Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.16 @ 01:00:46 Player: StarSirius Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1492) 1492 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4762 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Improved Heat Sink Weight Redist. System Improved Terrain Scanner Improved Reaction Control System Improved Utility Shielding Hardened Heavy Armor Plating Beam Rifle EM Pulse Cannon EM Pulse Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Kinecellerator Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Light Treads Improved Heat Sink Weight Redist. System Improved Terrain Scanner Improved Reaction Control System Improved Utility Shielding Hardened Heavy Armor Plating Beam Rifle EM Pulse Cannon EM Pulse Cannon Minigun Magnetic Acceleration Cannon Rocket Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon . | . . . . . . Parts Attached 63 | 7 6 14 24 3 9 Power 12 | 1 2 4 2 . 3 Engine 6 | 1 1 2 1 . 1 Core 6 | . 1 2 1 . 2 Reactor . | . . . . . . Propulsion 15 | 2 2 5 6 . . Treads . | . . . . . . Leg 13 | 2 . 5 6 . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 . 4 10 3 3 Device 10 | 1 . 2 4 2 1 Storage 6 | 1 . 1 4 . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 14 | 2 2 1 6 . 3 Energy Gun 4 | 1 1 . 2 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 1 1 1 3 . . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 30 | . 5 7 4 . 14 Power 4 | . 1 1 . . 2 Propulsion 10 | . 2 3 1 . 4 Utility 9 | . . 2 2 . 5 Weapon 7 | . 2 1 1 . 3 Highest Loss Streak 13 | . 3 3 2 . 13 To Critical Strikes . | . . . . . . Average Backups 10 | 4 6 7 11 13 13 Power 1 | . 1 2 2 3 . Propulsion 2 | 3 3 2 2 2 1 Utility 3 | . . 1 3 4 5 Weapon 3 | . . . 2 4 5 Tool/Special . | . . . . . . Unused Backups 21 | . 1 1 5 2 12 Power 6 | . 1 1 2 2 . Propulsion 3 | . . . 1 . 2 Utility 6 | . . . 1 . 5 Weapon 6 | . . . 1 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 86 97 99 95 Engine 3 | . 6 6 2 . 4 Core 6 | . 5 4 6 7 7 Leg 22 | . 12 10 25 30 25 Wheel 2 | . 10 9 . . . Device 17 | . 12 13 18 22 19 Storage 9 | . 14 11 10 7 6 Processor 6 | . . 10 9 7 6 Protection 6 | . . . 6 7 12 Energy Gun 4 | . 10 4 7 . . Energy Cannon 1 | . . . . 7 . Ballistic Gun 8 | . 10 15 9 7 3 Ballistic Cannon 2 | . . . . . 7 Peak Build Rating 53 | 9 11 13 32 40 53 Average Rating 29 | 6 8 9 24 38 49 On Entrance 16 | . 9 11 8 32 40 Naked Turns . | . . . . . . Heaviest Build 66 | 13 14 17 41 42 66 Greatest Support 63 | 20 26 26 51 63 63 Greatest Overweight (x) 8 | 3 4 1 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 11 15 15 Most Carried 15 | 6 8 8 15 15 15 Average Carried 11 | 4 6 7 11 13 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 8 8 15 15 12 Class Distribution -------------------- 65% | Mutant 30% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1255 | 220 208 184 476 56 111 Remotely . | . . . . . . Salvage Created 1978 | 65 340 509 894 14 156 Parts 101 | 9 18 28 36 1 9 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 6 11 14 . 4 Guns 30 | . 6 11 13 . . Cannons 4 | . . . . . 4 Classes Destroyed 13 | 1 5 2 3 . 2 Worker 1 | . . . 1 . . Builder 1 | . . . . . 1 Tunneler 4 | 3 . . . 1 . Hauler 3 | . 1 . 2 . . Recycler 2 | . 1 . 1 . . Operator 1 | . . 1 . . . Watcher 3 | . 1 . 1 . 1 Swarmer 6 | . 3 . 3 . . Grunt 21 | . 3 10 5 . 3 Brawler 1 | . . . 1 . . Sentry 5 | . . 1 4 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 3 3 3 6 1 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 394 | . 55 76 104 . 159 Missed 110 | . 12 27 24 . 47 Damage Taken 4540 | . 601 675 885 . 2379 Core 1309 | . 98 188 155 . 868 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 60 53 71 100 . Volleys Fired 212 | 8 47 59 67 4 27 Largest 2 | 2 2 2 2 2 2 Hottest 88 | 60 70 70 88 88 84 Shots Fired 362 | 16 64 86 133 8 55 Gun 308 | 16 64 86 128 4 10 Cannon 53 | . . . 5 4 44 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 246 | 8 30 75 75 4 54 Thermal 87 | . 23 11 53 . . Explosive . | . . . . . . Electromagnetic 29 | 8 11 . 5 4 1 Robot Hit Streak 14 | 4 10 8 14 3 13 Robot Miss Streak 4 | 2 2 2 4 4 4 Penetration Max . | . . . . . . Secondary Targets 9 | . . 4 5 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 244 | 10 45 64 89 3 33 Core Hits 107 | 3 18 31 37 2 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 1 1 . 1 Burn 5 | . 3 1 1 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4073 | 137 719 559 1433 73 1152 Guns 2774 | 112 613 559 1291 47 152 Cannons 989 | . . . 105 26 858 Explosions 265 | 25 106 . . . 134 Melee . | . . . . . . Ramming 45 | . . . 37 . 8 Kinetic 2594 | 48 292 446 751 47 1010 Thermal 985 | 25 307 113 540 . . Explosive . | . . . . . . Electromagnetic 449 | 64 120 . 105 26 134 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 3 . . . 10 Message Errors 4 | . 2 . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . 5 . . . 11 Projectiles 11 | . . . . . 11 Explosions 5 | . 5 . . . . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 83 | . 54 . . . 29 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . 2 . 1 Kicked 3 | . . . 2 . 1 Crushed . | . . . . . . Highest Temperature 140 | . 140 134 114 10 105 Average Temperature 39 | . 60 39 26 7 34 Received Heat Transfer 1365 | . 294 405 252 . 414 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 3 . . Heat Transferred 2864 | . 1014 407 1443 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 112 | 15 87 112 90 24 101 Initial 24 | . . 22 24 24 . Average 27 | 2 28 65 36 2 14 Influence Increases 1153 | 15 202 305 432 5 194 Destroy 0b10 Robot/C 700 | . 120 220 280 . 80 Destroy 0b10 Robot/NC 75 | 15 15 5 25 5 10 Destroy Leader 182 | . 34 50 86 . 12 Successful Hack 25 | . . . 25 . . Disable Machine 45 | . . . . . 45 Destroy Structure 21 | . 3 . 1 . 17 Lose Combat Pursuer 105 | . 30 30 15 . 30 Influence Decreases 1055 | 15 148 268 401 29 194 Time Decay 839 | 15 138 198 367 29 92 Lost Part 216 | . 10 70 34 . 102 Squads Dispatched 14 | . 1 2 6 2 3 Investigation 3 | . . 1 2 . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 1 1 2 1 Assault . | . . . . . . Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 3 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 12 13 27 12 12 Peak Tracking Total 7 | . 5 4 7 5 6 Tactical Retreats 5 | . 2 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 1 2 6 1 2 Terminals 10 | . 1 2 5 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 37 | . 3 7 21 2 4 Successful 16 | . 1 1 12 1 1 Failed 21 | . 2 6 9 1 3 Catastrophic 7 | . . 1 5 . 1 Database Lockouts . | . . . . . . Manual 23 | . 3 6 12 . 2 Terminals 29 | . 3 7 15 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 6 . 2 Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 3 1 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 6 . 1 Insert Component 4 | . . . 3 . 1 Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 1 3 . . Terminals 5 | . 1 1 3 . . Botnet 5 | . 1 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 2 6 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2802 | 30 351 227 901 363 930 Sensors 2352 | . . 158 901 363 930 Terrain 608 | 30 351 227 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3262 | 115 382 417 1022 363 963 Spaces Moved 1716 | 54 189 197 616 230 430 Core 15 | 8 4 . . . 3 Treads . | . . . . . . Legs 1462 | 46 81 62 616 230 427 Wheels 239 | . 104 135 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 110 120 116 Average Speed 129 | 129 115 101 122 122 162 Slowest Speed 450 | 200 250 190 190 130 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 29 27 56 8 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | 6 2 . . . 15 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 8 | 6 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2447 | 79 288 344 785 305 646 Wait 364 | 5 36 62 34 62 165 Move 1710 | 53 188 196 615 228 430 Hop . | . . . . . . Pick Up 43 | 6 6 5 18 3 5 Fast Attach 33 | 7 5 7 12 . 2 Attach 14 | . 3 3 1 2 5 Detach 2 | . . . . . 2 Swap 21 | . 1 4 11 2 3 Drop 44 | . 2 8 25 3 6 Fire 212 | 8 47 59 67 4 27 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 2 . 1 Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Lost 3 parts (1p1n1w) 303 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Lost 3 parts (1n1u1w) 758 | -9/Materials | Lost 3 parts (1p1n1u) 897 | -9/Materials | Discovered new exit (range 16) 914 | -9/Materials | Identified exit to Materials 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -8/Materials | Build established: Scavenger-Mutant 1677 | -8/Materials | Met 7R-MNS 1702 | -8/Materials | Garrison activated, responded to threat 1829 | -8/Materials | Identified exit to Factory 1927 | -8/Materials | Build established: Mutant 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1938 | -7/Factory | Caught up to 7R-MNS 2062 | -7/Factory | Identified exit to DSF 2275 | -7/Factory | Discovered new exit (range 16) 2298 | -7/Factory | Identified exit to Factory 2300 | -7/Factory | Entered another Factory area 2300 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3050 | -6/Factory | Spotted B-75 Beast 3071 | -6/Factory | Garrison activated, responded to threat 3248 | -6/Factory | Core integrity fell below 50% 3258 | -6/Factory | Core integrity fell below 20% 3263 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03248_ U-05 Engineer lays Concrete. 03248_ Penetrated by Slug. 03249_ Titanium Leg destroyed. 03249_ U-05 Engineer lays Concrete. 03250_ M-13 Machinist fits Backup Power I on H-66 Slayer. 03251_ Slug penetrates Wall. 03251_ U-05 Engineer lays Concrete. 03252_ K-01 Serf collects debris. 03252_ Penetrated by Slug. 03252_ U-05 Engineer lays Concrete. 03255_ Penetrated by Slug. 03255_ Nuclear Core destroyed. 03256_ U-05 Engineer lays Concrete. 03257_ Acquired 2 matter. 03257_ U-05 Engineer lays Concrete. 03258_ Penetrated by Slug. 03258_ Slug penetrates Wall. 03259_ U-05 Engineer lays Concrete. 03260_ K-01 Serf collects debris. 03260_ U-05 Engineer lays Concrete. 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T # #????? | | ????????????? # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyResetCompanion Manual? 0 Play Time 00:41:16 Cumulative 104.8 hours Start 2024.12.16 @ 00:03:37 End 2024.12.16 @ 01:00:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 0c09618b-bcaf-4a5a-95f2-3f33d6a233aa