Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 00:44:20 Player: Strikerv2 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (4953) 4953 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 9355 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Melee Analysis Suite Core Analyzer Energy Filter Improved Particle Charger Particle Gun Particle Gun Proton Cannon Precision Assault Rifle [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 . 1 Weapon 4 | . . . 2 2 . . . Parts Attached 101 | 7 3 4 13 12 8 29 25 Power 10 | 1 1 1 1 1 . 2 3 Engine 6 | 1 1 1 1 . . 1 1 Core 3 | . . . . 1 . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 19 | 2 . . 3 4 . 5 5 Treads 7 | . . . . 3 . 2 2 Leg 12 | 2 . . 3 1 . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . . 2 . 3 6 4 Device 8 | 1 . . . . 1 4 2 Storage 3 | 1 . . 1 . 1 . . Processor 4 | . . . 1 . 1 . 2 Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 55 | 2 2 3 7 7 5 16 13 Energy Gun 9 | . . 1 . 2 . 5 1 Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 23 | 2 . 1 5 3 2 6 4 Ballistic Cannon 7 | . 1 1 . 1 . 4 . Launcher 11 | . 1 . 1 1 2 1 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 52 | . . 2 . 4 2 21 23 Power 6 | . . 1 . . . 2 3 Propulsion 7 | . . . . . . 4 3 Utility 8 | . . . . . . 3 5 Weapon 31 | . . 1 . 4 2 12 12 Highest Loss Streak 9 | . . 1 . 2 1 9 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 92 98 94 97 74 84 Engine 3 | . 14 7 9 1 . . . Core 4 | . . . . 7 7 4 8 Treads 4 | . . . . 11 15 4 . Leg 12 | . 28 28 22 6 . 6 10 Device 7 | . 14 14 . . 7 12 8 Storage 8 | . 14 14 11 9 6 7 6 Processor 6 | . . . 11 9 15 3 5 Protection 1 | . . . . . . 4 4 Energy Gun 6 | . . 13 2 8 9 7 3 Energy Cannon 2 | . . . 8 1 . . 4 Ballistic Gun 19 | . 9 5 31 28 12 13 23 Ballistic Cannon 3 | . 10 7 . 1 7 4 . Launcher 3 | . 9 . 1 9 6 . 3 Special Melee Weapon 1 | . . . . . 5 1 . Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 15 15 27 39 40 46 59 Greatest Support 40 | 20 20 20 20 40 40 40 40 Greatest Overweight (x) 10 | . . . 1 1 . 10 9 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 9 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 7 | . 5 7 8 8 7 5 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 1 8 7 10 8 7 7 . Class Distribution -------------------- 23% | Scavenger-Executioner 19% | Mutant 19% | Scavenger-Skirmisher 13% | Scavenger-Assassin 7% | Scavenger-Tank 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Executioner | -7/Storage Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Matter Collected 4076 | 123 45 378 511 576 555 1004 884 Remotely . | . . . . . . . . Salvage Created 5545 | 18 249 148 1042 878 461 1437 1312 Parts 366 | 5 33 15 72 51 18 79 93 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 10 | . . . . 2 2 3 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 104 | . 9 7 18 15 12 26 17 Guns 51 | . . 3 12 7 5 18 6 Cannons 29 | . 3 4 4 . 3 7 8 AOE 24 | . 6 . 2 8 4 1 3 Classes Destroyed 17 | 1 6 2 3 1 1 1 2 Worker 14 | . . 1 4 . . 1 8 Builder 28 | . 3 4 4 6 . 4 7 Tunneler 1 | 1 . . . . . . . Hauler 2 | . 1 . . . . 1 . Recycler 8 | . 1 . 1 2 2 1 1 Operator 2 | . . . 1 . . 1 . Watcher 15 | . 1 . 4 3 4 1 2 Swarmer 16 | . 6 3 3 . 4 . . Grunt 57 | . 3 . 12 11 6 18 7 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . Sentry 12 | . . . 2 3 . 6 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . 1 . Programmer 7 | . . . . . 2 1 4 Heavy 2 | . . . . . . . 2 Assembled 4 | . . 4 . . . . . Best Kill Streak 9 | 1 6 3 6 5 5 7 9 Combat Bots Only 5 | . 3 3 3 3 4 5 5 Max Kills in Single Turn 4 | 1 4 1 3 2 3 2 3 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . 3 . 2 1 2 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Damage Taken 8749 | . 118 453 646 990 855 2638 3049 Core 2296 | . 26 121 163 455 87 591 853 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 494 | . . . . . 398 96 . Core Remaining (%) 44 | 100 . 41 59 17 . 3 . Volleys Fired 294 | 4 12 34 42 38 38 82 44 Largest 6 | 2 2 2 4 6 5 6 6 Hottest 257 | 40 65 75 129 257 224 231 252 Shots Fired 935 | 8 21 50 163 160 121 223 189 Gun 707 | 8 2 35 132 138 86 164 142 Cannon 176 | . 11 14 26 3 29 56 37 Launcher 52 | . 8 1 5 19 6 3 10 Special . | . . . . . . . . Kinetic 649 | 8 13 16 119 109 94 167 123 Thermal 148 | . . . . 30 21 43 54 Explosive 52 | . 8 1 5 19 6 3 10 Electromagnetic 86 | . . 33 39 2 . 10 2 Robot Hit Streak 14 | 4 3 5 5 14 12 12 11 Robot Miss Streak 8 | 3 3 3 5 7 8 5 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 487 | 4 10 26 64 82 68 134 99 Core Hits 325 | 1 20 13 42 61 36 81 71 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 1 . 2 2 . Burn 1 | . . . . . 1 . . Blast 4 | . 1 1 . . 1 1 . Corrupt 2 | . . . 1 . . 1 . Melee Attacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13046 | 37 773 422 1487 2101 1833 2991 3402 Guns 6583 | 37 10 220 734 1058 787 1918 1819 Cannons 2717 | . 103 167 390 38 435 979 605 Explosions 3721 | . 660 35 363 1004 611 76 972 Melee . | . . . . . . . . Ramming 25 | . . . . 1 . 18 6 Kinetic 6620 | 37 113 178 607 850 1009 2148 1678 Thermal 1963 | . . 35 120 208 213 641 746 Explosive 3566 | . 660 . 243 1004 611 76 972 Electromagnetic 872 | . . 209 517 38 . 108 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 3 8 15 Average Corruption 5 | . . . . . 2 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . 1 28 12 Message Errors 9 | . . . . . 1 4 4 Matter Fused 6 | . . . . . . 5 1 Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 3 3 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 145 | . 16 9 10 12 55 . 43 Projectiles 85 | . . 9 10 . 55 . 11 Explosions 60 | . 16 . . 12 . . 32 Melee . | . . . . . . . . Knockbacks 15 | . 1 3 . . 3 7 1 Impact 1 | . . . . . . . 1 Kinetic 13 | . 1 2 . . 3 7 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 157 | . . 22 14 31 38 2 50 Shots 6 | . . 1 1 1 1 . 2 Rammed 9 | . . . . 1 . 8 . Targets Rammed 12 | . . . . 1 . 10 1 Kicked 3 | . . . . . . 2 1 Crushed . | . . . . . . . . Highest Temperature 880 | . 15 80 295 565 520 486 880 Average Temperature 134 | . 5 21 63 192 118 134 179 Received Heat Transfer 2230 | . 30 40 288 333 147 1065 327 Effects 55 | . . . . 18 3 5 29 Shutdowns 13 | . . . . 2 1 3 7 Energy Bleed 6 | . . . . 1 1 1 3 Interference 10 | . . . . 7 . . 3 Matter Decay 7 | . . . . . 1 . 6 Damage (minor) 6 | . . . . 3 . 1 2 Damage (major) 8 | . . . . 2 . . 6 Damage (core) 5 | . . . . 3 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 1 1 . 2 Heat Transferred 3759 | . . 50 150 518 555 1459 1027 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Peak Influence 615 | 5 403 245 491 615 437 395 342 Initial 231 | . 3 156 26 207 231 116 128 Average 227 | 1 166 162 252 318 288 218 175 Maximum Alert Level 2 | . 2 1 2 2 2 1 1 Low Security (%) 34 | 100 57 41 23 3 8 35 69 Level 1 58 | . 29 58 63 69 90 64 30 Level 2 6 | . 12 . 13 26 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . 2 2 3 6 5 Investigation 1 | . . . . . 1 . . Extermination 5 | . . . . . 2 1 2 Reinforcement 13 | . 1 . 2 2 . 5 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . . 2 . 2 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Distress Signals 4 | . . . 1 2 1 . . Communications Jammed 5 | . . . . . . . 5 Distress Signals 2 | . . . . . . . 2 Times Spotted 170 | . 11 15 30 21 19 30 44 Peak Tracking Total 17 | . 3 17 5 4 5 6 13 Tactical Retreats 6 | . . 2 . 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Traps Triggered 4 | . . . . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Disabled 11 | . 1 . 4 2 . 1 3 Max in Single Turn 1 | . 1 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Accessed 9 | . 1 1 1 1 2 2 1 Terminals 5 | . 1 1 . 1 . 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 3 1 1 1 11 5 3 Successful 17 | . 1 1 1 1 8 3 2 Failed 8 | . 2 . . . 3 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 10 | . 3 1 . 1 . 2 3 Fabricators . | . . . . . . . . Repair Stations 14 | . . . . . 11 3 . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 1 . 1 . 1 2 Record 2 | . . 1 . 1 . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . 1 Alert Level 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . . 8 2 . Scan Component 5 | . . . . . 4 1 . Repair 5 | . . . . . 4 1 . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . 1 1 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . . 4 1 . Time 154 | . . . . . 122 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 3 . . Non-combat 2 | . . . . . 2 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 3 | . . . . . 3 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Turns Passed 6438 | 82 285 663 1097 857 905 1225 1324 Spaces Moved 2776 | 52 195 369 518 367 383 368 524 Core 54 | 8 . . . . . 40 6 Treads 805 | . . . . 225 383 163 34 Legs 1917 | 44 195 369 518 142 . 165 484 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 160 190 Average Speed 174 | 109 120 120 170 177 170 228 207 Slowest Speed 550 | 120 120 120 190 190 170 550 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 38 51 40 33 12 41 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 336 | . 43 14 37 112 42 38 50 Melee . | . . . . . . . . Projectile 35 | . . . . 1 4 16 14 AOE 301 | . 43 14 37 111 38 22 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total 3728 | 70 225 539 629 477 561 577 650 Wait 381 | . 1 127 33 32 114 56 18 Move 2769 | 51 194 368 517 366 382 367 524 Hop . | . . . . . . . . Pick Up 114 | 8 11 3 15 16 12 27 22 Fast Attach . | . . . . . . . . Attach 65 | 7 . 1 3 6 7 27 14 Detach 2 | . . . . . . 2 . Swap 36 | . 3 3 10 6 1 2 11 Drop 51 | . 4 3 9 12 3 4 16 Fire 294 | 4 12 34 42 38 38 82 44 Melee 4 | . . . . . 4 . . Ram 2 | . . . . . . 2 . Kick 3 | . . . . . . 2 1 Crush 7 | . . . . 1 . 6 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered Mines 526 | -10/Mines | Assembled infested the area 531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 872 | -10/Mines | Discovered new exit (range 12) 951 | -10/Mines | Core integrity fell below 50% 1031 | -10/Mines | Entered Materials 1031 | -9/Materials | Evolved 2 slots: Weapon x2 1474 | -9/Materials | Build established: Scavenger-Skirmisher 2054 | -9/Materials | Discovered new exit (range 11) 2128 | -9/Materials | Entered another Materials area 2128 | -8/Materials | Evolved 2 slots: Weapon x2 2749 | -8/Materials | Core integrity fell below 50% 2750 | -8/Materials | Core integrity fell below 20% 2975 | -8/Materials | Discovered new exit (range 7) 2985 | -8/Materials | Entered Factory 2985 | -7/Factory | Evolved 2 slots: Utility x2 3163 | -7/Factory | Repaired Hvy. Assault Rifle 3206 | -7/Factory | Repaired Rocket Launcher 3435 | -7/Factory | Build established: Scavenger-Assassin 3538 | -7/Factory | Repaired Rocket Launcher 3576 | -7/Factory | Repaired Med. Storage Unit 3803 | -7/Factory | Discovered new exit (range 11) 3818 | -7/Factory | Identified exit to Storage 3890 | -7/Factory | Entered Storage 3974 | -7/Storage | Repaired Hvy. Assault Rifle 4121 | -7/Storage | Lost 7 parts (1p1n1u4w) 4442 | -7/Storage | Core integrity fell below 50% 4484 | -7/Storage | Core integrity fell below 20% 4520 | -7/Storage | Lost 9 parts (2n2u5w) 5054 | -7/Storage | Discovered new exit (range 12) 5100 | -7/Storage | Build established: Scavenger-Executioner 5115 | -7/Storage | Entered Factory 5115 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5674 | -6/Factory | Spotted B-75 Beast 5892 | -6/Factory | Lost 3 parts (1n2w) 6210 | -6/Factory | System corruption reached 10% 6260 | -6/Factory | Lost 8 parts (1p1n3u3w) 6404 | -6/Factory | Cargo convoy interrupted 6418 | -6/Factory | Core integrity fell below 50% 6439 | -6/Factory | Core integrity fell below 20% 6439 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06417_ Carbon-fiber Leg destroyed. 06418_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06418_ Penetrated by Slug. 06418_ Imp. Particle Charger destroyed. 06418_ Imp. Grenade Launcher destroyed. 06419_ K-01 Serf collects debris. 06420_ Penetrated by Slug. 06420_ Slug penetrates Wall. 06425_ Proton Cannon destroyed. 06427_ Slug penetrates Wall. 06431_ System corrupted: Matter fused (-10). 06432_ Slug penetrates Wall. 06437_ Wall collapses. 06437_ Slug penetrates Wall. 06437_ Cold Fusion Reactor destroyed. 06438_ Penetrated by Slug. 06439_ Wall collapses. 06439_ Penetrated by Slug. 06439_ Slug penetrates Wall. 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""""""" # # #???????? | | ????????????# @ # #???????? | | ????????????# # p; h #???????? | | ?????????????############# pi; #???????? | | ???????????????? ; #???????? | | ??????????????????### ########## #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????###########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! I Spy Maybe Next Time I'll Detach My Launcher Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed DerelictStorageStick Manual? 0 Play Time 01:21:33 Cumulative 7.6 hours Start 2022.04.05 @ 23:07:35 End 2022.04.06 @ 00:44:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e31c469-2034-4309-82ec-8c08af917f94