Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 14:20:08 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (757) 757 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 2438 Bonus ------- Follower Combat Kills 81 Cogmind --------- Core Integrity 335/400 Matter 300/300 Energy 69/125 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Salvage Targeting Computer Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (6) ---- Wheel Salvage Targeting Computer Armor Integrity Analyzer Shield Generator Improved EM Shotgun Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Weight Redist. System Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Improved Assault Rifle Mining Claw [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 44 | 6 12 1 22 3 Power 6 | 1 2 . 3 . Engine 6 | 1 2 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 . 4 . Treads . | . . . . . Leg 5 | . 3 . 2 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 9 | 1 2 . 5 1 Device 2 | . . . 2 . Storage 2 | 1 . . 1 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 20 | 2 5 1 10 2 Energy Gun 9 | 1 2 . 4 2 Energy Cannon 3 | . 1 . 2 . Ballistic Gun 6 | 1 2 . 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 5 | . 4 . . 1 Power 2 | . 2 . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . 2 . . 1 Highest Loss Streak 2 | . 2 . . 1 Average Slot Usage (%) 97 | . 93 100 96 96 Engine 12 | . 13 14 11 11 Leg 17 | . 14 28 10 . Wheel 4 | . 13 . . . Flight 4 | . . . 11 22 Device 3 | . . . 11 9 Storage 13 | . 14 14 11 11 Processor 11 | . 5 14 14 23 Protection 2 | . 5 . 5 . Energy Gun 6 | . 13 . 5 7 Energy Cannon 1 | . 3 . 2 . Ballistic Gun 16 | . 10 25 11 11 Slashing Weapon 1 | . . 2 2 . Naked Turns . | . . . . . Heaviest Build 18 | 11 15 12 18 13 Greatest Support 26 | 26 26 20 20 18 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 6 8 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 5 6 6 6 6 Average Carried 5 | 2 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 5 6 6 6 6 Class Distribution -------------------- 82% | Mutant 12% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 854 | 163 237 41 334 79 Remotely . | . . . . . Salvage Created 1356 | . 558 . 596 202 Parts 77 | . 41 . 25 11 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 19 | . 10 . 5 4 Guns 16 | . 7 . 5 4 Cannons 3 | . 3 . . . Classes Destroyed 11 | . 7 . 2 2 Worker 2 | . 1 . 1 . Builder 1 | . 1 . . . Tunneler 1 | . 1 . . . Hauler 4 | . 1 . 3 . Recycler 4 | . . . 4 . Operator 2 | . 2 . . . Watcher 3 | . 1 . 2 . Swarmer 4 | . . . 4 . Grunt 12 | . 10 . 1 1 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Best Kill Streak 6 | . 5 . 6 2 Combat Bots Only 4 | . 3 . 4 2 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1143 | . 690 106 112 235 Core 255 | . 190 . 25 40 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 . 24 . . Volleys Fired 149 | . 69 9 53 18 Largest 2 | . 2 2 2 2 Hottest 118 | . 118 40 91 73 Shots Fired 263 | . 123 16 89 35 Gun 229 | . 102 16 76 35 Cannon 34 | . 21 . 13 . Launcher . | . . . . . Special . | . . . . . Kinetic 145 | . 55 16 56 18 Thermal 112 | . 68 . 33 11 Explosive . | . . . . . Electromagnetic 6 | . . . . 6 Robot Hit Streak 10 | . 9 2 8 10 Robot Miss Streak 3 | . 3 2 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 169 | . 81 8 53 27 Core Hits 65 | . 32 1 22 10 Critical Hits 6 | . . . 6 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . . . 4 . Melee Attacks 7 | . . 7 . . Impact . | . . . . . Slashing 7 | . . 7 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2225 | . 1025 73 745 382 Guns 1606 | . 678 68 478 382 Cannons 614 | . 347 . 267 . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 943 | . 302 68 378 195 Thermal 1191 | . 723 . 367 101 Explosive . | . . . . . Electromagnetic 86 | . . . . 86 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . 12 . . . Projectiles 12 | . 12 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 509 | . 509 20 40 54 Average Temperature 87 | . 129 8 16 22 Received Heat Transfer 581 | . 417 50 12 102 Effects 12 | . 12 . . . Shutdowns 2 | . 2 . . . Interference 4 | . 4 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Damage (major) 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 6 . 2 . Heat Transferred 2730 | . 1657 . 777 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 264 | . 202 139 264 129 Average Influence 95 | . 107 71 135 87 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 97 | 100 99 100 87 100 Level 1 2 | . . . 12 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 21 7 19 4 Peak Tracking Total 5 | . 5 2 5 2 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 8 | . 4 . 4 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 21 . 10 . Successful 17 | . 10 . 7 . Failed 14 | . 11 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 5 . 5 . Terminals 29 | . 21 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 10 | . 8 . 2 . Part Schematic 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 4 | . 2 . 2 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 . 6 . Terminals 5 | . 2 . 3 . Assimilate 2 | . . . 2 . Botnet 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 5 | . . 4 1 . Largest Group 4 | . . 4 3 1 Highest-Rated Group 71 | . . 71 40 10 Highest-Rated Ally 31 | . . 31 16 10 Total Orders 3 | . . . 2 1 STAY 1 | . . . . 1 GOTO 1 | . . . 1 . FOLLOW 1 | . . . 1 . Ally Attacks 37 | . . 29 8 . Total Damage 303 | . . 258 45 . Kills 7 | . . 7 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1951 | 67 614 718 432 120 Spaces Moved 1613 | 60 386 526 477 164 Core 1 | 1 . . . . Treads . | . . . . . Legs 782 | . 164 526 92 . Wheels 281 | 59 222 . . . Hover . | . . . . . Flight 549 | . . . 385 164 Fastest Speed 32 | 50 90 120 32 32 Average Speed 84 | 89 102 120 49 32 Slowest Speed 120 | 90 120 120 120 32 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 55 87 40 34 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1930 | 70 489 585 588 198 Wait 77 | . 16 41 14 6 Move 1607 | 59 385 525 474 164 Hop 1 | . . . 1 . Pick Up 15 | 5 2 . 6 2 Fast Attach 25 | 6 7 . 10 2 Attach 6 | . 1 . 4 1 Detach 4 | . 1 . 2 1 Swap 13 | . 4 1 8 . Drop 24 | . 4 . 16 4 Fire 149 | . 69 9 53 18 Melee 7 | . . 7 . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Identified exit to Mines 335 | -10/Materials | Build established: Mutant 613 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Entered Mines 692 | -10/Mines | Met a Derelict bent on vengeance 769 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 948 | -10/Mines | Received a Mining Laser from a helpful Derelict 1023 | -10/Mines | Learned Materials trap positions 1068 | -10/Mines | Discovered new exit (range 9) 1283 | -10/Mines | Excavation squad dispatched 1283 | -10/Mines | A large section of the Mines collapsed 1400 | -10/Mines | Entered Materials 1400 | -9/Materials | Accompanied by 3 allies 1400 | -9/Materials | Evolved 2 slots: Utility x2 1401 | -9/Materials | Loaded intel: 12 trap records 1520 | -9/Materials | Discovered new exit (range 14) 1649 | -9/Materials | Discovered new exit (range 14) 1797 | -9/Materials | Discovered new exit (range 7) 1832 | -9/Materials | Entered Mines 1832 | -9/Mines | Accompanied by 1 ally 1855 | -9/Mines | Assembled infested the area 1889 | -9/Mines | Discovered new exit (range 16) 1952 | -9/Mines | Self-destructed Last Messages --------------- 01926_ Heat Sink fried. 01926_ Y-45 Defender destroyed. 01926_ Door malfunctions. 01930_ Acquired Beam Rifle. 01931_ Dropped Beam Rifle. 01932_ Acquired 51 matter. 01933_ R-06 Scavenger collects Beam Rifle. 01934_ Dropped Broken Imp. Assault Rifle. 01935_ Acquired Armor Integrity Analyzer. 01936_ Dropped Weight Redist. System. 01936_ Acquired Salvage Targeting Computer. 01939_ Dropped Adv. Beam Cannon. 01940_ Acquired Salvage Targeting Computer. 01943_ Acquired 10 matter. 01948_ Searching scrap... 01948_ Found 31 Matter. 01948_ Found Lrg. Storage Unit. 01948_ Found Particle Cannon. 01948_ Found Imp. Terrain Scanner. 01948_ Found Weight Redist. System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????## ????????????????????????? | | ?????????????????????## ##??????????????????????? | | ????????????????????## #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????## ##?????????????????????? | | ?????????????????### ####??????????????????? | | ?????????????????# @ #??????????????????? | | ????????????????# ### #??????????????????? | | ???????????????# ##?# #??????????????????? | | ??????????????# k #???# #??????????????????? | | ???????????# #####????# #??????????????????? | | ??????????# ##??????????# #??????????????????? | | ??????????## ??????????????# #####????######????? | | ??????????? ????????????????# !!#???##" "##???? | | ????????????????????????????####%]#???#!] !!#???? | | ???????????????????????????????#! ##??# ![ | #???? | | ???????????????????????????????# ##?## ]#####? | | ??????????????????????????????## #?###//### ## | | ?????????????????????????????## ### [=! # | | ????????????????????????????## ## *!%[ # | | ????????????????????????????# < %= ## | | ????????????????????????????# ## | | ????????????????????????????## # | | ?????????????????????????????## # | | ??????????????????????????????## ### # | | ???????????????????????????????## ## ##?#### # | | ????????????????????????????????##### ######## ## | | ????????????????????????????????????# #? | | ????????????????????????????????????########## #? | | ?????????????????????????????????????????????# #? | | ????????????????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringLatentScreen Manual? 0 Play Time 00:26:19 Cumulative 104.0 hours Start 2020.03.18 @ 14:15:51 End 2020.03.30 @ 14:20:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 55 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c30199-111d-4ff7-817a-78045837c48f