Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 15:49:03

Player: darki

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (110)     550
Value Destroyed (3417)     3417
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (618)                618
              TOTAL SCORE: 10165

 Bonus
-------
High Alert Combat Kills    268
Follower Combat Kills      50
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     99/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Enhanced Optical Array
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Antigrav System
           Antimatter Cannon
           Smartbomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Trap Scanner
  Enhanced Optical Array
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Antimatter Cannon
>          --- INVENTORY --------
           Force Rifle
     Heavy Proton Cannon
  Enhanced Coil Gun
           Smartbomb Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Array
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   2   1   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             139  | .   12  1   5   4   9   10  6   61  9   21  1   .   
  Power                    10   | .   2   .   .   .   1   1   .   4   .   2   .   .   
    Engine                 6    | .   2   .   .   .   .   .   .   4   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   4   .   .   3   4   1   .   7   .   3   .   .   
    Treads                 8    | .   .   .   .   .   .   .   .   7   .   1   .   .   
    Leg                    14   | .   4   .   .   3   4   1   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   2   .   4   1   3   5   2   19  6   6   1   .   
    Device                 21   | .   1   .   1   1   1   2   1   7   2   4   1   .   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   .   .   4   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   2   .   2   3   1   12  .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   4   1   1   .   1   3   4   31  3   10  .   .   
    Energy Gun             10   | .   4   .   1   .   .   3   .   .   1   1   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   4   .   4   .   .   
    Ballistic Gun          6    | .   .   .   .   .   .   .   3   .   .   3   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   1   9   2   2   .   .   
    Launcher               13   | .   .   .   .   .   .   .   .   13  .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   1   .   5   2   3   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Lost                 26   | .   1   .   .   .   1   1   .   17  .   5   1   .   
  Power                    6    | .   1   .   .   .   1   .   .   3   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   2   .   1   .   .   
  Utility                  10   | .   .   .   .   .   .   .   .   8   .   1   1   .   
  Weapon                   6    | .   .   .   .   .   .   .   .   4   .   2   .   .   
  Highest Loss Streak      8    | .   1   .   .   .   1   1   .   8   .   4   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     83   | .   98  100 99  99  98  93  97  93  31  49  31  11  
  Engine                   6    | .   14  14  14  14  2   .   .   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   6   7   7   .   .   2   .   .   
  Treads                   7    | .   .   .   .   .   .   .   .   21  .   .   .   .   
  Leg                      12   | .   28  28  28  28  27  23  23  1   .   3   .   .   
  Device                   10   | .   7   14  13  13  17  7   7   11  5   6   4   .   
  Storage                  8    | .   19  14  13  14  9   7   7   7   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   .   .   21  27  23  11  
  Protection               11   | .   .   .   .   .   17  25  27  23  .   .   .   .   
  Energy Gun               10   | .   22  27  28  28  12  18  5   .   1   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   .   .   12  1   .   3   1   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   3   9   1   1   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Naked Turns                7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
Heaviest Build             90   | 11  34  34  34  34  37  48  56  90  9   27  25  .   
  Greatest Support         60   | 20  20  20  20  25  60  60  50  60  3   27  27  3   
  Greatest Overweight (x)  3    | .   1   1   1   1   1   1   1   3   2   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  5   5   5   5   
  Average Capacity         12   | .   14  15  14  15  15  15  15  14  5   5   5   5   
  Most Carried             15   | .   14  15  15  15  15  15  15  15  5   5   5   5   
  Average Carried          11   | .   8   12  13  14  13  14  14  13  4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 6   10  15  13  15  15  15  15  4   5   5   4   5   

 Class Distribution 
--------------------
 65% | Mutant
 17% | Tank
  8% | Scout
  5% | Derelict-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
          Tank | -7/Factory
 Derelict-Tank | -7/Waste
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
         Scout | -5/Waste
        Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Matter Collected           2737 | 200  310  .    170  40   80   .    180  1454 30   273  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3282 | .    418  207  .    236  153  .    .    1861 30   377  .    .    
  Parts                    205  | .    29   22   .    5    2    .    .    126  3    18   .    .    
Haulers Intercepted        4    | .    1    .    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  68   | .   12  7   .   3   3   .   .   35  .   8   .   .   
  Melee                    4    | .   .   .   .   .   .   .   .   3   .   1   .   .   
  Guns                     27   | .   11  7   .   3   3   .   .   1   .   2   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   11  .   3   .   .   
  AOE                      22   | .   .   .   .   .   .   .   .   20  .   2   .   .   
Classes Destroyed          16   | .   6   .   .   2   .   .   .   8   .   .   .   .   
  Worker                   11   | .   1   1   .   .   .   .   .   9   .   .   .   .   
  Builder                  12   | .   1   .   .   .   .   .   .   9   1   1   .   .   
  Tunneler                 5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   .   3   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   .   .   3   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  12   | .   6   3   .   .   .   .   .   3   .   .   .   .   
  Grunt                    33   | .   6   4   .   2   3   .   .   15  .   3   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   3   .   2   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   6   .   3   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           27   | .   5   4   .   1   3   .   .   27  1   2   .   .   
  Combat Bots Only         11   | .   4   4   .   1   3   .   .   11  .   2   .   .   
Max Kills in Single Turn   5    | .   2   2   .   1   1   .   .   5   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Damage Taken               7743 | .    596  48   .    137  540  .    .    4273 73   1920 102  54   
  Core                     1684 | .    90   .    .    34   70   .    .    455  28   854  99   54   
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    .    .    38   .    .    
  Redirected to Shielding  120  | .    .    .    .    .    38   .    .    82   .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    50   87   .    .    35   96   .    .    .    
Volleys Fired              167  | .    36   14   .    13   10   .    .    58   4    32   .    .    
  Largest                  3    | .    2    2    .    2    2    .    .    3    1    3    .    .    
  Hottest                  201  | .    130  130  .    130  130  .    .    171  80   201  .    .    
Shots Fired                319  | .    72   27   .    26   19   .    .    118  4    53   .    .    
  Gun                      176  | .    72   26   .    26   19   .    .    8    3    22   .    .    
  Cannon                   112  | .    .    .    .    .    .    .    .    80   1    31   .    .    
  Launcher                 30   | .    .    .    .    .    .    .    .    30   .    .    .    .    
  Special                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  124  | .    15   .    .    .    .    .    .    73   1    35   .    .    
  Thermal                  158  | .    57   27   .    26   19   .    .    15   3    11   .    .    
  Explosive                30   | .    .    .    .    .    .    .    .    30   .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
  Robot Hit Streak         12   | .    10   7    .    6    8    .    .    12   4    8    .    .    
  Robot Miss Streak        7    | .    7    4    .    5    1    .    .    5    .    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           196  | .    45   13   .    16   13   .    .    71   3    35   .    .    
  Core Hits                190  | .    22   8    .    7    7    .    .    126  3    17   .    .    
  Critical Kills           8    | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    .    .    10   .    .    .    .    
  Critical Strikes         25   | .    2    1    .    .    1    .    .    19   .    2    .    .    
    Burn                   4    | .    2    1    .    .    1    .    .    .    .    .    .    .    
    Destroy                18   | .    .    .    .    .    .    .    .    18   .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              38   | .    .    .    .    .    3    .    .    35   .    .    .    .    
  Impact                   3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    .    .    .    35   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
Damage Inflicted           8483 | .    600  220  .    243  200  .    .    5678 140  1377 25   .    
  Guns                     1779 | .    600  220  .    243  200  .    .    124  69   323  .    .    
  Cannons                  1446 | .    .    .    .    .    .    .    .    844  .    602  .    .    
  Explosions               4290 | .    .    .    .    .    .    .    .    3855 .    435  .    .    
  Melee                    855  | .    .    .    .    .    .    .    .    855  .    .    .    .    
  Ramming                  113  | .    .    .    .    .    .    .    .    .    71   17   25   .    
  Kinetic                  1411 | .    108  .    .    .    .    .    .    743  .    560  .    .    
  Thermal                  2214 | .    492  220  .    243  200  .    .    336  69   654  .    .    
  Explosive                3744 | .    .    .    .    .    .    .    .    3744 .    .    .    .    
  Electromagnetic          146  | .    .    .    .    .    .    .    .    .    .    146  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 855  | .    .    .    .    .    .    .    .    855  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33   | .    .    .    .    .    .    .    .    2    1    5    32   33   
  Average Corruption       6    | .    .    .    .    .    .    .    .    1    1    2    19   32   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    .    .    .    23   .    4    9    11   
    Message Errors         8    | .    .    .    .    .    .    .    .    4    .    .    1    3    
    Matter Fused           5    | .    .    .    .    .    .    .    .    4    .    .    1    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    5    .    .    2    1    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    3    .    .    .    4    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    1    .    4    1    2    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    2    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            281  | .    .    .    .    .    .    .    .    244  .    37   .    .    
  Projectiles              30   | .    .    .    .    .    .    .    .    .    .    30   .    .    
  Explosions               137  | .    .    .    .    .    .    .    .    130  .    7    .    .    
  Melee                    114  | .    .    .    .    .    .    .    .    114  .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    .    5    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    4    .    3    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      478  | .    .    .    .    .    .    .    .    426  31   .    21   .    
  Shots                    19   | .    .    .    .    .    .    .    .    19   .    .    .    .    
  Rammed                   28   | .    .    .    .    .    .    .    .    .    25   2    1    .    
Targets Rammed             34   | .    .    .    .    .    .    .    .    .    25   8    1    .    
  Kicked                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        464  | .    382  150  .    464  114  .    .    416  12   316  215  97   
  Average Temperature      126  | .    110  52   .    166  47   .    .    152  6    106  106  57   
  Received Heat Transfer   1560 | .    183  6    .    78   369  .    .    726  18   180  .    .    
  Effects                  7    | .    .    .    .    3    .    .    .    3    .    1    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    1    1    .    .    .    .    1    .    .    
  Heat Transferred         4128 | .    1423 592  .    592  555  .    .    346  111  509  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Peak Influence             833  | .   312 257 .   139 62  20  .   833 394 205 23  9   
  Initial                  388  | .   .   82  .   .   .   20  .   .   388 50  8   9   
  Average                  178  | .   164 99  .   64  30  16  .   301 296 50  15  9   
Maximum Alert Level        3    | .   1   1   .   .   .   .   .   3   1   1   .   .   
  Low Security (%)         59   | .   51  74  .   100 100 100 100 29  17  99  100 100 
  Level 1                  26   | .   48  25  .   .   .   .   .   32  82  .   .   .   
  Level 2                  14   | .   .   .   .   .   .   .   .   36  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   1   .   .   1   .   .   18  1   2   .   .   
  Investigation            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   6   1   2   .   .   
  Reinforcement            13   | .   2   .   .   .   1   .   .   10  .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Distress Signals           5    | .   .   1   .   .   2   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   20  9   .   6   12  .   .   49  5   11  6   1   
  Peak Tracking Total      9    | .   5   4   .   3   9   .   .   8   5   4   6   .   
  Tactical Retreats        9    | .   3   .   .   1   1   .   .   .   1   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Traps Triggered            9    | .   .   .   .   .   .   1   .   4   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Machines Disabled          18   | .   .   .   .   1   .   .   .   15  .   2   .   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   .   3   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Machines Accessed          17   | .   2   1   1   .   .   2   .   8   1   1   .   1   
  Terminals                12   | .   2   1   .   .   .   .   .   6   1   1   .   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                29   | .   4   2   1   .   .   4   .   13  2   2   .   1   
  Successful               14   | .   2   1   1   .   .   2   .   7   1   .   .   .   
  Failed                   15   | .   2   1   .   .   .   2   .   6   1   2   .   1   
    Catastrophic           5    | .   1   1   .   .   .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   5   2   1   .   .   .   .   10  1   .   .   1   
  Terminals                21   | .   4   2   .   .   .   .   .   10  2   2   .   1   
  Fabricators              6    | .   .   .   .   .   .   3   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   1   1   .   .   .   .   4   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   .   .   3   .   .   .   .   
  Terminals                3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   .   .   .   1   .   6   1   1   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Total Allies               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   1   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   15  15  15  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   15  15  15  .   .   .   .   
Total Orders               11   | .   .   .   2   1   2   3   2   1   .   .   .   .   
  EXPLORE                  8    | .   .   .   1   1   2   2   1   1   .   .   .   .   
  RETURN                   3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
Ally Attacks               14   | .   .   9   .   5   .   .   .   .   .   .   .   .   
  Total Damage             211  | .   .   105 .   106 .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   1   1   2   2   1   1   .   .   .   .   
  Drone Recoveries         7    | .   .   .   1   1   2   2   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Turns Passed               10593 | .    630  973  1054 608  620  435  302  3716 877  904  207  267  
Spaces Moved               4517  | 1    251  372  536  271  141  199  162  1222 466  460  266  170  
  Core                     1178  | .    .    .    .    .    .    .    .    18   466  270  254  170  
  Treads                   1140  | .    .    .    .    .    .    .    .    1102 .    26   12   .    
  Legs                     2199  | 1    251  372  536  271  141  199  162  102  .    164  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  120  190  120  126  126  50   50   50   50   50   
  Average Speed            163   | 120  180  190  187  190  143  128  166  242  77   90   55   50   
  Slowest Speed            410   | 120  190  190  190  190  190  200  196  410  150  190  170  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    48   64   91   96   37   45   95   37   10   10   98   7    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    1    1    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    1    .    .    3    .    .    9    1    2    .    .    
Terrain Destroyed          390   | .    .    1    .    .    3    .    .    347  1    38   .    .    
  Melee                    7     | .    .    .    .    .    3    .    .    4    .    .    .    .    
  Projectile               37    | .    .    1    .    .    .    .    .    27   1    8    .    .    
  AOE                      346   | .    .    .    .    .    .    .    .    316  .    30   .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  
Total                      7362 | .    358  610  587  339  533  379  199  1803 979  893  329  353  
  Wait                     2272 | .    41   217  20   50   366  157  12   369  463  350  51   176  
  Move                     4507 | .    250  371  535  270  140  199  161  1221 465  460  265  170  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | .    7    6    15   .    2    3    7    22   6    5    1    4    
  Fast Attach              59   | .    7    .    1    .    1    7    5    22   5    11   .    .    
  Attach                   35   | .    1    .    1    1    4    4    .    14   3    6    1    .    
  Detach                   21   | .    .    .    .    1    1    3    2    6    2    5    1    .    
  Swap                     47   | .    4    1    3    3    4    .    1    26   1    4    .    .    
  Drop                     101  | .    12   1    12   1    2    6    11   37   5    3    8    3    
  Fire                     167  | .    36   14   .    13   10   .    .    58   4    32   .    .    
  Melee                    31   | .    .    .    .    .    3    .    .    28   .    .    .    .    
  Ram                      27   | .    .    .    .    .    .    .    .    .    25   .    2    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    9    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / [Ext])
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
     7 | -10/Materials | Identified exit to Mines
   293 | -10/Materials | Discovered new exit (range 16)
   332 | -10/Materials | Build established: Mutant
   631 | -10/Materials | Entered Mines
   687 | -10/Mines     | Discovered new exit (range 12)
   715 | -10/Mines     | Met a Derelict testing a Signal Generator
   907 | -10/Mines     | Discovered new exit (range 10)
  1181 | -10/Mines     | Learned 2 Materials zone layouts
  1366 | -10/Mines     | Excavation squad dispatched
  1366 | -10/Mines     | A large section of the Mines collapsed
  1589 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1591 | -10/Mines     | Discovered new exit (range 5)
  1604 | -10/Mines     | Entered Exiles
  1604 | -10/Exiles    | Accompanied by 1 ally
  1675 | -10/Exiles    | Met 8R-AWN
  1701 | -10/Exiles    | Met EX-HEX
  1762 | -10/Exiles    | Met EX-BIN
  1868 | -10/Exiles    | Aligned with FarCom system
  1870 | -10/Exiles    | Given EX-Vault access code
  1914 | -10/Exiles    | Opened EX-Vault
  1958 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2212 | -10/Exiles    | Found Supersonic Drone Bay
  2275 | -10/Exiles    | Discovered new exit (range 56)
  2282 | -10/Exiles    | Discovered new exit (range 67)
  2377 | -10/Exiles    | Met EX-DEC
  2658 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
  2658 | -10/Exiles    | Entered Mines
  2658 | -9/Mines      | Accompanied by 1 ally
  2663 | -9/Mines      | Discovered new exit (range 66)
  2664 | -9/Mines      | Met a Derelict bent on vengeance
  2670 | -9/Mines      | Discovered new exit (range 71)
  3015 | -9/Mines      | Learned location of Storage (-9)
  3068 | -9/Mines      | Found a hidden stash of uninstalled traps
  3266 | -9/Mines      | Entered Materials
  3266 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3267 | -8/Materials  | Identified exit to Factory
  3274 | -8/Materials  | Discovered exit to Factory (range 74)
  3886 | -8/Materials  | Entered Factory
  3886 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3905 | -7/Factory    | Discovered new exit (range 132)
  4160 | -7/Factory    | Fabricated M-14 Sweeper (x1)
  4299 | -7/Factory    | Build established: Tank
  4321 | -7/Factory    | Sucked down chute
  4321 | -7/Factory    | Entered Waste
  4321 | -7/Waste      | The area was eerily silent
  4327 | -7/Waste      | Discovered new exit (range 62)
  4335 | -7/Waste      | 1 allies followed down the chute
  4623 | -7/Waste      | Entered Factory
  4623 | -7/Factory    | Accompanied by 1 ally
  4692 | -7/Factory    | Identified exit to DSF
  4707 | -7/Factory    | Build established: Derelict-Tank
  4861 | -7/Factory    | Found Prototype Launcher
  4861 | -7/Factory    | Identified Rocket Array
  4867 | -7/Factory    | Found Rocket Array
  4870 | -7/Factory    | Found Rocket Array
  5237 | -7/Factory    | Cargo convoy interrupted
  5311 | -7/Factory    | Build established: Tank
  5771 | -7/Factory    | Lost 7 parts (1p1n5u)
  5790 | -7/Factory    | Destroyed 11 combat bots
  6007 | -7/Factory    | Build established: Mutant
  8042 | -7/Factory    | Build established: Tank
  8330 | -7/Factory    | Released all parts (7)
  8331 | -7/Factory    | Discovered new exit (range 16)
  8335 | -7/Factory    | Discovered new exit (range 16)
  8337 | -7/Factory    | Core integrity fell below 50%
  8339 | -7/Factory    | Entered another Factory area
  8339 | -6/Factory    | Evolved 2 slots: Propulsion x2
  8363 | -6/Factory    | Lost 8 parts (1p3u4w)
  8547 | -6/Factory    | Build established: Mutant
  8947 | -6/Factory    | Discovered new exit (range 14)
  9017 | -6/Factory    | Discovered new exit (range 7)
  9090 | -6/Factory    | Build established: Scout
  9216 | -6/Factory    | Entered another Factory area
  9216 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  9790 | -5/Factory    | Core integrity fell below 50%
  9826 | -5/Factory    | Lost 4 parts (1p1n2w)
 10112 | -5/Factory    | Core integrity fell below 20%
 10120 | -5/Factory    | Sucked down chute
 10120 | -5/Factory    | Entered Waste
 10132 | -5/Waste      | Spotted C-40 Crusher
 10135 | -5/Waste      | EMP discharged
 10135 | -5/Waste      | System corruption reached 10%
 10174 | -5/Waste      | Spotted C-40 Crusher
 10216 | -5/Waste      | Spotted C-40 Crusher
 10219 | -5/Waste      | Spotted C-40 Crusher
 10219 | -5/Waste      | Spotted C-40 Crusher
 10235 | -5/Waste      | EMP discharged
 10239 | -5/Waste      | Spotted C-40 Crusher
 10264 | -5/Waste      | Discovered new exit (range 11)
 10285 | -5/Waste      | System corruption reached 30%
 10320 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10327 | -5/Waste      | Entered Factory
 10594 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
10446_ System corrupted: Energy discharge (-39).
10463_ 0ZI7HKEH<O,Q5UVZMD6#PZK8TPIKQ#<YQ0SDA8# 
10488_ Triggered Shock Trap.
10488_ The floor emits a surge of raw power.
10488_ System corrupted (+1).
10494_ U-05 Engineer lays Concrete.
10501_ :HXOC0DKHVP>LM&G,NYKY#T/YHZF
10509_ Connecting with Terminal...
10509_ Current location identified: Factory
10511_ Dropped Enh. Coil Gun.
10511_ Acquired Enh. Coil Gun.
10512_ Dropped Enh. Coil Gun.
10513_ Acquired Enh. Coil Gun.
10514_ Dropped Enh. Coil Gun.
10515_ Acquired Lgt. Angular Momentum Engine.
10542_ R-10 Processor collects Enh. Coil Gun.
10558_ System corrupted: Energy discharge (-37).
10573_ System corrupted: Component data lost.
10573_ K-01 Serf cleans the Nuclear Reactor.
10594_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       685
Armor Coverage             1050
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Target Analysis            6
Recoil Reduction           3
Matter Filtering           45

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 M-14 Sweeper | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              PulseImpulseBiocell
  Manual?         0
Play Time         01:21:42
  Cumulative      98.0 hours
  Start           2022.06.06 @ 15:47:57
  End             2022.06.11 @ 15:49:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          61
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a447c07a-e46f-4cd3-9219-af72bb0dd6ae