Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.17 @ 07:42:08

Player: Farfid

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (163)     815
Value Destroyed (7166)     7166
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (2321)               2321
              TOTAL SCORE: 17562

 Bonus
-------
High Alert Combat Kills    1427
Follower Combat Kills      791
Aligned with FarCom        300
Friendly Fire              -197

 Cogmind 
---------
Core Integrity             0/1450
Matter                     276/300
Energy                     80/100
System Corruption          55%
Temperature                Cool (0)
Movement                   Rolling (130) Ox4
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                Centrium Wheel
>               --- UTILITY (10) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON (4) -------
                Railgun
          Heavy Missile Launcher
>               --- INVENTORY (20) ---
                Particle Reactor
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor (250)
                Skeleton Box
           Mini Drone Bay (3/3)
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Advanced Core Analyzer
       Advanced Transmission Jammer
     Long-range Tractor Beam
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
>               --- INVENTORY --------
                Quantum Reactor
          Light Quantum Reactor
        Armored Medium Treads
                Biometal Heavy Treads
                Centrium Wheel
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor
       Advanced Focal Shield
                Skeleton Box
           Mini Drone Bay
          Heavy Gatling Laser
       Enhanced Quantum Rifle
                Coil Gun
          Heavy Missile Launcher
                Phasing Sabre
[Rating: 147]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Wheel
  Treads                   Armored Treads
  Wheel                    Centrium Wheel
  Flight Unit              Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Gauss Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   1   1   .   .   1   
  Utility                  8    | .   .   .   .   .   2   .   1   1   1   .   2   1   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             272  | 5   3   6   1   4   30  15  23  8   9   20  38  110 
  Power                    18   | 1   .   .   .   1   2   1   2   .   .   1   2   8   
    Engine                 4    | 1   .   .   .   1   .   1   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   2   .   1   .   .   .   2   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   1   .   7   
  Propulsion               52   | 2   .   1   .   3   9   4   1   1   3   3   4   21  
    Treads                 24   | .   .   .   .   .   4   1   .   1   2   .   2   14  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  27   | 2   .   1   .   3   5   3   1   .   .   3   2   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  67   | .   3   1   .   .   3   2   5   2   3   7   14  27  
    Device                 33   | .   .   1   .   .   .   1   3   2   2   4   6   14  
    Storage                5    | .   2   .   .   .   1   1   .   .   .   .   .   1   
    Processor              16   | .   1   .   .   .   2   .   1   .   .   .   5   7   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   .   .   1   .   1   3   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 2   .   4   1   .   16  8   15  5   3   9   18  54  
    Energy Gun             29   | .   .   .   .   .   .   3   1   .   .   1   2   22  
    Energy Cannon          8    | .   .   1   .   .   .   1   .   2   .   2   2   .   
    Ballistic Gun          46   | 2   .   2   1   .   9   2   7   .   2   2   3   16  
    Ballistic Cannon       19   | .   .   .   .   .   4   1   2   .   .   4   7   1   
    Launcher               10   | .   .   1   .   .   2   .   1   1   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   .   .   1   1   4   2   1   .   3   11  
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   2   .   2   .   7   4   
Parts Lost                 80   | .   .   .   .   .   1   2   .   .   .   4   7   66  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   1   .   8   
  Propulsion               20   | .   .   .   .   .   1   .   .   .   .   .   1   18  
  Utility                  24   | .   .   .   .   .   .   .   .   .   .   1   3   20  
  Weapon                   27   | .   .   .   .   .   .   2   .   .   .   2   3   20  
  Highest Loss Streak      15   | .   .   .   .   .   1   2   .   .   .   2   4   15  
Average Slot Usage (%)     90   | .   81  100 100 100 94  97  92  91  87  91  93  82  
  Engine                   4    | .   14  14  14  14  6   3   6   5   5   5   .   .   
  Core                     3    | .   .   .   .   .   2   3   6   5   5   2   6   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   1   4   
  Treads                   8    | .   .   .   .   .   7   13  6   8   9   10  9   10  
  Wheel                    14   | .   28  28  28  28  17  14  13  11  10  13  13  8   
  Device                   11   | .   .   2   14  14  9   10  6   11  10  10  13  17  
  Storage                  10   | .   5   14  14  14  10  11  13  11  10  10  9   8   
  Processor                10   | .   5   11  .   .   14  7   11  11  10  10  13  12  
  Protection               1    | .   .   .   .   .   .   .   .   .   3   4   3   .   
  Energy Gun               3    | .   .   .   .   .   .   12  6   .   .   .   2   4   
  Energy Cannon            1    | .   .   .   .   .   .   3   .   4   5   2   .   .   
  Ballistic Gun            12   | .   28  28  28  28  18  9   16  14  11  7   1   10  
  Ballistic Cannon         3    | .   .   .   .   .   7   3   2   .   .   9   13  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 8   40  41  41  41  51  91  105 105 112 137 142 135 
  Greatest Support         225  | 20  20  26  26  26  32  38  44  44  44  48  48  225 
  Greatest Overweight (x)  9    | 1   1   1   1   2   4   3   2   2   2   3   3   9   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   2   2   2   1   2   2   
Largest Inventory Capacity 20   | 4   12  12  12  12  12  20  20  20  20  20  20  20  
  Average Capacity         17   | 4   6   12  12  12  12  14  20  20  20  20  20  20  
  Most Carried             20   | 4   11  12  12  12  12  20  20  20  20  20  20  20  
  Average Carried          16   | 3   4   11  11  11  11  13  19  19  19  19  19  16  
  Final Capacity           20   | 4   12  12  12  12  12  20  20  20  20  20  20  20  
  Final Carried            20   | .   11  12  12  12  12  20  20  20  20  20  19  8   

 Class Distribution 
--------------------
 23% | Hauler-Skirmisher
 19% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
 10% | Mutant
  8% | Scavenger-Mutant
  7% | Scavenger-Assassin
  6% | Hauler-Assassin
  5% | Commander-Skirmisher
  4% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
      Hauler-Assassin | -5/Factory
      Hauler-Assassin | -4/Factory
    Hauler-Skirmisher | -4/Extension
 Commander-Skirmisher | -3/Research
     Scavenger-Gunner | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Res  
Matter Collected           7872 | 220  245  162  75   92   366  288  610  76   306  1582 1474 2376 
  Remotely                 120  | .    .    .    .    .    .    .    .    .    .    .    .    120  
Salvage Created            9201 | .    208  110  .    221  366  338  632  76   106  2060 1023 4061 
  Parts                    389  | .    14   17   .    14   29   16   38   4    6    68   33   150  
Haulers Intercepted        9    | .    1    .    .    .    .    .    1    .    .    4    3    .    
Recyclers Shooed           8    | .    1    .    .    .    .    .    .    .    1    .    2    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Combat Hostiles Destroyed  108  | .   2   6   .   2   8   4   7   1   2   17  8   51  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     79   | .   2   4   .   2   7   3   7   1   2   7   3   41  
  Cannons                  16   | .   .   .   .   .   1   1   .   .   .   10  4   .   
  AOE                      3    | .   .   2   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          17   | .   5   1   .   2   2   1   2   .   .   1   .   3   
  Worker                   13   | .   1   .   .   1   1   2   .   .   .   1   3   4   
  Builder                  6    | .   1   .   .   .   .   .   3   .   .   .   .   2   
  Tunneler                 9    | .   .   2   .   1   .   .   1   .   .   4   .   1   
  Hauler                   9    | .   1   .   .   .   .   .   1   .   .   4   3   .   
  Recycler                 13   | .   1   .   .   1   1   1   1   .   .   5   1   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   1   1   .   .   .   .   .   2   
  Swarmer                  22   | .   2   6   .   .   4   .   1   .   .   2   .   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    22   | .   .   .   .   1   .   .   .   .   .   7   1   13  
  Brawler                  6    | .   .   .   .   1   .   .   1   .   .   .   .   4   
  Duelist                  5    | .   .   .   .   .   .   .   1   .   .   1   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   .   .   4   2   1   1   .   3   2   3   
  Hunter                   10   | .   .   .   .   .   .   .   1   .   .   2   3   4   
  Programmer               23   | .   .   .   .   .   .   2   2   .   2   .   2   15  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           11   | .   3   3   .   3   5   3   7   1   2   10  4   11  
  Combat Bots Only         11   | .   2   3   .   2   5   2   3   1   2   6   2   11  
Max Kills in Single Turn   3    | .   1   2   .   1   2   2   3   1   1   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -4    -4    -3    -2    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Fac   Ext   Res   Res   
Damage Taken               17738 | .     17    204   .     54    420   553   483   25    239   2093  1766  11884 
  Core                     2079  | .     7     41    .     .     76    56    70    25    .     165   172   1467  
  Absorbed by Shields      530   | .     .     .     .     .     .     .     .     .     .     254   .     276   
Core Remaining (%)         89    | 100   .     .     .     80    86    92    91    97    .     85    86    .     
Volleys Fired              478   | .     11    25    .     13    35    20    20    12    9     80    50    203   
  Largest                  4     | .     2     2     .     2     3     4     4     4     4     4     4     4     
  Hottest                  264   | .     40    60    .     40    93    214   123   170   170   264   258   232   
Shots Fired                1165  | .     22    47    .     26    79    66    68    21    26    196   151   463   
  Gun                      867   | .     22    44    .     26    44    49    67    15    17    80    45    458   
  Cannon                   286   | .     .     1     .     .     31    17    1     5     9     116   106   .     
  Launcher                 12    | .     .     2     .     .     4     .     .     1     .     .     .     5     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  848   | .     22    44    .     26    75    29    64    15    17    156   118   282   
  Thermal                  205   | .     .     1     .     .     .     37    4     5     9     40    33    76    
  Explosive                12    | .     .     2     .     .     4     .     .     1     .     .     .     5     
  Electromagnetic          100   | .     .     .     .     .     .     .     .     .     .     .     .     100   
  Robot Hit Streak         20    | .     4     3     .     5     9     13    12    9     5     16    9     20    
  Robot Miss Streak        7     | .     2     5     .     1     2     4     7     1     2     4     5     4     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     .     2     1     1     
  Secondary Targets        20    | .     .     .     .     1     .     .     1     .     .     6     .     12    
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     1     .     .     1     .     1     
Shots Hit Robots           771   | .     11    22    .     18    40    46    45    16    17    128   82    346   
  Core Hits                356   | .     8     11    .     11    18    18    27    3     4     54    33    169   
  Critical Hits            90    | .     .     1     .     .     2     .     2     .     .     33    37    15    
  Critical Kills           28    | .     .     1     .     .     1     .     2     .     .     13    10    1     
  Critical Parts Destroyed 53    | .     .     .     .     .     .     .     .     .     .     17    23    13    
Melee Attacks              84    | .     .     .     .     .     3     7     5     5     15    .     8     41    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 84    | .     .     .     .     .     3     7     5     5     15    .     8     41    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           20636 | .     144   450   .     199   476   699   1297  286   535   3608  1675  11267 
  Guns                     15282 | .     144   249   .     199   332   564   1023  184   306   1614  712   9955  
  Cannons                  3577  | .     .     .     .     .     140   135   14    102   229   1994  963   .     
  Explosions               1336  | .     .     201   .     .     4     .     260   .     .     .     .     871   
  Melee                    441   | .     .     .     .     .     .     .     .     .     .     .     .     441   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12272 | .     144   249   .     199   472   277   985   184   306   2313  1126  6017  
  Thermal                  4630  | .     .     .     .     .     .     422   312   102   229   1295  549   1721  
  Explosive                1076  | .     .     201   .     .     4     .     .     .     .     .     .     871   
  Electromagnetic          2217  | .     .     .     .     .     .     .     .     .     .     .     .     2217  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 441   | .     .     .     .     .     .     .     .     .     .     .     .     441   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         55    | .     .     .     .     .     .     3     .     .     2     2     4     55    
  Average Corruption       15    | .     .     .     .     .     .     2     .     .     1     2     3     29    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  366   | .     .     .     .     .     .     7     .     .     2     20    13    324   
    Message Errors         40    | .     .     .     .     .     .     2     .     .     2     5     2     29    
    Matter Fused           36    | .     .     .     .     .     .     2     .     .     .     .     2     32    
    Heat Flow Errors       17    | .     .     .     .     .     .     1     .     .     .     2     2     12    
    Energy Discharges      16    | .     .     .     .     .     .     1     .     .     .     2     2     11    
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
    Data Loss (minor)      20    | .     .     .     .     .     .     .     .     .     .     5     .     15    
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     4     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     5     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          21    | .     .     .     .     .     .     .     .     .     .     .     .     21    
    Targeting Errors       165   | .     .     .     .     .     .     .     .     .     .     5     4     156   
    Weapon Failures        35    | .     .     .     .     .     .     1     .     .     .     1     1     32    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            163   | .     .     5     .     .     .     5     80    .     22    34    2     15    
  Projectiles              63    | .     .     .     .     .     .     5     .     .     22    34    2     .     
  Explosions               100   | .     .     5     .     .     .     .     80    .     .     .     .     15    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 22    | .     .     .     .     .     .     .     .     .     .     9     13    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  21    | .     .     .     .     .     .     .     .     .     .     9     12    .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
  Shots                    1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        381   | .     .     20    .     6     39    359   255   72    54    348   381   261   
  Average Temperature      85    | .     .     15    .     6     15    131   72    41    25    79    94    86    
  Received Heat Transfer   1493  | .     .     .     .     30    81    78    48    .     .     215   114   927   
  Effects                  10    | .     .     .     .     .     .     2     3     .     .     .     2     3     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     .     1     .     .     .     .     1     .     
    Interference           6     | .     .     .     .     .     .     .     3     .     .     .     .     3     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     7     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     7     
  Parts Fried              20    | .     .     .     .     .     .     .     .     .     .     .     .     20    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             16    | .     .     .     .     .     .     2     1     .     .     .     4     9     
  Heat Transferred         6951  | .     .     .     .     .     .     814   311   200   400   1573  1007  2646  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Peak Influence             930  | .   50  253 .   65  227 122 285 199 90  553 930 858 
  Initial                  488  | .   .   13  .   .   .   .   26  110 24  30  290 488 
  Average                  303  | .   17  160 .   10  73  58  136 158 49  208 697 581 
Maximum Alert Level        3    | .   .   1   .   .   1   .   1   .   .   2   3   3   
  Low Security (%)         47   | 100 100 76  .   100 87  100 61  100 100 38  .   .   
  Level 1                  15   | .   .   23  .   .   12  .   38  .   .   54  17  3   
  Level 2                  24   | .   .   .   .   .   .   .   .   .   .   6   20  75  
  Level 3                  12   | .   .   .   .   .   .   .   .   .   .   .   62  20  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   .   .   1   1   .   2   2   5   14  
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   .   1   1   .   2   .   2   6   
  Reinforcement            5    | .   .   .   .   .   .   .   .   .   .   2   3   .   
  Assault                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Distress Signals           9    | .   1   .   .   .   2   .   .   .   .   1   3   2   
Communications Jammed      106  | .   .   .   .   .   .   .   .   .   .   .   21  85  
  Distress Signals         103  | .   .   .   .   .   .   .   .   .   .   .   21  82  
Times Spotted              223  | .   7   9   .   6   13  7   11  2   4   41  23  100 
  Peak Tracking Total      10   | .   3   3   .   3   9   2   3   1   2   10  4   8   
  Tactical Retreats        23   | .   1   1   .   2   3   .   .   .   .   3   3   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Traps Triggered            12   | .   .   .   .   .   6   2   1   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Machines Disabled          21   | .   .   5   .   .   3   .   7   .   1   2   1   2   
  Max in Single Turn       6    | .   .   4   .   .   2   .   6   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Machines Accessed          54   | .   2   .   2   .   5   8   6   2   3   11  8   7   
  Terminals                34   | .   2   .   .   .   5   3   3   2   1   11  4   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   .   1   .   .   1   
  Scanalyzers              7    | .   .   .   .   .   .   1   2   .   .   .   2   2   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
Total Hacks                112  | .   5   .   6   .   14  17  16  4   7   18  13  12  
  Successful               58   | .   4   .   6   .   5   11  10  2   4   8   5   3   
  Failed                   54   | .   1   .   .   .   9   6   6   2   3   10  8   9   
    Catastrophic           17   | .   .   .   .   .   2   .   1   1   1   4   4   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   1   .   3   4   2   1   .   2   .   2   
  Terminals                73   | .   5   .   .   .   14  8   8   4   3   18  7   6   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  Recycling Units          7    | .   .   .   .   .   .   3   .   .   2   .   .   2   
  Scanalyzers              14   | .   .   .   .   .   .   3   4   .   .   .   4   3   
  Garrison Access          6    | .   .   .   .   .   .   1   4   .   .   .   .   1   
Terminal Hacks             41   | .   4   .   6   .   5   4   7   2   1   8   3   1   
  Record                   7    | .   .   .   5   .   .   .   1   .   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   1   .   1   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          6    | .   1   .   .   .   2   .   2   1   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   2   1   .   .   1   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   2   .   .   .   1   1   
  Insert Component         4    | .   .   .   .   .   .   1   1   .   .   .   1   1   
  Analyze                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   1   .   .   .   5   6   4   2   2   7   7   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   285 .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   76  .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   10  .   
Part Schematics Acquired   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   102 .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   1   1   .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Res  
Total Allies               23   | .    .    .    .    .    .    .    .    .    .    21   2    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    .    10   10   .    
  Highest-Rated Group      435  | .    .    .    .    .    .    .    .    .    .    435  429  .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    .    156  49   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               162  | .    .    .    .    .    .    .    .    .    .    115  47   .    
  Total Damage             4914 | .    .    .    .    .    .    .    .    .    .    3747 1167 .    
  Kills                    27   | .    .    .    .    .    .    .    .    .    .    19   8    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Res  
Turns Passed               11140 | 37   281  450  396  410  901  974  1011 324  750  1500 1134 2972 
Spaces Moved               6609  | 33   277  375  391  345  604  629  668  190  397  867  616  1217 
  Core                     31    | 31   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   146   | .    .    .    .    .    4    .    .    .    .    .    .    142  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6432  | 2    277  375  391  345  600  629  668  190  397  867  616  1075 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   100  100  100  110  110  120  120  100  106  106  
  Average Speed            109   | 82   82   95   100  100  102  111  110  120  120  114  109  122  
  Slowest Speed            200   | 100  90   100  100  100  165  130  120  120  120  125  120  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 3    53   58   87   34   47   21   21   7    11   87   16   24   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    .    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    .    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 90    | .    .    .    .    .    10   7    5    25   13   .    6    24   
Terrain Destroyed          209   | .    .    11   .    .    44   7    20   25   14   2    10   76   
  Melee                    63    | .    .    .    .    .    3    7    5    5    13   .    6    24   
  Projectile               29    | .    .    .    .    .    .    .    .    .    1    2    4    22   
  AOE                      117   | .    .    11   .    .    41   .    15   20   .    .    .    30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Res  
Total                      9451 | 42   310  421  397  389  814  852  888  260  633  1241 954  2250 
  Wait                     1623 | .    6    12   .    14   129  147  148  42   189  146  206  584  
  Move                     6597 | 32   276  374  390  344  603  628  667  189  396  866  615  1217 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  156  | 4    13   2    3    4    4    21   10   2    6    11   13   63   
  Fast Attach              80   | 2    .    1    .    2    22   4    7    1    5    9    19   8    
  Attach                   105  | 3    2    1    1    .    2    7    4    1    1    2    11   70   
  Detach                   4    | .    .    .    .    .    1    .    .    .    .    1    .    2    
  Swap                     87   | .    1    4    .    2    6    4    12   6    3    9    8    32   
  Drop                     129  | 1    1    2    3    8    9    14   15   2    9    18   24   23   
  Fire                     478  | .    11   25   .    13   35   20   20   12   9    80   50   203  
  Melee                    84   | .    .    .    .    .    3    7    5    5    15   .    8    41   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   106  | .    .    .    .    .    .    .    .    .    .    99   .    7    
  Trap                     2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension (discovered 3 exits: *Res x2 / [*Cet])
-3/Research (discovered 4 exits: *Res / Arm / Qua x2)
-2/Research

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 16)
    38 | -11/Scrapyard | Entered Materials
   179 | -10/Materials | Discovered new exit (range 7)
   219 | -10/Materials | Discovered new exit (range 12)
   303 | -10/Materials | Build established: Mutant
   319 | -10/Materials | Entered Mines
   509 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   623 | -10/Mines     | Discovered new exit (range 8)
   765 | -10/Mines     | Discovered new exit (range 5)
   769 | -10/Mines     | Entered Exiles
   799 | -10/Exiles    | Met 8R-AWN
   816 | -10/Exiles    | Met EX-HEX
   867 | -10/Exiles    | Met EX-BIN
   881 | -10/Exiles    | Aligned with FarCom system
   882 | -10/Exiles    | Given EX-Vault access code
   907 | -10/Exiles    | Opened EX-Vault
   914 | -10/Exiles    | Found Skeleton Box
   934 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   961 | -10/Exiles    | Met EX-DEC
   994 | -10/Exiles    | Visited The Gauntlet
  1153 | -10/Exiles    | Discovered new exit (range 14)
  1165 | -10/Exiles    | Left Exiles lab with Skeleton Box
  1165 | -10/Exiles    | Entered Mines
  1192 | -9/Mines      | Met a Derelict bent on vengeance
  1192 | -9/Mines      | Found a hidden stash of uninstalled traps
  1465 | -9/Mines      | Discovered new exit (range 5)
  1575 | -9/Mines      | Entered Materials
  1575 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1664 | -8/Materials  | Build established: Scavenger-Skirmisher
  1948 | -8/Materials  | Identified exit to Factory
  2476 | -8/Materials  | Entered Factory
  2476 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  2531 | -7/Factory    | Identified exit to Storage
  2531 | -7/Factory    | Identified exit to Lower Caves
  2984 | -7/Factory    | Identified exit to Factory
  3375 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  3436 | -7/Factory    | Build established: Hauler-Skirmisher
  3450 | -7/Factory    | Entered another Factory area
  3450 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  3505 | -6/Factory    | Identified exit to Lower Caves
  3679 | -6/Factory    | Found Prototype Processor
  3679 | -6/Factory    | Identified Exp. Terrain Scan Processor
  4394 | -6/Factory    | Discovered new exit (range 14)
  4427 | -6/Factory    | Discovered new exit (range 14)
  4461 | -6/Factory    | Entered another Factory area
  4461 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4724 | -5/Factory    | Discovered new exit (range 12)
  4785 | -5/Factory    | Entered another Factory area
  4785 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4838 | -4/Factory    | Repaired Arm. Treads
  4927 | -4/Factory    | Identified exit to Upper Caves
  4927 | -4/Factory    | Identified exit to Extension
  5174 | -4/Factory    | Build established: Hauler-Assassin
  5535 | -4/Factory    | Entered Extension
  5569 | -4/Extension  | Rescued a captive Derelict
  5598 | -4/Extension  | Rescued a captive Derelict
  5632 | -4/Extension  | Remotely autohacked Sealed Heavy Doors
  5633 | -4/Extension  | Rescued a captive Derelict
  5633 | -4/Extension  | Rescued a captive Derelict
  5809 | -4/Extension  | Rescued a captive Derelict
  5810 | -4/Extension  | Rescued a captive Derelict
  5863 | -4/Extension  | Rescued a captive Derelict
  5894 | -4/Extension  | Rescued A7
  6014 | -4/Extension  | Build established: Hauler-Skirmisher
  6169 | -4/Extension  | Spotted B-86 Titan
  6191 | -4/Extension  | Destroyed B-86 Titan
  6206 | -4/Extension  | Spotted B-86 Titan
  6210 | -4/Extension  | Disrupted transfer network
  6292 | -4/Extension  | Destroyed B-86 Titan
  6386 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
  6422 | -4/Extension  | Discovered new exit (range 10)
  6644 | -4/Extension  | Remotely autohacked Sealed Heavy Doors
  6645 | -4/Extension  | Rescued a captive Derelict
  6645 | -4/Extension  | Rescued a captive Derelict
  6771 | -4/Extension  | Rescued a captive Derelict
  6909 | -4/Extension  | Discovered new exit (range 14)
  6911 | -4/Extension  | Discovered new exit (range 16)
  6932 | -4/Extension  | Disrupted transfer network
  7035 | -4/Extension  | Entered Research
  7035 | -3/Research   | Accompanied by 10 allies
  7035 | -3/Research   | Evolved 2 slots: Utility x2
  7072 | -3/Research   | Identified exit to Armory
  7072 | -3/Research   | Identified exit to Quarantine
  7247 | -3/Research   | Build established: Commander-Skirmisher
  7287 | -3/Research   | Fabricated E-15 Imp?
  7443 | -3/Research   | Local fabrication network quarantined
  7517 | -3/Research   | Found Prototype Launcher
  7517 | -3/Research   | Identified Tesla Bomb Launcher
  7673 | -3/Research   | Lost 4 parts (1n2u1w)
  8041 | -3/Research   | Found Prototype Processor
  8041 | -3/Research   | Identified Exp. Melee Analysis Suite
  8076 | -3/Research   | Discovered new exit (range 10)
  8169 | -3/Research   | Entered another Research area
  8169 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  8239 | -2/Research   | Build established: Scavenger-Gunner
  8919 | -2/Research   | First assault squad dispatched
  9190 | -2/Research   | System corruption reached 10%
  9266 | -2/Research   | Lost 7 parts (1p2n3u1w)
  9545 | -2/Research   | Build established: Scavenger-Assassin
  9889 | -2/Research   | Lost 5 parts (1p1n2u1w)
 10035 | -2/Research   | Lost 3 parts (1n2w)
 10071 | -2/Research   | System corruption reached 30%
 10153 | -2/Research   | Destroyed 11 combat bots
 10190 | -2/Research   | Lost 15 parts (2p3n6u4w)
 10378 | -2/Research   | Lost 4 parts (1n1u2w)
 10508 | -2/Research   | Core integrity fell below 50%
 10605 | -2/Research   | Lost 3 parts (1p1n1u)
 10854 | -2/Research   | Build established: Scavenger-Gunner
 10902 | -2/Research   | Garrison activated, responded to threat
 10987 | -2/Research   | Lost 13 parts (1p4n4u4w)
 11111 | -2/Research   | Core integrity fell below 20%
 11125 | -2/Research   | Garrison activated, responded to threat
 11141 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11125_ Slug penetrates Wall.
11125_ System corrupted: KE Penetrator targeting data glitched.
11125_ Slug penetrates H-88 Terminator.
11125_ H-88 Terminator calls for garrison reinforcements.
11125_ ALERT: Activating Garrison Access R001.
11126_ Penetrated by Slug.
11126_ Critical hit.
11126_ KE Penetrator destroyed.
11126_ Lgt. Particle Reactor destroyed.
11127_ Penetrated by Slug. <x2>
11128_ System corrupted: Railgun targeting data glitched.
11128_ Slug penetrates H-88 Terminator.
11129_ Penetrated by Slug. <x2>
11129_ Wheel destroyed.
11130_ Med. Treads destroyed.
11130_ Penetrated by Slug. <x7>
11138_ Slug penetrates Wall.
11139_ System corrupted: Adv. Coolant Injector rejected.
11139_ R-10 Processor collects Adv. Coolant Injector.
11141_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????    ???????????????????????? |
| ?????????????????????#    ???????????????????????? |
| ?????????????????????#    ?????????????########### |
| ??????????????????BB?#    #????????????#         # |
| ?????????????##???BB?#    #????????????#   !     # |
| ?????????????    ????     #????????????#         # |
| ????????????      ???     #????????????#         # |
| ????????????              #????????????#         # |
| ????????????     u  """   +?????????????         # |
| ?????????????  g    """   #???????????????       # |
| ????????????? "     """   #?????????????????     ? |
| ????????????? "           ##########+#########+### |
| ?????????? ""G""                                   |
| ?????????         g                    u           |
| ?????????    A    g                                |
| ?????????               s@                         |
| ????????????#############s#############+######/### |
| ????????????#         # R       ##        #        |
| ????????    #*=[      +  !h  !! ##        #        |
| ?????????   +%!%[     # =%!  !!=##        #        |
| ????????????#=%*[     #!h==! !  ##        #        |
| ????????????#[[!      #%*!!      #        #        |
| ????????????#!!!      + =%!     ##        #        |
| ????????????#!!       #%*       ##   """  #        |
| ????????????#!!       #=!=      ##   """  #        |
| ????????????###########+##########   """  #        |
| ??????????????????????#%##     #?################# |
| ??????????????????????#=## !!! #???##"#####??????? |
| ??????????????????????#=## !!! #????#     ######?? |
| ??????????????????###?#=## !!! ######          #?? |
| ??????????????#########%## g   ##  !           #?? |
| ??????????????#     |##%## b  !## ###          #?? |
| ??????????????# !   !#*==##g#####%#?#     ##   #?? |
| ??????????????#     !+%  %i   %  %#?###+###??  #?? |
| ??????????????#   !  #=  ##+#####+###     #??? #?? |
| ??????????????#   !=*## ##    =%=%!##     #??????? |
| ??????????????#     =## ##    !!! *##     #??????? |
| ??????????????#########"##     *[!|##     #??????? |
| ?????????????????##???#%##      !  ########??????? |
| ??????????????????????#"####+#######?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          100
Energy Generation          57
Energy Capacity            600
Matter Stores              335
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        30
Armor Coverage             600
Resistance: KI             30
Core Shielding             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Core Analysis              10
Recoil Reduction           6

 Item Schematics 
-----------------
             Wheel | -10/Materials | Hacked
 Hcp. Storage Unit | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory  
          E-15 Imp | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalExplosiveConverter
  Manual?         0
Play Time         02:41:09
  Cumulative      92.5 hours
  Start           2021.04.17 @ 01:48:47
  End             2021.04.17 @ 07:42:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dfcaeb5e-dcb2-44bd-9ae6-721212714765