Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 17:47:00 Player: ShuSh Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (149) 745 Value Destroyed (4061) 4061 Prototype IDs (76) 1520 Alien Tech Used (1) 200 Bonus (2240) 2240 TOTAL SCORE: 17866 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 139 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1104/1300 Matter 165/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Flying (155) Ox2 Location -3/Research Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter > --- UTILITY (11) ----- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Experimental Power Shielding Light Regenerative Plating Improved Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON (2) ------- Force Lance > --- INVENTORY (15) --- Compact Particle Reactor Impulse Thruster Array Experimental Cloaking Device Advanced Shield Generator Advanced Hacking Suite Dimensional Node Initializer Transdimensional Reconstructor Nova Cannon Long-range Missile Launcher Vortex Lance (39) Vortex Lance (22) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Experimental Power Shielding Light Regenerative Plating Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON ----------- Long-range Missile Launcher Vortex Lance > --- INVENTORY -------- Compact Particle Reactor Impulse Thruster Array Experimental Cloaking Device Advanced Shield Generator Advanced Hacking Suite Dimensional Node Initializer Transdimensional Reconstructor Nova Cannon Vortex Lance [Rating: 141] Favorites ----------- Power Heavy Antimatter Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 249 | 3 10 12 35 4 2 3 38 12 5 6 6 4 15 2 . . . 12 . . 5 2 21 10 . 15 11 16 Power 20 | . 2 . 2 . . 2 2 2 . . . . 1 1 . . . 5 . . 1 . . . . . . 2 Engine 11 | . 1 . 2 . . . 2 1 . . . . 1 1 . . . 3 . . . . . . . . . . Core 6 | . 1 . . . . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Propulsion 57 | 2 . 1 14 . . 1 10 7 . 2 1 1 5 . . . . 3 . . . . 4 . . 1 1 4 Treads 27 | 2 . 1 13 . . 1 10 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . . . 7 . 2 1 1 5 . . . . 3 . . . . 4 . . 1 1 4 Utility 110 | . 4 1 9 2 . . 15 1 4 4 4 3 5 1 . . . 4 . . 4 1 17 9 . 8 9 5 Device 65 | . 3 . 2 2 . . 4 1 4 4 2 2 4 1 . . . 1 . . 3 . 12 5 . 6 7 2 Storage 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 7 | . . . 2 . . . 1 . . . 1 1 1 . . . . . . . . . 1 . . . . . Hackware 6 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 . . 1 . . Protection 30 | . . 1 5 . . . 9 . . . 1 . . . . . . . . . 1 1 2 4 . 1 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 1 4 10 10 2 2 . 11 2 1 . 1 . 4 . . . . . . . . 1 . 1 . 6 1 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 29 | 1 2 6 9 1 2 . 8 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . 2 4 1 1 . . 1 1 1 . . . . . . . . . . . . 1 . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . 1 . 4 . . . . . . . . . . 1 . 3 . . Piercing Weapon 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . . 3 1 . . 1 . 1 . . . . 2 . . 4 . . . . 6 . 1 Parts Lost 38 | . . 5 5 . . 3 2 . 1 4 . 3 5 . 1 . . . . . . . 1 1 . 1 3 3 Power 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Propulsion 18 | . . 1 2 . . 3 . . . 3 . 3 3 . . . . . . . . . . . . . 1 2 Utility 11 | . . 1 1 . . . 2 . 1 1 . . 1 . . . . . . . . . 1 . . . 2 1 Weapon 7 | . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Highest Loss Streak 4 | . . 3 3 . . 1 1 . 1 4 . 3 4 . 1 . . . . . . . 1 1 . 1 3 2 To Critical Strikes 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 93 99 99 100 89 92 91 91 81 85 91 70 83 80 80 80 84 82 82 82 82 77 77 78 77 73 82 Engine 4 | . 14 14 11 11 11 7 2 4 . . . . . 3 . . . . . . . . . . . . . . Core 2 | . . . . . . 3 6 2 7 7 7 7 2 . . . . 3 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 3 Treads 15 | . 28 28 32 33 33 23 29 . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . 45 46 40 45 45 31 40 40 40 40 32 29 29 29 29 20 21 21 21 21 22 Device 8 | . 11 7 . 10 11 11 4 6 7 15 16 15 12 13 13 13 13 11 11 11 11 9 10 8 10 6 4 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 Processor 6 | . . . 10 . . . 3 7 6 . . 7 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 Hackware 5 | . . . . . . . 1 7 7 2 . . . . . . . 10 11 11 11 11 15 21 21 24 26 18 Protection 5 | . . . 10 11 11 11 17 . . . . . . . . . . . . . . 1 4 1 . . . 8 Energy Gun 1 | . 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 13 17 22 22 22 22 17 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 5 6 4 6 6 6 6 5 5 5 5 5 5 4 5 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 12 28 30 45 45 45 45 46 30 29 29 31 31 31 28 28 25 25 33 33 33 43 46 47 47 45 45 47 51 Greatest Support 84 | 40 40 40 66 60 60 60 84 31 31 34 34 33 38 30 35 29 35 48 48 48 48 48 52 52 52 53 53 53 Greatest Overweight (x) 2 | . . . . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Average Carried 14 | 6 11 13 14 14 14 14 14 12 14 13 14 13 14 15 14 15 15 14 15 14 14 14 14 15 15 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 13 12 15 15 15 15 15 15 15 13 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 12 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Mutant 16% | Hacker-Scout 10% | Sprinter 6% | Wizard-Sprinter 4% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scout | -6/Proximity Caves Sprinter | -6/Factory Mutant | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 4500 | 230 125 122 1122 246 23 191 1000 120 . 95 79 20 149 20 6 . 37 66 60 . . . 294 146 9 129 41 170 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5395 | . 334 92 1635 520 . 343 1590 90 . . . . 80 38 . . 69 132 . . . 13 140 . . . . 319 Parts 350 | . 30 9 123 39 . 19 75 7 . . . . 5 1 . . 1 6 . . . 2 9 . . . . 24 Haulers Intercepted 12 | . 1 . 4 . . . 5 1 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 2 . 2 . 1 2 . 5 . . . . 1 . . . . . . Prevented 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 116 | . 12 9 37 15 . 8 26 . . . . . . . . . . . . . . 3 . . . . . 6 Guns 90 | . 6 4 34 12 . 8 26 . . . . . . . . . . . . . . . . . . . . . AOE 26 | . 6 5 3 3 . . . . . . . . . . . . . . . . . 3 . . . . . 6 Classes Destroyed 14 | . 3 2 4 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . Worker 7 | . . . 1 1 . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . . Builder 4 | . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 12 | . 1 . 4 . . . 5 1 . . . . . . . . . 1 . . . . . . . . . . Recycler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 9 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . 3 . . . . 2 Swarmer 43 | . 6 6 11 4 . 4 3 . . . . . . . . . . . . . . 3 . . . . . 6 Grunt 49 | . 6 . 16 9 . 2 16 . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 10 2 . . 6 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 4 3 5 5 . 4 4 1 . . . . 1 . . . 1 1 . . . 3 1 . . . . 3 Combat Bots Only 5 | . 4 3 5 5 . 3 3 . . . . . . . . . . . . . . 3 . . . . . 3 Max Kills in Single Turn 3 | . 3 2 2 2 . 2 2 1 . . . . 1 1 . . 1 1 . . . 2 1 . . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 2 2 . . . . . . . . . . . . . . . . . 2 . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 8017 | . 285 421 1955 484 . 412 1194 19 23 218 . 216 632 . 29 . . . . . . 205 250 129 . 328 305 912 Core 1236 | . 41 48 238 33 . 38 120 . . 89 . 103 250 . . . . . . . . . . . . 40 40 196 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Redirected to Shielding 365 | . . . . . . . 9 . . . . . . . . . . . . . . . 108 28 . 61 42 117 Regen/Repaired (Parts) 322 | . . . . . . . . . . . . . . . . . . . . . . . 221 11 . . 5 85 Core Remaining (%) 74 | 100 . 64 . . . 22 78 . . . . 72 . . . . 70 . . . . 100 . . . . 93 . Volleys Fired 327 | . 26 21 132 33 . 24 81 . 1 . . . . . . . . . . . . 3 . . . 3 1 2 Largest 2 | . 2 2 2 2 . 2 2 . 1 . . . . . . . . . . . . 1 . . . 1 1 1 Hottest 70 | . 70 70 46 46 . 46 53 . 45 . . . . . . . . . . . . 43 . . . 43 43 43 Shots Fired 636 | . 49 40 263 64 . 48 162 . 1 . . . . . . . . . . . . 3 . . . 3 1 2 Gun 610 | . 45 32 261 62 . 48 162 . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . 4 8 2 2 . . . . 1 . . . . . . . . . . . . 3 . . . 3 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 576 | . 22 21 261 62 . 48 162 . . . . . . . . . . . . . . . . . . . . . Thermal 34 | . 23 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 26 | . 4 8 2 2 . . . . 1 . . . . . . . . . . . . 3 . . . 3 1 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 10 5 17 22 . 21 19 . . . . . . . . . . . . . . . . . . . . 1 Robot Miss Streak 6 | . 2 3 6 2 . 1 5 . . . . . . . . . . . . . . 2 . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 475 | . 34 16 189 49 . 37 116 3 . 2 . . 6 2 . . 1 5 . . . . 10 . . . . 5 Core Hits 253 | . 25 16 76 27 . 19 59 2 . . . . 3 . . . . 1 . . . 8 5 . . 1 . 11 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 134 | . . . . . . . 1 16 . 3 . 5 17 3 . . 2 16 1 . . 1 51 . 2 2 . 14 Impact 17 | . . . . . . . 1 16 . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . . . . 5 17 3 . . 2 16 1 . . 1 51 . 2 1 . . Piercing 8 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 5 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 Sneak Attacks 12 | . . . . . . . . 2 . . . . 2 2 . . 1 2 . . . . 2 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10860 | . 638 457 2724 1062 . 612 2288 257 . 65 . . 307 121 . . 91 298 . . . 352 523 . . 48 . 1017 Guns 6654 | . 341 140 2540 793 . 568 2272 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1964 | . 294 303 145 221 . . . . . . . . . . . . . . . . . 352 . . . 48 . 601 Melee 2078 | . . . . . . . . 257 . 65 . . 307 121 . . 91 298 . . . . 523 . . . . 416 Ramming 164 | . 3 14 39 48 . 44 16 . . . . . . . . . . . . . . . . . . . . . Kinetic 6399 | . 120 106 2540 793 . 568 2272 . . . . . . . . . . . . . . . . . . . . . Thermal 255 | . 221 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1964 | . 294 303 145 221 . . . . . . . . . . . . . . . . . 352 . . . 48 . 601 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 257 | . . . . . . . . 257 . . . . . . . . . . . . . . . . . . . . Slashing 1340 | . . . . . . . . . . . . . 307 121 . . 91 298 . . . . 523 . . . . . Piercing 131 | . . . . . . . . . . 65 . . . . . . . . . . . . . . . . . 66 Entropic 350 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350 Highest Corruption 6 | . 2 3 1 1 1 5 . . 3 6 6 1 2 2 2 2 2 . . . . . 3 3 3 3 2 . Average Corruption 1 | . 1 2 1 1 1 1 . . 3 4 6 1 1 2 2 2 2 . . . . . 1 3 3 3 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Effects 86 | . 8 11 8 7 3 8 . . 1 3 1 1 4 3 3 1 9 . . . . . 7 3 4 1 . . Message Errors 21 | . . 2 3 . 1 1 . . 1 1 . . 2 1 1 . . . . . . . 5 2 1 . . . Matter Fused 24 | . 2 4 . 1 . 5 . . . . 1 . 2 . 1 1 4 . . . . . 1 1 1 . . . Heat Flow Errors 11 | . 1 . 3 2 1 . . . . . . . . . . . 3 . . . . . 1 . . . . . Energy Discharges 12 | . 3 1 1 1 . 1 . . . 1 . . . . 1 . 1 . . . . . . . 1 1 . . Parts Rejected 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . 2 . 3 . 1 . . . . . . . 2 . . . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 570 | . . 40 20 . . . . 44 . 5 . . 59 101 . . 78 64 . . . 6 81 . . . . 72 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 79 | . . 40 20 . . . . . . . . . . . . . . . . . . 6 . . . . . 13 Melee 491 | . . . . . . . . 44 . 5 . . 59 101 . . 78 64 . . . . 81 . . . . 59 Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . 86 31 . . . . . . . . . . . . . . . . . . 56 . . . . . 45 Shots 8 | . . 4 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Rammed 19 | . 1 . 6 7 . 2 3 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 1 1 7 7 . 3 4 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 250 | . 187 18 212 228 142 . 179 156 140 140 206 52 . 3 20 . 250 90 5 5 . . 246 . . . 4 . Average Temperature 48 | . 33 9 43 105 75 . 48 46 60 66 77 21 . 2 6 . 81 17 5 5 . . 108 . . . 4 . Received Heat Transfer 2124 | . 138 . 699 240 . 90 558 9 . . . 18 153 . . . . . . . . . 24 18 . 60 54 63 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 575 | . 500 75 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 521 | . 289 265 510 428 . 145 521 346 . . . . 146 . . . . 132 . . . . 260 . . . . 488 Initial 210 | . . 36 26 169 . . 21 210 . . . . . . . . . . . . . . 113 . . . . 50 Average 188 | . 126 149 318 300 . 30 222 231 . . . . 42 . . . . 49 . . . . 123 . . . . 214 Maximum Alert Level 2 | . 1 1 2 2 . . 2 1 . . . . . . . . . . . . . . 1 . . . . 2 Low Security (%) 57 | 100 70 68 16 12 . 100 59 14 . . . . 100 . . . . 100 . . . . 82 . . . . 58 Level 1 28 | . 29 31 52 65 . . 7 85 . . . . . . . . . . . . . . 17 . . . . 25 Level 2 14 | . . . 30 22 . . 33 . . . . . . . . . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 4 1 . . 2 1 . . . 1 2 . . . . 4 . . . . 3 . . . . . Investigation 8 | . 2 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Reinforcement 8 | . . . 2 . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . . Assault 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 16 | . 1 . 6 . . . . 1 . . . . 1 . . . . . . . . . 3 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 19 7 54 17 . 14 40 7 . 9 . 13 13 . 1 . 2 13 . 5 . 10 23 2 . 34 13 23 Peak Tracking Total 23 | . 4 3 6 5 . 4 4 4 . 4 . 16 5 . 1 . 2 9 . 6 . 7 5 2 . 23 12 10 Tactical Retreats 36 | . . 1 1 1 . 2 2 4 . 4 . 1 3 . 1 . . 2 . . . 3 4 1 . 1 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 16 | . 4 . 1 . . . 1 1 . 1 . . . . . . . . . . . . 4 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . . . . . . 2 . 2 . 1 1 . . . . . . 2 . . . 20 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 4 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 102 | . 7 . 12 . 2 . 8 5 . . . . 8 . . 4 . 18 1 . 4 . 13 . 1 13 . 6 Terminals 50 | . 7 . 10 . . . 6 3 . . . . 5 . . . . 10 . . . . 7 . . . . 2 Fabricators 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . . . 2 1 . . . . 1 . . . . 4 . . . . . . . . . 2 Garrison Access 7 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 Total Hacks 312 | . 19 . 36 . 6 . 23 19 . . . . 20 . . 31 . 49 1 . 17 . 33 . 1 27 . 30 Successful 221 | . 11 . 17 . 6 . 14 13 . . . . 6 . . 31 . 33 1 . 17 . 26 . 1 27 . 18 Failed 89 | . 7 . 19 . . . 8 6 . . . . 14 . . . . 16 . . . . 7 . . . . 12 Catastrophic 6 | . . . 1 . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 9 . 13 . 1 . 11 9 . . 1 . 5 . . . . 24 . . . . 13 . . 2 . 6 Terminals 157 | . 19 . 29 . . . 18 14 . . . . 15 . . . . 34 . . . . 19 . . . . 9 Fabricators 10 | . . . . . . . . . . . . . 2 . . . . 5 . . . . 3 . . . . . Repair Stations 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 42 | . . . 7 . . . 5 3 . . . . 2 . . . . 8 . . . . . . . . . 17 Garrison Access 10 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 4 Terminal Hacks 136 | . 8 . 7 . 6 . 5 5 . . . . 1 . . 31 . 15 1 . 17 . 9 . 1 27 . 3 Record 43 | . . . . . 5 . . . . . . . . . . 11 . . . . 5 . . . 1 20 . 1 Part Schematic 23 | . . . . . . . 1 . . . . . . . . 11 . 7 . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 11 | . 3 . 2 . . . 1 . . . . . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 16 | . 1 . . . . . 1 1 . . . . . . . 3 . 1 . . 4 . . . . 5 . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Branch Access Points 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Terminal Index 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Scan Component 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . 5 . . . 4 3 . . . . 2 . . . . 6 . . . . . . . . . 9 Insert Component 17 | . . . 3 . . . 2 1 . . . . 1 . . . . 4 . . . . . . . . . 6 Analyze 12 | . . . 2 . . . 2 2 . . . . 1 . . . . 2 . . . . . . . . . 3 Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 Seal Access 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 Unauthorized Hacks 35 | . 3 . 5 . . . 5 5 . . . . 2 . . . . 7 . . . . 4 . . . . 4 Terminals 35 | . 3 . 5 . . . 5 5 . . . . 2 . . . . 7 . . . . 4 . . . . 4 Track 5 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 25 | . 3 . 5 . . . 4 3 . . . . 2 . . . . 4 . . . . 2 . . . . 2 Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operators 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 . 12 . . . 8 5 . . . . 8 . . . . 14 . . . . 9 . . . . 3 Full Trace Events 5 | . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 2 . . . 3 1 . . . . 1 . . 11 . 9 . . 4 . . . . . . 2 Parts Built 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . . . . . . . . 58 . . . . 152 . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . . 14 . . . . 5 . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Time 173 | . . . . . . . . . . . . . . . . . . . . . . . 173 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 2 . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 3 Part Schematics Acquired 10 | . . . 2 . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 2 Parts Damaged 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 96 | . . . . 31 . . . . . . . . . . . . 96 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . . . . . . . . . . . . 96 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 6 . . . . . . . . . . . . 15 . . . . . . . . . . . Total Damage 505 | . . . . 62 . . . . . . . . . . . . 443 . . . . . . . . . . . Kills 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 11 | . 3 . 2 . . . 1 . . . . . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 2 1 . 3 . . 1 . 2 . 2 . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 17417 | 5 1051 729 2312 964 480 1093 2159 466 750 142 290 331 603 281 380 38 612 473 468 51 53 108 1401 309 239 991 366 272 Spaces Moved 17683 | 1 578 404 1052 512 298 507 871 843 409 357 909 616 882 242 451 78 399 1056 645 190 134 251 2273 524 457 1531 508 705 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4223 | 1 578 404 1052 512 298 507 871 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13460 | . . . . . . . . 843 409 357 909 616 882 242 451 78 399 1056 645 190 134 251 2273 524 457 1531 508 705 Fastest Speed 20 | 160 160 160 160 160 160 160 157 21 22 22 25 25 20 23 20 24 20 20 25 25 25 25 25 31 31 29 28 25 Average Speed 60 | 160 160 160 160 160 160 197 174 21 22 23 25 25 28 24 23 24 23 23 25 25 25 25 31 31 31 30 28 29 Slowest Speed 320 | 160 160 160 160 160 160 240 320 22 22 25 25 28 105 26 24 24 24 25 25 25 25 25 114 31 31 31 29 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . . . . . . . 5 . 1 . 1 10 . 4 . . 10 . 1 . . 68 . . 3 1 8 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 94 88 89 87 70 98 58 29 61 57 85 81 28 39 60 68 46 32 71 31 60 36 38 73 48 97 68 25 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 3 1 . . . . . . Known Exits Taken 19 | . . . 1 . . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . 3 . 1 . . . 4 3 . . 1 2 . . . 4 2 . . . 2 1 . 2 . Spaces Dug 232 | . . 9 5 10 . . 1 13 34 1 . 5 8 1 . . 1 7 1 . . 16 33 . 1 57 15 14 Terrain Destroyed 363 | . 22 54 9 15 . . 2 13 34 1 . 5 8 1 . . 1 7 1 . . 52 33 . 1 57 15 32 Melee 78 | . . . . . . . 1 13 . 1 . 5 8 1 . . 1 7 1 . . 1 33 . 1 2 . 3 Projectile 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . AOE 284 | . 22 54 9 15 . . . . 34 . . . . . . . . . . . . 51 . . . 55 15 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 23504 | 3 658 447 1445 588 301 549 1394 1093 1064 407 971 785 1207 459 721 96 913 1253 949 192 154 290 2834 664 550 2056 721 740 Wait 4915 | . 24 6 159 29 . 9 350 208 649 39 46 161 282 211 271 19 513 160 304 2 2 33 529 131 90 484 202 2 Move 17458 | . 577 403 1051 511 297 506 870 832 408 354 908 613 862 241 442 77 398 1037 644 187 133 250 2160 523 456 1524 505 689 Hop 85 | . . . . . . . . 5 . 1 . 1 9 . 4 . . 8 . 1 . . 44 . . 3 1 8 Pick Up 116 | . 12 4 26 1 1 2 17 7 . 1 4 . 10 1 2 . . 6 . 1 4 . 7 . 1 6 . 3 Fast Attach 79 | . 4 . 5 2 1 . 15 3 . . 5 . 6 1 . . . 7 . . 6 . 4 1 . 10 . 9 Attach 70 | . . 5 10 . 1 2 7 6 1 6 1 2 7 . . . . 3 . . . 1 4 . . 3 4 7 Detach 26 | . . . . . . . 2 3 1 3 1 1 4 . . . . 1 . . . 1 2 . . 3 1 3 Swap 101 | 3 6 7 20 2 . 1 16 3 4 . . 2 2 1 . . . 2 . . . 1 13 9 . 2 7 . Drop 156 | . 8 . 35 3 1 2 31 10 . . 6 . 8 1 2 . . 13 . 1 9 . 7 . 1 16 . 2 Fire 327 | . 26 21 132 33 . 24 81 . 1 . . . . . . . . . . . . 3 . . . 3 1 2 Melee 134 | . . . . . . . 1 16 . 3 . 5 17 3 . . 2 16 1 . . 1 51 . 2 2 . 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 1 1 7 7 . 3 4 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 569 | -10/Materials | Central database locked down 598 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 16) 1057 | -10/Materials | Entered Mines 1151 | -10/Mines | Discovered new exit (range 11) 1319 | -10/Mines | Discovered new exit (range 15) 1439 | -10/Mines | Excavation squad dispatched 1439 | -10/Mines | A large section of the Mines collapsed 1565 | -10/Mines | Lost 3 parts (1n2w) 1786 | -10/Mines | Entered Materials 1786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2166 | -9/Materials | Discovered new exit (range 16) 2278 | -9/Materials | Identified exit to Storage 2693 | -9/Materials | Discovered new exit (range 16) 2696 | -9/Materials | Build established: Scavenger-Mutant 3065 | -9/Materials | Discovered new exit (range 13) 3145 | -9/Materials | Lost 3 parts (1n1u1w) 3349 | -9/Materials | Discovered new exit (range 16) 3670 | -9/Materials | Core integrity fell below 50% 3743 | -9/Materials | Discovered new exit (range 16) 3902 | -9/Materials | Identified exit to Mines 4098 | -9/Materials | Entered Mines 4099 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4184 | -9/Mines | Discovered new exit (range 10) 4465 | -9/Mines | Discovered new exit (range 10) 4545 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4545 | -9/Mines | Discovered new exit (range 5) 4808 | -9/Mines | Met a Derelict testing a Signal Generator 4813 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5062 | -9/Mines | Entered Exiles 5062 | -9/Exiles | Found Exiles lab destroyed 5226 | -9/Exiles | Opened EX-Vault 5242 | -9/Exiles | Found Skeleton Box 5372 | -9/Exiles | Learned location of Zion (-7) 5524 | -9/Exiles | Discovered new exit (range 12) 5542 | -9/Exiles | Entered Mines 5818 | -8/Mines | Discovered new exit (range 15) 5995 | -8/Mines | Build established: Mutant 6621 | -8/Mines | Discovered new exit (range 6) 6635 | -8/Mines | Entered Materials 6635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7203 | -8/Materials | Build established: Scavenger-Mutant 7578 | -8/Materials | Build established: Mutant 7695 | -8/Materials | Discovered new exit (range 6) 7972 | -8/Materials | Build established: Scavenger-Mutant 8562 | -8/Materials | Central database locked down 8793 | -8/Materials | Identified exit to Factory 8794 | -8/Materials | Entered Factory 8794 | -7/Factory | Evolved 2 slots: Propulsion x2 9122 | -7/Factory | Identified exit to Lower Caves 9160 | -7/Factory | Build established: Sprinter 9166 | -7/Factory | Found Prototype Launcher 9166 | -7/Factory | Identified Rocket Array 9170 | -7/Factory | Found Rocket Array 9260 | -7/Factory | Entered Lower Caves 9281 | -7/Lower Caves | Encountered a Warlord checkpoint 9970 | -7/Lower Caves | Crushed by falling debris 9997 | -7/Lower Caves | Learned 4 Factory zone layouts 10001 | -7/Lower Caves | Identified exit to Lower Caves 10010 | -7/Lower Caves | Entered another Lower Caves area 10081 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10081 | -7/Lower Caves | Lost 4 parts (3n1u) 10091 | -7/Lower Caves | Learned Factory trap positions 10121 | -7/Lower Caves | Spotted B-75 Beast 10125 | -7/Lower Caves | Encountered a Warlord checkpoint 10147 | -7/Lower Caves | Discovered new exit (range 13) 10152 | -7/Lower Caves | Entered Zion 10163 | -7/Zion | System corruption cleaned by Quarantine Array 10223 | -7/Zion | Discovered new exit (range 13) 10263 | -7/Zion | Given the Hacking Drone Bay 10263 | -7/Zion | Found Prototype Device 10270 | -7/Zion | Identified Hacking Drone Bay 10279 | -7/Zion | Received a visual enhancement algorithm 10402 | -7/Zion | Learned location of Data Miner (-6) 10442 | -7/Zion | Entered Proximity Caves 10505 | -6/Proximity Caves | Spotted B-75 Beast 10534 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 10616 | -6/Proximity Caves | Learned location of 2 exits from Factory 10730 | -6/Proximity Caves | Build established: Scout 10757 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10762 | -6/Proximity Caves | Learned Factory terminal intel 10771 | -6/Proximity Caves | Discovered new exit (range 12) 10773 | -6/Proximity Caves | Entered Factory 10773 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10774 | -6/Factory | Identified exit to Factory 10774 | -6/Factory | Identified exit to Extension 10775 | -6/Factory | Identified exit to Lower Caves 10776 | -6/Factory | Loaded intel: 120 trap records 10777 | -6/Factory | Loaded intel: 28 terminal locations 10799 | -6/Factory | Lost 3 parts (3n) 11112 | -6/Factory | Lost 4 parts (1p2n1u) 11376 | -6/Factory | Entered Lower Caves 11377 | -6/Lower Caves | Identified exit to Lower Caves 11626 | -6/Lower Caves | Spotted B-75 Beast 11657 | -6/Lower Caves | Entered another Lower Caves area 11657 | -6/Lower Caves | Discovered exit to Factory (range 10) 11834 | -6/Lower Caves | Encountered a Warlord checkpoint 11892 | -6/Lower Caves | Learned 8 Factory zone layouts 12029 | -6/Lower Caves | Discovered new exit (range 15) 12037 | -6/Lower Caves | Identified exit to Data Miner 12037 | -6/Lower Caves | Entered Data Miner 12037 | -6/Data Miner | Discovered new exit (range 6) 12038 | -6/Data Miner | Identified exit to Proximity Caves 12042 | -6/Data Miner | Met Data Miner 12047 | -6/Data Miner | Learned location of Section 7 (-2) 12047 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12050 | -6/Data Miner | Received God Mode back door access code from Data Miner 12075 | -6/Data Miner | Entered Proximity Caves 12410 | -5/Proximity Caves | Escorted by Enhanced Grunt 12503 | -5/Proximity Caves | Learned Factory interactive machine intel 12615 | -5/Proximity Caves | Learned location of 1 exit from Factory 12685 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12687 | -5/Proximity Caves | Entered Factory 12687 | -5/Factory | Evolved 2 slots: Utility x2 12688 | -5/Factory | Identified exit to Factory 12690 | -5/Factory | Loaded intel: 52 interactive machine locations 12690 | -5/Factory | Identified exit to DSF 12856 | -5/Factory | Spotted B-75 Beast 12893 | -5/Factory | Fabricated Field Propulsion Array? 13043 | -5/Factory | Identified exit to Upper Caves 13160 | -5/Factory | Entered Upper Caves 13328 | -5/Upper Caves | Build established: Hacker-Scout 13422 | -5/Upper Caves | Learned Factory terminal intel 13460 | -5/Upper Caves | Learned Factory security intel 13575 | -5/Upper Caves | Discovered new exit (range 15) 13579 | -5/Upper Caves | Identified exit to Upper Caves 13628 | -5/Upper Caves | Entered another Upper Caves area 13635 | -5/Upper Caves | Ambushed by wild Derelicts 13667 | -5/Upper Caves | Discovered new exit (range 3) 13667 | -5/Upper Caves | Identified exit to Zhirov 13679 | -5/Upper Caves | Entered Zhirov 13679 | -5/Zhirov | Discovered new exit (range 3) 13680 | -5/Zhirov | Identified exit to Proximity Caves 13684 | -5/Zhirov | Met Zhirov 13691 | -5/Zhirov | Learned location of Quarantine (-2) 13691 | -5/Zhirov | Learned location of Testing (-3) 13691 | -5/Zhirov | Learned location of Command (-1) 13693 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13697 | -5/Zhirov | Found Alien Artifact 13697 | -5/Zhirov | Identified Integrated Dissipator 13697 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13722 | -5/Zhirov | Found Alien Artifact 13732 | -5/Zhirov | Entered Proximity Caves 13831 | -4/Proximity Caves | Discovered exit to Factory (range 12) 13840 | -4/Proximity Caves | Entered Factory 13840 | -4/Factory | Evolved 2 slots: Utility x2 13842 | -4/Factory | Loaded intel: 26 terminal locations 13881 | -4/Factory | Identified exit to Upper Caves 13897 | -4/Factory | Repaired Broken Adv. ECM Suite 14114 | -4/Factory | Fabricated Lgt. Regenerative Plating? 14627 | -4/Factory | Discovered new exit (range 5) 14628 | -4/Factory | Identified exit to Research 14735 | -4/Factory | Repaired Field Propulsion Array? 14801 | -4/Factory | Repaired Lrn. Missile Launcher 15200 | -4/Factory | Repaired Impulse Thruster 15241 | -4/Factory | Entered Upper Caves 15313 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15510 | -4/Upper Caves | Learned Research machine intel 15512 | -4/Upper Caves | Discovered new exit (range 17) 15543 | -4/Upper Caves | Spotted B-86 Titan 15549 | -4/Upper Caves | Identified exit to Upper Caves 15550 | -4/Upper Caves | Entered another Upper Caves area 15561 | -4/Upper Caves | Discovered exit to Research (range 18) 15566 | -4/Upper Caves | Found Alien Artifact 15762 | -4/Upper Caves | Discovered new exit (range 5) 15764 | -4/Upper Caves | Identified exit to Warlord 15789 | -4/Upper Caves | Entered Warlord 15805 | -4/Warlord | Discovered new exit (range 9) 15821 | -4/Warlord | System corruption cleaned by Quarantine Array 15926 | -4/Warlord | Found Prototype Device 15926 | -4/Warlord | Identified Minesniffer Drone Bay 15943 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15976 | -4/Warlord | Warlord's base attacked by MAIN.C 16012 | -4/Warlord | Found Prototype Piercing Weapon 16012 | -4/Warlord | Identified Vortex Lance 16018 | -4/Warlord | Found Vortex Lance 16038 | -4/Warlord | Met Warlord 16041 | -4/Warlord | Opened Warlord's prototype stash 16043 | -4/Warlord | Found Prototype Device 16043 | -4/Warlord | Identified System Purifier 16046 | -4/Warlord | Found Prototype Device 16046 | -4/Warlord | Identified Exp. Cloaking Device 16050 | -4/Warlord | Found Prototype Hackware 16050 | -4/Warlord | Identified Ghost Barrier 16326 | -4/Warlord | Warlord forces counterattacked 16347 | -4/Warlord | Build established: Wizard-Sprinter 16359 | -4/Warlord | Opened side exit 16651 | -4/Warlord | Warlord base infiltrated, sounded retreat 16652 | -4/Warlord | Enhanced Grunt warped into view 16652 | -4/Warlord | Enhanced Grunt warped into view 16652 | -4/Warlord | Enhanced Grunt warped into view 16652 | -4/Warlord | Enhanced Demolisher warped into view 16652 | -4/Warlord | Enhanced Demolisher warped into view 16652 | -4/Warlord | Enhanced Demolisher warped into view 16718 | -4/Warlord | Spotted Striker 16718 | -4/Warlord | Spotted Striker 16759 | -4/Warlord | Spotted Striker 16765 | -4/Warlord | Spotted Striker 16779 | -4/Warlord | Identified exit to Proximity Caves 16779 | -4/Warlord | Spotted Executioner 16780 | -4/Warlord | Entered Proximity Caves 17127 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17144 | -3/Proximity Caves | Discovered exit to Research (range 8) 17146 | -3/Proximity Caves | Entered Research 17146 | -3/Research | Evolved 2 slots: Utility x2 17147 | -3/Research | Identified exit to Armory 17148 | -3/Research | Loaded intel: 125 machine locations 17158 | -3/Research | Lost 3 parts (1n2u) 17322 | -3/Research | Identified Dimensional Node Initializer 17322 | -3/Research | Identified Transdimensional Reconstructor 17371 | -3/Research | Spotted B-86 Titan 17396 | -3/Research | Search patrols dispatched 17414 | -3/Research | Spotted B-86 Titan 17418 | -3/Research | Self-destructed Last Messages --------------- 17353_ The unstable cave ceiling collapses. 17358_ Acquired Force Lance. 17371_ Field Propulsion Array destroyed. 17396_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 17396_ U-05 Engineer builds a Wall. 17401_ Penetrated by Slug. 17401_ Slug penetrates Wall. 17402_ W-44 Eye sends out distress signal. 17402_ Penetrated by Slug. 17404_ Slug penetrates Wall. 17409_ Penetrated by Slug. 17409_ Slug penetrates Y-72 Warden. 17409_ U-05 Engineer destroyed. 17410_ U-05 Engineer builds a Wall. 17413_ Field Propulsion Array destroyed. 17414_ Slug penetrates Wall. 17415_ Destroyed Adv. Sensor Array. 17415_ W-44 Eye destroyed. 17416_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????"""""??????????????????#?? ???# + | | ???????""R""??????????????? ?????????# # | | ????????"?"????????????????? ???? ???# # | | ??????????????????????????????#?? ???# # | | ?????????????????????? ?#???? ?? ? ??# # | | ?????????????????"?"??? ??? ??????#?########### | | ?????????????????"T"?????????#?#??#?# # | | ?????????????????"""? ?## ???? ? # + | | ??????????????#????##????#? ? ????# """"" # | | ????????????????###??# ????? #? ????#??""""" # | | ?????????????#??????##?#?? ? #??? ?????""""" ?# | | ????????????#??????# ????? ????? ?? """"" ?# | | ???????????????#????? ???? ? ??? ???? ? # | | ?????????????#?###?????????? ????####?? ??# | | ???????????#????#??? ? ? ??# #?###?#?#######??# | | ?????????????#???##? ?? ??# ###??##?###??###?# | | ?????????#???#??????#?+????# #???##??#######?## | | ????????#?###??#??## ? ?? ?# #??##?#?##??###?## | | ?????????????#?????? ? ??? # ###?##?#?##??###?# | | ????????#????#?????#???? ??# #########?######?# | | ?????""""? ???#?????? ???# ##?##?#####?#?#?## | | ?????""""??##?????????? ? ?# ##?#??#??#???##### | | ?????""""????#?#############h####???#???####### | | ?????"""" ??? ????# # ###?#?######## # | | ?????? ? ???? ? ?# # % ####### # | | ?????????? #? ?? # *!@ Yk ##?#### # | | ????????????? ?? # =%# #?#???# "" # | | ??????? ?? ? ?? # [ =!# #?##??# """ # | | ???????????#? ????# ##% ######## "R + | | ??????????????????####k/### # # """ # | | ???????? ?? ? ? w + # "" # | | ??????????????? ^ # # !# | | ????????????? ? # # # | | ??????????#???## BB """" # ########## | | ???????????????# BB """" # # # | | ????????????#? /! k """" # # + | | ?""?????????#?? / ?"""" %|# # # | | ?""???????????## ? ! # # # | | ?"T??????????? ?? ?? ?? # # # | | ?""????????????? ??? ? # # # | | ?""?????????? ????? ? ? # # # | | ???????????????+? ? ??? # # # | | ?????????????????#?##?+##### #+###### # | | ???????????????# ?#??? ? ?#? ####?########## | | ???????????????????#?? ?? ## ###?##? ? # | | ???????????????? ??????? ?# #??#?#? ?? # | | ??????????????????#? ? ???## ##?##?"""?? ?# | | ??????????????????????? ##? ?##?##"F" ? # | | ???????????????????#?? ? ?# #?#?#?" ?? ??# | | ??????????????????#?????#??? ? ? ?#"""? ? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 375 Power Shielding 90 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 37 Defensive Hacking 34 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Sensor Array | -5/Factory | Scanalyzed Q-thruster | -5/Factory | Hacked Adv. Terrain Scanner | -5/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Adv. ECM Suite | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Hacked Greatsword | -5/Factory | Hacked Imp. System Shield | -5/Factory | Hacked Enh. Force Lance | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -3/Research | Scanalyzed Impulse Thruster Array | -3/Research | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Field Propulsion Array | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed HelicalConcussiveMediator Manual? 0 Play Time 04:51:44 Cumulative 231.8 hours Start 2023.02.14 @ 12:09:13 End 2023.02.14 @ 17:47:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 88 Adventurer 5 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 42bc13eb-c486-4c7c-a24a-bd027eab6f13