Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 18:08:35 Player: Gabe+Kate4EVR Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1103) 1103 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 3003 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 0/550 Matter 151/300 Energy 73/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Machine Analyzer ECM Suite Utility Shielding Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Wheel Wheel Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Target Analyzer Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel High-capacity Storage Unit Compact Battery Medium Matter Pod Machine Analyzer ECM Suite ECM Suite Utility Shielding Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam Small Laser Beam Rifle Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 60 | 7 7 33 13 Power 5 | 2 . 3 . Engine 5 | 2 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 25 | 2 3 19 1 Treads 4 | . . 4 . Leg 10 | 2 1 7 . Wheel 11 | . 2 8 1 Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 5 3 Device 5 | . 2 3 . Storage 4 | 1 1 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 2 1 6 9 Energy Gun 13 | 2 1 5 5 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 3 | . . 1 2 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 2 | . 2 . . System Corruption 2 | . 2 . . Parts Lost 19 | . . 6 13 Power 1 | . . 1 . Propulsion 9 | . . 4 5 Utility 2 | . . . 2 Weapon 7 | . . 1 6 Highest Loss Streak 10 | . . 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 93 94 59 Engine 10 | . 14 10 4 Treads 3 | . . 4 4 Leg 10 | . 25 8 . Wheel 18 | . 2 26 13 Device 7 | . 8 7 2 Storage 11 | . 14 11 9 Processor 3 | . . 3 8 Energy Gun 18 | . 28 18 4 Ballistic Cannon 3 | . . 3 7 Naked Turns . | . . . . Heaviest Build 65 | 14 49 56 65 Greatest Support 40 | 20 20 40 30 Greatest Overweight (x) 14 | 4 4 5 14 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 11 20 19 Most Carried 20 | 6 13 20 20 Average Carried 15 | 3 8 19 17 Final Capacity 20 | 8 20 20 5 Final Carried 20 | 6 13 20 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 972 | 237 63 564 108 Remotely . | . . . . Salvage Created 1428 | . 220 965 243 Parts 87 | . 15 58 14 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 4 17 6 Guns 19 | . 3 14 2 Cannons 6 | . . 3 3 AOE 1 | . 1 . . Classes Destroyed 11 | . 3 6 2 Worker 3 | . 1 2 . Builder 3 | . 1 1 1 Hauler 3 | . . 3 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 14 | . 4 8 2 Sentry 8 | . . 5 3 Heavy 1 | . . . 1 Best Kill Streak 6 | . 2 6 4 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 191 | . 14 76 101 Missed 49 | . 4 21 24 Damage Taken 2643 | . 153 686 1804 Core 744 | . 12 182 550 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 95 54 . Volleys Fired 115 | . 18 63 34 Largest 2 | . 2 2 2 Hottest 112 | . 90 112 100 Shots Fired 220 | . 36 128 56 Gun 170 | . 36 115 19 Cannon 47 | . . 13 34 Launcher 3 | . . . 3 Special . | . . . . Kinetic 47 | . . 13 34 Thermal 142 | . 18 105 19 Explosive 3 | . . . 3 Electromagnetic 28 | . 18 10 . Robot Hit Streak 13 | . 10 11 13 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 157 | . 23 92 42 Core Hits 63 | . 10 38 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 12 | . . 9 3 Burn 10 | . . 9 1 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2577 | . 388 1334 855 Guns 1703 | . 298 1166 239 Cannons 704 | . . 168 536 Explosions 170 | . 90 . 80 Melee . | . . . . Ramming . | . . . . Kinetic 704 | . . 168 536 Thermal 1508 | . 224 1045 239 Explosive 80 | . . . 80 Electromagnetic 285 | . 164 121 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 . Average Corruption 2 | . 1 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . 2 20 . Message Errors 3 | . . 3 . Matter Fused 7 | . . 7 . Heat Flow Errors 6 | . 2 4 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 3 | . . 3 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 71 | . 32 . 39 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 373 | . 174 373 147 Average Temperature 97 | . 74 117 56 Received Heat Transfer 759 | . 69 258 432 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 13 | . . 12 1 Heat Transferred 4456 | . 483 3367 606 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 456 | . 193 456 254 Initial 156 | . . 81 156 Average 210 | . 115 265 199 Maximum Alert Level 2 | . . 2 1 Low Security (%) 49 | 100 100 25 50 Level 1 47 | . . 69 49 Level 2 2 | . . 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 6 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 9 26 9 Peak Tracking Total 9 | . 4 9 4 Tactical Retreats 7 | . 1 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 1 7 . Terminals 6 | . . 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 1 14 . Successful 3 | . 1 2 . Failed 12 | . . 12 . Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 10 | . . 10 . Terminals 12 | . . 12 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1616 | 79 341 937 259 Spaces Moved 806 | 48 185 497 76 Core 22 | 8 . . 14 Treads 36 | . . 36 . Legs 231 | 40 160 31 . Wheels 517 | . 25 430 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 95 50 Average Speed 129 | 127 131 119 189 Slowest Speed 750 | 250 260 470 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 27 38 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . 9 3 12 Melee . | . . . . Projectile 8 | . . 3 5 AOE 16 | . 9 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1178 | 62 249 731 136 Wait 112 | 3 25 79 5 Move 803 | 47 184 496 76 Hop . | . . . . Pick Up 39 | 5 7 23 4 Fast Attach 35 | 6 4 23 2 Attach 13 | . . 6 7 Detach 6 | . 2 4 . Swap 12 | 1 3 4 4 Drop 43 | . 6 33 4 Fire 115 | . 18 63 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 354 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x2 607 | -9/Materials | Discovered new exit (range 15) 1289 | -9/Materials | Build established: Scavenger-Mutant 1353 | -9/Materials | Discovered new exit (range 5) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Utility x2 1462 | -8/Materials | Garrison activated, responded to threat 1544 | -8/Materials | Core integrity fell below 50% 1563 | -8/Materials | Lost 10 parts (5n2u3w) 1600 | -8/Materials | Core integrity fell below 20% 1617 | -8/Materials | Destroyed self with Grenade Launcher Last Messages --------------- 01554_ U-05 Engineer lays Concrete. 01560_ U-05 Engineer builds a Wall. 01564_ U-05 Engineer lays Concrete. 01570_ U-05 Engineer builds a Wall. 01581_ H-61 Shepherd destroyed. 01583_ Acquired 1 matter. 01584_ U-05 Engineer lays Concrete. 01595_ Acquired 4 matter. 01597_ Critical hit (Burn: +37). 01602_ Acquired 5 matter. 01607_ Imp. Medium Laser destroyed. 01608_ G-47 Trooper destroyed. 01610_ Dropped Hcp. Storage Unit. 01611_ K-01 Serf collects debris. 01611_ Acquired Imp. Medium Laser. 01614_ Imp. Medium Laser destroyed. 01615_ K-01 Serf collects debris. 01616_ Acquired Grenade Launcher. 01617_ Grenade Launcher destroyed. 01617_ Destroyed Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ??????????????????### ###????????????????????????? | | ?????????????????? #????????????????????????? | | ????????????????? "" #????????????????????????? | | ???????????????? G" #########????????????????? | | ???????????????# "" ## %#????????????????? | | ???????????????# ## ! ! #????????????????? | | ???????????????# """ = ##! [! #????????????????? | | ???????????????# """ ## ![! #????????????????? | | ???????????????? """ # #????????????????? | | ????????????????? # #????????????????? | | #######+###########k##=;####+####???????????????? | | % % % % %%=%|%!= #???????????????? | | %% ! %![*%= * #???????????????? | | % %=! |=!*!=% [ "#??????????????? | | ?????#"#/########### ! ! #########???????????????? | | ??????????????????# !g% *##????????????????????? | | ??????????????????# !!!*#????????????????????? | | ??????????????????# " !*!;#????????????????????? | | ??????????????????# """"!@!##????????????????????? | | ??????????????????# """"" #?????????????????????? | | ??????????????????# """"" #?????????????????????? | | ??????????????????# """""% #?????????????????????? | | ??????????????????# """"" #?????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????#######??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 375 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicMasterLaser Manual? 0 Play Time 00:14:33 Cumulative 145.1 hours Start 2024.05.03 @ 17:56:19 End 2024.05.03 @ 18:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1156c335-1b7b-450e-bc73-9d4cf9bb1a55