1 . . 1 . . . Data Loss (minor) 6 | . . . . . . 1 . . 1 3 1 . . Data Loss (major) 2 | . . . . . . 1 . . . . . . 1 Misfires 4 | . . . . . . . . . . 1 3 . . Alerts 2 | . . . . . . 1 . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots 3 | . . . . . . . 3 . . . . . . Effects 1 | . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . Overflow Damage 274 | . . 18 . . . 6 175 . . 69 6 . . Projectiles 64 | . . . . . . . 20 . . 38 6 . . Explosions 192 | . . . . . . 6 155 . . 31 . . . Melee 18 | . . 18 . . . . . . . . . . . Knockbacks 20 | . . . . . . . 15 . 2 . 2 . 1 Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . 12 . 2 . 2 . 1 Secondary 3 | . . . . . . . 3 . . . . . . Self-Inflicted Damage 348 | . . . . . . . 346 . . . . . 2 Shots 4 | . . . . . . . 4 . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 9 | . . 1 . . . 3 1 . . . . . 4 Kicked 8 | . . 1 . . . 3 1 . . . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 793 | 27 138 234 . . 375 201 793 172 188 398 60 . 195 Average Temperature 120 | 14 76 108 . . 153 72 193 88 60 153 26 . 102 Received Heat Transfer 1802 | . 72 93 . . 90 225 534 . 9 74 238 36 431 Effects 25 | . . . . . 2 . 19 . . 4 . . . Shutdowns 5 | . . . . . . . 3 . . 2 . . . Energy Bleed 2 | . . . . . 1 . 1 . . . . . . Interference 10 | . . . . . . . 8 . . 2 . . . Damage (minor) 3 | . . . . . 1 . 2 . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . Siege Activations 6 | . . . . . . . . . . 3 1 . 2 Total Turns 64 | . . . . . . . . . . 33 14 . 17 Longest Duration 28 | . . . . . . . . . . 28 14 . 9 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . . . 1 . 1 Combat Hostiles 4 | . . . . . . . 2 . . . 1 . 1 Parts Melted 15 | . . . . . 2 . 5 . . 1 1 . 6 Heat Transferred 8305 | 37 50 259 . . 481 1184 3497 . 87 296 740 . 1674 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Maximum Alert Level 4 | . . . . . . . 2 . 4 . . . . Low Security (%) 76 | 100 100 100 100 . . 100 34 100 5 . . 100 100 Level 1 8 | . . . . . . . 24 . 26 . . . . Level 2 11 | . . . . . . . 40 . 19 . . . . Level 3 1 | . . . . . . . . . 16 . . . . Level 4 2 | . . . . . . . . . 32 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1257 | 5 15 115 28 . . 96 500 113 1257 . . 142 174 Initial 142 | . . . 28 . . 96 7 113 . . . 142 . Average 147 | . 1 36 23 . . 31 295 39 722 . . 65 34 Influence Increases 5249 | 5 37 216 . . 518 466 1179 . 1567 674 20 . 567 Destroy 0b10 Robot/C 2360 | . . 100 . . 260 220 520 . 560 420 20 . 260 Destroy 0b10 Robot/NC 80 | 5 . . . . . 25 25 . 15 . . . 10 Destroy Leader 420 | . . 30 . . 20 66 100 . 104 40 . . 60 Allied During Kill 1201 | . . . . . 208 29 . . 670 214 . . 80 Successful Hack 63 | . 20 14 . . . 5 24 . . . . . . Disable Machine 195 | . . . . . . 30 135 . 15 . . . 15 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . Destroy Structure 345 | . 2 12 . . . 31 180 . 38 . . . 82 Lose Combat Pursuer 435 | . 15 60 . . 30 60 195 . 15 . . . 60 Influence Decreases 5200 | 5 37 141 57 18 364 603 873 323 356 1159 519 227 518 Entered New Map 1016 | . . . 47 18 . 58 10 210 . 449 139 85 . Time Decay 2679 | 5 37 141 10 . 194 416 433 113 206 490 350 142 142 Lost Part 866 | . . . . . 10 95 430 . . . 20 . 311 Lost Ally 639 | . . . . . 160 34 . . 150 220 10 . 65 Squads Dispatched 37 | . . 4 . . 1 5 8 . 10 . . . 9 Investigation 4 | . . 3 . . . . 1 . . . . . . Extermination 8 | . . . . . . 2 3 . 1 . . . 2 Reinforcement 14 | . . 1 . . . . 3 . 5 . . . 5 Assault 3 | . . . . . 1 . . . 2 . . . . Garrison 8 | . . . . . . 3 1 . 2 . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Distress Signals 10 | . 2 1 . . . 1 1 . 4 . . . 1 Communications Jammed 94 | . . . . . . . . . . . . . 94 Distress Signals 92 | . . . . . . . . . . . . . 92 Times Spotted 166 | . 7 11 . . 11 23 40 . 14 17 13 2 28 Peak Tracking Total 11 | . 6 4 . . 5 7 7 . 6 7 10 2 11 Tactical Retreats 18 | . 1 3 . . 1 3 6 . 1 . 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Traps Triggered 6 | . . 2 . . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Machines Disabled 14 | . . . . . . 2 9 . 2 . . . 1 Max in Single Turn 7 | . . . . . . 1 7 . 1 . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Machines Accessed 19 | . 5 5 . . . 6 2 . . . . . 1 Terminals 8 | . 4 3 . . . 1 . . . . . . . Fabricators 3 | . . . . . . 2 1 . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 38 | . 8 14 . . . 9 6 . . . . . 1 Successful 23 | . 5 8 . . . 7 3 . . . . . . Failed 15 | . 3 6 . . . 2 3 . . . . . 1 Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 1 . . . . 7 3 . 5 . . . 5 Terminals 13 | . 6 5 . . . 2 . . . . . . . Fabricators 5 | . . . . . . 2 3 . . . . . . Repair Stations 8 | . . 5 . . . . 3 . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . Scanalyzers 8 | . . 4 . . . 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 6 | . 4 1 . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 3 . . . . 1 . . . . . . Scan Component 3 | . . 2 . . . . 1 . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 8 | . . 4 . . . 4 . . . . . . . Insert Component 4 | . . 2 . . . 2 . . . . . . . Analyze 4 | . . 2 . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 3 5 . . . 5 2 . . . . . 1 Full Trace Events 2 | . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 36 | . . 36 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . . Parts Scanalyzed 4 | . . 2 . . . 2 . . . . . . . Part Schematics Acquired 4 | . . 2 . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . 3 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Total Allies 42 | . . . . 16 . . . 21 . . . . 5 Largest Group 21 | . . . . 16 16 6 . 21 21 12 1 . 4 Highest-Rated Group 829 | . . . . 447 447 183 . 829 829 527 25 . 413 Highest-Rated Ally 165 | . . . . 41 41 41 . 50 50 50 25 . 165 Zionite Dispatches 2 | . . . . . . 1 . . . . . . 1 Recon 1 | . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 391 | . . . . . 63 18 . . 180 70 . . 60 Total Damage 10180 | . . . . . 1304 277 . . 4537 2241 . . 1821 Kills 64 | . . . . . 13 3 . . 31 11 . . 6 Allies Corrupted 6 | . . . . . . . . . 1 4 . . 1 Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Active Infowar (turns) 5338 | . 415 484 38 1175 222 871 1005 . . . . 280 848 Sensors 2864 | . 124 423 38 1175 222 403 479 . . . . . . Terrain 774 | . 248 . . . . . 526 . . . . . . Structural 104 | . 43 61 . . . . . . . . . . . Jamming 1128 | . . . . . . . . . . . . 280 848 ECM 468 | . . . . . . 468 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 . . . 1 Branch Access 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Turns Passed 9737 | 78 437 484 38 1177 556 1422 1468 347 427 1293 794 330 886 Spaces Moved 5325 | 36 320 266 31 888 335 815 723 234 208 745 270 133 321 Core 21 | 14 . . . . . . . . . . . . 7 Treads 1730 | . . . . . . . . 65 208 745 270 133 309 Legs 3147 | 22 320 266 31 888 335 815 455 10 . . . . 5 Wheels . | . . . . . . . . . . . . . . Hover 427 | . . . . . . . 268 159 . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 111 68 160 160 160 236 50 Average Speed 145 | 157 120 120 120 120 120 122 149 121 160 160 225 239 215 Slowest Speed 280 | 250 120 120 120 120 120 130 280 210 160 160 240 240 236 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . 1 . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 42 28 13 88 41 21 17 83 10 90 26 4 11 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 14 | . . . . 3 1 . . . 9 1 . . . Known Exits Taken 7 | . . 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . 1 1 . Scrap Searched 11 | . . . . 3 . . . . . 5 3 . . Spaces Dug 24 | . 2 8 . . . 11 1 . 2 . . . . Terrain Destroyed 196 | . 2 11 . . . 38 97 . 3 20 14 . 11 Melee 23 | . 2 8 . . . 11 . . 2 . . . . Projectile 63 | . . 3 . . . . 29 . 1 13 14 . 3 AOE 110 | . . . . . . 27 68 . . 7 . . 8 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Res Total 6817 | 47 361 393 32 1001 468 1130 948 298 294 815 420 145 465 Wait 856 | . 18 79 . 99 96 180 54 36 71 43 114 2 64 Move 5312 | 35 319 265 30 887 334 814 723 233 207 744 269 132 320 Hop . | . . . . . . . . . . . . . . Pick Up 115 | 2 8 7 1 4 3 18 28 8 1 4 8 5 18 Fast Attach 49 | 7 . 4 . 1 1 10 13 7 1 . 1 . 4 Attach 71 | . . 2 . . . 14 28 3 . 1 3 2 18 Detach 11 | . . . . . . 4 3 2 . . 1 . 1 Swap 72 | . 8 6 . 4 7 13 13 1 5 5 6 2 2 Drop 63 | . 3 7 1 6 9 11 7 8 5 3 1 . 2 Fire 209 | 3 3 10 . . 18 33 78 . 2 15 17 . 30 Melee 44 | . 2 12 . . . 28 . . 2 . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 8 | . . 1 . . . 3 1 . . . . . 3 Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 2 . . . . . 2 1 Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: [*Res] / Qua x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 7) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Repaired Broken Aluminum Leg 982 | -9/Materials | Discovered new exit (range 16) 999 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Entered Mines 1017 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1037 | -9/Mines | Identified exit to Zion 1038 | -9/Mines | Entered Zion 1156 | -7/Zion | Learned location of Quarantine (-3) 1364 | -7/Zion | Found CR-A16's Pointy Stick 1596 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1645 | -7/Zion | Learned location of Warlord (-5) 1704 | -7/Zion | Gained Derelict followers 1741 | -7/Zion | Given A8's code to call for help 1767 | -7/Zion | Learned Factory scanalyzer intel 1870 | -7/Zion | Met Imprinter 1873 | -7/Zion | Build established: Derelict-Mutant 1911 | -7/Zion | Imprinted 1914 | -7/Zion | Declared Zion's savior 2119 | -7/Zion | Gained Derelict followers 2128 | -7/Zion | Discovered new exit (range 10) 2139 | -7/Zion | Identified exit to Proximity Caves 2215 | -7/Zion | Entered Proximity Caves 2215 | -6/Proximity Caves | Accompanied by 16 allies 2340 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2395 | -6/Proximity Caves | Lost 4 allies 2496 | -6/Proximity Caves | Lost 5 allies 2518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2687 | -6/Proximity Caves | Discovered new exit (range 13) 2700 | -6/Proximity Caves | Identified exit to Factory 2771 | -6/Proximity Caves | Entered Factory 2771 | -6/Factory | Accompanied by 6 allies 2771 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 2772 | -6/Factory | Identified exit to Lower Caves 2773 | -6/Factory | Loaded intel: 4 scanalyzer locations 2796 | -6/Factory | Build established: Scavenger-Mutant 3072 | -6/Factory | Garrison activated, responded to threat 3123 | -6/Factory | Lost 3 allies 3386 | -6/Factory | Lost 4 parts (1p3n) 3678 | -6/Factory | Zion Recon squad teleported in 3863 | -6/Factory | Discovered new exit (range 7) 3869 | -6/Factory | Identified exit to Factory 4059 | -6/Factory | Terminal network hard line cut 4193 | -6/Factory | Entered another Factory area 4193 | -5/Factory | Evolved 2 slots: Utility x2 4378 | -5/Factory | Build established: Scavenger-Skirmisher 4524 | -5/Factory | Lost 3 parts (2p1n) 4825 | -5/Factory | Lost 11 parts (1p7n3u) 5235 | -5/Factory | Lost 3 parts (1p1n1w) 5444 | -5/Factory | Core integrity fell below 50% 5452 | -5/Factory | Core integrity fell below 20% 5474 | -5/Factory | Terminal network hard line cut 5505 | -5/Factory | Lost 12 parts (2p3n2u5w) 5519 | -5/Factory | Cargo convoy interrupted 5598 | -5/Factory | Garrison activated, responded to threat 5661 | -5/Factory | Sucked down chute 5661 | -5/Factory | Entered Waste 5662 | -5/Waste | Met a frightened Derelict 5662 | -5/Waste | Joined by Warlord forces that had cleared the area 5685 | -5/Waste | Lost 9 parts (2p3n1u3w) 5798 | -5/Waste | Discovered new exit (range 15) 5988 | -5/Waste | Identified exit to Factory 6008 | -5/Waste | Entered Factory 6008 | -5/Factory | Accompanied by 21 allies 6277 | -5/Factory | Garrison activated, responded to threat 6296 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6322 | -5/Factory | Lost 4 allies 6350 | -5/Factory | Discovered new exit (range 13) 6379 | -5/Factory | Identified exit to Upper Caves 6435 | -5/Factory | Entered Upper Caves 6435 | -5/Upper Caves | Accompanied by 12 allies 6471 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6519 | -5/Upper Caves | Lost 5 allies 6524 | -5/Upper Caves | Build established: Scavenger-Tank 6561 | -5/Upper Caves | Learned Factory terminal intel 6854 | -5/Upper Caves | Spotted B-75 Beast 6887 | -5/Upper Caves | Destroyed B-75 Beast 6917 | -5/Upper Caves | Lost 6 allies 7499 | -5/Upper Caves | Discovered new exit (range 15) 7534 | -5/Upper Caves | Identified exit to Upper Caves 7728 | -5/Upper Caves | Entered another Upper Caves area 7728 | -5/Upper Caves | Accompanied by 1 ally 7732 | -5/Upper Caves | Encountered an infested base 7786 | -5/Upper Caves | System corruption reached 10% 7845 | -5/Upper Caves | Destroyed 9 combat bots 8249 | -5/Upper Caves | Build established: Hauler-Tank 8450 | -5/Upper Caves | Discovered new exit (range 6) 8456 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8522 | -5/Upper Caves | Entered Factory 8522 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8523 | -4/Factory | Loaded intel: 28 terminal locations 8843 | -4/Factory | Discovered new exit (range 4) 8852 | -4/Factory | Entered Research 8852 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9307 | -3/Research | Discovered new exit (range 13) 9312 | -3/Research | Retrieved Zion intel report: Branch Access 9312 | -3/Research | Identified exit to Quarantine 9385 | -3/Research | Zion hero teleported in (ME-RLN) 9407 | -3/Research | ME-RLN assimilated hostile X-82 Rainmaker 9577 | -3/Research | Lost 15 parts (4p4n4u3w) 9620 | -3/Research | Spotted B-86 Titan 9634 | -3/Research | Garrison activated, responded to threat 9687 | -3/Research | Lost 3 allies 9704 | -3/Research | Core integrity fell below 50% 9727 | -3/Research | Core integrity fell below 20% 9737 | -3/Research | Crushed by falling debris 9738 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 09712_ Acquired 3 matter. 09713_ B-86 Titan activates siege mode. 09714_ Lrg. Storage Unit destroyed. 09714_ Knocked back. 09726_ Slug penetrates Terminal. 09727_ Kicked G-67 Veteran. 09730_ Slug penetrates Terminal. 09730_ Imp. Thunder Leg destroyed. 09731_ Slammed into G-67 Veteran. 09731_ Faulty Exp. Optical Array broken. 09731_ Destabilizing: Short circuit. 09732_ Terminal collapses. 09732_ Slug penetrates Earth. 09736_ Penetrated by Slug. 09736_ Slug penetrates Earth. 09736_ Penetrated by Slug. 09737_ The unstable cave ceiling collapses. 09737_ Crushed by falling debris. 09738_ Adv. Heat Sink destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #??#????????????????????????????????????? | | ????# #? ?????????????????????????????????????? | | ????# # ?????????????????????????????????????? | | ????# # ??????????????????????????????????????? | | ????+ +???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #############???????????????????????????? | | ????# # "" T""" #???????????????????????????? | | ????# # =" " #???????????????????????????? | | ##??# #%%! h g#######?????????????????????? | | "####% # *= % ug @##?????????????????????? | | % #BB% % #######?????????????????????? | | ! #???????????????????????????? | | %/ = #???????????????????????????? | | !! ! #%= #???????????????????????????? | | !! !!#= """ #???????????????????????????? | | # """ #???????????????????????????? | | # """ #???????????????????????????? | | # #???????????????????????????? | | !! # #???????????????????????????? | | !! #############???????????????????????????? | | !! #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 51 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 450 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 7 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Recoil Stabilizer | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 33% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Heroic Deeds Packrat Part-time Excavator Respectable Loadout Robot Respite Tank The One Total Silence We Are Legion Challenges ------------ None Game ------ Seed ProjectileAblativeSlayer Manual? 0 Play Time 03:08:41 Cumulative 19.6 hours Start 2025.09.13 @ 14:14:06 End 2025.09.16 @ 08:29:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc9a10a9-e9a0-4aa6-a8bf-2a1848c6a002