Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.31 @ 12:15:10

Player: Jim

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (44)      220
Value Destroyed (1761)     1761
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5341

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Deuterium Engine
  Improved Heavy Armor Plating
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
               Targeting Computer
      Advanced Targeting Computer
               Utility Shielding
         Light Armor Plating
>              --- WEAPON -----------
        Cooled Plasma Cannon
  High-powered Shotgun
         Heavy Rocket Launcher
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
         Light Angular Momentum Engine
         Light Treads
         Light Treads
               Coolant Injector
        Medium Storage Unit
               Matter Compressor
  Experimental Targeting Computer
      Improved Heavy Armor Plating
         Heavy EM Shotgun
               Proton Cannon
         Heavy Ion Cannon
  High-powered Shotgun
               Assault Cannon
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Slots Evolved              9    | .   1   2   2   2   2   .   
  Power                    2    | .   .   1   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  4    | .   1   .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             54   | 2   1   7   9   16  11  8   
  Power                    16   | .   .   2   1   8   4   1   
    Engine                 12   | .   .   2   1   6   3   .   
    Core                   4    | .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   4   1   2   
    Treads                 11   | 2   .   2   .   4   1   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | .   1   2   1   1   2   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                3    | .   .   2   .   1   .   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | .   .   1   7   3   4   5   
    Energy Gun             7    | .   .   .   3   1   2   1   
    Energy Cannon          6    | .   .   1   2   .   1   2   
    Ballistic Gun          5    | .   .   .   2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   1   .   
Parts Lost                 12   | .   .   1   1   1   .   9   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   1   .   3   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   1   1   .   9   
Average Slot Usage (%)     98   | .   100 98  98  99  99  65  
  Engine                   14   | .   12  20  14  15  12  7   
  Core                     3    | .   .   .   .   5   6   4   
  Treads                   26   | .   25  29  25  27  25  15  
  Storage                  12   | .   12  10  16  14  12  8   
  Processor                6    | .   .   .   8   7   11  8   
  Protection               12   | .   25  18  8   7   12  8   
  Energy Gun               5    | .   12  5   1   7   3   .   
  Energy Cannon            2    | .   .   4   9   .   2   2   
  Ballistic Gun            12   | .   12  10  12  14  12  5   
Naked Turns                32   | .   .   .   .   .   .   32  
Heaviest Build             79   | 18  19  37  45  72  78  79  
  Greatest Support         88   | 40  40  63  63  83  88  88  
  Greatest Overweight (x)  8    | .   .   .   .   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 8   8   14  14  16  16  16  
  Average Capacity         13   | 8   8   9   14  15  16  12  
  Most Carried             16   | 7   6   10  14  16  16  16  
  Average Carried          11   | 7   4   7   11  14  15  12  
  Final Capacity           16   | 8   8   14  14  16  16  4   
  Final Carried            16   | 7   6   10  14  15  16  4   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 31% | Hacker-Mutant
 19% | Hacker-Gunner
 10% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was 
Matter Collected           1313 | 211 88  137 108 379 317 73  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1809 | .   173 474 157 713 292 .   
  Parts                    84   | .   12  28  9   27  8   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  40   | .   5   10  2   15  8   .   
  Guns                     34   | .   5   6   2   14  7   .   
  Cannons                  4    | .   .   4   .   .   .   .   
  AOE                      2    | .   .   .   .   1   1   .   
Classes Destroyed          10   | .   3   2   1   3   1   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  7    | .   2   .   .   3   2   .   
  Grunt                    18   | .   3   7   .   6   2   .   
  Brawler                  2    | .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   9    | .   .   3   2   3   1   .   
  Programmer               3    | .   .   .   .   2   1   .   
Best Kill Streak           4    | .   2   4   2   4   3   .   
  Combat Bots Only         4    | .   2   4   1   4   3   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Damage Taken               2674 | .    203  270  99   869  258  975  
  Core                     1047 | .    22   31   7    110  33   844  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  91   92   98   84   .    .    
Volleys Fired              116  | .    23   31   7    34   16   5    
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  151  | .    70   88   151  100  100  99   
Shots Fired                262  | .    46   61   21   91   34   9    
  Gun                      227  | .    46   43   11   91   31   5    
  Cannon                   31   | .    .    18   10   .    .    3    
  Launcher                 4    | .    .    .    .    .    3    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  152  | .    23   30   11   57   26   5    
  Thermal                  59   | .    23   31   3    .    .    2    
  Explosive                4    | .    .    .    .    .    3    1    
  Electromagnetic          47   | .    .    .    7    34   5    1    
  Robot Hit Streak         38   | .    22   36   19   38   32   18   
  Robot Miss Streak        2    | .    2    2    2    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           221  | .    37   52   15   79   29   9    
  Core Hits                112  | .    10   21   5    42   22   12   
  Critical Hits            2    | .    .    1    .    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4245 | .    445  715  306  1642 732  405  
  Guns                     3175 | .    445  485  133  1412 570  130  
  Cannons                  467  | .    .    226  173  .    .    68   
  Explosions               485  | .    .    .    .    221  162  102  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  118  | .    .    4    .    9    .    105  
  Kinetic                  2388 | .    246  323  133  1033 523  130  
  Thermal                  915  | .    199  388  41   221  .    66   
  Explosive                264  | .    .    .    .    .    162  102  
  Electromagnetic          560  | .    .    .    132  379  47   2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    .    .    .    150  .    60   
  Shots                    5    | .    .    .    .    4    .    1    
  Rammed                   34   | .    .    .    .    1    .    33   
Targets Rammed             35   | .    .    1    .    1    .    33   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        372  | .    366  246  254  352  372  63   
  Average Temperature      117  | .    146  90   112  131  111  34   
  Received Heat Transfer   744  | .    144  207  54   237  102  .    
  Effects                  8    | .    2    1    .    3    2    .    
    Shutdowns              2    | .    .    .    .    1    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           2    | .    .    1    .    1    .    .    
    Matter Decay           2    | .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1854 | .    592  888  74   200  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Peak Influence             226  | .   143 186 148 226 135 25  
  Average Influence        62   | .   73  97  95  33  68  3   
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         99   | 100 100 100 100 98  100 100 
  Level 1                  .    | .   .   .   .   1   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   3   1   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   2   1   .   
  Reinforcement            1    | .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Distress Signals           3    | .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              62   | .   8   20  3   19  9   3   
  Peak Tracking Total      4    | .   3   4   2   4   3   3   
  Tactical Retreats        5    | .   .   3   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Traps Triggered            3    | .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Disabled          3    | .   .   1   .   2   .   .   
  Max in Single Turn       2    | .   .   1   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Machines Accessed          9    | .   2   2   1   3   1   .   
  Terminals                9    | .   2   2   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   2   5   1   6   2   .   
  Successful               11   | .   2   4   1   3   1   .   
  Failed                   5    | .   .   1   .   3   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                16   | .   2   5   1   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   4   1   3   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   1   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was 
Robot Analysis Total       2    | .   1   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               3872 | 16   477  670  446  1288 823  152  
Spaces Moved               2011 | 9    231  318  237  687  457  72   
  Core                     21   | .    .    .    .    .    .    21   
  Treads                   1990 | 9    231  318  237  687  457  51   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 160  160  160  160  160  160  50   
  Average Speed            159  | 160  160  160  160  160  160  133  
  Slowest Speed            450  | 160  160  160  160  180  160  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    31   30   23   16   12   43   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          73   | .    .    .    .    42   19   12   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      73   | .    .    .    .    42   19   12   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was 
Total                      2465 | 10  294 419 290 814 520 118 
  Wait                     179  | .   36  47  23  51  22  .   
  Move                     2006 | 8   230 317 236 686 457 72  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | .   2   11  11  15  7   .   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   16   | .   1   3   3   3   2   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     38   | 2   .   4   6   13  9   4   
  Drop                     29   | .   2   5   4   11  7   .   
  Fire                     116  | .   23  31  7   34  16  5   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      33   | .   .   .   .   .   .   33  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   .   1   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 3)
   17 | -11/Scrapyard | Entered Materials
   17 | -10/Materials | Evolved 1 slot: Utility x1
  267 | -10/Materials | Identified exit to Mines
  267 | -10/Materials | Discovered exit to Mines (range 15)
  306 | -10/Materials | Build established: Hacker-Mutant
  398 | -10/Materials | Identified exit to Materials
  398 | -10/Materials | Discovered exit to Materials (range 8)
  494 | -10/Materials | Entered another Materials area
  494 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1116 | -9/Materials  | Identified exit to Materials
 1116 | -9/Materials  | Discovered exit to Materials (range 7)
 1164 | -9/Materials  | Entered another Materials area
 1164 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1460 | -8/Materials  | Build established: Hacker-Gunner
 1576 | -8/Materials  | Identified exit to Factory
 1576 | -8/Materials  | Discovered exit to Factory (range 4)
 1610 | -8/Materials  | Entered Factory
 1610 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2313 | -7/Factory    | Build established: Scavenger-Gunner
 2668 | -7/Factory    | Identified exit to Factory
 2668 | -7/Factory    | Discovered exit to Factory (range 15)
 2898 | -7/Factory    | Entered another Factory area
 2898 | -6/Factory    | Evolved 2 slots: Utility x2
 3613 | -6/Factory    | Build established: Scavenger-Mutant
 3677 | -6/Factory    | Found Prototype Processor
 3721 | -6/Factory    | Sucked down chute
 3721 | -6/Factory    | Entered Waste
 3739 | -6/Waste      | Spotted C-40 Crusher
 3795 | -6/Waste      | Spotted C-40 Crusher
 3810 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3813 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3816 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3819 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3822 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3825 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3828 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3833 | -6/Waste      | Spotted C-40 Crusher
 3839 | -6/Waste      | Spotted C-40 Crusher
 3841 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3857 | -6/Waste      | Core integrity fell below 50%
 3868 | -6/Waste      | Core integrity fell below 20%
 3872 | -6/Waste      | Lost 9 parts (1p3n3u2w)
 3873 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
03828_ Lgt. Angular Momentum Engine crushed.
03828_ Adv. Targeting Computer crushed.
03831_ Matter Compressor crushed.
03831_ Coolant Injector crushed.
03833_ Proton Cannon crushed.
03833_ Med. Treads crushed.
03833_ Cld. Plasma Cannon crushed.
03835_ Lgt. Nuclear Core crushed.
03836_ Lgt. Angular Momentum Engine crushed.
03836_ Assault Cannon crushed.
03840_ Slammed into C-40 Crusher.
03840_ Targeting Computer permanently disabled.
03840_ Destabilizing: Short circuit.
03841_ Broken Targeting Computer crushed.
03841_ Utility Shielding crushed.
03841_ Slammed into C-40 Crusher. <x*>
03856_ Destabilizing: Core damaged (-34).
03857_ Slammed into C-40 Crusher. <x2>
03858_ Destabilizing: System corrupted (+1).
03859_ Slammed into C-40 Crusher. <x*>

 Map 
-----
+----------------------------------------------------+
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| ??????##   [!##?????#  CC########    #???????????? |
| ??????#      #??????#  CC@CC         #???????????? |
| ??????#      #??????#  CC CC         #???????????? |
| ??????#     ]#??????#                #???????????? |
| ??????#      #??????#                #???????????? |
| ??????###    #??????#    ########    #???????????? |
| ????????#    #??????#    #?????????  #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          44
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         13
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              ElectronSalvagePlating
  Manual?         0
Play Time         01:02:21
  Cumulative      22.3 hours
  Start           2020.08.30 @ 16:39:52
  End             2020.08.31 @ 12:15:10
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          30
  Rogue           22
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f7b77cf-a9e0-4ce1-821a-14575da9a693