Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.15 @ 21:14:22 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (184) 920 Value Destroyed (5169) 5169 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 9810 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 63 Friendly Fire -80 Cogmind --------- Core Integrity 274/700 Matter 165/300 Energy 125/125 System Corruption 3% Temperature Cool (0) Movement Walking (115) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Cooling System Improved Cooling System Advanced Sensor Array Seismic Detector Hardened Light Armor Plating Hardlight Generator Hardlight Generator Authchip [Device] Authchip [Weapon] Beamcaster Improved EM Pulse Cannon Proton Burst Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Beamcaster Variable Charge Gun > --- INVENTORY -------- Deuterium Engine Antimatter Reactor Improved Cooling System Experimental Sensor Array Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Advanced Shield Generator Authchip [Weapon] Beamcaster Improved EM Pulse Cannon Proton Burst Cannon Neutron Cannon Missile Launcher [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 122 | 7 10 5 22 . 28 17 13 20 Power 17 | 1 1 1 4 . 2 1 4 3 Engine 10 | 1 1 1 4 . 1 . . 2 Core 3 | . . . . . 1 1 1 . Reactor 4 | . . . . . . . 3 1 Propulsion 41 | 2 4 . 10 . 16 2 1 6 Treads 26 | 1 3 . 10 . 12 . . . Leg 13 | . . . . . 4 2 1 6 Wheel 2 | 1 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 3 . 4 . 4 10 4 9 Device 17 | 1 . . 1 . . 4 4 7 Storage 3 | 1 1 . . . 1 . . . Processor 4 | . . . . . 1 3 . . Hackware 1 | . . . . . . 1 . . Protection 11 | . 2 . 3 . 2 2 . 2 Artifact . | . . . . . . . . . Weapon 28 | 2 2 4 4 . 6 4 4 2 Energy Gun 10 | . . . 2 . 4 1 2 1 Energy Cannon 8 | . 1 . 2 . . 3 2 . Ballistic Gun 3 | 2 . . . . 1 . . . Ballistic Cannon 2 | . . 2 . . . . . . Launcher 4 | . 1 1 . . 1 . . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . . 5 . 3 2 3 1 Parts Lost 22 | . 4 1 3 . 1 4 . 9 Power 4 | . 1 1 . . . . . 2 Propulsion 8 | . 1 . 1 . 1 3 . 2 Utility 7 | . 1 . 2 . . 1 . 3 Weapon 3 | . 1 . . . . . . 2 Highest Loss Streak 3 | . 2 1 1 . 1 2 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 2 11 13 14 15 14 13 14 14 Power 1 | . 1 1 1 1 1 2 2 . Propulsion 1 | 1 2 2 1 1 1 . . . Utility 6 | . 5 6 6 6 7 6 7 8 Weapon 4 | . 2 3 5 6 4 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 1 5 1 3 . 3 7 Power 5 | . . . 2 . . . 2 1 Propulsion 3 | . . . 2 . . . . 1 Utility 9 | . 1 . . . 2 . 1 5 Weapon 4 | . . 1 1 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 99 95 91 94 Engine 8 | . 13 13 11 11 8 4 . . Reactor 1 | . . . . . . . 5 5 Treads 19 | . 17 14 31 33 33 . . . Leg 8 | . . . . . 2 26 23 29 Wheel 2 | . 10 14 1 . . . . . Device 8 | . 1 . 6 11 9 8 12 17 Storage 10 | . 18 14 11 11 9 7 7 7 Processor 5 | . . . . . 8 16 15 11 Protection 9 | . 8 14 15 11 9 11 2 2 Energy Gun 5 | . . . . . 7 14 14 14 Energy Cannon 5 | . 10 2 16 . . . . . Ballistic Gun 3 | . 16 11 . . . . . . Ballistic Cannon 5 | . . 5 5 22 9 . . . Peak Build Rating 55 | 7 9 14 22 23 33 41 54 55 Average Rating 26 | 5 8 10 20 22 29 37 47 49 On Entrance 22 | . 7 9 14 22 23 30 41 54 Avg Prop Armor Cover (%) 2 | 8 8 8 1 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 15 35 42 54 48 48 43 49 58 Greatest Support 86 | 20 40 16 63 63 86 44 52 60 Greatest Overweight (x) 12 | 1 3 2 3 . . 1 1 12 Average Overweight (x) . | . 2 2 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 14 | 2 11 13 14 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 13 14 15 15 13 15 15 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 3937 | 324 568 201 812 79 1046 248 335 324 Remotely . | . . . . . . . . . Salvage Created 6446 | 151 731 40 1463 155 1548 866 742 750 Parts 347 | 14 52 12 98 4 80 48 9 30 Haulers Intercepted 16 | . 2 . 5 . 5 1 . 3 Recyclers Shooed 5 | . 1 . 2 1 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored 4 | . . . . . . . . 4 Broken 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 123 | . 19 11 30 3 33 12 2 13 Melee 1 | . . . . . 1 . . . Guns 35 | . 12 . . . 7 7 2 7 Cannons 64 | . 4 1 29 3 25 1 . 1 AOE 19 | . 3 10 . . . 2 . 4 Classes Destroyed 14 | 2 7 . 1 . 1 2 1 . Worker 10 | . 1 1 2 . 4 1 . 1 Builder 10 | . 1 . 1 . 1 5 . 2 Tunneler 4 | 3 . . . . 1 . . . Hauler 16 | . 2 . 5 . 5 1 . 3 Recycler 6 | 1 . . 1 1 1 2 . . Operator 4 | . 1 . 1 . 2 . . . Watcher 10 | . 2 . 4 . 4 . . . Swarmer 30 | . 6 11 4 . 5 4 . . Grunt 61 | . 13 . 18 3 19 . . 8 Brawler 1 | . . . . . 1 . . . Sentry 22 | . . . 8 . 9 3 . 2 Hunter 3 | . . . . . . 2 . 1 Programmer 5 | . . . . . . 3 . 2 Compactor 2 | . . . . . . . 2 . Best Kill Streak 8 | 4 5 3 7 3 6 8 1 5 Combat Bots Only 6 | . 5 3 5 3 6 5 1 2 Max Kills in Single Turn 5 | 1 2 2 1 1 2 5 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . . . 1 . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 680 | . 122 29 108 5 134 122 . 160 Missed 212 | . 27 12 33 2 50 43 . 45 Hits 468 | . 95 17 75 3 84 79 . 115 Projectile 468 | . 95 17 75 3 84 79 . 115 Critical Strikes 10 | . . . 2 . 4 2 . 2 Damage Taken 5868 | . 1010 217 943 48 1171 915 . 1564 Core 859 | . 169 29 142 16 77 124 . 302 Absorbed by Shields 165 | . . . . . . 24 . 141 Regen/Repaired (Parts) 14 | . . . 14 . . . . . Core Remaining (%) 66 | 100 . 20 . 60 86 . . . Volleys Fired 440 | 9 70 23 89 7 119 40 22 61 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 300 | 40 80 100 136 74 122 138 150 300 Shots Fired 819 | 18 132 27 173 14 230 76 44 105 Gun 408 | 18 76 4 . . 103 68 44 95 Cannon 366 | . 48 4 173 14 120 6 . 1 Launcher 30 | . 8 10 . . 1 2 . 9 Special 15 | . . 9 . . 6 . . . Kinetic 293 | 18 76 8 58 14 119 . . . Thermal 489 | . 48 9 115 . 110 68 44 95 Explosive 30 | . 8 10 . . 1 2 . 9 Electromagnetic 7 | . . . . . . 6 . 1 Robot Hit Streak 20 | 10 8 3 12 4 17 15 19 20 Robot Miss Streak 22 | 1 4 4 15 12 22 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 560 | 13 84 4 115 10 166 54 38 76 Core Hits 405 | 5 41 17 80 14 160 47 6 35 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 29 | . . . 1 . 7 11 4 6 Burn 28 | . . . . . 7 11 4 6 Meltdown 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13739 | 166 1511 781 2361 225 3577 1904 802 2412 Guns 5756 | 166 684 13 . . 1389 1045 802 1657 Cannons 5291 | . 485 37 2294 176 2133 134 . 32 Explosions 2523 | . 331 731 . . 29 714 . 718 Melee . | . . . . . . . . . Ramming 169 | . 11 . 67 49 26 11 . 5 Kinetic 4027 | 166 684 50 818 176 2133 . . . Thermal 6936 | . 485 . 1476 . 1389 1127 802 1657 Explosive 2118 | . 331 731 . . 29 329 . 698 Electromagnetic 489 | . . . . . . 437 . 52 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 4 4 8 Average Corruption 3 | . . . . . . 2 4 4 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . . . 15 19 27 Message Errors 17 | . . . . . . 5 6 6 Matter Fused 17 | . . . . . . 4 5 8 Heat Flow Errors 5 | . . . . . . 2 2 1 Energy Discharges 7 | . . . . . . 3 3 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 6 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . 1 . 1 Overload Shots 6 | . . . . . . . . 6 Overflow Damage 130 | . 37 34 7 . . 40 . 12 Projectiles 18 | . 11 . 7 . . . . . Explosions 112 | . 26 34 . . . 40 . 12 Melee . | . . . . . . . . . Knockbacks 57 | . . 1 17 2 37 . . . Impact 1 | . . . 1 . . . . . Kinetic 52 | . . 1 15 2 34 . . . Secondary 4 | . . . 1 . 3 . . . Self-Inflicted Damage 428 | . 18 86 . . . 81 . 243 Shots 13 | . 1 4 . . . 1 . 7 Rammed 17 | . 3 . 5 5 4 . . . Targets Rammed 27 | . 3 . 7 6 6 4 . 1 Kicked 5 | . . . . . . 4 . 1 Crushed 5 | . . . 2 1 2 . . . Highest Temperature 537 | . 352 271 363 . 93 199 198 537 Average Temperature 76 | . 100 110 81 . 30 27 64 86 Received Heat Transfer 1853 | . 414 . 402 27 531 90 . 389 Effects 9 | . 1 . 1 . . . . 7 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 5 | . 1 . 1 . . . . 3 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 . 1 Combat Hostiles 3 | . . . 1 . . 1 . 1 Parts Melted 35 | . 1 . 6 . 6 9 1 12 Heat Transferred 14360 | . 1036 . 2664 . 3071 2777 1702 3110 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . 1 1 2 1 2 2 . . Low Security (%) 54 | 100 49 73 65 76 7 . 100 100 Level 1 27 | . 50 26 8 23 53 49 . . Level 2 17 | . . . 25 . 39 50 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 612 | 10 327 250 549 264 577 612 190 92 Initial 249 | . . 82 31 213 . 249 190 . Average 201 | 2 166 153 181 115 371 416 46 35 Influence Increases 4649 | 20 711 337 1125 86 1185 734 . 451 Destroy 0b10 Robot/C 2520 | . 380 220 640 60 720 240 . 260 Destroy 0b10 Robot/NC 300 | 20 35 5 70 5 90 45 . 30 Destroy Leader 652 | . 88 30 168 10 188 92 . 76 Allied During Kill 66 | . . . 2 11 53 . . . Successful Hack 164 | . 37 . 48 . 36 19 . 24 Select Force Hacks 150 | . 60 . 60 . 30 . . . Disable Machine 465 | . 60 15 75 . 30 255 . 30 Destroy Structure 212 | . 51 67 2 . 23 38 . 31 Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 105 | . . . 60 . 15 30 . . Influence Decreases 4581 | 20 498 467 659 635 635 739 545 383 Entered New Map 1175 | . . 131 52 336 . 301 355 . Time Decay 3155 | 20 458 326 557 299 585 398 190 322 Lost Part 191 | . 40 10 30 . 10 40 . 61 Lost Ally 60 | . . . 20 . 40 . . . Squads Dispatched 30 | . 5 1 5 . 4 7 . 8 Investigation 18 | . 5 . 3 . 1 4 . 5 Extermination 3 | . . . . . . 2 . 1 Reinforcement 8 | . . . 2 . 3 1 . 2 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 11 | . 1 . 1 . 7 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 27 10 48 3 52 19 2 22 Peak Tracking Total 6 | . 6 3 5 3 6 5 1 4 Tactical Retreats 4 | . . . 2 . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 10 | . 2 . 2 . . 3 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 32 | . 5 1 5 . 2 17 . 2 Max in Single Turn 7 | . 1 1 1 . 1 7 . 1 Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 52 | . 9 1 14 . 12 9 . 7 Terminals 28 | . 7 . 9 . 9 2 . 1 Fabricators 4 | . . . . . . 1 . 3 Repair Stations 2 | . . . 1 . . 1 . . Recycling Units 10 | . 2 . 2 . 2 2 . 2 Scanalyzers 5 | . . . 2 . . 2 . 1 Garrison Access 2 | . . . . . 1 1 . . Total Hacks 156 | . 31 1 46 . 36 24 . 18 Successful 82 | . 16 1 28 . 21 9 . 7 Failed 74 | . 15 . 18 . 15 15 . 11 Catastrophic 15 | . 1 . 2 . 5 5 . 2 Database Lockouts . | . . . . . . . . . Manual 92 | . 27 . 27 . 22 8 . 8 Terminals 94 | . 26 . 27 . 31 7 . 3 Fabricators 12 | . . . . . . 2 . 10 Repair Stations 7 | . . . 3 . . 4 . . Recycling Units 23 | . 5 . 8 . 4 4 . 2 Scanalyzers 17 | . . . 8 . . 6 . 3 Garrison Access 2 | . . . . . 1 1 . . Terminal Hacks 20 | . 3 1 6 . 10 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 5 | . . . 1 . 4 . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 3 | . . . . . 3 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 3 | . 1 . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 3 | . . . . . . . . 3 Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . 2 . 1 2 . . Retrieve Components 6 | . 1 . 2 . 1 2 . . Scanalyzer 13 | . . . 7 . . 4 . 2 Insert Component 2 | . . . 1 . . . . 1 Analyze 2 | . . . 1 . . . . 1 Retrieve Study 9 | . . . 5 . . 4 . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 35 | . 12 . 10 . 9 2 . 2 Terminals 28 | . 10 . 8 . 8 1 . 1 Botnet 10 | . 4 . 1 . 3 1 . 1 Disrupt 1 | . . . 1 . . . . . Operators 2 | . 1 . 1 . . . . . Skim 15 | . 5 . 5 . 5 . . . Fabricators 1 | . . . . . . . . 1 Recompile 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . 1 1 . . Recyclers 1 | . . . . . . 1 . . Tunnel 5 | . 2 . 2 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 45 | . 8 . 12 . 10 8 . 7 Full Trace Events 8 | . 1 . 1 . 1 3 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . . 4 . . 4 . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . 3 . 20 . 1 9 . . Parts Scanalyzed 2 | . . . 1 . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 4 | . . 1 . 3 . . . . Largest Group 3 | . . 1 1 3 3 . . . Highest-Rated Group 40 | . . 31 31 40 40 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . 5 . 31 . . . Total Damage 329 | . . . 43 . 286 . . . Kills 5 | . . . 2 . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 1573 | 23 113 . 15 . . 239 550 633 Sensors 1182 | . . . . . . . 550 632 Seismic 237 | 23 113 . 15 . . 86 . . Machine Analysis 153 | . . . . . . 153 . . ECM 1 | . . . . . . . . 1 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 9913 | 113 1355 733 2159 776 1898 949 820 1110 Spaces Moved 5254 | 67 603 356 1122 457 921 611 471 646 Core 11 | 4 . . . . . . . 7 Treads 2320 | 18 79 . 948 457 818 . . . Legs 1824 | . . . . . 103 611 471 639 Wheels 1099 | 45 524 356 174 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 130 130 160 112 85 90 97 Average Speed 142 | 108 127 130 157 160 155 118 150 125 Slowest Speed 650 | 160 160 130 160 160 165 168 173 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 96 60 97 96 76 19 94 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 9 | . 5 1 2 . 1 . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 34 | . . 4 . . 19 . . 11 Terrain Destroyed 220 | . 51 79 . . 19 44 . 27 Melee . | . . . . . . . . . Projectile 16 | . . 8 . . 6 . . 2 AOE 204 | . 51 71 . . 13 44 . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 6852 | 86 1048 579 1354 485 1157 751 550 842 Wait 747 | . 331 179 61 14 31 46 9 76 Move 5247 | 66 602 355 1121 456 920 611 470 646 Hop . | . . . . . . . . . Pick Up 72 | 4 15 6 15 1 10 7 8 6 Fast Attach 53 | 6 1 . 10 . 10 8 9 9 Attach 27 | 1 5 1 6 . 3 4 . 7 Detach 15 | . 1 . 3 . 2 1 2 6 Swap 109 | . 17 10 14 . 22 22 7 17 Drop 114 | . 3 5 28 1 34 8 22 13 Fire 440 | 9 70 23 89 7 119 40 22 61 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick 5 | . . . . . . 4 . 1 Crush 21 | . 2 . 7 6 6 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Discovered new exit (range 14) 871 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Discovered new exit (range 16) 1127 | -10/Materials | Learned Storage garrison access intel 1195 | -10/Materials | Learned Storage trap positions 1252 | -10/Materials | Identified exit to Subcaves 1384 | -10/Materials | Learned location of Subcaves (-10) 1442 | -10/Materials | Learned location of 1 exit from Recycling 1469 | -10/Materials | Entered Mines 1485 | -10/Mines | Learned location of Storage (-9) 1660 | -10/Mines | Assembled infested the area 1665 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1965 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2148 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2167 | -10/Mines | Met a Derelict testing a Signal Generator 2170 | -10/Mines | Discovered new exit (range 9) 2202 | -10/Mines | Entered Materials 2202 | -9/Materials | Accompanied by 1 ally 2202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Identified exit to Storage 2513 | -9/Materials | Repaired Machine Analyzer? 2763 | -9/Materials | Discovered new exit (range 8) 3590 | -9/Materials | Discovered new exit (range 3) 3723 | -9/Materials | Identified exit to Materials 3870 | -9/Materials | Loaded intel: 14 trap records 3918 | -9/Materials | Learned Materials trap positions 4361 | -9/Materials | Entered Mines 4368 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4405 | -9/Mines | Discovered exit to Materials (range 9) 4483 | -9/Mines | Discovered exit to Materials (range 5) 4566 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4575 | -9/Mines | Found Prototype Device 4607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4629 | -9/Mines | Learned Materials garrison access intel 5137 | -9/Mines | Entered Materials 5137 | -8/Materials | Accompanied by 3 allies 5137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5138 | -8/Materials | Loaded intel: 11 trap records 5139 | -8/Materials | Loaded intel: 1 garrison access location 5950 | -8/Materials | Discovered new exit (range 6) 6237 | -8/Materials | Learned Storage trap positions 6295 | -8/Materials | Learned location of 1 exit from Lower Caves 6345 | -8/Materials | Identified exit to Factory 6387 | -8/Materials | Learned Storage emergency access door positions 6419 | -8/Materials | Learned 8 Factory zone layouts 6439 | -8/Materials | Learned location of 1 exit from Lower Caves 6566 | -8/Materials | Learned Storage non-interactive machine intel 7035 | -8/Materials | Entered Factory 7035 | -7/Factory | Evolved 2 slots: Utility x2 7036 | -7/Factory | Identified exit to Factory 7038 | -7/Factory | Identified Exp. Sensor Array 7098 | -7/Factory | Build established: Scavenger-Mutant 7476 | -7/Factory | Build established: Mutant 7892 | -7/Factory | Cargo convoy interrupted 7984 | -7/Factory | Sucked down chute 7984 | -7/Factory | Entered Waste 7984 | -7/Waste | The area was eerily silent 7985 | -7/Waste | Identified exit to Factory 8004 | -7/Waste | A Compactor rumbled back to life 8004 | -7/Waste | Spotted C-40 Crusher 8136 | -7/Waste | Destroyed C-40 Crusher 8494 | -7/Waste | A Compactor rumbled back to life 8498 | -7/Waste | Destroyed C-40 Crusher 8804 | -7/Waste | Entered Factory 9826 | -7/Factory | Core integrity fell below 50% 9856 | -7/Factory | Lost 3 parts (1n2u) 9914 | -7/Factory | Self-destructed Last Messages --------------- 09894_ Destroyed Missile Launcher. 09894_ Imp. Cooling System destroyed. 09894_ Destroyed Imp. Cooling System. 09894_ U-05 Engineer lays Concrete. 09896_ U-05 Engineer builds a Wall. 09897_ U-05 Engineer lays Concrete. 09901_ Acquired Lgt. Ion Engine. 09901_ U-05 Engineer lays Concrete. 09901_ U-05 Engineer builds a Wall. 09903_ U-05 Engineer lays Concrete. 09904_ K-01 Serf collects debris. 09905_ U-05 Engineer builds a Wall. 09907_ U-05 Engineer lays Concrete. 09907_ K-01 Serf collects debris. 09908_ U-05 Engineer lays Concrete. 09908_ Acquired Aluminum Leg+. 09909_ U-05 Engineer builds a Door. 09910_ U-05 Engineer lays Concrete. 09912_ K-01 Serf collects debris. 09913_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????? # # #??????????????????? | | ???????#######?# #? #??????????????????? | | ???????????????# #? #??????????????????? | | ???????????????# #?? #??????????????????? | | ?????########### #?? #??????????????????? | | ??? # #???######??????????????????? | | ??# # #???????????????????????????? | | ??# ] # ##########??????????????????? | | ??# # #! #??????????????????? | | ??# # # """ #??????????????????? | | ??# # # """ #??????????????????? | | ??# # # """ #??????????????????? | | ??# # + #??????????????????? | | ???? # # " #??????????????????? | | ?????? # # T #??????????????????? | | ???????? # # " #??????????????????? | | ?????????? # # #??????????????????? | | ############+### ###############?????????????? | | # #?????????????? | | # #?????????????? | | #?????????????? | | [[ #### ""???????? | | [[ / T ???????? | | #####+########## u% [[ #### ?????? | | # """ """ #????# /###########?????????????? | | # """ """ #????# @ #????????????????????? | | # """ """ #????# k ##???????????????????? | | # #????# | ##########???????????? | | # #????# # #???????????? | | # #????# # #???????????? | | # #???######### # #???????????? | | # #??? # # #???????????? | | ###########?""""""""" # # #???????????? | | #?????????# + u #???????????? | | #???????????""""""""" # # #???????????? | | #????????????? # # = #???????????? | | #?????????????#######?# # #???????????? | | #######????????????######+############???????????? | | #????????????# #????????????????? | | #????????????# """""" #????????????????? | | #????????????# """""" #????????????????? | | #????????????# """""" #????????????????? | | #????????????# """""" ?????????????????? | | #????????????# ??????????????????? | | #????????????# """"????????????????????? | | #????????????# ????????????????????????? | | #????????????# ????????????????????????? | | #????????????# ????????????????????????? | | #????????????# ????????????????????????? | | #????????????# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Machine Analyzer | 6% | -9/Materials Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked VSS Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegTachyonMallet Manual? 0 Play Time 01:02:16 Cumulative 309.6 hours Start 2025.09.15 @ 19:03:43 End 2025.09.15 @ 21:14:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/4/0/0/0/0/0/0/0 Lore% 85 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dad03a2-2fda-42f1-87b8-cd68fdde5780