Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 15:06:54 Player: C0-2MO Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (125) 625 Value Destroyed (5027) 5027 Prototype IDs (373) 7460 Alien Tech Used (19) 3800 Bonus (64080) 64080 TOTAL SCORE: 91692 Bonus ------- Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 2112 Follower Combat Kills 2568 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 21/1600 Matter 425/425 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (9) ------ Experimental Cooling System Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Experimental Hardlight Generator Experimental System Purifier > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Zionite Biocell (600) Advanced Cloaking Device Improved Core Shielding Graphene Brace Spacefold Activator Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Quantum Shading Machine Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Graphene Brace Experimental Hardlight Generator Experimental System Purifier Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Light Quantum Reactor Zionite Biocell Advanced Reaction Control System Advanced Point Defense System Supercharged TR Core Cannon [Rating: 301] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Zero-point Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Hover Unit Gravmag Array Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Core Stripper Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . -1 . . . . Propulsion 7 | . . . 2 . . . 3 . . . . 1 . . . . . . . . . . . 2 . . -1 . . . . Utility 10 | . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . 3 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 198 | 6 14 1 5 2 1 11 14 . . . . 21 . 1 . . 5 1 12 . . 8 . 7 10 12 32 5 11 17 2 Power 16 | . 2 . . 1 . . 3 . . . . 2 . . . . 1 . 1 . . 1 . . . . 4 . . 1 . Engine 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . Reactor 7 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 4 . . 1 . Propulsion 37 | 2 5 . 3 1 . 5 3 . . . . 10 . 1 . . 1 . 1 . . 1 . 2 1 1 . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Flight 34 | . 5 . 3 1 . 5 3 . . . . 10 . . . . 1 . 1 . . 1 . 2 1 1 . . . . . Utility 115 | 1 2 . 1 . . 2 6 . . . . 7 . . . . 3 1 8 . . 4 . 4 9 10 25 5 10 15 2 Device 67 | 1 1 . 1 . . 2 3 . . . . 3 . . . . . 1 4 . . 2 . 3 7 4 18 5 3 8 1 Storage 7 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 2 1 . . 1 . Processor 16 | . . . . . . . 3 . . . . 1 . . . . . . 1 . . 1 . . . 1 6 . 1 1 1 Hackware 15 | . 1 . . . . . . . . . . 2 . . . . 1 . 2 . . 1 . . 1 . . . 4 3 . Protection 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . 2 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon 30 | 3 5 1 1 . 1 4 2 . . . . 2 . . . . . . 2 . . 2 . 1 . 1 3 . 1 1 . Energy Gun 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 10 | 3 4 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 5 | . 1 . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Unidentified Prototypes 39 | . . . 1 . . 1 3 . . . . 5 . . . . 2 . 3 . . 5 . 3 1 . 5 4 4 2 . Parts Lost 19 | . 3 . . . . 2 1 . . . 1 4 . . . . . 1 4 . . . . 1 1 1 . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 9 | . 2 . . . . 2 1 . . . 1 2 . . . . . . 1 . . . . . . . . . . . . Utility 7 | . 1 . . . . . . . . . . 1 . . . . . 1 2 . . . . . 1 1 . . . . . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . 2 . . . . 1 1 . . . 1 2 . . . . . 1 3 . . . . 1 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | . 4 5 3 5 5 4 4 5 5 5 5 6 15 15 15 15 15 14 13 14 14 14 14 14 13 12 11 14 12 5 5 Power . | . . . . . . . . . . . . . 2 1 1 1 . . . . . . 1 1 . . . 1 1 . . Propulsion 1 | . 1 2 . 1 1 1 . . . . . . 4 4 4 4 4 4 6 6 6 5 5 3 2 1 . . . . . Utility 3 | . . 1 1 2 2 2 2 4 4 4 4 4 7 8 9 8 8 6 3 4 4 4 4 5 6 4 6 9 7 2 4 Weapon 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 2 2 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 3 . . . . . 3 . . . . 1 . . . 1 1 . 1 . . . . 1 3 1 . . . 2 . Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . . . 1 . . . . 1 . . . 1 1 . 1 . . . . 1 3 . . . . 1 . Weapon 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 88 100 98 100 100 98 78 93 93 93 89 95 98 99 100 100 94 94 90 100 100 99 100 91 90 78 74 75 80 80 87 Engine 2 | . 10 14 11 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 9 13 13 13 13 11 11 10 11 11 11 11 9 10 10 9 10 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 2 . . . 5 6 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 7 6 6 6 Flight 27 | . 23 28 42 44 44 43 33 40 40 40 36 43 47 46 47 47 47 47 41 42 42 42 42 46 47 34 . . . . . Device 18 | . 10 14 11 11 11 11 7 6 6 6 6 8 5 9 11 11 6 10 20 21 21 20 21 15 12 9 26 36 29 36 43 Storage 2 | . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 4 4 5 7 7 6 . . Processor 4 | . . . . . . . 10 13 13 13 13 11 11 6 5 5 5 . . 5 5 5 5 4 4 5 6 2 . 3 6 Hackware 6 | . 11 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 5 3 . . 17 3 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 4 . Energy Gun 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 20 21 18 17 18 Ballistic Gun 3 | . 18 14 11 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 9 8 . . 8 11 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 4 4 2 . . . . . Special Melee Weapon 1 | . . . . . . . 2 6 6 6 6 4 . . . . . . . 5 5 5 5 2 . . . . . . . Peak Build Rating 301 | 5 10 12 17 17 17 29 60 59 59 59 59 96 99 100 100 101 101 105 119 116 116 127 122 156 148 232 260 258 276 301 292 Average Rating 129 | 3 8 10 14 17 17 22 45 59 59 59 57 76 97 99 100 100 94 100 109 116 116 118 122 147 138 162 247 248 262 281 290 On Entrance 101 | . 5 9 12 17 17 17 19 59 59 59 59 56 93 99 100 100 101 101 100 116 116 116 122 122 139 137 232 249 258 275 288 Avg Prop Armor Cover (%) 6 | 27 28 . . . . 4 . . . . . 3 . . . . . . . . . 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 3 8 7 10 9 9 13 21 21 21 21 21 41 47 47 47 47 48 48 45 44 44 44 44 63 63 63 52 57 59 60 60 Greatest Support 85 | 3 8 8 16 16 16 18 35 35 35 35 35 63 48 48 48 48 48 63 63 63 48 49 49 63 78 78 60 60 60 85 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 17 7 Average Capacity 9 | 5 5 5 5 5 5 5 5 5 5 5 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 8 7 Most Carried 17 | 1 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 17 16 17 17 7 Average Carried 8 | . 4 5 3 5 5 4 4 5 5 5 5 6 14 14 15 14 15 13 13 14 14 14 15 14 14 14 13 16 14 6 6 Final Capacity 17 | 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 7 7 Final Carried 17 | 1 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 14 14 14 14 15 15 15 15 11 16 16 17 6 6 Class Distribution -------------------- 32% | Alien-Sigix 16% | Scavenger-Sprinter 10% | Infiltrator-Sprinter 10% | Scavenger-Scout 7% | Scavenger-Mutant 6% | Sprinter 5% | Scout 4% | Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Infiltrator-Sprinter | -4/Factory Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Warlord Infiltrator-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3590 | 302 327 . 78 32 58 268 195 . . . . 399 81 60 . . 130 25 239 . . . 30 255 24 326 375 30 106 210 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8643 | 119 551 . 78 32 . 50 678 . . . . 292 284 187 . . 330 . 545 . . . . 267 24 511 400 118 333 2578 1266 Parts 430 | 6 35 . 4 4 . 1 27 . . . . 11 7 5 . . 3 . 21 . . . . 16 6 27 18 4 17 87 131 Haulers Intercepted 12 | . 1 . 1 . . . 3 . . . . 1 . 2 . . . . 2 . . . . 1 . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . 1 55 . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Prevented 44 | . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 57 | . 9 . . 2 . 1 1 . . . . 4 1 . . . . . . . . . . . . 3 3 1 2 19 11 Melee 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 51 | . 9 . . 2 . 1 . . . . . . . . . . . . . . . . . . . 3 3 1 2 19 11 Cannons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 6 . . . . . 2 . . . . 1 1 . . . . . . . . . . . . 1 1 . . 2 . Worker 12 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . . 7 . Builder 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 1 . . . 3 . . . . 1 . 2 . . . . 2 . . . . 1 . 1 . . . . . Recycler 5 | 1 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Operator 7 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . . 1 . . Drone 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 3 . 1 . . . 3 . . . . 3 . . . . . . 3 . . . . 2 . 2 3 1 2 . . Swarmer 14 | . 4 . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . Grunt 12 | . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . Sentry 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 4 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 2 7 . 1 2 . 1 3 . . . . 3 1 1 . . . . 2 . . . . 2 1 3 2 1 3 8 3 Combat Bots Only 7 | . 3 . . 2 . 1 1 . . . . 3 1 . . . . . . . . . . . . 3 2 1 1 7 3 Max Kills in Single Turn 3 | 1 1 . 1 1 . 1 1 . . . . 3 1 1 . . . . 1 . . . . 1 1 1 1 1 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1551 | . 76 . 16 12 . 24 27 . 10 . 9 78 . 4 . . . 18 12 9 1 . 2 6 32 53 83 8 4 510 557 Missed 898 | . 27 . 13 2 . 9 18 . 4 . 4 40 . 4 . . . 11 7 6 1 . 1 4 14 31 43 5 3 301 350 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hits 653 | . 49 . 3 10 . 15 9 . 6 . 5 38 . . . . . 7 5 3 . . 1 2 18 22 40 3 1 209 207 Melee 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 23 Projectile 629 | . 49 . 3 10 . 15 9 . 6 . 5 38 . . . . . 7 5 3 . . 1 2 18 22 39 3 1 209 184 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Critical Strikes 40 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 6 . . 14 16 Actively Blocked 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 14 16 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 8733 | . 514 . 37 85 . 289 144 . 112 . 51 487 . . . . . 110 439 56 . . 21 77 385 413 469 11 209 2259 2565 Core 2791 | . 137 . . 23 . 84 38 . 39 . . 82 . . . . . . 90 . . . . . 25 149 179 4 209 851 881 Absorbed by Shields 2199 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 23 10 1536 498 Redirected to Shielding 211 | . . . . . . . . . . . . . . . . . . 16 61 . . . . . 83 19 . . . . 32 Ignored by Resistances 7501 | . . . . . . . . . . . . . . . . . . . . . . . . . . 206 564 36 11 3532 3152 Regen/Repaired (Parts) 341 | . . . 16 . . 31 44 . . . . 121 93 . . . . . 12 . . 9 . . 15 . . . . . . Core Remaining (%) 72 | 100 . 45 . . . 73 . . . . 90 . . . . . . 91 . . . . 92 . . 75 . 87 . . 1 Volleys Fired 522 | 14 40 . . 6 . 27 . . . . . 32 11 11 5 2 . 3 5 . . . . 4 8 11 66 7 35 112 123 Largest 3 | 2 2 . . 1 . 1 . . . . . 1 1 1 1 1 . 1 1 . . . . 1 1 2 3 3 3 3 3 Hottest 300 | 40 46 . . 23 . 33 . . . . . 105 35 35 35 35 . 35 35 . . . . 105 35 300 300 300 300 300 300 Shots Fired 1079 | 28 80 . . 6 . 27 . . . . . 32 11 11 5 2 . 3 5 . . . . 4 8 17 101 14 56 326 343 Gun 996 | 28 80 . . 6 . 27 . . . . . . . . . . . . . . . . . . . 15 101 14 56 326 343 Cannon 81 | . . . . . . . . . . . . 30 11 11 5 2 . 3 5 . . . . 4 8 2 . . . . . Launcher 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 141 | 28 80 . . 6 . 27 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 81 | . . . . . . . . . . . . 30 11 11 5 2 . 3 5 . . . . 4 8 2 . . . . . Explosive 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 855 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 101 14 56 326 343 Robot Hit Streak 19 | 5 9 . . 4 . 4 . . . . . . 8 . . . . . . . . . . . . 8 6 5 3 19 10 Robot Miss Streak 9 | 2 7 . . 1 . 3 . . . . . 4 1 . . . . . . . . . . . . 2 4 1 3 6 9 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Secondary Targets 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Shots Hit Robots 636 | 18 48 . 3 5 . 12 25 . . . . 14 10 9 . . 8 . 20 . . . . 15 2 20 23 7 6 210 181 Core Hits 256 | 6 28 . 1 2 . 2 10 . . . . 9 3 3 . . 1 . 8 . . . . 7 1 10 9 3 7 67 79 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . 1 . . 1 1 . . . . 1 . 2 . . . . 3 . . . . 2 . 1 . 1 . 1 1 Sever 14 | . . . . . . 1 1 . . . . 1 . 2 . . . . 3 . . . . 2 . 1 . 1 . 1 1 Impale 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 472 | . 6 . 20 . . 34 112 5 5 . 6 50 . 27 1 3 8 12 53 8 . . 1 53 20 48 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 449 | . 6 . . . . 34 111 5 5 . 6 50 . 27 1 3 8 12 51 8 . . 1 53 20 48 . . . . . Piercing 20 | . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . 2 . 2 . . . 9 . . . . 4 . 2 . . . . 9 . . . . 3 1 5 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37129 | 163 737 . 177 76 . 312 1324 . . . . 1017 313 465 . . 578 . 1092 . . . . 890 129 1391 1521 429 509 14807 11199 Guns 30086 | 163 614 . . 76 . 280 . . . . . . . . . . . . . . . . . . . 610 1521 429 509 14685 11199 Cannons 313 | . . . . . . . . . . . . . 313 . . . . . . . . . . . . . . . . . . Explosions 266 | . . . . . . . . . . . . 266 . . . . . . . . . . . . . . . . . . . Melee 6342 | . 123 . 177 . . 32 1324 . . . . 751 . 465 . . 578 . 1092 . . . . 890 129 781 . . . . . Ramming 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 . Kinetic 1133 | 163 614 . . 76 . 280 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 313 | . . . . . . . . . . . . . 313 . . . . . . . . . . . . . . . . . . Explosive 266 | . . . . . . . . . . . . 266 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 35118 | . 123 . . . . 32 1324 . . . . 751 . 465 . . 578 . 1092 . . . . 890 129 1391 1521 429 509 14685 11199 Piercing 177 | . . . 177 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 . . . . . . . 1 1 1 1 1 5 . . . . . 1 2 . 2 . 1 1 Average Corruption 1 | . . . . . . 1 . . . . . . . 1 1 1 1 1 3 . . . . . 1 1 . 1 . 1 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 . 1 . 2 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . . . . . . 2 4 . . . . . . 2 . 1 . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . Overflow Damage 676 | . . . 45 . . . 101 . . . . 101 . 7 . . 187 . 87 . . . . 72 . 60 . . . 16 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 676 | . . . 45 . . . 101 . . . . 101 . 7 . . 187 . 87 . . . . 72 . 60 . . . 16 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 12 . 3 . . 23 3 . 24 . . 361 298 135 . . 64 437 11 66 . . . 195 199 391 90 48 36 375 194 Average Temperature 75 | . 4 . 2 . . 5 3 . 12 . . 80 102 65 . . 27 193 8 66 . . . 76 75 101 37 32 27 66 105 Received Heat Transfer 773 | . 198 . 21 . . 108 24 . 39 . . 39 . . . . . . 9 . . . 12 9 58 36 87 8 . 116 9 Effects 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 500 | . . . . . . . . . . . . . 500 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 5 5 5 5 . Low Security (%) 59 | 100 100 100 100 100 . . 100 . . . . 100 100 100 . . . . 100 . . . . 94 96 27 . . . . . Level 1 3 | . . . . . . . . . . . . . . . . . . . . . . . . 5 3 56 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 53 . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 19 8 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 70 99 26 . . Peak Influence 2741 | 10 131 . 74 70 . . 138 . . . . 189 91 99 . . . . 93 . . . . 202 214 1736 1868 1708 1969 2741 . Initial 1210 | . 3 . . 3 . . 56 . . . . . 57 . . . . . . . . . . 30 107 120 1100 1100 1100 1210 . Average 463 | 1 50 . 23 27 . . 70 . . . . 66 27 46 . . . . 11 . . . . 110 154 463 1439 1652 1236 1951 . Influence Increases 10972 | 15 307 . 164 80 . 485 423 . 75 . . 663 44 268 . . 15 30 243 . . . 45 401 217 626 1590 114 1053 2980 1134 Destroy 0b10 Robot/C 2920 | . 180 . . 40 . 200 . . . . . 160 . 100 . . . . . . . . . 140 . 60 260 20 340 1420 . Destroy 0b10 Robot/NC 410 | 15 45 . 10 . . 5 60 . . . . 30 . 10 . . 15 . 40 . . . . 35 5 35 20 5 25 55 . Destroy Leader 620 | . 38 . 4 10 . 10 12 . . . . 48 . 34 . . . . 8 . . . . 36 . 16 76 2 74 252 . Allied During Kill 932 | . . . . . . 60 . . . . . 27 . 14 . . . . 1 . . . . 55 . . 49 . 278 448 . Successful Hack 158 | . 11 . 21 . . . 15 . . . . 64 . 16 . . . . 22 . . . . . 6 . . . . 3 . Select Force Hacks 80 | . . . . . . 30 . . . . . 20 . . . . . . 30 . . . . . . . . . . . . Disable Machine 600 | . . . . . . . 45 . . . . 15 . . . . . . . . . . . . 75 165 75 45 30 45 105 Destroy Structure 2837 | . 3 . 9 . . . 81 . . . . 164 44 34 . . . . 52 . . . . 60 26 110 420 27 261 532 1014 Partial Spotted 780 | . . . 15 . . . 60 . . . . 90 . 45 . . . . 90 . . . . 75 105 225 45 15 . . 15 Lose Combat Pursuer 1635 | . 30 . 105 30 . 180 150 . 75 . . 45 . 15 . . . 30 . . . . 45 . . 15 645 . 45 225 . Influence Decreases 13045 | 10 312 . 156 28 60 394 421 65 38 65 . 498 209 194 59 15 15 30 158 82 3 . . 255 194 394 2110 796 1612 1712 3160 Entered New Map 6658 | . 2 . . 5 60 . 35 35 6 65 . . 108 . 29 4 . . . 32 2 . . 15 84 94 760 796 684 682 3160 Time Decay 2719 | 10 280 . 146 23 . 274 376 30 32 . . 290 30 84 30 11 15 30 129 50 1 . . 170 100 190 110 . 238 70 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . Lost Part 154 | . 30 . . . . 20 10 . . . . 40 . . . . . . 24 . . . . 10 10 10 . . . . . Lost Ally 3414 | . . . 10 . . 100 . . . . . 168 71 110 . . . . 5 . . . . 60 . . 1240 . 690 960 . Squads Dispatched 131 | . 1 . 1 . . 3 13 . . . . 14 . 8 . . . . 4 . . . . 5 3 8 37 6 18 10 . Investigation 32 | . 1 . 1 . . 3 7 . . . . 9 . 4 . . . . 3 . . . . 2 1 . 1 . . . . Extermination 18 | . . . . . . . 5 . . . . 3 . . . . . . 1 . . . . 1 2 2 1 . 3 . . Reinforcement 13 | . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . 2 . . 2 . 3 1 . Assault 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 31 6 12 9 . Garrison 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 28 | . 1 . 2 . . . 1 . . . . . . . . . . . 1 . . . . . 2 . 3 . 1 17 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Times Spotted 471 | . 20 . 28 7 . 27 29 . 5 . 1 59 6 3 . . . 6 26 5 4 . 4 20 31 29 59 6 13 61 22 Peak Tracking Total 19 | . 6 . 6 3 . 5 6 . 5 . 1 8 5 2 . . . 3 7 5 4 . 4 6 13 5 19 5 12 17 11 Tactical Retreats 95 | . 1 . 12 1 . 6 8 . 2 . . 16 . 1 . . . 1 6 . 1 . 1 3 4 5 16 . 1 7 3 ECM-based Alert Blocks 119 | . . . 21 . . . 5 . . . . 36 . . . . . . 16 . . . . 9 23 9 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 14 | . . . 1 . . . . . . . . 1 . 1 . . . . 4 . . . . . 2 . 5 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 44 | . . . . . . . 3 . . . . 1 . . . 1 . . . . . . . 1 5 12 5 4 2 3 7 Max in Single Turn 2 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 1 2 1 1 1 1 1 Garrison Access 8 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 85 | . 8 . 7 . . 4 11 . 1 4 . 15 . 5 1 2 4 1 8 . . . . 4 3 . 1 . 4 1 1 Terminals 22 | . 8 . 6 . . 2 . . 1 . . 2 . . 1 . . 1 . . . . . . . . . . . 1 . Fabricators 14 | . . . . . . . 3 . . . . 4 . 1 . . . . 3 . . . . . . . 1 . 2 . . Repair Stations 12 | . . . 1 . . 1 3 . . . . 4 . 1 . . . . 1 . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 2 . . . . 3 . 2 . . . . 2 . . . . 2 1 . . . . . . Garrison Access 13 | . . . . . . . 3 . . . . 2 . 1 . . . . 2 . . . . 2 1 . . . 2 . . Total Hacks 248 | . 22 . 22 . . 12 28 . 6 26 . 44 . 14 1 2 16 6 18 . . . . 11 7 . 3 . 6 1 3 Successful 171 | . 13 . 17 . . 9 15 . 6 26 . 26 . 4 1 2 16 6 15 . . . . 6 4 . 1 . . 1 3 Failed 77 | . 9 . 5 . . 3 13 . . . . 18 . 10 . . . . 3 . . . . 5 3 . 2 . 6 . . Catastrophic 5 | . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 325 | . 20 . 16 . . 2 64 . . . . 57 . 27 . . . . 19 . . 1 . 31 20 36 1 . 22 9 . Terminals 64 | . 22 . 20 . . 4 . . 6 . . 4 . . 1 . . 6 . . . . . . . . . . . 1 . Fabricators 37 | . . . . . . . 7 . . . . 12 . 2 . . . . 10 . . . . . . . 3 . 3 . . Repair Stations 39 | . . . 2 . . 6 11 . . . . 11 . 4 . . . . 3 . . . . . 2 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 41 | . . . . . . . 6 . . . . 14 . 6 . . . . 3 . . . . 8 4 . . . . . . Garrison Access 18 | . . . . . . . 4 . . . . 3 . 2 . . . . 2 . . . . 3 1 . . . 3 . . Terminal Hacks 78 | . 6 . 5 . . 4 . . 6 26 . 2 . . 1 2 16 6 . . . . . . . . . . . 1 3 Record 33 | . . . . . . 3 . . 6 11 . . . . 1 1 5 6 . . . . . . . . . . . . . Part Schematic 13 | . 1 . . . . . . . . 9 . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 13 | . . . . . . . 1 . . . . 4 . 1 . . . . 6 . . . . . . . 1 . . . . Network Status 4 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . 1 . . . . Build 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 16 | . . . 2 . . 3 5 . . . . 5 . . . . . . 1 . . . . . . . . . . . . Scan Component 10 | . . . 1 . . 2 3 . . . . 3 . . . . . . 1 . . . . . . . . . . . . Repair 6 | . . . 1 . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 23 | . . . . . . . 4 . . . . 9 . 2 . . . . 2 . . . . 4 2 . . . . . . Insert Component 11 | . . . . . . . 1 . . . . 4 . 1 . . . . 2 . . . . 2 1 . . . . . . Analyze 7 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . 2 1 . . . . . . Retrieve Study 5 | . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Seal Access 8 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Unauthorized Hacks 32 | . 7 . 10 . . 1 2 . . . . 6 . 1 . . . . 4 . . . . . 1 . . . . . . Terminals 17 | . 7 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . 4 . 1 . . . . 2 . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 6 | . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . . Patch 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 8 . 6 . . 2 9 . . . . 10 . 4 1 . . 1 5 . . . . 3 1 . 1 . 4 . . Full Trace Events 15 | . 1 . . . . 2 5 . . . . 3 . 2 . . . . . . . . . 1 . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . 5 . . 3 . 7 . . . . . . 5 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 210 | . 1 . . . . . 37 . . 9 . 16 . 21 . . 3 . 12 . . . . 24 13 54 . . 20 . . Parts Built 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Time 207 | . . . . . . . . . . . . 76 . . . . . . 131 . . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . . 5 . . . . . . 16 . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Time 259 | . . . 26 . . 19 76 . . . . 138 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 1 . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . Parts Damaged 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 262 | . . 1 1 . 4 6 1 . . . . 12 18 . . . . . 2 . . . . 3 . . 85 . 53 76 . Largest Group 26 | . . 1 1 . 4 9 1 . . . . 4 18 6 . . . . 2 . . . . 3 . . 13 . 21 26 . Highest-Rated Group 1518 | . . 31 10 . 159 283 28 . . . . 210 638 170 . . . . 162 . . . . 288 . . 185 . 303 1518 . Highest-Rated Ally 269 | . . 31 10 . 42 42 28 . . . . 85 50 43 . . . . 81 . . . . 96 . . 15 . 33 269 . Zionite Dispatches 9 | . . . . . . . 2 . . . . 4 . . . . . . 1 . . . . 1 . . . . 1 . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 1030 | . . 4 . . . 39 . . . . . 28 119 38 . . . . 3 . . . . 35 . . 270 . 160 334 . Total Damage 31233 | . . 66 . . . 1107 . . . . . 673 4204 799 . . . . 5 . . . . 1503 . . 4957 . 2839 15080 . Kills 136 | . . . . . . 11 . . . . . 4 7 5 . . . . . . . . . 8 . . 16 . 21 64 . Allies Corrupted 9 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 9720 | 5 622 92 344 65 544 794 1159 67 100 18 142 981 155 219 76 94 81 1 518 104 37 105 55 347 217 340 733 104 697 904 . Optics 2633 | . . . . . . . 925 67 100 18 142 981 155 34 . . . . . . . . . . . 210 1 . . . . Sensors 2668 | . . . . . . . 777 67 100 18 142 945 146 219 76 94 81 1 . . . . . . . 2 . . . . . Terrain 145 | . . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . Structural 1915 | . 563 92 128 65 544 287 236 . . . . . . . . . . . . . . . . . . . . . . . . Traps 1490 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 501 104 697 188 . Seismic 570 | 5 59 . . . . 505 . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Analysis 2017 | . . . . . . . . . . . . . . . . . . . 104 104 37 105 55 347 217 340 708 . . . . Cloaking 3017 | . . . . . . . . . . . . . . . . . . . 319 43 . . 13 330 147 . 460 104 697 904 . Spoofing 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 231 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 . . . . ECM 1916 | . . . 216 . . . 171 . . . . 550 . . . . . . 297 . . . . 141 203 338 . . . . . Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . 2 1 . 1 . . 1 . . . 2 1 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 66 | . . . . . . . 14 . . . . 12 . 6 . . . . 3 . . . . 8 5 11 . . 5 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Emergency Access 8 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 1 1 . . 1 1 . Guard Positions 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Component Stockpiles 4 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Component Schematics 7 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 3 . . . . . Prototype Schematics 9 | . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 2 . . Unaware Schematics 5 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Unaware Analyses 12 | . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . 3 . . 1 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Active Garrisons 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . Depthwide Sectors/0 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 11565 | 75 850 92 394 65 544 794 1159 67 100 18 142 981 155 219 76 94 83 167 549 104 37 105 55 347 217 473 765 104 697 1546 491 Spaces Moved 26220 | 52 674 190 703 150 918 1649 2940 235 285 82 421 2312 303 708 329 515 245 550 1461 474 237 462 282 1007 917 1492 1773 245 1625 2155 829 Core 114 | 52 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6795 | . . . . . . . . . . . . . . . . . . . . . . . . . . 197 1769 245 1612 2143 829 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19277 | . 612 190 703 150 918 1649 2940 235 285 82 421 2312 303 708 329 515 245 550 1461 474 237 462 282 1007 917 1290 . . . . . Fastest Speed 5 | 50 37 37 29 29 29 26 22 22 22 22 22 5 14 15 15 15 14 5 5 5 14 14 14 10 5 5 30 30 30 30 30 Average Speed 22 | 50 38 37 31 29 29 27 23 22 22 22 23 18 15 15 15 15 14 12 14 13 14 14 14 10 9 12 30 30 30 30 30 Slowest Speed 94 | 50 50 37 34 29 29 30 29 22 22 22 26 94 17 22 15 15 17 14 17 14 14 19 14 14 10 30 30 30 30 30 30 Overloaded Moves 243 | . . . . . . . . . . . . 18 . . . . . 40 13 6 . . . . 58 108 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 116 | . 2 1 12 . . 6 17 . 2 . . 16 7 5 . . . 2 16 . . . . 8 13 8 . . . 1 . Potential Cave-ins 8 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 5 4 . Exploration Rate (%) 60 | 4 89 58 51 27 89 92 80 52 56 74 62 74 90 21 56 80 60 63 48 65 32 77 40 34 89 87 64 42 46 69 56 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 33 | . . 1 . . 1 1 14 1 . 1 . 5 . . . . 3 . . 1 1 . . 4 . . . . . . . Known Exits Taken 18 | . 1 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 . 1 1 . . . . Unknown Exits Taken 11 | 1 . . . 1 1 1 . . . . . . . . . . . . . 1 1 1 . . 1 . . 1 1 1 . Scrap Searched 24 | . . . . . 4 3 . 1 3 . . . . . 2 3 . 3 . . 4 . 1 . . . . . . . . Spaces Dug 566 | . 2 . 9 . . 18 81 5 5 . 6 59 . 24 6 3 . 14 26 7 . . 1 24 16 28 95 5 74 34 24 Terrain Destroyed 1208 | . 2 . 9 . . 21 81 5 5 . 6 75 . 24 6 4 . 14 26 7 . . 1 24 16 34 162 17 115 208 346 Melee 270 | . 2 . 9 . . 18 81 5 5 . 6 31 . 13 1 2 . 11 21 7 . . 1 22 11 24 . . . . . Projectile 911 | . . . . . . 3 . . . . . 30 . 11 5 2 . 3 5 . . . . 2 5 10 162 17 102 208 346 AOE 27 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 30331 | 73 1181 210 840 165 1194 1892 3196 240 310 81 452 2716 391 756 348 524 281 622 1692 497 239 498 295 1162 990 1678 1920 265 1780 2876 967 Wait 2623 | 1 419 20 119 5 276 143 125 1 23 . 26 284 75 3 14 3 . 51 155 16 3 16 13 69 18 79 20 3 99 537 7 Move 25952 | 51 669 187 679 149 917 1640 2906 234 281 81 420 2282 291 698 328 514 244 545 1431 473 236 461 281 991 890 1472 1769 244 1616 2144 828 Hop 99 | . 2 1 11 . . 2 16 . 1 . . 14 4 4 . . . 2 13 . . . . 7 13 8 . . . 1 . Pick Up 83 | 1 13 . 1 . . 2 5 . . . . 8 2 3 . 1 4 . 5 . . 1 . 4 6 12 3 . 5 5 2 Fast Attach 132 | 5 6 1 1 . . 2 12 . . . . 12 . 5 . . 3 . 7 . . 5 . 6 8 21 22 5 3 7 1 Attach 69 | . 6 . 2 . . . 2 . . . . 1 1 1 . . . 4 10 . . 2 . 6 3 7 1 . 3 20 . Detach 42 | . 1 . . . . . 2 . . . . 1 . . . . . 3 6 . . 1 . 6 2 4 4 . . 12 . Swap 166 | 1 6 . 7 3 1 15 6 . . . . 27 6 . . . 11 1 4 . . 5 . 6 11 4 20 1 14 13 4 Drop 146 | . 13 1 . 2 . 8 10 . . . . 5 1 4 . 1 11 1 3 . . 7 . 10 11 12 15 5 5 19 2 Fire 522 | 14 40 . . 6 . 27 . . . . . 32 11 11 5 2 . 3 5 . . . . 4 8 11 66 7 35 112 123 Melee 472 | . 6 . 20 . . 34 112 5 5 . 6 50 . 27 1 3 8 12 53 8 . . 1 53 20 48 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 4 exits: Acc x2 / *Tes x2) -2/Testing -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 249 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Discovered new exit (range 7) 354 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Discovered new exit (range 4) 570 | -10/Materials | Build established: Scavenger-Mutant 616 | -10/Materials | Learned Storage security intel 672 | -10/Materials | Learned Storage terminal intel 717 | -10/Materials | Learned Storage emergency access door positions 850 | -10/Materials | Learned Storage garrison access intel 915 | -10/Materials | Identified exit to Mines 915 | -10/Materials | Identified exit to Materials 915 | -10/Materials | Identified exit to Subcaves 926 | -10/Materials | Entered Mines 929 | -10/Mines | Received a Mining Laser from a helpful Derelict 947 | -10/Mines | Assembled infested the area 974 | -10/Mines | Learned location of Storage (-8) 976 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 997 | -10/Mines | Discovered exit to Materials (range 5) 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Evolved 2 slots: Propulsion x2 1019 | -9/Materials | Identified exit to Mines 1070 | -9/Materials | Discovered new exit (range 10) 1152 | -9/Materials | Learned 4 Recycling zone layouts 1154 | -9/Materials | Repaired Flight Unit? 1181 | -9/Materials | Identified exit to Materials 1198 | -9/Materials | Learned location of 2 exits from Materials 1205 | -9/Materials | Learned Storage security intel 1412 | -9/Materials | Entered Mines 1430 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1477 | -9/Mines | Entered Zion 1488 | -7/Zion | Build established: Scavenger-Sprinter 1522 | -7/Zion | Discovered new exit (range 16) 1609 | -7/Zion | Received a visual enhancement algorithm 1643 | -7/Zion | Learned location of 1 exit from Factory 1654 | -7/Zion | Learned Factory stockpile data 1719 | -7/Zion | Met Imprinter 1723 | -7/Zion | Imprinted 1725 | -7/Zion | Declared Zion's savior 2021 | -7/Zion | Entered Proximity Caves 2021 | -6/Proximity Caves | Accompanied by 4 allies 2022 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2061 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2209 | -6/Proximity Caves | P-70 Sage assimilated allied 7W-D21(g) 2240 | -6/Proximity Caves | P-60 Hacker assimilated allied CI-W4E(b) 2263 | -6/Proximity Caves | Lost 4 allies 2327 | -6/Proximity Caves | Lost 5 allies 2421 | -6/Proximity Caves | 0b10 base defense nominally successful 2506 | -6/Proximity Caves | Lost 6 allies 2583 | -6/Proximity Caves | Repaired Cesium-ion Thruster 2688 | -6/Proximity Caves | Learned Armory emergency access door positions 2688 | -6/Proximity Caves | Learned Factory trap positions 2804 | -6/Proximity Caves | Discovered new exit (range 11) 2815 | -6/Proximity Caves | Entered Factory 2815 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2816 | -6/Factory | Identified exit to Factory 2817 | -6/Factory | Loaded intel: 97 trap records 2859 | -6/Factory | Repaired Cesium-ion Thruster 3044 | -6/Factory | Retrieved Zion intel report: Active Terminals 3045 | -6/Factory | Zion Infowar Resupply teleported in 3095 | -6/Factory | Repaired Cesium-ion Thruster 3131 | -6/Factory | Discovered new exit (range 16) 3135 | -6/Factory | Discovered exit to Factory (range 4) 3179 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3187 | -6/Factory | Retrieved Zion intel report: Guard Positions 3221 | -6/Factory | Spotted B-75 Beast 3222 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3236 | -6/Factory | Discovered exit to Factory (range 22) 3239 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3283 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3356 | -6/Factory | Build established: Scavenger-Scout 3522 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3523 | -6/Factory | Zion Recon squad teleported in 3586 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3591 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3679 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3791 | -6/Factory | Discovered new exit (range 18) 3804 | -6/Factory | Retrieved Zion intel report: Emergency Access 3865 | -6/Factory | Retrieved Zion intel report: Component Schematics 3925 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3942 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3950 | -6/Factory | Identified exit to Lower Caves 3974 | -6/Factory | Entered Lower Caves 4033 | -6/Lower Caves | Discovered new exit (range 12) 4036 | -6/Lower Caves | Identified exit to Lower Caves 4041 | -6/Lower Caves | Entered another Lower Caves area 4047 | -6/Lower Caves | Discovered exit to Factory (range 5) 4104 | -6/Lower Caves | Learned Armory garrison access intel 4104 | -6/Lower Caves | Learned Research terminal intel 4104 | -6/Lower Caves | Learned Factory emergency access door positions 4104 | -6/Lower Caves | Learned Factory trap positions 4104 | -6/Lower Caves | Learned 8 Research zone layouts 4128 | -6/Lower Caves | Encountered a Warlord checkpoint 4132 | -6/Lower Caves | Discovered new exit (range 10) 4136 | -6/Lower Caves | Identified exit to Data Miner 4141 | -6/Lower Caves | Entered Data Miner 4141 | -6/Data Miner | Discovered new exit (range 6) 4144 | -6/Data Miner | Met Data Miner 4150 | -6/Data Miner | Learned location of Section 7 (-3) 4150 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4153 | -6/Data Miner | Received God Mode back door access code from Data Miner 4158 | -6/Data Miner | Identified exit to Proximity Caves 4159 | -6/Data Miner | Entered Proximity Caves 4225 | -5/Proximity Caves | Spotted B-75 Beast 4299 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4301 | -5/Proximity Caves | Entered Factory 4301 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4302 | -5/Factory | Identified exit to Upper Caves 4303 | -5/Factory | Loaded intel: 119 trap records 4345 | -5/Factory | Repaired Cesium-ion Thruster+ 4375 | -5/Factory | Zion Light squad teleported in 4436 | -5/Factory | Fabricated Cld. Plasma Cannon (x1) 4449 | -5/Factory | Retrieved Zion intel report: Component Schematics 4462 | -5/Factory | Lost 3 allies 4597 | -5/Factory | Discovered new exit (range 8) 4598 | -5/Factory | Identified exit to Factory 4615 | -5/Factory | Retrieved Zion intel report: Emergency Access 4723 | -5/Factory | Retrieved Zion intel report: Guard Positions 4731 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4741 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4745 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4746 | -5/Factory | Discovered new exit (range 10) 4774 | -5/Factory | Build established: Ninja 4783 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4906 | -5/Factory | Repaired Broken Cld. Cesium-ion Thruster? 4930 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4931 | -5/Factory | Zion Heavy squad teleported in 4937 | -5/Factory | Discovered exit to Factory (range 8) 4980 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5057 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5065 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5066 | -5/Factory | Zion Fire squad teleported in 5115 | -5/Factory | Spotted B-75 Beast 5135 | -5/Factory | Zion Fire squad teleported in 5135 | -5/Factory | Allies destroyed B-75 Beast 5185 | -5/Factory | Discovered new exit (range 6) 5218 | -5/Factory | Watched by a mysterious "MATRIX" hacker 5224 | -5/Factory | Lost 3 allies 5234 | -5/Factory | Identified exit to Extension 5281 | -5/Factory | Retrieved Zion intel report: Branch Access 5282 | -5/Factory | Manually triggered Chute Trap 5282 | -5/Factory | Sucked down chute 5282 | -5/Factory | Entered Waste 5284 | -5/Waste | Spotted C-40 Crusher 5284 | -5/Waste | Spotted C-40 Crusher 5288 | -5/Waste | Spotted C-40 Crusher 5288 | -5/Waste | Spotted C-40 Crusher 5293 | -5/Waste | Spotted C-40 Crusher 5293 | -5/Waste | Discovered new exit (range 10) 5305 | -5/Waste | Warlord forces began an assault 5314 | -5/Waste | Allies destroyed C-40 Crusher 5317 | -5/Waste | Allies destroyed C-40 Crusher 5331 | -5/Waste | Spotted C-40 Crusher 5341 | -5/Waste | Destroyed C-40 Crusher 5367 | -5/Waste | Allies destroyed C-40 Crusher 5378 | -5/Waste | Identified exit to Factory 5393 | -5/Waste | Lost 5 allies 5437 | -5/Waste | Entered Factory 5437 | -5/Factory | Accompanied by 6 allies 5465 | -5/Factory | Retrieved Zion intel report: Branch Access 5481 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5487 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5493 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5495 | -5/Factory | Retrieved Zion intel report: Emergency Access 5507 | -5/Factory | Garrison activated, responded to threat 5546 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5642 | -5/Factory | Lost 3 allies 5656 | -5/Factory | Entered Upper Caves 5657 | -5/Upper Caves | Learned Factory stockpile data 5663 | -5/Upper Caves | Encountered a Warlord checkpoint 5671 | -5/Upper Caves | Learned location of 2 exits from Factory 5731 | -5/Upper Caves | Discovered new exit (range 11) 5732 | -5/Upper Caves | Identified exit to Upper Caves 5732 | -5/Upper Caves | Entered another Upper Caves area 5755 | -5/Upper Caves | Build established: Sprinter 5773 | -5/Upper Caves | Discovered exit to Factory (range 15) 5803 | -5/Upper Caves | Found Alien Artifact 5807 | -5/Upper Caves | Discovered new exit (range 15) 5810 | -5/Upper Caves | Identified exit to Zhirov 5826 | -5/Upper Caves | Entered Zhirov 5827 | -5/Zhirov | Discovered new exit (range 3) 5827 | -5/Zhirov | Identified exit to Proximity Caves 5830 | -5/Zhirov | Met Zhirov 5833 | -5/Zhirov | Learned location of Quarantine (-3) 5833 | -5/Zhirov | Learned location of Testing (-2) 5833 | -5/Zhirov | Learned location of Command (-1) 5834 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5836 | -5/Zhirov | Found Alien Artifact 5836 | -5/Zhirov | Identified Integrated Dissipator 5836 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5865 | -5/Zhirov | Found Alien Artifact 5909 | -5/Zhirov | Entered Proximity Caves 5924 | -4/Proximity Caves | Learned Research non-interactive machine intel 6033 | -4/Proximity Caves | Learned 8 Research zone layouts 6042 | -4/Proximity Caves | Learned Extension garrison access intel 6042 | -4/Proximity Caves | Learned Factory garrison access intel 6042 | -4/Proximity Caves | Learned Extension terminal intel 6076 | -4/Proximity Caves | Entered Factory 6076 | -4/Factory | Evolved 2 slots: Utility x2 6077 | -4/Factory | Identified exit to Upper Caves 6078 | -4/Factory | Identified exit to Research 6080 | -4/Factory | Loaded intel: 4 garrison access locations 6272 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6293 | -4/Factory | Identified Dimensional Node Initializer 6293 | -4/Factory | Identified Transdimensional Reconstructor 6340 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6381 | -4/Factory | Build established: Infiltrator-Sprinter 6382 | -4/Factory | Lost 3 parts (1p1n1u) 6391 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 6392 | -4/Factory | Zion Hacker squad teleported in 6445 | -4/Factory | Fabricated Lgt. Neutrino Core (x1) 6448 | -4/Factory | Discovered exit to Upper Caves (range 8) 6548 | -4/Factory | Fabricated Imp. System Restoration Module (x2) 6625 | -4/Factory | Entered Upper Caves 6626 | -4/Upper Caves | Encountered a Warlord checkpoint 6727 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6728 | -4/Upper Caves | Discovered new exit (range 15) 6729 | -4/Upper Caves | Entered another Upper Caves area 6747 | -4/Upper Caves | Ambushed by wild Derelicts 6750 | -4/Upper Caves | Learned location of Armory (-3) 6760 | -4/Upper Caves | Discovered new exit (range 8) 6766 | -4/Upper Caves | Entered Warlord 6812 | -4/Warlord | Opened Warlord's prototype stash 6813 | -4/Warlord | Found Prototype Device 6813 | -4/Warlord | Identified Exp. Focal Shield 6815 | -4/Warlord | Found Prototype Processor 6815 | -4/Warlord | Identified Exp. Core Analyzer 6818 | -4/Warlord | Found Prototype Hackware 6818 | -4/Warlord | Identified Ghost Barrier 6822 | -4/Warlord | Found Prototype Reactor 6822 | -4/Warlord | Identified Vortex Chain Reactor 6840 | -4/Warlord | Found Prototype Special Weapon 6840 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 6850 | -4/Warlord | Rebuked by Warlord 6868 | -4/Warlord | Warlord's base attacked by MAIN.C 6870 | -4/Warlord | Discovered new exit (range 9) 6871 | -4/Warlord | Entered Proximity Caves 6926 | -3/Proximity Caves | Discovered exit to Research (range 8) 6926 | -3/Proximity Caves | Entered Research 6926 | -3/Research | Evolved 2 slots: Propulsion x2 6927 | -3/Research | Identified exit to Quarantine 6927 | -3/Research | Identified exit to Research 6928 | -3/Research | Loaded intel: 57 non-interactive machine locations 6929 | -3/Research | Loaded intel: 25 terminal locations 6979 | -3/Research | Retrieved Zion intel report: Prototype Schematics 7039 | -3/Research | Retrieved Zion intel report: Component Schematics 7041 | -3/Research | Retrieved Zion intel report: Unaware Schematics 7042 | -3/Research | Zion Light squad teleported in 7076 | -3/Research | Retrieved Zion intel report: Active Garrisons 7081 | -3/Research | Retrieved Zion intel report: Main Access 7141 | -3/Research | Retrieved Zion intel report: Active Terminals 7166 | -3/Research | Lost 3 allies 7167 | -3/Research | Retrieved Zion intel report: Emergency Access 7208 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 7273 | -3/Research | Entered Quarantine 7274 | -3/Quarantine | Spotted Alpha 7 7309 | -3/Quarantine | Cryocooling Duct disabled 7324 | -3/Quarantine | Ambient heat levels rising (+20) 7324 | -3/Quarantine | Non-combat units ordered to evacuate 7337 | -3/Quarantine | Discovered exit to Research (range 4) 7370 | -3/Quarantine | Found Alien Artifact 7370 | -3/Quarantine | Identified Core Reset Matrix 7370 | -3/Quarantine | Used Core Reset Matrix 7374 | -3/Quarantine | Detected hypermatrix surge 7374 | -3/Quarantine | Sensed 15 artifacts in vicinity 7378 | -3/Quarantine | Found Core Cannon 7382 | -3/Quarantine | Found Transdimensional Reconstructor 7400 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 7403 | -3/Quarantine | Retrieved Zion intel report: Branch Access 7404 | -3/Quarantine | Retrieved Zion intel report: Main Access 7422 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 7436 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 7456 | -3/Quarantine | Found Subatomic Replicator 7475 | -3/Quarantine | Found Core Stripper 7481 | -3/Quarantine | Spotted Fortress 7489 | -3/Quarantine | Discovered new exit (range 5) 7489 | -3/Quarantine | Discovered new exit (range 6) 7490 | -3/Quarantine | Entered Section 7 7491 | -3/Section 7 | Detected hypermatrix surge 7491 | -3/Section 7 | Sensed 20 artifacts in vicinity 7493 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 7498 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 7507 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 7508 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 7514 | -3/Section 7 | Found Integrated Mediator 7514 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 7541 | -3/Section 7 | Found Integrated Reactor 7541 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7544 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 7551 | -3/Section 7 | Found Integrated Reactor 7551 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7576 | -3/Section 7 | Spotted B-86 Titan 7582 | -3/Section 7 | Discovered exit to Research (range 13) 7585 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 7591 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 7597 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 7625 | -3/Section 7 | Found Spacefold Activator 7628 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 7636 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 7638 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 7668 | -3/Section 7 | Spotted Alpha 7 7705 | -3/Section 7 | Spotted S7 Guard 7709 | -3/Section 7 | Found Core Physics Calibrator 7740 | -3/Section 7 | Search patrols dispatched 7772 | -3/Section 7 | Initialized slip node 7792 | -3/Section 7 | Spotted Executioner 7793 | -3/Section 7 | Spotted Executioner 7803 | -3/Section 7 | Build established: Alien-Sprinter 7814 | -3/Section 7 | Found Sigix Sheargun 7818 | -3/Section 7 | Spotted Striker 7818 | -3/Section 7 | Spotted Striker 7830 | -3/Section 7 | Integrated with Sigix Exoskeleton 7917 | -3/Section 7 | Spotted B-99 Colossus 7930 | -3/Section 7 | Found Core Expander 7930 | -3/Section 7 | Installed Core Expander, added new Utility slot 7931 | -3/Section 7 | Found Core Expander 7931 | -3/Section 7 | Installed Core Expander, added new Power slot 7933 | -3/Section 7 | Found Core Expander 7933 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 7946 | -3/Section 7 | Found LRC Matter Compressor 7946 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 7949 | -3/Section 7 | Found LRC Storage 7949 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7951 | -3/Section 7 | Warped through subspace to slip node 7963 | -3/Section 7 | Entered Research 7963 | -2/Research | Evolved 2 slots (calibrated): -Power x1, -Propulsion x1, Utility x3, Weapon x1 7968 | -2/Research | Emitted hypermatrix ping 7973 | -2/Research | Assembled emerged from beneath the floor 7985 | -2/Research | Assembled emerged from beneath the floor 7985 | -2/Research | Found Prototype Device 7985 | -2/Research | Identified Thermal Barrier 8057 | -2/Research | Assembled emerged from beneath the floor 8106 | -2/Research | Build established: Alien-Sigix 8187 | -2/Research | Assembled emerged from beneath the floor 8201 | -2/Research | Assembled emerged from beneath the floor 8214 | -2/Research | Assembled emerged from beneath the floor 8252 | -2/Research | Lost 14 allies 8307 | -2/Research | Found Unknown Device 8307 | -2/Research | Identified Launcher Loader 8316 | -2/Research | Assembled emerged from beneath the floor 8374 | -2/Research | Garrison activated, responded to threat 8394 | -2/Research | Assembled emerged from beneath the floor 8401 | -2/Research | Spotted B-90 Cyclops 8421 | -2/Research | Discovered new exit (range 17) 8426 | -2/Research | Assembled emerged from beneath the floor 8460 | -2/Research | Assembled emerged from beneath the floor 8487 | -2/Research | Found Prototype Processor 8487 | -2/Research | Identified Spectral Analyzer 8500 | -2/Research | Spotted B-90 Cyclops 8501 | -2/Research | Lost 3 allies 8622 | -2/Research | Discovered new exit (range 17) 8641 | -2/Research | Discovered new exit (range 17) 8650 | -2/Research | Assembled emerged from beneath the floor 8693 | -2/Research | Lost 3 allies 8696 | -2/Research | Assembled emerged from beneath the floor 8698 | -2/Research | Garrison activated, responded to threat 8703 | -2/Research | Found Prototype Device 8703 | -2/Research | Identified Exp. EM Shield 8719 | -2/Research | Discovered new exit (range 16) 8727 | -2/Research | Identified exit to Testing 8728 | -2/Research | Entered Testing 8741 | -2/Testing | Lost 8 allies 8800 | -2/Testing | Found Prototype Device 8800 | -2/Testing | Identified Exp. Hardlight Generator 8817 | -2/Testing | Found Prototype Device 8817 | -2/Testing | Identified 2N-1CE's Frost Array 8821 | -2/Testing | Discovered new exit (range 16) 8832 | -2/Testing | Entered Access 8832 | -1/Access | Evolved 2 slots: Utility x2 8837 | -1/Access | Emitted hypermatrix ping 8842 | -1/Access | Assembled emerged from beneath the floor 8875 | -1/Access | Assembled emerged from beneath the floor 8896 | -1/Access | Assembled emerged from beneath the floor 8939 | -1/Access | Assembled emerged from beneath the floor 8955 | -1/Access | Retrieved Zion intel report: Active Terminals 8980 | -1/Access | Retrieved Zion intel report: Prototype Schematics 9025 | -1/Access | Lost 6 allies 9040 | -1/Access | Energy Cycler disabled 9053 | -1/Access | Retrieved Zion intel report: Emergency Access 9065 | -1/Access | Assembled emerged from beneath the floor 9079 | -1/Access | Retrieved Zion intel report: Unaware Analyses 9259 | -1/Access | Retrieved Zion intel report: Prototype Schematics 9260 | -1/Access | Zion Zionite Resupply teleported in 9269 | -1/Access | Found Prototype Protection 9269 | -1/Access | Identified Zio. Shade Armor 9272 | -1/Access | Found Prototype Protection 9272 | -1/Access | Identified Zio. Shade Carapace 9330 | -1/Access | Discovered new exit (range 17) 9376 | -1/Access | Assembled emerged from beneath the floor 9394 | -1/Access | Assembled emerged from beneath the floor 9489 | -1/Access | Found Prototype Device 9489 | -1/Access | Identified Exp. Actuator Array 9490 | -1/Access | Assembled emerged from beneath the floor 9504 | -1/Access | Discovered new exit (range 16) 9529 | -1/Access | Entered Command 9529 | -1/Command | Accompanied by 6 allies 9534 | -1/Command | Emitted hypermatrix ping 9539 | -1/Command | Assembled emerged from beneath the floor 9572 | -1/Command | Disengaged cave seal 9572 | -1/Command | Zionites emerged from the dark tunnel 9596 | -1/Command | Assembled emerged from beneath the floor 9678 | -1/Command | Assembled emerged from beneath the floor 9680 | -1/Command | High security lockdown imminent 9685 | -1/Command | Retrieved Zion intel report: Unaware Analyses 9691 | -1/Command | Spotted B-99 Colossus 9692 | -1/Command | Retrieved Zion intel report: Emergency Access 9724 | -1/Command | Used Subatomic Replicator to create Supercharged TR 9760 | -1/Command | High security lockdown engaged 9768 | -1/Command | Destroyed B-99 Colossus 9801 | -1/Command | Spotted M Guard 9801 | -1/Command | Spotted M Guard 9807 | -1/Command | Destroyed 7 combat bots 9810 | -1/Command | Spotted Combat Programmer 9811 | -1/Command | Spotted Combat Programmer 9826 | -1/Command | Combat Programmer assimilated allied 8K-QUO(d) 9829 | -1/Command | Allies destroyed Combat Programmer 9832 | -1/Command | Destroyed Combat Programmer 9845 | -1/Command | Allies destroyed M Guard 9851 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 9855 | -1/Command | Destroyed M Guard 9855 | -1/Command | All MAIN.C guards destroyed 9863 | -1/Command | Assembled emerged from beneath the floor 9897 | -1/Command | Lost 8 allies 9898 | -1/Command | Met MAIN.C 9967 | -1/Command | 0b10 Conduit disabled 9970 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 9970 | -1/Command | Destroyed MAIN.C Shell 9970 | -1/Command | Spotted M Shell/Def 9970 | -1/Command | Spotted M Shell/Atk 9970 | -1/Command | Spotted M Shell/Def 9970 | -1/Command | Spotted M Shell/Atk 9970 | -1/Command | Spotted M Shell/Atk 9970 | -1/Command | Spotted M Shell/Def 9970 | -1/Command | Spotted M Shell/Atk 9970 | -1/Command | Spotted M Shell/Def 9972 | -1/Command | MAIN.C activated Command garrisons 9979 | -1/Command | Discovered new exit (range 17) 10042 | -1/Command | Core integrity fell below 50% 10058 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 10093 | -1/Command | Destroyed MAIN.C 10100 | -1/Command | Discovered new exit (range 43) 10100 | -1/Command | Discovered new exit (range 163) 10100 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10133 | -1/Command | Found Exp. Core Analyzer 10136 | -1/Command | Found Zero-point Reactor 10138 | -1/Command | Found Exp. System Purifier 10748 | -1/Command | Assembled emerged from beneath the floor 10829 | -1/Command | Found Prototype Protection 10829 | -1/Command | Identified Zio. Weapon Casing 11036 | -1/Command | Assembled emerged from beneath the floor 11060 | -1/Command | Assembled emerged from beneath the floor 11072 | -1/Command | Warped through subspace to slip node 11072 | -1/Command | Discovered new exit (range 4) 11075 | -1/Command | Entered Access_0 11076 | -1/Access_0 | Sensed 2 artifacts in vicinity 11077 | -1/Access_0 | Met Architect 11096 | -1/Access_0 | Destroyed A8 11105 | -1/Access_0 | Architect warped through subspace 11132 | -1/Access_0 | Found Exp. Weapon Cycler 11143 | -1/Access_0 | Subspace Access Node disabled 11156 | -1/Access_0 | Architect warped through subspace 11159 | -1/Access_0 | A6 warped into view 11171 | -1/Access_0 | Core integrity fell below 20% 11190 | -1/Access_0 | Destroyed A6 11201 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 11228 | -1/Access_0 | Subspace Access Node disabled 11256 | -1/Access_0 | Found Sigix Corpse 11263 | -1/Access_0 | A5 warped into view 11270 | -1/Access_0 | Found Core Regenerator 11270 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 11374 | -1/Access_0 | Subspace Access Node disabled 11384 | -1/Access_0 | A4 warped into view 11385 | -1/Access_0 | Subspace Access Node disabled 11410 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11442 | -1/Access_0 | Destroyed A2 11447 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 11453 | -1/Access_0 | Started Test 138-B, establishing a local singularity 11454 | -1/Access_0 | Singularity Gate disabled 11462 | -1/Access_0 | Singularity Gate disabled 11462 | -1/Access_0 | Destroyed A5 11471 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 11535 | -1/Access_0 | Destroyed A4 11560 | -1/Access_0 | Destroyed Architect 11562 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 11563 | -1/Access_0 | Warped through subspace to slip node 11563 | -1/Access_0 | Discovered new exit (range 8) 11566 | *** | Heading to fleet! Last Messages --------------- 11557_ Penetrated by Quantum Shear. 11557_ Quantum Shear penetrates Earth. 11558_ Quantum Shear penetrates Architect. 11559_ Quantum Shear penetrates Earth. 11560_ Quantum Shear penetrates Wall. 11560_ Quantum Shear penetrates Architect. 11560_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 11560_ Architect destroyed. 11560_ Quantum Shear penetrates Earth. 11562_ Acquired data core, extracted unknown sensor trigger ID. 11563_ Acquired 5 matter. 11563_ The protective shell folds into the floor. 11563_ Warped through subspace, drawn to slip node. 11563_ EXIT=FOUND 11564_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# % ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 120 Energy Generation 89 Energy Capacity 700 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Additional Mass Support 25 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 98 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 64 Defensive Hacking 22 Authchip Count 4 Item Schematics ----------------- Matter Filter | -3/Quarantine | Z-intel Microactuators | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Adv. Launcher Guidance Computer | -3/Quarantine | Z-intel Adv. Terrain Scanner | -3/Quarantine | Z-intel Imp. Recalibrator | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Imp. Power Shielding | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Adv. VSS Leg | -3/Quarantine | Z-intel Jamming Amplifier | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Scanalyzed Quantum Capacitor | -3/Section 7 | Z-intel Adv. Coolant Injector | -3/Section 7 | Z-intel Dispersion Rifle | -3/Section 7 | Z-intel Imp. Shock Absorption System | -3/Section 7 | Z-intel Imp. Force Field | -3/Section 7 | Z-intel Q-thruster | -3/Section 7 | Z-intel Matter Compressor | -3/Section 7 | Z-intel Biometal Leg | -3/Section 7 | Z-intel Imp. Datajack | -3/Section 7 | Z-intel Enh. Optical Array | -3/Section 7 | Z-intel Phase Shifter | -3/Section 7 | Z-intel Adv. Transmission Jammer | -3/Section 7 | Z-intel Imp. Corruption Screen | -3/Section 7 | Z-intel Imp. Reaction Control System | -3/Section 7 | Z-intel Hcp. Storage Unit | -3/Section 7 | Z-intel ECM Suite | -3/Section 7 | Z-intel Exp. Thermal Shield | -3/Section 7 | Z-intel Imp. Matter Neutralizer | -3/Section 7 | Z-intel Exp. Field Recycling Unit | -3/Section 7 | Z-intel Centrium Heavy Armor Plating | -3/Section 7 | Z-intel Electron Diverter | -3/Section 7 | Z-intel Adv. Dynamic Insulation System | -3/Section 7 | Z-intel Prc. Matter Filter | -3/Section 7 | Z-intel Exp. Terrain Scan Processor | -3/Section 7 | Z-intel Imp. Energy Well | -3/Section 7 | Z-intel Com. Particle Reactor | -3/Section 7 | Z-intel Prc. Phase Gun | -3/Section 7 | Z-intel Exp. Power Amplifier | -3/Section 7 | Z-intel Cmb. Antigrav System | -3/Section 7 | Z-intel Adv. Thermal Shield | -3/Section 7 | Z-intel Adv. System Restoration Module | -3/Section 7 | Z-intel Adv. Terrain Scan Processor | -3/Section 7 | Z-intel Adv. ECM Suite | -3/Section 7 | Z-intel Imp. Heavy Siege Treads | -3/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -3/Section 7 | Z-intel Biometal Medium Treads | -3/Section 7 | Z-intel Hvy. Reflective Plating | -3/Section 7 | Z-intel Imp. System Shield | -3/Section 7 | Z-intel Adv. Field Recycling Unit | -3/Section 7 | Z-intel Med. Storage Unit | -3/Section 7 | Z-intel Field Propulsion Drive | -3/Section 7 | Z-intel Imp. Signal Interpreter | -3/Section 7 | Z-intel Com. Battery | -3/Section 7 | Z-intel Imp. Fusion Compressor | -3/Section 7 | Z-intel Huge Storage Unit | -3/Section 7 | Z-intel Spear | -3/Section 7 | Z-intel Adv. Point Defense System | -3/Section 7 | Z-intel Adv. Weapon Cycler | -3/Section 7 | Z-intel Com. HERF Cannon | -3/Section 7 | Z-intel Myomer Leg | -3/Section 7 | Z-intel Adv. Power Amplifier | -3/Section 7 | Z-intel Adv. Datajack | -3/Section 7 | Z-intel Imp. Sensor Array | -3/Section 7 | Z-intel Force Field | -3/Section 7 | Z-intel Hvy. Wave Gun | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Exp. Targeting Computer | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Hvy. Proton Cannon | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Exp. Phase Shifter | -1/Access | Z-intel Lgt. Antimatter Cannon | -1/Access | Z-intel Quantum Shading Machine | -1/Access | Z-intel Exp. EM Disruption Field | -1/Access | Z-intel Imp. Lightning Gun | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -5/Factory | Authchip Lgt. Neutrino Core | x1 | -4/Factory | Authchip Imp. System Restoration Module | x2 | -4/Factory | Authchip Repaired ---------- Flight Unit | 20% | -9/Materials Cesium-ion Thruster | 8% | -6/Proximity Caves Cesium-ion Thruster | 8% | -6/Factory Cesium-ion Thruster | 16% | -6/Factory Cesium-ion Thruster | 40% | -5/Factory Cld. Cesium-ion Thruster | 20% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Mediator Integrated Reactor Spacefold Activator Dimensional Node Initializer Core Cannon Sigix Exoskeleton Sigix Sheargun Core Expander LRC Matter Compressor LRC Storage Transdimensional Reconstructor Core Physics Calibrator Subatomic Replicator Core Stripper Supercharged TR Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TractorWarpBay Manual? 0 Play Time 05:43:42 Cumulative 383.7 hours Start 2026.08.27 @ 20:34:54 End 2026.08.28 @ 15:06:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type 2 Total 32 Types 13/1/9/1/5/1/0/0/0/2 Lore% 89 Gallery% 80 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46a4be5b-0b28-485f-841c-ae669419198a