Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.31 @ 12:15:10 Player: Jim Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1761) 1761 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5341 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Improved Heavy Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Advanced Targeting Computer Utility Shielding Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon High-powered Shotgun Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Coolant Injector Medium Storage Unit Matter Compressor Experimental Targeting Computer Improved Heavy Armor Plating Heavy EM Shotgun Proton Cannon Heavy Ion Cannon High-powered Shotgun Assault Cannon [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 2 | . . 1 . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . 1 . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 54 | 2 1 7 9 16 11 8 Power 16 | . . 2 1 8 4 1 Engine 12 | . . 2 1 6 3 . Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 4 1 2 Treads 11 | 2 . 2 . 4 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 1 2 1 1 2 . Device . | . . . . . . . Storage 3 | . . 2 . 1 . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 20 | . . 1 7 3 4 5 Energy Gun 7 | . . . 3 1 2 1 Energy Cannon 6 | . . 1 2 . 1 2 Ballistic Gun 5 | . . . 2 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . Parts Lost 12 | . . 1 1 1 . 9 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . . 1 . 3 Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 9 | . . 1 1 1 . 9 Average Slot Usage (%) 98 | . 100 98 98 99 99 65 Engine 14 | . 12 20 14 15 12 7 Core 3 | . . . . 5 6 4 Treads 26 | . 25 29 25 27 25 15 Storage 12 | . 12 10 16 14 12 8 Processor 6 | . . . 8 7 11 8 Protection 12 | . 25 18 8 7 12 8 Energy Gun 5 | . 12 5 1 7 3 . Energy Cannon 2 | . . 4 9 . 2 2 Ballistic Gun 12 | . 12 10 12 14 12 5 Naked Turns 32 | . . . . . . 32 Heaviest Build 79 | 18 19 37 45 72 78 79 Greatest Support 88 | 40 40 63 63 83 88 88 Greatest Overweight (x) 8 | . . . . 1 . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 8 8 14 14 16 16 16 Average Capacity 13 | 8 8 9 14 15 16 12 Most Carried 16 | 7 6 10 14 16 16 16 Average Carried 11 | 7 4 7 11 14 15 12 Final Capacity 16 | 8 8 14 14 16 16 4 Final Carried 16 | 7 6 10 14 15 16 4 Class Distribution -------------------- 37% | Scavenger-Gunner 31% | Hacker-Mutant 19% | Hacker-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1313 | 211 88 137 108 379 317 73 Remotely . | . . . . . . . Salvage Created 1809 | . 173 474 157 713 292 . Parts 84 | . 12 28 9 27 8 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 40 | . 5 10 2 15 8 . Guns 34 | . 5 6 2 14 7 . Cannons 4 | . . 4 . . . . AOE 2 | . . . . 1 1 . Classes Destroyed 10 | . 3 2 1 3 1 . Builder 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 2 . . 3 2 . Grunt 18 | . 3 7 . 6 2 . Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . . 1 . Sentry 9 | . . 3 2 3 1 . Programmer 3 | . . . . 2 1 . Best Kill Streak 4 | . 2 4 2 4 3 . Combat Bots Only 4 | . 2 4 1 4 3 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2674 | . 203 270 99 869 258 975 Core 1047 | . 22 31 7 110 33 844 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 91 92 98 84 . . Volleys Fired 116 | . 23 31 7 34 16 5 Largest 3 | . 2 2 3 3 3 3 Hottest 151 | . 70 88 151 100 100 99 Shots Fired 262 | . 46 61 21 91 34 9 Gun 227 | . 46 43 11 91 31 5 Cannon 31 | . . 18 10 . . 3 Launcher 4 | . . . . . 3 1 Special . | . . . . . . . Kinetic 152 | . 23 30 11 57 26 5 Thermal 59 | . 23 31 3 . . 2 Explosive 4 | . . . . . 3 1 Electromagnetic 47 | . . . 7 34 5 1 Robot Hit Streak 38 | . 22 36 19 38 32 18 Robot Miss Streak 2 | . 2 2 2 2 1 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 221 | . 37 52 15 79 29 9 Core Hits 112 | . 10 21 5 42 22 12 Critical Hits 2 | . . 1 . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4245 | . 445 715 306 1642 732 405 Guns 3175 | . 445 485 133 1412 570 130 Cannons 467 | . . 226 173 . . 68 Explosions 485 | . . . . 221 162 102 Melee . | . . . . . . . Ramming 118 | . . 4 . 9 . 105 Kinetic 2388 | . 246 323 133 1033 523 130 Thermal 915 | . 199 388 41 221 . 66 Explosive 264 | . . . . . 162 102 Electromagnetic 560 | . . . 132 379 47 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles . | . . . . . . . Explosions 1 | . . . . 1 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 210 | . . . . 150 . 60 Shots 5 | . . . . 4 . 1 Rammed 34 | . . . . 1 . 33 Targets Rammed 35 | . . 1 . 1 . 33 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 372 | . 366 246 254 352 372 63 Average Temperature 117 | . 146 90 112 131 111 34 Received Heat Transfer 744 | . 144 207 54 237 102 . Effects 8 | . 2 1 . 3 2 . Shutdowns 2 | . . . . 1 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . 1 . 1 . . Matter Decay 2 | . 2 . . . . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1854 | . 592 888 74 200 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 226 | . 143 186 148 226 135 25 Average Influence 62 | . 73 97 95 33 68 3 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 98 100 100 Level 1 . | . . . . 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 . 3 1 . Investigation 1 | . . . . 1 . . Extermination 3 | . . . . 2 1 . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 8 20 3 19 9 3 Peak Tracking Total 4 | . 3 4 2 4 3 3 Tactical Retreats 5 | . . 3 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 2 | . . 1 . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 9 | . 2 2 1 3 1 . Terminals 9 | . 2 2 1 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 2 5 1 6 2 . Successful 11 | . 2 4 1 3 1 . Failed 5 | . . 1 . 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 2 5 1 6 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 4 1 3 1 . Record 1 | . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 2 | . . . 1 1 . . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Recall Assault 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 1 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 3872 | 16 477 670 446 1288 823 152 Spaces Moved 2011 | 9 231 318 237 687 457 72 Core 21 | . . . . . . 21 Treads 1990 | 9 231 318 237 687 457 51 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 50 Average Speed 159 | 160 160 160 160 160 160 133 Slowest Speed 450 | 160 160 160 160 180 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 31 30 23 16 12 43 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . . . 42 19 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . . . 42 19 12 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2465 | 10 294 419 290 814 520 118 Wait 179 | . 36 47 23 51 22 . Move 2006 | 8 230 317 236 686 457 72 Hop . | . . . . . . . Pick Up 46 | . 2 11 11 15 7 . Fast Attach . | . . . . . . . Attach 16 | . 1 3 3 3 2 4 Detach . | . . . . . . . Swap 38 | 2 . 4 6 13 9 4 Drop 29 | . 2 5 4 11 7 . Fire 116 | . 23 31 7 34 16 5 Melee . | . . . . . . . Ram 33 | . . . . . . 33 Kick . | . . . . . . . Crush 2 | . . 1 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 3) 17 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Evolved 1 slot: Utility x1 267 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered exit to Mines (range 15) 306 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Discovered exit to Materials (range 8) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1116 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Discovered exit to Materials (range 7) 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1460 | -8/Materials | Build established: Hacker-Gunner 1576 | -8/Materials | Identified exit to Factory 1576 | -8/Materials | Discovered exit to Factory (range 4) 1610 | -8/Materials | Entered Factory 1610 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2313 | -7/Factory | Build established: Scavenger-Gunner 2668 | -7/Factory | Identified exit to Factory 2668 | -7/Factory | Discovered exit to Factory (range 15) 2898 | -7/Factory | Entered another Factory area 2898 | -6/Factory | Evolved 2 slots: Utility x2 3613 | -6/Factory | Build established: Scavenger-Mutant 3677 | -6/Factory | Found Prototype Processor 3721 | -6/Factory | Sucked down chute 3721 | -6/Factory | Entered Waste 3739 | -6/Waste | Spotted C-40 Crusher 3795 | -6/Waste | Spotted C-40 Crusher 3810 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3813 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3816 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3819 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3822 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3825 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3828 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3833 | -6/Waste | Spotted C-40 Crusher 3839 | -6/Waste | Spotted C-40 Crusher 3841 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3857 | -6/Waste | Core integrity fell below 50% 3868 | -6/Waste | Core integrity fell below 20% 3872 | -6/Waste | Lost 9 parts (1p3n3u2w) 3873 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03828_ Lgt. Angular Momentum Engine crushed. 03828_ Adv. Targeting Computer crushed. 03831_ Matter Compressor crushed. 03831_ Coolant Injector crushed. 03833_ Proton Cannon crushed. 03833_ Med. Treads crushed. 03833_ Cld. Plasma Cannon crushed. 03835_ Lgt. Nuclear Core crushed. 03836_ Lgt. Angular Momentum Engine crushed. 03836_ Assault Cannon crushed. 03840_ Slammed into C-40 Crusher. 03840_ Targeting Computer permanently disabled. 03840_ Destabilizing: Short circuit. 03841_ Broken Targeting Computer crushed. 03841_ Utility Shielding crushed. 03841_ Slammed into C-40 Crusher. 03856_ Destabilizing: Core damaged (-34). 03857_ Slammed into C-40 Crusher. 03858_ Destabilizing: System corrupted (+1). 03859_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ######??# #??????? ????????????????????????? | | = #??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #### ] #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #### #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | ######??# ##?????# #???????????????????????? | | ??????### ####### #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????### *]!###### #???????????????????????? | | ???????# **#????# #???????????????????????? | | ???????# =#????# #???????????????????????? | | ???????# ! ]##????# CC#???????????????????????? | | ??????## [!##?????# CC######## #???????????? | | ??????# #??????# CC@CC #???????????? | | ??????# #??????# CC CC #???????????? | | ??????# ]#??????# #???????????? | | ??????# #??????# #???????????? | | ??????### #??????# ######## #???????????? | | ????????# #??????# #????????? #???????????? | | ????????# #??????# #???????????#???????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# ????????????????????????? | | ????????######??????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ElectronSalvagePlating Manual? 0 Play Time 01:02:21 Cumulative 22.3 hours Start 2020.08.30 @ 16:39:52 End 2020.08.31 @ 12:15:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 22 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f7b77cf-a9e0-4ce1-821a-14575da9a693