Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 15:09:52 Player: Dhrov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (913) 913 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3423 Bonus ------- None Cogmind --------- Core Integrity 650/700 Matter 1/300 Energy 455/455 System Corruption 0% Temperature Cool (73) Movement Walking (107) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Lightning Gun Minigun Advanced Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core High-capacity Storage Unit High-capacity Battery (250) Improved Sensor Array Lightning Gun Gatling Laser Flak Gun Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Minigun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core High-capacity Storage Unit High-capacity Battery Improved Sensor Array Lightning Gun Gatling Laser Flak Gun Rocket Array Improved Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 67 | 6 15 13 18 15 Power 6 | 1 1 1 1 2 Engine 6 | 1 1 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 6 5 10 5 Treads . | . . . . . Leg 20 | 2 4 3 6 5 Wheel . | . . . . . Hover 6 | . . 2 4 . Flight 2 | . 2 . . . Utility 14 | 1 5 3 3 2 Device 5 | . 2 2 1 . Storage 6 | 1 3 . 2 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 19 | 2 3 4 4 6 Energy Gun 8 | 2 3 . 2 1 Energy Cannon . | . . . . . Ballistic Gun 7 | . . 3 2 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . 2 1 Parts Lost 3 | . . . 1 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 98 89 99 Engine 11 | . 12 11 9 15 Leg 23 | . 27 20 17 29 Hover 2 | . . 1 12 . Device 13 | . 13 18 9 7 Storage 10 | . 14 11 9 7 Processor 3 | . . . . 14 Protection 1 | . . 2 5 . Energy Gun 13 | . 27 14 7 7 Ballistic Gun 7 | . . 9 12 8 Ballistic Cannon 1 | . . . . 4 Slashing Weapon 5 | . . 9 7 . Naked Turns . | . . . . . Heaviest Build 50 | 12 31 42 42 50 Greatest Support 65 | 20 20 36 57 65 Greatest Overweight (x) 7 | 2 7 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 15 20 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 4 7 14 15 15 Average Carried 9 | 1 4 9 13 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 7 12 15 10 Class Distribution -------------------- 49% | Mutant 23% | Gunner 18% | Infiltrator-Mutant 7% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 920 | 243 60 294 179 144 Remotely . | . . . . . Salvage Created 991 | . 125 452 229 185 Parts 48 | . 14 20 7 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 8 12 4 6 Guns 25 | . 8 10 4 3 Cannons 1 | . . . . 1 AOE 2 | . . . . 2 Classes Destroyed 5 | . 1 3 . 1 Swarmer 12 | . 8 4 . . Grunt 11 | . . 5 2 4 Brawler 1 | . . 1 . . Sentry 5 | . . 2 2 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 4 2 4 Combat Bots Only 4 | . 3 4 2 4 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1514 | . 136 437 353 588 Core 164 | . 15 87 12 50 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 20 | . 20 . . . Core Remaining (%) 92 | 100 94 78 97 . Volleys Fired 84 | . 10 36 22 16 Largest 3 | . 2 2 2 3 Hottest 128 | . 100 100 73 128 Shots Fired 180 | . 20 72 44 44 Gun 169 | . 20 72 44 33 Cannon 9 | . . . . 9 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 76 | . . 27 22 27 Thermal 88 | . 20 45 22 1 Explosive 2 | . . . . 2 Electromagnetic 14 | . . . . 14 Robot Hit Streak 44 | . 4 44 13 18 Robot Miss Streak 4 | . 2 1 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 142 | . 11 61 33 37 Core Hits 58 | . 8 16 11 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 6 . 1 Burn 7 | . 1 6 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2761 | . 149 861 432 1319 Guns 1951 | . 149 861 432 509 Cannons 146 | . . . . 146 Explosions 664 | . . . . 664 Melee . | . . . . . Ramming . | . . . . . Kinetic 980 | . . 335 247 398 Thermal 860 | . 149 526 185 . Explosive 664 | . . . . 664 Electromagnetic 257 | . . . . 257 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 294 | . 117 294 237 258 Average Temperature 90 | . 39 79 112 114 Received Heat Transfer 702 | . . 237 252 213 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 7 | . . 7 . . Heat Transferred 3071 | . 518 1998 555 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 280 | . 280 168 208 258 Initial 80 | . . 28 48 80 Average 110 | . 162 65 142 147 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 76 | 100 54 100 59 60 Level 1 23 | . 45 . 40 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation 2 | . . . . 2 Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 13 27 7 15 Peak Tracking Total 6 | . 4 6 5 4 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 2 2 . 3 Terminals 3 | . 1 1 . 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 20 | . 6 6 . 8 Successful 16 | . 4 5 . 7 Failed 4 | . 2 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 3 3 . 1 Fabricators 3 | . . . . 3 Repair Stations 3 | . 3 . . . Recycling Units 4 | . . . . 4 Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 3 . 1 Record 4 | . . 3 . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . . . . 4 Recycle Component 1 | . . . . 1 Process 2 | . . . . 2 Report Inventory 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 2 . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time 116 | . . . . 116 Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . . . . 1 Recycled Matter 33 | . . . . 33 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2586 | 91 437 1059 389 610 Spaces Moved 1438 | 63 200 510 257 408 Core 22 | 22 . . . . Treads . | . . . . . Legs 1300 | 41 198 496 157 408 Wheels . | . . . . . Hover 114 | . . 14 100 . Flight 2 | . 2 . . . Fastest Speed 50 | 50 120 120 97 100 Average Speed 141 | 120 173 174 107 109 Slowest Speed 610 | 150 610 190 110 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 41 50 25 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 32 | . . . . 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1821 | 78 269 611 327 536 Wait 132 | . 20 26 8 78 Move 1434 | 62 199 509 256 408 Hop . | . . . . . Pick Up 66 | 10 15 18 13 10 Fast Attach . | . . . . . Attach 23 | 6 3 4 3 7 Detach 2 | . . . 1 1 Swap 44 | . 12 9 15 8 Drop 36 | . 10 9 9 8 Fire 84 | . 10 36 22 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Ion Engine 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1037 | -9/Materials | Build established: Infiltrator-Mutant 1147 | -9/Materials | Discovered new exit (range 8) 1486 | -9/Materials | Build established: Mutant 1512 | -9/Materials | Discovered new exit (range 5) 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Propulsion x2 1911 | -8/Materials | Discovered new exit (range 12) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2102 | -7/Factory | Found Prototype Launcher 2103 | -7/Factory | Identified Rocket Array 2461 | -7/Factory | Build established: Gunner 2587 | -7/Factory | Self-destructed Last Messages --------------- (133,142) - Loaded: Cld. Deuterium Engine (83,93) - Loaded: Gauss Cannon (3,92) - Loaded: M-28 Smith (66,146) - Building: L-41 Fighter (194,127) - Idle (111,32) - Loaded: T-07 Excavator >>Build Building M-28 Smith... ETC: 116 ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. Slug penetrates Power Conduit. Fabricator disabled. Power Conduit explodes. H-55 Commando destroyed. Power Conduit explodes. WV-UFW(g) destroyed. Aluminum Leg destroyed. Slug penetrates Earth. H-55 Commando destroyed. 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