Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 18:12:06 Player: Michael Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (4751) 4751 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 11469 Bonus ------- High Alert Combat Kills 293 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Compact Matter Pod (150) Linear Accelerator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Power Shielding Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Railgun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Combat Antigrav System Compact Matter Pod Improved Cloaking Device Insulated Plating Improved Focal Shield Mini Smartbomb Launcher Power Maul [Rating: 121] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 . . 1 2 Utility 6 | . . 1 1 1 2 . . . 1 . Weapon 3 | . . 1 1 1 . . . . . . Parts Attached 286 | 5 17 22 32 84 17 32 2 16 19 40 Power 26 | . 1 2 6 5 1 5 . . . 6 Engine 8 | . 1 2 3 2 . . . . . . Core 14 | . . . 3 3 1 5 . . . 2 Reactor 4 | . . . . . . . . . . 4 Propulsion 52 | 2 4 3 4 12 4 6 . 5 1 11 Treads . | . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . Wheel 27 | 2 2 3 4 12 4 . . . . . Hover 19 | . . . . . . 5 . 3 1 10 Flight 4 | . . . . . . 1 . 2 . 1 Utility 121 | 1 6 2 9 53 12 10 1 2 9 16 Device 75 | . 1 2 5 39 5 4 . 1 7 11 Storage 13 | 1 5 . . 3 2 2 . . . . Processor 5 | . . . 1 1 1 . 1 . . 1 Hackware 5 | . . . . . . 3 . 1 . 1 Protection 23 | . . . 3 10 4 1 . . 2 3 Artifact . | . . . . . . . . . . . Weapon 87 | 2 6 15 13 14 . 11 1 9 9 7 Energy Gun 16 | 2 4 6 4 . . . . . . . Energy Cannon 3 | . . . . 3 . . . . . . Ballistic Gun 28 | . . 5 2 9 . 6 . 2 4 . Ballistic Cannon 8 | . . 1 . . . . . 3 2 2 Launcher 14 | . 2 3 3 1 . 1 . . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 13 | . . . . . . 4 1 4 1 3 Slashing Weapon 5 | . . . 4 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . 1 . . 1 . Parts Lost 76 | . 1 4 11 11 13 2 . 3 3 28 Power 6 | . . . 2 . . . . . . 4 Propulsion 18 | . 1 1 2 2 4 . . 1 . 7 Utility 25 | . . 1 2 4 5 1 . . 2 10 Weapon 27 | . . 2 5 5 4 1 . 2 1 7 Highest Loss Streak 12 | . 1 2 5 3 6 1 . 3 3 12 Average Slot Usage (%) 89 | . 88 99 91 96 75 68 100 94 96 76 Engine 3 | . 5 11 7 3 . . . . . . Core 4 | . . . 1 3 5 5 11 11 10 2 Wheel 11 | . 23 21 17 14 12 . . . . . Hover 5 | . . . . . . 13 17 16 21 21 Device 12 | . 13 21 19 14 13 4 10 5 7 7 Storage 10 | . 14 11 9 14 19 3 5 5 5 3 Processor 5 | . . . 1 6 6 5 5 11 10 8 Hackware 3 | . . . . . . 9 11 11 10 8 Protection 2 | . . . 5 1 3 1 5 5 5 3 Energy Gun 4 | . 27 11 12 . . . . . . . Energy Cannon 1 | . . . . 3 1 . . . . . Ballistic Gun 12 | . . 11 9 23 3 7 17 3 11 5 Ballistic Cannon 1 | . . 8 . . . . . 2 5 1 Impact Weapon 3 | . . . . . . 12 11 17 7 3 Slashing Weapon 2 | . . . 2 5 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 8 43 54 55 108 100 45 45 48 55 70 Greatest Support 150 | 20 20 22 22 24 24 45 45 45 60 150 Greatest Overweight (x) 23 | . 2 2 3 7 23 2 . 1 . 1 Average Overweight (x) 1 | . . 2 1 3 3 . . . . . Largest Inventory Capacity 20 | 6 12 12 12 20 20 20 8 8 8 8 Average Capacity 13 | 5 8 12 12 19 20 7 8 8 8 7 Most Carried 20 | 5 11 12 12 20 18 13 8 8 8 8 Average Carried 12 | 3 7 10 10 18 15 6 7 7 7 7 Final Capacity 20 | 6 12 12 12 20 20 8 8 8 8 4 Final Carried 18 | 5 11 11 11 18 14 8 8 8 7 4 Class Distribution -------------------- 19% | Hacker-Mutant 19% | Hauler-Skirmisher 17% | Mutant 10% | Hauler-Mutant 8% | Tank 6% | Hauler-Assassin 3% | Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Assassin | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 6294 | 214 431 459 455 2313 176 601 170 201 711 563 Remotely 1008 | . . . 211 615 . . . . . 182 Salvage Created 6849 | . 491 718 641 2724 336 529 . 158 518 734 Parts 336 | . 34 47 39 114 18 35 . 3 25 21 Haulers Intercepted 7 | . 1 . 1 4 . . . . 1 . Recyclers Shooed 8 | . . 1 . 4 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 4 1 . . Prevented 5 | . . . . . . . 2 3 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 101 | . 8 17 20 25 10 7 . 3 4 7 Melee 15 | . . . 2 3 7 . . . . 3 Guns 42 | . 4 7 8 12 . 7 . 1 3 . Cannons 12 | . . 3 . 7 1 . . . . 1 AOE 30 | . 4 7 10 3 2 . . . 1 3 Classes Destroyed 15 | . 8 1 . 4 . . . . . 2 Worker 10 | . 1 . . 7 1 . . . 1 . Builder 13 | . 1 2 1 5 . . . . 1 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 7 | . 1 . 1 4 . . . . 1 . Recycler 19 | . 1 2 . 11 . 1 . . 2 2 Operator 3 | . 1 . 1 . . . . . . 1 Drone 1 | . . . . . . . . . . 1 Watcher 11 | . 3 2 2 4 . . . . . . Swarmer 34 | . 4 7 10 1 8 3 . 1 . . Grunt 25 | . 4 3 6 10 1 . . 1 . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 23 | . . 7 4 6 1 2 . 1 . 2 Hunter 3 | . . . . 1 . . . . 2 . Programmer 13 | . . . . 5 . 2 . . 2 4 Best Kill Streak 9 | . 3 9 9 8 4 3 . 3 4 3 Combat Bots Only 7 | . 2 4 7 4 3 3 . 3 2 2 Max Kills in Single Turn 3 | . 2 3 3 2 2 2 . 1 2 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . 2 2 2 2 2 . . . 1 1 Melee 1 | . . . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 13252 | . 260 614 1152 2282 1943 549 59 1179 888 4326 Core 2854 | . 91 112 189 186 465 139 . 218 136 1318 Absorbed by Shields 192 | . . 117 75 . . . . . . . Core Remaining (%) 71 | 100 63 72 65 73 45 . . 64 88 . Volleys Fired 274 | . 37 36 39 95 3 18 . 7 22 17 Largest 5 | . 2 3 4 5 2 3 . 3 4 5 Hottest 221 | . 85 115 128 149 99 89 . 94 156 221 Shots Fired 841 | . 61 107 99 385 6 39 . 14 79 51 Gun 697 | . 58 71 83 338 . 39 . 14 59 35 Cannon 114 | . . 31 3 46 3 . . . 18 13 Launcher 30 | . 3 5 13 1 3 . . . 2 3 Special . | . . . . . . . . . . . Kinetic 626 | . . 72 39 337 . 39 . 14 77 48 Thermal 46 | . . . . 46 . . . . . . Explosive 30 | . 3 5 13 1 3 . . . 2 3 Electromagnetic 139 | . 58 30 47 1 3 . . . . . Robot Hit Streak 31 | . 4 16 9 31 2 15 . 6 16 18 Robot Miss Streak 5 | . 3 4 5 3 1 3 . 1 4 2 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 5 | . . . 3 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 647 | . 32 63 64 262 32 29 . 21 54 90 Core Hits 268 | . 18 37 40 92 16 17 . 2 19 27 Critical Hits 5 | . . . . 1 . 1 . . 2 1 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . 2 . Melee Attacks 226 | . . . 10 39 43 14 5 10 14 91 Impact 134 | . . . . . . 14 5 10 14 91 Slashing 92 | . . . 10 39 43 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . 2 5 1 . . . . 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . . 3 . 1 . 4 . . Damage Inflicted 18369 | . 610 1290 2168 6041 1471 1227 . 470 1495 3597 Guns 7483 | . 408 558 613 3490 . 747 . 221 831 615 Cannons 1971 | . . 266 38 1025 73 . . . 272 297 Explosions 3886 | . 202 466 1155 505 291 . . . 392 875 Melee 5015 | . . . 362 1021 1107 480 . 249 . 1796 Ramming 14 | . . . . . . . . . . 14 Kinetic 7361 | . . 616 272 3490 . 747 . 221 1103 912 Thermal 1242 | . . . 217 1025 . . . . . . Explosive 3669 | . 202 466 938 505 291 . . . 392 875 Electromagnetic 1068 | . 408 208 379 . 73 . . . . . Impact 2525 | . . . . . . 480 . 249 . 1796 Slashing 2490 | . . . 362 1021 1107 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 2 . . 6 2 1 1 1 2 22 Average Corruption 2 | . 2 . . 2 1 1 1 1 1 11 Corruption Purged 9 | . . . . 9 . . . . . . Effects 84 | . 11 . . 28 . 1 1 3 3 37 Message Errors 21 | . 5 . . 7 . . 1 2 . 6 Matter Fused 10 | . . . . 4 . . . . . 6 Heat Flow Errors 4 | . . . . 3 . . . . . 1 Energy Discharges 7 | . 2 . . 2 . . . . 1 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 4 | . 2 . . 1 . 1 . . . . Data Loss (major) 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . 7 Targeting Errors 19 | . 1 . . 7 . . . 1 1 9 Weapon Failures 7 | . 1 . . 4 . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1396 | . 19 56 151 349 144 172 . 11 103 391 Projectiles 51 | . . . . 22 . . . . 29 . Explosions 307 | . 19 56 45 50 . . . . 74 63 Melee 1038 | . . . 106 277 144 172 . 11 . 328 Knockbacks 9 | . . 1 . . . . . 1 3 4 Impact 5 | . . . . . . . . 1 . 4 Kinetic 4 | . . 1 . . . . . . 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 474 | . . 70 161 85 112 . . . . 46 Shots 12 | . . 2 5 1 3 . . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 357 | . 45 112 195 219 . 24 . 96 255 357 Average Temperature 71 | . 8 38 56 66 . 11 . 62 118 139 Received Heat Transfer 2475 | . 96 155 352 789 357 72 18 276 12 348 Effects 13 | . . . . . . . . . 6 7 Interference 12 | . . . . . . . . . 6 6 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . 1 . . . . . . 2 . 6 Impact Corruptions 24 | . . . . . . 8 . 2 . 14 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 4 . . . . . 1 Heat Transferred 1532 | . . . 200 1332 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 706 | . 171 427 448 706 525 283 . . 139 269 Average Influence 279 | . 58 259 281 441 410 146 . . 40 114 Maximum Alert Level 3 | . . 2 2 3 2 1 . . . 1 Low Security (%) 39 | 100 100 36 25 . . 86 . . 100 84 Level 1 35 | . . 58 65 47 50 13 . . . 15 Level 2 22 | . . 4 9 46 49 . . . . . Level 3 2 | . . . . 6 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 1 2 9 1 2 . . 2 4 Investigation 1 | . . . . 1 . . . . . . Extermination 7 | . . . . 4 . . . . 1 2 Reinforcement 11 | . 2 1 2 2 . 1 . . 1 2 Assault 3 | . . . . 2 1 . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 8 | . 1 2 1 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 18 27 32 56 23 14 7 4 5 21 Peak Tracking Total 8 | . 3 6 6 5 7 5 5 3 5 8 Tactical Retreats 31 | . 1 2 . 11 6 3 4 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 8 | . 1 . . 4 1 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 8 | . 1 . . . . . 2 5 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 16 | . 4 1 1 5 . 1 . . 2 2 Max in Single Turn 3 | . 1 1 1 3 . 1 . . 1 1 Garrison Access 3 | . . . . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 62 | . 7 4 8 19 . 6 . 1 10 7 Terminals 29 | . 4 1 5 8 . 2 . . 5 4 Fabricators 7 | . . . . 2 . 1 . . 3 1 Repair Stations 8 | . 1 1 2 3 . . . . 1 . Recycling Units 7 | . 2 . . 2 . 1 . . 1 1 Scanalyzers 5 | . . 2 1 2 . . . . . . Garrison Access 5 | . . . . 2 . 2 . . . 1 Total Hacks 168 | . 17 24 24 42 . 15 . 1 29 16 Successful 96 | . 9 20 15 22 . 9 . 1 14 6 Failed 72 | . 8 4 9 20 . 6 . . 15 10 Catastrophic 17 | . . 1 . 7 . . . . 6 3 Database Lockouts . | . . . . . . . . . . . Manual 23 | . 4 . 6 3 . 1 . . 9 . Terminals 69 | . 10 3 10 20 . 4 . . 15 7 Fabricators 24 | . . . . 4 . 6 . . 8 6 Repair Stations 22 | . 3 2 8 7 . . . . 2 . Recycling Units 13 | . 4 . . 3 . 1 . . 4 1 Scanalyzers 31 | . . 19 6 6 . . . . . . Garrison Access 8 | . . . . 2 . 4 . . . 2 Terminal Hacks 25 | . 4 . 3 8 . 2 . 1 4 3 Record 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . 1 Terminal Index 3 | . . . 1 1 . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . 1 . Unreport Threat 3 | . 1 . 1 . . . . . 1 . Locate Traps 3 | . . . . 1 . 1 . . . 1 Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . 2 . . . . . . Zone Layout 4 | . 1 . 1 1 . 1 . . . . Fabricator Hacks 16 | . . . . 3 . 5 . . 6 2 Load Schematic 6 | . . . . 1 . 1 . . 3 1 Build 10 | . . . . 2 . 4 . . 3 1 Repair Station Hacks 16 | . 2 2 6 4 . . . . 2 . Scan Component 9 | . 1 1 3 3 . . . . 1 . Repair 7 | . 1 1 3 1 . . . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . Scanalyzer 27 | . . 18 5 4 . . . . . . Insert Component 12 | . . 7 3 2 . . . . . . Analyze 15 | . . 11 2 2 . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . 1 Seal Access 3 | . . . . 1 . 1 . . . 1 Unauthorized Hacks 6 | . 1 . 1 1 . 1 . . 2 . Terminals 4 | . 1 . 1 1 . . . . 1 . Botnet 4 | . 1 . 1 1 . . . . 1 . Fabricators 2 | . . . . . . 1 . . 1 . Prioritize 2 | . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 52 | . 6 4 7 17 . 5 . . 7 6 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . 7 2 2 . . . . . . Parts Built 13 | . . . . 4 . 3 . . 4 2 Matter 1738 | . . . . 248 . 738 . . 628 124 Time 638 | . . . . 124 . 251 . . 232 31 Total Part Build Rating 39 | . . . . 8 . 15 . . 12 4 Parts Repaired 7 | . 1 1 3 1 . . . . 1 . Time 217 | . 32 26 84 44 . . . . 31 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . 5 . . 10 . . . . . . Parts Scanalyzed 11 | . . 7 2 2 . . . . . . Part Schematics Acquired 11 | . . 7 2 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 49 | . . . . . . 49 . . . . Highest-Rated Ally 49 | . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 8594 | 46 793 671 746 2992 543 724 218 506 506 849 Spaces Moved 7501 | 42 641 446 420 1918 316 823 451 1034 658 752 Core 185 | 2 . . . . 1 117 . . . 65 Treads . | . . . . . . . . . . . Legs 72 | . 72 . . . . . . . . . Wheels 3708 | 40 569 446 420 1918 315 . . . . . Hover 3362 | . . . . . . 532 451 1034 658 687 Flight 174 | . . . . . . 174 . . . . Fastest Speed 38 | 50 80 100 95 105 120 40 42 42 38 38 Average Speed 78 | 78 89 103 104 120 125 43 42 42 38 60 Slowest Speed 1200 | 80 150 105 120 160 1200 150 42 96 38 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 93 40 41 48 15 25 54 91 17 19 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 2 4 . . Spaces Dug 73 | . . . 23 15 3 2 2 . 11 17 Terrain Destroyed 418 | . 24 51 114 58 44 6 2 1 62 56 Melee 51 | . . . 1 15 3 2 2 . 11 17 Projectile 33 | . . 1 . 2 . 4 . 1 20 5 AOE 334 | . 24 50 113 41 41 . . . 31 34 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total 9240 | 52 799 577 635 2284 387 1142 471 1081 839 973 Wait 735 | . 82 58 117 90 6 217 10 2 110 43 Move 7489 | 41 640 445 419 1917 315 820 450 1033 657 752 Hop 1 | . . . . . . 1 . . . . Pick Up 70 | 6 11 4 9 18 . 8 1 4 4 5 Fast Attach 105 | 4 7 5 10 14 4 24 1 9 7 20 Attach 54 | 1 . 5 10 10 5 5 . 3 3 12 Detach 45 | . 1 4 4 9 2 6 1 2 4 12 Swap 127 | . 10 12 12 60 8 3 1 4 9 8 Drop 100 | . 11 8 6 20 1 20 2 11 9 12 Fire 274 | . 37 36 39 95 3 18 . 7 22 17 Melee 213 | . . . 9 35 43 10 5 6 14 91 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . Rewire 10 | . . . . . . 10 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 15) 607 | -10/Materials | Discovered new exit (range 13) 744 | -10/Materials | Repaired Hvy. EM Pulse Gun 830 | -10/Materials | Discovered new exit (range 10) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 996 | -9/Materials | Repaired EM Pulse Gun 1049 | -9/Materials | Discovered new exit (range 15) 1114 | -9/Materials | Build established: Tank 1425 | -9/Materials | Discovered new exit (range 9) 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1541 | -8/Materials | Discovered new exit (range 14) 1609 | -8/Materials | Lost 5 parts (1p1n1u2w) 1658 | -8/Materials | Repaired Hvy. EM Pulse Gun 1686 | -8/Materials | Repaired EM Pulse Gun 2014 | -8/Materials | Lost 3 parts (1p1u1w) 2022 | -8/Materials | Destroyed 7 combat bots 2091 | -8/Materials | Repaired EM Pulse Gun 2237 | -8/Materials | Discovered new exit (range 10) 2256 | -8/Materials | Identified exit to Factory 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2394 | -7/Factory | Identified exit to Factory 2951 | -7/Factory | Build established: Hauler-Skirmisher 3475 | -7/Factory | Identified exit to Lower Caves 3520 | -7/Factory | Fabricated Arm. Wheel (x2) 3589 | -7/Factory | Fabricated Arm. Wheel? 3608 | -7/Factory | Repaired Broken Arm. Wheel? 4657 | -7/Factory | First assault squad dispatched 4893 | -7/Factory | Lost 3 parts (1u2w) 5136 | -7/Factory | Build established: Hauler-Mutant 5249 | -7/Factory | Entered another Factory area 5249 | -6/Factory | Evolved 2 slots: Utility x2 5458 | -6/Factory | Lost 6 parts (1n2u3w) 5599 | -6/Factory | First assault squad dispatched 5773 | -6/Factory | Discovered new exit (range 15) 5792 | -6/Factory | Entered another Factory area 5792 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5819 | -5/Factory | Discovered new exit (range 16) 6139 | -5/Factory | Fabricated Imp. Cloaking Device? 6208 | -5/Factory | Build established: Hacker-Mutant 6217 | -5/Factory | Fabricated Prc. Assault Rifle (x1) 6284 | -5/Factory | Fabricated Prc. Assault Rifle (x1) 6420 | -5/Factory | Garrison activated, responded to threat 6443 | -5/Factory | Discovered new exit (range 12) 6497 | -5/Factory | Discovered new exit (range 9) 6516 | -5/Factory | Entered Upper Caves 6638 | -5/Upper Caves | Spotted B-75 Beast 6648 | -5/Upper Caves | Encountered a Warlord checkpoint 6654 | -5/Upper Caves | Learned Factory security intel 6711 | -5/Upper Caves | Discovered new exit (range 5) 6734 | -5/Upper Caves | Entered another Upper Caves area 6736 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6794 | -5/Upper Caves | Lost 3 parts (1n2w) 6907 | -5/Upper Caves | Learned Factory stockpile data 6935 | -5/Upper Caves | Identified exit to Warlord 6953 | -5/Upper Caves | Learned 4 Factory zone layouts 7121 | -5/Upper Caves | Spotted B-75 Beast 7228 | -5/Upper Caves | Discovered new exit (range 10) 7240 | -5/Upper Caves | Entered Factory 7240 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7313 | -4/Factory | Fabricated Imp. Terrain Scanner (x2) 7336 | -4/Factory | Discovered new exit (range 5) 7411 | -4/Factory | Fabricated Prc. Assault Rifle (x1) 7480 | -4/Factory | Fabricated Prc. Assault Rifle (x1) 7496 | -4/Factory | Found Prototype Launcher 7496 | -4/Factory | Identified Mni. Smartbomb Launcher 7556 | -4/Factory | Repaired Imp. Cloaking Device? 7609 | -4/Factory | Identified exit to Upper Caves 7609 | -4/Factory | Identified exit to Armory 7705 | -4/Factory | Lost 3 parts (2u1w) 7746 | -4/Factory | Entered Research 7746 | -3/Research | Evolved 2 slots: Propulsion x2 7863 | -3/Research | Fabricated Imp. Terrain Scanner? 8183 | -3/Research | Lost 8 parts (1p1n3u3w) 8193 | -3/Research | System corruption reached 10% 8537 | -3/Research | Lost 5 parts (1p2n2u) 8541 | -3/Research | Core integrity fell below 50% 8563 | -3/Research | Spotted B-86 Titan 8583 | -3/Research | Core integrity fell below 20% 8595 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Found 10 traps in 2 arrays: 6x Gamma Bomb Trap 4x Blade Trap Map updated. 08569_ Slug penetrates Wall. 08573_ Power Maul destroyed. 08574_ Slug penetrates Wall. 08575_ Acquired Smartbomb Launcher. 08577_ System corrupted: Smartbomb Launcher failed to launch. 08578_ System corrupted: Matter fused (-8). 08579_ System corrupted: Smartbomb Launcher targeting data glitched. 08579_ Drone destroyed. 08579_ Smartbomb Launcher destroyed. 08579_ Destroyed Smartbomb Launcher. 08579_ Slug penetrates Wall. 08579_ Imp. Targeting Computer destroyed. 08581_ Slug penetrates Wall. 08581_ U-05 Engineer lays Concrete. 08590_ Acquired Linear Accelerator. 08592_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????#"T # ###### | | ????????????????????????????????#"" # #????? | | ????????????????????????????????#"" #= #????? | | ????????????????????????????????# #! #???? | | ????????????????????????????????# = #??""" | | ????????????????????????????????# # """ | | ????????????????????????????????# ]]] + """ | | ??????????????????????########### ]]] # | | ??????????????????????# * # ] #?? | | ??????????????????????# ### #???? | | ??????????????????????# """ # #????? | | ??????????????????????# """ #^ #????? | | ??????????????????????# """ # ^ #????? | | ??????????????????????# ] + ^"" #????? | | ??????????????????????# #^ ^""" ####?? | | ??????????????????????# ! #^p "T #??##? | | ??????????????##############+#### """ | | ????????????? ^ ! "" ]###### | | ????????????? ^ # | | ????????????? ^ ! # | | ????????????? ^ # """ | | ??????????????#+#############p### " ##### """ | | ??????????????????????# # " #??## """ | | ??????????????????????# # ######?# | | ??????????????????????#""" ; ########= | | ??????????????????????#"R@ # ######## " | | ?????????????????????##""" # #??##### | | ??????????????????????# "" ! # ######## | | ??????????????????????# # ######## | | ??????????????????????# # ####?### | | ?????????????????????############ ############+ | | ?????????????????????????#?##?### % %! %!= | | ?????????????????????????####?#?# = | | ???????????????????????????###?## | | ??????????????????????????#??#?## " | | ???????????????????????????#?########### "" | | ????????????????????????#???###?#?###### ="" | | ????????????????????????#?#?############ % | | ??????????????????????#???##?# """"" # | | ???????????????????????#???### ""T"" # | | ??????????????????????#????#?# # | | ??????????????????????????#?## + | | ???????????????????????#?#?#?# # ###### | | ????????????????????????#?#??# # #?#### | | ????????????????????????####?# # # ?"" | | ?????????????????????###???#?# ! # # "?" | | ????????????????? ?##??#?#??############ # ?? | | ???????????????#?#???#?##???## # # ? | | ???????????? ? ####??####### / + ?? | | ???????????? #?###?####?## # # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 39 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 25 Resistance: EM 15 Power Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 26 Item Schematics ----------------- Hardlight Generator | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Imp. Cloaking Device | x1 | -5/Factory | Preloaded Prc. Assault Rifle | x1 | -5/Factory Prc. Assault Rifle | x1 | -5/Factory Imp. Terrain Scanner | x2 | -4/Factory Prc. Assault Rifle | x1 | -4/Factory Prc. Assault Rifle | x1 | -4/Factory Imp. Terrain Scanner | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberArmoredCorpse Manual? 0 Play Time 02:35:47 Cumulative 126.1 hours Start 2020.06.11 @ 12:08:05 End 2020.06.12 @ 18:12:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 4 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d0bb6cd3-3f63-4113-96dc-151f1465c25a