Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 23:52:24 Player: Kaisercar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2009) 2009 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 6734 Bonus ------- Follower Combat Kills 299 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 738/850 Matter 62/300 Energy 11/280 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (5) --- Improved Gravmag System Improved Gravmag System > --- UTILITY (6) ------ Cooling System Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Plasma Cannon Assault Cannon > --- INVENTORY (15) --- Nuclear Core Improved Deuterium Engine Target Analyzer Particle Charger Hardened Medium Armor Plating Layered Light Armor Plating Improved Hacking Suite Hacking Drone Bay Gauss Cannon Rocket Launcher Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Hybrid Deuterium Engine Target Analyzer Particle Charger Transmission Jammer Hardened Medium Armor Plating Layered Light Armor Plating Tractor Beam Hacking Drone Bay Plasma Cannon Gauss Cannon CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 74 | 7 15 . 28 6 2 . 16 Power 8 | 1 3 . 2 . . . 2 Engine 8 | 1 3 . 2 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 5 . 11 . . . 6 Treads 9 | . 2 . 7 . . . . Leg . | . . . . . . . . Wheel 9 | 2 3 . 4 . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 20 | 2 3 . 6 4 . . 5 Device 9 | 1 . . 4 2 . . 2 Storage 4 | 1 2 . . . . . 1 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . 1 . 2 2 . . . Artifact . | . . . . . . . . Weapon 22 | 2 4 . 9 2 2 . 3 Energy Gun 8 | 2 . . 6 . . . . Energy Cannon 5 | . 1 . 2 . 1 . 1 Ballistic Gun 3 | . 2 . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 3 | . . . 3 . . . . Parts Lost 20 | . 4 1 6 1 . . 8 Power 4 | . 1 . 1 . . . 2 Propulsion 10 | . 2 . 4 . . . 4 Utility 2 | . . . . 1 . . 1 Weapon 4 | . 1 1 1 . . . 1 Highest Loss Streak 3 | . 3 1 3 1 . . 3 To Critical Strikes . | . . . . . . . . Average Backups 22 | 4 12 25 24 24 25 25 13 Power 2 | . 1 3 3 3 3 3 2 Propulsion 2 | 2 4 6 3 2 1 1 . Utility 10 | . 3 10 10 12 13 13 6 Weapon 5 | . 3 6 6 5 6 6 4 Tool/Special . | . . . . . . . . Unused Backups 31 | . . . 11 2 3 1 14 Power 6 | . . . 1 1 2 . 2 Propulsion 2 | . . . 1 . . . 1 Utility 14 | . . . 4 1 1 . 8 Weapon 8 | . . . 5 . . 1 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 99 92 99 99 100 100 79 Engine 11 | . 14 14 11 11 11 11 10 Treads 24 | . 11 . 23 33 33 33 2 Wheel 5 | . 16 28 9 . . . . Device 10 | . 9 . 10 10 11 11 17 Storage 11 | . 14 14 11 11 11 11 6 Protection 9 | . 4 14 11 11 11 11 . Energy Gun 8 | . 11 7 19 10 2 . . Energy Cannon 4 | . 1 6 1 . 8 11 5 Ballistic Gun 5 | . 13 7 . 10 6 . . Ballistic Cannon 2 | . . . . . 4 11 3 Peak Build Rating 50 | 7 10 10 26 26 27 26 50 Average Rating 22 | 4 8 9 23 23 25 25 42 On Entrance 15 | . 7 10 9 24 25 26 26 Avg Prop Armor Cover (%) 11 | . . . 11 . . . 18 Naked Turns . | . . . . . . . . Heaviest Build 110 | 15 92 93 107 107 110 109 109 Greatest Support 60 | 32 40 32 60 60 60 60 60 Greatest Overweight (x) 8 | . 4 2 8 1 1 1 4 Average Overweight (x) 1 | . 1 2 4 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 15 Most Carried 25 | 5 25 25 25 25 25 25 24 Average Carried 22 | 4 12 25 24 24 24 24 13 Final Capacity 25 | 8 25 25 25 25 25 25 15 Final Carried 25 | 5 25 25 25 25 25 25 12 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1737 | 270 392 127 644 209 48 45 2 Remotely . | . . . . . . . . Salvage Created 2838 | 150 829 103 1329 209 . 66 152 Parts 166 | 7 51 3 85 10 . 2 8 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 3 | . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented 7 | . . . . . . 7 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 57 | . 15 4 25 9 . 1 3 Guns 43 | . 12 4 20 7 . . . Cannons 10 | . 3 . 4 . . 1 2 AOE 2 | . . . . 2 . . . Classes Destroyed 13 | 2 5 . 3 1 . 1 1 Worker 1 | . . . 1 . . . . Tunneler 4 | 3 . . 1 . . . . Hauler 7 | . 2 . 5 . . . . Recycler 2 | 1 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 6 | . 3 . 3 . . . . Swarmer 22 | . 3 3 10 6 . . . Grunt 20 | . 12 1 6 1 . . . Brawler 2 | . . . 1 1 . . . Protector 1 | . . . . 1 . . . Sentry 10 | . . . 8 . . . 2 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | 4 2 3 4 3 . 1 1 Combat Bots Only 3 | . 2 3 3 3 . 1 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 458 | . 99 25 145 40 . 45 104 Missed 152 | . 37 8 34 9 . 13 51 Hits 306 | . 62 17 111 31 . 32 53 Melee 2 | . . . . 2 . . . Projectile 304 | . 62 17 111 29 . 32 53 AOE 2 | . . . . . . . 2 Critical Strikes 8 | . 3 1 4 . . . . Damage Taken 3691 | . 740 172 1452 334 . 265 728 Core 663 | . 209 30 253 24 . 35 112 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 38 | . . . . . 38 . . Core Remaining (%) 42 | 100 . 4 . . . 22 . Volleys Fired 224 | 5 78 12 92 14 . 5 18 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 117 | 90 90 80 115 78 . 117 117 Shots Fired 432 | 10 148 19 179 31 1 10 34 Gun 346 | 10 121 15 169 30 1 . . Cannon 85 | . 27 4 10 . . 10 34 Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 132 | . 87 7 . 16 1 5 16 Thermal 231 | 5 39 12 138 14 . 5 18 Explosive 1 | . . . . 1 . . . Electromagnetic 68 | 5 22 . 41 . . . . Robot Hit Streak 28 | 4 7 6 11 5 6 15 28 Robot Miss Streak 7 | 2 7 1 4 4 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 275 | 6 84 14 121 17 1 9 23 Core Hits 113 | 4 38 6 48 10 1 2 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | 1 . 3 6 . . . 2 Burn 10 | 1 . 3 6 . . . . Blast 2 | . . . . . . . 2 Melee Attacks 29 | . 7 . 11 . . . 11 Impact 9 | . . . 9 . . . . Slashing 19 | . 7 . 2 . . . 10 Piercing 1 | . . . . . . . 1 Sneak Attacks 2 | . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5362 | 107 1149 193 2517 513 13 217 653 Guns 3530 | 82 782 158 2191 304 13 . . Cannons 1420 | . 322 35 193 . . 217 653 Explosions 327 | 25 . . 93 209 . . . Melee 85 | . 45 . 40 . . . . Ramming . | . . . . . . . . Kinetic 1230 | . 581 77 . 149 13 88 322 Thermal 2954 | 38 334 116 1851 155 . 129 331 Explosive 209 | . . . . 209 . . . Electromagnetic 884 | 69 189 . 626 . . . . Impact 40 | . . . 40 . . . . Slashing 45 | . 45 . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 3 7 7 . . Average Corruption 3 | . . . 3 3 7 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . 33 29 8 . . Message Errors 15 | . . . 6 7 2 . . Matter Fused 18 | . . . 7 9 2 . . Heat Flow Errors 10 | . . . 6 4 . . . Energy Discharges 6 | . . . 3 3 . . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 5 | . . . 3 1 1 . . Data Loss (major) 7 | . . . 4 1 2 . . Misfires 6 | . . . 1 4 1 . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . 12 . . . 52 Projectiles 29 | . . . . . . . 29 Explosions 35 | . . . 12 . . . 23 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 176 | . . . 67 36 . . 73 Shots 4 | . . . 2 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 366 | 90 263 144 366 184 . 294 1 Average Temperature 70 | 35 61 66 75 74 . 130 1 Received Heat Transfer 1098 | . 399 45 450 36 . 78 90 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . 1 . . 1 . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 17 | . 1 1 12 2 . . 1 Heat Transferred 6466 | 161 703 518 3948 286 . 250 600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 . . 4 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 78 | 100 100 100 51 93 . . 75 Level 1 21 | . . . 48 6 . . 24 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 394 | 10 184 75 394 222 . . 248 Initial 142 | . . 45 5 142 . . . Average 109 | 1 73 44 170 57 . . 151 Influence Increases 2322 | 20 472 100 858 251 . 213 408 Destroy 0b10 Robot/C 1280 | . 300 80 500 200 . 120 80 Destroy 0b10 Robot/NC 125 | 20 35 . 55 5 . 10 . Destroy Leader 326 | . 70 20 156 20 . 20 40 Allied During Kill 71 | . . . . 5 . 63 3 Successful Hack 37 | . 18 . 19 . . . . Disable Machine 105 | . . . 15 15 . . 75 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 78 | . 4 . 23 6 . . 45 Lose Combat Pursuer 150 | . 45 . 90 . . . 15 Influence Decreases 2212 | 20 355 202 507 537 80 213 298 Entered New Map 386 | . . 72 10 224 80 . . Time Decay 1510 | 20 315 120 447 303 . 127 178 Lost Part 190 | . 40 10 50 10 . . 80 Lost Ally 126 | . . . . . . 86 40 Squads Dispatched 9 | . 2 . 2 1 . . 4 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 2 . 2 . . . . Assault 3 | . . . . 1 . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 3 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 28 5 43 13 . 6 7 Peak Tracking Total 6 | . 4 2 6 5 . 3 2 Tactical Retreats 9 | . 3 . 5 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . . 1 1 . . 6 Max in Single Turn 5 | . . . 1 1 . . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 6 . 8 1 . . . Terminals 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 21 . 20 1 . . . Successful 21 | . 10 . 10 1 . . . Failed 21 | . 11 . 10 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 17 . 11 . . . . Terminals 32 | . 17 . 15 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 4 . 4 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 3 1 . . . Robot Analysis 4 | . 3 . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 6 . 6 . . . . Terminals 12 | . 6 . 6 . . . . Botnet 2 | . 1 . 1 . . . . Skim 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 . 6 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 1 7 . . Largest Group 8 | . . . . 1 8 8 2 Highest-Rated Group 282 | . . . . 31 282 282 79 Highest-Rated Ally 51 | . . . . 31 51 51 41 Total Orders . | . . . . . . . . Ally Attacks 53 | . . . . 6 . 37 10 Total Damage 1168 | . . . . 83 . 809 276 Kills 11 | . . . . 2 . 8 1 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 3693 | 7 1127 . 561 . 472 1107 419 Optics 419 | . . . . . . . 419 Sensors 561 | . . . 561 . . . . Seismic 3030 | 7 1127 . . . 472 1107 317 Jamming 365 | . . . . . . . 365 Robot Analysis Total 4 | . 3 . 1 . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9555 | 69 1650 250 2293 1364 2403 1107 419 Spaces Moved 3820 | 46 622 166 851 469 987 453 226 Core 14 | 14 . . . . . . . Treads 2274 | . 111 . 241 469 987 453 13 Legs . | . . . . . . . . Wheels 1319 | 32 511 166 610 . . . . Hover 213 | . . . . . . . 213 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 130 130 240 240 240 100 Average Speed 203 | 84 155 130 197 240 240 240 129 Slowest Speed 320 | 100 320 130 240 240 240 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 75 33 72 85 88 70 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . 1 2 1 2 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 7 | . . . . 1 4 2 . Spaces Dug 20 | . 3 . 6 . . . 11 Terrain Destroyed 93 | 4 3 . 20 6 . . 60 Melee 20 | . 3 . 6 . . . 11 Projectile 2 | . . . . . . . 2 AOE 71 | 4 . . 14 6 . . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5144 | 63 1149 180 1277 685 1027 465 298 Wait 843 | . 398 1 230 175 22 4 13 Move 3813 | 45 621 165 850 468 986 452 226 Hop . | . . . . . . . . Pick Up 70 | 6 21 . 23 8 6 2 4 Fast Attach 28 | 6 1 . 9 4 2 . 6 Attach 22 | 1 3 . 9 1 . . 8 Detach 1 | . . . . . . . 1 Swap 54 | . 17 2 22 4 3 . 6 Drop 60 | . 3 . 31 11 8 2 5 Fire 224 | 5 78 12 92 14 . 5 18 Melee 29 | . 7 . 11 . . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 14) 1141 | -10/Materials | Core integrity fell below 50% 1168 | -10/Materials | Core integrity fell below 20% 1192 | -10/Materials | Lost 3 parts (1p2n) 1453 | -10/Materials | Learned Storage stockpile data 1501 | -10/Materials | Discovered new exit (range 13) 1578 | -10/Materials | Identified exit to Materials 1599 | -10/Materials | Learned Materials stockpile data 1610 | -10/Materials | Learned location of 2 exits from Subcaves 1633 | -10/Materials | Identified exit to Subcaves 1665 | -10/Materials | Identified exit to Mines 1720 | -10/Materials | Entered Mines 1760 | -10/Mines | Learned 2 Materials zone layouts 1774 | -10/Mines | Met a Derelict bent on vengeance 1970 | -10/Mines | Entered Materials 1970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -9/Materials | Identified exit to Materials 2249 | -9/Materials | Lost 3 parts (3n) 2383 | -9/Materials | Discovered new exit (range 5) 3126 | -9/Materials | Core integrity fell below 50% 3211 | -9/Materials | Discovered exit to Materials (range 21) 3278 | -9/Materials | Identified exit to Mines 4049 | -9/Materials | Learned location of 1 exit from Recycling 4263 | -9/Materials | Entered Mines 4512 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4512 | -9/Mines | Discovered new exit (range 5) 4638 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5080 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5515 | -9/Mines | Met a Derelict testing a Signal Generator 5599 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5627 | -9/Mines | Entered Zion 5627 | -7/Zion | Accompanied by 1 ally 5651 | -7/Zion | Given A8's code to call for help 5798 | -7/Zion | Discovered new exit (range 9) 5932 | -7/Zion | Given the Hacking Drone Bay 5934 | -7/Zion | Found Prototype Device 5966 | -7/Zion | System corruption cleaned by Quarantine Array 6205 | -7/Zion | Learned location of Warlord (-5) 6236 | -7/Zion | Build established: Scavenger-Mutant 6556 | -7/Zion | Met Imprinter 6597 | -7/Zion | Imprinted 6600 | -7/Zion | Declared Zion's savior 7350 | -7/Zion | Build established: Mutant 7368 | -7/Zion | Found CR-A16's Pointy Stick 7455 | -7/Zion | Learned Factory emergency access door positions 7491 | -7/Zion | Gained Derelict followers 7845 | -7/Zion | Build established: Scavenger-Mutant 8030 | -7/Zion | Entered Proximity Caves 8030 | -6/Proximity Caves | Accompanied by 8 allies 8117 | -6/Proximity Caves | Lost 6 allies 8444 | -6/Proximity Caves | Learned 4 Factory zone layouts 8664 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8815 | -6/Proximity Caves | Learned Factory stockpile data 8853 | -6/Proximity Caves | Discovered new exit (range 9) 9137 | -6/Proximity Caves | Entered Factory 9137 | -6/Factory | Accompanied by 2 allies 9137 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 9138 | -6/Factory | Identified exit to Factory 9183 | -6/Factory | Garrison activated, responded to threat 9502 | -6/Factory | Build established: Mutant 9556 | -6/Factory | Self-destructed Last Messages --------------- 09458_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6C. 09463_ The unstable cave ceiling collapses. 09464_ P-60 Hacker suffers critical hit (Blast). 09464_ P-60 Hacker destroyed. 09481_ Acquired Gravmag System. 09489_ Y-54 Guardian Unknown Ballistic Gun blasted off. 09497_ Y-54 Guardian heat spikes uncontrollably. 09501_ Y-54 Guardian critical meltdown. 09501_ Imp. Deuterium Engine melted. 09504_ Acquired 2 matter. 09515_ Acquired Imp. Hacking Suite. 09531_ P-60 Hacker knocked back. 09532_ Cld. Ion Engine destroyed. 09534_ P-60 Hacker knocked back. 09546_ Destroyed Shock Rifle. 09548_ Hyb. Deuterium Engine destroyed. 09551_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ######+#####???????????? | | ????????????????????????? # [%[! #???????????? | | ????????????????????????? # | / #???????????? | | ?????????????????????????Y# #???????????? | | ????????????????????????? # #???????????? | | ????????????????????##### # #???????????? | | ????????????????????# # #???????????? | | ???????????????????## # #???????????? | | ???????????????????? + #???????????? | | ????????????????????# # ! #???????????? | | ????????????????????# + #???????????? | | ??????????########### # #???????????? | | ?????????? # #???????????? | | ????????? %# ]]! #???????????? | | ????????????? m# ][ [#######?????? | | ????????????????"" """ ! p ]! %# # ###???? | | ????????????????"" """ @##########%%! # ##??? | | ????????????????"" """ #??# ! #??? | | ??????????????? #??# #?? | | ?????????????? """ """ ??#/ #?? | | ???????????????""" """ ??# "" #? | | ???????????????""" """ ??# "" #? | | ???????????????? ? ??+ """ ### | | ????????????????? ?# """ | | ?????????????????##### ?# """ # ^ | | ?????????????????????# ?# !# | | ?????????????????????####+##???? # """ | | ??????????????????????????????? # """ # | | ???????????????????????????????? # """ # | | ??????????????????????????????? [[! " # | | ????????????????????????????????[[! # """ # | | ??????????????????????????????? [[! # """ # | | ??????+?+????????????????????? # """ # | | ?????????????????????????????# # # | | ????????????????/????????????#### ???# # | | ????????????????????????????????##???########## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularNeutrinoCorpse Manual? 0 Play Time 00:43:09 Cumulative 98.5 hours Start 2026.02.21 @ 22:39:45 End 2026.02.21 @ 23:52:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 51 Adventurer 75 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e507677-c988-4d8b-9fec-f2d55bfaca38