Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.12 @ 19:50:28 Player: Maelrawn Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (85) 425 Value Destroyed (3402) 3402 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2021) 2021 TOTAL SCORE: 12128 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 2147 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1177 Cogmind --------- Core Integrity 199/1300 Matter 295/300 Energy 84/170 System Corruption 4% Temperature Cool (167) Movement Core (850) Ox16 Location -3/Research Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (6) --- Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Cryofiber Web Large Storage Unit Experimental Optical Array Faulty Precision Matter Filter Improved Weapon Cycler Centrium Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Antimatter Reactor Improved Antigrav System Advanced Heat Sink Improved Focal Shield Experimental Thermal Shield Force Field Improved Field Recycling Unit (0) Drone Bay (0/2) Heavy Beamcaster Heavy Beamcaster Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Large Storage Unit Experimental Optical Array Improved Weapon Cycler Centrium Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Quantum Rifle Gamma Bomb Array > --- INVENTORY -------- Improved Antigrav System Advanced Heat Sink Improved Focal Shield Experimental Thermal Shield Force Field Improved Field Recycling Unit Drone Bay Heavy Beamcaster Heavy Beamcaster [Rating: 141] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Experimental Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . . . 2 Power 3 | . . 1 . . . . . 1 . . . . 1 Propulsion 4 | . . . . . . 2 . 1 . . . . 1 Utility 5 | . . . . . . 3 2 . . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . Parts Attached 109 | 6 5 8 . 1 14 20 24 2 3 5 3 7 11 Power 22 | 1 . 2 . . 3 2 3 1 . 1 . 5 4 Engine 11 | 1 . 2 . . 2 2 . 1 . . . 1 2 Core 8 | . . . . . 1 . 3 . . 1 . 3 . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 34 | 2 2 2 . . 4 9 6 1 . 2 1 2 3 Treads . | . . . . . . . . . . . . . . Leg 12 | . 2 2 . . 4 4 . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 20 | . . . . . . 5 6 1 . 2 1 2 3 Flight . | . . . . . . . . . . . . . . Utility 27 | 1 1 1 . 1 3 5 9 . 3 1 . . 2 Device 14 | . . 1 . . 1 4 5 . 2 . . . 1 Storage 3 | 1 1 . . . . . 1 . . . . . . Processor 4 | . . . . 1 1 . 2 . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection 5 | . . . . . . 1 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 2 3 . . 4 4 6 . . 1 2 . 2 Energy Gun 10 | 1 . . . . . 4 2 . . 1 1 . 1 Energy Cannon 5 | . . . . . . . 4 . . . 1 . . Ballistic Gun 4 | 1 . 2 . . 1 . . . . . . . . Ballistic Cannon 3 | . . 1 . . 2 . . . . . . . . Launcher 3 | . 1 . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 4 1 . . . . 1 3 Parts Lost 27 | . . 5 . . 1 1 6 . . . . 2 12 Power 6 | . . 3 . . . . 1 . . . . . 2 Propulsion 6 | . . . . . . . 3 . . . . 2 1 Utility 6 | . . 1 . . . 1 1 . . . . . 3 Weapon 9 | . . 1 . . 1 . 1 . . . . . 6 Highest Loss Streak 8 | . . 3 . . 1 1 2 . . . . 2 8 Average Slot Usage (%) 87 | . 84 79 . 76 88 93 89 89 92 91 94 94 84 Engine 6 | . 14 15 . . 9 7 4 5 5 5 5 4 3 Core 4 | . . . . . 3 4 5 10 10 10 10 10 9 Leg 12 | . 27 22 . 22 22 15 . . . . . . . Hover 9 | . . . . . . 9 15 21 21 21 21 20 24 Device 9 | . . 1 . . 1 12 16 15 15 21 21 21 15 Storage 8 | . 14 11 . 11 11 6 5 5 5 5 5 5 4 Processor 5 | . . . . 10 8 . 6 5 5 5 5 5 4 Hackware 1 | . . . . . . 6 3 . . . . . . Protection 2 | . . . . . . 6 5 5 8 5 5 5 4 Energy Gun 4 | . . . . . . 4 12 10 9 7 10 10 7 Energy Cannon 3 | . . . . . . . 5 10 10 10 10 10 5 Ballistic Gun 6 | . 6 5 . 22 6 5 . . . . . . . Ballistic Cannon 2 | . . 7 . . 15 4 . . . . . . . Launcher 3 | . 13 5 . . 1 6 1 . . . . . . Slashing Weapon 4 | . 7 11 . 11 7 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 11 16 23 16 16 45 54 69 74 80 74 73 97 100 Greatest Support 95 | 20 20 26 26 26 35 71 64 74 74 78 78 82 95 Greatest Overweight (x) 18 | 1 1 1 . . 1 . 1 . 1 . . 1 18 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 7 8 8 8 8 8 8 10 10 10 10 10 10 Most Carried 10 | 4 8 8 3 6 8 8 10 9 10 10 10 10 10 Average Carried 7 | 1 6 5 3 5 7 5 7 8 9 10 10 8 9 Final Capacity 10 | 6 8 8 8 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 7 3 3 6 8 8 10 8 10 10 10 8 10 Class Distribution -------------------- 54% | Messiah-Mutant 24% | Mutant 17% | Messiah-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Tank | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Matter Collected 1813 | 260 111 53 . 120 298 458 204 . 66 50 40 70 83 Remotely . | . . . . . . . . . . . . . . Salvage Created 3591 | . 317 188 . . 110 479 957 . 39 293 465 312 431 Parts 188 | . 29 19 . . 5 25 48 . 1 13 18 12 18 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . 2 17 . . . . . 38 45 . Prevented 2 | . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Combat Hostiles Destroyed 68 | . 11 7 . . 3 8 16 . . 4 6 7 6 Melee 5 | . 5 . . . . . . . . . . . . Guns 28 | . 4 . . . . 5 8 . . 1 1 5 4 Cannons 23 | . . 5 . . 1 1 5 . . 3 4 2 2 AOE 11 | . 2 2 . . 2 2 3 . . . . . . Classes Destroyed 15 | . 5 2 . . 2 4 1 . . . 1 . . Worker 2 | . 1 . . . . . 1 . . . . . . Builder 2 | . . . . . . 1 . . . . . . 1 Recycler 2 | . 1 . . . . . 1 . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . 1 Watcher 4 | . 1 . . . . 1 1 . . . . . 1 Swarmer 25 | . 9 . . . 1 2 8 . . . 1 4 . Grunt 22 | . 2 5 . . 1 4 3 . . 1 1 2 3 Brawler 2 | . . . . . 1 . . . . . 1 . . Duelist 2 | . . 1 . . . . 1 . . . . . . Sentry 9 | . . 1 . . . 1 2 . . 3 1 1 . Programmer 6 | . . . . . . 1 2 . . . 1 . 2 Behemoth 2 | . . . . . . . . . . . 1 . 1 Z-Courier 1 | . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 5 . . 2 3 6 . . 3 2 7 3 Combat Bots Only 7 | . 3 5 . . 2 2 6 . . 3 2 7 3 Max Kills in Single Turn 4 | . 3 2 . . 1 2 4 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . 1 1 3 . . . . . . Melee 1 | . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Damage Taken 5469 | 5 265 471 . . 513 241 987 . . 159 241 424 2163 Core 1601 | . 51 67 . . 207 . 47 . . 42 58 28 1101 Absorbed by Shields 64 | . . . . . . 64 . . . . . . . Core Remaining (%) 82 | 100 79 . . . 31 100 95 . . . . 88 . Volleys Fired 231 | . 18 20 . . 19 29 47 1 10 10 22 28 27 Largest 4 | . 1 2 . . 2 3 4 4 3 4 4 4 4 Hottest 378 | . 30 69 . . 101 160 264 337 277 297 371 378 378 Shots Fired 480 | . 18 24 . . 21 65 106 4 22 25 65 66 64 Gun 312 | . 17 4 . . . 43 90 2 2 5 44 54 51 Cannon 157 | . . 18 . . 16 19 16 2 20 20 21 12 13 Launcher 11 | . 1 2 . . 5 3 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 96 | . 17 22 . . 16 41 . . . . . . . Thermal 366 | . . . . . . 21 102 4 22 25 65 66 61 Explosive 11 | . 1 2 . . 5 3 . . . . . . . Electromagnetic 7 | . . . . . . . 4 . . . . . 3 Robot Hit Streak 19 | . 6 10 . . 11 9 14 3 6 14 18 12 19 Robot Miss Streak 5 | . 2 3 . . 2 5 2 2 2 2 5 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 1 Shots Hit Robots 362 | . 25 20 . . 15 39 80 2 16 18 47 50 50 Core Hits 151 | . 15 9 . . 13 23 32 1 2 9 14 13 20 Critical Hits 5 | . 1 1 . . . 3 . . . . . . . Critical Kills 2 | . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . . . . Melee Attacks 19 | . 15 3 . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 19 | . 15 3 . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . 2 . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10314 | 10 673 497 . . 698 1113 2359 36 646 648 981 1073 1580 Guns 4684 | . 169 12 . . . 368 1522 36 49 108 520 830 1070 Cannons 3482 | . . 272 . . 244 265 484 . 597 540 461 243 376 Explosions 1472 | . 118 144 . . 377 480 353 . . . . . . Melee 532 | . 386 69 . . 77 . . . . . . . . Ramming 144 | 10 . . . . . . . . . . . . 134 Kinetic 1048 | . 169 284 . . 244 351 . . . . . . . Thermal 7308 | . . . . . . 282 2243 36 646 648 981 1073 1399 Explosive 1119 | . 118 144 . . 377 480 . . . . . . . Electromagnetic 163 | . . . . . . . 116 . . . . . 47 Impact . | . . . . . . . . . . . . . . Slashing 532 | . 386 69 . . 77 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 . 2 . . . 2 2 4 Average Corruption 1 | . . . . . 3 . 1 . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 26 | . . . . . 7 . 6 . . . 5 7 1 Message Errors 10 | . . . . . 3 . 4 . . . 2 1 . Heat Flow Errors 3 | . . . . . 2 . . . . . . 1 . Energy Discharges 7 | . . . . . 1 . 1 . . . 2 2 1 Data Loss (minor) 1 | . . . . . 1 . . . . . . . . Targeting Errors 4 | . . . . . . . 1 . . . 1 2 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots 8 | . . . . . . . 7 1 . . . . . Overflow Damage 215 | . 45 2 . . 2 8 12 . 27 . . . 119 Projectiles 102 | . . . . . 1 2 8 . 27 . . . 64 Explosions 13 | . . 2 . . 1 6 4 . . . . . . Melee 100 | . 45 . . . . . . . . . . . 55 Knockbacks 4 | . . . . . 2 1 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . 2 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 312 | 5 7 91 . . 19 . 124 . . . . . 66 Shots 5 | . 1 1 . . 1 . 2 . . . . . . Rammed 3 | 1 . . . . . . . . . . . . 2 Targets Rammed 3 | 1 . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1365 | . . 38 . . 255 72 414 234 368 159 403 705 1365 Average Temperature 284 | . . 10 . . 70 21 139 125 127 58 160 218 746 Received Heat Transfer 723 | . 54 150 . . 57 45 180 . . 12 63 57 105 Effects 62 | . . . . . 1 . 8 . 1 . . 3 49 Shutdowns 11 | . . . . . . . 3 . 1 . . . 7 Energy Bleed 9 | . . . . . 1 . . . . . . 2 6 Interference 8 | . . . . . . . 2 . . . . . 6 Matter Decay 13 | . . . . . . . 1 . . . . 1 11 Short Circuit 6 | . . . . . . . 1 . . . . . 5 Damage (minor) 5 | . . . . . . . 1 . . . . . 4 Damage (major) 5 | . . . . . . . . . . . . . 5 Damage (core) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 19 | . . . . . . 2 2 . 1 1 3 3 7 Heat Transferred 9968 | . . . . . . 470 3014 50 870 881 1336 1482 1865 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Peak Influence 780 | . 246 209 64 . . 470 478 220 182 680 . . 780 Average Influence 263 | . 101 127 64 . . 265 298 212 126 388 . . 686 Maximum Alert Level 3 | . 1 1 . . . 2 2 1 . 2 . . 3 Low Security (%) 48 | 100 94 68 100 . . 31 25 . 100 24 . . . Level 1 32 | . 5 31 . . . 56 57 100 . 32 . . . Level 2 13 | . . . . . . 12 16 . . 42 . . 43 Level 3 5 | . . . . . . . . . . . . . 56 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 . . . 6 . 1 . 5 . 1 3 Investigation 4 | . 1 . . . . . . 1 . . . . 2 Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 4 | . . 1 . . . 2 . . . 1 . . . Assault 3 | . . . . . . . . . . 1 . 1 1 Garrison 6 | . . . . . . 3 . . . 3 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Distress Signals 7 | . 1 2 . . . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 179 | . 17 20 . . 10 28 29 1 6 9 12 23 24 Peak Tracking Total 19 | . 4 10 . . 4 7 4 1 2 3 4 19 11 Tactical Retreats 12 | . 3 . . . . 1 4 . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Traps Triggered 9 | . 1 . . . . 1 5 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Machines Disabled 10 | . . 2 . . . 4 2 . . 2 . . . Max in Single Turn 2 | . . 2 . . . 1 2 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Machines Accessed 4 | . 3 . . . . 1 . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 7 | . 6 . . . . 1 . . . . . . . Successful 4 | . 3 . . . . 1 . . . . . . . Failed 3 | . 3 . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . . . . 7 . 6 5 . . 2 . . 3 Terminals 6 | . 6 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Total Allies 43 | . . . . 11 . 3 1 . 20 2 . 2 4 Largest Group 20 | . . . . 11 11 4 1 . 20 16 14 13 3 Highest-Rated Group 802 | . . . . 349 349 249 28 . 760 802 717 667 235 Highest-Rated Ally 103 | . . . . 39 39 70 28 . 50 103 103 103 103 Zionite Dispatches 4 | . . . . . . 1 1 . . 1 . . 1 Heavy 2 | . . . . . . . . . . 1 . . 1 Light 1 | . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 425 | . . . . . 66 54 . . 117 36 28 92 32 Total Damage 14985 | . . . . . 1630 1301 . . 5039 1849 690 3289 1187 Kills 77 | . . . . . 16 14 . . 11 7 6 22 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . . . . 3 . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Turns Passed 5238 | 52 655 202 3 820 702 645 731 32 177 134 595 183 307 Spaces Moved 4840 | 48 402 104 3 655 445 640 735 54 169 150 992 126 317 Core 4 | 2 . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . Legs 1854 | . 389 104 3 655 445 258 . . . . . . . Wheels 59 | 46 13 . . . . . . . . . . . . Hover 2923 | . . . . . . 382 735 54 169 150 992 126 315 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 90 120 120 120 120 48 52 50 50 50 50 46 38 Average Speed 85 | 79 119 131 120 120 139 77 72 50 81 50 50 77 59 Slowest Speed 950 | 90 150 150 120 120 150 122 116 50 100 50 50 105 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 35 | 3 69 18 6 76 64 18 22 2 93 7 93 13 10 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . 2 3 . . . . . 4 1 . Spaces Dug 3 | . . . . . 3 . . . . . . . . Terrain Destroyed 170 | . 3 27 . . 66 6 28 2 1 1 17 16 3 Melee . | . . . . . . . . . . . . . . Projectile 52 | . . 1 . . 5 3 3 2 1 1 17 16 3 AOE 118 | . 3 26 . . 61 3 25 . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Res Total 5622 | 58 535 142 2 688 503 736 879 57 195 195 1060 174 398 Wait 264 | . 78 . . 30 2 8 44 . 7 27 35 . 33 Move 4828 | 47 401 103 2 654 444 639 734 54 168 149 991 125 317 Hop . | . . . . . . . . . . . . . . Pick Up 58 | 4 6 2 . 3 8 19 11 . 3 . . . 2 Fast Attach 44 | 6 4 3 . 1 6 1 10 . 2 1 1 2 7 Attach 40 | . 1 3 . . 4 16 7 2 . . . 4 3 Detach 18 | . 5 . . . 4 3 3 . . . . 1 2 Swap 25 | . . 2 . . 4 3 7 . 1 4 2 1 1 Drop 76 | . 7 6 . . 11 18 16 . 4 4 3 3 4 Fire 231 | . 18 20 . . 19 29 47 1 10 10 22 28 27 Melee 19 | . 15 3 . . 1 . . . . . . . . Ram 3 | 1 . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . 6 10 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 12) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 811 | -9/Materials | Discovered new exit (range 15) 852 | -9/Materials | Lost 3 parts (2p1w) 903 | -9/Materials | Discovered new exit (range 10) 910 | -9/Materials | Entered Mines 911 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 913 | -9/Mines | Entered Zion 978 | -7/Zion | Gained Derelict followers 1060 | -7/Zion | Received a hallucinogenic algorithm 1085 | -7/Zion | Given A8's code to call for help 1277 | -7/Zion | Imprinted 1279 | -7/Zion | Declared Zion's savior 1398 | -7/Zion | Visited the Megawrench Repair Shop 1398 | -7/Zion | Megawrench repaired 7 parts 1556 | -7/Zion | Learned Factory scanalyzer intel 1565 | -7/Zion | Build established: Messiah-Mutant 1583 | -7/Zion | Gained Derelict followers 1688 | -7/Zion | Discovered new exit (range 16) 1733 | -7/Zion | Entered Proximity Caves 1733 | -6/Proximity Caves | Accompanied by 11 allies 1946 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2063 | -6/Proximity Caves | Spotted B-75 Beast 2075 | -6/Proximity Caves | Allies destroyed B-75 Beast 2212 | -6/Proximity Caves | Crushed by falling debris 2212 | -6/Proximity Caves | Core integrity fell below 50% 2365 | -6/Proximity Caves | Identified exit to Factory 2435 | -6/Proximity Caves | Entered Factory 2435 | -6/Factory | Accompanied by 3 allies 2435 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2436 | -6/Factory | Loaded intel: 4 scanalyzer locations 2562 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2623 | -6/Factory | Discovered new exit (range 9) 2765 | -6/Factory | Zion Light squad teleported in 2797 | -6/Factory | Garrison activated, responded to threat 2953 | -6/Factory | Discovered new exit (range 3) 3052 | -6/Factory | P-60 Hacker assimilated allied H7-8R5(M) 3080 | -6/Factory | Entered another Factory area 3080 | -5/Factory | Evolved 2 slots: Utility x2 3390 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3391 | -5/Factory | Zion Heavy Resupply teleported in 3790 | -5/Factory | Discovered new exit (range 6) 3811 | -5/Factory | Entered another Factory area 3811 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3843 | -4/Factory | Sucked down chute 3843 | -4/Factory | Entered Waste 3844 | -4/Waste | Met a frightened Derelict 3859 | -4/Waste | Found Gamma Bomb Array 3863 | -4/Waste | Warlord forces began an assault 3896 | -4/Waste | Spotted C-40 Crusher 3907 | -4/Waste | Allies destroyed C-40 Crusher 3907 | -4/Waste | Spotted C-40 Crusher 3913 | -4/Waste | Allies destroyed C-40 Crusher 3920 | -4/Waste | Spotted C-40 Crusher 3924 | -4/Waste | Spotted C-40 Crusher 3925 | -4/Waste | Allies destroyed C-40 Crusher 3927 | -4/Waste | Spotted C-40 Crusher 3928 | -4/Waste | Allies destroyed C-40 Crusher 3942 | -4/Waste | Allies destroyed C-40 Crusher 3948 | -4/Waste | Spotted C-40 Crusher 3958 | -4/Waste | Allies destroyed C-40 Crusher 3990 | -4/Waste | Discovered new exit (range 13) 4020 | -4/Waste | Entered Factory 4020 | -4/Factory | Accompanied by 14 allies 4035 | -4/Factory | Zion Heavy squad teleported in 4101 | -4/Factory | Discovered new exit (range 14) 4154 | -4/Factory | Entered Upper Caves 4154 | -4/Upper Caves | Accompanied by 14 allies 4192 | -4/Upper Caves | Encountered a Warlord checkpoint 4343 | -4/Upper Caves | Learned Research stockpile data 4396 | -4/Upper Caves | Build established: Messiah-Tank 4449 | -4/Upper Caves | Spotted B-86 Titan 4554 | -4/Upper Caves | Learned Research garrison access intel 4674 | -4/Upper Caves | Destroyed B-86 Titan 4697 | -4/Upper Caves | Discovered new exit (range 3) 4749 | -4/Upper Caves | Entered another Upper Caves area 4749 | -4/Upper Caves | Accompanied by 13 allies 4774 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4814 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4849 | -4/Upper Caves | Destroyed 7 combat bots 4882 | -4/Upper Caves | Discovered new exit (range 6) 4932 | -4/Upper Caves | Entered Research 4932 | -3/Research | Accompanied by 1 ally 4932 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4933 | -3/Research | Identified exit to Quarantine 4935 | -3/Research | Loaded intel: 3 garrison access locations 4944 | -3/Research | Enhanced Grunt warped into view, answering call for help 4947 | -3/Research | Enhanced Grunt warped into view, answering call for help 4958 | -3/Research | Spotted B-86 Titan 4968 | -3/Research | Destroyed B-86 Titan 5027 | -3/Research | Found Prototype Protection 5112 | -3/Research | Identified Centrium Heavy Armor Plating 5124 | -3/Research | Found Prototype Device 5141 | -3/Research | Core integrity fell below 50% 5182 | -3/Research | First assault squad dispatched 5182 | -3/Research | Lost 8 parts (3u5w) 5187 | -3/Research | Zion Heavy squad teleported in 5208 | -3/Research | Core integrity fell below 20% 5239 | -3/Research | Self-destructed Last Messages --------------- 05229_ Penetrated by Slug. 05229_ Slug penetrates Wall. 05231_ Penetrated by Slug. 05232_ Slug penetrates Wall. 05232_ Penetrated by Slug. 05232_ Mic. Fission Core destroyed. 05233_ Slug penetrates Wall. 05233_ Penetrated by Slug. 05233_ Slug penetrates Wall. 05236_ Penetrated by Slug. 05236_ Slug penetrates Wall. 05237_ Acquired Prototype Device. 05237_ Identified Prc. Matter Filter. 05237_ Malfunction: Energy drain (-102). 05238_ Slug penetrates Wall. 05238_ Penetrated by Slug. 05238_ Slug penetrates Wall. 05238_ Penetrated by Slug. 05238_ Broken Antigrav System destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ###########+#############+######/#######?????????? | | ????????? | | # ?????????? | | # ????????? | | # =%! ????????? | | ####/############# ###+########???????????????? | | # #???????# #??????????????????????????? | | # #???????# #??????????????????????????? | | #"" #???????# #??????????????????????????? | | # ! #???????# #??????????????????????????? | | # [%! #???????# #??????????????????????????? | | # *= #???????# #??????????????????????????? | | #" #???????# #??????????????????????????? | | # # ??????# #??????????????????????????? | | + = / ""? ?# #??????????????????????????? | | ##/"###### # #######????????????????????? | | # ! ## + # #????????????????????? | | #| #?????? # h #????????????????????? | | # """ |#??????? + # #????????????????????? | | # """ #????????# # #????????????????????? | | # """ #????????# u # #????????????????????? | | #! #????????# hh# #????????????????????? | | # #????????# h/ #????????????????????? | | ##+######????????+ # #????????????????????? | | ##????????# # #????????????????????? | | ###???????# # @!!#????????????????????? | | % #???????# # !!!#????????????????????? | | "" #???????# # !!!#????????????????????? | | Y" ########### #######????????????????????? | | "" % ????????????????????? | | ????????????????????? | | ?????????????????????? | | """"" """" ?????????????????????? | | #####/##### "" F" """????????????????????????? | | # "" "" ???????????????????????????? | | #? ???????????????????????????? | | #?? ???????????????????????????? | | % +??? ???????????????????????????? | | ""T"" #???? ??????????????????????????? | | """"" !#?????## ??????????????????????????? | | ###########????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????? ?????????????????????????????? | | ????????????? ????????????????!?????????????? | | ??????????#? ????????????????????????????????? | | ????????? #? #?????????????????????????????????? | | ???????? ? #?????????????????????????????????? | | #######/### #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 63 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 8 Core Analysis 6 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Collateral Damage Dangerous Findings Generalissimo Help From High Places It's Just You Leap Before You Look Respectable Loadout Shopping List Significant Disruption The More The Merrier The One Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed FieldAngularRailgun Manual? 0 Play Time 01:35:40 Cumulative 10.0 hours Start 2020.09.12 @ 18:12:58 End 2020.09.12 @ 19:50:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7bdcfe2-e059-4d16-9174-3527a1c1ffa1