Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 23:17:39

Player: Lunatic Blue

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (713)      713
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1663

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Machine Analyzer
        Transport Network Coupler
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
  Large Storage Unit
        Backup Plating I
  Light Assault Rifle
        Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
                Heat Sink
                Machine Analyzer
                Signal Interpreter
                Transport Network Coupler
                Transport Network Coupler
                Targeting Computer
                Backup Plating I
                Backup Plating I
   High-powered Tractor Beam
                Assault Rifle
          Light Assault Rifle
                Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | .   18  1   1   .   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   6   .   .   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   4   1   1   .   
    Device                 2    | .   2   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   7   .   .   .   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       5    | .   5   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   2   5   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   1   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   2   .   .   
  Highest Loss Streak      5    | .   1   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  89  15  .   
  Engine                   12   | .   14  12  .   .   
  Treads                   11   | .   11  12  .   .   
  Leg                      3    | .   3   .   .   .   
  Wheel                    11   | .   11  12  .   .   
  Device                   12   | .   13  12  .   .   
  Storage                  12   | .   14  12  .   .   
  Processor                1    | .   .   1   15  .   
  Energy Gun               2    | .   2   .   .   .   
  Ballistic Cannon         22   | .   24  24  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 13  52  52  .   .   
  Greatest Support         20   | 20  20  16  3   3   
  Greatest Overweight (x)  17   | .   17  3   .   .   
  Average Overweight (x)   1    | .   2   2   .   .   
Largest Inventory Capacity 20   | .   20  20  5   5   
  Average Capacity         14   | .   14  18  5   5   
  Most Carried             17   | .   17  17  5   5   
  Average Carried          11   | .   11  15  4   5   
  Final Capacity           20   | 8   20  5   5   5   
  Final Carried            17   | 6   17  5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           767  | 174 593 .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            792  | .   792 .   .   .   
  Parts                    63   | .   63  .   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   19  .   .   .   
  Guns                     2    | .   2   .   .   .   
  Cannons                  15   | .   15  .   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          8    | .   8   .   .   .   
  Worker                   2    | .   2   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    16   | .   16  .   .   .   
Best Kill Streak           5    | .   5   .   .   .   
  Combat Bots Only         5    | .   5   .   .   .   
Max Kills in Single Turn   2    | .   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               932  | .    543  370  .    19   
  Core                     250  | .    54   177  .    19   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              59   | .    59   .    .    .    
  Largest                  2    | .    2    .    .    .    
  Hottest                  80   | .    80   .    .    .    
Shots Fired                119  | .    118  1    .    .    
  Gun                      21   | .    21   .    .    .    
  Cannon                   98   | .    97   1    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  98   | .    97   1    .    .    
  Thermal                  1    | .    1    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          20   | .    20   .    .    .    
  Robot Hit Streak         14   | .    14   .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           77   | .    77   .    .    .    
  Core Hits                33   | .    33   .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    
    Blast                  3    | .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1513 | .    1513 .    .    .    
  Guns                     214  | .    214  .    .    .    
  Cannons                  1097 | .    1097 .    .    .    
  Explosions               202  | .    202  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1097 | .    1097 .    .    .    
  Thermal                  213  | .    213  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          203  | .    203  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    6    5    1    .    
    Message Errors         4    | .    2    2    .    .    
    Matter Fused           2    | .    1    1    .    .    
    Data Loss (minor)      3    | .    2    1    .    .    
    Misfires               2    | .    1    1    .    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            97   | .    97   .    .    .    
  Projectiles              26   | .    26   .    .    .    
  Explosions               71   | .    71   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 20   | .    20   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  17   | .    17   .    .    .    
  Secondary                3    | .    3    .    .    .    
Self-Inflicted Damage      51   | .    51   .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        124  | .    124  .    .    .    
  Average Temperature      31   | .    31   .    .    .    
  Received Heat Transfer   270  | .    270  .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         175  | .    175  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             379  | .   379 61  .   .   
  Initial                  61   | .   .   61  .   .   
  Average                  209  | .   234 53  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         43   | .   34  100 .   100 
  Level 1                  56   | .   65  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   6   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   26  7   .   4   
  Peak Tracking Total      13   | .   4   13  .   .   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            5    | .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          8    | .   7   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   22  .   1   .   
  Successful               12   | .   11  .   1   .   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   19  .   .   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           3    | .   3   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     19   | .   19  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               1708 | .    1371 215  121  1    
Spaces Moved               1242 | 1    830  173  237  1    
  Core                     282  | .    2    42   237  1    
  Treads                   5    | .    5    .    .    .    
  Legs                     104  | 1    103  .    .    .    
  Wheels                   851  | .    720  131  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 120  110  50   50   50   
  Average Speed            114  | 120  131  121  50   50   
  Slowest Speed            900  | 120  900  145  50   50   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 2    97   33   58   4    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          17   | .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      17   | .    17   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1411 | .   995 177 238 1   
  Wait                     68   | .   64  4   .   .   
  Move                     1238 | .   829 172 236 1   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | .   16  .   1   .   
  Fast Attach              11   | .   10  1   .   .   
  Attach                   5    | .   4   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   4   .   .   .   
  Drop                     9    | .   9   .   .   .   
  Fire                     59   | .   59  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   59 | -10/Materials | Discovered new exit (range 5)
  109 | -10/Materials | Identified exit to Mines
  170 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 13)
  517 | -10/Materials | Discovered new exit (range 11)
 1372 | -10/Materials | Entered Mines
 1403 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1404 | -10/Mines     | Discovered new exit (range 5)
 1445 | -10/Mines     | Learned location of Zion (-6)
 1446 | -10/Mines     | Learned 4 Materials zone layouts
 1541 | -10/Mines     | Assembled infested the area
 1565 | -10/Mines     | Core integrity fell below 50%
 1565 | -10/Mines     | Released all parts (2)
 1568 | -10/Mines     | Core integrity fell below 20%
 1587 | -10/Mines     | Entered Exiles
 1595 | -10/Exiles    | Lost 5 parts (1p2n2w)
 1600 | -10/Exiles    | Met 8R-AWN
 1608 | -10/Exiles    | Met EX-HEX
 1623 | -10/Exiles    | Met EX-BIN
 1674 | -10/Exiles    | Met EX-DEC
 1701 | -10/Exiles    | Discovered new exit (range 14)
 1708 | -10/Exiles    | Entered Mines
 1709 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  the rest.
Now, I'll admit there could be side effects, but if you're willing to
  participate in the trials you can have one of our prototypes. How's that
  for a sweet deal?
01632_ Connecting with EX-Message Board...
01632_ Current location identified: Exiles
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and
  is serious about it.
World map confirmed: -6/Zion.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
01676_ EX-DEC: "Oops, I hope HEX didn't hear that..."
01693_ Acquired Lrg. Storage Unit.
01701_ EXIT=FOUND
01703_ System corrupted: IFF burst signal emitted.
LOCATION=UNKNOWN
GOAL=ESCAPE
01709_ C-30 ARC bursts open, deploying its payload.
01709_ S-10 Pest unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ???????????????????????? ???????                   |
| ???????????????????##### ####???                   |
| ???????????????????#        #???                   |
| ???????????????????#   """" #???                   |
| ???????????????????#   """" #???                   |
| ???????????????????#   """" #???                   |
| ???????????????????#        #???                   |
| ???????????????????#    s   #???                   |
| ???????????????????#  s%s   #???                   |
| ???????????????????#   s @  #???                   |
| ???????????????????#        #???                   |
| ???????????????????#        #???                   |
| ???????????????????#        #???                   |
| ???????????????????#        #???                   |
| ???????????????????#        #???                   |
| ???????????????????##########???                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingSalvageNullifier
  Manual?         0
Play Time         00:11:39
  Cumulative      241.9 hours
  Start           2023.03.23 @ 23:02:02
  End             2023.03.23 @ 23:17:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          314
  Rogue           314
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           1/1/3/0/0/0/1/0/0
Lore%             80
Gallery%          86
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77e2d440-3e56-4a23-ab60-e1216b461250